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onoken - felys

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Topic Starter
Shiirn

Avishay wrote:

Cool map, tho wasn't this ranked a bit too quickly?

Skimming through a bit of points I could snap those for examples -

05:20:072 (2,3,4) - Those are snapped incorrectly, or perhaps overmapped, it's supposed to be snapped to 1/3.

05:30:850 (2) - ^

It seems like the offset is a bit early as well, perhaps it changes at various points or idk.

Didn't really check everything throughly, but those are just some objective stuff, I would honestly try to get a few more mods, just because.
I elected to not actually map the (very background and hard to hear) 1/3 noises in those particular sections as they made it a downright nightmare playbility wise. Instead, these use the triangular patterns used before except with 1/4 sliders as well to emphasize that the beats are longer duration than before.


In regards to timing, people have given me several values: +6, -7, +13, -12 to name just four. Since it is strictly a single bpm map, I think that any actual timing issues below 10-15ms can be accounted for on a person-by-person basis using local offset.
jawns
I'm sorry, but the offset is simply too late. I've watched a few of the top replays, and people consistently hit the first part early (after the spinner). It should be at least 20 earlier.
Bara-
Since when can posts in Ranked-subforum receive kudosu? O.o
Topic Starter
Shiirn

Baraatje123 wrote:

Since when can posts in Ranked-subforum receive kudosu? O.o
If you take a look at KD history, Gero, the italian GMT, gave it to him literally seconds after he posted. Before I even saw the post and I have email notifications.


Kyubey also received KD from someone because I'm unable to KD but the post deserved it.
jawns
Wait, what? Did andrea kudosu himself, or did i miss something?

Edit* Nvm, guess I'm just an idiot XD
Lally
yeah italian sure, you see mafia everywhere now
Charles445
Checked offset, seems like it's fine as is, maybe -3 or -2, not more than that.
Make sure the hitsounding isn't tricking you into hitting earlier, soft-hitwhistle can do that.

For now if you're hitting early, try setting local offset to -3, it might help you.
Keep in mind this is OD 9, it's very picky.

(also offset can be fixed in global settings, not a reason to disqualify unless it's very very off so please don't cite that as a reason to)
Topic Starter
Shiirn
I only glanced at the flag and saw red, white, and green, so sorry for not noticing it was Mexico.
Lally
and by the way BN are not GMT ( is not like 3 years ago ) wake up sweety ♥
Topic Starter
Shiirn
Placeholder for any future faux pas i make
jawns
It's not just me who's hitting early, looking at replays 7/8 (or something similar) is hitting early.
Also in the editor, i can clearly hear the offset is late, compared to something like 33,384 (using the metronome, not the hitsounds)
KevEz
Bad.
Irreversible
Hey! Checked the points and some of them seemed valid (the ones that Shiirn agreed on especially).

Fix these up and you should be able to get it rolled again.
Kuuma
rip, good luck getting re-qualified
Topic Starter
Shiirn
Changed 03:18:905 (1,2) - from a 1/4 slider to a single circle at the end of the following slider with the clap hitsound.
Rotated 03:49:572 (2,3,4) - a few degrees and moved it out of the following flower pattern's position.

Had a brief discussion with Irreversible about some oversights to patterns that were missed during the editting process. This will include a future re-do of all of the new combos.

I would like to see Andrea's kudosu revoked as these two changes were the only thing he brought to the fore and I'm sure someone else could have noticed just as readily. It was completely and utterly rude to kudosu him literally seconds after the post to basically force me to accept his points or get him or Gero in trouble for circumventing kudosu rules. Not they would ever get in trouble for it.

I am not expecting any sort of special treatment and to imply I am doing otherwise by muttering "speedrank" behind the curtain is extremely insulting. Part of the qualification process is specifically to bring to the fore these types of issues so that they are caught. There is no reason to treat me like I'm trying to break the law here.

Thank you for your time.
Yuii-

Shiirn wrote:

Gero, the italian GMT.

Shiirn wrote:

the italian GMT.

Shiirn wrote:

italian
Mexico.
Sonnyc
Dropping some points passing by:

  1. 00:53:405 (3,1) - Not sure if this close patterning represents the instrument of 00:53:739 effectively.
  2. 00:54:739 (1,3) - Regarding this slider pattern and anything similar to this afterwards, I think you can consider some manual stacks for a better readability, but not a major issue afterall since there is sufficient time to make the path fully visible. http://puu.sh/mr8Mg/017a1ee582.jpg
  3. 02:02:405 (1,2) - 02:02:655 (3,1) - 02:18:405 (6,7,8,1) - Consider giving a similar spacing each to give a similar feeling in pattern. Like something you've done at 02:07:739 (4,5,6,1) - 02:23:572 (4,5,6,1).
  4. 02:28:072 (1,2,3,4) - Not sure myself if this pattern has the best readability.
  5. 03:53:905 (3,4,5) - Is this spacing intended for playability?
  6. 04:19:739 (1,1) - Strongly reconsider this overlap. Slider tick is one of the intuitive signals of a sv change, but due to the overlap, players get 0 information regarding the sv change. Random suggestion http://puu.sh/mracN/0a3509577a.jpg
  7. 04:44:572 (4,5) - Reversing the position of these two objects felt more natural for me in flow, but this is highly personal.
  8. 05:09:405 (1,2) - I think the visual could be better as 04:58:739 (1,2).
  9. 05:19:572 (5,6,1) - Check if this uneven spacing of triple was intended. Anyways having a different setting for 3 objects felt less effective for me.


gl
Charles445
Oh looks like the mp3 got changed, had to redownload
yeah that shit's late

jawns doin good


Go -10
Topic Starter
Shiirn

Sonnyc wrote:

Dropping some points passing by:

  1. 00:53:405 (3,1) - Not sure if this close patterning represents the instrument of 00:53:739 effectively. Normally I wouldn't bother, as this snare isn't what this pattern is following, but for the sake of consistency I modified the pattern a bit.
  2. 00:54:739 (1,3) - Regarding this slider pattern and anything similar to this afterwards, I think you can consider some manual stacks for a better readability, but not a major issue afterall since there is sufficient time to make the path fully visible. http://puu.sh/mr8Mg/017a1ee582.jpg These are fine. I tried manually stacking before and the initial comments were always "how ugly" or "you know its not stacked right?"
  3. 02:02:405 (1,2) - 02:02:655 (3,1) - 02:18:405 (6,7,8,1) - Consider giving a similar spacing each to give a similar feeling in pattern. Like something you've done at 02:07:739 (4,5,6,1) - 02:23:572 (4,5,6,1).
  4. 02:28:072 (1,2,3,4) - Not sure myself if this pattern has the best readability.
  5. 03:53:905 (3,4,5) - Is this spacing intended for playability?
  6. 04:19:739 (1,1) - Strongly reconsider this overlap. Slider tick is one of the intuitive signals of a sv change, but due to the overlap, players get 0 information regarding the sv change. Random suggestion http://puu.sh/mracN/0a3509577a.jpg I have already pointed out my formal logic for this particular slider. To reiterate, the slider itself is so short and the player's natural instinct to follow the slider track means you'd literally need to have a muscle spasm mid-slider to get a 100 on either of these sliders without specifically trying. This is an alternative way to let them know that the slider velocity is cut in half and also allows me to follow the instrument that initially bursts twice at the start and end of the first slider, and on the second, bursts three times with the second being much less audible. It's the same instrument with different beat placement and volume and allows me to very accurately represent that while still being completely playable. I'm just going to copy+paste this to anyone who comments on this slider, because it is perfectly functional and does exactly what I intend it to do to represent the music at this point in time.
  7. 04:44:572 (4,5) - Reversing the position of these two objects felt more natural for me in flow, but this is highly personal. The way these patterns are structured, at some point in time you'd need to swap from the easy flow curve and start moving in another direction to get back into the triangle spam. So I chose these notes.
  8. 05:09:405 (1,2) - I think the visual could be better as 04:58:739 (1,2).
  9. 05:19:572 (5,6,1) - Check if this uneven spacing of triple was intended. Anyways having a different setting for 3 objects felt less effective for me.


gl
Thank you for your time.



Also -10'd.
Yuii-
Before requal, check these things:

1. Nice .osb file.
2. sectionfail.wav and sectionpass.wav are blank files, why would you mute them? Remove them as they are very unnecessary (or they do have a reason behind which I don't know).
3. 00:14:396 - 00:27:063 - What's that? To be honest, I'd start mapping from 00:33:396 - onwards. The beginning sounds really random and low. (If you do it, remember to delete that .wav slider file since it won't be used).
4. 00:42:395 (1,2,3) - Already told you, but this pattern looks hella counter-intuitive. Isn't there a way of convincing you to make a similar or even a bigger spacing from 00:41:895 (1,2,3) - from the sake of consistency and readability?
5. That whistle hitsound is almost inaudible on the right ear during gameplay. Can you poke monstrata in order to fix it, please?

No kudos!
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