M4M from my queue ;o
m4m map:
https://osu.ppy.sh/s/472474sorry for not modding sooner, i didnt get on yesterday ha
Pure Darkness00:06:779 (3) - This should be a NC cause timing change
00:11:351 (3) - ^Same
00:20:494 (1) - ^
00:49:065 (3) - Put this on sliderend? to replicate the curvy slider that did the same thing.
00:49:922 (4) - Move this so that the followpoint overlaps the followpoint made by 00:49:351 (1,2)
00:58:779 (2,3,4,5) - Should reduce distance. Bass(?) is emphasized but is way too much for the start imo.
01:01:208 (4,5,6,7) - The distance here between the jumps are large compared to the triangle before ( 01:00:779 (1,2,3) ). You should reduce it to better match, or increase the triangle.
01:02:208 (2) - this is very far from the next note, it doesn't look like it fits and the followpoints should overlap.
01:02:351 (3) - Isn't under the slider, and if it's intentional, move up 1 grid cause it's crooked
01:02:779 (5,6) - Looks like a "rabbit's jump" kind of jump, really big, doesn't fit and imo doesn't play well either. It's supposed to be a hard map but full-screen jumps should be used sparingly.
01:04:494 (2,3) - Reduce size of these jumps to look neater + match spacing of the star
01:05:636 (2) - ^same, too look neater and match spacing of upcoming jumps
01:05:922 (4) - Place this where 01:06:351 (7) is
01:07:208 (5) - Place where 01:06:779 (2) is
01:08:494 (6) - You should move this to the start of the upcoming slider.
01:09:494 (5) - Same^ (to this slider: 01:09:922 (1) )
01:09:494 (5,6) - Reduce spacing, nothing is emphasized here and looks lazily placed, it's reaching fullscreen jump + plays as if it's overmapped
01:11:065 (1,3) - Move these closer to the center note
01:12:922 (5,6,7) - This triangle is huge compared to the triangle before. Either reduce one or make the other bigger
01:14:351 (7) - Move closer, it's insanely far compared to 01:14:065 (5)
01:16:922 (2,3) - Huge distance gap. Change ;o
01:17:351 (4,5,6,7) - These 4 jumps look sloppy, should change. for example, put both of these; 01:17:494 (5,7) on top of each other. instantly looks neater
01:17:636 (6) - Also you should reduce the distance of this, it's reaching fullscreen jump
01:18:351 (4) - You should move this more to the left and up to make a thin looking "N" instead of a note and a V
01:18:779 (6,7) - Move so that the followpoint is perfectly straight
01:19:351 (2,3,4,5,6,7) - feels very awkward and overmapped. You should change it
01:20:636 (3) - Place this note on the middle line on the grid.
01:21:065 (5) - ^same, you could even put them on top of eachother
01:22:922 (4) - move to the right just a bit so that the triangle looks more equal. Or just make the triangle look more equal ;p
01:26:636 (5) - Stack on the triangle's point ( 01:26:351 (3) ) it'll look neater
01:29:064 (6) - Take off NC and,
01:29:136 (1) - Make this NC to complete the moving triangle effect
01:32:351 (6) - I feel this is too far, move a bit closer to the slider
01:35:208 (2) - You can center this more in-between the repeating slider and the curved slider
01:35:922 (6) - Very low
01:36:351 (2,3,4,5) - Tidy up this bowtie jump
01:40:208 (4,5,6) - Feels like rabbit's jumping style, all fullscreen jumps, should change
01:42:779 (6) - ^same
01:45:065 (7) - Place on center line on the grid
01:45:636 (3,5) - Overlap
02:03:065 (1,4) - ^same
02:46:208 (1,3) - Move closer together, There's no need for such a big difference in distance from the center note for such a slow part
02:50:208 (3) - Move to the right more to make a thin V, not a wide V. It just flat out plays nicer
02:51:494 (4) - imo this should be move to the sliderend
03:02:494 (1) - Move this up and left to make an hourglass rather than a weird triangle
03:04:208 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I dont think fullscreen jumps for 16 notes straight is necessary here ;o same for all sections in front that play the same way
03:22:636 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1) - This really plays like rabbit's jumps and feels super over-mapped. You should make the jumps either, smaller or grow from small to big
03:33:208 (4) - Make a thin backwards N, not a wide one
03:44:779 (5) - Move just a bit closer to the note before
03:53:351 (1,2,3,4,5,6,7,8) - Make these jumps look neater. Overlapping followpoints + straighter followpoints
04:02:922 (4,5,6) - huge triangle lower distance ;o
04:12:351 (6,7) - Make followpoint straight
04:12:494 (7,8) - Same
04:25:065 (6,7) - fullscreen jump usage, nothing is emphasized enough here. Make smaller
04:26:636 (2) - Overlap onto 04:26:922 (4)
04:27:636 (1,2,3,4,5,6) - ^^do the same thing here
04:29:065 (3) - Fullscreen jump
04:29:351 (4,5) - ^same
04:30:065 (1) - Overlap 04:30:494 (4)
04:32:922 (5,6,7) - Triangle is huge compared to the one before, should change either one to be bigger/smaller
04:34:779 (2,3,4,5) - Tidy up, looks like rabbit's jumps
04:39:779 (6) - fullscreen jump, make shorter
04:40:779 (4,5,6,7) - Make a thinner "N" to play better and not look bad, cause wider N style jumps always look sloppy ;'o
04:42:636 (2) - ^same
05:05:351 (1,2,3,4) - ^same
04:41:922 (4,5,6) - Inconsistent distance spacing
04:43:922 (3,4,5) - ^same
thats my mod. Sorry if it seems super nazi
it's just while playing your map, the smaller jumps seemed more fun than the super large fullscreen jumps that were very common. You should really only use those for super emphasized parts, because how your map is right now, half of the non-kiai sections feel like maps that just have jumps placed with no order. Obv, there is an order, but the jumps are so big that in play it doesn't feel like it. basically the same feel as rabbit's jumping style. the kiai sections feel fine tho, as even though they're big they have very discernible patterns. I feel like if you shorten the jumps and exaggerate them less, this map will be very polished and play much better.
I know that you're going for a random style map, cause the song is, but half the map being fullscreen jumps just doesn't make for a nice looking or playing map. Plus, imo the song is not so random to the point where the spacing can be exaggerated randomly and it would make sense every time. I think you should sacrifice some of the randomness for a better looking and playing map ;o
Good luck ranking it!