oooooooooh love this song !
[Colours]Source:Aka Ra Furu Ichioku No Hoshi
Combo1 : 255,0,255
Combo2 : 255,128,192
Combo3 : 255,128,255
yangzd88 wrote:
[General]
Remove all the tag.
Combo color...You can use this:
[Colours]
Combo1 : 255,192,255
Combo2 : 192,0,255
Combo3 : 255,64,255
Combo4 : 255,128,255
Source:Sora Kara Furu Ichioku No Hoshi
This source is also OK..but what's the Sorahosi?
[Normal]
Approach rate-1
00:29:658 (1,2,3,4,5,6) - W-what? It's toooo hard for NM.
There r many streams like this in your map..fix it plz..
01:28:812 (3,4) - ^
01:30:717 (3,4) - ^
=> I guess this is ok since there are many 4.5star normal maps.
[Hard]
00:03:235 (3) - This slider is too sharp.
00:05:139 (3) - ^
00:10:376 (2) -SPOILER00:21:326 (5) - New combo[attachment=1:35f9b]22.png[/attachment:35f9b]
00:22:278 (1) - Remove new combo
00:40:370 (3) - New combo
01:16:553 (1,2) - These slider are too sharp too.
01:21:314 (3) - ^
01:22:980 (7,8,9,10,11,12,13) -SPOILER[attachment=0:35f9b]33.png[/attachment:35f9b]
01:22:266 (5) - New combo
01:26:075 (5) - ^
[Insane]
What the..2.9SV?
Sharp sliders and circles are REALLY MESS.
AR-1
Thanks, but sharp sliders and circles are there for increasing difficulty
maybe without Sharp sliders, this map might get too easy
But thanks for your advice!
~star.
samiljul wrote:
:)
MakJang wrote:
[ Normal , Hard ]
01:03:460 (b) - 브레이크는 없어도 됄뜻... break is now deleted
익숙한 멜로디라 참 좋았슴
and STAR~★
Selee wrote:
[General]
- BPM: 126.014
Offset: 2,286
Source: Sora Kara Furu Ichioku No Hoshi
Tags: add "samiljul" and "Hundred Million Stars falling from the sky"
[Normal]btw, I added a lots of 1/2 beats, so its overall difficulty is now 2.8 => 3.3
- 00:29:660 (1,2,3,4,5,6) - Why 1/4 beats? It's a normal diff, right? If you really want to have 1/4 beats here, make sliders instead of notes
00:33:469 (2,3,4) - ^
00:42:992 (1,2,3) - ^
00:56:562 (1,2) - Though they look nice, I prefer normal sliders here, cuz this shape doesn't fit music...
01:22:749 (2,3) - Too difficult imo...
01:26:558 (2,3) - ^
[Hard][Insane]
- 00:51:796 (5) - New combo
01:34:168 (8) - 1 or 2 grid right
Well, the beats are fine, but the arrangement definitely cound be a lot better...
- 00:20:731 (13,1) - Spacing?
00:47:511 (1) - New combo?
01:16:077 (5,1) - Spacing?
01:28:455 (3) - Remove clap?Otherwise, nothing to complain with.
I love your BGs~ Star~
kioukiou wrote:
Timing : BPM : 126.004 / Offset : 2288
Don't forget resnap all notes and green lines.
(126.00 was slightly slow)
Star.
NoHItter wrote:
General
You need an Easy for this map. => Later
Make all kiai end at the same time for you difficulties. Exclude the guest diff.
Remove your name (haha5957) from the tags.
Normal
00:19:430 (5) - New combo
00:20:382 (1) - Remove new combo
00:21:335 (5) - New combo
00:56:571 (1) - Remove new combo
01:01:095 (5) - Don't silence this note.
Hard
00:10:859 (3) - Spacing
Insane
00:31:334 (3) - Spacing
00:39:429 (7) - ^
01:22:285 (1) - You can't see the repeat under the slider.
01:45:856 (7) - New combo?
Overall
The map is ok as is, but the patterns could be better and more organized.
thekillerhjkhjk wrote:
[insane]
00:31:812 (4,5,6,7,8,9,10,11,1) - make a straight line
01:20:380 - 01:31:808 really? -_- Sure! Really
01:20:380 (1) - take away clap
01:41:332 (1,2,3,4,5,6,7,8) - this could use a bit of rearranging
[hard]
00:17:527 (1) - make less ugly
00:17:527 (1,2,3,4,1,2,3,4) - take away a few claps
00:56:572 (1,2) - unnecessary squigglie sliders
01:41:332 (1) - make neater
[normal]
ok
[easy]
ok
star
Alace wrote:
bpm:126.00
offset:2297
you need to move all of your green lines and resnap all notes in all diffs
Leorda wrote:
Annyeonghaseyo Hi!
Easy
00:38:487 (1) - Perhaps, make a symetric slider, like this?
00:55:630 (1) - This new combo, are useless, remove it to make a nice flow
01:00:154 (1,2,3,4,5) - I think some beginner player can't do a 1/2 streams, I guess. Maybe you can change this into nice pattern or something? If you keep this, I wonder if beginner player can do a 1/2 streams?
01:23:249 (5,6) - Try change this timing pattern into this
01:28:963 (2,3) - ^ I guess 1/2 streams in kiai part is okay
cause even for beginners, 1/2 stream after "been friendly' with music might be okay.. hm.
and the concept of this map is : the kiai part of lower difficulty resembles the normal pattern of higher difficulty
(ex: easy kiai = normal's normal, normal's kiai = hard's normal, hard's kiai = insane's normal)
Normal
00:20:868 (4) - Move 1 grid right? To make a parallel pattern? Instead, changed some beats after this
00:32:773 (1) - Remove new combo?
00:33:487 (2) - New combo?
00:38:487 (1,2,3,4) - These pattern are make no sense for me, maybe?
00:56:582 (1,2) - Make it like this? To make a nice pattern?
01:00:630 (3) - Move 1 grid up?
01:16:582 (1,2) - Try make a pattern like this one
Hard
Please fix the spacing that makes advanced player confusing, example 00:03:011 (2,3). They thought that previous notes are place in blue tick (e.g. 00:03:011 (2) was place on blue tick). You have to make sure that all spacing are consistent, otherwise it may confuse for average player
00:14:439 (3,4) - Please no anti-jump here, it may confuse Wow, THX! that was a mistake. actually every beat were in blue tick, but while doing "resnap all note" showing 1/2 ticks, every blue tick note were moved to red/white tick.. mistake!
00:19:439 (3) - Perhaps, makes this slider are linear? Since this slider is in one combo? (e.g. 00:17:535 (1) are linear and 00:19:439 (3) are linear too)
00:58:487 (2) - It's kinda ugly if this overlapped with HP Bar
01:26:928 (6,7) - Spacing? Or jump? light jump
31's Taiko
01:03:249 ~ 01:04:677 (x) - Perhaps, fill this with spinner? Sorry, I'm cant fix this since it's not my map
Insane
I think Slider Tick Rate 2 are sounds neat for me, and the place are feels random for me. Other was fine and extreeeeeeeemely Insane
Maybe Tick doesnt matter since i silenced slider sound. (it's just for combo and difficulty)
and replaced some sliders and note, so maybe now it feels less random]
Good job
theMikeAG wrote:
Great Map! I really enjoyed it.
My big suggestion is that you might want to consider reorganizing your combos. I noticed many points in all difficulties where you placed the first note of a new combo where the last note of a combo would normally be. (take for example, the section at 00:31:820 (1,2,3,4,1) in Normal) This felt really awkward while I was playing, because I felt like I was ending a combo when a new combo started. It felt disconnected to me. I also find it sort of silly that the Taiko difficulty has it's own unique background when Easy and Normal have to share the same. I would think the regular difficulties would have the higher priority in this case.
The odd combos were the only really issue I noticed. Starred.
and it is unreasonable to set such high slider tick rate but silence all ticks. if you really don't want that slider tick appear, just set the rate at 0.5.James2250 wrote:
From what I have seen the source is meant to be "Sora Kara Furu Ichioku no Hoshi" (no capialization on "no")
James2250 wrote:
From what I have seen the source is meant to be "Sora Kara Furu Ichioku no Hoshi" (no capialization on "no")
It's unrankable to use completely silent slider ticks, change them to soft or some sort of custom sound
Make sure all your timing sections are snapped to ticks so they affect the right note
Easy:
Slightly high hp drain for an Easy
00:55:630 (5,1) - could be stacked better
01:42:535 (3,4,5,1) - keep spacing equal
Normal:
00:21:344 (5) - new combo
00:56:582 (1) - remove new combo?
Could prob look more organized but its ok in general
Just think stuff like 00:29:677 (1,2,3,4,1,2,3,4,1) could make some nicer patterns.
Hard:
Make hp drain higher than Normal
01:41:344 (1) - could look slightlyyy better~
A few things not overlapping like 00:16:582 (2,1) could look better but ok
Taiko:
No major errors
Insane:
Lower HP Drain than Normal? Seems odd
No reason to have stack leniency so low?
00:20:154 (8,9,10,11,12,13,14) - change spacing on this so it is easier to read/play
01:20:392 (1) - I really don't like any of the stream after this point. Its very hard to read even with a very low bpm, if you are going to keep it make the notes closer together at least?
01:36:106 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - I don't really think such harsh jumps fit a song like this, reduce them?
Maps aren't bad but I personally think Insane needs some work to make it follow the flow of the song more
Still Star'ed~
abalee wrote:
you forgot to delete the useless slidertick and full submit :/
Garven wrote:
As per your request:
[Easy]
Reduce OD by 1
00:56:582 (1,2) - Could you make these more symmetrical? Kinda looks ugly as is. The slight overlap also doesn't look that great.
01:01:344 (1) - End this at 01:03:011 -
01:31:820 (6) - New combo here
01:32:535 (1) - Remove new combo
The kiai section to the end felt a bit much for an easy, tbh.
[Normal]
Eeh, same slider velocity as Easy? Usually you raise it as you go higher in difficulty. Otherwise it gives your maps a really samey feeling.
00:56:582 (2,3) - ... this feels like a rip off of easy, or visa versa. :/
01:01:344 (1) - End this at 01:03:011 -
The kiai section feels very cramped due to the large circles and the low distance snap and the grid level 2. Though if you accept my recommendation to increase the slider velocity (please!) then this most probably won't be an issue.
01:41:344 (6) - New combo
01:42:535 (1) - Remove new combo
[Hard]
Raise OD by 1?
00:14:558 (3,4,5) - Check your spacing here. And turn grid level 3 on please (control + 2) when you do this.
01:01:344 (1) - End this at 01:03:011 -
01:26:106 (1,2,3,4,5,6,7,8,9) - This does not read well at all. Consider changing the pattern a bit.
[31]
Kiai killed me so fast. ;_;
[Insane]
01:01:344 (1) - End this at 01:03:011 -
Kiai section feels rather over the top compared to the rest of the map.
All that linear mapping is also rather discouraging. There's so much repetition of rhythms throughout ALL of your difficulties. It makes me sad. There's so much more music that you can map to rather than the bland drum track.
I think the set needs a lot of work to make each difficulty stand out on its own. Right now they feel very much the same thing considering the very similar rhythms and recycled patterns.
Maybe try playing the game a bit more and get a feel for how others map some music and see what parts you like and emulate that. You'd be surprised how much that will help you. :3
John12346 wrote:
Easy
No visible problems.
Normal
00:47:535 (1,2,3) - 1 and 2 seem to be too far apart, and 2 and 3 are closer to each other than 1 and 2 are despite having a larger timeframe between them... I doubled BPM on this part. it was just a jump.
01:18:487 (2,1) - Too far apart? The starting point of 2 appears to be properly spaced with 1, but the 2 slider is finished on the other end...
Hard
00:06:939 (2) - Seems to be out of line with the other beats. Not really an issue, just odd looking...
Insane
No visible problems. Looks hard though.
Great job on your map. Looks like your error has been reduced to a bare minimum.
Mafiamaster wrote:
[Normal]
00:47:535 (1,2) - I can see why there is a jump here but this is a bit too far for a "normal". Also it feels like a random jump since it's the only one throughout the difficulty. Why not add a jump at 00:55:154 (7,1) too? But ehh, not really recommended for a normal still.
Other than that, nothing else really looks out of the ordinary.
Nohaha5957 wrote:
Is it possible for me to unrank this and remap it?