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Ryo Yoshimata - Resolver

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Total Posts
74
Topic Starter
haha5957
heh
winjih
First Star you a*****e
wmfchris
[hard]
0:10:132 (2) spacing, try x:259, y:120
0:22:513 (4) symmetrical - left 1 grid?
0:30:846 (1) down 1 grid
0:31:798 (4,5) follow stream spacing
0:53:108 (8,9) ^
0:58:703 (!5) up 1 grid?
1:31:798 (16,1) follow stream spacing
1:35:489 (18,1) ^
1:43:227 (8) finish
1:45:132 (1) finish

[normal]
0:14:536 (3,4,5) arrangement too hard for normal?
1:20~1:28 those 1/2 on blue ticks are offbeat, all 1/4 backward
1:33:584 (2) left 1 grid


nice trial and nice song, star~
Topic Starter
haha5957
1:20~1:28 those 1/2 on blue ticks are offbeat, all 1/4 backward << was meant to be like it

for others, thank you! all done!

wmfchris wrote:

[hard]
0:10:132 (2) spacing, try x:259, y:120
0:22:513 (4) symmetrical - left 1 grid?
0:30:846 (1) down 1 grid
0:31:798 (4,5) follow stream spacing
0:53:108 (8,9) ^
0:58:703 (!5) up 1 grid?
1:31:798 (16,1) follow stream spacing
1:35:489 (18,1) ^
1:43:227 (8) finish
1:45:132 (1) finish

[normal]
0:14:536 (3,4,5) arrangement too hard for normal?
1:20~1:28 those 1/2 on blue ticks are offbeat, all 1/4 backward
1:33:584 (2) left 1 grid


nice trial and nice song, star~
Kotone
General
Aritst: Ryo Yoshimata
Background should be 1024*768 or 800*600,but your background is 480*363, find new one?
Delete .osb file
then full sub.

Easy
lend-in 0
add hitsound please OTZ
00:15:608(2) - spacing
00:17:513(3,1) - separate them
00:26:084(2) - spacing
00:29:655(1,2,3,4,5,6) - hard for easy diff, use slider to supersede them
00:33:465(2,3,4) - ^ & spacing
00:34:655(4) - 1 grid down?
00:37:274(2,3,4) - use slider to supersede them
00:37:989(5) - spacing
00:43:108(2) - the arrowhead should be downward
00:47:513(1,2,3,4,1,2,3,1,2,3,4) - spacing
01:00:370(3,4) - ^
01:03:227(1) - shorten to 01:03:108
01:05:132 - 1.5x unrank,check please
01:25:132(1,2,3) - spacing,hard for easy diff
01:32:513(1,2,3,1,2,3) - use slider to supersede them

Normal
lend-in 0
This is Hard Diff
add hitsound please OTZ x2
00:40:370(3,4,5,6) - spacing
01:03:227(1) - shorten to 01:03:108

Hard
lend-in 0
This is Insane Diff
Slider tick rate:2
add hitsound please OTZ x3
very crazy :)
00:20:727(13) - little spacing
01:03:227(1) - shorten to 01:03:108
01:42:513(5) - more far please
01:43:465 - Delete Break

nice song
MoonShade
Nice map so far, but the placing of circles etc. must be improved. You should also use hitsounds, that's why I added a file, it contains the Hard dif with an example of how you could use hitsounds there. Put the file into your song folder (File -> Open Song Folder)

Here my other suggestions for Hard:

Hard
In my opinion, way to many parts where you didn't use distance spacing
You have a lot of overlapping in your map, it isn't bad in general, but I think in the following cases, you should think about something else

00:03:227 (3,4) - slider overlaps circle, doesn't look so nice
00:07:989 (5,7) - slider overlaps circle
00:07:989 (5,7) - slider overlaps slider
00:18:346 (2,3) - circle overlaps slider
00:20:132 (8,9,10,11,12,13) - i would put it more to the top
00:42:274 (1) - doesn't look so nice there
00:44:179 (6) - doesn't look so nice there
00:44:179 (6) - ^
00:53:227 (9) - same time, same spacing... move it up
01:01:322 (1) - you should make this spinner noisless <3 (can see it in the added file)
01:24:417 (3,4,5,6) - overlapping

I hope this coold help you :3

Download: Ryo Yoshitama - Resolver (haha5957) [Hard Mod].osu
Topic Starter
haha5957
MoonShade & karenying // thank you!

fixed most of them!

it helped alot!
Revengexsoyah
Hi.

Only suggestions.


~Easy~

00:17:513 : add finish :D
00:25:132 : finish . D:
00:38:465 (1,2,3) : finish
00:42:274 : remove new combo :S
00:42:989 : add new combo
01:00:846 : fix the spacing.
01:20:370 : finish.
01:25:132 (1,2,3) : fix the spacing PLZ.

~Normal~

rename to "Hard"
00:21:322 : remove new combo.
00:22:274 : add new combo
01:20:846 (2) : back one repition
01:21:441 (3,4,5,6) : back one places.
01:22:751 (2) : same as 01:20:846
01:23:346 (3,4,5,6) : same as 01:21:441
01:25:251 (1,2,3,4) : back one place
01:27:155 (1,2,3,4) : back one place
01:30:846 : new combo

~Hard~
rename to "Insane"
Very Fine diffie. awesome


STARRED FOR DEDICATION
GOOD LUCK.
Topic Starter
haha5957
Normal => Hard
Hard => Insane


Easy
Fixed most of suggestions

Hard
note approach speed quicken
fixed most of suggestions

Insane
added some notes (star rating 4.98 => 4.99, note 336 => 348)


Thanks a lot!

Revengexsoyah wrote:

Hi.

Only suggestions.


~Easy~

00:17:513 : add finish :D
00:25:132 : finish . D:
00:38:465 (1,2,3) : finish
00:42:274 : remove new combo :S
00:42:989 : add new combo
01:00:846 : fix the spacing.
01:20:370 : finish.
01:25:132 (1,2,3) : fix the spacing PLZ.

~Normal~

rename to "Hard"
00:21:322 : remove new combo.
00:22:274 : add new combo
01:20:846 (2) : back one repition
01:21:441 (3,4,5,6) : back one places.
01:22:751 (2) : same as 01:20:846
01:23:346 (3,4,5,6) : same as 01:21:441
01:25:251 (1,2,3,4) : back one place
01:27:155 (1,2,3,4) : back one place
01:30:846 : new combo

~Hard~
rename to "Insane"
Very Fine diffie. awesome


STARRED FOR DEDICATION
GOOD LUCK.
removemma
와후
Gonzvlo
General
  1. The BG quality is too low, try to get something better?
  2. Remove "Ryo Yoshimata" and "Resolver" of tags , It's already included in the title
  3. Preview Point must be the same for all the diffs.
Easy
  1. 00:05:132 (4) - Move it 1 grid down to align it.
  2. 00:09:417 (5,1) - Fix Spacing.
  3. 00:16:560 (3,1) - ^
  4. 00:25:132 (1) - ^ , the circle is too close.
  5. 00:34:179 (5) - ^
  6. 00:29:655 (1,2,3,4,5,6) - These patterns are too hard for easy, delete 00:29:774 (2) & 00:30:727 (5)
  7. Go trough the diff with Distance Snapping enabled and make sure everything is correctly spaced.
Hard
  1. 01:14:655 (1,2,3,4,5,6) - This is too messy move some circles away
  2. 01:41:322 (1) - This slider is a bit confusing.
  3. Go trough the diff with Distance Snapping enabled and make sure everything is correctly spaced.
Insane
  1. Oh fine.
Needs a little work but ok.
Saten
Easy
00:29:655 1,2,3 Why not use sliders instead?
00:30:608 4,5,6 ^
00:33:465 2,3,4 ^
00:37:274 2,3,4 ^
00:47:513 1,2 isn't the jump abit too hard for an easy map?
01:22:274 3 not stacked properly.
01:32:513 1,2,3 Same as 00:29:655
01:33:465 1,2,3 ^

Some suggestions
I'm not really a modder so feel free to disregard my suggestions :P
I came here to give you a Star. :)
Topic Starter
haha5957
Thx!


Saten-san wrote:

Easy
00:29:655 1,2,3 Why not use sliders instead? It gets 'too' easy.00:30:608 4,5,6 ^ ^
00:33:465 2,3,4 ^ ^
00:37:274 2,3,4 ^ ^
00:47:513 1,2 isn't the jump abit too hard for an easy map? I think so! It's the only hard part in easy diff..!01:22:274 3 not stacked properly. Fixed
01:32:513 1,2,3 Same as 00:29:655
01:33:465 1,2,3 ^

Some suggestions
I'm not really a modder so feel free to disregard my suggestions :P
I came here to give you a Star. :)
Topic Starter
haha5957
Thx! Fixed most of them


Gonzvlo wrote:

General
  1. The BG quality is too low, try to get something better?
  2. Remove "Ryo Yoshimata" and "Resolver" of tags , It's already included in the title
  3. Preview Point must be the same for all the diffs.
Easy
  1. 00:05:132 (4) - Move it 1 grid down to align it.
  2. 00:09:417 (5,1) - Fix Spacing.
  3. 00:16:560 (3,1) - ^
  4. 00:25:132 (1) - ^ , the circle is too close.
  5. 00:34:179 (5) - ^
  6. 00:29:655 (1,2,3,4,5,6) - These patterns are too hard for easy, delete 00:29:774 (2) & 00:30:727 (5)
  7. Go trough the diff with Distance Snapping enabled and make sure everything is correctly spaced.
Hard
  1. 01:14:655 (1,2,3,4,5,6) - This is too messy move some circles away
  2. 01:41:322 (1) - This slider is a bit confusing.
  3. Go trough the diff with Distance Snapping enabled and make sure everything is correctly spaced.
Insane
  1. Oh fine.
Needs a little work but ok.
Jinxy
[Easy]
O....kay, why is the entire map on claps? This really sounds annoying.
Try putting a clap every 2 white ticks, instead of on every single beat.
Also, try never to put 1/4 streams on an Easy. They are much too hard for beginners. Remove every beat that's on a blue tick.

[Hard]
00:02:275 - 00:17:036 - Good use of claps. Follow this style for Easy.
00:45:846 (2,3,4) - Sounds weird. make the claps on 2 and 4 instead to follow the previous beats.
00:48:703 (3,4,5) - ^
00:50:608 (2,3,4) - ^
00:52:513 (6,7,8) - ^
00:54:417 (2,3,4) - ^

[Insane]
00:53:703 (10) - New combo
00:57:513 (8) - ^
01:34:655 (12) - ^
01:36:084 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5) - TOO MANY CLAPS.
cho_906
What a good one :D
Mok
Hiiiii :3

[General]
I remind you this is a mod4mod, and the map i asked you to mod was: http://osu.ppy.sh/s/21894
Seems okay, but why that low definition of a Background and it's me or there are a lot of claps? D:

[Easy]
THE SPACING IS INCORRECT CHECK IT ;W;
00:17:513 (1) - This is confusioning, try move it distant from the precedent slider.
00:22:274 (4) - Following your pattern, this should be New Combo.
00:33:465 (2,3,4) - Streams are not allowed on Easy, if i don't get it wrong.
00:37:274 (2,3,4) - ^.
00:42:989 (1) - Remove New Combo.
00:45:132 (2) - New Combo.
01:32:513 (1,2,3,1,2,3) - Here we go again with streams.

[Hard]
00:17:513 (1) - This could be sudden to make it at 2x, maybe a litle advice during map should makle it okay.

Fun! :D
Sallad4ever
Hi sorry for the late reply

My mod is pretty much the same as Mok
Can you search for a better resolution BG?
Please take a look at Easy diff, there so many spacing inconsistency. You should used a same spacing on easy, use Ctrl+Shift+A to see them

[Insane]
01:29:894 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - make them all into the same spacing

This is a nice map but still need more polishing
star
Zelos
Hard:

00:35:370 (2,3,4) - streams like these have constant changing spacing. thats not a good idea.

01:15:489 (3,4,5,6) - this is confusing.

Insane:

00:15:608 (1,2,3,4) - fix these by deleting sliders 2,3,4 and do a rotational of 90 degrees of the first slider to make them even.

00:49:894: start new combo here

00:53:703: new combo here

00:57:513: new combo here

01:10:846: new combo here

01:14:655: new combo here

01:16:560 (1,2,3,4) - fix these by deleting sliders 2,3,4 and do a rotational of 90 degrees of the first slider to make them even.

01:35:608 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - this random note placement is unrankable.
Topic Starter
haha5957
Thanks to everyone :)

and those who asked for mod4mod, I am sorry for my late mod, but maybe you have to wait more cuz test is coming..

Sorry! But near sometime, I sure will mod yours :)



New background Image (much better resolution)

Easy Difficulty Removed =>
Normal Difficulty Added. (and I'm preety sure that most of suggestions for easy are in Normal difficulty)

Hard - Slider Velosity Quicken, most of suggestions are done

Insane - most of suggestions are done
Topic Starter
haha5957
New custom sound added

Redone Kiai part of Hard Difficulty + added fixed some notes
Samah
Normal:
AR +2
00:45:135 (4) - New combo?
01:00:133 (3) - ^
01:12:750 (1) - This slider looks a bit sharp. Try curving it under the previous note a little.

Hard:
01:11:322 (2,3) - I don't really like this overlap. The extra note for all your other sliders follow the curve quite nicely, whereas this one jumps off to the side sharply. Try moving the slider like this:
01:22:273 (5) - New combo?
01:26:082 (5) - ^
01:43:937 (2) - ^

Insane:
DR +1, OD +1
00:22:161 (2,3,4,5,6,7,8,9,10,11,12) - Ouch! The rhythm of this is really not obvious, and having the 8 hidden under that slider makes it even nastier. Split the notes up a bit so that it doesn't become a mess of scary approach rings.
00:48:825 (4,5,6,7) - Move these out from under the first three notes of the combo.
00:51:324 (7) - (Suggestion) Move this a couple grid spaces up so that it's not too close to 5 .
00:54:419 (4,5,6,7) - Same as before (see 00:22:161).
00:56:443 (4,5,6,7) - All this overlapping is very hard to read!
00:57:514 (1,2,3,4,5,6,7,8) - ^
Those jumps at the end are evil! Or maybe I just suck at big jumps... :)

Nice maps, starred.
Topic Starter
haha5957
THANKS! your moding helped A LOT!


Green = Fixed
Red = Unfixed

Samah wrote:

Normal:
AR +2
00:45:135 (4) - New combo?
01:00:133 (3) - ^

01:12:750 (1) - This slider looks a bit sharp. Try curving it under the previous note a little.
Hard:
01:11:322 (2,3) - I don't really like this overlap. The extra note for all your other sliders follow the curve quite nicely, whereas this one jumps off to the side sharply. Try moving the slider like this:01:22:273 (5) - New combo?
01:26:082 (5) - ^
01:43:937 (2) - ^

Insane:
DR +1, OD +1
00:22:161 (2,3,4,5,6,7,8,9,10,11,12) - Ouch! The rhythm of this is really not obvious, and having the 8 hidden under that slider makes it even nastier. Split the notes up a bit so that it doesn't become a mess of scary approach rings.
00:48:825 (4,5,6,7) - Move these out from under the first three notes of the combo.
00:51:324 (7) - (Suggestion) Move this a couple grid spaces up so that it's not too close to 5 .00:54:419 (4,5,6,7) - Same as before (see 00:22:161).
00:56:443 (4,5,6,7) - All this overlapping is very hard to read!
00:57:514 (1,2,3,4,5,6,7,8) - ^
Those jumps at the end are evil! Or maybe I just suck at big jumps... :)

Nice maps, starred.
Seren_old
oooooooooh love this song :lol: !
Rampart_old
goooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood
Curisu
[General]
Remove all the tag.
Combo color...You can use this:
[Colours]
Combo1 : 255,0,255
Combo2 : 255,128,192
Combo3 : 255,128,255
Source:Aka Ra Furu Ichioku No Hoshi
This source is also OK..but what's the Sorahosi?

[Normal]
Approach rate-2
00:29:658 (1,2,3,4,5,6) - W-what? It's toooo hard for NM.
There r many streams like this in your map..fix it plz..
01:28:812 (3,4) - ^
01:30:717 (3,4) - ^

[Hard]
00:03:235 (3) - This slider is too sharp.
00:05:139 (3) - ^
00:10:376 (2) - 00:21:326 (5) - New combo
00:22:278 (1) - Remove new combo
00:40:370 (3) - New combo
01:16:553 (1,2) - These slider are too sharp too.
01:21:314 (3) - ^
01:22:980 (7,8,9,10,11,12,13) -
01:22:266 (5) - New combo
01:26:075 (5) - ^

[Insane]
What the..2.9SV?
Sharp sliders and circles are REALLY MESS.
AR-1

~star.

Topic Starter
haha5957
Red = Fixed

Thanks for your modding!

yangzd88 wrote:

[General]
Remove all the tag.
Combo color...You can use this:
[Colours]
Combo1 : 255,192,255
Combo2 : 192,0,255
Combo3 : 255,64,255
Combo4 : 255,128,255

Source:Sora Kara Furu Ichioku No Hoshi
This source is also OK..but what's the Sorahosi?

[Normal]
Approach rate-1
00:29:658 (1,2,3,4,5,6) - W-what? It's toooo hard for NM.
There r many streams like this in your map..fix it plz..
01:28:812 (3,4) - ^
01:30:717 (3,4) - ^

=> I guess this is ok since there are many 4.5star normal maps.

[Hard]
00:03:235 (3) - This slider is too sharp.
00:05:139 (3) - ^
00:10:376 (2) -
SPOILER
[attachment=1:35f9b]22.png[/attachment:35f9b]
00:21:326 (5) - New combo
00:22:278 (1) - Remove new combo
00:40:370 (3) - New combo
01:16:553 (1,2) - These slider are too sharp too.
01:21:314 (3) - ^
01:22:980 (7,8,9,10,11,12,13) -
SPOILER
[attachment=0:35f9b]33.png[/attachment:35f9b]

01:22:266 (5) - New combo
01:26:075 (5) - ^

[Insane]
What the..2.9SV?
Sharp sliders and circles are REALLY MESS.
AR-1

Thanks, but sharp sliders and circles are there for increasing difficulty
maybe without Sharp sliders, this map might get too easy :(

But thanks for your advice!


~star.
Mapper 31
Topic Starter
haha5957
Thx a lot!

samiljul wrote:

:)
Cute Bunny
[ Normal , Hard ]

01:03:460 (b) - 브레이크는 없어도 됄뜻...

익숙한 멜로디라 참 좋았슴 :)
and STAR~
Topic Starter
haha5957
Thx!

MakJang wrote:

[ Normal , Hard ]

01:03:460 (b) - 브레이크는 없어도 됄뜻... break is now deleted

익숙한 멜로디라 참 좋았슴 :)
and STAR~
Selee
[General]

  • BPM: 126.014

    Offset: 2,288

    Source: Sora Kara Furu Ichioku No Hoshi

    Tags: add "samiljul" and "Hundred Million Stars falling from the sky"
[Normal]

  • 00:29:660 (1,2,3,4,5,6) - Why 1/4 beats? It's a normal diff, right? If you really want to have 1/4 beats here, make sliders instead of notes
    00:33:469 (2,3,4) - ^
    00:42:992 (1,2,3) - ^
    00:56:562 (1,2) - Though they look nice, I prefer normal sliders here, cuz this shape doesn't fit music...
    01:22:749 (2,3) - Too difficult imo...
    01:26:558 (2,3) - ^
[Hard]

  • 00:51:796 (5) - New combo
    01:34:168 (8) - 1 or 2 grid right
[Insane]

Well, the beats are fine, but the arrangement definitely cound be a lot better...

  • 00:20:731 (13,1) - Spacing?
    00:47:511 (1) - New combo?
    01:16:077 (5,1) - Spacing?
    01:28:455 (3) - Remove clap?
Otherwise, nothing to complain with. :P

I love your BGs~ Star~
Topic Starter
haha5957
Green = Fixed
Purple = Fixed(changed a bit)
Red - Not fixed

Thx a lot!

Selee wrote:

[General]

  • BPM: 126.014

    Offset: 2,286

    Source: Sora Kara Furu Ichioku No Hoshi

    Tags: add "samiljul" and "Hundred Million Stars falling from the sky"


[Normal]

  • 00:29:660 (1,2,3,4,5,6) - Why 1/4 beats? It's a normal diff, right? If you really want to have 1/4 beats here, make sliders instead of notes
    00:33:469 (2,3,4) - ^
    00:42:992 (1,2,3) - ^
    00:56:562 (1,2) - Though they look nice, I prefer normal sliders here, cuz this shape doesn't fit music...
    01:22:749 (2,3) - Too difficult imo...
    01:26:558 (2,3) - ^
btw, I added a lots of 1/2 beats, so its overall difficulty is now 2.8 => 3.3

[Hard]


  • 00:51:796 (5) - New combo
    01:34:168 (8) - 1 or 2 grid right
[Insane]

Well, the beats are fine, but the arrangement definitely cound be a lot better...

  • 00:20:731 (13,1) - Spacing?
    00:47:511 (1) - New combo?
    01:16:077 (5,1) - Spacing?

01:28:455 (3) - Remove clap?Otherwise, nothing to complain with. :P

I love your BGs~ Star~
Topic Starter
haha5957
- note arrange for All difficulty changed (now looks much better then before.. at least I think so)
kioukiou
Timing : BPM : 126.00 / Offset : 2297

Don't forget resnap all notes and green lines.

Star.
Topic Starter
haha5957
I noticed 126.014 was a bit faster, after your reply, I took a time to time more correctly and this was my answer :


kioukiou wrote:

Timing : BPM : 126.004 / Offset : 2288
Don't forget resnap all notes and green lines.
(126.00 was slightly slow)

Star.

thx btw!
NoHitter
General
You need an Easy for this map.
Make all kiai end at the same time for you difficulties. Exclude the guest diff.
Remove your name (haha5957) from the tags.

Normal
00:19:430 (5) - New combo
00:20:382 (1) - Remove new combo
00:21:335 (5) - New combo
00:56:571 (1) - Remove new combo
01:01:095 (5) - Don't silence this note.

Hard
00:10:859 (3) - Spacing

Insane
00:31:334 (3) - Spacing
00:39:429 (7) - ^
01:22:285 (1) - You can't see the repeat under the slider.
01:45:856 (7) - New combo?

Overall
The map is ok as is, but the patterns could be better and more organized.
Topic Starter
haha5957

NoHItter wrote:

General
You need an Easy for this map. => Later
Make all kiai end at the same time for you difficulties. Exclude the guest diff.
Remove your name (haha5957) from the tags.


Normal
00:19:430 (5) - New combo
00:20:382 (1) - Remove new combo
00:21:335 (5) - New combo
00:56:571 (1) - Remove new combo
01:01:095 (5) - Don't silence this note.


Hard
00:10:859 (3) - Spacing

Insane
00:31:334 (3) - Spacing
00:39:429 (7) - ^
01:22:285 (1) - You can't see the repeat under the slider.
01:45:856 (7) - New combo?


Overall
The map is ok as is, but the patterns could be better and more organized.
Topic Starter
haha5957
Added Easy Difficulty, BPM 126.004 => 126.007, Offset 2290
thekillerhjkhjk
[insane]

00:31:812 (4,5,6,7,8,9,10,11,1) - make a straight line

01:20:380 - 01:31:808 really? -_-

01:20:380 (1) - take away clap

01:41:332 (1,2,3,4,5,6,7,8) - this could use a bit of rearranging

[hard]

00:17:527 (1) - make less ugly

00:17:527 (1,2,3,4,1,2,3,4) - take away a few claps

00:56:572 (1,2) - unnecessary squigglie sliders

01:41:332 (1) - make neater

[normal]
ok

[easy]

ok

star
Topic Starter
haha5957
Thx for your modding!


thekillerhjkhjk wrote:

[insane]

00:31:812 (4,5,6,7,8,9,10,11,1) - make a straight line

01:20:380 - 01:31:808 really? -_- Sure! Really :)

01:20:380 (1) - take away clap

01:41:332 (1,2,3,4,5,6,7,8) - this could use a bit of rearranging

[hard]

00:17:527 (1) - make less ugly

00:17:527 (1,2,3,4,1,2,3,4) - take away a few claps

00:56:572 (1,2) - unnecessary squigglie sliders

01:41:332 (1) - make neater


[normal]
ok

[easy]

ok

star


Plus : redone some beats for Insane


Plus 2 : Clapped a note for easy

Plus 3 : Unclapped some notes for hard
Alace
bpm:126.00
offset:2297
you need to move all of your green lines and resnap all notes in all diffs

easy~hard look fine, some sliders are not so beautiful, but it is not a big deal

<Insane>
kiai part is so crazy man XD
01:29:189 (6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i think this part is hard to read
Topic Starter
haha5957
Thx! both MAT and BAT are saying about 2297 offset and 126 bpm.. maybe i am wrong

Alace wrote:

bpm:126.00
offset:2297
you need to move all of your green lines and resnap all notes in all diffs


easy~hard look fine, some sliders are not so beautiful, but it is not a big deal

<Insane>
kiai part is so crazy man XD XD
01:29:189 (6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i think this part is hard to read - so it's probobly OK..?
Leorda
Annyeonghaseyo

Easy
00:38:487 (1) - Perhaps, make a symetric slider, like this?

00:55:630 (1) - This new combo, are useless, remove it to make a nice flow
01:00:154 (1,2,3,4,5) - I think some beginner player can't do a 1/2 streams, I guess. Maybe you can change this into nice pattern or something? If you keep this, I wonder if beginner player can do a 1/2 streams?
01:23:249 (5,6) - Try change this timing pattern into this

01:28:963 (2,3) - ^

Normal
00:20:868 (4) - Move 1 grid right? To make a parallel pattern?
00:32:773 (1) - Remove new combo?
00:33:487 (2) - New combo?
00:38:487 (1,2,3,4) - These pattern are make no sense for me, maybe?
00:56:582 (1,2) - Make it like this? To make a nice pattern?

01:00:630 (3) - Move 1 grid up?
01:16:582 (1,2) - Try make a pattern like this one


Hard
Please fix the spacing that makes advanced player confusing, example 00:03:011 (2,3). They thought that previous notes are place in blue tick (e.g. 00:03:011 (2) was place on blue tick). You have to make sure that all spacing are consistent, otherwise it may confuse for average player

00:14:439 (3,4) - Please no anti-jump here, it may confuse
00:19:439 (3) - Perhaps, makes this slider are linear? Since this slider is in one combo? (e.g. 00:17:535 (1) are linear and 00:19:439 (3) are linear too)
00:58:487 (2) - It's kinda ugly if this overlapped with HP Bar
01:26:928 (6,7) - Spacing? Or jump?


31's Taiko
01:03:249 ~ 01:04:677 (x) - Perhaps, fill this with spinner?

Insane
I think Slider Tick Rate 2 are sounds neat for me, and the place are feels random for me. Other was fine and extreeeeeeeemely Insane

Good job
Topic Starter
haha5957
Thx a lot!

Leorda wrote:

Annyeonghaseyo Hi!

Easy
00:38:487 (1) - Perhaps, make a symetric slider, like this?

00:55:630 (1) - This new combo, are useless, remove it to make a nice flow
01:00:154 (1,2,3,4,5) - I think some beginner player can't do a 1/2 streams, I guess. Maybe you can change this into nice pattern or something? If you keep this, I wonder if beginner player can do a 1/2 streams?
01:23:249 (5,6) - Try change this timing pattern into this

01:28:963 (2,3) - ^ I guess 1/2 streams in kiai part is okay
cause even for beginners, 1/2 stream after "been friendly' with music might be okay.. hm.

and the concept of this map is : the kiai part of lower difficulty resembles the normal pattern of higher difficulty
(ex: easy kiai = normal's normal, normal's kiai = hard's normal, hard's kiai = insane's normal)



Normal
00:20:868 (4) - Move 1 grid right? To make a parallel pattern? Instead, changed some beats after this
00:32:773 (1) - Remove new combo?
00:33:487 (2) - New combo?

00:38:487 (1,2,3,4) - These pattern are make no sense for me, maybe?
00:56:582 (1,2) - Make it like this? To make a nice pattern?


01:00:630 (3) - Move 1 grid up?
01:16:582 (1,2) - Try make a pattern like this one


Hard
Please fix the spacing that makes advanced player confusing, example 00:03:011 (2,3). They thought that previous notes are place in blue tick (e.g. 00:03:011 (2) was place on blue tick). You have to make sure that all spacing are consistent, otherwise it may confuse for average player

00:14:439 (3,4) - Please no anti-jump here, it may confuse
Wow, THX! that was a mistake. actually every beat were in blue tick, but while doing "resnap all note" showing 1/2 ticks, every blue tick note were moved to red/white tick..:( mistake!
00:19:439 (3) - Perhaps, makes this slider are linear? Since this slider is in one combo? (e.g. 00:17:535 (1) are linear and 00:19:439 (3) are linear too)
00:58:487 (2) - It's kinda ugly if this overlapped with HP Bar
01:26:928 (6,7) - Spacing? Or jump? light jump

31's Taiko
01:03:249 ~ 01:04:677 (x) - Perhaps, fill this with spinner? Sorry, I'm cant fix this since it's not my map

Insane
I think Slider Tick Rate 2 are sounds neat for me, and the place are feels random for me. Other was fine and extreeeeeeeemely Insane

Maybe Tick doesnt matter since i silenced slider sound. (it's just for combo and difficulty)

and replaced some sliders and note, so maybe now it feels less random]


Good job
theMikeAG
Great Map! I really enjoyed it.

My big suggestion is that you might want to consider reorganizing your combos. I noticed many points in all difficulties where you placed the first note of a new combo where the last note of a combo would normally be. (take for example, the section at 00:31:820 (1,2,3,4,1) in Normal) This felt really awkward while I was playing, because I felt like I was ending a combo when a new combo started. It felt disconnected to me. I also find it sort of silly that the Taiko difficulty has it's own unique background when Easy and Normal have to share the same. I would think the regular difficulties would have the higher priority in this case. ;)

The odd combos were the only really issue I noticed. Starred. :)
Topic Starter
haha5957
Combos are alright (since I am more familier with the music, I believe It's okay), and actually BG for easy and normal is different!

thx for modding, but I'll skip this!


(Edited)
Oh wait, Easy and Normal was the same. thx for your advice! (Added new BG for easy)

theMikeAG wrote:

Great Map! I really enjoyed it.

My big suggestion is that you might want to consider reorganizing your combos. I noticed many points in all difficulties where you placed the first note of a new combo where the last note of a combo would normally be. (take for example, the section at 00:31:820 (1,2,3,4,1) in Normal) This felt really awkward while I was playing, because I felt like I was ending a combo when a new combo started. It felt disconnected to me. I also find it sort of silly that the Taiko difficulty has it's own unique background when Easy and Normal have to share the same. I would think the regular difficulties would have the higher priority in this case. ;)

The odd combos were the only really issue I noticed. Starred. :)
Topic Starter
haha5957
Insane Difficulty remapped (I guess now it seems much organized than before)
kioukiou
[Hard]

Snap failed.

Resnap all notes plz.
Topic Starter
haha5957
Hard snapped

Insane Renoted again eeeeeeeeeeeeeeee :(
James2250
From what I have seen the source is meant to be "Sora Kara Furu Ichioku no Hoshi" (no capialization on "no")
It's unrankable to use completely silent slider ticks, change them to soft or some sort of custom sound
Make sure all your timing sections are snapped to ticks so they affect the right note

Easy:
Slightly high hp drain for an Easy
00:55:630 (5,1) - could be stacked better
01:42:535 (3,4,5,1) - keep spacing equal

Normal:
00:21:344 (5) - new combo
00:56:582 (1) - remove new combo?
Could prob look more organized but its ok in general
Just think stuff like 00:29:677 (1,2,3,4,1,2,3,4,1) could make some nicer patterns.

Hard:
Make hp drain higher than Normal
01:41:344 (1) - could look slightlyyy better~
A few things not overlapping like 00:16:582 (2,1) could look better but ok

Taiko:
No major errors

Insane:
Lower HP Drain than Normal? Seems odd
No reason to have stack leniency so low?
00:20:154 (8,9,10,11,12,13,14) - change spacing on this so it is easier to read/play
01:20:392 (1) - I really don't like any of the stream after this point. Its very hard to read even with a very low bpm, if you are going to keep it make the notes closer together at least?
01:36:106 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - I don't really think such harsh jumps fit a song like this, reduce them?

Maps aren't bad but I personally think Insane needs some work to make it follow the flow of the song more
Still Star'ed~
Vass_Bass
Hi~
Nice map, good for me
Star
abalee

James2250 wrote:

From what I have seen the source is meant to be "Sora Kara Furu Ichioku no Hoshi" (no capialization on "no")
and it is unreasonable to set such high slider tick rate but silence all ticks. if you really don't want that slider tick appear, just set the rate at 0.5.
Topic Starter
haha5957
Probobly fixed almost everything mentioned on this post! THX!


James2250 wrote:

From what I have seen the source is meant to be "Sora Kara Furu Ichioku no Hoshi" (no capialization on "no")
It's unrankable to use completely silent slider ticks, change them to soft or some sort of custom sound
Make sure all your timing sections are snapped to ticks so they affect the right note

Easy:
Slightly high hp drain for an Easy
00:55:630 (5,1) - could be stacked better
01:42:535 (3,4,5,1) - keep spacing equal

Normal:
00:21:344 (5) - new combo
00:56:582 (1) - remove new combo?
Could prob look more organized but its ok in general
Just think stuff like 00:29:677 (1,2,3,4,1,2,3,4,1) could make some nicer patterns.

Hard:
Make hp drain higher than Normal
01:41:344 (1) - could look slightlyyy better~
A few things not overlapping like 00:16:582 (2,1) could look better but ok

Taiko:
No major errors

Insane:
Lower HP Drain than Normal? Seems odd
No reason to have stack leniency so low?
00:20:154 (8,9,10,11,12,13,14) - change spacing on this so it is easier to read/play
01:20:392 (1) - I really don't like any of the stream after this point. Its very hard to read even with a very low bpm, if you are going to keep it make the notes closer together at least?
01:36:106 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - I don't really think such harsh jumps fit a song like this, reduce them?

Maps aren't bad but I personally think Insane needs some work to make it follow the flow of the song more
Still Star'ed~
Topic Starter
haha5957
Now Insane is Completly different to previous one.

Slider Velosity 2.90 => 2.20
Distance Snap x0.9 => x1.0
Renoted almost every beat
abalee
you forgot to delete the useless slidertick and full submit :/
Topic Starter
haha5957
done. thx!

abalee wrote:

you forgot to delete the useless slidertick and full submit :/
Garven
As per your request:

[Easy]
Reduce OD by 1
00:56:582 (1,2) - Could you make these more symmetrical? Kinda looks ugly as is. The slight overlap also doesn't look that great.
01:01:344 (1) - End this at 01:03:011 -
01:31:820 (6) - New combo here
01:32:535 (1) - Remove new combo
The kiai section to the end felt a bit much for an easy, tbh.

[Normal]
Eeh, same slider velocity as Easy? Usually you raise it as you go higher in difficulty. Otherwise it gives your maps a really samey feeling.
00:56:582 (2,3) - ... this feels like a rip off of easy, or visa versa. :/
01:01:344 (1) - End this at 01:03:011 -
The kiai section feels very cramped due to the large circles and the low distance snap and the grid level 2. Though if you accept my recommendation to increase the slider velocity (please!) then this most probably won't be an issue.
01:41:344 (6) - New combo
01:42:535 (1) - Remove new combo

[Hard]
Raise OD by 1?
00:14:558 (3,4,5) - Check your spacing here. And turn grid level 3 on please (control + 2) when you do this.
01:01:344 (1) - End this at 01:03:011 -
01:26:106 (1,2,3,4,5,6,7,8,9) - This does not read well at all. Consider changing the pattern a bit.

[31]
Kiai killed me so fast. ;_;

[Insane]
01:01:344 (1) - End this at 01:03:011 -
Kiai section feels rather over the top compared to the rest of the map.
All that linear mapping is also rather discouraging. There's so much repetition of rhythms throughout ALL of your difficulties. It makes me sad. There's so much more music that you can map to rather than the bland drum track.

I think the set needs a lot of work to make each difficulty stand out on its own. Right now they feel very much the same thing considering the very similar rhythms and recycled patterns.

Maybe try playing the game a bit more and get a feel for how others map some music and see what parts you like and emulate that. You'd be surprised how much that will help you. :3
minyeob
[Hard]
00:14:558 (3,4,5) - @_@ 간격 에러 난 듯
00:56:582 (1) - 미묘하게 스크린을 벗어나네요 약간 올려주시면 되겠습니다

[Normal/Hard]
29초정도 되는 부분부터 상당히 긴 시간동안 써클만 나오네요
개인적으로 슬라이드도 넣었으면 하는 바람입니다.

>~<
또 연락주세요~
Topic Starter
haha5957
Thx! you helped a lot.

But theres nothing more then drum I can use to map this T.T

Piano? I can fill all 1/4 beats with this, but this does not make sence. ah, actually i used piano to map kiai part of Insane (and hard)
Base? Theres almost independent rhythm for Base - it follows drum's rhythm
and the main rhythm(I don't know what should i call it) - is used over all difficulty.

I know my map seems like it used only drum beats, but theres nothing I can do about it :( i tried my best

Remapped Easy Normal, Hard(Kiai), Insane(Kiai), Spinner ends early,





Garven wrote:

As per your request:

[Easy]
Reduce OD by 1
00:56:582 (1,2) - Could you make these more symmetrical? Kinda looks ugly as is. The slight overlap also doesn't look that great.
01:01:344 (1) - End this at 01:03:011 -
01:31:820 (6) - New combo here
01:32:535 (1) - Remove new combo
The kiai section to the end felt a bit much for an easy, tbh.

[Normal]
Eeh, same slider velocity as Easy? Usually you raise it as you go higher in difficulty. Otherwise it gives your maps a really samey feeling.
00:56:582 (2,3) - ... this feels like a rip off of easy, or visa versa. :/
01:01:344 (1) - End this at 01:03:011 -
The kiai section feels very cramped due to the large circles and the low distance snap and the grid level 2. Though if you accept my recommendation to increase the slider velocity (please!) then this most probably won't be an issue.
01:41:344 (6) - New combo
01:42:535 (1) - Remove new combo

[Hard]
Raise OD by 1?
00:14:558 (3,4,5) - Check your spacing here. And turn grid level 3 on please (control + 2) when you do this.
01:01:344 (1) - End this at 01:03:011 -
01:26:106 (1,2,3,4,5,6,7,8,9) - This does not read well at all. Consider changing the pattern a bit.

[31]
Kiai killed me so fast. ;_;

[Insane]
01:01:344 (1) - End this at 01:03:011 -
Kiai section feels rather over the top compared to the rest of the map.
All that linear mapping is also rather discouraging. There's so much repetition of rhythms throughout ALL of your difficulties. It makes me sad. There's so much more music that you can map to rather than the bland drum track.

I think the set needs a lot of work to make each difficulty stand out on its own. Right now they feel very much the same thing considering the very similar rhythms and recycled patterns.

Maybe try playing the game a bit more and get a feel for how others map some music and see what parts you like and emulate that. You'd be surprised how much that will help you. :3
John12346
Easy
No visible problems.

Normal
00:47:535 (1,2,3) - 1 and 2 seem to be too far apart, and 2 and 3 are closer to each other than 1 and 2 are despite having a larger timeframe between them...
01:18:487 (2,1) - Too far apart? The starting point of 2 appears to be properly spaced with 1, but the 2 slider is finished on the other end...

Hard
00:06:939 (2) - Seems to be out of line with the other beats. Not really an issue, just odd looking...

Insane
No visible problems. Looks hard though. :o

Great job on your map. Looks like your error has been reduced to a bare minimum.
Topic Starter
haha5957
Thx for your modding!


John12346 wrote:

Easy
No visible problems.

Normal
00:47:535 (1,2,3) - 1 and 2 seem to be too far apart, and 2 and 3 are closer to each other than 1 and 2 are despite having a larger timeframe between them... I doubled BPM on this part. it was just a jump.
01:18:487 (2,1) - Too far apart? The starting point of 2 appears to be properly spaced with 1, but the 2 slider is finished on the other end...
Hard
00:06:939 (2) - Seems to be out of line with the other beats. Not really an issue, just odd looking...
Insane
No visible problems. Looks hard though. :o

Great job on your map. Looks like your error has been reduced to a bare minimum.
Mafiamaster
[Normal]
00:47:535 (1,2) - I can see why there is a jump here but this is a bit too far for a "normal". Also it feels like a random jump since it's the only one throughout the difficulty. Why not add a jump at 00:55:154 (7,1) too? But ehh, not really recommended for a normal still.

Other than that, nothing else really looks out of the ordinary.
Topic Starter
haha5957
Thanks. Done!

Mafiamaster wrote:

[Normal]
00:47:535 (1,2) - I can see why there is a jump here but this is a bit too far for a "normal". Also it feels like a random jump since it's the only one throughout the difficulty. Why not add a jump at 00:55:154 (7,1) too? But ehh, not really recommended for a normal still.
Other than that, nothing else really looks out of the ordinary.
Mafiamaster
Okay.
minyeob
Sorry for long delay
Ranked~
Mapper 31
랭크 축하!
놀랍습니다
arien666
젖절한 콤보<
brikel
축하 축하~
Cute Bunny
으잌....lol
랭크 경축 ㅇㅅㅇ;
Seren_old
:shock: 8-) 8-) 8-) 8-)
Topic Starter
haha5957
Is it possible for me to unrank this and remap it?
James2250

haha5957 wrote:

Is it possible for me to unrank this and remap it?
No

If we could do this then half of osu would go back and unrank/remap all of their old maps trying to improve them (This would also make all of the scores that people worked hard to get be deleted)

Just learn from your mistakes on older maps and use them to improve on your future maps. (If you really dislike it that much go map a remix of it and get it ranked~)
Niji_old_1
Congrats >.<
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