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Team Grimoire - C18H27NO3(extend)

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Topic Starter
Vivyanne

Kami-senpai wrote:

M4M from your Q will get to it l8r

00:07:065 (4) - NC removed as suggested in other mods
00:36:494 (7) - This slightly off the line with previous stream. Tilt just a bit okdad
01:02:351 (3) - Put this somewhere else, the overlap with the slider makes it hard to read overlapped at other side okdad
01:02:779 (1,1) - why random NC? suggesting the difference in spacing compared with the rest tbh
01:24:494 (6,1) - Doesn't flow too well standard negative flow, if you can give a better suggestion I'll change it asap
01:25:636 (1) - Don't need to NC okdad
01:31:636 (1,2,3,4,5,6) - Would be nice if it were equilateral triangle will think about it, tho it doesn't seem to be needed imo
01:41:065 (3) - Move somewhere else, overlap is weird again haven't seen anyone struggle here due to the slider already disappearing before you can see the note
01:47:636 (1,3) - Slightly unstack it keeping the consistent complete overlap for this part
01:49:636 (6,1) - Blanket properly uh it is??? xd
02:54:494 (1,2,1,2,1,2,1,2,1,2,1,2) - This is an awesome pattern (gonna steal it XD) where's my copyright?!?!?!
03:12:779 (1,2,1,2) - Pretty hard to predict, since they are same DS as your streams. Keep same pattern, but just move slightly farther apart scaled up by 1,2x
03:21:779 (1,2) - ctrl g meh would make the section inconsistent
03:38:494 (1,2,3,4) - Would be better as perfect square done on purpose ;w;
03:52:208 (1,2,3,4) - jump flow kind of weird. Move 03:52:494 (3) - to the left of 03:52:208 (1) - moved 4 accordingly
04:07:494 (1) - NC off okdad
04:39:208 (2,4) - unstack just a bit meh it's fine i promise
04:39:636 (5,1) - blanket okdad
05:04:494 (2,5) - unstack a bit previous note should disappear before the next one on the same spot shows up
05:13:351 (1,2,3,1,2,3,1,2,1) - gah not equilateral triangle! (sorry my ocd) d o n e o n p u r p o s e xddd

I would suggest you get rid of your slider slide sound because it sort of ruins the effect of the more quiet parts will contact my hitsound guy for this

Also your storyboard made this hard as f**k to mod XD it's dope as shit tho so thanks to cheesecake :^) (YOU CAN TURN IT OFF IN YOUR SETTINGS SO YOU WONT SEE IT AAAAAAAA)

I can imagine the youtube vid of Cookiezie combo breaking at the end and rage quitting already... if he likes the song ofc :^) (most likely not the case as it'll only give 670pp for SS so not enough pp for him ;w; (you can calculate it xd)
Thanks for modding <3
expect your mod soon

BNs please notice me
Syph
we talked about things

SPOILER
2016-05-04 22:17 Syph: ok
2016-05-04 22:17 Syph: about your diff
2016-05-04 22:18 Syph: map
2016-05-04 22:18 Syph: *
2016-05-04 22:18 Syph: ns zien of ik t terug kan vinden xdd
2016-05-04 22:19 HighTec: brand los
2016-05-04 22:19 HighTec: wil alles wat gey is
2016-05-04 22:19 HighTec: fixen
2016-05-04 22:19 Syph: ok
2016-05-04 22:20 Syph: 00:11:922 (2,3) -
2016-05-04 22:20 Syph: dit heeft huge spacing
2016-05-04 22:20 Syph: 00:12:779 (1,2) - en dan dit heeft veel minder
2016-05-04 22:20 HighTec: oops
2016-05-04 22:21 Syph: 00:17:636 (2) - dit soort slider angles
2016-05-04 22:21 Syph: dont do it please
2016-05-04 22:21 Syph: https://sy.phic.al/i/xgimvsm.jpg
2016-05-04 22:21 HighTec: ongeveer
2016-05-04 22:21 Syph: dit ziet er beter uit (en as far as i know speelt t ook beter)
2016-05-04 22:21 HighTec: int midden?
2016-05-04 22:22 Syph: 00:20:779 (1,2) - dit is personal maar kvind t beter als je gewoon de slider angle volgt
2016-05-04 22:22 Syph: dus 2 links niet eronder
2016-05-04 22:23 HighTec: mmm good point
2016-05-04 22:23 Syph: 00:30:922 (4,5,6) - dit is even sterk als vorige triple in de muziek dus waarom spacing change? ;;
2016-05-04 22:23 HighTec: consistent enlargement of spacing met die 3 triples
2016-05-04 22:24 HighTec: ;;
2016-05-04 22:24 Syph: kzou eerder gewoon allebei de triples dezelfde distance snap geven
2016-05-04 22:24 Syph: 00:34:922 (4) - move naar 393|147 ?
2016-05-04 22:25 Syph: zodat t n soort van triple lijkt met die overlap
2016-05-04 22:26 HighTec: sure
2016-05-04 22:26 Syph: https://sy.phic.al/i/hvesoic.jpg en dan kan je mss de triple zo zetten zodat je alsnog beetje zelfde spacing hebt als eerst
2016-05-04 22:27 HighTec: SeemsGood
2016-05-04 22:27 Syph: 00:40:494 (2) - veel te curved imo Xd https://sy.phic.al/i/trjilpq.jpg try somethin like this (geld ook voor de rest van de map cuz i see it a lotttt)
2016-05-04 22:28 Syph: 00:49:636 (2,3,4) - dit heeft inconsistent spacing
2016-05-04 22:28 HighTec: mmm kan wel i guess
2016-05-04 22:28 Syph: maak n goede triangle met ctrl+d
2016-05-04 22:28 HighTec: mensen vertelden mij dat ik dat moest doen :^(
2016-05-04 22:28 Syph: rly
2016-05-04 22:28 Syph: shoot them !!!
2016-05-04 22:28 HighTec: punny is
2016-05-04 22:28 HighTec: het waren er meerdere xdd
2016-05-04 22:29 Syph: wtf xd
2016-05-04 22:29 Syph: in that case
2016-05-04 22:29 Syph: up to you
2016-05-04 22:29 HighTec: mm laat het wel
2016-05-04 22:29 Syph: 00:51:922 (2,4) - deze iets meer van elkaar af
2016-05-04 22:29 HighTec: als meerdere zeiken dan fix ik het wel
2016-05-04 22:29 HighTec: okdad
2016-05-04 22:29 Syph: mmkay
2016-05-04 22:30 Syph: 00:52:494 (5) - OPTIONAL ALERT :O nc voor readability
2016-05-04 22:30 HighTec: mm niet op andere pattern gedaan, dus lijkt me redelijk onnodig dan
2016-05-04 22:30 HighTec: en fuk spelers l2read :^)
2016-05-04 22:30 Syph: LOL
2016-05-04 22:30 Syph: ja alles wat ik zeg geldt natuurlijk voor rest vna de map ook :')
2016-05-04 22:31 Syph: 00:59:779 (2,6) - blanket
2016-05-04 22:32 Syph: btw de spacing in dit gedeelte is heel erg fucked
2016-05-04 22:32 Syph: als in
2016-05-04 22:32 Syph: veelste verschillend
2016-05-04 22:32 Syph: intensity blijft hetzelfde in de muziek maar jumps worden kleiner en groter etc
2016-05-04 22:32 Syph: maybe take a look at t hat
2016-05-04 22:32 HighTec: (2,6) is toch al blanket ;w;
2016-05-04 22:32 HighTec: ya wilde het stuk tot 01:02:779 (1) - sws nog kijken of ik dat moest remappen
2016-05-04 22:32 Syph: fuk no this is a blanket https://sy.phic.al/i/iwwvkji.jpg
2016-05-04 22:32 HighTec: mfw
2016-05-04 22:33 Syph: ahh kk
2016-05-04 22:33 Syph: 01:02:779 (1,1) - remove nc's
2016-05-04 22:33 Syph: xd
2016-05-04 22:33 Syph: 01:03:636 (1,1) - deze ook
2016-05-04 22:33 HighTec: y tho ;w;
2016-05-04 22:33 Syph: unneccesary
2016-05-04 22:33 HighTec: random giga spacing
2016-05-04 22:33 HighTec: dacht dat bij 01:02:779 (1,1) - het daarom nodig was
2016-05-04 22:33 HighTec: maar ok iedereen zegt het
2016-05-04 22:33 HighTec: dan maar ;w;
2016-05-04 22:34 Syph: over t algemeen alleen nc bij 1/2 of 1/1 gaps, grote slider velocity changes of big white ticks
2016-05-04 22:34 Syph: en t is niet echt random
2016-05-04 22:34 Syph: de map is bijna 8 stars
2016-05-04 22:34 Syph: xd
2016-05-04 22:34 Syph: PEOPLE SHOULD EXPECT THIS
2016-05-04 22:34 HighTec: mmm ok dan :^)
2016-05-04 22:35 Syph: 01:05:779 (3,1) - nazi overlap plz fix
2016-05-04 22:35 Syph: 01:07:636 (2,1) - switch ncs
2016-05-04 22:35 HighTec: oops die 01:07:636 (2,1) - was nieteens de bedoeling xd
2016-05-04 22:36 Syph: lmao
2016-05-04 22:36 HighTec: bij de andere section had ik het namelijk niet gedaan
2016-05-04 22:36 HighTec: en dat merken mensen in 21 mods niet op dan
2016-05-04 22:36 HighTec: :')
2016-05-04 22:36 Syph: 01:22:208 (5) - https://sy.phic.al/i/cwkhwus.jpg zet zo neer misschien?
2016-05-04 22:36 HighTec: in lijn met die (6,3) ?
2016-05-04 22:36 HighTec: sure
2016-05-04 22:38 HighTec: wat vind je van mn streams btw :^>
2016-05-04 22:38 Syph: 01:27:636 (4) - dont do this
2016-05-04 22:38 Syph: ITS ALMOST LIKE A V
2016-05-04 22:38 Syph: xd
2016-05-04 22:38 Syph: uhhhh
2016-05-04 22:38 Syph: ik kan zelf geen streams mappen
2016-05-04 22:38 Syph: dus
2016-05-04 22:38 Syph: no comment
2016-05-04 22:38 Syph: :^>
2016-05-04 22:38 HighTec: ok made normal curve
2016-05-04 22:38 HighTec: heb nu [http://puu.sh/oGlgx/58fc6b790f.jpg dit]
2016-05-04 22:38 HighTec: beter?
2016-05-04 22:38 HighTec: streams zijn ez om te mappen
2016-05-04 22:38 Syph: 01:29:208 (3,4) - meer spacing mss?
2016-05-04 22:38 Syph: en ja
2016-05-04 22:39 HighTec: curves tegen elkaar gooien en klaar :^)
2016-05-04 22:39 Syph: 01:30:494 (1,3) - overlap :<
2016-05-04 22:39 HighTec: waar zal ik 01:29:636 (4) - dan plaatsen ;w;
2016-05-04 22:39 Syph: 01:31:351 (6,3) - zet 3 op sliderend
2016-05-04 22:39 Syph: hmm
2016-05-04 22:40 Syph: https://sy.phic.al/i/prfzmso.jpg zoiets
2016-05-04 22:40 HighTec: flowt dat dan wel met de stream erna? ;w;
2016-05-04 22:41 Syph: uhu
2016-05-04 22:41 Syph: 01:41:065 (3) - move naar 320|77?
2016-05-04 22:41 HighTec: hmm ok dat laten we dan wel ff zo staan
2016-05-04 22:41 HighTec: SeemsGood doe ik wel
2016-05-04 22:42 Syph: personal thing warning 01:42:922 (7) - repeats in kiai met zo'n grote spacing vind ik echt klote spelen
2016-05-04 22:42 Syph: maybe take it out maybe dont
2016-05-04 22:42 HighTec: mm het pakt het lied zo lekker tho, idk
2016-05-04 22:42 HighTec: laat m lekker staan
2016-05-04 22:42 Syph: ya
2016-05-04 22:43 Syph: je hebt wel n klote song gepakt om te mappen zeg xdd
2016-05-04 22:43 HighTec: mwah
2016-05-04 22:43 Syph: 01:44:636 (4) - stack op 01:44:135 (4) -
2016-05-04 22:43 Syph: klote als in
2016-05-04 22:43 HighTec: had fun met het mappen dus allemaal prima :^)
2016-05-04 22:43 Syph: je kan er niet zo veel mee
2016-05-04 22:43 Syph: tbh
2016-05-04 22:43 HighTec: ya nogal eentonig i know
2016-05-04 22:44 Syph: 01:46:208 (7) - curve iets minder https://sy.phic.al/i/utnxnss.jpg
2016-05-04 22:44 HighTec: okdad
2016-05-04 22:44 Syph: 350pp
2016-05-04 22:44 HighTec: :^)
2016-05-04 22:45 Syph: btw mss is t n idee om iets meer verschillende slider shapes in je map te gooien
2016-05-04 22:45 Syph: dan alleen rechte sliders
2016-05-04 22:45 HighTec: deed dat expres, aangezien het eentonige geluiden zijn
2016-05-04 22:45 Syph: 01:49:636 (6,1) - nazi blanket
2016-05-04 22:46 Syph: ya true
2016-05-04 22:46 Syph: maar ziet er niet echt leuk uit ofzo imo xd
2016-05-04 22:46 HighTec: ya
2016-05-04 22:46 HighTec: is het lied alleen niet
2016-05-04 22:46 HighTec: :^)
2016-05-04 22:46 Syph: 01:51:850 (4) - n idee om vanaf hier de ds n klein beetje omhoog te gooien elke note?
2016-05-04 22:46 Syph: BCUS
2016-05-04 22:46 Syph: THE SONG
2016-05-04 22:46 Syph: GETS "STRONGER"
2016-05-04 22:46 Syph: or something
2016-05-04 22:46 HighTec: mm
2016-05-04 22:46 Syph: zelfde voor de stream die eerder in de map ook zit
2016-05-04 22:46 HighTec: het killt al idk x
2016-05-04 22:46 HighTec: xd
2016-05-04 22:47 HighTec: als ik de spacing groter maak gaan wss heel veel mensen huilen
2016-05-04 22:47 Syph: good
2016-05-04 22:47 HighTec: en ik bedoel HEEL VEEL
2016-05-04 22:47 Syph: exactly what a 7.8 star should do
2016-05-04 22:47 HighTec: LOL
2016-05-04 22:47 Syph: 01:54:351 (8) - waarom minder spacing hier?
2016-05-04 22:47 HighTec: uh
2016-05-04 22:47 HighTec: oeps
2016-05-04 22:47 HighTec: hoe komt die daar LOL
2016-05-04 22:48 HighTec: waar zal ik m anders plaatsen?
2016-05-04 22:48 HighTec: boven 6 ofzo?
2016-05-04 22:48 HighTec: kan overlap pattern niet aanhouden omdat offscreen
2016-05-04 22:48 Syph: 399|34 ofzo
2016-05-04 22:48 Syph: i dunno
2016-05-04 22:49 Syph: 01:53:351 (1) - move naar 248|213 en stack 01:53:922 (5) - op slider end van 01:52:779 (1) -
2016-05-04 22:49 Syph: 01:53:636 (3) - naar 226|288 want fuck overlaps
2016-05-04 22:50 HighTec: doe anders maar gewoon ff [http://puu.sh/oGm5N/eea72e7009.jpg dit] hiermee
2016-05-04 22:50 Syph: works
2016-05-04 22:50 HighTec: fixxed all
2016-05-04 22:51 HighTec: 02:00:208 (1,5) - zal ik anders deze blanketen?
2016-05-04 22:52 Syph: 01:56:779 (1) - kzou t eerder zo neerzetten https://sy.phic.al/i/xrkfvei.jpg
2016-05-04 22:52 Syph: dan moet je m wel heel erg dichtbij halen
2016-05-04 22:52 Syph: rip spacing
2016-05-04 22:53 HighTec: mja
2016-05-04 22:53 HighTec: zie die close spacing niet zitten tbh xd
2016-05-04 22:53 HighTec: juist gedaan om de domme spacing te kunnen houden tbh
2016-05-04 22:53 Syph: iig overlap fixen 02:00:208 (1,5) -
2016-05-04 22:53 Syph: heb je t nu over 1:56 of 2:00? xd
2016-05-04 22:54 HighTec: 1:56
2016-05-04 22:54 Syph: zoals ik t screenshotted heb is t meer spacing though
2016-05-04 22:54 HighTec: oh
2016-05-04 22:54 HighTec: ik zie nu pas
2016-05-04 22:54 HighTec: die 2 en 4
2016-05-04 22:54 HighTec: oooooooooooooooooooooooooooooooooooooooooo
2016-05-04 22:54 HighTec: nvm
2016-05-04 22:54 HighTec: xd
2016-05-04 22:54 Syph: lmao
2016-05-04 22:55 Syph: ok dan daarna
2016-05-04 22:55 Syph: 01:57:636 (4,1) - why so close
2016-05-04 22:55 HighTec: had niet bepaald een idee waar ik 1 moest plaatsen
2016-05-04 22:55 HighTec: dus deed ik een pattern dat iedereen doet :^>
2016-05-04 22:56 HighTec: kan m nu bij zo inzien met die square change
2016-05-04 22:56 Syph: sry random osu crash
2016-05-04 22:56 Syph: wat zei je lo
2016-05-04 22:56 HighTec: ook op de sliderend van 01:56:779 (1) - zetten
2016-05-04 22:56 HighTec: lol had nog niets gezegd
2016-05-04 22:56 HighTec: xd
2016-05-04 22:56 HighTec: die 01:57:922 (1) -
2016-05-04 22:57 HighTec: op sliderend van 01:56:779 (1) - ?
2016-05-04 22:57 HighTec: omdat linear jumps
2016-05-04 22:57 Syph: yuh maar dan wel ff die note erna iets minder spacing
2016-05-04 22:57 Syph: 01:59:065 (4) - not sure maar ik denk dat dit beter klinkt op 1/3
2016-05-04 22:58 HighTec: dan zet ik 2 op de oude locatie van 01:57:922 (1) - , ez fix
2016-05-04 22:58 Syph: :^>
2016-05-04 22:58 HighTec: huh 1/3?
2016-05-04 22:58 HighTec: het zijn echt 1/4 heb meerderen gevraagd :^(
2016-05-04 22:58 Syph: ja ik weet niet zeker LOL
2016-05-04 22:58 Syph: maar 1/4 klinkt weird imo
2016-05-04 22:58 HighTec: ya had ik ook al
2016-05-04 22:58 HighTec: maar als iedereen zegt 1/4 dan houd ik maar 1/4 tbh
2016-05-04 22:59 Syph: mmkay
2016-05-04 22:59 Syph: 02:00:208 (1) - move naar 136|144
2016-05-04 22:59 HighTec: ooh see what u did there
2016-05-04 22:59 Syph: en dan blanket hier 02:00:208 (1,5) -
2016-05-04 22:59 HighTec: sure
2016-05-04 22:59 Syph: https://sy.phic.al/i/qdvgllm.jpg
2016-05-04 23:00 Syph: whoops extended the slider accidentally
2016-05-04 23:00 Syph: maar je weet wat ik bedoel :^>
2016-05-04 23:00 HighTec: ya is fine
2016-05-04 23:00 Syph: 02:03:065 (1) - dit is echt
2016-05-04 23:00 Syph: unreadable
2016-05-04 23:00 Syph: plz move it to somewhere else
2016-05-04 23:01 HighTec: waar dan ;w;
2016-05-04 23:01 HighTec: gewoon rechts?
2016-05-04 23:01 HighTec: beetje in lijn met 02:02:922 (4) - ?
2016-05-04 23:01 Syph: 211|99
2016-05-04 23:01 Syph: or something
2016-05-04 23:02 Syph: en dan als je m daar neerzet 02:03:494 (4) - naar 150|155
2016-05-04 23:02 Syph: mfw only 37% in
2016-05-04 23:02 Syph: hoooLLYYYY
2016-05-04 23:02 Syph: 02:04:494 (1,5) - swap nc's
2016-05-04 23:02 Syph: actually no
2016-05-04 23:02 Syph: 02:04:779 (5) - gewoon hier nc doen
2016-05-04 23:02 HighTec: eerst zeiden ze van wel
2016-05-04 23:02 HighTec: daarna van niet
2016-05-04 23:02 HighTec: daarna van wel
2016-05-04 23:03 HighTec: dus pech
2016-05-04 23:03 HighTec: nu maar lekker wel
2016-05-04 23:03 HighTec: B)
2016-05-04 23:03 Syph: downbeat (was volgensmij het goede woord LOL)
2016-05-04 23:03 Syph: OOK WEL
2016-05-04 23:03 Syph: big white tick !!!
2016-05-04 23:03 Syph: dus nc
2016-05-04 23:03 HighTec: xd
2016-05-04 23:03 HighTec: en een downbeat indd
2016-05-04 23:03 HighTec: d
2016-05-04 23:03 HighTec: xd
2016-05-04 23:03 Syph: 02:31:065 (1) - same story as before
2016-05-04 23:04 Syph: niet zo erg curven pls xd
2016-05-04 23:04 HighTec: ;w;
2016-05-04 23:04 HighTec: fixx
2016-05-04 23:04 Syph: 02:35:636 (3) - volgensmij is dit beter als je 2 1/2 sliders doet
2016-05-04 23:05 Syph: 02:36:208 (4) - deze ook btw xd
2016-05-04 23:05 Syph: 02:44:208 (3) - aaaAAAAAAAA
2016-05-04 23:05 Syph: 1) fix slider
2016-05-04 23:06 Syph: 2) hij eindigt op n hele sterke beat
2016-05-04 23:06 Syph: dont do that
2016-05-04 23:06 Syph: zet n note op 02:44:779 -
2016-05-04 23:07 Syph: 03:01:922 (1) - ugly sliderplzno
2016-05-04 23:07 Syph: 03:03:208 (2,3,4,1) - dit lijkt intentional maar die overlap ziet er echt heel lelijk uit xd
2016-05-04 23:07 Syph: man gotta love aesthetic mods
2016-05-04 23:08 HighTec: h8r ik houd mn lelijke slider lekker :^)
2016-05-04 23:08 Syph: uwot
2016-05-04 23:08 HighTec: overlap was niet bedoeld
2016-05-04 23:08 HighTec: xdd
2016-05-04 23:08 HighTec: is ik die niets kan
2016-05-04 23:08 Syph: thank god
2016-05-04 23:08 Syph: xd
2016-05-04 23:08 HighTec: mfw aesthetic scrub
2016-05-04 23:09 HighTec: moet ik misschien toch meer op gaan letten dna
2016-05-04 23:09 Syph: mfw same but sort of know how to
2016-05-04 23:09 Syph: aesthetics is
2016-05-04 23:09 Syph: zo belangrijk
2016-05-04 23:09 Syph: you dont even want to knoq
2016-05-04 23:09 Syph: it pisses me off
2016-05-04 23:09 Syph: but its true
2016-05-04 23:09 Syph: 03:24:779 (1) - meer spacing
2016-05-04 23:09 HighTec: tja
2016-05-04 23:09 Syph: en waarom zulke grote gaps
2016-05-04 23:09 HighTec: ik succc gewoon das alles :^)
2016-05-04 23:09 Syph: je kan hier best wel awesome shit doen
2016-05-04 23:09 Syph: xd
2016-05-04 23:09 Syph: but you ignore it all ;_;
2016-05-04 23:10 HighTec: ya I know
2016-05-04 23:10 HighTec: maar wilde een sort of pauze geven
2016-05-04 23:10 HighTec: voor de kiai
2016-05-04 23:10 Syph: een van de weinige parts waar je slider spam kan doen xdd
2016-05-04 23:10 HighTec: ya had ik eerst
2016-05-04 23:10 HighTec: maar moet 1x lief doen voor spelers
2016-05-04 23:10 HighTec: en ze ff laten rusten voor de kiai killer
2016-05-04 23:10 HighTec: kzweer he
2016-05-04 23:10 Syph: plz
2016-05-04 23:10 HighTec: de 2e en 3e gaan zoveel mensen dood
2016-05-04 23:11 HighTec: door spaced streams
2016-05-04 23:11 HighTec: :^)
2016-05-04 23:11 Syph: 10 sec rust is niks dan lmao
2016-05-04 23:11 Syph: map everything !! !!
2016-05-04 23:11 Syph: 03:38:494 (1,2,3,4) - maak dit n goede square pls
2016-05-04 23:11 HighTec: ya doe ik later wel
2016-05-04 23:11 HighTec: intentional uglie squerr
2016-05-04 23:11 Syph: heb t al eerder gezegd btw maar je moet echt je spacing checken in kiai
2016-05-04 23:12 Syph: jumps hebben allemaal verschillende spacing
2016-05-04 23:12 HighTec: ya doe ik morgen wel xd
2016-05-04 23:12 Syph: Xd
2016-05-04 23:12 HighTec: en pas ik hier en daar wel wat aan
2016-05-04 23:12 HighTec: maar nu te laat tbh
2016-05-04 23:12 Syph: 04:01:065 (6,2) - fix overlap
2016-05-04 23:12 Syph: 04:00:779 (5,1) - deze ook btw
2016-05-04 23:12 HighTec: 5 mei niet dag van vrijheid maar dag van spacing checken xd
2016-05-04 23:12 Syph: LOL
2016-05-04 23:12 Syph: WAIT
2016-05-04 23:12 Syph: DAT IS MORGEN
2016-05-04 23:12 Syph: ????
2016-05-04 23:12 HighTec: JA
2016-05-04 23:12 HighTec: VANDAAG IS 4 MEI
2016-05-04 23:13 Syph: hooOOOOOLY
2016-05-04 23:13 HighTec: ga je me nou zeggen
2016-05-04 23:13 HighTec: dat je geen silence gehouden hebt om 8u
2016-05-04 23:13 Syph: ik wist niet eens dat t koningsdag was vorige week
2016-05-04 23:13 Syph: dude fUCK
2016-05-04 23:13 Syph: 04:06:208 (3,6) - nazi blanket
2016-05-04 23:13 HighTec: RIP
2016-05-04 23:13 HighTec: inb4 cultuurbarbaar
2016-05-04 23:14 Syph: 04:12:779 (1,2,3,4,1,2,3,4,5) - dam nice stream :^>
2016-05-04 23:14 HighTec: de spacing
2016-05-04 23:14 HighTec: past bij de jumps
2016-05-04 23:14 HighTec: dont kill me
2016-05-04 23:14 Syph: ya
2016-05-04 23:14 Syph: looks f u N
2016-05-04 23:14 HighTec: tbh
2016-05-04 23:14 HighTec: meesten missen geeneens
2016-05-04 23:14 HighTec: !
2016-05-04 23:15 Syph: 04:33:922 (1,2,3,4,1,2,3,4) - DIT IS NOU IETS MINDER
2016-05-04 23:15 Syph: wtf is this shape xdd
2016-05-04 23:15 HighTec: een J
2016-05-04 23:15 HighTec: xddd
2016-05-04 23:15 Syph: https://sy.phic.al/i/dddsspz.jpg doe zoiets
2016-05-04 23:15 HighTec: spacing decreased
2016-05-04 23:15 Syph: mayb e
2016-05-04 23:16 Syph: 04:52:065 (5,6) - meer spacing
2016-05-04 23:16 HighTec: fixxdd
2016-05-04 23:17 Syph: 05:26:208 (4) - this is making me throw up
2016-05-04 23:17 HighTec: please dad dont hurt me ;w;
2016-05-04 23:18 Syph: OK
2016-05-04 23:18 Syph: WE'RE DONE
2016-05-04 23:18 Syph: i think
2016-05-04 23:18 Syph: O
2016-05-04 23:18 Syph: WAIT
2016-05-04 23:18 Syph: 05:32:779 (3) -
2016-05-04 23:18 Syph: NC
2016-05-04 23:18 Syph: 05:30:494 (4) - NC
2016-05-04 23:18 Syph: 05:28:208 (4) - NC AAAA
2016-05-04 23:18 Syph: 05:25:922 (3) - ^
2016-05-04 23:18 HighTec: ;w;
2016-05-04 23:18 Syph: 05:23:636 (4) - ^
2016-05-04 23:18 Syph: 05:24:494 (6) - ^
2016-05-04 23:18 Syph: OK NOW WE'RE DONE
2016-05-04 23:19 Syph: oh laatste niet whoops sry !
2016-05-04 23:19 HighTec: ya dacht al :^(
2016-05-04 23:19 HighTec: ayyyy thanks man
Bastionior
03:35:065 (1,2) - TThank you, for your sake I will have nightmares at night. F@k you and your jumpscares
Topic Starter
Vivyanne

Kalindraz wrote:

03:35:065 (1,2) - TThank you, for your sake I will have nightmares at night. F@k you and your jumpscares
(^: should i put a warning up
Daniel
This is for M4M :D

00:17:636 (2) - 00:22:208 (2) - would have the repeat sliders facing the next note just like 00:13:065 (2) and 00:26:779 (2)

00:34:494 (1,2,3) - The curved triple doesn't match with the rest of the

00:58:494 (1,2) - The slider not pointing at the next note looks weird and doesn't match the DS D:
The direction thing is throughout the map, sometime it points to the next note and sometimes it doesn't so you can choose if you think it looks better or not, just some examples (not all) Not pointing: 01:13:351 (1,2) - 01:46:494 (1) - 01:47:065 (4) - Pointing: 01:47:922 (3) - 01:18:494 (5) -

01:07:636 (2,1,2,3) - I think back and forths here would fit

01:25:922 (1) - Slider too curved?

02:48:208 (1) - 03:24:779 (1) I like how this section is mapped, patterns feel like they match the song a lot more

02:55:065 (3) - Back and forths should start from this note so maybe a NC as well

03:53:922 (5) - Back and forth end here or start a NC or both

04:06:779 (6) - This slider going the opposite way matches most of your mapping style so far

05:24:779 (4) - NC?
Topic Starter
Vivyanne

Daniel wrote:

This is for M4M :D

00:17:636 (2) - 00:22:208 (2) - would have the repeat sliders facing the next note just like 00:13:065 (2) and 00:26:779 (2) nope plays bad with these intense curves :^(

00:34:494 (1,2,3) - The curved triple doesn't match with the rest of the it plays fine tho and has the same spread, since the drum here is mapped differently i'll let the curve be a thing too

00:58:494 (1,2) - The slider not pointing at the next note looks weird and doesn't match the DS D: moved (2)

The direction thing is throughout the map, sometime it points to the next note and sometimes it doesn't so you can choose if you think it looks better or not, just some examples (not all) Not pointing: 01:13:351 (1,2) - 01:46:494 (1) - 01:47:065 (4) - Pointing: 01:47:922 (3) - 01:18:494 (5) - It doesn't matter for flow; it plays completely fine and it's not like it really looks bad either, just watch the flow and you'll see that this is completely fine

01:07:636 (2,1,2,3) - I think back and forths here would fit considering it

01:25:922 (1) - Slider too curved? suits the stream well, nah

02:48:208 (1) - 03:24:779 (1) I like how this section is mapped, patterns feel like they match the song a lot more the only part where i could be creative because it finally is mixing up the whole time ;w;

02:55:065 (3) - Back and forths should start from this note so maybe a NC as well there already is a NC there??

03:53:922 (5) - Back and forth end here or start a NC or both uh i got told that it wasn't needed so i'll keep this as simple as it is

04:06:779 (6) - This slider going the opposite way matches most of your mapping style so far if i would change this it would ruin the flow it creates to the triangles that come after the slider ;w;

05:24:779 (4) - NC? oops
thanks for mod
will get to yours later :D
Tokiharaa
love the sb and map! :D
Topic Starter
Vivyanne

Lumision wrote:

love the sb and map! :D
<3 thanks man, for storyboard praise cheesecake :P
Cheesecake
:oops:
Topic Starter
Vivyanne
i'll never let this graveyard!
mithew
never really liked jumpy maps (cause i suck at them!) but this one is pretty cool


00:34:494 (1,2,3) - would probably be better as a line and not curved
00:35:922 (2,7) - this overlap is kind of weird, i don't know but at 9.8 AR a lot of the overlaps are hard to read which doesn't really fit the type of map this is going for
00:55:636 (2) - make the sv higher here!!1
01:04:494 (2,3) - the distance between these two should be the same as the rest of the combo
01:07:636 (2,1,2) - would be kind of cool if this was spaced out more
01:16:922 (2,3) - random spacing increase
01:20:494 (2,3,4) - 01:20:494 (2,3,4) - even out the distance between these (2) is feeling lonely!
01:41:779 (7) - this is way to unexpected and hard to read under a slider idk
02:36:779 (1) - looks kinda ugly here
02:54:065 (2,1,2) - too horizontal looks ugly
03:07:065 (1,2,3,4) - how come this is less spaced than the rest of the jumps
03:12:779 (1,2,1,2,1,2,1,2,1,2,1,2) - pretty cool pattern but it plays so awkwardly maybe make 03:13:351 (1,2,1,2) - more parallel like 03:12:779 (1,2,1,2) -
03:19:636 (1,2,3,4) - another random spacing change (song calls for higher spacing here imo)
03:54:494 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i really like the way this stream looks but it just feels so weird transitioning into it from the jumps, would probably be better if it didnt break flow so much at the second half of it

i think you should tone down the spacing for the ending since the song is super duper quiet

overall pretty good map there's just a lottt of random spacing changes (or what feel random to me) and i don't like how the whole map is similarly spaced especially when the kiai times call for much more than the same spacing the as the rest of the map
Topic Starter
Vivyanne

mithew wrote:

never really liked jumpy maps (cause i suck at them!) but this one is pretty cool


00:34:494 (1,2,3) - would probably be better as a line and not curved this way the curve catches the circular flow that was present before
00:35:922 (2,7) - this overlap is kind of weird, i don't know but at 9.8 AR a lot of the overlaps are hard to read which doesn't really fit the type of map this is going for (2) isn't visible anymore at the time the next notes get close
00:55:636 (2) - make the sv higher here!!1 mm seems fun
01:04:494 (2,3) - the distance between these two should be the same as the rest of the combo moved 2 closer
01:07:636 (2,1,2) - would be kind of cool if this was spaced out more increased on (1)
01:16:922 (2,3) - random spacing increase only had the (1,2) and (3,4) spacing as a thing here, they should be about the same, didnt really care about the (2,3) spacing tbh xd
01:20:494 (2,3,4) - 01:20:494 (2,3,4) - even out the distance between these (2) is feeling lonely! uh (2) has no friends since he bullied (4)
01:41:779 (7) - this is way to unexpected and hard to read under a slider idk since it's stacked and high ar it's fine tbh
02:36:779 (1) - looks kinda ugly here who needs aesthetics pfft
02:54:065 (2,1,2) - too horizontal looks ugly but it follows the jump perfectly ;w;
03:07:065 (1,2,3,4) - how come this is less spaced than the rest of the jumps we start slow and then build the rythm up!
03:12:779 (1,2,1,2,1,2,1,2,1,2,1,2) - pretty cool pattern but it plays so awkwardly maybe make 03:13:351 (1,2,1,2) - more parallel like 03:12:779 (1,2,1,2) - fixd?
03:19:636 (1,2,3,4) - another random spacing change (song calls for higher spacing here imo) maybe, idk, the song is decreasing here tho! will leave this one open
03:54:494 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i really like the way this stream looks but it just feels so weird transitioning into it from the jumps, would probably be better if it didnt break flow so much at the second half of it uh indicator of the section end!

i think you should tone down the spacing for the ending since the song is super duper quiet maybe. it's to be expected from a 7,7* map tho

overall pretty good map there's just a lottt of random spacing changes (or what feel random to me) and i don't like how the whole map is similarly spaced especially when the kiai times call for much more than the same spacing the as the rest of the map will look through later zzz
oy thanks for le mod!
Topic Starter
Vivyanne
yes i can pass this on my own

cisphobia
M4M from my queue ;o
m4m map: https://osu.ppy.sh/s/472474
sorry for not modding sooner, i didnt get on yesterday ha

Pure Darkness


00:06:779 (3) - This should be a NC cause timing change

00:11:351 (3) - ^Same

00:20:494 (1) - ^

00:49:065 (3) - Put this on sliderend? to replicate the curvy slider that did the same thing.

00:49:922 (4) - Move this so that the followpoint overlaps the followpoint made by 00:49:351 (1,2)

00:58:779 (2,3,4,5) - Should reduce distance. Bass(?) is emphasized but is way too much for the start imo.

01:01:208 (4,5,6,7) - The distance here between the jumps are large compared to the triangle before ( 01:00:779 (1,2,3) ). You should reduce it to better match, or increase the triangle.

01:02:208 (2) - this is very far from the next note, it doesn't look like it fits and the followpoints should overlap.

01:02:351 (3) - Isn't under the slider, and if it's intentional, move up 1 grid cause it's crooked

01:02:779 (5,6) - Looks like a "rabbit's jump" kind of jump, really big, doesn't fit and imo doesn't play well either. It's supposed to be a hard map but full-screen jumps should be used sparingly.

01:04:494 (2,3) - Reduce size of these jumps to look neater + match spacing of the star

01:05:636 (2) - ^same, too look neater and match spacing of upcoming jumps

01:05:922 (4) - Place this where 01:06:351 (7) is

01:07:208 (5) - Place where 01:06:779 (2) is

01:08:494 (6) - You should move this to the start of the upcoming slider.

01:09:494 (5) - Same^ (to this slider: 01:09:922 (1) )

01:09:494 (5,6) - Reduce spacing, nothing is emphasized here and looks lazily placed, it's reaching fullscreen jump + plays as if it's overmapped

01:11:065 (1,3) - Move these closer to the center note

01:12:922 (5,6,7) - This triangle is huge compared to the triangle before. Either reduce one or make the other bigger

01:14:351 (7) - Move closer, it's insanely far compared to 01:14:065 (5)

01:16:922 (2,3) - Huge distance gap. Change ;o

01:17:351 (4,5,6,7) - These 4 jumps look sloppy, should change. for example, put both of these; 01:17:494 (5,7) on top of each other. instantly looks neater

01:17:636 (6) - Also you should reduce the distance of this, it's reaching fullscreen jump

01:18:351 (4) - You should move this more to the left and up to make a thin looking "N" instead of a note and a V

01:18:779 (6,7) - Move so that the followpoint is perfectly straight

01:19:351 (2,3,4,5,6,7) - feels very awkward and overmapped. You should change it

01:20:636 (3) - Place this note on the middle line on the grid.

01:21:065 (5) - ^same, you could even put them on top of eachother

01:22:922 (4) - move to the right just a bit so that the triangle looks more equal. Or just make the triangle look more equal ;p

01:26:636 (5) - Stack on the triangle's point ( 01:26:351 (3) ) it'll look neater

01:29:064 (6) - Take off NC and,

01:29:136 (1) - Make this NC to complete the moving triangle effect

01:32:351 (6) - I feel this is too far, move a bit closer to the slider

01:35:208 (2) - You can center this more in-between the repeating slider and the curved slider

01:35:922 (6) - Very low

01:36:351 (2,3,4,5) - Tidy up this bowtie jump

01:40:208 (4,5,6) - Feels like rabbit's jumping style, all fullscreen jumps, should change

01:42:779 (6) - ^same

01:45:065 (7) - Place on center line on the grid

01:45:636 (3,5) - Overlap

02:03:065 (1,4) - ^same

02:46:208 (1,3) - Move closer together, There's no need for such a big difference in distance from the center note for such a slow part

02:50:208 (3) - Move to the right more to make a thin V, not a wide V. It just flat out plays nicer

02:51:494 (4) - imo this should be move to the sliderend

03:02:494 (1) - Move this up and left to make an hourglass rather than a weird triangle

03:04:208 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I dont think fullscreen jumps for 16 notes straight is necessary here ;o same for all sections in front that play the same way

03:22:636 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1) - This really plays like rabbit's jumps and feels super over-mapped. You should make the jumps either, smaller or grow from small to big

03:33:208 (4) - Make a thin backwards N, not a wide one

03:44:779 (5) - Move just a bit closer to the note before

03:53:351 (1,2,3,4,5,6,7,8) - Make these jumps look neater. Overlapping followpoints + straighter followpoints

04:02:922 (4,5,6) - huge triangle lower distance ;o

04:12:351 (6,7) - Make followpoint straight

04:12:494 (7,8) - Same

04:25:065 (6,7) - fullscreen jump usage, nothing is emphasized enough here. Make smaller

04:26:636 (2) - Overlap onto 04:26:922 (4)

04:27:636 (1,2,3,4,5,6) - ^^do the same thing here

04:29:065 (3) - Fullscreen jump

04:29:351 (4,5) - ^same

04:30:065 (1) - Overlap 04:30:494 (4)

04:32:922 (5,6,7) - Triangle is huge compared to the one before, should change either one to be bigger/smaller

04:34:779 (2,3,4,5) - Tidy up, looks like rabbit's jumps

04:39:779 (6) - fullscreen jump, make shorter

04:40:779 (4,5,6,7) - Make a thinner "N" to play better and not look bad, cause wider N style jumps always look sloppy ;'o

04:42:636 (2) - ^same

05:05:351 (1,2,3,4) - ^same

04:41:922 (4,5,6) - Inconsistent distance spacing

04:43:922 (3,4,5) - ^same

thats my mod. Sorry if it seems super nazi :o :o it's just while playing your map, the smaller jumps seemed more fun than the super large fullscreen jumps that were very common. You should really only use those for super emphasized parts, because how your map is right now, half of the non-kiai sections feel like maps that just have jumps placed with no order. Obv, there is an order, but the jumps are so big that in play it doesn't feel like it. basically the same feel as rabbit's jumping style. the kiai sections feel fine tho, as even though they're big they have very discernible patterns. I feel like if you shorten the jumps and exaggerate them less, this map will be very polished and play much better.

I know that you're going for a random style map, cause the song is, but half the map being fullscreen jumps just doesn't make for a nice looking or playing map. Plus, imo the song is not so random to the point where the spacing can be exaggerated randomly and it would make sense every time. I think you should sacrifice some of the randomness for a better looking and playing map ;o
Good luck ranking it! ;) ;)
Topic Starter
Vivyanne

sonic8889 wrote:

M4M from my queue ;o
m4m map: https://osu.ppy.sh/s/472474
sorry for not modding sooner, i didnt get on yesterday ha

Pure Darkness


00:06:779 (3) - This should be a NC cause timing change

00:11:351 (3) - ^Same

00:20:494 (1) - ^ i guess i could do that, but nah, its optional at this point. tbh eventho there is this rythm change it isnt too significant to completely misread it. also notice how i decreased spacing for these situations

00:49:065 (3) - Put this on sliderend? to replicate the curvy slider that did the same thing. mayb wrong timestamp but imma leave this note right here for the emphasis of the map's sake

00:49:922 (4) - Move this so that the followpoint overlaps the followpoint made by 00:49:351 (1,2) good point tho i did this on purpose ;w;

00:58:779 (2,3,4,5) - Should reduce distance. Bass(?) is emphasized but is way too much for the start imo. might, have been nuked for it being too easy in the past

01:01:208 (4,5,6,7) - The distance here between the jumps are large compared to the triangle before ( 01:00:779 (1,2,3) ). You should reduce it to better match, or increase the triangle. nerfed (5) a bit

01:02:208 (2) - this is very far from the next note, it doesn't look like it fits and the followpoints should overlap. the distance is fine tho i moved it to match the slider

01:02:351 (3) - Isn't under the slider, and if it's intentional, move up 1 grid cause it's crooked changed around a bit

01:02:779 (5,6) - Looks like a "rabbit's jump" kind of jump, really big, doesn't fit and imo doesn't play well either. It's supposed to be a hard map but full-screen jumps should be used sparingly. this is clear emphasis in the song tho, the spacing imo had to be intense here because of the harder bumps that are happening at this moment a

01:04:494 (2,3) - Reduce size of these jumps to look neater + match spacing of the star did something else

01:05:636 (2) - ^same, too look neater and match spacing of upcoming jumps idk a bit

01:05:922 (4) - Place this where 01:06:351 (7) is unstacked on purpose

01:07:208 (5) - Place where 01:06:779 (2) is nah would actually influence the playability of the little section!

01:08:494 (6) - You should move this to the start of the upcoming slider. imo no! they are unstacked with a reason. switching here from circular to full linear flow would legit play worse, that's why i have the little gap in between!

01:09:494 (5) - Same^ (to this slider: 01:09:922 (1) ) nah the overlap is fine dudde

01:09:494 (5,6) - Reduce spacing, nothing is emphasized here and looks lazily placed, it's reaching fullscreen jump + plays as if it's overmapped it has the same spacing as 01:09:065 (2,3,4) - had wait wat are u saying!

01:11:065 (1,3) - Move these closer to the center note emphasis for part ending so kinda a stream indicator if you know what i mean

01:12:922 (5,6,7) - This triangle is huge compared to the triangle before. Either reduce one or make the other bigger changed bit

01:14:351 (7) - Move closer, it's insanely far compared to 01:14:065 (5) ya because the stuff is changing and i want the clear difference to be tehre!

01:16:922 (2,3) - Huge distance gap. Change ;o a little

01:17:351 (4,5,6,7) - These 4 jumps look sloppy, should change. for example, put both of these; 01:17:494 (5,7) on top of each other. instantly looks neater ya um i wanted the difference to be clear they go the same way tbh and the emphasis is alive rn so i like that. i thought i stacked (5,7) already

01:17:636 (6) - Also you should reduce the distance of this, it's reaching fullscreen jump it is nowhere screen lo!

01:18:351 (4) - You should move this more to the left and up to make a thin looking "N" instead of a note and a V i dont get what you mean sry a pic wouldve helped ):

01:18:779 (6,7) - Move so that the followpoint is perfectly straight im not straight

01:19:351 (2,3,4,5,6,7) - feels very awkward and overmapped. You should change it standard linear flow pattern everyone uses these days tbh!

01:20:636 (3) - Place this note on the middle line on the grid. nah i think its fine

01:21:065 (5) - ^same, you could even put them on top of eachother did soemthing esl

01:22:922 (4) - move to the right just a bit so that the triangle looks more equal. Or just make the triangle look more equal ;p fixd overlap (^:

01:26:636 (5) - Stack on the triangle's point ( 01:26:351 (3) ) it'll look neater u fukin with ma overlaps????

01:29:064 (6) - Take off NC and,

01:29:136 (1) - Make this NC to complete the moving triangle effect that'd look more terrible imo LOL also i wanted to indicate the triple fully in this situation so didnt rly care about the triangle!

01:32:351 (6) - I feel this is too far, move a bit closer to the slider it really isnt that far as the spacing in the pattern is kept kinda consistent

01:35:208 (2) - You can center this more in-between the repeating slider and the curved slider would break emphasis that im applying here

01:35:922 (6) - Very low like my iq xd wait wat

01:36:351 (2,3,4,5) - Tidy up this bowtie jump reduced spacing a little

01:40:208 (4,5,6) - Feels like rabbit's jumping style, all fullscreen jumps, should change aint no one gonna touch ma dong!

01:42:779 (6) - ^same 01:42:494 (4,5) - has more spacing wat !

01:45:065 (7) - Place on center line on the grid egein for the same emphasising reasons that you hear (the woosh voice idk how to describe this)

01:45:636 (3,5) - Overlap idk seems fine to me considering

02:03:065 (1,4) - ^same ^

02:46:208 (1,3) - Move closer together, There's no need for such a big difference in distance from the center note for such a slow part indicating the start of the new hell

02:50:208 (3) - Move to the right more to make a thin V, not a wide V. It just flat out plays nicer 02:49:922 (1,2,3) - is now a perfect triangle tho ):

02:51:494 (4) - imo this should be move to the sliderend fixed overlap instead

03:02:494 (1) - Move this up and left to make an hourglass rather than a weird triangle what do you mean sorry!

03:04:208 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I dont think fullscreen jumps for 16 notes straight is necessary here ;o same for all sections in front that play the same way it might be a bit overdone but seeing such an oppertunity when you're mapping a map like this you just have to get it going imo! it's the perfect emphasising spot!

03:22:636 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1) - This really plays like rabbit's jumps and feels super over-mapped. You should make the jumps either, smaller or grow from small to big hitsounds legit emphasise for this, also the organ you hear at the background it's emphasised with that!

03:33:208 (4) - Make a thin backwards N, not a wide one 03:32:922 (2,3,4) - triangle so i stacked (1) with (3)

03:44:779 (5) - Move just a bit closer to the note before same spacing as 03:44:494 (3,4) - sry!

03:53:351 (1,2,3,4,5,6,7,8) - Make these jumps look neater. Overlapping followpoints + straighter followpoints i think the emphasising thing repeats + i made the jump section have a little bit of crossing on purpose so that's a thing

04:02:922 (4,5,6) - huge triangle lower distance ;o ya mayb

04:12:351 (6,7) - Make followpoint straight

04:12:494 (7,8) - Same im not straight

04:25:065 (6,7) - fullscreen jump usage, nothing is emphasized enough here. Make smaller same reasoning as before

04:26:636 (2) - Overlap onto 04:26:922 (4) nah my patterning doesnt want this!

04:27:636 (1,2,3,4,5,6) - ^^do the same thing here come on this is mean ):

04:29:065 (3) - Fullscreen jump it fits with the rest of the section tho!

04:29:351 (4,5) - ^same ^same

04:30:065 (1) - Overlap 04:30:494 (4) haha there is none! get pixeled!

04:32:922 (5,6,7) - Triangle is huge compared to the one before, should change either one to be bigger/smaller ): okdad

04:34:779 (2,3,4,5) - Tidy up, looks like rabbit's jumps put (5) in middle of (2,3)

04:39:779 (6) - fullscreen jump, make shorter n o i m o

04:40:779 (4,5,6,7) - Make a thinner "N" to play better and not look bad, cause wider N style jumps always look sloppy ;'o

04:42:636 (2) - ^same

05:05:351 (1,2,3,4) - ^same uh i changed it a bit but not significantly

04:41:922 (4,5,6) - Inconsistent distance spacing oops!

04:43:922 (3,4,5) - ^same spacing here is fine tho

thats my mod. Sorry if it seems super nazi :o :o it's just while playing your map, the smaller jumps seemed more fun than the super large fullscreen jumps that were very common. You should really only use those for super emphasized parts, because how your map is right now, half of the non-kiai sections feel like maps that just have jumps placed with no order. Obv, there is an order, but the jumps are so big that in play it doesn't feel like it. basically the same feel as rabbit's jumping style. the kiai sections feel fine tho, as even though they're big they have very discernible patterns. I feel like if you shorten the jumps and exaggerate them less, this map will be very polished and play much better. i think most jumps are p fine tho it might be a little too inconsistent so i might change some small patterns around in the meanwhile but we'll see

I know that you're going for a random style map, cause the song is, but half the map being fullscreen jumps just doesn't make for a nice looking or playing map. Plus, imo the song is not so random to the point where the spacing can be exaggerated randomly and it would make sense every time. I think you should sacrifice some of the randomness for a better looking and playing map ;o me_irl ):
Good luck ranking it! ;) ;)
thanks for modding this grave LOL

sorry for declining so much of your mod, i saw you put effort in the map and that makes me smile :D
next time include screenshots sometimes to make your point clear becus sometimes it can be really confusing and unclear what u want
headphonewearer
general

- ar10

pure darkness

00:11:065 (2) - i feel like this circle could be placed somewhere else for better flow, maybe like x:240
01:02:494 - blanket (6) with (4)
01:07:636 (2) - add nc and delete the nc after
01:17:779 (7) - i dont like this note being stacked with (5) id move it somewhere else
01:47:065 (4) - this looks better imo
01:54:494 (1,2) - these repeat sliders are a little bit too long, maybe change them to 4 smaller ones
01:59:065 (1,2) - ^
02:03:636 (1,2) - ^^
02:09:922 - this looks better imo
02:31:065 (1,2) - place the red tick in the middle of the sliders to make it look better
02:48:208 (1,2) - change to slider
03:33:993 - looks better like this
05:06:494 (2) - add nc and delete the nc after

sick map dude, gl with rank
Topic Starter
Vivyanne

havkz wrote:

general

- ar10 nop! ar is free of choice and i like the current one more
fuck ar10 x xd


pure darkness

00:11:065 (2) - i feel like this circle could be placed somewhere else for better flow, maybe like x:240 ill consider this, i don't really see the point in doing it anyways as the creation of the V and the notes after it now link nicely
01:02:494 - blanket (6) with (4) prefer my current way off flow
01:07:636 (2) - add nc and delete the nc after sorry not sure about this! i've been told to swap and hold by many different people so ill keep it like this because imo it's easier to read
01:17:779 (7) - i dont like this note being stacked with (5) id move it somewhere else keeping this open
01:47:065 (4) - this looks better imo it might look better sure! but it ruins the flow that i want to have going here
01:54:494 (1,2) - these repeat sliders are a little bit too long, maybe change them to 4 smaller ones
01:59:065 (1,2) - ^
02:03:636 (1,2) - ^^ nah, wanted the section to be unique, like no one else would do it. this was the result. also the mixup imo is fun + it makes the player able to rest a bit (which is needed at this point)
02:09:922 - this looks better imo would make it irregular with the other streams tbh! because of the spacing that clearly is higher in your example!!
02:31:065 (1,2) - place the red tick in the middle of the sliders to make it look better done on purpose to not be mainstream
02:48:208 (1,2) - change to slider wanted the long sliders to emphasise the sound like 02:50:494 (1,1) - i guess you can call it a alkgjalksgj sound
03:33:993 - looks better like this fixed
05:06:494 (2) - add nc and delete the nc after same as before

sick map dude, gl with rank thanks!
Flezlin
hi, m4m from your queueueueueu

s̶b̶ ̶g̶i̶v̶e̶s̶ ̶m̶e̶ ̶e̶p̶i̶l̶e̶p̶s̶y̶ sb is making my eyes water after modding :o

  • [Pure Dankmemes]
  1. 00:34:494 (1,2,3,4,1,2,3,4,5,6) - maybe this should be mapped the same rhythm as 00:29:922 (1,2,3,4,5,6,1,2,3,4,5,6) -
  2. 00:37:351 (4,5,6,7,8) - maybe slider -> triple like you did here 00:32:779 (4,5,6,7) -
  3. 00:39:636 (3) - why is this so s p a c e d tho
  4. 00:42:779 (2,3) - can you make the spacing from 2 to 3 the same as 00:42:494 (1,2) -
  5. 00:45:065 (2,3,4) - reverse slider?, its the same sound as 00:40:494 (2) -
    meanwhile 00:42:779 (2) - and 00:47:351 (2,3) - sound the same
  6. 00:57:065 (5,6,7,8,1) - maybe rotate 00:56:779 (1,2,3,4) - 180 degrees and ctrl+g so that it emphasizes the wee woo wah
  7. 01:05:922 (4) - no blanket with 01:05:351 (1) - ? :<
  8. 01:30:494 (1) - check stream curve
  9. 01:39:351 (5) - can u move to be blanketed by 01:38:351 (7) - ?
  10. 01:42:922 (7) - why not a full slider like this one? 01:38:351 (7) -
  11. 01:47:494 - what, no slider at all?
  12. 01:48:208 (1,2,3,4,5,6,7,8,1) - maybe make the spacing get lower towards the end?
  13. 02:09:922 (1,2,3,4,5,6,7,8) - transition looks kinda funky, move a little to the left?
  14. 02:43:494 (4,5,1) - this feels kinda surprising, maybe reverse slider or ctrl+g for smoother/quicker transition?
  15. 02:51:494 (4) - this spacing feels like too much, and i think it would look nicer being blanketed by 02:50:494 (1) -
  16. 02:54:494 - i think the increase in spacing should be more like a staircase (for a lack of a better word)
    like 02:54:494 (1,2,1,2) - are even, then increase at 02:55:065 (1,2,1,2) - but keep it even, then increase once more at 02:55:636 (1,2,1,2) - but still keep it even
  17. 03:22:636 - hoyl is this spacing neccessary? even more spaced than chorus
  18. 03:21:922 (2,1,2,1,2,1,2,3) - maybe reduce spacing here for a bit (bc it gets softer here and to emphasize the next bit more)
  19. 03:35:065 - wow thats freaky and i love it at the same time
  20. 03:44:208 (1,2,3,4) - maybe this can be emphasized more (or all sliders?)
  21. 03:54:065 (6,7,8) - ^
  22. 04:20:779 - spacing here is huge compared to earlier 00:58:494 - at the same sounds
  23. 05:06:494 (2) - i feel like this would be cooler if it were in the middle
  24. 05:13:065 (4,1,2) - do this again? 05:08:494 (6,1) -
  25. 05:23:922 (2) - just like earlier, maybe make this three circles like 05:28:494 (2,3,4) - ? its the same sound
    meanwhile 05:26:208 - and 05:30:779 - are the same sound
  26. 05:33:636 - oo thats creepy
ok my eyes hurt now x_x
sorry for bad mod, im still noob

GL with your map! :D
Topic Starter
Vivyanne

Flezlin wrote:

hi, m4m from your queueueueueu

s̶b̶ ̶g̶i̶v̶e̶s̶ ̶m̶e̶ ̶e̶p̶i̶l̶e̶p̶s̶y̶ sb is making my eyes water after modding :o

  • [Pure Dankmemes]
  1. 00:34:494 (1,2,3,4,1,2,3,4,5,6) - maybe this should be mapped the same rhythm as 00:29:922 (1,2,3,4,5,6,1,2,3,4,5,6) - not rly the drums are different :v
  2. 00:37:351 (4,5,6,7,8) - maybe slider -> triple like you did here 00:32:779 (4,5,6,7) - uh it is the same? the notes before the 1/8 sliders are mapped in a identical way
  3. 00:39:636 (3) - why is this so s p a c e d tho emphasis!
  4. 00:42:779 (2,3) - can you make the spacing from 2 to 3 the same as 00:42:494 (1,2) -
  5. 00:45:065 (2,3,4) - reverse slider?, its the same sound as 00:40:494 (2) -
    meanwhile 00:42:779 (2) - and 00:47:351 (2,3) - sound the same ya i get the point but i did the changes on purpose so you wouldnt have 4x the same boring thing ;w;
  6. 00:57:065 (5,6,7,8,1) - maybe rotate 00:56:779 (1,2,3,4) - 180 degrees and ctrl+g so that it emphasizes the wee woo wah ill look into this later
  7. 01:05:922 (4) - no blanket with 01:05:351 (1) - ? :< 01:05:351 (1,4,7) - is now all on the same line tho~
  8. 01:30:494 (1) - check stream curve ya i know the curve isnt right but since the change is big i sorta wanted to emphasise that
  9. 01:39:351 (5) - can u move to be blanketed by 01:38:351 (7) - ? sure!
  10. 01:42:922 (7) - why not a full slider like this one? 01:38:351 (7) - listen to the main sound! the reverse catches the change that happens at 01:43:065 - which is not present at 01:38:494 -
  11. 01:47:494 - what, no slider at all? maybe, considering
  12. 01:48:208 (1,2,3,4,5,6,7,8,1) - maybe make the spacing get lower towards the end? get the point but i wanted the stream shape to be stable so the flow somehow doesnt break with the jumps
  13. 02:09:922 (1,2,3,4,5,6,7,8) - transition looks kinda funky, move a little to the left? did somthing
  14. 02:43:494 (4,5,1) - this feels kinda surprising, maybe reverse slider or ctrl+g for smoother/quicker transition? wanted to keep it a surprise sorry!
  15. 02:51:494 (4) - this spacing feels like too much, and i think it would look nicer being blanketed by 02:50:494 (1) - i know what blankets are ;w;
  16. 02:54:494 - i think the increase in spacing should be more like a staircase (for a lack of a better word)
    like 02:54:494 (1,2,1,2) - are even, then increase at 02:55:065 (1,2,1,2) - but keep it even, then increase once more at 02:55:636 (1,2,1,2) - but still keep it even uh i wanted to have 02:54:494 (1,2) - different from the rest of the pattern because of the new sound i start emphasising later on in the upcoming pattern
  17. 03:22:636 - hoyl is this spacing neccessary? even more spaced than chorus YES THIS IS NEEDED
  18. 03:21:922 (2,1,2,1,2,1,2,3) - maybe reduce spacing here for a bit (bc it gets softer here and to emphasize the next bit more) no! more stupid insane stuff!
  19. 03:35:065 - wow thats freaky and i love it at the same time x)
  20. 03:44:208 (1,2,3,4) - maybe this can be emphasized more (or all sliders?) linear jumps for the emphasis ;w;
  21. 03:54:065 (6,7,8) - ^ i clearly hear 3 beats here :V
  22. 04:20:779 - spacing here is huge compared to earlier 00:58:494 - at the same sounds because ending! i wanted the map to still be somehow become more difficult overtime
  23. 05:06:494 (2) - i feel like this would be cooler if it were in the middle
  24. 05:13:065 (4,1,2) - do this again? 05:08:494 (6,1) - nah! i want the jumping to start at 05:13:351 (1) - because of the big white tick so i went for it!
  25. 05:23:922 (2) - just like earlier, maybe make this three circles like 05:28:494 (2,3,4) - ? its the same sound
    meanwhile 05:26:208 - and 05:30:779 - are the same sound dont hate on my variation!
  26. 05:33:636 - oo thats creepy xd
ok my eyes hurt now x_x
sorry for bad mod, im still noob

GL with your map! :D
thank!
will start on your mod hopefully tomorrow, otherwise rip ill be on vacation ;w;
MisterDinner
I LOVE YOU KITCHEN GUN BANG BANG BANG BANG

KITCHEN GUN MODDING ACTION
- Well first i have an idea, you could make the streams that are mapped to samples that increase in pitch start very close together and drastically increase in spacing, vice versa for decreasing volume. Say at 01:32:779 (1) - the stream could shrink and expand as that sound progresses.
- You could decrease spacing a bit in the calm parts (as calm as this song gets anyways) like in azure arbitrator, so you dont accidentally kill Rafis or something when he tries this DT HR HD, like 03:04:208 (1) - 03:06:351 (2) - the spacing is especially ludicrous for the intensity of the part.
- You could increase the speed of those kick sliders so the player is required to stay in the middle of the track the best he or she can to add an extra level of skill required
02:54:065 (2) - Im aware that this is 7. something stars, but in this part that jump could cause problems

Thats it, thats all i see wrong, but mind you it took me 75 levels to hit 1000pp so...
But im kind of a 7* enthusiast so I had to try and help, im ecstatic whenever something like this get gets ranked.
P.s thx for the nightmares from the story board.
p.p.s I love the idea of a map getting more and more difficult as it goes on.
p.p.p.s Im excited to see megumin and gayz flock to this map lol
I LOVE YOU KITCHEN GUN
Topic Starter
Vivyanne

MisterDinner wrote:

I LOVE YOU KITCHEN GUN BANG BANG BANG BANG >it should be 3x bang!

KITCHEN GUN MODDING ACTION
- Well first i have an idea, you could make the streams that are mapped to samples that increase in pitch start very close together and drastically increase in spacing, vice versa for decreasing volume. Say at 01:32:779 (1) - the stream could shrink and expand as that sound progresses. i have 2 reasons to not do this!!
1. im a lazy fuck and dont wanna change the entire sections around it zz
2. it can ruin the momentum the map gives in the first place from the jumps! the stream spacing is based on the sound, but also from the jumps beforehand! if i were to change the streams, that'd mean i have to change the entire map around. not this time aa

- You could decrease spacing a bit in the calm parts (as calm as this song gets anyways) like in azure arbitrator, so you dont accidentally kill Rafis or something when he tries this DT HR HD, like 03:04:208 (1) - 03:06:351 (2) - the spacing is especially ludicrous for the intensity of the part. hell no boi i am not nerfing anything it seems completely fine ya!
also even if the song may not be too strong at those points i still believe i am allowed to put these kind of jumps in there because imo the wubs are the true highlight in the song

- You could increase the speed of those kick sliders so the player is required to stay in the middle of the track the best he or she can to add an extra level of skill required keeping this open, this might trigger a lot of people and me because of the constant SV changes
02:54:065 (2) - Im aware that this is 7. something stars, but in this part that jump could cause problems i dont see why it creates problems, it's a standard linear flow jump pattern, it won't harm anyone

Thats it, thats all i see wrong, but mind you it took me 75 levels to hit 1000pp so... level means nothing! it's about playcount. level system is broken anyways xdd
But im kind of a 7* enthusiast so I had to try and help, im ecstatic whenever something like this get gets ranked. ! thank
P.s thx for the nightmares from the story board. xd
p.p.s I love the idea of a map getting more and more difficult as it goes on. thankk!
p.p.p.s Im excited to see megumin and gayz flock to this map lol same tbh
I LOVE YOU KITCHEN GUN
C00L

Beafowl wrote:

plz rank gud map
silly g00se
http://osu.ppy.sh/ss/5823757 I did it xdddd As a barely below 5k
^Tecu-sama told me to write this here :d
Mazziv
irc nazi mod
2016-08-13 11:39 Mazziv: ready for a nazi mod on that map?
2016-08-13 11:39 Mazziv: i wanna try again
2016-08-13 11:39 HighTec: give me your best shot
2016-08-13 11:39 Mazziv: irc mod
2016-08-13 11:39 Mazziv: doe
2016-08-13 11:39 HighTec: DO
2016-08-13 11:39 HighTec: IT
2016-08-13 11:39 Mazziv: 00:03:636 (1,1) - why
2016-08-13 11:40 Mazziv: i would use a smaller ds for the intro
2016-08-13 11:40 Mazziv: since it has no reason to be spaced
2016-08-13 11:40 HighTec: i actually
2016-08-13 11:40 HighTec: have some of it scaled down already
2016-08-13 11:40 HighTec: xd
2016-08-13 11:40 HighTec: but not uploadedd
2016-08-13 11:40 Mazziv: 00:03:636 - has a sound
2016-08-13 11:40 Mazziv: but you didnt emphasize it
2016-08-13 11:40 Mazziv: and since theres not much to emphasize in the intro
2016-08-13 11:41 Mazziv: you should try to emphasize this SWOOOOSH
2016-08-13 11:41 HighTec: ill see what i can make out of it
2016-08-13 11:41 Mazziv: with a slider or something
2016-08-13 11:42 Mazziv: 00:07:636 (5) - NC here
2016-08-13 11:42 HighTec: ya maybe, but i also kinda want to keep the white tick rythm going so its more consistent
2016-08-13 11:42 Mazziv: and change the nc so its 1-2
2016-08-13 11:42 HighTec: if I were to NC that the whole consistency behind the NCing as before would be broken
2016-08-13 11:42 Mazziv: because 00:11:065 (2,3,4,1) - would be one combo too
2016-08-13 11:42 Mazziv: if you nc the 5
2016-08-13 11:43 HighTec: but then i have to switch the first NCing around too because it'd break consistency pls ;w
2016-08-13 11:43 HighTec: i get the point but not rly wanting to break some sht
2016-08-13 11:43 Mazziv: 00:12:208 (3) - the sv is way too fast for the calm part
2016-08-13 11:43 Mazziv: also
2016-08-13 11:43 Mazziv: MUTE THOSE FUCKING SLIDERBODYS
2016-08-13 11:44 Mazziv: 00:10:494 (1,4) -
2016-08-13 11:44 HighTec: SV catches same space as the spacing tbh
2016-08-13 11:44 Mazziv: ...
2016-08-13 11:44 HighTec: ye i didnt wanna stack that
2016-08-13 11:44 HighTec: B)
2016-08-13 11:45 Mazziv: do it
2016-08-13 11:45 Mazziv: it doesnt look like u did it on purpose
2016-08-13 11:45 HighTec: okfix
2016-08-13 11:45 HighTec: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2016-08-13 11:45 Mazziv: it feels like the fast sv is forced in the beginning
2016-08-13 11:45 Mazziv: because theres no reason to have fast sv imo
2016-08-13 11:46 Mazziv: and m u t e s l i d e r b o d y
2016-08-13 11:46 HighTec: its lower than in the rest of the map tbh
2016-08-13 11:46 HighTec: ye ill contact my hitsound guy for that
2016-08-13 11:46 HighTec: xd
2016-08-13 11:46 Mazziv: hitsoundguy.jpeg
2016-08-13 11:47 HighTec: d
2016-08-13 11:47 Mazziv: 00:17:351 (1) - could have more spacing to emphasize the piano
2016-08-13 11:47 Mazziv: 00:22:779 (3,2) - -______ -
2016-08-13 11:48 HighTec: yes
2016-08-13 11:48 Mazziv: 00:24:779 (1,2) - looks good
2016-08-13 11:48 Mazziv: 00:25:351 (1,2) - what the fuck bernie
2016-08-13 11:48 Mazziv: 00:25:351 (1,2) - not even same spacing as 00:25:636 (2,4) -
2016-08-13 11:48 HighTec: a
2016-08-13 11:48 Mazziv: aaaa
2016-08-13 11:48 HighTec: shut up marcel
2016-08-13 11:48 Mazziv: i never nazi'd so hard but its fun kinda
2016-08-13 11:49 Mazziv: 00:28:779 (1,2,3) - nice triangle please? ;W;
2016-08-13 11:49 HighTec: uh it wasnt rly meant to be a triangle but ok
2016-08-13 11:49 Mazziv: 00:32:779 (4,1) - a
2016-08-13 11:49 Mazziv: WHAT ELSE IS IT THAN?
2016-08-13 11:50 HighTec: not visible during gameplay no change on that overlap <3
2016-08-13 11:50 Mazziv: 00:43:636 (1,2,3) - doesnt really fit into the rest of the patterns
2016-08-13 11:51 Mazziv: 00:45:922 (1) - wheres the slider?
2016-08-13 11:51 HighTec: that my son
2016-08-13 11:51 HighTec: is me running out of creativity
2016-08-13 11:51 Mazziv: skystar meme
2016-08-13 11:51 HighTec: and that is for variation purposes
2016-08-13 11:51 Mazziv: the music doesnt change doe
2016-08-13 11:51 Mazziv: so keep it like that so the rhythm is consistant
2016-08-13 11:51 Mazziv: u fuck
2016-08-13 11:52 Mazziv: 00:49:636 (2,3,4) - ask mr monstrata on how to make triangles
2016-08-13 11:52 HighTec: 00:39:065 (1,2,3,4) - 00:41:351 (1,2) - 00:43:636 (1,2,3) - 00:45:922 (1,2,3) - consistently different
2016-08-13 11:52 HighTec: <3
2016-08-13 11:52 Mazziv: cuz that my nigga is not a trinagle
2016-08-13 11:52 HighTec: that triangle was made
2016-08-13 11:52 HighTec: with ctrl+shift+d
2016-08-13 11:53 Mazziv: imo with sliders it sounds better
2016-08-13 11:53 Mazziv: v:
2016-08-13 11:53 Mazziv: THAT TRIANGLE IS NOT MADE WITH CTRL+SHIFT D
2016-08-13 11:53 HighTec: IT
2016-08-13 11:53 HighTec: WAS
2016-08-13 11:53 HighTec: WH
2016-08-13 11:53 Mazziv: CLICK ON 2
2016-08-13 11:54 Mazziv: AND TELL ME THE SPACING IS THE SAME BETWEEN 2-3 AND 1-2
2016-08-13 11:54 HighTec: just
2016-08-13 11:54 HighTec: whwhw
2016-08-13 11:54 HighTec: okfixing now fukooff
2016-08-13 11:55 Mazziv: THANSK
2016-08-13 11:55 Mazziv: 00:49:779 (3,1) - BLANK
2016-08-13 11:55 Mazziv: ET
2016-08-13 11:55 Mazziv: 00:50:208 (5,2) - NOT EPRFECLTY STACKED
2016-08-13 11:56 HighTec: now that i changed the triangle
2016-08-13 11:56 HighTec: i wanna ignore blanket but fixed stack
2016-08-13 11:56 Mazziv: a
2016-08-13 11:56 Mazziv: 00:58:494 - the sliders in this section sound super random
2016-08-13 11:57 HighTec: it'd be stupid
2016-08-13 11:57 Mazziv: i see no pattern behind dem
2016-08-13 11:57 HighTec: if it were full circles tho
2016-08-13 11:57 Mazziv: yeah but try to give it a pattern or rhythm like
2016-08-13 11:57 HighTec: 00:59:351 (6,3,6) - these should be fixed i guess
2016-08-13 11:58 HighTec: for the rest it is a bit consistent
2016-08-13 11:58 Mazziv: yes
2016-08-13 11:58 HighTec: placed some more circles on 00:59:922 (3) -
2016-08-13 11:59 HighTec: 01:02:779 (5,6) - and yes i hope u understand this
2016-08-13 11:59 Mazziv: listen to teh song without hitosunds
2016-08-13 11:59 HighTec: i mostly
2016-08-13 11:59 Mazziv: 1 and 4 would fit for a slider
2016-08-13 11:59 HighTec: have effect sounds off
2016-08-13 11:59 HighTec: during mapping xd
2016-08-13 11:59 Mazziv: yes i do
2016-08-13 12:00 Mazziv: i noticed that when i saw the part
2016-08-13 12:00 HighTec: 01:01:922 (1,4) - like done here so
2016-08-13 12:00 Mazziv: cuz the sliders sound super weird
2016-08-13 12:00 Mazziv: yes!
2016-08-13 12:00 Mazziv: exactly
2016-08-13 12:00 HighTec: fine ill see what i can do with it zz
2016-08-13 12:01 Mazziv: 00:58:494 (1,2,3,4) - try this to
2016-08-13 12:01 Mazziv: make it something like
2016-08-13 12:02 Mazziv: http://puu.sh/qzKjc.jpg
2016-08-13 12:02 Mazziv: so u have that circular flow
2016-08-13 12:03 HighTec: ya i guess
2016-08-13 12:03 Mazziv: 00:59:922 (3) - ctrl+g and move 00:59:779 (2) - a bit down so you have that weird triangle
2016-08-13 12:03 HighTec: but i wanted it to be a bit linear at the beginning which it is a bit now
2016-08-13 12:04 Mazziv: 00:59:779 (2) - no
2016-08-13 12:04 HighTec: i think ill experiment it a bit around
2016-08-13 12:04 Mazziv: 01:00:351 (5) -
2016-08-13 12:04 Mazziv: this
2016-08-13 12:04 Mazziv: lo
2016-08-13 12:05 Mazziv: 01:04:779 (4,5,6,7,1) - use the ctrlshiftd memes for the star
2016-08-13 12:05 Mazziv: it looks like me irl
2016-08-13 12:05 HighTec: LOL
2016-08-13 12:05 Mazziv: 01:07:351 (1) - ctrl+g
2016-08-13 12:05 HighTec: ilike how it plays tho ;(
2016-08-13 12:05 Mazziv: for better flow
2016-08-13 12:06 Mazziv: nothing changes playwise if you make it a good looking star
2016-08-13 12:06 Mazziv: only aesthetics
2016-08-13 12:06 HighTec: it does !!!
2016-08-13 12:06 Mazziv: and move 01:07:636 (2) - to the new sliderend
2016-08-13 12:06 Mazziv: how
2016-08-13 12:06 HighTec: changes in spacing xd
2016-08-13 12:07 Mazziv: to emphasize a repetetiv kick(or snare idk what music is)
2016-08-13 12:07 HighTec: i gues
2016-08-13 12:07 HighTec: okfixed move on
2016-08-13 12:07 Mazziv: theres no reason to change spacing if the music doesnt give you a reason too
2016-08-13 12:08 Mazziv: i skip the part with the slider mess u created
2016-08-13 12:08 HighTec: i said
2016-08-13 12:08 HighTec: that i fixed it
2016-08-13 12:08 HighTec: u fuk
2016-08-13 12:08 Mazziv: i know
2016-08-13 12:08 Mazziv: but it applies to every part
2016-08-13 12:08 Mazziv: to everything
2016-08-13 12:08 Mazziv: pishi taught me this
2016-08-13 12:08 HighTec: o
2016-08-13 12:09 Mazziv: i actually learned something
2016-08-13 12:09 Mazziv: im proud ofmyself
2016-08-13 12:09 Mazziv: call me senpai or some shit
2016-08-13 12:09 HighTec: you learned from my mistakes?
2016-08-13 12:09 HighTec: wh
2016-08-13 12:10 Mazziv: 01:55:636 (1,2,1,2,1,2,1,2) - has 1-2 nc
2016-08-13 12:10 Mazziv: 01:53:494 (2,3,4,5,6,7,8) -
2016-08-13 12:10 Mazziv: AND THIS!?1!?!?!
2016-08-13 12:10 HighTec: uh
2016-08-13 12:10 HighTec: ops
2016-08-13 12:10 HighTec: xd
2016-08-13 12:10 HighTec: i think
2016-08-13 12:10 HighTec: i mustve forgotten it
2016-08-13 12:10 HighTec: while changing up the pattern
2016-08-13 12:11 Mazziv: 01:43:921 (5) - remove the nc here?
2016-08-13 12:11 HighTec: there
2016-08-13 12:11 HighTec: is a slight spacing change tho
2016-08-13 12:11 Mazziv: 01:47:494 (6) - not having a slider as before
2016-08-13 12:11 Mazziv: prev: 0,70
2016-08-13 12:11 Mazziv: next : 0,69
2016-08-13 12:11 Mazziv: slight
2016-08-13 12:12 HighTec: ;d
2016-08-13 12:12 Mazziv: remove the nc fam
2016-08-13 12:12 Mazziv: not worth
2016-08-13 12:12 HighTec: 01:47:494 (6,1,2,3) - wanted this jump pattern to be a thing
2016-08-13 12:12 HighTec: ok ill do it pls dot hurt me dad
2016-08-13 12:12 Mazziv: but it lacks in rhythm
2016-08-13 12:12 Mazziv: so either remove the sliders before
2016-08-13 12:12 Mazziv: or make here one too
2016-08-13 12:12 HighTec: WAIT
2016-08-13 12:13 HighTec: I HAVE THE BEST SOLUTION
2016-08-13 12:13 Mazziv: make a dick slider
2016-08-13 12:14 HighTec: http://puu.sh/qzKGL/2673c2ce25.jpg
2016-08-13 12:14 HighTec: literally
2016-08-13 12:14 HighTec: reversed it
2016-08-13 12:14 HighTec: but then with slider first
2016-08-13 12:15 HighTec: job well done B)
2016-08-13 12:15 Mazziv: +1
2016-08-13 12:16 Mazziv: 01:49:636 (6) - for me here the spacing of the stream should change
2016-08-13 12:17 Mazziv: 01:54:494 (1,2) - looks super weird and i think 4 sliders would fit way more(like you did later on)
2016-08-13 12:18 HighTec: i know it looks weird but wanted the section to be unique
2016-08-13 12:18 HighTec: also kinda a break for the intensity you had before
2016-08-13 12:18 Mazziv: but you lose tons of momentum with those sliders
2016-08-13 12:18 HighTec: 02:02:494 (1,2,3,4) - i did this to fit the stream tho
2016-08-13 12:18 Mazziv: yeah i know
2016-08-13 12:18 Mazziv: it makes sense
2016-08-13 12:19 HighTec: i wanted it to break the momentum xd
2016-08-13 12:19 Mazziv: u also have the bonsai syndrom
2016-08-13 12:19 HighTec: also i think some variation is nice \o/
2016-08-13 12:19 HighTec: wh
2016-08-13 12:19 Mazziv: let me show u what the bonsai syndrom is
2016-08-13 12:20 Mazziv: l
2016-08-13 12:20 Mazziv: ur slider
2016-08-13 12:20 Mazziv: )
2016-08-13 12:20 Mazziv: good looking slider
2016-08-13 12:20 Mazziv: see?
2016-08-13 12:20 Mazziv: thats the bonsai syndrom
2016-08-13 12:20 Mazziv: use more curves u fuck
2016-08-13 12:20 HighTec: o
2016-08-13 12:20 Mazziv: 01:58:779 (3) - ctrl+g lo
2016-08-13 12:21 HighTec: i dont think ctrl+g is better so untouchd
2016-08-13 12:21 Mazziv: 01:58:636 (2,2) - HOYL
2016-08-13 12:24 Mazziv: 02:31:065 (1,2) - has a bigger spacing than 02:29:922 (1,2) -
2016-08-13 12:24 Mazziv: and 02:29:922 (1,2) - is much further away on the timeline
2016-08-13 12:24 Mazziv: 02:31:636 (2,2) - i dont even
2016-08-13 12:24 Mazziv: 02:36:779 (1,2) - unrankable
2016-08-13 12:24 HighTec: that overlap is ages away
2016-08-13 12:24 Mazziv: if you use a reverse slider
2016-08-13 12:24 Mazziv: youre not allowed to put a note on it
2016-08-13 12:25 Mazziv: just place it a bit aside from it
2016-08-13 12:25 HighTec: its completely fine
2016-08-13 12:25 HighTec: idk
2016-08-13 12:25 HighTec: i asked bara and otehrs
2016-08-13 12:25 HighTec: they said fine
2016-08-13 12:25 Mazziv: ive been told not allowed cuz ranking criteria
2016-08-13 12:25 Mazziv: lo
2016-08-13 12:25 Mazziv: w/e
2016-08-13 12:25 Mazziv: lets mo ve on
2016-08-13 12:26 Mazziv: 02:41:065 (3) - try
2016-08-13 12:26 Mazziv: that the slidertail has teh same spacing to the sliderend of 02:40:208 (1) -
2016-08-13 12:27 Mazziv: 02:40:208 (1) - 02:40:208 (1,3) - a
2016-08-13 12:27 HighTec: i guess i can try but looks weird, would make it kinda unclear that it 1/8
2016-08-13 12:27 HighTec: all those overlaps are not visible ingame tho <3
2016-08-13 12:27 Mazziv: 02:44:208 (3,4) - why reduce the spacing
2016-08-13 12:28 HighTec: people
2016-08-13 12:28 HighTec: told me to do that
2016-08-13 12:28 HighTec: idk
2016-08-13 12:28 Mazziv: 02:48:779 (1,2,3,4) - HOW DID YOU LIKE
2016-08-13 12:28 Mazziv: NOT EMPHASIZE THAT!?!?!
2016-08-13 12:29 Mazziv: https://www.youtube.com/watch?v=7tHjDwmKpfs
2016-08-13 12:29 HighTec: it fine
2016-08-13 12:29 HighTec: wh
2016-08-13 12:30 Mazziv: emphasize it with sliders
2016-08-13 12:30 Mazziv: since u spam circles anyway
2016-08-13 12:31 HighTec: why use sliders at that moment when it clearly are 4 strong beats
2016-08-13 12:31 HighTec: wh
2016-08-13 12:31 Mazziv: to emphasize the wub?
2016-08-13 12:31 HighTec: dont wanna skip the beats sry
2016-08-13 12:33 Mazziv: 03:01:351 (1,2,3,4) - wha bout this sldiering?
2016-08-13 12:34 HighTec: mm mayb
2016-08-13 12:34 HighTec: ill think about that
2016-08-13 12:34 Mazziv: 03:24:779 (1,1,1,1) - stack em/use low spacing to do a build up
2016-08-13 12:34 Mazziv: 03:29:351 (1,2,1,2) - increas spacing
2016-08-13 12:34 Mazziv: 03:31:636 (1,2,3,4) - go crazy
2016-08-13 12:35 HighTec: o
2016-08-13 12:35 Mazziv: HOYL SHIT THAT SECOND KIAI STORYBOARD
2016-08-13 12:35 Mazziv: SCARE ME
2016-08-13 12:35 HighTec: mayb
2016-08-13 12:35 HighTec: LOL did u get jumpscared
2016-08-13 12:36 Mazziv: 03:53:922 (1) - nc here?
2016-08-13 12:36 Mazziv: YES
2016-08-13 12:36 Mazziv: FUCK OFF
2016-08-13 12:36 Mazziv: U AND UR FUCKING HITOSUND SNAD STORYBOARD
2016-08-13 12:36 Mazziv: DEGEN
2016-08-13 12:36 HighTec: that nc is fine
2016-08-13 12:36 HighTec: SB ISNT MINE LOL
2016-08-13 12:37 HighTec: http://puu.sh/qzLqG/a7dda09b27.png
2016-08-13 12:37 Mazziv: Cheesecake
2016-08-13 12:37 Mazziv: i will fucking eat him
2016-08-13 12:37 HighTec: LOL
2016-08-13 12:38 Mazziv: 04:22:494 (5) - i think this feels clunky to play
2016-08-13 12:38 HighTec: i like it tho
2016-08-13 12:38 Mazziv: 04:24:779 (5) - ctrlg
2016-08-13 12:38 Mazziv: please
2016-08-13 12:38 Mazziv: for flows sake
2016-08-13 12:39 HighTec: ctrl+g would insert negative flow
2016-08-13 12:39 HighTec: nah
2016-08-13 12:40 Mazziv: let me show u what i mean my dude
2016-08-13 12:41 HighTec: moving 04:24:494 (3) - would improve it tho
2016-08-13 12:42 Mazziv: http://puu.sh/qzLB1.jpg
2016-08-13 12:42 HighTec: oo in that sense
2016-08-13 12:43 HighTec: okgotcha
2016-08-13 12:43 Mazziv: so u have that big circular movement
2016-08-13 12:43 HighTec: yaya
2016-08-13 12:44 Mazziv: well
2016-08-13 12:44 Mazziv: nvm that
2016-08-13 12:44 Mazziv: since thats the part where u have the inconsistant slidermemes
2016-08-13 12:45 HighTec: xd
2016-08-13 12:45 Mazziv: 04:43:065 (5,6) - u emphasized the new sound that came in with 04:38:494 (1) -
2016-08-13 12:45 Mazziv: right?
2016-08-13 12:45 Mazziv: the dunno what it is sounmd
2016-08-13 12:45 HighTec: a alkgjaslkgja sound tbh
2016-08-13 12:46 HighTec: and i think ?
2016-08-13 12:46 Mazziv: 04:39:065 (1) - slider here then,
2016-08-13 12:46 Mazziv: 04:39:636 (5) -
2016-08-13 12:47 HighTec: ending has less sliders for increased cancer
2016-08-13 12:47 Mazziv: 04:39:922 - here and 04:40:208 - here
2016-08-13 12:47 Mazziv: try to emphasize the sound with sliders
2016-08-13 12:47 Mazziv: so its not the slider note note slider note note rhythm
2016-08-13 12:48 HighTec: i could but kinda dont wanna all the time
2016-08-13 12:48 HighTec: i want more cancer
2016-08-13 12:48 Mazziv: well for ranked you can go full cancer
2016-08-13 12:48 Mazziv: only if you want to be the next alien
2016-08-13 12:48 HighTec: xd
2016-08-13 12:49 Mazziv: 05:22:494 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,1,2,3,4,1) - lower the ds
2016-08-13 12:49 Mazziv: to like ant size
2016-08-13 12:49 HighTec: no
2016-08-13 12:49 HighTec: x
2016-08-13 12:49 HighTec: d
2016-08-13 12:49 HighTec: or perhaps
2016-08-13 12:49 HighTec: abit
2016-08-13 12:49 Mazziv: cant judge the rest cuz i got epilepsy kappa
2016-08-13 12:50 HighTec: xd
Topic Starter
Vivyanne
as a side note arphimigon also gave me some advice so made changes according that too

mazziv is gya btw
Coin
fix pretty pls a



Also fix the links in special thanks section!

gl
Topic Starter
Vivyanne

Onur636 wrote:

fix pretty pls a



Also fix the links in special thanks section!

gl
u nazi rrrrr
fixd desc
Gus
hey man m4m from modreqs dont 4get to mod ya boi back

ight lets get into this fucking crazy map

[Pure Darkness]
00:02:494 (1) - I think this part in general just should be less spaced and incorporate more sliders; it is the slow beginning after all, would create a cool leadup, but its up to you of course here

00:11:351 (3,4,1) - space these notes out more for consistency, kills what momentum you've been building w the beginning currently OR change the angle bc that also kills momentum, either would fix tbh

00:30:922 (4,5,6) - change to slider? angle is super tough for opening here

00:33:922 (5) - delete this note and extend the slider out, its so hard to hit notes coming off a 1/8th slider especially a stacked one (could do it here too 00:31:922 (5) - I'd say this is really important, this hinders playability and it's a super easy fix, just delete the note and drag the slider in its place, yea? )

00:35:494 (5,6,1) - this jump is WAY 2 big (5-6 plays so difficultly bc 210bpm slider RIGHT into the note pls move it clloser)

00:39:351 (2) - thru 00:47:922 (4) - turn the hitsound volume down, its way 2 loud rn

00:49:779 (3) - blanket w 00:50:494 (1)

00:58:494 (1) - from here to 01:12:208 (1) - could use less spacing.. would help emphasize the spacing in the kiai time bc rn the only difference between the kiai and this section is the difference in the actual song

01:11:636 (1,2,3,4,1,2,3,4) - sliders would fit this particular sound way better than a stream would

01:25:351 (1,2,3,4,5,6,7,8) - try making the stream increase in DS (accelerating stream) as it would fit the sound much better

02:49:494 (2,3,4) - space this less

02:54:065 (2,1,2) - again super tough sliderjump feels out of place too, this section is amazing though

02:58:636 (2,3,4) - space less

03:03:208 (2,3,4) - ^^^ or just stack these triples...

03:12:922 (2,1) - biggest jump in the section but im not sure its intended... move 03:13:065 (1,2) - closer to 03:12:779 (1,2)

03:17:922 (1) - this SV is so sudden

03:20:208 (1) - While I personally like this slider, its not easy to tell that it's going to go so slow, maybe change? idk not very player friendly up2u but its visually amazing

03:24:779 (1) - 1/3 sliders instead of single notes makes this flow so much better
like so:
forgot to nc but u get the idea

or alternatively do something like this with it and use sliders, hitsound only the beginnings like you did here 02:29:922 (1,2,1,2,1,2,1)


03:38:494 (1,2,3,4) - fix square?

04:33:922 (1,2,3,4,1,2,3,4) - stream doesnt fit this sound imo

05:22:494 (1) - hitsound volume again


holy I hope this helped? crazy map. gl with the set, cool song.
Topic Starter
Vivyanne

Gus wrote:

hey man m4m from modreqs dont 4get to mod ya boi back

ight lets get into this fucking crazy map

[Pure Darkness]
00:02:494 (1) - I think this part in general just should be less spaced and incorporate more sliders; it is the slow beginning after all, would create a cool leadup, but its up to you of course here yea i think i've explained this already in the past, with me only wanting to follow the hard beats for the beginning. i know i could've caught more but then the section didnt feel unique to me

00:11:351 (3,4,1) - space these notes out more for consistency, kills what momentum you've been building w the beginning currently OR change the angle bc that also kills momentum, either would fix tbh changed angle, still keeping the spacing low because then the 1/2 is better readable

00:30:922 (4,5,6) - change to slider? angle is super tough for opening here nah this is already past the opening, wanted to keep everything equally intense as of00:29:922 (1) - also if i were to make it a repeat slider it would break the consistency with all other triples

00:33:922 (5) - delete this note and extend the slider out, its so hard to hit notes coming off a 1/8th slider especially a stacked one (could do it here too 00:31:922 (5) - I'd say this is really important, this hinders playability and it's a super easy fix, just delete the note and drag the slider in its place, yea? ) but it's such an important sound to click!! it reopens the drumming section and having that not clickable would be worse and something the song isn't asked for. I get the playing POV but the song isn't asking for it in this occation

00:35:494 (5,6,1) - this jump is WAY 2 big (5-6 plays so difficultly bc 210bpm slider RIGHT into the note pls move it clloser) idk it flows perfectly fine and i hardly ever see anyone missing there, keeping this open for more opinions

00:39:351 (2) - thru 00:47:922 (4) - turn the hitsound volume down, its way 2 loud rn a switch from 100% to 40% is enough for me tbh

00:49:779 (3) - blanket w 00:50:494 (1) intentional for perfect triangle, sorry!

00:58:494 (1) - from here to 01:12:208 (1) - could use less spacing.. would help emphasize the spacing in the kiai time bc rn the only difference between the kiai and this section is the difference in the actual song it actually is less spaced overall, the intensity is lower i swear xd ill see if i wanna nerf it tho

01:11:636 (1,2,3,4,1,2,3,4) - sliders would fit this particular sound way better than a stream would but i made all wubs streams to make it consistent with the 3rd + 4th kiai where i also put in a lot of streams!!

01:25:351 (1,2,3,4,5,6,7,8) - try making the stream increase in DS (accelerating stream) as it would fit the sound much better explained already why i am not really planning on doing this ;w;

02:49:494 (2,3,4) - space this less it fits the intensifying of 02:49:351 (1,2,3,4,5) - tho

02:54:065 (2,1,2) - again super tough sliderjump feels out of place too, this section is amazing though changed the jump a little, but keeping the kickslider as it really doesn't affect gameplay that much and it is a triple that i still wanted to catch

02:58:636 (2,3,4) - space less

03:03:208 (2,3,4) - ^^^ or just stack these triples... spacing=fun! again both of these are now unique in the map and actually flow well with the rest of the section

03:12:922 (2,1) - biggest jump in the section but im not sure its intended... move 03:13:065 (1,2) - closer to 03:12:779 (1,2) idk, was done for a symmetry meme

03:17:922 (1) - this SV is so sudden good thing to hear that it's working as intented!

03:20:208 (1) - While I personally like this slider, its not easy to tell that it's going to go so slow, maybe change? idk not very player friendly up2u but its visually amazing i thought the slider was fine as the map before that also reduces in spacing so maybe this could be a little slower too so i can change this into a more unique slider!

03:24:779 (1) - 1/3 sliders instead of single notes makes this flow so much better uniqueness things that i've explained for the intro~~ good suggestions tho but it'd ruin my idea behind it
like so:
forgot to nc but u get the idea

or alternatively do something like this with it and use sliders, hitsound only the beginnings like you did here 02:29:922 (1,2,1,2,1,2,1)


03:38:494 (1,2,3,4) - fix square? kept it like this because fuk squares!!

04:33:922 (1,2,3,4,1,2,3,4) - stream doesnt fit this sound imo i think it does, from a linear sound to a more wubby sound and the stream shows that rn!

05:22:494 (1) - hitsound volume again same explenation again


holy I hope this helped? crazy map. gl with the set, cool song.
thanks for the mod! ill be getting on your map soon
Silverboxer
m4m

dark thingy diff or somethin

I think your offset is wrong, feels way too early to me? try offset 2502

hitsounds being at 100% most of the time is a bit loud, lower to 80 or 70?

this map is mapped like that blame jonimay helblinde map, which I don't think is really fit for ranking. I will mod this despite that because I think it's just my opinion, and if you fix stuff then it is perfectly fine. But as the map is now, a bunch of patterns might have to be changed, I dunno :thinkin:

00:00:208 (1) - normal hitsound at 100% when the song is quiet lol, please make the end of this spinner quiet
00:39:065 (1) - why not lower slider velocity for this section a bit? then it can go to this normal sv when the section at 00:48:208 starts
00:39:065 (1) - this whole section feels randomly placed as well. different flow, overlap, distance snap, different objects used, and it is a quiet and calm section. in my opinion this section should not have such different patterns, especially for such a simple beat it follows.
00:41:922 (2,2) - fix overlap on stuff like this. I won't mention others because it is not important now but there are definitely more objects like this
01:01:636 (7,8,1) - seems awkward to hit
01:01:922 (1,2,3) - 2 is so close to the end of the last slider and then 3 is so far away? spacing differs too much
01:06:494 (1,2,3) - same here
01:08:636 (7,1) - this seems awkward too? like it's the last direction i'd expect to slider to be going
01:09:636 (6,7,1) - mostly small angle jumps and then suddenly this, I don't know how to mod this kind of map. it really is just lots of jump training patterns but some random flow thrown in sometimes
01:11:065 (1,2,3) - awkward to play after the previous pattern and the angle into the spaced stream is a bit weird
01:11:636 (1,2,3,4,1,2,3,4) - not to be nitpicking asshole but this stream doesn't really match the music here. I think 01:11:636 (1,2,3,4) - should be a long slider with some wacky shape (or something) and then 01:11:993 (2,3,4) - you should delete circle 4, there is no sound here
01:15:636 (1,2,3,4,5,6,7,8,1) - does not fit the music. should be something like this: http://puu.sh/stEPq/3a4c6ba6b3.jpg
01:29:922 (1,2,3,4,5,6,7,8) - sounds like two 3/4 sliders in a row, not a stream
same problem with most of the other streams in this map

sorry I can not really mod this well, there are lots of jumps I disagree with and I can not find any reason behind most of the patterns. For the record, I like the map, but there is a lot to fix for it to be ranked in my opinion. good luck if you resurrect it.

I will mod another one of your maps to make up for this mod
Topic Starter
Vivyanne
changed things accordingly
also might remap some sections later



still thanks for modding !
Okoratu
can u at least set combocolors
Topic Starter
Vivyanne


fixed oko
Loctav
Loved as per mapper's request.
Mazziv
BOY
headphonewearer
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