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Nicki Minaj - Stupid Hoe

posted
Total Posts
57
Topic Starter
Marianna
This beatmap was submitted using in-game submission on sexta-feira, 12 de maio de 2017 at 17:54:41

Artist: Nicki Minaj
Title: Stupid Hoe
Tags: MkGuh moph Pop Cut Ver. Version Pink Friday: Roman Reloaded
BPM: 200
Filesize: 1716kb
Play Time: 00:56
Difficulties Available:
  1. Advanced (2,33 stars, 89 notes)
  2. Angelina (4,44 stars, 155 notes)
  3. Beginner (0,97 stars, 29 notes)
  4. MkRianna's Normal (2,07 stars, 74 notes)
  5. Mk's Easy (1,54 stars, 53 notes)
  6. moph's Hard (3,01 stars, 150 notes)
Download: Nicki Minaj - Stupid Hoe
Information: Scores/Beatmap Listing
---------------
Beginner by: Me
Easy by: MkGuh
Normal by: Me and MkGuh
Advanced by: Me
Hard by: moph
Insane by: Me
SB (+18) by: ShallICompareThee / Thanks for the BG wasinkingspeedq and HappyRocket88
HappyRocket88
٩(^ω^ )و
Topic Starter
Marianna

HappyRocket88 wrote:

٩(^ω^ )و
ヽ(*≧ω≦)ノ thanks!
Mekki
O3O
Topic Starter
Marianna

MkGuh wrote:

O3O
O3O
Aerous
Short IRC

17:27 Marianna: Hello Aerous ^^
17:27 Aerous: sup
17:27 Marianna: How are you?
17:27 Aerous: good
17:28 Marianna: You can mod my mappu? >.<
17:28 Aerous: depends on the length
17:28 Marianna: 50 secs
17:28 Aerous: np it
17:28 *Marianna is listening to [http://osu.ppy.sh/b/871521 Nicki Minaj - Stupid Hoe]
17:29 *Aerous is editing [https://osu.ppy.sh/b/871521 Nicki Minaj - Stupid Hoe [Stupid Stupid]]
17:29 Aerous: 00:13:551 (2,3) -
17:29 Aerous: blanket it with the 3's end
17:30 Aerous: 00:16:551 (1) - big white tick usually something clickable
17:30 Aerous: like wat you have on 00:18:051 (1) -
17:30 Aerous: since its kiai dont skip drum beats?!? 00:19:701 (2) -
17:31 Aerous: i would have suspected 00:36:051 (1,2,3,4,5,6,7,8) - these patterns on kiai and not here
17:31 Aerous: -pretty solid
17:32 Aerous: but i would improve on kiai time
17:33 Marianna: Ok >.<
Topic Starter
Marianna

Aerous wrote:

Short IRC

17:27 Marianna: Hello Aerous ^^
17:27 Aerous: sup
17:27 Marianna: How are you?
17:27 Aerous: good
17:28 Marianna: You can mod my mappu? >.<
17:28 Aerous: depends on the length
17:28 Marianna: 50 secs
17:28 Aerous: np it
17:28 *Marianna is listening to [http://osu.ppy.sh/b/871521 Nicki Minaj - Stupid Hoe]
17:29 *Aerous is editing [https://osu.ppy.sh/b/871521 Nicki Minaj - Stupid Hoe [Stupid Stupid]]
17:29 Aerous: 00:13:551 (2,3) -
17:29 Aerous: blanket it with the 3's end
17:30 Aerous: 00:16:551 (1) - big white tick usually something clickable
17:30 Aerous: like wat you have on 00:18:051 (1) -
17:30 Aerous: since its kiai dont skip drum beats?!? 00:19:701 (2) -
17:31 Aerous: i would have suspected 00:36:051 (1,2,3,4,5,6,7,8) - these patterns on kiai and not here
17:31 Aerous: -pretty solid
17:32 Aerous: but i would improve on kiai time
17:33 Marianna: Ok >.<
Saankyu ♥
ghm12
I don't know modding.
No kudosu, not a mod at all

[Storyboard]
Epilepsy warning would be nice.
White is fine, but sometimes I can't read some words such as "lab rat" because it goes on a white part of the background.

00:24:501 - I guess you'll understand what I mean just by linking to it. If you don't, the lyrics goes to the next part without letting the first one end.
00:47:151 - Maybe leaving this part like the others, and just starting the shake at 00:47:451 - would be more ~song fitting~

[Stupid Hoe]
00:53:001 (2) - Eu acho que isso devia ser sampleset drum e additions auto.
Kagetsu
mod cuz u asked for it

[Stupid Stupid]
SPOILER
  1. 00:13:551 (2,3) - dont really like the overlap between this 2, maybe this is better?
  2. 00:36:051 (1,2,3,4,5,6,7,8) - those jumps appears in a sudden way... maybe continue with the previous pattern or reduce the spacing a little bit, since there's not a really point to make these kind of jumps imo
  3. 00:47:451 (3) - 1/8 is enought, imo
  4. 00:53:751 (5,1) - would be cool if 00:53:751 (5) - were aiming to 00:54:051 (1) -... it would have better flow and also you could prevent to have an overlap with 00:53:451 (4) -

[moph's Hard]
SPOILER
  1. 00:09:801 (1) - i think this new combo isn't neccesary
  2. 00:15:501 (4) - try to don't map the big white tick in a slidertail, sounds better if u make it clickable
  3. there are too many sliders in this diff which starts in a red tick when u could easily replace with a better rhythm... example:
    00:52:101 (2) -
current pattern:
a better pattern:

the second works better, cuz it's following the main rhythm
[Advanced]
SPOILER
  1. rhythm from 00:33:651 - to 00:38:451 - is a little weird.... maybe try to repeat the same rhythm across all this section
  2. 00:55:251 (1) - would be cool this were aiming to 00:55:851 (2) - ... maybe ctrl+h, ctrl+j + ctrl g to 00:55:251 (1) - and 00:55:851 (2) -

[Normal]
SPOILER
  1. 00:14:151 - maybe add a circle?
  2. 00:50:451 (3) - maybe leave this as 1/1 instead 2/1
  3. 00:51:651 (5) - same^

[Easy]
SPOILER
  1. 00:12:051 (1) - this could confuse a novice player... cuz the interiors borders are not visible
  2. as a i said before, try to add a spinner, since this difficulty can be fc by almost all players there should be a way to determinate the best scores
Seto Kousuke
[Overall]
  1. Combo colours: Acho que a combo colour número 2 ( a rosa ) ficaria melhor se substituisse por um marrom ou algo Dessa cor o bg não apresenta nada literalmente rosa ou realmente nesse tom forte, as cores que mais se aproximam disso já são supridas pela combo colour número 1 que abrange todos os tons que simulariam esse rosa gritante rosa
  2. Storyboard: CADÊ O ''UÔ , UÔ, UÔ'' NA LYRIC DO INÍCIO?? QQ Acho que dava pra acrescentar ''Guest diff by: Moph'' na intro na diff do Moph lá pelos 00:03:951 até 00:06:051
[Easy]
  1. 00:28:851 - Eu sei que você gosta de breaks e se importa com os players, mas cara, não precisa disso dhasudshad o mapa ta super simples e essa parte da música é muito boa, ela tem uma pegada bem diferente do resto...eu realmente sugiro que você mapeie essa parte >.<
  2. 00:45:651 (3) - hmm...posiciona isso um pouquinho mais pra direita? Ai ele fica perfeitamente paralelo ao 2 e quando a distancia do 2 acaba é quando a curva aparece no 3
  3. 00:51:651 (1) - Não ficaria mais bonitinho fazer um slider que tivesse uma blanket com o 00:48:051 (1) - ? Ai no caso você pode fazer um jogo de blankets com todos os sliders seguintes, ficaria um final bem legal
[Normal]

  1. 00:20:451 (3,4) - Eu juro pra você que na primeira play eu ia errar isso...quando eu tava olhando no editor, eu jurei que essas 2 notas iriam ser o mesmo ritmo de 00:19:251 (1,2) - mesmo com a distancia diferente...apesar de o ritmo estar ''certo''....eu acho que seria muito mais amigável e instintivo você utilizar o mesmo ritmo das 2 primeiras notas
  2. 00:28:851 - Qual o problema do break poxa ;-; essa música é curtinha, você pode mapear que os newbas não vão se sentir oprimidos não q
  3. 00:39:501 (3) - Não ficaria melhor pro flow entortar esse slider Mais ou menos assim?
  4. 00:50:451 (3) - Se você observar, bem aqui 00:48:051 (1,2,3,4,1) - você usa um flow aberto e circular, então você condiciona essa sessão a ter movimentos abertos, e esse slider apesar de ficar legal estéticamente, diferente de todos os outros hitobjects ele faz um movimento fechado, se você der Ctrl + H nele e posicionar Mais ou menos assim você deixa consistente o flow aberto e ainda fica mais instintivo fazê-lo.
[Advanced]
  1. Nem vou citar os breaks mais q
  2. 00:55:251 (1) - Similar ao que eu mencinei ainda agora, a parte dos single taps foi aberta, esse slider deixa o flow fechado por causa da curvinha dele, talvez algo assim?
[Moph's Hard]
  1. 00:27:351 (4) - A slight curve to increase flow and aesthetic Somewhat like this?
  2. 00:28:101 (6) - A curve here too Along these lines for the same reasons?
[Baka baka]

  • 00:51:951 (2,3) - , 00:55:551 (2,3) - , Esses spacings estão inconsistentes com o resto dessa sessão, eu sei que vc ta fazendo jogo de blanket, isso ficou óbvio, mas esses dai estão perto demais, a sessão inteira é baseada no mesmo ''ritmo'' ou seja lá o que for ahedouhedaou, o que importa é que em todos você preciso de um esforço na aim pra acertar principalmente por não serem ''frontais'' as notas (ou seja, você tem que se mover para outra direção diferente do flow reto), e a distancia fronta ''no mínimo consistente'' é a de 00:48:351 (2,3) - , mas essas 2 que eu apontei estão perto demais, então eu sugiro que você refaça o jogo de blanket delas ou faça alguns ajustes x]
It's pretty much that...consistent map, all diffs are made with a clean structure hard to find big issues, luv ya c:
Qiyana
Bruhh this song is not for famm bruh. Give a 14+ warning about the lyrics.
Nekomata
small irc

SPOILER
20:00 Marianna: Hello Nekomata ^^
20:01 Nekomata: hi
20:02 Marianna: How are you?
20:02 Nekomata: good
20:02 Marianna: You can mod my map? o3o
20:03 Nekomata: maybe
20:03 *Marianna is editing [http://osu.ppy.sh/b/871519 Nicki Minaj - Stupid Hoe [Easy]]
20:03 Marianna: Here
20:06 Nekomata: only 1 min?
20:07 Marianna: Yes
20:08 Nekomata: there's some parts where i would expect a circle
20:09 Nekomata: and it's a slider
20:09 Nekomata: ;_;
20:10 Marianna: ;w;
20:10 Marianna: it is my first insane
20:12 Nekomata: 00:32:151 (3) -
20:12 Nekomata: expected circle
20:12 Nekomata: because of these 00:28:851 (1,2,3) -
20:12 Nekomata: 00:30:051 (1,2,3) -
20:12 Nekomata: and then you return to it again 00:32:451 (1,2,3) -
20:13 Nekomata: if going vocals,
20:13 Nekomata: 00:35:751 (4) - overmapped
20:13 Nekomata: better turn 00:35:451 (3) - to 1/1
20:13 Marianna: 00:35:901 - Listen on 25%
20:13 Marianna: >.<
20:14 Nekomata: nothing there
20:14 Nekomata: just an ending vocal
20:14 Nekomata: but others have words on them
20:14 Marianna: yes
20:14 Nekomata: 00:33:651 (1,2,3,4) -
20:14 Nekomata: see how there's a word every 1/2
20:15 Nekomata: this starts 00:35:451 (3) -
20:15 Nekomata: but no word here 00:35:751 (4) -
20:15 Nekomata: it ends on 00:35:751 -
20:15 Nekomata: so 1/1 is best
20:15 Marianna: ok
20:15 Nekomata: cuz it feels more like you're following vocal for this part
20:15 Nekomata: even tho it matches instrumental somewhat
20:16 Nekomata: hope that makes sense
20:16 Nekomata: tbh tho
20:16 Nekomata: i like it better when you follow the instrumental for this part
20:16 Nekomata: 00:34:851 (1,2,3,4) -
20:17 Marianna: ok
20:17 Nekomata: it might be better to use 00:32:451 (1,2,3) -
20:18 Nekomata: because in gameplay i kinda get a hard read for 00:34:851 (1) -
20:18 Nekomata: thinking it's a circle or something
20:19 Marianna: fixed
20:19 Marianna: :3
20:21 Nekomata: the red colour
20:21 Nekomata: i think it blends too much with the bg on this skin
20:22 Nekomata: that might also be a reason why i misread things as circles
20:23 Marianna: oh
20:23 Marianna: Do you think I should change the color red?
20:23 Nekomata: yes
20:23 Nekomata: otherwise i'm disabling the skin lol
20:24 Nekomata: advanced 00:28:851 (1) -
20:24 Marianna: Do you think I should change the color red?
20:24 Marianna: ops
20:24 Nekomata: rather remove this circle cuz it's a start of a section rather than an ending
20:24 Marianna: Well .. The Skin is not compulsory and it would be strange to take the red color, many people would ask why it is right back to BG
20:25 Nekomata: just change it slightly
20:25 Nekomata: to be maybe stronger red
20:25 Marianna: http://puu.sh/mnxoS/6475adfd15.png
20:25 Marianna: like this?
20:26 Nekomata: yeah that's a bit better
20:26 Nekomata: so in advanced 00:28:851 (1) -
20:27 Nekomata: as described above :p
20:27 Nekomata: since this circle feels more like a start of a section it feels awkward to start a break
20:27 Nekomata: so rather remove it
20:28 Marianna: i'll put one slider here
20:28 Marianna: 00:28:551 -
20:28 Nekomata: nah
20:28 Nekomata: id rather not map that
20:28 Nekomata: it's still gonna have the same feeling
20:28 Marianna: ok
20:28 Nekomata: so 00:33:651 (1,2) -
20:28 Nekomata: 1/1, 1/1, 1/2 lol
20:29 Nekomata: feels too undermapped
20:29 Marianna: Sometimes the Advanced needs to be hard
20:30 Nekomata: 00:37:251 (3,4) -
20:31 Nekomata: would expect to be like 00:34:851 (3,4) -
20:31 Nekomata: this song tends to repeat rhythms
20:31 Nekomata: 00:43:101 (6,1,2,3) - hard read
20:32 Nekomata: especially since it felt like following the claps before
20:33 Marianna: i'll delete the first circle
21:07 Nekomata: looks like same for normal
21:10 Nekomata: ok hope the mini mod helped lol
21:12 Marianna: Yes helped ♥
Mekki
Kagetsu

Kagetsu wrote:

[Normal]
  1. 00:14:151 - maybe add a circle?
  2. 00:50:451 (3) - maybe leave this as 1/1 instead 2/1 Nah, i want to keep variety, this kiai is everything the same, keeping just 1/1 would be very harsh to Normal with this BPM.
  3. 00:51:651 (5) - same^

Seto Kousuke

Seto Kousuke wrote:

[Normal]
  1. 00:20:451 (3,4) - Eu juro pra você que na primeira play eu ia errar isso...quando eu tava olhando no editor, eu jurei que essas 2 notas iriam ser o mesmo ritmo de 00:19:251 (1,2) - mesmo com a distancia diferente...apesar de o ritmo estar ''certo''....eu acho que seria muito mais amigável e instintivo você utilizar o mesmo ritmo das 2 primeiras notas
  2. 00:28:851 - Qual o problema do break poxa ;-; essa música é curtinha, você pode mapear que os newbas não vão se sentir oprimidos não q
  3. 00:39:501 (3) - Não ficaria melhor pro flow entortar esse slider Mais ou menos assim? I know something that would be even better than your suggestion. Ty for noticing the error, i fixed with a different pattern.
  4. 00:50:451 (3) - Se você observar, bem aqui 00:48:051 (1,2,3,4,1) - você usa um flow aberto e circular, então você condiciona essa sessão a ter movimentos abertos, e esse slider apesar de ficar legal estéticamente, diferente de todos os outros hitobjects ele faz um movimento fechado, se você der Ctrl + H nele e posicionar Mais ou menos assim você deixa consistente o flow aberto e ainda fica mais instintivo fazê-lo. Ye, nice idea. Fixed.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
osu file format v14

[General]
AudioFilename: Stupid.mp3
AudioLeadIn: 0
PreviewTime: 19251
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Stupid Hoe
TitleUnicode:Stupid Hoe
Artist:Nicki Minaj
ArtistUnicode:Nicki Minaj
Creator:Marianna
Version:Normal
Source:
Tags:MkGuh moph Pop Cut Ver. Version Pink Friday: Roman Reloaded
BeatmapID:871520
BeatmapSetID:400578

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:0.80000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"2015112715.jpg",0,0
//Break Periods
2,28851,32451
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
9651,300,4,2,0,70,1,0
17601,-100,4,2,0,45,0,0
19251,-100,4,2,0,80,0,1
28851,-100,4,2,0,55,0,0
33651,-100,4,2,0,55,0,0
38451,-100,4,2,0,70,0,0
48051,-100,4,2,0,80,0,1
56451,-100,4,2,0,45,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 255,83,83
Combo3 : 255,128,192
SliderBorder : 50,50,50

[HitObjects]
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380,352,49851,2,0,P|419:359|458:351,1,80.000000596046,4|4,3:0|3:0,0:0:0:0:
492,260,50451,2,0,P|508:184|484:108,1,160.000001192092,4|4,3:0|3:0,0:0:0:0:
408,48,51351,1,4,3:0:0:0:
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68,108,52551,1,4,3:0:0:0:
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304,84,54651,2,0,L|383:71,1,80.000000596046,4|4,3:0|3:0,0:0:0:0:
468,116,55251,6,0,P|468:196|416:256,1,160.000001192092,4|4,3:0|3:0,0:0:0:0:
324,256,56151,1,4,3:0:0:0:
228,240,56451,6,0,B|148:232|148:232|108:244,2,120.000000894069,2|2|2,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Marianna

Kagetsu wrote:

mod cuz u asked for it

[Stupid Stupid]
SPOILER
  1. 00:13:551 (2,3) - dont really like the overlap between this 2, maybe this is better?
  2. 00:36:051 (1,2,3,4,5,6,7,8) - those jumps appears in a sudden way... maybe continue with the previous pattern or reduce the spacing a little bit, since there's not a really point to make these kind of jumps imo
  3. 00:47:451 (3) - 1/8 is enought, imo Ok
  4. 00:53:751 (5,1) - would be cool if 00:53:751 (5) - were aiming to 00:54:051 (1) -... it would have better flow and also you could prevent to have an overlap with 00:53:451 (4) - So it's good for me but if somebody else complain I change

[moph's Hard]
SPOILER
  1. 00:09:801 (1) - i think this new combo isn't neccesary
  2. 00:15:501 (4) - try to don't map the big white tick in a slidertail, sounds better if u make it clickable
  3. there are too many sliders in this diff which starts in a red tick when u could easily replace with a better rhythm... example:
    00:52:101 (2) -
current pattern:
a better pattern:

the second works better, cuz it's following the main rhythm
[Advanced]
SPOILER
  1. rhythm from 00:33:651 - to 00:38:451 - is a little weird.... maybe try to repeat the same rhythm across all this section Leave it makes things easier
  2. 00:55:251 (1) - would be cool this were aiming to 00:55:851 (2) - ... maybe ctrl+h, ctrl+j + ctrl g to 00:55:251 (1) - and 00:55:851 (2) - Sometimes the Advanced needs to be a little hard

[Normal]
SPOILER
  1. 00:14:151 - maybe add a circle? I am following the beats here
  2. 00:50:451 (3) - maybe leave this as 1/1 instead 2/1
  3. 00:51:651 (5) - same^

[Easy]
SPOILER
  1. 00:12:051 (1) - this could confuse a novice player... cuz the interiors borders are not visible I think it's good the way it is, if somebody else complain I change
  2. as a i said before, try to add a spinner, since this difficulty can be fc by almost all players there should be a way to determinate the best scores ^
Sankyuu ♥

Seto Kousuke wrote:

[Overall]
  1. Combo colours: Acho que a combo colour número 2 ( a rosa ) ficaria melhor se substituisse por um marrom ou algo Dessa cor o bg não apresenta nada literalmente rosa ou realmente nesse tom forte, as cores que mais se aproximam disso já são supridas pela combo colour número 1 que abrange todos os tons que simulariam esse rosa gritante rosa A Minha cor favorita é rosas e em todos os meus mapas tem e eu acho que fica bom nesse mapa
  2. Storyboard: CADÊ O ''UÔ , UÔ, UÔ'' NA LYRIC DO INÍCIO?? QQ Acho que dava pra acrescentar ''Guest diff by: Moph'' na intro na diff do Moph lá pelos 00:03:951 até 00:06:051 Não é necessário o.O
[Easy]
  1. 00:28:851 - Eu sei que você gosta de breaks e se importa com os players, mas cara, não precisa disso dhasudshad o mapa ta super simples e essa parte da música é muito boa, ela tem uma pegada bem diferente do resto...eu realmente sugiro que você mapeie essa parte >.< Aqui tem um ritmo bem lento então uma pausa aqui é necessária
  2. 00:45:651 (3) - hmm...posiciona isso um pouquinho mais pra direita? Ai ele fica perfeitamente paralelo ao 2 e quando a distancia do 2 acaba é quando a curva aparece no 3 Não faz muita diferença ingame
  3. 00:51:651 (1) - Não ficaria mais bonitinho fazer um slider que tivesse uma blanket com o 00:48:051 (1) - ? Ai no caso você pode fazer um jogo de blankets com todos os sliders seguintes, ficaria um final bem legal Ficaria muito confuso e muito difícil colocar um blanket aqui
[Normal]

  1. 00:20:451 (3,4) - Eu juro pra você que na primeira play eu ia errar isso...quando eu tava olhando no editor, eu jurei que essas 2 notas iriam ser o mesmo ritmo de 00:19:251 (1,2) - mesmo com a distancia diferente...apesar de o ritmo estar ''certo''....eu acho que seria muito mais amigável e instintivo você utilizar o mesmo ritmo das 2 primeiras notas Eu mudei um pouco
  2. 00:28:851 - Qual o problema do break poxa ;-; essa música é curtinha, você pode mapear que os newbas não vão se sentir oprimidos não q
  3. 00:39:501 (3) - Não ficaria melhor pro flow entortar esse slider Mais ou menos assim?
  4. 00:50:451 (3) - Se você observar, bem aqui 00:48:051 (1,2,3,4,1) - você usa um flow aberto e circular, então você condiciona essa sessão a ter movimentos abertos, e esse slider apesar de ficar legal estéticamente, diferente de todos os outros hitobjects ele faz um movimento fechado, se você der Ctrl + H nele e posicionar Mais ou menos assim você deixa consistente o flow aberto e ainda fica mais instintivo fazê-lo.
[Advanced]
  1. Nem vou citar os breaks mais q
  2. 00:55:251 (1) - Similar ao que eu mencinei ainda agora, a parte dos single taps foi aberta, esse slider deixa o flow fechado por causa da curvinha dele, talvez algo assim? Ok (Eu vou mudar porque o @Kagetsu sugeriu a mesma coisa)
[Moph's Hard]
  1. 00:27:351 (4) - A slight curve to increase flow and aesthetic Somewhat like this?
  2. 00:28:101 (6) - A curve here too Along these lines for the same reasons?
[Baka baka]

  • 00:51:951 (2,3) - , 00:55:551 (2,3) - , Esses spacings estão inconsistentes com o resto dessa sessão, eu sei que vc ta fazendo jogo de blanket, isso ficou óbvio, mas esses dai estão perto demais, a sessão inteira é baseada no mesmo ''ritmo'' ou seja lá o que for ahedouhedaou, o que importa é que em todos você preciso de um esforço na aim pra acertar principalmente por não serem ''frontais'' as notas (ou seja, você tem que se mover para outra direção diferente do flow reto), e a distancia fronta ''no mínimo consistente'' é a de 00:48:351 (2,3) - , mas essas 2 que eu apontei estão perto demais, então eu sugiro que você refaça o jogo de blanket delas ou faça alguns ajustes x] Oka
It's pretty much that...consistent map, all diffs are made with a clean structure hard to find big issues, luv ya c:
Sankyuu ♥

Dyl-Byl wrote:

Bruhh this song is not for famm bruh. Give a 14+ warning about the lyrics. Ok
Thanks!

Nekomata wrote:

small irc

SPOILER
20:00 Marianna: Hello Nekomata ^^
20:01 Nekomata: hi
20:02 Marianna: How are you?
20:02 Nekomata: good
20:02 Marianna: You can mod my map? o3o
20:03 Nekomata: maybe
20:03 *Marianna is editing [http://osu.ppy.sh/b/871519 Nicki Minaj - Stupid Hoe [Easy]]
20:03 Marianna: Here
20:06 Nekomata: only 1 min?
20:07 Marianna: Yes
20:08 Nekomata: there's some parts where i would expect a circle
20:09 Nekomata: and it's a slider
20:09 Nekomata: ;_;
20:10 Marianna: ;w;
20:10 Marianna: it is my first insane
20:12 Nekomata: 00:32:151 (3) -
20:12 Nekomata: expected circle
20:12 Nekomata: because of these 00:28:851 (1,2,3) -
20:12 Nekomata: 00:30:051 (1,2,3) -
20:12 Nekomata: and then you return to it again 00:32:451 (1,2,3) -
20:13 Nekomata: if going vocals,
20:13 Nekomata: 00:35:751 (4) - overmapped
20:13 Nekomata: better turn 00:35:451 (3) - to 1/1
20:13 Marianna: 00:35:901 - Listen on 25%
20:13 Marianna: >.<
20:14 Nekomata: nothing there
20:14 Nekomata: just an ending vocal
20:14 Nekomata: but others have words on them
20:14 Marianna: yes
20:14 Nekomata: 00:33:651 (1,2,3,4) -
20:14 Nekomata: see how there's a word every 1/2
20:15 Nekomata: this starts 00:35:451 (3) -
20:15 Nekomata: but no word here 00:35:751 (4) -
20:15 Nekomata: it ends on 00:35:751 -
20:15 Nekomata: so 1/1 is best
20:15 Marianna: ok
20:15 Nekomata: cuz it feels more like you're following vocal for this part
20:15 Nekomata: even tho it matches instrumental somewhat
20:16 Nekomata: hope that makes sense
20:16 Nekomata: tbh tho
20:16 Nekomata: i like it better when you follow the instrumental for this part
20:16 Nekomata: 00:34:851 (1,2,3,4) -
20:17 Marianna: ok
20:17 Nekomata: it might be better to use 00:32:451 (1,2,3) -
20:18 Nekomata: because in gameplay i kinda get a hard read for 00:34:851 (1) -
20:18 Nekomata: thinking it's a circle or something
20:19 Marianna: fixed
20:19 Marianna: :3
20:21 Nekomata: the red colour
20:21 Nekomata: i think it blends too much with the bg on this skin
20:22 Nekomata: that might also be a reason why i misread things as circles
20:23 Marianna: oh
20:23 Marianna: Do you think I should change the color red?
20:23 Nekomata: yes
20:23 Nekomata: otherwise i'm disabling the skin lol
20:24 Nekomata: advanced 00:28:851 (1) -
20:24 Marianna: Do you think I should change the color red?
20:24 Marianna: ops
20:24 Nekomata: rather remove this circle cuz it's a start of a section rather than an ending
20:24 Marianna: Well .. The Skin is not compulsory and it would be strange to take the red color, many people would ask why it is right back to BG
20:25 Nekomata: just change it slightly
20:25 Nekomata: to be maybe stronger red
20:25 Marianna: http://puu.sh/mnxoS/6475adfd15.png
20:25 Marianna: like this?
20:26 Nekomata: yeah that's a bit better
20:26 Nekomata: so in advanced 00:28:851 (1) -
20:27 Nekomata: as described above :p
20:27 Nekomata: since this circle feels more like a start of a section it feels awkward to start a break
20:27 Nekomata: so rather remove it
20:28 Marianna: i'll put one slider here
20:28 Marianna: 00:28:551 -
20:28 Nekomata: nah
20:28 Nekomata: id rather not map that
20:28 Nekomata: it's still gonna have the same feeling
20:28 Marianna: ok
20:28 Nekomata: so 00:33:651 (1,2) -
20:28 Nekomata: 1/1, 1/1, 1/2 lol
20:29 Nekomata: feels too undermapped
20:29 Marianna: Sometimes the Advanced needs to be hard
20:30 Nekomata: 00:37:251 (3,4) -
20:31 Nekomata: would expect to be like 00:34:851 (3,4) -
20:31 Nekomata: this song tends to repeat rhythms
20:31 Nekomata: 00:43:101 (6,1,2,3) - hard read
20:32 Nekomata: especially since it felt like following the claps before
20:33 Marianna: i'll delete the first circle
21:07 Nekomata: looks like same for normal
21:10 Nekomata: ok hope the mini mod helped lol
21:12 Marianna: Yes helped ♥
♥♥♥
Topic Starter
Marianna

ghm12 wrote:

I don't know modding.
No kudosu, not a mod at all

[Storyboard]
Epilepsy warning would be nice.
White is fine, but sometimes I can't read some words such as "lab rat" because it goes on a white part of the background.

00:24:501 - I guess you'll understand what I mean just by linking to it. If you don't, the lyrics goes to the next part without letting the first one end.
00:47:151 - Maybe leaving this part like the others, and just starting the shake at 00:47:451 - would be more ~song fitting~

[Stupid Hoe]
00:53:001 (2) - Eu acho que isso devia ser sampleset drum e additions auto. o/
Qiyana
Anyone can disable SBs but there's always the lyrics. 14+
moph

Kagetsu wrote:

[moph's Hard]
list][*]00:09:801 (1) - i think this new combo isn't neccesary whoops
[*]00:15:501 (4) - try to don't map the big white tick in a slidertail, sounds better if u make it clickable
[*]there are too many sliders in this diff which starts in a red tick when u could easily replace with a better rhythm... example:
00:52:101 (2) - [/list]
current pattern:
a better pattern:

the second works better, cuz it's following the main rhythm
Either works fine here, if I followed the drum beat throughout it would be pretty monotonous and boring. I'm prioritizing the vocals here as it would be more interesting. 00:15:501 (4) - For example here I'm mapping this slider to the syllables, true I'm ending a slider on a downbeat but I don't think it needs that much emphasis.

Seto Kousuke wrote:

[Moph's Hard]
  1. 00:27:351 (4) - A slight curve to increase flow and aesthetic Somewhat like this? kinda prefer this how it is sorry
  2. 00:28:101 (6) - A curve here too Along these lines for the same reasons? will change this one as it looks better
Thanks your the mods :)

Update
osu file format v14

[General]
AudioFilename: Stupid.mp3
AudioLeadIn: 0
PreviewTime: 19251
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Stupid Hoe
TitleUnicode:Stupid Hoe
Artist:Nicki Minaj
ArtistUnicode:Nicki Minaj
Creator:Marianna
Version:moph's Hard
Source:
Tags:MkGuh moph Pop Cut Ver. Version Pink Friday: Roman Reloaded
BeatmapID:874405
BeatmapSetID:400578

[Difficulty]
HPDrainRate:6.5
CircleSize:3.7
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"2015112715.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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17601,-100,4,2,0,45,0,0
19251,-83.3333333333333,4,2,0,80,0,1
28851,-111.111111111111,4,2,0,55,0,0
33651,-100,4,2,0,55,0,0
38451,-100,4,2,0,70,0,0
48051,-83.3333333333333,4,2,0,80,0,1
56451,-100,4,2,0,45,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 255,83,83
Combo3 : 255,128,192
SliderBorder : 50,50,50

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132,188,31701,2,0,P|148:120|120:48,1,125.999996154785,8|8,0:0|0:0,0:0:0:0:
28,28,32151,1,8,0:0:0:0:
28,28,32451,2,0,B|92:40|92:40|168:24,1,125.999996154785,2|8,0:1|0:0,0:0:0:0:
252,84,32901,2,0,B|311:71|311:71|375:83,1,125.999996154785,8|8,0:0|0:0,0:0:0:0:
484,124,33351,1,8,0:0:0:0:
484,124,33651,6,0,P|464:192|484:264,1,140,4|8,3:0|0:0,0:0:0:0:
432,352,34101,2,0,L|304:268,1,140,8|8,0:0|0:0,0:0:0:0:
204,280,34551,2,0,L|184:356,1,70,8|2,0:0|0:0,0:0:0:0:
76,352,34851,2,0,L|96:276,1,70,4|2,0:3|0:0,0:0:0:0:
156,192,35151,1,8,0:0:0:0:
156,192,35301,2,0,P|176:124|140:40,1,140,2|2,0:0|0:0,0:0:0:0:
64,124,35751,1,2,0:0:0:0:
276,52,36051,6,0,P|312:44|364:60,2,70,4|2|8,3:0|0:0|0:0,0:0:0:0:
316,156,36501,1,2,0:0:0:0:
424,192,36651,2,0,P|444:268|424:332,1,140,0|2,0:0|0:0,0:0:0:0:
332,264,37101,1,0,0:0:0:0:
248,340,37251,2,0,L|152:376,1,70,4|2,3:0|0:0,0:0:0:0:
88,304,37551,1,8,0:0:0:0:
88,304,37701,2,0,L|228:252,1,140,8|0,0:0|0:0,0:0:0:0:
236,144,38151,2,0,L|160:172,1,70,0|2,0:0|0:0,0:0:0:0:
60,152,38451,6,0,P|40:88|68:8,1,140,8|8,0:0|0:0,0:0:0:0:
168,44,38901,1,0,0:0:0:0:
168,44,39051,2,0,B|236:60|236:60|328:40,1,140,2|8,0:0|0:0,0:0:0:0:
412,20,39501,1,2,0:0:0:0:
412,20,39651,2,0,L|416:100,1,70,0|2,0:0|0:0,0:0:0:0:
496,168,39951,2,0,L|499:237,1,70,8|2,0:0|0:0,0:0:0:0:
444,336,40251,2,0,P|384:352|292:332,1,140,2|8,0:0|0:0,0:0:0:0:
228,260,40701,1,2,0:0:0:0:
228,260,40851,6,0,L|112:352,1,140,8|2,0:0|0:0,0:0:0:0:
40,264,41301,1,2,0:0:0:0:
40,264,41451,2,0,P|28:216|32:188,1,70,8|0,0:0|0:0,0:0:0:0:
72,92,41751,2,0,L|-8:84,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
184,92,42201,1,2,0:0:0:0:
184,92,42351,2,0,L|264:84,1,70,8|0,0:0|0:0,0:0:0:0:
344,16,42651,2,0,P|364:84|340:160,1,140,2|8,0:0|0:0,0:0:0:0:
292,248,43101,1,2,0:0:0:0:
292,248,43251,6,0,L|376:272,1,70,2|2,0:0|0:0,0:0:0:0:
332,376,43551,2,0,L|264:356,1,70,8|2,0:0|0:0,0:0:0:0:
176,288,43851,2,0,L|52:368,1,140,2|2,0:0|0:0,0:0:0:0:
28,256,44301,1,0,0:0:0:0:
28,256,44451,2,0,L|28:176,1,70,2|2,0:0|0:0,0:0:0:0:
140,192,44751,2,0,L|140:112,1,70,8|2,0:0|0:0,0:0:0:0:
228,56,45051,2,0,P|292:32|364:60,1,140,2|2,0:0|0:0,0:0:0:0:
296,156,45501,1,0,0:0:0:0:
396,220,45651,6,0,P|400:172|392:140,1,70,2|0,0:0|0:0,0:0:0:0:
284,156,45951,2,0,P|280:204|288:236,1,70,2|0,0:0|0:0,0:0:0:0:
408,220,46251,6,0,P|412:172|404:140,1,70,2|0,0:0|0:0,0:0:0:0:
272,156,46551,2,0,P|268:204|276:236,1,70,2|0,0:0|0:0,0:0:0:0:
420,220,46851,6,0,P|424:172|416:140,1,70,2|2,0:0|0:0,0:0:0:0:
260,156,47151,2,0,P|256:204|264:236,1,70,2|0,0:0|0:0,0:0:0:0:
328,324,47451,6,0,P|264:344|192:320,1,140,0|0,0:0|0:0,0:0:0:0:
4,230,48051,6,0,P|-11:148|8:68,1,167.999994873047,4|4,3:0|3:0,0:0:0:0:
116,20,48501,2,0,L|200:48,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
316,44,48801,1,4,3:0:0:0:
316,44,48951,2,0,L|400:16,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
504,68,49251,6,0,P|524:152|496:252,1,167.999994873047,4|4,3:0|3:0,0:0:0:0:
468,340,49701,2,0,L|384:296,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
276,296,50001,1,4,3:0:0:0:
276,296,50151,2,0,L|201:334,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
84,332,50451,6,0,P|64:252|100:156,1,167.999994873047,4|4,3:0|3:0,0:0:0:0:
196,124,50901,2,0,L|112:64,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
236,28,51201,1,4,3:0:0:0:
236,28,51351,2,0,L|320:88,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
424,76,51651,6,0,P|440:128|420:256,1,167.999994873047,4|4,3:0|3:0,0:0:0:0:
468,352,52101,2,0,P|420:360|364:344,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
268,356,52401,1,4,3:0:0:0:
268,356,52551,2,0,P|226:362|185:354,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
68,336,52851,6,0,L|80:244,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
40,139,53151,1,4,3:0:0:0:
40,139,53301,2,0,P|81:131|122:137,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
232,176,53601,1,4,3:0:0:0:
232,176,53751,2,0,P|240:124|228:76,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
332,12,54051,6,0,L|436:12,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
512,96,54351,1,4,3:0:0:0:
512,96,54501,2,0,P|504:144|524:204,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
472,300,54801,1,4,3:0:0:0:
472,300,54951,2,0,L|368:300,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
272,348,55251,6,0,L|168:348,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
104,252,55551,1,4,3:0:0:0:
104,252,55701,2,0,L|208:252,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
312,236,56001,1,4,3:0:0:0:
312,236,56151,2,0,P|320:180|300:124,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
260,80,56451,6,0,B|192:92|192:92|120:80,1,140,2|0,0:0|0:0,0:0:0:0:
60,12,56901,2,0,P|32:84|64:156,1,140,2|0,0:0|0:0,0:0:0:0:
136,172,57351,1,2,0:0:0:0:
Tarrasky
good luck, have my star >w<
Topic Starter
Marianna

Tarrasky wrote:

good luck, have my star >w<
Sankyuu (≧∇≦)/
Prismetical
This song describes my life! M4M ♥

Normal
00:11:751 (4,3) - stack properly
00:14:151 - circle
00:33:651 (1,3,4) - dislike that part... you should decide what to follow and not always switch between following drums and following others, try that:

00:33:651 (1) - make it symmetrical, looks slightly wrong
00:33:651 (1,2) - the spacing between that two (I mean the spacing as in the picture below) doesn't look that good, rather but it somewhere at the top right to use the playfield more

00:34:551 (2,1) - overlay here, another reason to move (2)
00:36:051 (1,2,3) - again a switch, decide whether to follow the drums or the whistles, switching is confusing
00:38:451 (1,2,3,4,5) - pointless, this is the only part where you follow voice and then you follow drums again, confusing, remove and remap that part
00:47:451 (2) - shorten slider, doesn't fit here
00:52:551 (6,2) - stack

Advanced
00:13:251 (3) - remove the red point, looks weird
00:13:851 (4) - ^
00:28:851 - at this point it is a mistake to put a break in this because that would be so cool to see this mapped

Hard
amazing work on that one! just one thing, I couldn't follow the first part very well, mostly due to unlucky stackings, with that I mean stackings like 00:11:151 (7,8) - where you just don't see if there is something under that slider or not, try to put the stacked circles on the next object rather than under the previous

Much luck!
wasin
FROM CHAT IN-GAME


General
Background resolution is incorrect. BG should be 1366x768
apart from BG every thing is fine.

Easy
DS1.1 right ?
00:11:451 (2) - here to 00:12:051 (1) - Spacing from circle(2) too far from slider(1) , move a circle(2) to X:444 Y:152
00:15:051 (2) - Seem the problem like above^ move circle(2) to X:64 Y:212
00:16:851 (1) - ^ X:256 Y:104
00:36:051 (2) - NC ?
00:42:651 (4) - The blanket guy it doesn't fit with 00:40:851 (3) - please check again

Normal
00:12:051 (1) - Spacing error you can move it to the right 1 space.
00:11:751 (4,3) - Let them stack I think is pretty guy.
00:24:051 (1) - Ctrl+J ? make them flow with the circle(2) 00:24:951 (2) -
00:27:351 (2,3) - Spacing error X:284 Y:292 is pretty fine.

Advanced
00:25:251 (5) - In my opinion NC here is fine, but if you don't want to have a short combo, you don't want to do
00:39:651 (3,4) - It doesn't balance, I suggest you delete slider(4) and copy slider(3) then ctrl+H, don't forget to fix distance
00:45:051 (3,1) - Spacing error ? please check

moph's Hard
This is hard diff but HP Drain and OD too high, two things should be 6.
00:11:751 (9) - Spacing far away from circle(8)
00:12:501 (2,3,4,5,6,7,8) - ^ DS1.5 or 1.6 ?
00:17:151 (4) -The blanket doesn't fit with the end of slider(3) 00:16:851 (3) - move a bit end point of slider(4) to the right
00:24:951 (3) - Here DS is 1.4 right ? Spacing error
00:26:151 (6) - The blanket again with 00:25:701 (5) - try to check
00:45:651 (1,2,1,2,1,2,1) - This is a pretty shape, but should be make it clearly. I think isn't good for Hard diff

Stupid Stupid
00:19:251 (1) - The blanket make it balance with 00:19:701 (2) -
WOW overall nice diff

That's all GL for ranking . :D
Rizen
quick one before I sleep orz

maybe a very slightly darker shade of red or maybe I'm colourblind

Easy
00:09:651 (1,2,1,2,3,1) - if you are following 4 measure NC, remove NC at 00:12:051 (1) - , NC at 00:15:051 (1) - , remove NC at 00:16:851 (3) - . Normally I don't point out NC things but this one was inconsistent compared to rest of song
00:48:051 (1,1,2,1) - this rhythm just doesn't really make sense.. it is following nothing, (although there is nothing to follow because rap (I haaaaaaaate Nicki Minaj zzzzzz). I think a constructed rhythm would work better to follow the whatever sound that is (sounds like dog yelps) like this

Normal
nothing really

Advanced
00:15:651 (1) - I would ctrl+h this slider so it flows nicer
00:16:251 (2) - maybe a 1/2 repeat slider? to follow the vocals (which is pretty noticeable at this part)
00:44:451 (1,2,3) - imo this just looks kinda ugly... can't you just copy 00:43:251 (1,2,3) - rotate it and use that?
00:43:251 (1,2,3,1,2,3) - just a random thought, but this pattern is the most intense in the diff. If using vocals to justify this, then wouldn't 00:42:051 (4,5) - have the same rhythm? just a random thought
00:48:051 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,1) - any reason why the NCing here is not the same as the rest of diff, which is 2 measure NC? to fix, remove NC at 00:51:651 (1) - , NC at 00:52:851 (7) - , remove NC at 00:54:051 (1) - . The last NC can probably be allowed because of ending of drums, but if it were me, I would of removed it

moph's Hard
nothing really
00:29:451 (3) - it would be awesome if you can ctrl+g but I know you are following DS so zzzzzzzzzzz

the hardest diff
00:31:251 (1,2,3,4,1,2,3) - this music part is basically the same as 00:28:851 (1,2,3,1,2,3) - yet, the rhythms are slightly different. players will be expecting the mapped rhythm will be the same because the music parts are so similar. I would consider removing that circle 4 and moving 00:32:151 (3) - to 319//63 OR adding a circle 4 to 00:29:901 -

ok I hate Nicki Minaj brb while I claw myself
Topic Starter
Marianna

Prismetical wrote:

This song describes my life! M4M ♥

Normal
00:11:751 (4,3) - stack properly Fixed
00:14:151 - circle
00:33:651 (1,3,4) - dislike that part... you should decide what to follow and not always switch between following drums and following others, try that:
I have to maintain a hard pace and at the same time easy here
00:33:651 (1) - make it symmetrical, looks slightly wrong It makes no difference ingame
00:33:651 (1,2) - the spacing between that two (I mean the spacing as in the picture below) doesn't look that good, rather but it somewhere at the top right to use the playfield more

00:34:551 (2,1) - overlay here, another reason to move (2)
00:36:051 (1,2,3) - again a switch, decide whether to follow the drums or the whistles, switching is confusing
00:38:451 (1,2,3,4,5) - pointless, this is the only part where you follow voice and then you follow drums again, confusing, remove and remap that part
00:47:451 (2) - shorten slider, doesn't fit here
00:52:551 (6,2) - stack

Advanced
00:13:251 (3) - remove the red point, looks weird For me its good
00:13:851 (4) - ^
00:28:851 - at this point it is a mistake to put a break in this because that would be so cool to see this mapped I think here need not be mapped, has a very low rate

Hard
amazing work on that one! just one thing, I couldn't follow the first part very well, mostly due to unlucky stackings, with that I mean stackings like 00:11:151 (7,8) - where you just don't see if there is something under that slider or not, try to put the stacked circles on the next object rather than under the previous

Much luck!
Sankyuu

Rizen wrote:

quick one before I sleep orz

maybe a very slightly darker shade of red or maybe I'm colourblind

Easy
00:09:651 (1,2,1,2,3,1) - if you are following 4 measure NC, remove NC at 00:12:051 (1) - , NC at 00:15:051 (1) - , remove NC at 00:16:851 (3) - . Normally I don't point out NC things but this one was inconsistent compared to rest of song Fixed
00:48:051 (1,1,2,1) - this rhythm just doesn't really make sense.. it is following nothing, (although there is nothing to follow because rap (I haaaaaaaate Nicki Minaj zzzzzz). I think a constructed rhythm would work better to follow the whatever sound that is (sounds like dog yelps) like this Changed

Normal
nothing really

Advanced
00:15:651 (1) - I would ctrl+h this slider so it flows nicer For me its good
00:16:251 (2) - maybe a 1/2 repeat slider? to follow the vocals (which is pretty noticeable at this part)
00:44:451 (1,2,3) - imo this just looks kinda ugly... can't you just copy 00:43:251 (1,2,3) - rotate it and use that?
00:43:251 (1,2,3,1,2,3) - just a random thought, but this pattern is the most intense in the diff. If using vocals to justify this, then wouldn't 00:42:051 (4,5) - have the same rhythm? just a random thought I try to do easy and difficult parts
00:48:051 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,1) - any reason why the NCing here is not the same as the rest of diff, which is 2 measure NC? to fix, remove NC at 00:51:651 (1) - , NC at 00:52:851 (7) - , remove NC at 00:54:051 (1) - . The last NC can probably be allowed because of ending of drums, but if it were me, I would of removed it Fixed

moph's Hard
nothing really
00:29:451 (3) - it would be awesome if you can ctrl+g but I know you are following DS so zzzzzzzzzzz

the hardest diff
00:31:251 (1,2,3,4,1,2,3) - this music part is basically the same as 00:28:851 (1,2,3,1,2,3) - yet, the rhythms are slightly different. players will be expecting the mapped rhythm will be the same because the music parts are so similar. I would consider removing that circle 4 and moving 00:32:151 (3) - to 319//63 OR adding a circle 4 to 00:29:901 - Fixed

ok I hate Nicki Minaj brb while I claw myself
xDDD Sankyu Rizen ♥

wasinkingspeedq wrote:

FROM CHAT IN-GAME


General
Background resolution is incorrect. BG should be 1366x768
apart from BG every thing is fine. I'll Fix :3

Easy
DS1.1 right ?
00:11:451 (2) - here to 00:12:051 (1) - Spacing from circle(2) too far from slider(1) , move a circle(2) to X:444 Y:152 Fixed
00:15:051 (2) - Seem the problem like above^ move circle(2) to X:64 Y:212 Fixed
00:16:851 (1) - ^ X:256 Y:104
00:36:051 (2) - NC ? Oki
00:42:651 (4) - The blanket guy it doesn't fit with 00:40:851 (3) - please check again It makes no difference ingame

Normal
00:12:051 (1) - Spacing error you can move it to the right 1 space.
00:11:751 (4,3) - Let them stack I think is pretty guy.
00:24:051 (1) - Ctrl+J ? make them flow with the circle(2) 00:24:951 (2) - Fixed
00:27:351 (2,3) - Spacing error X:284 Y:292 is pretty fine. Fixed

Advanced
00:25:251 (5) - In my opinion NC here is fine, but if you don't want to have a short combo, you don't want to do Fixed
00:39:651 (3,4) - It doesn't balance, I suggest you delete slider(4) and copy slider(3) then ctrl+H, don't forget to fix distance Fixed
00:45:051 (3,1) - Spacing error ? please check Fixed

moph's Hard
This is hard diff but HP Drain and OD too high, two things should be 6.
00:11:751 (9) - Spacing far away from circle(8)
00:12:501 (2,3,4,5,6,7,8) - ^ DS1.5 or 1.6 ?
00:17:151 (4) -The blanket doesn't fit with the end of slider(3) 00:16:851 (3) - move a bit end point of slider(4) to the right
00:24:951 (3) - Here DS is 1.4 right ? Spacing error
00:26:151 (6) - The blanket again with 00:25:701 (5) - try to check
00:45:651 (1,2,1,2,1,2,1) - This is a pretty shape, but should be make it clearly. I think isn't good for Hard diff

Stupid Stupid
00:19:251 (1) - The blanket make it balance with 00:19:701 (2) - It makes no difference ingame
WOW overall nice diff

That's all GL for ranking . :D
Sankyuuuuuuu ♥♥
Mekki

Prismetical wrote:

This song describes my life! M4M ♥

Normal
00:11:751 (4,3) - stack properly
00:14:151 - circle
00:33:651 (1,3,4) - dislike that part... you should decide what to follow and not always switch between following drums and following others, try that:

00:33:651 (1) - make it symmetrical, looks slightly wrong
00:33:651 (1,2) - the spacing between that two (I mean the spacing as in the picture below) doesn't look that good, rather but it somewhere at the top right to use the playfield more

00:34:551 (2,1) - overlay here, another reason to move (2)
00:36:051 (1,2,3) - again a switch, decide whether to follow the drums or the whistles, switching is confusing
00:38:451 (1,2,3,4,5) - pointless, this is the only part where you follow voice and then you follow drums again, confusing, remove and remap that part Sorry, i don't understand what can be confusing at this part, i followed vocals all the time, and on Marianna's part too.
00:47:451 (2) - shorten slider, doesn't fit here Ofc, it does..
00:52:551 (6,2) - stack done
PASTAAAAAAAAAAAA
osu file format v14

[General]
AudioFilename: Stupid.mp3
AudioLeadIn: 0
PreviewTime: 19251
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Stupid Hoe
TitleUnicode:Stupid Hoe
Artist:Nicki Minaj
ArtistUnicode:Nicki Minaj
Creator:Marianna
Version:Normal
Source:
Tags:MkGuh moph Pop Cut Ver. Version Pink Friday: Roman Reloaded
BeatmapID:871520
BeatmapSetID:400578

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:0.80000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"2015112715.jpg",0,0
//Break Periods
2,28851,32451
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
9651,300,4,2,0,70,1,0
17601,-100,4,2,0,45,0,0
19251,-100,4,2,0,80,0,1
28851,-100,4,2,0,55,0,0
33651,-100,4,2,0,55,0,0
38451,-100,4,2,0,70,0,0
48051,-100,4,2,0,80,0,1
56451,-100,4,2,0,45,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 255,83,83
Combo3 : 255,128,192
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moph

Prismetical wrote:

Hard
amazing work on that one! just one thing, I couldn't follow the first part very well, mostly due to unlucky stackings, with that I mean stackings like 00:11:151 (7,8) - where you just don't see if there is something under that slider or not, try to put the stacked circles on the next object rather than under the previous

/Changed one stack but kept the others, they are stacked intentionally under the slider end for emphasis on the following note

wasinkingspeedq wrote:

moph's Hard
This is hard diff but HP Drain and OD too high, two things should be 6. /I'm just filling the gap left by the other diffs, not going to lower unless the easier ones are
00:11:751 (9) - Spacing far away from circle(8) /fixed spacing
00:12:501 (2,3,4,5,6,7,8) - ^ DS1.5 or 1.6 ? /same
00:17:151 (4) -The blanket doesn't fit with the end of slider(3) 00:16:851 (3) - move a bit end point of slider(4) to the right /fixed blanket
00:24:951 (3) - Here DS is 1.4 right ? Spacing error /yeah fixed
00:26:151 (6) - The blanket again with 00:25:701 (5) - try to check /fixed
00:45:651 (1,2,1,2,1,2,1) - This is a pretty shape, but should be make it clearly. I think isn't good for Hard diff /I'll get more opinions on it, keeping as is for now

Rizen wrote:

moph's Hard
nothing really
00:29:451 (3) - it would be awesome if you can ctrl+g but I know you are following DS so zzzzzzzzzzz /yeah soz buddy, wana keep to the DS
ok I hate Nicki Minaj brb while I claw myself lmao
Thanks for the mods :D

Update
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 19251
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[Metadata]
Title:Stupid Hoe
TitleUnicode:Stupid Hoe
Artist:Nicki Minaj
ArtistUnicode:Nicki Minaj
Creator:Marianna
Version:moph's Hard
Source:
Tags:MkGuh moph Pop Cut Ver. Version Pink Friday: Roman Reloaded
BeatmapID:874405
BeatmapSetID:400578

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292,248,43101,1,2,0:0:0:0:
292,248,43251,6,0,L|376:272,1,70,2|2,0:0|0:0,0:0:0:0:
332,376,43551,2,0,L|264:356,1,70,8|2,0:0|0:0,0:0:0:0:
176,288,43851,2,0,L|52:368,1,140,2|2,0:0|0:0,0:0:0:0:
28,256,44301,1,0,0:0:0:0:
28,256,44451,2,0,L|28:176,1,70,2|2,0:0|0:0,0:0:0:0:
140,192,44751,2,0,L|140:112,1,70,8|2,0:0|0:0,0:0:0:0:
228,56,45051,2,0,P|292:32|364:60,1,140,2|2,0:0|0:0,0:0:0:0:
296,156,45501,1,0,0:0:0:0:
396,220,45651,6,0,P|400:172|392:140,1,70,2|0,0:0|0:0,0:0:0:0:
284,156,45951,2,0,P|280:204|288:236,1,70,2|0,0:0|0:0,0:0:0:0:
408,220,46251,6,0,P|412:172|404:140,1,70,2|0,0:0|0:0,0:0:0:0:
272,156,46551,2,0,P|268:204|276:236,1,70,2|0,0:0|0:0,0:0:0:0:
420,220,46851,6,0,P|424:172|416:140,1,70,2|2,0:0|0:0,0:0:0:0:
260,156,47151,2,0,P|256:204|264:236,1,70,2|0,0:0|0:0,0:0:0:0:
328,324,47451,6,0,P|264:344|192:320,1,140,0|0,0:0|0:0,0:0:0:0:
4,230,48051,6,0,P|-11:148|8:68,1,167.999994873047,4|4,3:0|3:0,0:0:0:0:
116,20,48501,2,0,L|200:48,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
316,44,48801,1,4,3:0:0:0:
316,44,48951,2,0,L|400:16,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
504,68,49251,6,0,P|524:152|496:252,1,167.999994873047,4|4,3:0|3:0,0:0:0:0:
468,340,49701,2,0,L|384:296,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
276,296,50001,1,4,3:0:0:0:
276,296,50151,2,0,L|201:334,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
84,332,50451,6,0,P|64:252|100:156,1,167.999994873047,4|4,3:0|3:0,0:0:0:0:
196,124,50901,2,0,L|112:64,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
236,28,51201,1,4,3:0:0:0:
236,28,51351,2,0,L|320:88,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
424,76,51651,6,0,P|440:128|420:256,1,167.999994873047,4|4,3:0|3:0,0:0:0:0:
468,352,52101,2,0,P|420:360|364:344,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
268,356,52401,1,4,3:0:0:0:
268,356,52551,2,0,P|226:362|185:354,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
68,336,52851,6,0,L|80:244,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
40,139,53151,1,4,3:0:0:0:
40,139,53301,2,0,P|81:131|122:137,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
232,176,53601,1,4,3:0:0:0:
232,176,53751,2,0,P|240:124|228:76,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
332,12,54051,6,0,L|436:12,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
512,96,54351,1,4,3:0:0:0:
512,96,54501,2,0,P|504:144|524:204,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
472,300,54801,1,4,3:0:0:0:
472,300,54951,2,0,L|368:300,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
272,348,55251,6,0,L|168:348,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
104,252,55551,1,4,3:0:0:0:
104,252,55701,2,0,L|208:252,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
312,236,56001,1,4,3:0:0:0:
312,236,56151,2,0,P|320:180|300:124,1,83.9999974365235,4|4,3:0|3:0,0:0:0:0:
260,80,56451,6,0,B|192:92|192:92|120:80,1,140,2|0,0:0|0:0,0:0:0:0:
60,12,56901,2,0,P|32:84|64:156,1,140,2|0,0:0|0:0,0:0:0:0:
136,172,57351,1,2,0:0:0:0:
_handholding

Dyl-Byl wrote:

Anyone can disable SBs but there's always the lyrics. 14+
Why would you need to do this? since when is age 14 a milestone?

I can see an age warning required if it was 18+ but since 18+ things arent rankable in osu then age warnings are kinda redundant.
Topic Starter
Marianna

Nathan Kiss wrote:

Dyl-Byl wrote:

Anyone can disable SBs but there's always the lyrics. 14+
Why would you need to do this? since when is age 14 a milestone?

I can see an age warning required if it was 18+ but since 18+ things arent rankable in osu then age warnings are kinda redundant.
I'll talk with one Qat about it
HappyRocket88

Hellow! checking upon Marianna's request and as Nicki Minaj is one my favorite singers here I drop a mod. <3
[ General]Skinning
  1. If you decided to skin the circle, then include all the elements who belong to its nature. According to Ranking Criteria, you should add followpoint.png too as well as you skinned the other elements. Please refer to this for further information. Adding the default followpoint which you can download it here would hurt no one.
  2. The same goes with the reversearrow, it belongs to the slider-family according to this thread. Hence, the other slider.png elements must be added to the folder. They are sliderscorepoint.png, sliderb.png and sliderfollowcircle.png respectively. You can ask me in pm if you need more help with this.
Storyboard
  1. Would you mind telling me if the following elements are being used? Otherwise, remove them if they're not changing anything in the mapset.
    1. sb\lyric\thumbs.db
    2. sb\lyric\22~56.png
  2. The lyrics are way confusing sometimes due the bright part that the bg has in the bottorm. Due to that, it's so hard top predict what the lyrics are saying in these specific parts 00:09:651 - 00:12:051 - 00:21:651 - etc. I highly suggest you to find another bg which be more suitable to the mapsets / lyrics / singer; the current context with the anime girl doesn't make sense at all.
Spread
  1. The gap between the insane and the moph's hard is actually big. It's almost 1.4 stars and this doesn't help at all to players who passes the hard since the transitions between the diffs is rather exaggerated. I do believe adding a hyper diff here between both diff would improve the spread issue in this mapset. Otherwise, try to reduce the DS over the jumps of the Insane.
Call me back once these issues were addressed properly.
Topic Starter
Marianna

HappyRocket88 wrote:


Hellow! checking upon Marianna's request and as Nicki Minaj is one my favorite singers here I drop a mod. <3
[ General]Skinning
  1. If you decided to skin the circle, then include all the elements who belong to its nature. According to Ranking Criteria, you should add followpoint.png too as well as you skinned the other elements. Please refer to this for further information. Adding the default followpoint which you can download it here would hurt no one.
  2. The same goes with the reversearrow, it belongs to the slider-family according to this thread. Hence, the other slider.png elements must be added to the folder. They are sliderscorepoint.png, sliderb.png and sliderfollowcircle.png respectively. You can ask me in pm if you need more help with this.
Storyboard
  1. Would you mind telling me if the following elements are being used? Otherwise, remove them if they're not changing anything in the mapset.
    1. sb\lyric\thumbs.db
    2. sb\lyric\22~56.png
  2. The lyrics are way confusing sometimes due the bright part that the bg has in the bottorm. Due to that, it's so hard top predict what the lyrics are saying in these specific parts 00:09:651 - 00:12:051 - 00:21:651 - etc. I highly suggest you to find another bg which be more suitable to the mapsets / lyrics / singer; the current context with the anime girl doesn't make sense at all.
Spread
  1. The gap between the insane and the moph's hard is actually big. It's almost 1.4 stars and this doesn't help at all to players who passes the hard since the transitions between the diffs is rather exaggerated. I do believe adding a hyper diff here between both diff would improve the spread issue in this mapset. Otherwise, try to reduce the DS over the jumps of the Insane.
Call me back once these issues were addressed properly.
All fixed!
The only thing I did not accept was BG, I really think it looks good and I do not think the whole world will read the lyrics (But I could read well) >.<
HappyRocket88

Marianna wrote:

The only thing I did not accept was BG, I really think it looks good and I do not think the whole world will read the lyrics (But I could read well) >.<
I'm sorry but, frankly, the bg was the issue you should've changed compared to the other ones. An anime characters doesn't make any sense with the song and it doesn't co-relate with the song itself. You can ask other BNs/QATs for more opinions, though. What I do believe is that placing these kind of backgrounds would fit better with the lyrics.



Topic Starter
Marianna
Ok new BG :D
Kyouren
In youtube, people hate this song :v
Topic Starter
Marianna

KittyAdventure wrote:

In youtube, people hate this song :v
v:
Kyouren
My twin, sorry for late ;w; (Sorry for doublepost too ;w;)



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]
  1. Disbale "Letterbox during breaks" because that not really need.
  2. I think this song is not really good too for 16 years old (I suggestion you change to 18+)
    See this map: http://osu.ppy.sh/s/301072
  3. Used offset in 00:00:051
[Easy]
  1. 00:36:051 (1) - Trying to not used NC again
  2. 00:37:851 - Add a circle because has a sound and adding whistle
  3. Well, i think you need remapping in kiai time part in 00:48:051.
    That not suit with background music in 00:48:051 (1)
[Collab Normal]
  1. OD +1
  2. 00:34:851 (2) - How about slider stopped in white tick? That's better than stopped in red tick.
  3. 00:37:252 (2) - ^
  4. 00:42:051 (3) - Out from line!
  5. 00:44:901 - Add a circle because has a sound
[Advanced]
  1. CS used 3, OD -1
  2. 00:28:851 - I think you can mapping some note in this time.
[Hard]
  1. Used CS 4 and AR, HP, OD -1
  2. 00:18:051 (3,4) - Out from line!
  3. 00:43:551 (2) - ^
[Insane]
  1. 00:12:351 (2,3) - Blanket is error
  2. 00:13:551 (2,3) - ^
  3. 00:14:751 (2,3) - ^
  4. 00:17:751 (4) - Move to x:136|y:64
  5. 00:23:751 (3,4) - Blanket is error
  6. 00:27:351 (3) - Change a position
  7. 00:34:251 (3) - Move to x:392|y:32
  8. 00:38:751 (2) - Blanket is error
  9. 00:41:451 (3) - Move to x:376|y:160
  10. 00:49:551 (2,3) - Blanket is error
  11. 00:56:451 (1) - Move to x:176|y:84
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
Topic Starter
Marianna

KittyAdventure wrote:

My twin, sorry for late ;w; (Sorry for doublepost too ;w;)



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]
  1. Disbale "Letterbox during breaks" because that not really need.i cant
  2. I think this song is not really good too for 16 years old (I suggestion you change to 18+)
    See this map: http://osu.ppy.sh/s/301072 Ok!
[Easy]
  1. Well, i think you need remapping in kiai time part in 00:48:051.
    That not suit with background music in 00:48:051 (1)
    I was explained this for you ingame ♥

Sorry if my mod is bad~ (NO KDS if not change all) This is one mod you need kds ♥

Good Luck~
Sankyu ♥
snz
Melhor Mapa Que Eu Já Vi :D

Merece A Minha Estrela ☆ --> ★
Topic Starter
Marianna

Ppuskalin wrote:

Melhor Mapa Que Eu Já Vi :D

Merece A Minha Estrela ☆ --> ★
Sankyuu ♥
HappyRocket88
Recheck as promised. Sorry for the late. No kudosu!
[ General]
  1. There's currently an unrankable issue regarding spread on the mapset. The main concern resides over the transition of the Easy and the Normal. The normal has almost the triple of notes in comparison with the Easy and that's not good. You have three options: either making the Normal easier by reducing objects by avoiding 1/2 objects, making the Easy harder or renaming the Easy to Beginner and add another diff.
  2. Skin: The followpoint.png is making troubles to players for the ones who play with no dim background due the color of itself. I do believe making the folowpoint white with make stuff readable and friendlier to players.
  3. Uncheck Widescreen Support and LetterBox During Breaks. There's no need to have them enabled since it plays totally find without it.
  4. Combo color two blends with the background which might possibly alter how players see the objects in game. I highly suggest to try out this one, which in gameplay, would look like this:
    Combo2 : 239,67,84

[ Easy]
  1. Since this is a beginner diff, Slider borders must never be covered up from the slider being packed in too tightly. Try to make a smoother and more readable shape for this slider.
  2. 00:21:651 (3) The slider-tail sound is really noisy. It doesn't make sense to emphasize this slider with the current sound. It would be better if you swap the hitsound in this way Sample set: Auto | Additions: Drum to have consistency with the previous sound of the slider-tail 00:19:251 (1)
  3. 00:28:251 (4) Whistle here to highlight better the instruments of this segment.
  4. 00:45:651 (3) The current slider sound off due the offbeat is making with the slider-tail. It would make more sense if you tried a 3/1 slider with a reverse to emphasize better the music. The current is just odd imo.
  5. 00:48:051 (1) - 00:52:851 (1) These two sliders are a nonono over Easy difficulties. They're skipping many important beats which makes an awful rhythm due the exaggerated length. It would make more sense if you tried sliders like this 00:51:651 (2) to fill up the patterning.
[]
Overall not a bad diff, I do believe getting more mods will make this mapset perfect.
[ Collab Normal]
Settings
  1. OD + 1, in this way you'll have consistency with the way the OD increases among the difficulties.
  1. 00:14:151 Add a note here. It will give players a better idea where the next downbeat will start.
  2. 00:39:351 (2,3) This slider is skipping the downbeat here which is the one who has more input on the segment. I highly suggest to remove 00:39:501 (3) - and 00:39:951 (4) Then, place a 1/1 slider which starts properly in the white tick.
  3. 00:46:851 (1) Remove NC here.
  4. Why the NC here 00:48:051 (1,2,3,4) is shorter than 00:49:251 (1,2,3,4,5,6) ? Please, consider to make the NC'ing consistent among the diff since this is a Normal difficulty.
[]
I complain about some rhythms this difficulty manages, avoiding creating offbeats here would make this diff better.
[ Advanced]
  1. 00:25:251 (1) Remove NC here to keep consistency with the way you managed the NC.
  2. 00:46:851 (4) Ctrl + J for a better for to (4) to (5)
  3. 00:13:851 (4,1) The flow over this section is rather weird because the slider-tail of (4) suggests the next note will be at the top, where the (1) ends creating an uncomfortable flow for players. The difference is quite high if you compare:
    vs

    Hence I heavily suggest to re-place some object to make this part more readable and catchy.
  4. Please, map the break. There's no need to have such as a short break on this difficulty since the song was cut. It does make sense in the Easy and the Normal, but not in this diff.
[]
Really a polished diff. Just those concerns that destroyed the flow over this section
[ moph's Hard]
  1. 00:11:601 (8) Having this understack over this cute difficulty doesn't play good due the stack leniency you managed in this difficulty. It only makes troubles to players to click it since they're hidden. I do believe staking it over the next slider-head would make more sense and play better just as well as you did in the upcoming patterns like 00:14:301 (8,1) - 00:40:701 (8,1) - etc
  2. Uncheck Widescreen Support and Letterbox During breaks since the diff plays totally fine without it.
[]
I honestly don't find such as errors on your GDs. Good job!
[ Insane] I honestly thought you were going to name this difficulty different. Like extract a fragment of the lyrics like "Headed Shoes" or "Stuntman" would fit here.
  1. 00:30:951 (3,1) Really weird transition between them. It would make more sense if you placed them as a non-stack as you did in the upcoming patterns like 00:33:351 (3,1) - 00:42:651 (3,4) - etc.
  2. 00:45:651 (1,2,1,2,1,2,1,2) I highly dislike the NC spam here. It would make more sense if you tried to remove some NC just as well as you did in the previous jump. The current confuses due the place of the objects which made a non intuitively pattern here.
[]
Not a bad diff! But could be improved!
[]
Good luck!
Topic Starter
Marianna

HappyRocket88 wrote:

Recheck as promised. Sorry for the late. No kudosu!
[ General]
  1. There's currently an unrankable issue regarding spread on the mapset. The main concern resides over the transition of the Easy and the Normal. The normal has almost the triple of notes in comparison with the Easy and that's not good. You have three options: either making the Normal easier by reducing objects by avoiding 1/2 objects, making the Easy harder or renaming the Easy to Beginner and add another diff. MkGuh will make one Easy
  2. Skin: The followpoint.png is making troubles to players for the ones who play with no dim background due the color of itself. I do believe making the folowpoint white with make stuff readable and friendlier to players. Changed
  3. Uncheck Widescreen Support and LetterBox During Breaks. There's no need to have them enabled since it plays totally find without it. I like LetterBox During Breaks
  4. Combo color two blends with the background which might possibly alter how players see the objects in game. I highly suggest to try out this one, which in gameplay, would look like this: fixed
    Combo2 : 239,67,84

[ Easy]
  1. Since this is a beginner diff, Slider borders must never be covered up from the slider being packed in too tightly. Try to make a smoother and more readable shape for this slider.
  2. 00:21:651 (3) The slider-tail sound is really noisy. It doesn't make sense to emphasize this slider with the current sound. It would be better if you swap the hitsound in this way Sample set: Auto | Additions: Drum to have consistency with the previous sound of the slider-tail 00:19:251 (1) Fixed
  3. 00:28:251 (4) Whistle here to highlight better the instruments of this segment. There's no reason for me to put Whistle here
  4. 00:45:651 (3) The current slider sound off due the offbeat is making with the slider-tail. It would make more sense if you tried a 3/1 slider with a reverse to emphasize better the music. The current is just odd imo. I did so to become more easily
  5. 00:48:051 (1) - 00:52:851 (1) These two sliders are a nonono over Easy difficulties. They're skipping many important beats which makes an awful rhythm due the exaggerated length. It would make more sense if you tried sliders like this 00:51:651 (2) to fill up the patterning.
[]
Overall not a bad diff, I do believe getting more mods will make this mapset perfect.
[ Collab Normal]
Settings
  1. OD + 1, in this way you'll have consistency with the way the OD increases among the difficulties.
  1. 00:14:151 Add a note here. It will give players a better idea where the next downbeat will start.
  2. 00:39:351 (2,3) This slider is skipping the downbeat here which is the one who has more input on the segment. I highly suggest to remove 00:39:501 (3) - and 00:39:951 (4) Then, place a 1/1 slider which starts properly in the white tick.
  3. 00:46:851 (1) Remove NC here.
  4. Why the NC here 00:48:051 (1,2,3,4) is shorter than 00:49:251 (1,2,3,4,5,6) ? Please, consider to make the NC'ing consistent among the diff since this is a Normal difficulty.
[]
I complain about some rhythms this difficulty manages, avoiding creating offbeats here would make this diff better.
[ Advanced]
  1. 00:25:251 (1) Remove NC here to keep consistency with the way you managed the NC.
  2. 00:46:851 (4) Ctrl + J for a better for to (4) to (5)
  3. 00:13:851 (4,1) The flow over this section is rather weird because the slider-tail of (4) suggests the next note will be at the top, where the (1) ends creating an uncomfortable flow for players. The difference is quite high if you compare:
    vs

    Hence I heavily suggest to re-place some object to make this part more readable and catchy.
  4. Please, map the break. There's no need to have such as a short break on this difficulty since the song was cut. It does make sense in the Easy and the Normal, but not in this diff.
[]
Really a polished diff. Just those concerns that destroyed the flow over this section
[ moph's Hard]
  1. 00:11:601 (8) Having this understack over this cute difficulty doesn't play good due the stack leniency you managed in this difficulty. It only makes troubles to players to click it since they're hidden. I do believe staking it over the next slider-head would make more sense and play better just as well as you did in the upcoming patterns like 00:14:301 (8,1) - 00:40:701 (8,1) - etc
  2. Uncheck Widescreen Support and Letterbox During breaks since the diff plays totally fine without it.
[]
I honestly don't find such as errors on your GDs. Good job!
[ Insane] I honestly thought you were going to name this difficulty different. Like extract a fragment of the lyrics like "Headed Shoes" or "Stuntman" would fit here.
  1. 00:30:951 (3,1) Really weird transition between them. It would make more sense if you placed them as a non-stack as you did in the upcoming patterns like 00:33:351 (3,1) - 00:42:651 (3,4) - etc. I do not like many of the same things
  2. 00:45:651 (1,2,1,2,1,2,1,2) I highly dislike the NC spam here. It would make more sense if you tried to remove some NC just as well as you did in the previous jump. The current confuses due the place of the objects which made a non intuitively pattern here. For me it is great many maps have it :roll:
[]
Not a bad diff! But could be improved!
[]
Good luck!
All fixed in Normal / Advanced / Hard In the Advanced I just did not accept one thing: I do not mapped to break because it is a very easy difficulty to have a part so calm so mapped
Kyouren
No Kudosu for this because modding just 1 new diff

[MkGuh's Easy]
  1. 00:13:251 (3) - Out from line.
  2. 00:18:051 (2) - I think you need to remove this because a newbie/new player will confured.
  3. 00:47:751 - Add a circle because has a sound.
Good luck for rebubble~ o3o
Topic Starter
Marianna

KittyAdventure wrote:

No Kudosu for this because modding just 1 new diff

[MkGuh's Easy]
  1. 00:13:251 (3) - Out from line.
  2. 00:18:051 (2) - I think you need to remove this because a newbie/new player will confured.
  3. 00:47:751 - Add a circle because has a sound.
Good luck for rebubble~ o3o
Sankyu ♥
Mekki
No fixes to mod, sorry. That part has nothing that is confusing for beginners, the slider isn't overlaping with HP Bar and that gap is proposital because of the vocals.
XinCrin
Please, enable Widescreen support you have a 16:9 background at moph's Hard
Topic Starter
Marianna

XinCrin wrote:

Please, enable Widescreen support you have a 16:9 background at moph's Hard
Ok
HappyRocket88
nope xd
Mekki
lol
Kuki
skin isn't that nice

sb isn't 18+, you censored cursewords. the song itself however, is 18+. so you should list that at the top of the bms page.

00:07:551 - the "ugh" should be something more like "mmh" instead, because "ugh" really isn't the right word. it should also start at 00:06:351 - instead of 00:07:551 - because it makes no sense to have the lyric for it one second after it's said.

00:18:651 - "You see where Brad at" should have a "?" at the end, as that's how the lyrics should be.

00:19:251 - this should be "Ice my wrist-es and I piss on b!ches" instead of "Ice my wrists and I piss on b!tches".

00:31:251 - it's "Jordans" not "Jordan"

also lyrics at 00:45:501 - should be "I wish, I wish, I wish, I wish", you have five instead of four.

and "a bitch would" should start at 00:47:001 -.

a lot of your capitalization is wrong, e.g. "I'm Angelina, You Jennifer" instead of "I'm Angelina, you Jennifer", but that's not really a big deal unless you care about quality, which you should i guess.

good job on the mp3 cut, it's not bad.
Loony
Hello there! Here's a mod:
[Easy]
  1. 00:09:651 (1,2,3) - Make it a perfect triangle for better looking and esthetical reasons.
  2. 00:19:251 (1,3) - I would make a blanket between the beginning of the 1st slider and the end of the 3rd slider, or generally changed it, f.e. smth like that. Also for esthetical reasons.
  3. 00:56:451 (1) - Move the red slider tick, the one making the slider sharply curved, a bit to the right. To make it perfect ;)
Hope so this short mod was heplful anyway!
Good luck ;)
Kuki
also wtf is 00:47:451 (3) - in angelina diff lmfao
Topic Starter
Marianna
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