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Anba - Attakain Dakara

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Total Posts
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Topic Starter
Ongaku
This beatmap was submitted using in-game submission on Sunday, February 7, 2016 at 6:10:33 PM

Artist: Anba
Title: Attakain Dakara
Tags: honeyworks kumamushi hatsune miku vocaloid Because It's Warm Gero
BPM: 170
Filesize: 2798kb
Play Time: 01:19
Difficulties Available:
  1. Easy (1.52 stars, 64 notes)
  2. Gero's Hard (3.14 stars, 157 notes)
  3. Insane (4.29 stars, 322 notes)
  4. Light Insane (3.71 stars, 256 notes)
  5. Normal (2.43 stars, 134 notes)
Download: Anba - Attakain Dakara
Information: Scores/Beatmap Listing
---------------
1st set







-Insane
-Light Insane
-Gero's Hard
-Normal
-Easy


Timing taken from Shiny-'s set here
dont stab me pls

Need Mods.
Topic Starter
Ongaku
wat
Chihara Minori
a little check here

EASY
Check AIMods

NORMAL
Check AIMods
• 00:07:479 (1,2) This
• 00:19:127 (5,6) Unconf
• 00:56:891 (2,3,4,5) Dont stuck this
• 00:58:303 (1,2,3,4) ^
• 01:08:891 (2) This

HARD
ik hard diff identic with trips, but lets decrease it a bit
• 00:02:097 (3) remove this
• 00:04:215 (5) ^
• 00:11:274 (7) ^
• 00:28:215 (6) ^
• 00:29:627 (6) ^
• 00:31:038 (6) ^
• 00:33:950 (1,3) reverse it 1x
• 00:40:215 (4) remove it
• 00:44:450 (4) ^
• 00:56:494 (1,1) dont hide it

INSANE
• 00:08:009 (4,6) ctrl + g
• 00:08:538 (1) ^
• 00:39:244 (6) ^
Topic Starter
Ongaku

eclipselotus wrote:

a little check here

EASY
Check AIMods

NORMAL
Check AIMods
• 00:07:479 (1,2) This fixed
• 00:19:127 (5,6) Unconf fixed
• 00:56:891 (2,3,4,5) Dont stuck this fixed
• 00:58:303 (1,2,3,4) ^ fixed
• 01:08:891 (2) This applied


HARD
ik hard diff identic with trips, but lets decrease it a bit
• 00:02:097 (3) remove this applied
• 00:04:215 (5) ^ ^
• 00:11:274 (7) ^ ^
• 00:28:215 (6) ^ changed
• 00:29:627 (6) ^ applied
• 00:31:038 (6) ^ kept, but removed 00:32:450 (6) - to keep constistancy
• 00:33:950 (1,3) reverse it 1x keeping it.
• 00:40:215 (4) remove it applied
• 00:44:450 (4) ^ kept, but changed 00:43:038 (4) - to keep consistancy
• 00:56:494 (1,1) dont hide it applied

INSANE
• 00:08:009 (4,6) ctrl + g applied
• 00:08:538 (1) ^ applied
• 00:39:244 (6) ^ kept
Thank you for your time!
HiBye
Easy
00:08:538 - distance between (2) and (3)... too close
the rest is fine but IMO you need to avoid putting those circles and sliders in the center. I always spot them in the center... i rarely see them in the right,left, bottom, etc...

Normal
00:00:000 till 00:12:597 - the hit sounds is too loud... 30% should fit the most
and because the music are mainly filled with drum, then i think you should also put some drum hit sounds in some places...

Hard
00:07:479 - starting from this point to 00:08:362 , it's not good... try to place them on a different spot... putting them in the same spot after a triplet will be quite confusing..
too many triplets.. it's not quite fit for hard diffs..
please keep in mind that this is hard difficulty. If you want to keep this diff, then change its' name into Light Insane.

Insane
00:14:185 - you don't need to use kiai mode in here.. it's not needed... and also... from this part to 00:25:391 ... i suggest you not to fill those 10 sec full with streams.... combine it with some jumps or sliders..
01:15:332 - why do you need kiai in here?
the rest is fine..

nice map btw
Topic Starter
Ongaku

[ C Y ] wrote:

Easy
00:08:538 - distance between (2) and (3)... too close
the rest is fine but IMO you need to avoid putting those circles and sliders in the center. I always spot them in the center... i rarely see them in the right,left, bottom, etc... fixed

Normal
00:00:000 till 00:12:597 - the hit sounds is too loud... 30% should fit the most
and because the music are mainly filled with drum, then i think you should also put some drum hit sounds in some places... I did place drum-hitfinish on white ticks. Also, i think the hitsound volume being too loud should be on the general issues, rather than just normal. I'll be lowering the hitsound volume for all of them.

Hard[/color]
00:07:479 - starting from this point to 00:08:362 , it's not good... try to place them on a different spot... putting them in the same spot after a triplet will be quite confusing..
too many triplets.. it's not quite fit for hard diffs..
please keep in mind that this is hard difficulty. If you want to keep this diff, then change its' name into Light Insane. I will be keeping the section you mentioned earlier, but considered the thing about too many triples and removed some tripes. I see your point in the hard being too hard, but I can only balance so much.

Insane
00:14:185 - you don't need to use kiai mode in here.. it's not needed... and also... from this part to 00:25:391 ... i suggest you not to fill those 10 sec full with streams.... combine it with some jumps or sliders.. I see your point, and will remove the kiai. But will be keeping the streams, since it goes full well with the instruments. Reason why I intend to avoid jump sliders is because in my opinion, they're harder to play than streams.
01:15:332 - why do you need kiai in here? whoops
the rest is fine..

nice map btw
Thank you!
lcfc
From #modreq

[Easy]
Either put 00:15:597 (2) or 00:17:009 (1) somewhere else, the overlapping here is totally uneeded
00:19:832 (1) - I feel the blanket isn't right
00:22:656 (3,4) - symmetrical pls
00:43:479 (2) - out of the playfield, move it abit lower
01:05:009 (2) - ^^
01:07:832 (6) - ^^

[Normal]
00:07:479 (1) - hard to read
00:10:303 (1,2,3,4) - the pattern totally changes here, either change the whole pattern in this or have smaller spaces
00:33:597 (2,3) - fix the directions they are facing. The first one should face straight left and the other one straight right.
00:47:362 (3,4) - fix blanket
Generally, you might want to increase AR, so it can be more readable. Maybe 6.

[Hard]
00:07:479 (2,3,4,5,6) - hard to read
01:01:127 (1,2,3,4,5,6,7,8) - too hard plus hard to read
01:09:421 (3,4,5,6) - hard to read
You might want to increase AR here too. Like 8.5.

[Insane]
00:07:832 (3,4,5,6) - hard to read
01:01:127 (1,2,3,4,5,6,7,8) - neat, yet could be a great combobreak :D
Might want to increase AR here as well. Like 9.


Generally low AR leads to visible overlapping and hard to read patterns in hard maps, especially in the patterns you use. So yeah...

Good luck ^-^
Topic Starter
Ongaku

-[H13]- wrote:

From #modreq

[Easy]
Either put 00:15:597 (2) or 00:17:009 (1) somewhere else, the overlapping here is totally uneeded stacked 00:17:009 (1) - under 00:15:597 (2) -
00:19:832 (1) - I feel the blanket isn't right its fine lel
00:22:656 (3,4) - symmetrical pls it is?
00:43:479 (2) - out of the playfield, move it abit lower I think that as long as the y cor isnt negative, its fine
01:05:009 (2) - ^^
01:07:832 (6) - ^^

[Normal]
00:07:479 (1) - hard to read changed
00:10:303 (1,2,3,4) - the pattern totally changes here, either change the whole pattern in this or have smaller spaces changed
00:33:597 (2,3) - fix the directions they are facing. The first one should face straight left and the other one straight right. confused at what you were trying to say, but I still changed it.
00:47:362 (3,4) - fix blanket fixed
Generally, you might want to increase AR, so it can be more readable. Maybe 6. I'm going to keep it at 6. if future mods persists, i'll change it.

[Hard]
00:07:479 (2,3,4,5,6) - hard to read changed
01:01:127 (1,2,3,4,5,6,7,8) - too hard plus hard to read changed. not sure if the changed pattern will work.
01:09:421 (3,4,5,6) - hard to read changed
You might want to increase AR here too. Like 8.5. keeping ar 8

[Insane]
00:07:832 (3,4,5,6) - hard to read reverted
01:01:127 (1,2,3,4,5,6,7,8) - neat, yet could be a great combobreak :D Since i've been getting this issue lately, I'll change it. If it gets mentioned again in future mods, I'll revert it.
Might want to increase AR here as well. Like 9. increased to 8.7. If future mods mentions this again, i'll up it to 9.


Generally low AR leads to visible overlapping and hard to read patterns in hard maps, especially in the patterns you use. So yeah...

Good luck ^-^
Thankies!
lcfc
*don't give me kudos for this*

Ongaku wrote:

-[H13]- wrote:

From #modreq

[Easy]
Either put 00:15:597 (2) or 00:17:009 (1) somewhere else, the overlapping here is totally uneeded stacked 00:17:009 (1) - under 00:15:597 (2) -
00:19:832 (1) - I feel the blanket isn't right its fine lel
00:22:656 (3,4) - symmetrical pls it is?
00:43:479 (2) - out of the playfield, move it abit lower I think that as long as the y cor isnt negative, its fine
01:05:009 (2) - ^^
01:07:832 (6) - ^^

[Normal]
00:07:479 (1) - hard to read changed
00:10:303 (1,2,3,4) - the pattern totally changes here, either change the whole pattern in this or have smaller spaces changed
00:33:597 (2,3) - fix the directions they are facing. The first one should face straight left and the other one straight right. confused at what you were trying to say, but I still changed it. I KNOW I SUCK AT EXPLAINING STUFF, well you kinda already fixed it, but basically from this

to this

00:47:362 (3,4) - fix blanket fixed
Generally, you might want to increase AR, so it can be more readable. Maybe 6. I'm going to keep it at 6. if future mods persists, i'll change it.

[Hard]
00:07:479 (2,3,4,5,6) - hard to read changed
01:01:127 (1,2,3,4,5,6,7,8) - too hard plus hard to read changed. not sure if the changed pattern will work.
01:09:421 (3,4,5,6) - hard to read changed
You might want to increase AR here too. Like 8.5. keeping ar 8

[Insane]
00:07:832 (3,4,5,6) - hard to read reverted
01:01:127 (1,2,3,4,5,6,7,8) - neat, yet could be a great combobreak :D Since i've been getting this issue lately, I'll change it. If it gets mentioned again in future mods, I'll revert it.
Might want to increase AR here as well. Like 9. increased to 8.7. If future mods mentions this again, i'll up it to 9.


Generally low AR leads to visible overlapping and hard to read patterns in hard maps, especially in the patterns you use. So yeah...

Good luck ^-^
Thankies!
Topic Starter
Ongaku
Don't need to post the entire mod again. lol. Thanks for clarifying
squirrelpascals
Incoming from #modhelp :oo

insazne
• Raise HP drain to 7 or at least 6. Should probably be higher tho

• 00:06:950 (5,1) - distance snap these more similar to your streams?

• Space more evenly (nudge 2 to the left)

• 00:17:362 (2,3,1,2,3,4) - Remap this so that 1 doesn't touch that slider? it just make the flow look kind of off imo

• 00:20:009 (2) - Make this a triple

hard
• Bump HP and OD up to 6. I'm referring to the wiki for this here

• 00:07:127 (1,2,3) - Make these not zig-zaggy and straight

• 00:15:244 (7,1) - Stack 1 on the slider head / tail mb

• 00:36:950 (1,2,3,4,5,6,7) - May be difficult for hard players to read with this AR

Nice map, very unique, cant wait to see ranked :)
Topic Starter
Ongaku

squirrelpascals wrote:

Incoming from #modhelp :oo

insazne
• Raise HP drain to 7 or at least 6. Should probably be higher tho raised to 5.5, since im very forgiving. If future mods insist i raise it higher, I will.

• 00:06:950 (5,1) - distance snap these more similar to your streams? They're fine as they are.

• Space more evenly (nudge 2 to the left)

• 00:17:362 (2,3,1,2,3,4) - Remap this so that 1 doesn't touch that slider? it just make the flow look kind of off imo it was intended to look this way.

• 00:20:009 (2) - Make this a triple applied

hard
• Bump HP and OD up to 6. I'm referring to the wiki for this here applied

• 00:07:127 (1,2,3) - Make these not zig-zaggy and straight applied

• 00:15:244 (7,1) - Stack 1 on the slider head / tail mb moved it a little to make it not look ugly.

• 00:36:950 (1,2,3,4,5,6,7) - May be difficult for hard players to read with this AR changed

Nice map, very unique, cant wait to see ranked :)
Thank you!
Vovan
From my queue :3

[Easy]

00:02:891 (2,3) - Make overlaps like this in Easy diffs aren't recommended

00:15:597 (2,1) - Same

00:22:656 (3,4) - Fix blanket

00:31:127 (6,1) - Bad Overlap

00:35:362 (3,4) - This rythm can cause problems with timing to the beginners players, so I recommend 1 long slider who goes to the beat of the circle 4.

00:39:597 (3,5,1) - Stop making overlaps x)

00:47:715 (2) - Delete this circle

00:56:891 (1,2) - 2 reverses slider aren't really recommended in Easy diffs.

01:05:362 (3,4,5) - Fix/Make better blankets

01:11:009 (5,6,7) - Same

[Normal]

00:17:009 (1,4) - Overlap

00:19:656 (6,1) - Same

00:20:538 (1,3) - Same

00:21:950 (4,1) - Same

00:26:891 (1,3) - Same

00:40:127 (2,1) - Same

00:56:494 - Timing point : 0.7 SV multiplier seems better

01:02:538 - 01:08:185 - Kiai : The notes goes really too fast for a Normal diff, I think you can jump some beats in making more long sliders, or in adding reverses.

[Hard]

00:02:803 (5) - Delete this slider, he have nothing to do here, we don't hear any beat.

00:05:627 (5) - Same

00:14:185 - Kiai : Make a higher DS for the circles & sliders, they can confuse the player with a small DS like this. (make like the 2nd kiai)

00:49:479 (5) - Change the position of the circle

01:15:244 (3) - NC

Good Luck for your map !
I like the song (but I understand nothing ;-;)
If you want an other mod for an other map, go on my queue ! t/402464/start=30
Topic Starter
Ongaku

Dono027 wrote:

From my queue :3

[Easy]

00:02:891 (2,3) - Make overlaps like this in Easy diffs aren't recommended as long as its readable

00:15:597 (2,1) - Same ^

00:22:656 (3,4) - Fix blanket fixed

00:31:127 (6,1) - Bad Overlap Still going to keep it because of pattern issues

00:35:362 (3,4) - This rythm can cause problems with timing to the beginners players, so I recommend 1 long slider who goes to the beat of the circle 4. The distance between 00:35:362 (3) - and 00:36:597 (4) - should be able to give them enough time to react. Even if they miss it, they still have the retry button and be able to hit it again.

00:39:597 (3,5,1) - Stop making overlaps x) These overlaps are reasonable. 00:41:009 (5) - blankets the end of 00:39:597 (3) - 's end. As long as 00:42:421 (1) - isn't overlapping 00:41:009 (5) - in this specific case, its fine.

00:47:715 (2) - Delete this circle applied

00:56:891 (1,2) - 2 reverses slider aren't really recommended in Easy diffs. fixed

01:05:362 (3,4,5) - Fix/Make better blankets its fine as it is

01:11:009 (5,6,7) - Same fixed

[Normal]

00:17:009 (1,4) - Overlap Would be very difficult to do, and the fact that it would be over lapping 00:17:715 (2) -

00:19:656 (6,1) - Same Would be hard to read

00:20:538 (1,3) - Same would play really weird and hard to read.

00:21:950 (4,1) - Same ^

00:26:891 (1,3) - Same

00:40:127 (2,1) - Same ^

00:56:494 - Timing point : 0.7 SV multiplier seems better applied

01:02:538 - 01:08:185 - Kiai : The notes goes really too fast for a Normal diff, I think you can jump some beats in making more long sliders, or in adding reverses. nerfed

[Hard]

00:02:803 (5) - Delete this slider, he have nothing to do here, we don't hear any beat.

00:05:627 (5) - Same Vocals and drum

00:14:185 - Kiai : Make a higher DS for the circles & sliders, they can confuse the player with a small DS like this. (make like the 2nd kiai)

00:49:479 (5) - Change the position of the circle

01:15:244 (3) - NC[/color] I will be getting a GD for a Hard, since my hard is too difficult. I appreciate your time on this, and am very sorry.

Good Luck for your map !
I like the song (but I understand nothing ;-;)
If you want an other mod for an other map, go on my queue ! t/402464/start=30
Thanks for the mod! Fixed some blanket issues and pattern issues.
-GriM-
hey ehhh could I make like a 4.7 star or something for it :3
actually nvm i'll just mod this sometime soon xd
Topic Starter
Ongaku

-GriM- wrote:

hey ehhh could I make like a 4.7 star or something for it :3
Unfortunately, i'm not looking any harder GDs, so sorry.
Gero
Finished.

Gero's Hard
osu file format v14

[General]
AudioFilename: Anba - Attakain Dakara.mp3
AudioLeadIn: 0
PreviewTime: 61656
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1480,51244,56891,79479
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.300006

[Metadata]
Title:Attakain Dakara
TitleUnicode:Attakain Dakara
Artist:Anba
ArtistUnicode:Anba
Creator:Ongaku
Version:Gero's Hard
Source:
Tags:honeyworks kumamushi hatsune miku vocaloid Because It's Warm
BeatmapID:0
BeatmapSetID:403741

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.35
SliderTickRate:2

[Events]
//Background and Video events
0,0,"attakain-bg.jpg",0,0
//Break Periods
2,51244,56066
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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11362,-100,4,2,1,60,0,0
11715,-100,4,2,1,70,0,0
12068,-100,4,2,1,80,0,0
12421,-100,4,2,1,90,0,0
14185,-100,4,2,1,90,0,1
25391,-100,4,2,1,90,0,0
26891,-100,4,2,1,50,0,0
38185,-100,4,2,1,90,0,0
49479,-100,4,2,1,90,0,0
56891,-125,4,2,1,50,0,0
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61479,-100,4,2,1,70,0,0
61832,-100,4,2,1,80,0,0
62538,-100,4,2,1,90,0,1
68185,-100,4,2,1,90,0,0
71009,-100,4,2,1,90,0,1
73832,-100,4,2,1,90,0,0
75332,-100,4,2,1,20,0,0


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Topic Starter
Ongaku

Gero wrote:

Finished.

Gero's Hard
osu file format v14

[General]
AudioFilename: Anba - Attakain Dakara.mp3
AudioLeadIn: 0
PreviewTime: 61656
Countdown: 0
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[Editor]
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[Metadata]
Title:Attakain Dakara
TitleUnicode:Attakain Dakara
Artist:Anba
ArtistUnicode:Anba
Creator:Ongaku
Version:Gero's Hard
Source:
Tags:honeyworks kumamushi hatsune miku vocaloid Because It's Warm
BeatmapID:0
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160,97,36244,2,0,B|171:65|171:65|160:33,2,67.5,0|8|8,0:0|1:0|1:0,0:0:0:0:
200,276,38185,6,0,B|220:300|256:312|256:312|292:300|312:276,1,135,4|8,0:1|1:2,0:0:0:0:
256,192,38715,1,0,0:0:0:0:
312,108,38891,2,0,B|292:84|256:72|256:72|220:84|200:108,1,135,0|8,0:0|1:2,0:0:0:0:
140,192,39421,1,0,0:0:0:0:
88,108,39597,6,0,L|112:32,2,67.5,0|0|8,0:0|0:0|1:2,0:0:0:0:
32,192,40127,2,0,L|70:321,1,135
156,372,40656,1,8,1:2:0:0:
70,321,40832,1,0,0:0:0:0:
156,372,41009,6,0,B|256:354|256:354|356:372,1,202.5
312,272,41715,2,0,P|256:240|200:272,1,135,0|8,0:0|1:2,0:0:0:0:
256,356,42244,1,0,0:0:0:0:
312,272,42421,6,0,L|344:212,1,67.5
256,160,42774,1,8,1:2:0:0:
343,111,42950,2,0,P|404:137|464:111,1,135
402,30,43479,1,8,1:2:0:0:
464,111,43656,6,0,L|396:304,1,202.5,0|8,0:0|1:2,0:0:0:0:
328,376,44362,1,0,0:0:0:0:
256,304,44538,2,0,B|220:304|220:304|196:328,1,67.5
112,268,44891,2,0,B|89:290|89:290|53:290,1,67.5,8|0,1:2|0:0,0:0:0:0:
43,190,45244,2,0,L|123:378,2,202.5,0|0|8,0:0|0:0|1:2,0:0:0:0:
120,124,46479,1,0,0:0:0:0:
196,56,46656,6,0,P|256:30|316:56,2,135,0|8|0,0:0|1:2|0:0,0:0:0:0:
256,136,47538,2,0,P|316:162|376:136,1,135
440,56,48068,5,4,0:1:0:0:
496,140,48244,1,0,0:0:0:0:
440,224,48421,2,0,B|429:256|429:256|440:288,1,67.5,8|8,1:2|1:2,0:0:0:0:
352,340,48774,6,0,L|336:292,5,45,8|8|8|8|8|8,1:2|1:2|1:2|1:2|1:2|1:2,0:0:0:0:
316,236,49479,5,4,0:0:0:0:
436,336,56891,6,0,P|500:192|436:48,1,324,4|4,0:0|3:0,0:0:0:0:
356,192,58303,2,0,P|256:87|156:192,1,324,4|4,0:0|3:0,0:0:0:0:
75,48,59715,2,0,P|12:192|76:336,1,324,4|4,0:0|3:0,0:0:0:0:
348,224,61127,6,0,B|359:192|359:192|348:160,1,67.5,8|8,1:0|1:0,0:0:0:0:
160,160,61479,2,0,B|149:192|149:192|160:224,1,67.5,8|8,1:0|1:0,0:0:0:0:
256,148,61832,2,0,L|256:80,1,67.5,8|8,1:0|1:0,0:0:0:0:
256,236,62185,2,0,L|256:303,1,67.5,8|8,1:0|1:0,0:0:0:0:
196,380,62538,6,0,P|256:354|316:380,1,135,4|8,1:0|1:0,0:0:0:0:
388,308,63068,1,0,0:0:0:0:
316,240,63244,2,0,P|256:266|196:240,1,135,2|8,0:0|1:0,0:0:0:0:
124,308,63774,1,0,0:0:0:0:
195,239,63950,6,0,B|206:207|206:207|195:175,1,67.5,2|0,0:0|0:0,0:0:0:0:
256,96,64303,1,8,1:0:0:0:
324,20,64479,2,0,B|356:20|356:20|412:20|444:64,1,135,2|2,0:0|0:0,0:0:0:0:
508,144,65009,1,8,1:0:0:0:
445,223,65185,1,8,1:0:0:0:
445,223,65274,1,8,1:0:0:0:
445,223,65362,6,0,L|301:367,1,202.5,2|0,1:2|0:0,0:0:0:0:
256,276,66068,2,0,L|160:372,1,135,2|8,0:0|1:0,0:0:0:0:
88,299,66597,1,0,0:0:0:0:
159,227,66774,6,0,B|159:187|177:163|177:163|159:139|159:99,1,135,2|8,0:0|1:0,0:0:0:0:
80,36,67303,2,0,B|80:76|62:100|62:100|80:124|80:164,1,135,2|2,0:0|0:0,0:0:0:0:
159,99,67832,1,8,1:0:0:0:
238,34,68009,1,8,1:0:0:0:
238,34,68097,1,8,1:0:0:0:
238,34,68185,6,0,B|304:12|364:56|364:56|420:100,1,202.5,4|0,1:0|0:0,0:0:0:0:
346,170,68891,2,0,L|452:252,1,135,0|4,1:0|3:0,0:0:0:0:
380,324,69421,2,0,P|318:347|256:324,1,135,0|0,1:0|1:0,0:0:0:0:
184,252,69950,1,4,3:0:0:0:
184,252,70127,6,0,P|152:242|120:252,1,67.5,0|4,1:0|1:0,0:0:0:0:
40,192,70479,1,0,0:0:0:0:
120,132,70656,2,0,P|152:141|184:132,1,67.5,0|0,1:0|0:0,0:0:0:0:
284,136,71009,6,0,B|308:156|320:192|320:192|308:228|284:248,2,135,4|0|4,3:0|1:0|3:0,0:0:0:0:
396,160,71891,2,0,B|407:192|407:192|396:224,1,67.5,2|0,3:0|1:0,0:0:0:0:
484,252,72244,2,0,P|511:192|484:132,1,135,4|4,3:0|3:0,0:0:0:0:
408,64,72774,1,0,1:0:0:0:
408,64,73127,6,0,L|364:53,2,45,0|0|0,1:0|1:0|1:0,0:0:0:0:
312,116,73479,2,0,L|268:105,2,45,0|0|0,1:0|1:0|1:0,0:0:0:0:
312,116,75244,5,4,0:0:0:0:
256,192,75332,12,2,79479,3:0:0:0:

Thanks bae <333333
Shiny-
GOOD SONG
SICK MAP
RANK PLEASE
THANKS

/stab >:[
Topic Starter
Ongaku

Shiny- wrote:

GOOD SONG
SICK MAP
RANK PLEASE
THANKS

/stab >:[
THANKS M8

D^:
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