heh
wmfchris wrote:
[hard]
0:10:132 (2) spacing, try x:259, y:120
0:22:513 (4) symmetrical - left 1 grid?
0:30:846 (1) down 1 grid
0:31:798 (4,5) follow stream spacing
0:53:108 (8,9) ^
0:58:703 (!5) up 1 grid?
1:31:798 (16,1) follow stream spacing
1:35:489 (18,1) ^
1:43:227 (8) finish
1:45:132 (1) finish
[normal]
0:14:536 (3,4,5) arrangement too hard for normal?
1:20~1:28 those 1/2 on blue ticks are offbeat, all 1/4 backward
1:33:584 (2) left 1 grid
nice trial and nice song, star~
Revengexsoyah wrote:
Hi.
Only suggestions.
~Easy~
00:17:513 : add finish
00:25:132 : finish . D:
00:38:465 (1,2,3) : finish
00:42:274 : remove new combo :S
00:42:989 : add new combo
01:00:846 : fix the spacing.
01:20:370 : finish.
01:25:132 (1,2,3) : fix the spacing PLZ.
~Normal~
rename to "Hard"
00:21:322 : remove new combo.
00:22:274 : add new combo
01:20:846 (2) : back one repition
01:21:441 (3,4,5,6) : back one places.
01:22:751 (2) : same as 01:20:846
01:23:346 (3,4,5,6) : same as 01:21:441
01:25:251 (1,2,3,4) : back one place
01:27:155 (1,2,3,4) : back one place
01:30:846 : new combo
~Hard~
rename to "Insane"
Very Fine diffie. awesome
STARRED FOR DEDICATION
GOOD LUCK.
Saten-san wrote:
Easy
00:29:655 1,2,3 Why not use sliders instead? It gets 'too' easy.00:30:608 4,5,6 ^ ^
00:33:465 2,3,4 ^ ^
00:37:274 2,3,4 ^ ^
00:47:513 1,2 isn't the jump abit too hard for an easy map? I think so! It's the only hard part in easy diff..!01:22:274 3 not stacked properly. Fixed
01:32:513 1,2,3 Same as 00:29:655
01:33:465 1,2,3 ^
Some suggestions
I'm not really a modder so feel free to disregard my suggestions
I came here to give you a Star.
Gonzvlo wrote:
GeneralEasy
- The BG quality is too low, try to get something better?
- Remove "Ryo Yoshimata" and "Resolver" of tags , It's already included in the title
- Preview Point must be the same for all the diffs.
Hard
- 00:05:132 (4) - Move it 1 grid down to align it.
- 00:09:417 (5,1) - Fix Spacing.
- 00:16:560 (3,1) - ^
- 00:25:132 (1) - ^ , the circle is too close.
- 00:34:179 (5) - ^
- 00:29:655 (1,2,3,4,5,6) - These patterns are too hard for easy, delete 00:29:774 (2) & 00:30:727 (5)
- Go trough the diff with Distance Snapping enabled and make sure everything is correctly spaced.
Insane
- 01:14:655 (1,2,3,4,5,6) - This is too messy move some circles away
- 01:41:322 (1) - This slider is a bit confusing.
- Go trough the diff with Distance Snapping enabled and make sure everything is correctly spaced.
Needs a little work but ok.
- Oh fine.
Samah wrote:
Normal:
AR +2
00:45:135 (4) - New combo?
01:00:133 (3) - ^
01:12:750 (1) - This slider looks a bit sharp. Try curving it under the previous note a little.
Hard:
01:11:322 (2,3) - I don't really like this overlap. The extra note for all your other sliders follow the curve quite nicely, whereas this one jumps off to the side sharply. Try moving the slider like this:01:22:273 (5) - New combo?
01:26:082 (5) - ^
01:43:937 (2) - ^
Insane:
DR +1, OD +1
00:22:161 (2,3,4,5,6,7,8,9,10,11,12) - Ouch! The rhythm of this is really not obvious, and having the 8 hidden under that slider makes it even nastier. Split the notes up a bit so that it doesn't become a mess of scary approach rings.
00:48:825 (4,5,6,7) - Move these out from under the first three notes of the combo.
00:51:324 (7) - (Suggestion) Move this a couple grid spaces up so that it's not too close to 5 .00:54:419 (4,5,6,7) - Same as before (see 00:22:161).
00:56:443 (4,5,6,7) - All this overlapping is very hard to read!
00:57:514 (1,2,3,4,5,6,7,8) - ^Those jumps at the end are evil! Or maybe I just suck at big jumps...
Nice maps, starred.
[Colours]Source:Aka Ra Furu Ichioku No Hoshi
Combo1 : 255,0,255
Combo2 : 255,128,192
Combo3 : 255,128,255
yangzd88 wrote:
[General]
Remove all the tag.
Combo color...You can use this:
[Colours]
Combo1 : 255,192,255
Combo2 : 192,0,255
Combo3 : 255,64,255
Combo4 : 255,128,255
Source:Sora Kara Furu Ichioku No Hoshi
This source is also OK..but what's the Sorahosi?
[Normal]
Approach rate-1
00:29:658 (1,2,3,4,5,6) - W-what? It's toooo hard for NM.
There r many streams like this in your map..fix it plz..
01:28:812 (3,4) - ^
01:30:717 (3,4) - ^
=> I guess this is ok since there are many 4.5star normal maps.
[Hard]
00:03:235 (3) - This slider is too sharp.
00:05:139 (3) - ^
00:10:376 (2) -SPOILER00:21:326 (5) - New combo[attachment=1:35f9b]22.png[/attachment:35f9b]
00:22:278 (1) - Remove new combo
00:40:370 (3) - New combo
01:16:553 (1,2) - These slider are too sharp too.
01:21:314 (3) - ^
01:22:980 (7,8,9,10,11,12,13) -SPOILER[attachment=0:35f9b]33.png[/attachment:35f9b]
01:22:266 (5) - New combo
01:26:075 (5) - ^
[Insane]
What the..2.9SV?
Sharp sliders and circles are REALLY MESS.
AR-1
Thanks, but sharp sliders and circles are there for increasing difficulty
maybe without Sharp sliders, this map might get too easy
But thanks for your advice!
~star.
samiljul wrote:
:)
MakJang wrote:
[ Normal , Hard ]
01:03:460 (b) - 브레이크는 없어도 됄뜻... break is now deleted
익숙한 멜로디라 참 좋았슴
and STAR~★
Selee wrote:
[General]
- BPM: 126.014
Offset: 2,286
Source: Sora Kara Furu Ichioku No Hoshi
Tags: add "samiljul" and "Hundred Million Stars falling from the sky"
[Normal]btw, I added a lots of 1/2 beats, so its overall difficulty is now 2.8 => 3.3
- 00:29:660 (1,2,3,4,5,6) - Why 1/4 beats? It's a normal diff, right? If you really want to have 1/4 beats here, make sliders instead of notes
00:33:469 (2,3,4) - ^
00:42:992 (1,2,3) - ^
00:56:562 (1,2) - Though they look nice, I prefer normal sliders here, cuz this shape doesn't fit music...
01:22:749 (2,3) - Too difficult imo...
01:26:558 (2,3) - ^
[Hard][Insane]
- 00:51:796 (5) - New combo
01:34:168 (8) - 1 or 2 grid right
Well, the beats are fine, but the arrangement definitely cound be a lot better...
- 00:20:731 (13,1) - Spacing?
00:47:511 (1) - New combo?
01:16:077 (5,1) - Spacing?
01:28:455 (3) - Remove clap?Otherwise, nothing to complain with.
I love your BGs~ Star~
kioukiou wrote:
Timing : BPM : 126.004 / Offset : 2288
Don't forget resnap all notes and green lines.
(126.00 was slightly slow)
Star.
NoHItter wrote:
General
You need an Easy for this map. => Later
Make all kiai end at the same time for you difficulties. Exclude the guest diff.
Remove your name (haha5957) from the tags.
Normal
00:19:430 (5) - New combo
00:20:382 (1) - Remove new combo
00:21:335 (5) - New combo
00:56:571 (1) - Remove new combo
01:01:095 (5) - Don't silence this note.
Hard
00:10:859 (3) - Spacing
Insane
00:31:334 (3) - Spacing
00:39:429 (7) - ^
01:22:285 (1) - You can't see the repeat under the slider.
01:45:856 (7) - New combo?
Overall
The map is ok as is, but the patterns could be better and more organized.
thekillerhjkhjk wrote:
[insane]
00:31:812 (4,5,6,7,8,9,10,11,1) - make a straight line
01:20:380 - 01:31:808 really? -_- Sure! Really
01:20:380 (1) - take away clap
01:41:332 (1,2,3,4,5,6,7,8) - this could use a bit of rearranging
[hard]
00:17:527 (1) - make less ugly
00:17:527 (1,2,3,4,1,2,3,4) - take away a few claps
00:56:572 (1,2) - unnecessary squigglie sliders
01:41:332 (1) - make neater
[normal]
ok
[easy]
ok
star
Alace wrote:
bpm:126.00
offset:2297
you need to move all of your green lines and resnap all notes in all diffs
Leorda wrote:
Annyeonghaseyo Hi!
Easy
00:38:487 (1) - Perhaps, make a symetric slider, like this?
00:55:630 (1) - This new combo, are useless, remove it to make a nice flow
01:00:154 (1,2,3,4,5) - I think some beginner player can't do a 1/2 streams, I guess. Maybe you can change this into nice pattern or something? If you keep this, I wonder if beginner player can do a 1/2 streams?
01:23:249 (5,6) - Try change this timing pattern into this
01:28:963 (2,3) - ^ I guess 1/2 streams in kiai part is okay
cause even for beginners, 1/2 stream after "been friendly' with music might be okay.. hm.
and the concept of this map is : the kiai part of lower difficulty resembles the normal pattern of higher difficulty
(ex: easy kiai = normal's normal, normal's kiai = hard's normal, hard's kiai = insane's normal)
Normal
00:20:868 (4) - Move 1 grid right? To make a parallel pattern? Instead, changed some beats after this
00:32:773 (1) - Remove new combo?
00:33:487 (2) - New combo?
00:38:487 (1,2,3,4) - These pattern are make no sense for me, maybe?
00:56:582 (1,2) - Make it like this? To make a nice pattern?
01:00:630 (3) - Move 1 grid up?
01:16:582 (1,2) - Try make a pattern like this one
Hard
Please fix the spacing that makes advanced player confusing, example 00:03:011 (2,3). They thought that previous notes are place in blue tick (e.g. 00:03:011 (2) was place on blue tick). You have to make sure that all spacing are consistent, otherwise it may confuse for average player
00:14:439 (3,4) - Please no anti-jump here, it may confuse Wow, THX! that was a mistake. actually every beat were in blue tick, but while doing "resnap all note" showing 1/2 ticks, every blue tick note were moved to red/white tick.. mistake!
00:19:439 (3) - Perhaps, makes this slider are linear? Since this slider is in one combo? (e.g. 00:17:535 (1) are linear and 00:19:439 (3) are linear too)
00:58:487 (2) - It's kinda ugly if this overlapped with HP Bar
01:26:928 (6,7) - Spacing? Or jump? light jump
31's Taiko
01:03:249 ~ 01:04:677 (x) - Perhaps, fill this with spinner? Sorry, I'm cant fix this since it's not my map
Insane
I think Slider Tick Rate 2 are sounds neat for me, and the place are feels random for me. Other was fine and extreeeeeeeemely Insane
Maybe Tick doesnt matter since i silenced slider sound. (it's just for combo and difficulty)
and replaced some sliders and note, so maybe now it feels less random]
Good job
theMikeAG wrote:
Great Map! I really enjoyed it.
My big suggestion is that you might want to consider reorganizing your combos. I noticed many points in all difficulties where you placed the first note of a new combo where the last note of a combo would normally be. (take for example, the section at 00:31:820 (1,2,3,4,1) in Normal) This felt really awkward while I was playing, because I felt like I was ending a combo when a new combo started. It felt disconnected to me. I also find it sort of silly that the Taiko difficulty has it's own unique background when Easy and Normal have to share the same. I would think the regular difficulties would have the higher priority in this case.
The odd combos were the only really issue I noticed. Starred.