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MrSpazzaneve17 - osu! MEGAMIX

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ReFaller
Mosz tego diffa oczekiwanego. http://puu.sh/nz6nQ/b5badaa105.osu
Cloudchaser
za warudo diff
ReFaller

Maakkeli wrote:

hei!

hard
i'm still learning to mod e/n/h diffs so bear with me
00:39:904 (1,2) - i really think there should be something on the red ticks too
01:03:779 (1) - shouldn't this be at x280 y160 to fit the storyboard
01:42:440 (3) - you suddenly decide to do custom stacks
02:25:019 (5) - i'm kinda sad that you decided to skip this part
03:07:754 (1,2,3,1,2,3,1,2,3) - this might be a bit too hard for hard
06:21:793 - this is really random to skip this
06:27:186 - ^
06:32:579 - ^
06:37:972 - ^ pointed out all of these just to make my mod look lenghty
07:20:804 (4) - this triple would sound so much better at the previous red tick
07:21:501 (3) - and tbh it's kinda inconsisten that you did the triples previously and then you don't do them here
07:30:397 - there is a really audible sound here and you decided to skip it
07:43:478 (4) - 1/2 slider would emphasize better. Also unstack
08:05:950 (4) - idk this just didn't feel good to play

i'm a straight male sporty girls drop me a call

kricher wrote:

hard diff
00:29:001 (3) - the music on this slider is the almost same with the sliders before so you can make it 2 sliders
00:30:002 (2) - you can split this to be similar with this ^^^
00:31:002 (1) - make it to start 2 ticks earlier so you dont miss a beat
00:46:423 - this part could get mapped
01:03:779 (1) - you can make this a slider and make it finish at 01:04:250 -
01:06:292 (1,2,1,2,1,2,1) - get those 2 ticks earlier if this is meant to match with the voice and remove the last note so it wont overlap with the slider
01:08:805 (1,2,1,2,1,2,1) - the same but you dont have to remove the last note
01:12:103 - you miss a beat there
02:25:161 - this part could get mapped and be slow so you are not missing almost one song
02:46:529 (3,4) - get those 2 two ticks later
03:13:879 (3,4) - the same
03:39:612 - you miss a beat here
05:18:214 (1) - you can make this finish at 05:19:022 -
05:18:675 (2) - you can make this finish at 05:19:022 -
06:21:793 - add something here
06:26:821 - and here
06:32:074 - ^^
07:04:967 - you can map this break if you want
07:20:784 - add something here
rework a lot of the sliders on the last 2 halozy maps

Those are in my opinion
I've lost my coloured comments because i didn't refresh for a long time, but some from your mods are applied >.<

06:42:711 (1) - Exilku przestaw tu światełka w SB to rusztłem troche całe kiai - http://puu.sh/nAmQ2/fc9ad6a0b3.osu
Starset
my student is getting better at this, i have no more things to teach u now...Hanczer

IRC
17:12 HB24: 02:10:583 - is it me or u forgot a note here?
17:13 Exile-: Nah
17:13 HB24: 02:27:868 - i understand why u silensed this one but why this one 02:29:007 -
17:13 Exile-: Following the lyrics
17:14 Exile-: Cuz BN told me to do it
17:14 Exile-: lol
17:15 Exile-: should I change it
17:15 Exile-: ?
17:15 HB24: about wat
17:16 Exile-: About silencing it
17:16 HB24: there s no vocals there wtf u talking about
17:17 Exile-: What vocals?
17:17 Exile-: wtf?
17:17 HB24: lol
17:18 HB24: i said
17:18 HB24: 02:29:007 - why this one is silenced
17:18 Exile-: Yeah
17:18 Exile-: I'll remove the silcence then
17:19 HB24: 04:18:454 (4) - x48 y320 or sth like that
17:20 Exile-: Sure
17:23 HB24: 06:27:860 (2,3,4,5) - why not blanketed
17:24 Exile-: hmm
17:24 Exile-: I didn't want to blanket it
17:24 Exile-: But its not a striaght line eithef
17:24 Exile-: Let me fix it
17:25 HB24: 07:12:606 (6) - stack on 3
17:25 Exile-: http://puu.sh/nAtPI/b0bffecf84.jpg
17:25 HB24: like here 07:10:687 (3,4,5,6) -
17:25 Exile-: Now it should look better
17:26 Exile-: Hey
17:26 Exile-: That's actually really nice idea
17:27 HB24: 07:36:850 (2) - off rythme slider?
17:27 HB24: should be on next red tick
17:28 HB24: 07:37:199 (3) - this too
17:28 Exile-: o.O
17:29 Exile-: How?
17:29 Exile-: What about the break?
17:29 HB24: huh?
17:29 Exile-: oh
17:29 Exile-: I see
17:29 HB24: lol
17:29 Exile-: But actually
17:30 Exile-: I followed the second melody here
17:30 Exile-: Listen to it without hitsounds
17:30 Exile-: Its pretty audible
17:30 HB24: i c
17:31 HB24: starting from here 07:42:083 - try to put clap in white ticks and see
17:32 HB24: dang last songs are so gud
17:32 Exile-: How di I screwed up these claps?
17:33 HB24: 07:49:059 (1) - try another shape here cuz its overlapping in the end :/
17:33 Exile-: Fixed
17:33 HB24: 07:54:665 (1,1) - same here
17:33 Exile-: Oh
17:33 Exile-: Right
17:35 Exile-: Gosh
17:35 Exile-: I hate lond sliders
17:35 Exile-: long*
17:35 HB24: 07:58:903 (1,2,3,4,5,6) - its kinda hard to move backward for a a triplet right after so ctrl+g on 07:59:079 (3,6) -
17:35 HB24: if u know wat i mean
17:36 Exile-: Then
17:36 Exile-: 07:59:431 (6,1) -
17:36 Exile-: There will be the same issue
17:37 HB24: http://puu.sh/nAuui/ef6dcf4fc2.jpg
17:38 Exile-: ohh
17:38 Exile-: Looks nice
17:38 HB24: =w=
17:39 Exile-: 07:49:059 (1) - fuck this slider
17:39 HB24: xD
17:39 HB24: wait
17:40 Exile-: http://puu.sh/nAuDA/e14c4249b3.jpg
17:40 Exile-: I think I got this
17:40 HB24: its nice
17:40 HB24: ye
17:41 Exile-: Great
17:41 Exile-: Updating
17:41 Exile-: Thanks for help! ^_^
17:41 HB24: this one looks kinda odd 07:53:245 (1) - if u know wat i mean
17:42 HB24: maybe
17:42 HB24: lower the sv
17:42 HB24: a bit
17:42 HB24: and make sth
17:42 HB24: like this http://puu.sh/nAuJT/6755c5a977.png
17:42 HB24: http://puu.sh/nAuLr/df4280066a.jpg
17:42 HB24: more curved
17:42 Exile-: I cant lower the SV
17:43 HB24: cuz it looks so crowded
17:43 Exile-: For one slider
17:43 Exile-: This would be inconsistent
17:43 Exile-: But
17:43 Exile-: I'll try to fix it
17:43 HB24: ye
17:44 HB24: hmm
17:44 HB24: im afraid that this one travels to the void http://puu.sh/nAuQp/526839f574.jpg
17:44 HB24: 07:56:085 (1) -
17:45 Exile-: Hmm
17:45 Exile-: Yeah
17:46 Exile-: You're right
17:46 Exile-: http://puu.sh/nAuWS/7ec432d936.jpg
17:46 Exile-: How does it look?
17:46 HB24: xD
17:46 HB24: its the same ^^'
17:46 Exile-: lmao
17:47 HB24: its okey its just a suggestion
17:47 Exile-: http://puu.sh/nAv1Q/d99e51f99a.jpg
17:47 HB24: i kinda like making very clean shaped sliders soo
17:47 Exile-: Now?
17:47 HB24: nice
17:47 HB24: u got my approvement :D
17:47 Exile-: xD
17:47 Exile-: Yay
17:48 Exile-: Now bubble plz
17:48 HB24: if i was u i would make them 2 08:16:522 (8) - apart
17:48 HB24: 08:17:931 (8) - same here goes for the vocals
17:48 Exile-: Nope
17:48 Exile-: Because
17:48 Exile-: Its like in thye original
17:48 HB24: wot
17:49 Exile-: I was using the same patterns
17:49 Exile-: As in the hollow wings map
17:49 HB24: u fcking copyer
17:49 HB24: u should make ur own patterns
17:49 Exile-: xD
17:50 Exile-: But
17:50 Exile-: This is an "inspiration" xD
17:50 Exile-: And people love this part anyways
17:50 Exile-: oh and anyways..
17:50 HB24: okey
17:50 HB24: im done with the useless mod btw
Sotarks
lol Hanczer
Topic Starter
Exile-
Hanczer
ReFaller
HANCZER!!!
tochiii

  • General

  1. Difficulties have storyboard but [WidescreenStoryboard] is not set (check if this is intended (4:3 storyboard)
  2. Inconsistency in [Tags]
  3. Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768): sb\burst.png (1100x1100)
    sb\glow.png (1300x800)
  4. Unused hitsounds: drum-hitclap3.wav
  5. Wave hitsounds with possible delay >5ms: normal-hitfinish4.wav
  1. Files unused:
    • sb\circle.png
      sb\weapon3.png
      sb\11t-fonts\3.png
      sb\11t-fonts\5.png
      sb\11t-fonts\6.png
      sb\11t-fonts\7.png
      sb\11t-fonts\8.png
      sb\11t-fonts\q1.png
    The world
  2. Useless green line over red (no SV changes):
    07:58:519
  3. Same volume should be on green-red lines (this is unrankable):
    00:00:319
    01:30:155
    03:56:038
    04:32:349
    04:48:183
    06:21:119
    06:42:711
    07:58:519
    Green timing line is unsnapped:
    ^
    • 00:33:636
      01:05:940
      01:16:672
      01:51:561
      01:51:847
      01:52:418
      01:55:561
      01:56:990
      02:00:704
      02:00:990
      02:06:704
      02:15:847
      02:20:133
      02:20:418
      02:31:844
      02:34:122
      02:44:371
      02:45:510
      02:46:080
      02:46:649
      03:00:315
      03:01:480
      07:14:172
      07:19:753
      07:58:907

    ReFaller's Hard
  4. Same volume should be on green-red lines:
    00:00:319
    04:32:349
    06:21:119
    06:42:711
  5. Green timing line is unsnapped:
    02:06:704
    02:15:847
    02:20:418
    07:19:753
Most of these issues are unrankable, so please make sure to fix them.


  • The World

  1. 00:41:789 (1,2,3) - These 1/2's are kinda confusing, maybe make them either smaller or more spaced so they don't touch each other.
  2. 01:00:951 (1,2) - Why not stack as before too? :o
  3. 01:48:440 (1,2,3,4) - This jump looks kinda random, and it flows too well here 01:48:726 (3,4,5) - for the beat. I think a back and forth kinda beat would fit more like: http://puu.sh/nDKwW/1eb7410295.jpg
  4. 02:54:078 (3) - NC here to reduce the hard reading, since the sliders before are almost on same place.
  5. 04:40:548 (3,4) - So, this isn't too far away from 04:40:266 (1,2) - ?
  6. 05:33:982 (1) - Mute spinner end?
  7. 06:47:792 (8) - Ctrl+G maybe?
  8. 08:13:879 (2) - Ctrl+G and 08:14:231 (4) - would be better tbh.


  • Feedback


    Nice map, nice SB - Good luck!
ReFaller
In my diff i just fixed the greenline volumes according to redline volumes.

Fortunately, i knew what you want to say, but you forgot to fill the sentence.

Second part about greenlines (probably unsnapped) are rankable as long as isn't kiai.
Topic Starter
Exile-

-Tochi wrote:


  • General

  1. Difficulties have storyboard but [WidescreenStoryboard] is not set (check if this is intended (4:3 storyboard) Intendent
  2. Inconsistency in [Tags] Fixed
  3. Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768): sb\burst.png (1100x1100) Intendent
    sb\glow.png (1300x800) Fixed
  4. Unused hitsounds: drum-hitclap3.wav Deleted
  5. Wave hitsounds with possible delay >5ms: normal-hitfinish4.wav Its fine o.O
  1. Files unused:
    • sb\circle.png
      sb\weapon3.png
      sb\11t-fonts\3.png
      sb\11t-fonts\5.png
      sb\11t-fonts\6.png
      sb\11t-fonts\7.png
      sb\11t-fonts\8.png
      sb\11t-fonts\q1.png
      Deleted
    The world
  2. Useless green line over red (no SV changes): Fixed
    07:58:519
  3. Same volume should be on green-red lines (this is unrankable):
    00:00:319
    01:30:155
    03:56:038
    04:32:349
    04:48:183
    06:21:119
    06:42:711
    07:58:519
    Green timing line is unsnapped:
    ^
    • 00:33:636
      01:05:940
      01:16:672
      01:51:561
      01:51:847
      01:52:418
      01:55:561
      01:56:990
      02:00:704
      02:00:990
      02:06:704
      02:15:847
      02:20:133
      02:20:418
      02:31:844
      02:34:122
      02:44:371
      02:45:510
      02:46:080
      02:46:649
      03:00:315
      03:01:480
      07:14:172
      07:19:753
      07:58:907
    Fixed them all

    Most of these issues are unrankable, so please make sure to fix them.


  • The World

  1. 00:41:789 (1,2,3) - These 1/2's are kinda confusing, maybe make them either smaller or more spaced so they don't touch each other. Sure, I've got a lot of problems with this pattern
  2. 01:00:951 (1,2) - Why not stack as before too? :o Fixed
  3. 01:48:440 (1,2,3,4) - This jump looks kinda random, and it flows too well here 01:48:726 (3,4,5) - for the beat. I think a back and forth kinda beat would fit more like: http://puu.sh/nDKwW/1eb7410295.jpg Nice idea
  4. 02:54:078 (3) - NC here to reduce the hard reading, since the sliders before are almost on same place. Meh meh, you're right buty I didn't place NC on similar patterns and that would be inconsistent
  5. 04:40:548 (3,4) - So, this isn't too far away from 04:40:266 (1,2) - ? Fixed
  6. 05:33:982 (1) - Mute spinner end? Oups
  7. 06:47:792 (8) - Ctrl+G maybe? Yeah, sure. This is the second time some1 wants to Ctrl + G that so I'll have to do this
  8. 08:13:879 (2) - Ctrl+G and 08:14:231 (4) - would be better tbh.
08:13:703 (1,2,3,4) - this pattern is like the harder version of the previous one and it doesn't need any change imo


  • Feedback


    Nice map, nice SB - Good luck!
Thank you! ^^
teko8
From my NM modding queue, though this is a really short one since there's not much I can see wrong with the diffs at the moment.

General Modding

ReFaller's Hard:

03:07:754 (1,2,3,1,2,3,1,2,3) - Distance Spacing: 1.2x->1.1x/1.0x

The World:

03:20:891 (2) - NC here.
04:16:184 (4,5) - I would move these objects closer to where 04:15:617 (2) - is or at least 04:16:184 (4) - (would change spacing).
Possible Other Changes

ReFaller's Hard:

01:46:012 (4) - I feel like this isn't supposed to be here but that's probably just me :P.
07:21:152 (1,2,3,1,2) - These patterns seems too slow in comparison to the previous at 07:19:757 (1,2,3,4) - and the next one at 07:23:943 (1,2,3,4) - . Maybe add a beat to the previous combo at 07:20:978 - while moving 07:20:804 (4) - to 07:20:629 - ?

The World:

OD7.4->OD7.5
AR9.4->AR9.5
HP5.4->HP5.5
Reason for above: Rounding preference :oops: though these values may have been intentional
01:02:993 (4) - Could move this note on top of 01:03:150 (1) - instead and make the curvature of 01:03:150 (1) - point up instead.
03:31:128 (2) - NC here.
03:36:783 (5) - Extend to 03:37:346 - replacing 03:37:346 (6) - .
07:29:176 (5,6) - Swap these. Not sure if correct because then 07:45:571 (3,4,5,6) - becomes inconsistent.


SB: I was going to say to add BPM markers but I don't think that's necessary for this seeing as the map doesn't have too many breaks;
SB Load goes over 5.00x at times which can effect low-end computers (osu! Ranking Criteria Guidelines last line)
Fantastic mapset. Really hope you can get this ranked. Good luck~ Have a Star :)
ReFaller

teko8 wrote:

From my NM modding queue, though this is a really short one since there's not much I can see wrong with the diffs at the moment.

General Modding

ReFaller's Hard:

03:07:754 (1,2,3,1,2,3,1,2,3) - Distance Spacing: 1.2x->1.1x/1.0x it will force me to remap, i would wait for better idea

The World:

03:20:891 (2) - NC here.
04:16:184 (4,5) - I would move these objects closer to where 04:15:617 (2) - is or at least 04:16:184 (4) - (would change spacing).
Possible Other Changes

ReFaller's Hard:

01:46:012 (4) - I feel like this isn't supposed to be here but that's probably just me :P. like highlighted part :)
07:21:152 (1,2,3,1,2) - These patterns seems too slow in comparison to the previous at 07:19:757 (1,2,3,4) - and the next one at 07:23:943 (1,2,3,4) - . Maybe add a beat to the previous combo at 07:20:978 - while moving 07:20:804 (4) - to 07:20:629 - ? i feel that i might do more bad than it is

The World:

OD7.4->OD7.5
AR9.4->AR9.5
HP5.4->HP5.5
Reason for above: Rounding preference :oops: though these values may have been intentional
01:02:993 (4) - Could move this note on top of 01:03:150 (1) - instead and make the curvature of 01:03:150 (1) - point up instead.
03:31:128 (2) - NC here.
03:36:783 (5) - Extend to 03:37:346 - replacing 03:37:346 (6) - .
07:29:176 (5,6) - Swap these. Not sure if correct because then 07:45:571 (3,4,5,6) - becomes inconsistent.


SB: I was going to say to add BPM markers but I don't think that's necessary for this seeing as the map doesn't have too many breaks;
SB Load goes over 5.00x at times which can effect low-end computers (osu! Ranking Criteria Guidelines last line)
Fantastic mapset. Really hope you can get this ranked. Good luck~ Have a Star :)
Edit: Poprawiłem streama w halozy cośtam gdzie zaczyna sie to białe tełko i odrobine spacing o tutaj 07:21:327 (2,3,1,2) :http://puu.sh/nEQEZ/c58c354d76.osu
ReFaller
To "BN Check pls pls pls" w tym opisie przenieś na góre zeby oni to widzieli bo nie będą sie trudzić z przewijaniem rolką.
I zrób najlepiej ze 20 kolorów do tego czyli kolorami tęczy, dzięki temu na 100% nie przegapią!!! :)
Topic Starter
Exile-

teko8 wrote:

From my NM modding queue, though this is a really short one since there's not much I can see wrong with the diffs at the moment.

General Modding

ReFaller's Hard:

03:07:754 (1,2,3,1,2,3,1,2,3) - Distance Spacing: 1.2x->1.1x/1.0x

The World:

03:20:891 (2) - NC here. Its not audible enough
04:16:184 (4,5) - I would move these objects closer to where 04:15:617 (2) - is or at least 04:16:184 (4) - (would change spacing). Sure, why not?
Possible Other Changes

ReFaller's Hard:

01:46:012 (4) - I feel like this isn't supposed to be here but that's probably just me :P.
07:21:152 (1,2,3,1,2) - These patterns seems too slow in comparison to the previous at 07:19:757 (1,2,3,4) - and the next one at 07:23:943 (1,2,3,4) - . Maybe add a beat to the previous combo at 07:20:978 - while moving 07:20:804 (4) - to 07:20:629 - ?

The World:

OD7.4->OD7.5
AR9.4->AR9.5
HP5.4->HP5.5 AR 9.5 seems a bit too extreme for 5.63. For the others, there is no reason to change
Reason for above: Rounding preference :oops: though these values may have been intentional
01:02:993 (4) - Could move this note on top of 01:03:150 (1) - instead and make the curvature of 01:03:150 (1) - point up instead. Moved the note, slider seems fine imo
03:31:128 (2) - NC here. Okay
03:36:783 (5) - Extend to 03:37:346 - replacing 03:37:346 (6) - . This little double is pretty audible
07:29:176 (5,6) - Swap these. Not sure if correct because then 07:45:571 (3,4,5,6) - becomes inconsistent. It would destroy the rotative motion


SB: I was going to say to add BPM markers but I don't think that's necessary for this seeing as the map doesn't have too many breaks;
SB Load goes over 5.00x at times which can effect low-end computers (osu! Ranking Criteria Guidelines last line) Its rankable if this is not constant
Fantastic mapset. Really hope you can get this ranked. Good luck~ Have a Star :)
Thanks for the star!! :D
Riot
well i like this map
Aistre
Hey, M4M

It's a pretty short mod because I can't find anything major :)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Mapperino



General
  1. Sometimes the SB load exceeds 5.00x, how about tone down the sb at some parts? ( especially 05:49:599 - and 07:58:903 - The SB load goes to 8.00x. )
  2. 01:06:292 - On the storyboard you missed out the "+" in t+pazolite.
  3. Tags conflict with ReFaller's GD

The World
  1. 00:50:585 (5) - NC (Idk i think it looks nice)
  2. 01:04:407 (1,2,3,4,5) - It's confusing to read because it's hidden in the slider.
  3. 01:51:869 (1) - This slider looks ugly here because it doesn't fit in.
  4. 02:05:155 (4) - You were following the vocals and now you suddenly change to the background music just for this slider?
  5. 02:19:869 (1,2) - Imo I don't like the change of flow here.
  6. 02:43:252 (1) - There's nothing in the map here to represent Astrosexy :(
  7. 06:53:202 (1) - I don't like the placement of this note, it doesn't look right.
ReFaller's hard
  1. 00:09:991 - how about a spinner here to emphasize the next song?
  2. 00:29:668 (1) - This look better if you flip it vertically,
  3. 01:42:440 (3) - Overlap with 01:42:297 (2) , it looks better
  4. 02:46:101 (2) - Overlap with the start of 02:44:962 (2) -
  5. 03:35:656 (1) - If you're going to start here it's a bit random, why not map the rest of the break before it?
  6. 04:11:360 (2,3) - This isn't following the vocals (I'm assuming you're mapping by the vocals because the rest of the map pretty much is.)
  7. 04:29:520 (2,3) - ^
  8. 05:16:368 (1,2,3,4) - Why not use the same hitsounds as 05:12:675 (1,2,3,4,5,6,7) -
  9. 07:19:757 (1,2,3,4) - I think it flows much better if it went like this:
  10. 07:58:903 (1) - I think you ought to remove the bit of sb here lol fireworks Kappa

gl
ReFaller

Alphabet wrote:

Hey, M4M

It's a pretty short mod because I can't find anything major :)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ReFaller's hard
  1. 00:09:991 - how about a spinner here to emphasize the next song? I made cut break espacially for don't repeating like exile-'s diff
  2. 00:29:668 (1) - This look better if you flip it vertically, it doesn't matter to me, just some fliping
  3. 01:42:440 (3) - Overlap with 01:42:297 (2) , it looks better manual stacking gives here better flow :)
  4. 02:46:101 (2) - Overlap with the start of 02:44:962 (2) - lol fixed
  5. 03:35:656 (1) - If you're going to start here it's a bit random, why not map the rest of the break before it? Some break after tiring xi/m-flo
  6. 04:11:360 (2,3) - This isn't following the vocals (I'm assuming you're mapping by the vocals because the rest of the map pretty much is.) woke up too late :)
  7. 04:29:520 (2,3) - ^ ^
  8. 05:16:368 (1,2,3,4) - Why not use the same hitsounds as 05:12:675 (1,2,3,4,5,6,7) - because from 05:16:xxx sounds terrible
  9. 07:19:757 (1,2,3,4) - I think it flows much better if it went like this: flow inludes only playfield, not timeline
  10. 07:58:903 (1) - I think you ought to remove the bit of sb here lol fireworks Kappa Every storyboard issues notice to Exile- pls, i'm not storyboarder
[/notice]

gl hf ^_^
To tylko to co zielone no i poprawiłem od siebie tego slidera ostatniego na mapie przed ostatnim streamem : http://puu.sh/nJeTj/1af7cbd63b.osu
Topic Starter
Exile-

Alphabet wrote:

Hey, M4M

It's a pretty short mod because I can't find anything major :)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Mapperino



General
  1. Sometimes the SB load exceeds 5.00x, how about tone down the sb at some parts? ( especially 05:49:599 - and 07:58:903 - The SB load goes to 8.00x. ) Yeah but It's rankable as long as it's not constant
  2. 01:06:292 - On the storyboard you missed out the "+" in t+pazolite. I'm aware of that but I can't find the "+" from t11 fonts.
  3. Tags conflict with ReFaller's GD Fixed

The World
  1. 00:50:585 (5) - NC (Idk i think it looks nice) I didn't use NC on similar patterns
  2. 01:04:407 (1,2,3,4,5) - It's confusing to read because it's hidden in the slider. Its not that confusing and high AR allows you to read it
  3. 01:51:869 (1) - This slider looks ugly here because it doesn't fit in. You're right, fixed
  4. 02:05:155 (4) - You were following the vocals and now you suddenly change to the background music just for this slider? B-but... this slider follows the vocal
  5. 02:19:869 (1,2) - Imo I don't like the change of flow here. Curved it a bit
  6. 02:43:252 (1) - There's nothing in the map here to represent Astrosexy :( I had not play the original map before I created this map xD
  7. 06:53:202 (1) - I don't like the placement of this note, it doesn't look right. Sure, fixed

gl
Thank you ^^
unko
[Hard]
00:33:622 (1,2) - maybe these notes are a bit of a surprise rhythmically for a hard player, remove or make them a slider? and the normal sampleset out of nowhere is a little aggressive
00:37:391 (1) - maybe replace with a reverse of 00:36:135 (1) ? overlaps are cute
01:51:869 (1,2) - the tail of 2 could be brought a little closer to 1, try x476?
02:57:497 (2) - looks better to me as a straight slider for some reason, maybe tilt to the right a little

[The World]
probably gonna get pooped on for asking but why the low od? bumping up to 8.0 isn't too much to ask i don't think
i suck too much to find anything with this ;)

-
don't get mad about my tiny mod :((((
Topic Starter
Exile-

Microsoft Vista wrote:

[The World]
probably gonna get pooped on for asking but why the low od? bumping up to 8.0 isn't too much to ask i don't think
i suck too much to find anything with this ;)
Sure. OD has been raised.
ReFaller

Microsoft Vista wrote:

[Hard]
00:33:622 (1,2) - maybe these notes are a bit of a surprise rhythmically for a hard player, remove or make them a slider? and the normal sampleset out of nowhere is a little aggressive so let's keep it aggressive, slider totally doesn't fit when there are two hard kick drums
00:37:391 (1) - maybe replace with a reverse of 00:36:135 (1) ? overlaps are cute i don't know what i should do there
01:51:869 (1,2) - the tail of 2 could be brought a little closer to 1, try x476? okay? no serious reason :)
02:57:497 (2) - looks better to me as a straight slider for some reason, maybe tilt to the right a little so, only for you
Try find better issues next time...
Wishkey
Heya! From the M4M

Really awesome map seems almost ready to go!


The World

  1. 00:27:667 (3,4) - what do think about cntrl G these ones and break the mirror, to make the rise in tone on (3) more emphasized and for a bit better flow into 00:28:334 (1) -
  2. 00:30:669 (7) - x248/y60 for the same ds
  3. 00:33:003 (1) - clap maybe?
  4. 00:40:847 (3,4) - would actually make this a smaller square so the DS decreases from (2,3) and increases back from (3,4) fits the music more
  5. 00:43:046 (5,1) - swap NC
  6. 01:03:779 (3) - curve this a bit better so the next combo is completly stacked with it
  7. 01:11:004 (4,5,6) - hitsound these
  8. 01:22:784 in the storyboard the lyric here is "Had" instead of "ad" go dutchies!
  9. 01:30:155 (1,2) - Would change this pattern into the ones you did afterwards, dunno why you made (2) clickable here and not the end of(1)
  10. 02:07:869 (1) - Cntrl h + cntrl g here for the singing tone
  11. 02:39:620 (6) - If you're gonna make this clickable I'd also make 02:39:477 clickable
  12. 02:51:229 (1,2) - You could add a whistle on the first beats here
  13. 04:12:495 (3,4) - increase in ds a bit so the square becomes bigger and (3,4) will play like it has more ds than the rest, to emphasize the louder usaTEI or do like you did at 07:16:966 (1,2,3,4) -
  14. 04:16:468 (1,2,3) - Rotate (2) by 225° way too many angles and ds change for that's essentianaly 3 times the same sound, rotating 2 would make it 3 times the same movement so it fits better here imo
  15. 04:20:724 (7) - add clap
  16. 04:49:320 (3,1,2,3,4,5,6,7) - blanket this better
  17. 04:59:291 (6) - splitting this into 2 circles sounds better here imo
  18. 05:02:752 (4,5,6,7) - right back at you for polarity :D would follow this instead, otherwise no one will know (5) starts on a 1/8
  19. 06:21:793 (3) - 06:27:186 (3) - any reason why these are so low spaced? Feel these could be emphasized more because there the highest point of the song
  20. 08:16:522 (8) - 08:17:931 (8) - 2.0 sv pls, you got all the sliders and kicksliders from the last 20 seconds on 2.0 aswell, this is just frustrating to play because you need to make that extra movent on 2.5 coming from the whole previous part
Hope it was helpful and Good luck man awesome map! :D

Refaller incoming tomorrow hopefully (also is this spread rankable?)
ReFaller

Wishkey wrote:

Refaller incoming tomorrow hopefully (also is this spread rankable?)
Yes, spread is rankable because it's a marathon.
meii18

ReFaller wrote:

Wishkey wrote:

Refaller incoming tomorrow hopefully (also is this spread rankable?)
Yes, spread is rankable because it's a marathon.
not really.Even if it is a marathon,there must be a place for Insane difficulty because imagine: don't you think that the spread gap between Hard and Extra is really huge? An Insane here would make the spread more better in my opinion.Moreover,no all players are really good at streaming (when it comes about Extra difficulties).The Insane difficulties are for improving your streaming skills I suppose.In my point of view,the spread is not rankable at all. :(
Topic Starter
Exile-

Wishkey wrote:

Heya! From the M4M

Really awesome map seems almost ready to go!


The World

  1. 00:27:667 (3,4) - what do think about cntrl G these ones and break the mirror, to make the rise in tone on (3) more emphasized and for a bit better flow into 00:28:334 (1) - Yeah, sure
  2. 00:30:669 (7) - x248/y60 for the same ds Okay
  3. 00:33:003 (1) - clap maybe? On the downbeat? I dont think so
  4. 00:40:847 (3,4) - would actually make this a smaller square so the DS decreases from (2,3) and increases back from (3,4) fits the music more Meh, it would create an overlap and there is no real reason for it anyways. The DS is pretty decent
  5. 00:43:046 (5,1) - swap NC Why? It still follows the previous sound. I would rather place it 00:43:360 (7) - here but it still doesn't fit
  6. 01:03:779 (3) - curve this a bit better so the next combo is completly stacked with it Fixed I think
  7. 01:11:004 (4,5,6) - hitsound these I've hitsounded 01:10:690 (1) - this slider before them. I think its enough
  8. 01:22:784 in the storyboard the lyric here is "Had" instead of "ad" go dutchies! Oups! You're right. Nice catch!
  9. 01:30:155 (1,2) - Would change this pattern into the ones you did afterwards, dunno why you made (2) clickable here and not the end of(1) Fixed!
  10. 02:07:869 (1) - Cntrl h + cntrl g here for the singing tone Nice idea
  11. 02:39:620 (6) - If you're gonna make this clickable I'd also make 02:39:477 clickable Naah, it also follows the second sound
  12. 02:51:229 (1,2) - You could add a whistle on the first beats here Sure, why not?
  13. 04:12:495 (3,4) - increase in ds a bit so the square becomes bigger and (3,4) will play like it has more ds than the rest, to emphasize the louder usaTEI or do like you did at 07:16:966 (1,2,3,4) - But there is no reason to change DS while it follows the same TEI sound
  14. 04:16:468 (1,2,3) - Rotate (2) by 225° way too many angles and ds change for that's essentianaly 3 times the same sound, rotating 2 would make it 3 times the same movement so it fits better here imo I like your idea ^_^
  15. 04:20:724 (7) - add clap Oups
  16. 04:49:320 (3,1,2,3,4,5,6,7) - blanket this better Sure
  17. 04:59:291 (6) - splitting this into 2 circles sounds better here imo Okay
  18. 05:02:752 (4,5,6,7) - right back at you for polarity :D would follow this instead, otherwise no one will know (5) starts on a 1/8
    Yeah but I cant do anything about it. The original gangsta has the same issue. I think the spacing here is reasonable enough to make it possible to read.
  19. 06:21:793 (3) - 06:27:186 (3) - any reason why these are so low spaced? Feel these could be emphasized more because there the highest point of the song Fixed
  20. 08:16:522 (8) - 08:17:931 (8) - 2.0 sv pls, you got all the sliders and kicksliders from the last 20 seconds on 2.0 aswell, this is just frustrating to play because you need to make that extra movent on 2.5 coming from the whole previous part Changed back again to 2.0
Hope it was helpful and Good luck man awesome map! :D

Refaller incoming tomorrow hopefully (also is this spread rankable?)
Thank you so much!

ByBy13 wrote:

not really.Even if it is a marathon,there must be a place for Insane difficulty because imagine: don't you think that the spread gap between Hard and Extra is really huge? An Insane here would make the spread more better in my opinion.Moreover,no all players are really good at streaming (when it comes about Extra difficulties).The Insane difficulties are for improving your streaming skills I suppose.In my point of view,the spread is not rankable at all. :(

Im pretty sure this is rankable. I asked a few BNs about this.
t/420223/start=600
Maybe this was denied but as you can see "HX is fine"
Edit: If we make HIX spread, the whole mapset would have about 25 min length in total. This would be impossible to rank anyways.
unko

ReFaller wrote:

Microsoft Vista wrote:

[Hard]
00:33:622 (1,2) - maybe these notes are a bit of a surprise rhythmically for a hard player, remove or make them a slider? and the normal sampleset out of nowhere is a little aggressive so let's keep it aggressive, slider totally doesn't fit when there are two hard kick drums
00:37:391 (1) - maybe replace with a reverse of 00:36:135 (1) ? overlaps are cute i don't know what i should do there
01:51:869 (1,2) - the tail of 2 could be brought a little closer to 1, try x476? okay? no serious reason :)
02:57:497 (2) - looks better to me as a straight slider for some reason, maybe tilt to the right a little so, only for you
Try find better issues next time...
fuck you
meii18
My apologies about spread.Was concerned on spread gap because I saw hard a little bit easier and the extra harder.I know it's a marathon map but I thought HX is not acceptabile.Sorry again... :(
Wishkey
Part 2, no kd

Refallers hard

Really nice diff. Hard to find something that's really worth changing without remapping a lot but here it goes

  1. 00:30:002 (2) - why not place it like this, it'll have the same affect but flows better
  2. 00:44:145 (3) - rotate this one to the left a bit for some better readability, I like the 1 slider thing you're going for but might be too much together with the 1/6s that'll prob throw people off a bit
  3. 01:02:365 (4,1) - Space this more, keeping the same ds here with such a dropoff just feels weird
  4. 01:33:012 (2) - Wouldn't skip the red tick here, its the only time in this segment that it's skipped so map this aswell
  5. 04:02:848 (1,2,3,1,2) - Would switch the ds between the 1's and 2's here, don't see any reason for the background vocals/softer drum to more emphasized then the main ones same for 04:08:238 (2,1) - and the copy pasted parts
  6. 04:06:253 (5) - why not flip this so its in the same direction as (6) since this is a paired sound
  7. 04:24:413 (5) - ^
  8. 07:23:943 (1,3) - Can see what you're following but what about reducing these by 1 kick and place a cirlce instead sounds a bit better with the other instruments
  9. 07:30:397 - Why skip this beat? It just sounds off now, just go with what you did with 07:33:710 (1,2,3) - and change the kickslider in circles if you want some buildup

ByBy13 wrote:

My apologies about spread.Was concerned on spread gap because I saw hard a little bit easier and the extra harder.I know it's a marathon map but I thought HX is not acceptabile.Sorry again... :(
Thought the same, can't think of a 2 diff marathon map that didn't follow the spread. But you can always wait 1 week if this becomes a prob so
ReFaller

Wishkey wrote:

Part 2, no kd

Refallers hard

Really nice diff. Hard to find something that's really worth changing without remapping a lot but here it goes

  1. 00:30:002 (2) - why not place it like this, it'll have the same affect but flows better my opinion is it looks another, but flow is the same, i don't feel to change it
  2. 00:44:145 (3) - rotate this one to the left a bit for some better readability, I like the 1 slider thing you're going for but might be too much together with the 1/6s that'll prob throw people off a bit right, but i apply only change into 1/6 slider,
  3. 01:02:365 (4,1) - Space this more, keeping the same ds here with such a dropoff just feels weird i moved it a little just for fix the triangle pattern between 01:02:836 (2,3)
  4. 01:33:012 (2) - Wouldn't skip the red tick here, its the only time in this segment that it's skipped so map this aswell it's the same situation like 01:37:583 (2) - but i did it to avoid follow only drums
  5. 04:02:848 (1,2,3,1,2) - Would switch the ds between the 1's and 2's here, don't see any reason for the background vocals/softer drum to more emphasized then the main ones same for 04:08:238 (2,1) - and the copy pasted parts how to switch?
  6. 04:06:253 (5) - why not flip this so its in the same direction as (6) since this is a paired sound i'm not sure what do you mean, but this is exception when i hear 5th word "usa" in this part
  7. 04:24:413 (5) - ^ ^
  8. 07:23:943 (1,3) - Can see what you're following but what about reducing these by 1 kick and place a cirlce instead sounds a bit better with the other instruments i think it should be nice for Normal difficulty, but it will not be here
  9. 07:30:397 - Why skip this beat? It just sounds off now, just go with what you did with 07:33:710 (1,2,3) - and change the kickslider in circles if you want some buildup the first in preparation for nearing downbeat, the second isn't a kickslider lol

ByBy13 wrote:

My apologies about spread.Was concerned on spread gap because I saw hard a little bit easier and the extra harder.I know it's a marathon map but I thought HX is not acceptabile.Sorry again... :(
Thought the same, can't think of a 2 diff marathon map that didn't follow the spread. But you can always wait 1 week if this becomes a prob so
Note for ByBy13: To be sure i asked ztrot on PM and i'm waiting for his response.

Prezencik: http://puu.sh/nM1W9/bec4e48903.osu
SnowNiNo_
From my queue
well i dont usually mod app song tho..
but since i have mapped the same somg with you so i will mod it

  • [General]
  1. why your BG doent include pensamento tipico de esquerda caviar and silent voyage to eternity BG lol?
  2. plz dont copy HW's style in Genryuu Kaiko and PLAZMA part, since his map got SB to support his slider at 08:21:455 - but you dont, and i dont really like copy others people style
  3. map something more interesting at pensamento part, it seems like you are copying BD's map
  4. pensamento and worldwide choppers part is actually 260 bpm, plz change it
  5. used AR9 instead of 9.4
  6. you map got too many straight jumps, linear flows, and these are really hard to play imo
  7. stop mapping random stack jumps like 04:06:253 (1,2,3,4,5,6,7,8) - 04:19:873 (1,2,3,4,5,6) - 04:34:893 (2,3) - , i mean 04:33:480 (1,2,3,4) - this is good, since it match the music, but the rest just seems so random, althought doest effect the plays but this just makes the map boring
  1. 00:00:319 (1,2,3,4,5) - make a nicer star shape
  2. 00:35:820 (1) - this should be 2 notes or 2 1/4 kicksliders
  3. 00:41:789 (1,2,3,4) - straight jumps, linear flows i had mention in general, plz avoid
  4. 00:45:873 (1) - this should be 2 notes or 2 1/4 kicksliders
  5. 00:52:470 (1,2,3,4,5) - straight jumps, linear flows i had mention in general
  6. 00:56:239 (1) - this slider could be map more interesting
  7. 01:11:004 (4) - nc
  8. 01:39:583 (2,3,4,5) - straight jumps, linear flows i had mention in general
  9. 01:42:297 (3) - change place (suggestion, wont effect the plays
  10. 02:14:155 (3) - stick with 02:13:012 (3) -
  11. 02:15:155 - add a note, is really weird when you play, sound
  12. 02:19:869 (1,2,3) - this should be large spacing
  13. 02:35:132 (1,2,3) - this is just so random
  14. 02:52:939 (6,7,8,9,1) - straight jumps, linear flows i had mention in general
  15. 02:55:788 (1,2,3) - ^
  16. 02:57:782 (5,6) - should be smaller spacing then 02:57:497 (3,4) - or the same spacing, shouldnt be larger
  17. 03:02:056 (3,4,5,6) - straight jumps, linear flows i had mention in general
  18. 03:07:754 (1,2,3,1,2,3,1,2,3) - change to notes since slider really doesnt fit the song
  19. 03:56:889 (4,5) - shouldnt be stack...
  20. 04:04:550 (3,4,5,6,7,8,9,10) - the stream stop at 04:04:834 - , kinda overmap
  21. 04:22:710 (1,2,3,4,5,6,7,8) - same 04:04:550 (3,4,5,6,7,8,9,10) -, stop at 04:22:994 -
  22. 05:42:906 (5,6,7,1) - kinda overmap
  23. 05:44:752 (4,5,6,1) - ^
  24. 06:24:489 (3,4,5,6,1) - straight jumps, linear flows i had mention in general
  25. 06:25:669 (3) - if you arent emphasizing something with this slider then make this more nicer
  26. 07:24:641 (1,2,3,4,5) - straight jumps, linear flows i had mention in general
  27. 07:41:385 (1,2,3,4,5,6) - streams and kickslider are defenitlly not fit with the music here
  • [overall]
  1. weill no mod from 07:58:519 - since it just seems you are copying HW's mapping style so no problem was found
  2. there are still lots of place with random stack jumps and straight jumps, linear flows that i didnt mention in my mod so you may have to find yourself
  3. still got lots of spacing problem, although i mention some part in my mod but still need to find more mods for it
well this is my map https://osu.ppy.sh/s/402774
you can consult some part of my maps like Genryuu Kaiko and PLAZMA part or pensamento part
anyway GL~
Topic Starter
Exile-

SnowNiNo_ wrote:

From my queue
well i dont usually mod app song tho..
but since i have mapped the same somg with you so i will mod it

  • [General]
  1. why your BG doent include pensamento tipico de esquerda caviar and silent voyage to eternity BG lol? i can't fit every song background into here.
  2. plz dont copy HW's style in Genryuu Kaiko and PLAZMA part, since his map got SB to support his slider at 08:21:455 - but you dont, and i dont really like copy others people style Since when I can't inspire from other mappers? The purpose of this mashup is to recall the most popular maps in the game so players should feel like they're playing the original one. Also these sliders don't need any SB support since they fit to the rhythm very well.
  3. map something more interesting at pensamento part, it seems like you are copying BD's map ^
  4. pensamento and worldwide choppers part is actually 260 bpm, plz change it Change BPM? BPM is correct here
  5. used AR9 instead of 9.4 Higher AR allows you to read alternate tapping parts like Gangsta or read a lot of overlaps. No change
  6. you map got too many straight jumps, linear flows, and these are really hard to play imo Straight jumps are very basic. How are they supposed to be hard?
  7. stop mapping random stack jumps like 04:06:253 (1,2,3,4,5,6,7,8) - 04:19:873 (1,2,3,4,5,6) - 04:34:893 (2,3) - , i mean 04:33:480 (1,2,3,4) - this is good, since it match the music, but the rest just seems so random, althought doest effect the plays but this just makes the map boring These stack jumps represent the quiet tei sounds. I could place normal 1/2 sliders here but that would be even more boring imo
  1. 00:00:319 (1,2,3,4,5) - make a nicer star shape Sure
  2. 00:35:820 (1) - this should be 2 notes or 2 1/4 kicksliders There had been 2 notes originally but I changed them and now it plays a lot better for testers.
  3. 00:41:789 (1,2,3,4) - straight jumps, linear flows i had mention in general, plz avoid I changed this pattern million times. It would be very hard to read If I place some kind of jumps here.
  4. 00:45:873 (1) - this should be 2 notes or 2 1/4 kicksliders Same above
  5. 00:52:470 (1,2,3,4,5) - straight jumps, linear flows i had mention in general Whats wrong with them? Everyone prefer his own type of flow.
  6. 00:56:239 (1) - this slider could be map more interesting It looks cool, it is a blanket, seems fine to me
  7. 01:11:004 (4) - nc Im not sure about this but I will change it since it is improving the readablity
  8. 01:39:583 (2,3,4,5) - straight jumps, linear flows i had mention in general This time I agree with you since I dont like the flow here. Changed
  9. 01:42:297 (3) - change place (suggestion, wont effect the plays Yeah, this pattern doesn't belong
  10. 02:14:155 (3) - stick with 02:13:012 (3) - Oups
  11. 02:15:155 - add a note, is really weird when you play, sound Im following the vocal like before so there is no reason to place a note. And since I have done that break before it would be really inconsistent to have only one of them in this part
  12. 02:19:869 (1,2,3) - this should be large spacing The music slows down here. From 02:20:155 - there is almost no sound.
  13. 02:35:132 (1,2,3) - this is just so random Im just mapping what I hear
  14. 02:52:939 (6,7,8,9,1) - straight jumps, linear flows i had mention in general This is a very basic pattern to build an emphasize
  15. 02:55:788 (1,2,3) - ^ ^
  16. 02:57:782 (5,6) - should be smaller spacing then 02:57:497 (3,4) - or the same spacing, shouldnt be larger Im also constantly increasing the spacing to build up an emphasize for the next note.
  17. 03:02:056 (3,4,5,6) - straight jumps, linear flows i had mention in general Same
  18. 03:07:754 (1,2,3,1,2,3,1,2,3) - change to notes since slider really doesnt fit the song It would be so slow because they're snapped on 1/3. Im pretty sure most of the players would not be able to read that.
  19. 03:56:889 (4,5) - shouldnt be stack... You're right. Changed
  20. 04:04:550 (3,4,5,6,7,8,9,10) - the stream stop at 04:04:834 - , kinda overmap Are we listening to the same song? The second part of the stream sounds basically the same as the first one!
  21. 04:22:710 (1,2,3,4,5,6,7,8) - same 04:04:550 (3,4,5,6,7,8,9,10) -, stop at 04:22:994 - ^
  22. 05:42:906 (5,6,7,1) - kinda overmap I just noticed that these streams are actually triples. Thank you!
  23. 05:44:752 (4,5,6,1) - ^ ^
  24. 06:24:489 (3,4,5,6,1) - straight jumps, linear flows i had mention in general Whats wrong with them..
  25. 06:25:669 (3) - if you arent emphasizing something with this slider then make this more nicer I am emphasizing but changed it a bit anyways
  26. 07:24:641 (1,2,3,4,5) - straight jumps, linear flows i had mention in general Ehh...
  27. 07:41:385 (1,2,3,4,5,6) - streams and kickslider are defenitlly not fit with the music here Listen to this carefully (withour hitsounds). There is a very audible drum sound starting from 07:41:734 - .
  • [overall]
  1. weill no mod from 07:58:519 - since it just seems you are copying HW's mapping style so no problem was found
  2. there are still lots of place with random stack jumps and straight jumps, linear flows that i didnt mention in my mod so you may have to find yourself
  3. still got lots of spacing problem, although i mention some part in my mod but still need to find more mods for it
well this is my map https://osu.ppy.sh/s/402774 I know this map ^_^
you can consult some part of my maps like Genryuu Kaiko and PLAZMA part or pensamento part
anyway GL~
Thank you! :)
SnowNiNo_

Exile- wrote:

SnowNiNo_ wrote:

  • [General]
  1. you map got too many straight jumps, linear flows, and these are really hard to play imo Straight jumps are very basic. How are they supposed to be hard?
well idk if straight jumps are basic or not
but im sure it's really hard to play, if you are a player or experience mapper you can find out this kinda mapping is not good
even nerova and monstrata told me this
no offend but you may need to play yourself and maybe youll find out that linear flow is hard to play
Topic Starter
Exile-
Even if so, Im not gonna make a pp farm here. This flow may be hard but it doesn't mean I can't place them if I feel like they fit. Linear flow was used for a very long time but now all that matters is pp. In my opinion, this is one of the most basic pattern and someone may like it or not. As long as this is not a flow break it's still rankable.
Starset
dude this reality is ridiculous...
take them, u need them more then me (ノ・ω・)ノ
Shyotamaze
Hi, M4M from my modding queue

General
  1. Nothing to say
ReFaller's Hard
  1. 00:33:622 (1,2) - It's a bit weird, if you're still mapping to the Cres song here you should put a 1/2 slider instead, if you're mapping to Brain Power why would you map 2 beats from it but not the rest here 00:33:936 to 00:34:721 ? If you're mapping to Brain Power then do like you did here 00:34:878 (1,2,3,4,5) -
  2. 03:35:656 (1) - to here 03:52:661 (2) - Reduce the spacing a bit more since it's a really slow part and it's more spaced than the highest diff lol, I know this might be annoying to redo that part but it's important imo
The World
  1. 00:27:000 (1,2,3,4) - Fix blankets
  2. 00:58:752 (1) - You could make a better shape with less dots if you make the dots symmetrical but maybe it's intended
  3. 01:15:087 (1,1) - Fix blanket
I'm really sorry for the lame mod but the map is perfect to me lol, even while being nazi I don't find a lot of stuff :?
Take a star, good luck! :)
Topic Starter
Exile-

Shyotamaze wrote:

The World
  1. 00:27:000 (1,2,3,4) - Fix blankets I like them the way they are now
  2. 00:58:752 (1) - You could make a better shape with less dots if you make the dots symmetrical but maybe it's intended Fixed, at least tried to fix...
  3. 01:15:087 (1,1) - Fix blanket It should be okay now
Thank you and thanks for the star!
Chiyuyu
[The World]

00:00:319 (1) - hmmm.... you need to change this slider. i suggest it http://puu.sh/nOK1Z/9973eb1d22.jpg (the first node - x64 y288 , lower node x204 y325, upper x160 y232 , the last node x300 y264 )
00:58:752 (1) - http://puu.sh/nOKBG/04c49f0f55.jpg x304 y168
01:14:459 (1) - http://puu.sh/nOKOh/00715e074c.jpg left arrow x208 y104, right arrow x320 y84
01:48:726 (3,4) - why not symmetrically with 01:48:440 (1,2) - ? if so intended, then no complaints
01:54:583 (4) - x136 y376
tut-tutuuu!
02:05:155 (4) - no, it just will not do! please change it :<
02:20:155 (3) - http://puu.sh/nOLmU/00b32fc07b.jpg
02:49:520 (3,4) - it should not be symmetrically 02:48:950 (1,2) - this? if so, there is np
03:10:317 (5) - nnonononononono! change please
03:19:754 - FROM THAT MOMENT COMES THE MASTHEAD SONG FOR ALL MARATHON <3 <3 <3 <3 <3
06:00:214 (1,2,3,4,5,6) - make of this six-pointed star
06:29:545 (2) - x232 y224, because I do not like the way they stand back to back
07:53:245 (1) - you really like it?

I'm sorry to have written so little. In my opinion, she was well enough to do to be ranked.

Good luck ! :)
ReFaller

Shyotamaze wrote:

Hi, M4M from my modding queue
ReFaller's Hard
  1. 00:33:622 (1,2) - It's a bit weird, if you're still mapping to the Cres song here you should put a 1/2 slider instead, if you're mapping to Brain Power why would you map 2 beats from it but not the rest here 00:33:936 to 00:34:721 ? If you're mapping to Brain Power then do like you did here 00:34:878 (1,2,3,4,5) - Explain me, what is Brain Power.
  2. 03:35:656 (1) - to here 03:52:661 (2) - Reduce the spacing a bit more since it's a really slow part and it's more spaced than the highest diff lol, I know this might be annoying to redo that part but it's important imo Hey, this part should have higher spacing and it's small enough, i can't believe that spacing here is too huge for you, winner of the Oscar Award.
You made my day happy, you gave me great fun for modding this, thank you very much!! I love you!!! :)
Shyotamaze

ReFaller wrote:

Shyotamaze wrote:

Hi, M4M from my modding queue
ReFaller's Hard
  1. 00:33:622 (1,2) - It's a bit weird, if you're still mapping to the Cres song here you should put a 1/2 slider instead, if you're mapping to Brain Power why would you map 2 beats from it but not the rest here 00:33:936 to 00:34:721 ? If you're mapping to Brain Power then do like you did here 00:34:878 (1,2,3,4,5) - Explain me, what is Brain Power.
  2. 03:35:656 (1) - to here 03:52:661 (2) - Reduce the spacing a bit more since it's a really slow part and it's more spaced than the highest diff lol, I know this might be annoying to redo that part but it's important imo Hey, this part should have higher spacing and it's small enough, i can't believe that spacing here is too huge for you, winner of the Oscar Award.
You made my day happy, you gave me great fun for modding this, thank you very much!! I love you!!! :)
Oh damn that mistake lol, I feel ashamed rn but yea I meant if you're mapping to "Seiryu - Critical Crystal" sorry lmao idk why I said that :?
Topic Starter
Exile-

Chiyuyu wrote:

[The World]

00:00:319 (1) - hmmm.... you need to change this slider. i suggest it http://puu.sh/nOK1Z/9973eb1d22.jpg (the first node - x64 y288 , lower node x204 y325, upper x160 y232 , the last node x300 y264 ) Nah, I dont want this slider to flow like that but fixed his appearance anyways
00:58:752 (1) - http://puu.sh/nOKBG/04c49f0f55.jpg x304 y168 I changed this a bit from the previous mod
01:14:459 (1) - http://puu.sh/nOKOh/00715e074c.jpg left arrow x208 y104, right arrow x320 y84 Sure
01:48:726 (3,4) - why not symmetrically with 01:48:440 (1,2) - ? if so intended, then no complaints If you want me to flip it horizontally then no because I don't like the jump on linear flow but changed it a bit so it looks a bit better
01:54:583 (4) - x136 y376 Looks good
tut-tutuuu! Mayushi-desu
02:05:155 (4) - no, it just will not do! please change it :< Why not? Looks cool with the previous sliders :)
02:20:155 (3) - http://puu.sh/nOLmU/00b32fc07b.jpg Sure!
02:49:520 (3,4) - it should not be symmetrically 02:48:950 (1,2) - this? if so, there is np Doesn't need to be
03:10:317 (5) - nnonononononono! change please Fine xD. Should be better now
03:19:754 - FROM THAT MOMENT COMES THE MASTHEAD SONG FOR ALL MARATHON <3 <3 <3 <3 <3 <3
06:00:214 (1,2,3,4,5,6) - make of this six-pointed star Remapped this part because I forgot to emphasize one note
06:29:545 (2) - x232 y224, because I do not like the way they stand back to back Looks good!
07:53:245 (1) - you really like it? Do you have any other ideas?

I'm sorry to have written so little. In my opinion, she was well enough to do to be ranked.

Good luck ! :)
Thank you! ^^
ReFaller
I decided to help Exile with hitsounding large part of mashup
22:59 Exile-: Jestem otwarty na twoje propozycje co do mashupa
22:59 ReFaller: a ze do czego?
22:59 Exile-: Mowiles ze chcesz cos zmodowac
23:00 ReFaller: moze
23:00 ReFaller: od remote control zaczne
23:00 ReFaller: bo tam jest tak
23:01 ReFaller: 3 clapy i przerwa
23:01 ReFaller: bo w remote control czwartego clapa nie ma
23:01 ReFaller: 00:14:660 (7) - czyli np tu
23:01 ReFaller: 00:17:328 (5) - tu
23:01 Exile-: Okay
23:01 Exile-: Dalej sam dojade
23:01 ReFaller: ok
23:01 ReFaller: lece dalsze utwory
23:02 Exile-: Zmienione
23:02 ReFaller: 00:39:590 (7,8,1,2,3,4,1,2,3,4) - ten part wywal clapy
23:03 Exile-: ok
23:03 ReFaller: 00:42:103 (3) - potem te kułko
23:03 ReFaller: 00:43:360 (7) - te
23:03 Exile-: Wywalac?
23:03 ReFaller: no
23:03 ReFaller: po co clapy tu
23:03 ReFaller: 00:43:988 (1,2,1,2,1,1,2,3,4,1,1) - potem tu usuń clapy
23:03 Exile-: Ja tam nie wiem
23:03 ReFaller: te zaznaczenia
23:04 ReFaller: to dwa razy R wciśnij
23:04 ReFaller: i nie ma clapów
23:04 Exile-: Stawialem wedlug schematu
23:04 Exile-: Wiem
23:04 ReFaller: 00:46:187 (1) - ten part ma trudne hitclapy
23:04 ReFaller: 00:54:983 (1) - az dotąd
23:04 ReFaller: powiem ci jak ustawić
23:05 Exile-: :o
23:05 Exile-: Tak mysle ze moglbys wszystko ustawic i mi dac wersje xD
23:05 ReFaller: 00:46:815 (5) - walnij clap na głowie slidera, a potem co kolejne 4 ticki
23:05 Exile-: A pozostale usunac?
23:06 ReFaller: tak
23:06 ReFaller: bo są źle ustawione
23:06 Exile-: ok
23:06 ReFaller: 01:14:145 (3) - tu clapa sie pozbądź
23:07 ReFaller: 01:30:155 (1) - ten part powiedzmy clapy mozna uznać za dobrze stawione
23:07 ReFaller: całe te gadanko :)
23:07 ReFaller: to jest akurat
23:07 Exile-: ooo
23:07 ReFaller: utrzymane w kupie
23:07 Exile-: To ja sam ustawialem xD
23:07 Exile-: Az czulem ze fajnie to brzmi
23:08 ReFaller: stawiałeś clapy na kickach ale to akurat dobrze brzmi
23:08 Exile-: ^_^
23:09 ReFaller: 01:45:297 (2,3) - tu na obu, mozesz dodać po clapie na łepek
23:09 ReFaller: tez dobrze brzmi
23:09 Exile-: ok
23:10 ReFaller: 01:55:583 (4,6) - te są akurat odrobine rozdzielone
23:10 ReFaller: ale daj clapy na głowach
23:10 Exile-: ok
23:10 ReFaller: 01:57:012 (1) - wywal hitfinish
23:11 ReFaller: 01:57:297 (2) - a z tąd clapa
23:11 ReFaller: 01:57:583 (4) - a hitfinish daj tu na głowe
23:11 Exile-: o.O
23:11 Exile-: Troche dziwnie z tym finishem
23:11 Exile-: Tam nie na NC
23:12 ReFaller: no ale
23:12 ReFaller: właśnie to NC
23:12 ReFaller: cie zmyliło
23:12 Exile-: no ok
23:12 ReFaller: 02:20:155 (3) - usuni clapa
23:13 Exile-: ok
23:13 ReFaller: 02:38:694 (1) - o i teraz zaczeły sie schody
23:13 ReFaller: to jest dla ciebie meksyk z clapami
23:13 ReFaller: tu bym ci zalecił
23:13 ReFaller: posłuchać
23:13 Exile-: xD
23:13 ReFaller: mojego diffu
23:13 ReFaller: jak mam clapy
23:14 ReFaller: całe xi/expo expo
23:14 Exile-: uh
23:14 ReFaller: ok
23:14 ReFaller: przed spinnerem
23:14 ReFaller: moge ci pomóc
23:14 Exile-: yay :D
23:15 ReFaller: 02:38:979 (4) - tu na głowie i potem co 2 białe ticki
23:15 ReFaller: 02:40:973 (1) - a od tego momentu az do spinnera wywal wszystkie clapy
23:15 ReFaller: nawet jeśli to jest jeden
23:16 ReFaller: 02:43:252 (1) - a od tego parta opieraj sie na moim diffie
23:28 ReFaller: ustawiłeś jak trzeba?
23:28 ReFaller: jesli tak
23:28 ReFaller: to teraz czaisz, ze niektóre utwory mają inną linie na clapy
23:28 Exile-: Nadal kopiu... ustawiam mniej wiecej tak jak ty
00:01 ReFaller: jak hitsoundowanie?
00:01 Exile-: No
00:01 Exile-: Skonczylem
00:02 Exile-: Mowilem
00:02 ReFaller: no to lecimy dalej
00:02 Exile-: Przynajmniej do xi
00:02 Exile-: :D
00:03 ReFaller: XD te dwa pierwsze i o tagack http://puu.sh/nP80t/621db87644.png
00:04 Exile-: wut
00:04 ReFaller: niedostosowane do tempa coś
00:04 Exile-: Naprawione
00:05 ReFaller: jak juz w usatei zamierzasz clapy robić 03:56:889 (4) - to tu brak
00:05 ReFaller: 04:13:063 (1,2,3,4) - tutaj mozesz walnąć ciekawy efekt z whistami drumowymi
00:07 Exile-: o.O
00:07 Exile-: Ze niby
00:07 ReFaller: 04:48:183 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,1) - w tym streamie mozesz zrezygnować z clapów bo gitara ma priorytet
00:07 Exile-: Addictions - drums
00:07 Exile-: I na lebki whitsle?
00:07 ReFaller: drum ma być whistle
00:07 ReFaller: nie ctrl+e tylko tym razem shift+e
00:08 Exile-: To wychodzi soft
00:08 Exile-: xD
00:08 ReFaller: aha
00:08 ReFaller: to shift+r chyba sie robi
00:09 ReFaller: 04:57:906 (1) - chcesz zrobić ten part pro?
00:09 ReFaller: az do breaka?
00:09 Exile-: 04:13:063 (1,2,3,4) - chodzi o to
00:09 Exile-: ah
00:09 Exile-: No
00:09 ReFaller: z tym drumem to tak
00:09 Exile-: ok
00:10 Exile-: Chce xD
00:10 ReFaller: 04:57:906 (1) - to tu na głowie
00:10 ReFaller: zastąp hitfinisha robiąc shift+w
00:10 Exile-: ok
00:10 ReFaller: i mozesz ewentualnie
00:10 ReFaller: zrobić teraz whistle
00:11 ReFaller: 04:59:752 (1) - tutaj shift+w tez, whistla nie musisz usuwać
00:11 ReFaller: 05:01:598 (1) - to samo
00:11 ReFaller: 05:02:521 (1) - tu na kole, no coraz wiecej :)
00:11 ReFaller: 05:03:444 (1) - na sliderze tym
00:11 ReFaller: 05:03:790 (3) - tu tez
00:11 Exile-: dajesz
00:11 ReFaller: 05:04:136 (5) - i tu (pod SB bedzie)
00:12 Exile-: nadążam xD
00:12 ReFaller: 05:04:598 (3,5) - i te dwa
00:12 ReFaller: 05:05:291 (1) - no i tu zeby było twardo
00:12 ReFaller: 05:12:675 (1) - tutaj nie wiem czy warto, popracuje nad czym innym
00:13 Exile-: ok :D
00:13 ReFaller: 05:16:367 (1,2,1,2,1,2,1,2) - na sliderach 2 masz clapy, zmień na slidery 1
00:14 ReFaller: 05:18:675 (2) - z tego to wogóle usuń clapa
00:15 ReFaller: teraz bedzie dodawanie clapów
00:15 ReFaller: 05:20:867 (1) - dodaj na ogonie
00:16 ReFaller: 05:23:175 (4) - ogonek
00:16 ReFaller: 05:24:559 (5) - ogon
00:16 ReFaller: 05:26:521 (1) - i tez
00:16 ReFaller: 05:28:829 (2) - usuń clapa tylko z ogona
00:17 ReFaller: 05:34:829 (1) - teraz zmiana pozycji clapów
00:17 ReFaller: 05:49:137 (5) - i bedzie az dotąd
00:18 ReFaller: 05:35:521 (5) - ogon tego slidera lezy na trzecim białym ticku w takcie
00:18 ReFaller: i dodawaj clapy w kazdy 3 biały tick jednego taktu
00:18 ReFaller: aha na poczatek usuń all
00:18 ReFaller: zeby potem ne było mydła
00:19 ReFaller: 05:49:599 (1) - ten cały kiai ci uznaje za dobre
00:20 ReFaller: 06:04:368 (1) - i teraz od tąd zrób tak jak przed kiai
00:20 Exile-: Na trzecim?
00:20 ReFaller: jak masz 4 białe ticki w takcie nie?
00:21 Exile-: Tak
00:21 ReFaller: to na trzecim z nich clap postaw
00:21 Exile-: Ok zrobilem
00:21 ReFaller: ok jade halozy to zara po demetori
00:21 ReFaller: demetori mozna passnąć
00:21 Exile-: :D
00:22 Exile-: A ci powiem
00:22 Exile-: Ze juz zaczynam slyszec te clapy
00:22 ReFaller: 06:42:711 (1) - to chyba clapów wogóle nie bedzie
00:22 ReFaller: posłuchaj bez
00:24 Exile-: 05:05:566 -
00:24 Exile-: Ale te clapy to jeszcze dziwniejsze od twoich
00:25 ReFaller: ja w tamtym momencie
00:25 ReFaller: wcale nie uzywam clapów
00:27 ReFaller: 07:08:594 (1,2,3,4,5,6) - w tym combo zapomnij o clapach
00:28 Exile-: ok xD
00:29 ReFaller: 07:19:757 (1) - bo ja tutaj inaczej clapy porostawiałem
00:29 Exile-: Co drugie?
00:29 Exile-: Slyszalem wlasnie
00:30 Exile-: A nie
00:30 Exile-: To inny moment byl
00:30 ReFaller: 07:19:757 (1,2,3) - u mnie ten part inaczej są, bo takie nasilenie tych talerzy jest
00:31 Exile-: NIe wiem czy by to wyszlo
00:31 Exile-: Ale w kazdy mrazie
00:31 Exile-: 07:36:501 - chce tu wiecej clapow postawic
00:31 ReFaller: nie stawiaj
00:32 ReFaller: 07:36:501 (1) - a tu dodaj
00:32 ReFaller: 07:39:292 (1) - i tu
00:32 ReFaller: zaraz....
00:32 ReFaller: słysze braki
00:32 Exile-: o.O
00:32 Exile-: No wlasnie
00:32 ReFaller: 07:25:338 (1) - ty masz tu kiai nie?
00:32 ReFaller: to odpal se beata 1/1
00:32 Exile-: Tak
00:32 ReFaller: i w kazdy biały tick
00:32 ReFaller: wal clap
00:32 ReFaller: az do konca
00:33 ReFaller: 07:47:664 (1) - tylko nie walnij tu XD
00:33 Exile-: 07:36:501 - A nie moge odtąd?
00:33 Exile-: Jak u cb?
00:33 Exile-: Bardziej pasuje imo
00:33 ReFaller: 07:25:338 (1) - ups, nie zauwazyłem
00:33 ReFaller: a no tak
00:34 ReFaller: 07:36:501 (1) - o to mi chodziło, i do konca kiai
00:34 Exile-: No wlasnie ^_^
00:34 ReFaller: myślałem ze ten part jest taki długi :)
00:35 Exile-: 07:41:734 (3) - tu chyba usune
00:35 Exile-: chociaz nie
00:35 ReFaller: nie musisz
00:35 ReFaller: 07:41:385 (1) - tu mam nadzieje dodałeś
00:35 Exile-: Tak ^^
00:36 ReFaller: 07:56:085 (1) - na końcu tego slidera, obczaj mój clap w customie
00:36 ReFaller: ja ustawiłęm taki na spinnerze bo utwór na w sobie coś podobnego
00:37 ReFaller: a dalsze clapy w parodii HW juz nie wnikam bo to wiadomo....czarna magja

- Remote Control
- Bonfire
- Xi/m-flo
- Usatei
- Worldwide Choppers
Topic Starter
Exile-
USA USA USA
Kalibe
TEI TEI TEI
ReFaller
TEJ TEJ SREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEJJJJJ
Pituophis
hnnn
Topic Starter
Exile-
Bubble #1






(lol jk)
Starset
gratz
Leniwy Marcel
You can't bubble urself ya lil scrub :v
SpitsLife
I can't really help to get this mapset ranked in any way, so I'm just hoping it'll get, cuz it's a true masterpiece 8-)
Good luck !
Topic Starter
Exile-
Changed some confusing parts. Enjoy!
Sotarks

Exile- wrote:

Bubble #1






(lol jk)
lmao
:shock: :shock: :shock: :shock: ffs rank it this is ridiculous!!! :shock: :shock: :shock:
Intelli
this is orgasmic

and i kinda wanna make a taiko map of it
Topic Starter
Exile-

Intelli wrote:

this is orgasmic

and i kinda wanna make a taiko map of it
Im pretty sure you are able to make a rankable taiko map but it would be really hard to rank the whole mapset. Its soooo long already.
Intelli

Exile- wrote:

Intelli wrote:

this is orgasmic

and i kinda wanna make a taiko map of it
Im pretty sure you are able to make a rankable taiko map but it would be really hard to rank the whole mapset. Its soooo long already.
yeah ik. Especially since a bunch of BNs are out of commission due to TWC
CyberX
can't wait until this map get ranked

Good Luck
Supreme
extremely good, and one of the most fun marathons i've ever done
Topic Starter
Exile-
<3
Sotarks
i swear you gotta rank it or I'll burn your cat
Topic Starter
Exile-
I don't have a cat

I am a cat

Nyaa~
ReFaller
MIAŁ KICIKICIKICI MJJJJAAAAAUUU
TheLeviathan
Hey, from my modding queue

The World

00:21:997 (3,4) - i would make distance between those little bit more to have that visible spacing growth
00:26:666 (4) - this slider, at least for me when i played it, seems weird in it's position and angle, i think it's not fit here. I would stack it with 1 and add an angle like 00:31:502 (4) - i think this should be move slightly, like on X:232 Y:232 - so will be perfect symmetry
01:00:637 (3) - this is pretty strong beat in music imo, but have such a low spacing with previous slider
01:01:265 (2,3,4,5) - and followup 2 combos would look better imo if had spacing growing in jumps for each combo, now first combo have higher spaced jumps then second and third have much more spaced jumps
01:08:648 (5) - this note here X:448 Y:280 makes this 5 stream so much better
02:10:583 - this have same sound in music as 02:11:155 - this moment, but here you placed a note. Imo this note doesn't fit well into song, consider removing it
04:28:244 (4,5) - im not sure about this spacing, i think it should be equal to 04:28:527 (6,7) - spacing
05:18:214 (1,2) - oh man, i don't know, i've tryed to test it many times, i just cant jump to second slider without making 100 on previous, maybe im just noob
I would move 06:43:038 (2) - bit to right to make equal spacing in (2,3,4,5)
07:04:951 - why is this timing point even here?
so after 07:10:687 (3,4,5,6) - this and 07:12:083 (3,4,5,6) - this and 07:13:478 (3,4,5,6) - this, having 07:14:873 (3,4) - sliders is kinda weird, it's kinda hard part was first, then comes easy sliders. I would replace them with positions to make pattern which is harder to be after easy ones. same 07:16:269 (3,4) - here and following up too
07:24:205 (2,3,4,5) - i know this all planned but mind to make them straight after slider, in one line


whoof, that's it from me i guess
Good luck further
6th
Hi !

SPOILER
[Hard]

00:17:495 - Map this as you did here ? 00:28:167 (5) - for consistency
00:44:145 (3,1) - This was a bit unpredictable to me, I'd have unstacked them
01:03:779 (1) - I missed here cuz it's a bit sudden, maybe reduce spacing ?
01:15:087 (1,2,3,4,5) - This is a really hard to perform for 3,5*
01:52:869 (4,1) - This needs emphasize. Maybe stack (3) and (4) ?
02:06:583 (5) - Looks closer from previous slider
02:08:726 (3) - It looks closer from next slider
03:07:754 (1,2,3,1,2,3,1,2,3) - Suddenly using 1/3 is very confusing. Even if this part is really good it doesn't fit to hard imo, you should use 3 repeated sliders.
03:39:895 (3) - too much curve
04:08:523 (1,2) - It shouldn't follow previous placements imo.
04:26:683 (1,2) - ^
05:32:983 (1,2,3,4) - I'd have spaced them more
06:05:060 (1,2,3,4,5) - How can that be globally higher spaced than the end 06:10:598 (1,2,3,4) - ?
06:11:522 - Map this ?
06:38:478 - blanket ?
06:41:343 (1) - I feel like this needs to be closer, I missed here
07:43:304 (3) - This surprised me a bit even if I managed to click it
07:44:699 (6) - Move it right
07:46:966 (5) - What about a quick stream instead ?
08:08:769 (1) - This doesn't fit imo, you're only using this kind of slider once. Using 4 circles instead would fit better imo
08:15:641 (3,1) - Move them to the left

Good luck, very nice map
Topic Starter
Exile-

TheLeviathan wrote:

Hey, from my modding queue

The World

00:21:997 (3,4) - i would make distance between those little bit more to have that visible spacing growth A little bit
00:26:666 (4) - this slider, at least for me when i played it, seems weird in it's position and angle, i think it's not fit here. I would stack it with 1 and add an angle like I tried some other positions but the currect one is the best imo. It doesn't overlap with anything and the angle flows nicely with the next and previous slider.
00:31:502 (4) - i think this should be move slightly, like on X:232 Y:232 - so will be perfect symmetry Sure
01:00:637 (3) - this is pretty strong beat in music imo, but have such a low spacing with previous slider Its 1/4 tho. I want to make the spacing consistant because I used similar connections in this part
01:01:265 (2,3,4,5) - and followup 2 combos would look better imo if had spacing growing in jumps for each combo, now first combo have higher spaced jumps then second and third have much more spaced jumps Adjusted
01:08:648 (5) - this note here X:448 Y:280 makes this 5 stream so much better Okay
02:10:583 - this have same sound in music as 02:11:155 - this moment, but here you placed a note. Imo this note doesn't fit well into song, consider removing it There is a very audible upbeat sound that emphasizes the new combo. I want to keep it
04:28:244 (4,5) - im not sure about this spacing, i think it should be equal to 04:28:527 (6,7) - spacing I had to remap this part a bit
05:18:214 (1,2) - oh man, i don't know, i've tryed to test it many times, i just cant jump to second slider without making 100 on previous, maybe im just noob Try now ;)
I would move 06:43:038 (2) - bit to right to make equal spacing in (2,3,4,5) Okay
07:04:951 - why is this timing point even here? Idk man but im not the timing expert
so after 07:10:687 (3,4,5,6) - this and 07:12:083 (3,4,5,6) - this and 07:13:478 (3,4,5,6) - this, having 07:14:873 (3,4) - sliders is kinda weird, it's kinda hard part was first, then comes easy sliders. I would replace them with positions to make pattern which is harder to be after easy ones. same 07:16:269 (3,4) - here and following up too Its not about the difficulty. These singletaps are following the rthythm and the space before the sliders are for emphasize
07:24:205 (2,3,4,5) - i know this all planned but mind to make them straight after slider, in one line B-but... why? Its really nice to separate streams from sliders


whoof, that's it from me i guess
Good luck further

Thank you!
ReFaller
Don't cover mod into box, because i have to do extra mouseclick for look this.

6th wrote:

Hi ! SIEMA!

[Hard]

00:17:495 - Map this as you did here ? 00:28:167 (5) - for consistency Look at continuous patterns for this part.
00:44:145 (3,1) - This was a bit unpredictable to me, I'd have unstacked them I extended 1/6 slider for fill the 1/2 beat and change. I changed positions for the next four sliders.
01:03:779 (1) - I missed here cuz it's a bit sudden, maybe reduce spacing ? It's a triangle with 01:02:836 (2,3)
My edit: 01:13:517 (3) - i changed it for kickslider ^_^
01:15:087 (1,2,3,4,5) - This is a really hard to perform for 3,5* should be good while it's 1/1 beat star pattern.
01:52:869 (4,1) - This needs emphasize. Maybe stack (3) and (4) ? not this time
02:06:583 (5) - Looks closer from previous slider it's because of grid bug, but fixed.
02:08:726 (3) - It looks closer from next slider again grid bug again, but this time can't move further with set reasonable ds for this part
My next own fix: 02:15:297 (3,4) - i changed position to creat a triangles with whole yellow combo.
03:07:754 (1,2,3,1,2,3,1,2,3) - Suddenly using 1/3 is very confusing. Even if this part is really good it doesn't fit to hard imo, you should use 3 repeated sliders. however, reapeated sliders are too easy to emphasize this vocal
03:39:895 (3) - too much curve lel?
04:08:523 (1,2) - It shouldn't follow previous placements imo.
04:26:683 (1,2) - ^
For these two, thanks for make this part and further objects harder :)
05:32:983 (1,2,3,4) - I'd have spaced them more Yes, remapped...
06:05:060 (1,2,3,4,5) - How can that be globally higher spaced than the end 06:10:598 (1,2,3,4) - ? I don't understand this issue
06:11:522 - Map this ? All objects after kiai don't follow for vocal, you should hear this for placed whistles on them.
My fix: 06:21:119 (1,2) - this part had a flowbreak for the next objects, i fixed this a little. Nobody noticed this.
06:38:478 - blanket ? Life doesn't consist on creating blankets everywhere. It's alsready a blanketed with the next slider
06:41:343 (1) - I feel like this needs to be closer, I missed here Seriously? There is worse and more dangerous slider stream on Xi/m-flo, they are almost same spaced, please don't kidding me.
07:43:304 (3) - This surprised me a bit even if I managed to click it hmmm?....any ideas?....good :)
07:44:699 (6) - Move it right lol, it's already moved right.
07:46:966 (5) - What about a quick stream instead ? hmm....you are often giving inappropriate ideas in inappropriate moments.
08:08:769 (1) - This doesn't fit imo, you're only using this kind of slider once. Using 4 circles instead would fit better imo this is synonymous with re-map further part
08:15:641 (3,1) - Move them to the left it's moved for left side?
My edit: 08:21:455 (1) - I re-mapped this part by myself

Good luck, very nice map
05:49:598 (1) - mam tu przeciążenie SB, ponad 5x, czerwony ekran AŻ SIE PALIII >.<
06:42:711 (1) - tu też
I gdzieś na Halozy z taką rudą cycatą z kosą w ręku :D
Mas updejta: http://puu.sh/o1VrH/8171c08369.osu
Delk
How about we increase the HP of the world? 5.4 seems waaaaaay too low
Topic Starter
Exile-

Delk wrote:

How about we increase the HP of the world? 5.4 seems waaaaaay too low
Okay. Lets raise it to 6.

ReFaller wrote:

05:49:598 (1) - mam tu przeciążenie SB, ponad 5x, czerwony ekran AŻ SIE PALIII >.<
06:42:711 (1) - tu też
I gdzieś na Halozy z taką rudą cycatą z kosą w ręku
Takie tam czerwone na kilka sekund to nic. Widziałem gorsze przeciążenia które są rankingowe. Jesli to bedzie przeszkadzalo to skrócę czas flasha o pare sekund
Bluekrait
Exile-'s M4M request

[ReFaller's Hard]
  1. 02:06:583 (5) - Spacing
  2. 02:52:369 (1) - Rotate ~25 degrees on selection center for better blanket from 02:52:939 (2)
  3. 03:01:913 (2,2) - Stack?
  4. 03:07:754 (1,2,3,1,2,3,1,2,3) - Might be too hard to read (timing wise) for hard players. Recommend changing to sliders
  5. 03:52:661 (2) - Silence slider end
  6. 03:57:740 (2,3) - I think this should be remapped completely. The void before 2 throws beat off, I don't know what I'm clicking to. And the spacing and position of 03:58:308 (1) - feels awkward coming from 3.
  7. 04:02:280 (2,3) - Spacing is better, but I still don't like the pattern (timeline wise).
  8. 04:11:360 (2,3) - ^
  9. 04:15:900 (2,3) - ^
  10. 04:20:440 (2,3) - ^
  11. 04:29:520 (2,3) - ^
  12. 04:41:397 - Put something here please
  13. 06:38:141 (3,1) - Blanket
  14. 07:20:629 , 07:30:397 , 07:34:408 , 07:45:571 - Fill in the voids. This may or may not involve remapping surrounding notes.
  15. 07:28:652 (3,1) - Blanket
  16. 08:32:379 (1,2,3,4,5) - Move so 5 stacks on 08:31:322 (1)
[The World]
  1. 00:01:653 (2,1) - Blanket
  2. 00:40:532 (1,2,3,4) - Silence the slider ends
  3. 01:45:297 (2) - Ctrl J, but keep in same spot
  4. 02:04:726 (2,3,4) - Flow is a bit weird here. I think it's the way 4 is angled and how it's approached from 3.
  5. 03:07:184 (7) - Consider changing this to a straight slider that blankets 03:07:469 (8) . Something like this.
  6. 03:26:009 , 03:26:294 , 03:30:559 , 03:30:844 , 03:39:895 , 03:48:973 - Fill in the gaps
  7. 03:36:783 (5) - Silence slider end or extend to 03:37:346 and delete 6.
  8. 04:09:374 (4,5) - Meant to be stacked?
  9. 04:30:939 (4) - Silence slider end
  10. 06:06:214 (1) - Consider making this a slider like 06:08:060 (1)
  11. 06:29:883 (1,2) - Increase spacing
  12. 06:43:858 (1,2) - ^
  13. 06:46:481 (1,2) - ^
  14. 06:51:727 (1,2) - ^
  15. 06:52:383 (1,2) - ^
  16. 07:47:577 (8,1) - :<
  17. Cool story board
My Map
Manic by cYsmix

XVoIR
hej
[the świat]
00:08:406 (1) - może zacznij ten spinner na 00:09:991
00:13:326 (4) - może x432 y176?
00:16:994 (3,4,5,6) - wyrównaj distance snap
00:25:666 (1,2,3) - może do gridu wyrównaj?
01:04:721 (3) - nie wiem czy to intended ale za wystaje zza 01:03:779 (3)
01:11:004 (1,2,3,4,1) - spróbuj bardziej tak jakby "wygiąć" ten burst xD
01:27:182 (1) - może od 01:27:260?
01:34:726 (1) -
01:36:726 (4,1) - fix blanket kds plz tyty (tak mi się zdaje że jakoś off jest)
05:00:675 (1,2,3,4,5,6) - spróbuj jakoś dodać jeden slider czy cuś
sugestia do storyboardu - 05:20:059 (1) - 06:11:522 (5) - fajniej by było gdyby te napisy nie pojawiały się w tylko jednym miejscu
06:21:793 (3) - x276 y33
06:28:534 (3,4,5,6,7,8) - może zmniejsz trochę spacing tych tripli, by pasowało bardziej do oryginalnego World's End
06:39:321 (3,4,5,6,7,8) - tu też jak ^
06:43:694 (6) - przesuń gdzieś w okolice x92 y376 lub x84 y366 co by był lepszy czworokąt
07:09:292 (3,4,5,6) - ten kwadrat wydaje mi się trochę no taki krzywy :/
08:26:741 (1,2,3,4) - większy DS!!!!!
ReFaller
XVoIR, a mój GD zostawiasz na pastwe losu? :( :( :( :( :(
ReFaller

Bluekrait wrote:

Exile-'s M4M request

[ReFaller's Hard]
  1. 02:06:583 (5) - Spacing i replied about this in post above
  2. 02:52:369 (1) - Rotate ~25 degrees on selection center for better blanket from 02:52:939 (2) - first time rotating is useful :)
  3. 03:01:913 (2,2) - Stack? What with which?
  4. 03:07:754 (1,2,3,1,2,3,1,2,3) - Might be too hard to read (timing wise) for hard players. Recommend changing to sliders Finally, i decided for this, but now it's definetelteeltely too easy.
  5. 03:52:661 (2) - Silence slider end it catches hearable rythm
  6. 03:57:740 (2,3) - I think this should be remapped completely. The void before 2 throws beat off, I don't know what I'm clicking to. And the spacing and position of 03:58:308 (1) - feels awkward coming from 3. Explain me, what may be wrong here, because i can't notice any issues here (or i'm already too tired for think about this) i doubt
  7. 04:02:280 (2,3) - Spacing is better, but I still don't like the pattern (timeline wise).
  8. 04:11:360 (2,3) - ^
  9. 04:15:900 (2,3) - ^
  10. 04:20:440 (2,3) - ^
  11. 04:29:520 (2,3) - ^
    Same things.
  12. 04:41:397 - Put something here please Putin's remix follows for vocal.
  13. 06:38:141 (3,1) - Blanket read in reply above.
  14. 07:20:629 , 07:30:397 , 07:34:408 , 07:45:571 - Fill in the voids. This may or may not involve remapping surrounding notes. It's unhealthy spamming 1/2 beats everywhere.
  15. 07:28:652 (3,1) - Blanket It's already a blanket.
  16. 08:32:379 (1,2,3,4,5) - Move so 5 stacks on 08:31:322 (1) Lol, it's a stream!!!
My Map
Manic by cYsmix

Hmmm....I will also mod this
Topic Starter
Exile-

Bluekrait wrote:

Exile-'s M4M request

[The World]
  1. 00:01:653 (2,1) - Blanket For what reason? You wont ever see these notes together
  2. 00:40:532 (1,2,3,4) - Silence the slider ends Not a bad idea
  3. 01:45:297 (2) - Ctrl J, but keep in same spot Naah. This would ruin the symmetry between 01:45:297 (2,3) - these sliders
  4. 02:04:726 (2,3,4) - Flow is a bit weird here. I think it's the way 4 is angled and how it's approached from 3. Actually, I remapped this part a bit cause I forgot to emphasize
  5. 03:07:184 (7) - Consider changing this to a straight slider that blankets 03:07:469 (8) . Something like this. But because I want to keep the rotative motion but it brough me a brilliant idea
  6. 03:26:009 , 03:26:294 , 03:30:559 , 03:30:844 , 03:39:895 , 03:48:973 - Fill in the gaps Not gonna becuase im following the piano here
  7. 03:36:783 (5) - Silence slider end or extend to 03:37:346 and delete 6. But are you able to hear a very audible double from 03:37:205 - here?
  8. 04:09:374 (4,5) - Meant to be stacked? Oh, right! ^_^
  9. 04:30:939 (4) - Silence slider end Done, also on the other ones. On top of that I fixed one inconsistency with sliders
  10. 06:06:214 (1) - Consider making this a slider like 06:08:060 (1) But unlike the other patterns there isn't any sound at 06:06:291 -
  11. 06:29:883 (1,2) - Increase spacing
  12. 06:43:858 (1,2) - ^
  13. 06:46:481 (1,2) - ^
  14. 06:51:727 (1,2) - ^
  15. 06:52:383 (1,2) - ^ About all of these above, I can't increase spacing since the ends on the sliders are inaudible
  16. 07:47:577 (8,1) - :< Fixed :D
  17. Cool story board Thanks
My Map
Manic by cYsmix

Done my mod!
I'll answer to to XVoIR later...
- Frontier -

From this shit queueue
quick mod !! cuz im goona go out

Why not widescreen T^T
[ReFaller's Hard]
00:46:817 - 00:54:040 - Why break !??
01:31:297 (1) - NC
01:35:869 (1) - ^
01:40:440 (1) - ^
01:49:012 (2) - ctrl+g
01:52:297 (2) - curve a little bit for perfectly blanket

Good map !! Good luck !!
XVoIR

ReFaller wrote:

XVoIR, a mój GD zostawiasz na pastwe losu? :( :( :( :( :(
nom
nie umiem into Hardy :(
Topic Starter
Exile-

XVoIR wrote:

hej
[the świat]
00:08:406 (1) - może zacznij ten spinner na 00:09:991 Ok
00:13:326 (4) - może x432 y176? NIe widze zadnej roznicy ale niech bedzie
00:16:994 (3,4,5,6) - wyrównaj distance snap Takie tam odskoki o 0.01 to DS samo robi.
00:25:666 (1,2,3) - może do gridu wyrównaj? NIe uzywam gridu
01:04:721 (3) - nie wiem czy to intended ale za wystaje zza 01:03:779 (3) Niech bedzie ze o jakies tam 2 piksele wystaje
01:11:004 (1,2,3,4,1) - spróbuj bardziej tak jakby "wygiąć" ten burst xD Wygiąłem w drugą stronę to od razu pozbyłem się overlapa
01:27:182 (1) - może od 01:27:260? Ok ale nie jestem tego pewien
01:34:726 (1) - Ok
01:36:726 (4,1) - fix blanket kds plz tyty (tak mi się zdaje że jakoś off jest)
05:00:675 (1,2,3,4,5,6) - spróbuj jakoś dodać jeden slider czy cuś Dałem trzy, czemu nie?
sugestia do storyboardu - 05:20:059 (1) - 06:11:522 (5) - fajniej by było gdyby te napisy nie pojawiały się w tylko jednym miejscu Pojawiają sie w dwóch xD
06:21:793 (3) - x276 y33 Ok
06:28:534 (3,4,5,6,7,8) - może zmniejsz trochę spacing tych tripli, by pasowało bardziej do oryginalnego World's End Ja nie widze w nich nic zlego
06:39:321 (3,4,5,6,7,8) - tu też jak ^^
06:43:694 (6) - przesuń gdzieś w okolice x92 y376 lub x84 y366 co by był lepszy czworokąt Ok
07:09:292 (3,4,5,6) - ten kwadrat wydaje mi się trochę no taki krzywy :/ To jest perfekcyjny kwadrat z czterema kątami prostymi
08:26:741 (1,2,3,4) - większy DS!!!!! Nope, bo wtedy Star Rating skacze jak szalony
Dzięki o/
ReFaller

XVoIR wrote:

ReFaller wrote:

XVoIR, a mój GD zostawiasz na pastwe losu? :( :( :( :( :(
nom
nie umiem into Hardy :(
Skąd sie w ludziach (nie tylko o tobie, ale ogólnie) wzięła moda na modowanie meeeeega trudnych mapek, zmiast uczyć sie na łatwych bądź wolniejszych.
Rieri
lololol
20:21 Exile-: Would you like to help me?
20:21 Exile-: I can M4M
20:21 ProEzreal: ooh
20:21 ProEzreal: 96 stars
20:21 ProEzreal: ...
20:21 ProEzreal: i doubt i can find anything
20:21 Exile-: SP doesn't matter
20:21 Exile-: lol
20:22 ProEzreal: plus i dont have any other maps that you can mod right now
20:22 Exile-: I haven't received any mod form a Nominator yet
20:22 Exile-: Oh okay
20:22 ProEzreal: the first sb thingy is sorta off
20:23 ProEzreal: is it intentional?
20:23 ProEzreal: 00:00:319 (1) -
20:23 ProEzreal: i think it is
20:24 Exile-: sorta off?
20:24 Exile-: You mean the circle?
20:24 ProEzreal: ye
20:25 Exile-: This is shifted on editor
20:25 Exile-: If you play this in game, this looks correct
20:25 ProEzreal: ohh
20:25 ProEzreal: okay idk anything about storyboarding so
20:25 ProEzreal: forgive me
20:25 ProEzreal: xD
20:25 Exile-: Np xD
20:26 ProEzreal: 02:10:726 (4) - I would put nc here so people can distinguish the short break between 02:10:440 (3,4) - these two
20:27 ProEzreal: 02:15:012 (3,4) - same here
20:28 Exile-: Hmm
20:29 Exile-: That would have been inconsistant since I've placed NC every big white tick in this section
20:30 Exile-: And New Combos should overall follow the music, not patterns
20:30 ProEzreal: 04:05:969 (4) - move this a bit to the right
20:32 Exile-: Oh, right. It overlaps
20:33 ProEzreal: the singletaps
20:33 Exile-: ?
20:34 ProEzreal: 04:57:098 starting here
20:34 ProEzreal: the singletaps intensify
20:34 ProEzreal: gotta get new hands
20:34 ProEzreal: xD
20:35 Exile-: Most people would alternate
20:35 Exile-: And they do
20:36 Exile-: :D
20:36 ProEzreal: I suck at alternating
20:37 ProEzreal: 07:37:897 (1,2,3,4,5,6,7,8) -
20:37 ProEzreal: these notes here
20:38 Exile-: ?
20:39 ProEzreal: Listening to the song, it feels like the pattern should be like http://puu.sh/o4qyD/de1c0ceaf7.jpg
20:39 ProEzreal: something like that
20:39 ProEzreal: idk if you can see it or not
20:39 ProEzreal: so like one circle on top and 2 stacked on the bottom
20:40 Exile-: hmm
20:41 ProEzreal: nothing else i can find
20:41 ProEzreal: lol
20:42 Exile-: But I want to keep the doubles cuz im following the second sound horizon here xD
20:42 ProEzreal: ah i see
20:42 ProEzreal: alrighty
20:42 Exile-: If you listen to this without hitsound
20:42 Exile-: You will notice very audible white ticks
20:42 Exile-: And thats why I wanted to emphasize them
20:43 ProEzreal: yup yup
20:43 ProEzreal: lolz
20:43 ProEzreal: damn this is a long map
20:43 Exile-: It is x)
20:44 Exile-: Thanks for the mod :D
ReFaller
From this shit queueue
quick mod !! cuz im goona go out

Why not widescreen T^T Exile's management
[ReFaller's Hard]
00:46:817 - 00:54:040 - Why break !?? Because yes!!! Hard needs a bit more breaks than X diff lmao.
01:31:297 (1) - NC ???
01:35:869 (1) - ^ ???
01:40:440 (1) - ^ ???
01:49:012 (2) - ctrl+g Reason?
01:52:297 (2) - curve a little bit for perfectly blanket I let Exile do this for me.

Good map !! Good luck !![/quote]

As nice as usually :) Oops...I don't know you
LMT
NM request from our modding queue.
The map is pretty much complete, I don't think I'll be able to point out that many things.
The World
00:44:773 - something going on on this tick, might want to emphasise it.
01:13:517 (1) - funky stuff, might want to emphasise it?
03:14:164 (2) - no vocal line here, might want to replace 1 to a slider that ends here.
03:32:265 (1,2,3,4,1) - use 1/16 divisor (it's fine, since currently bpm is 1/4 of 210 bpm) and 25% playback here: this tick 03:33:047 - is where the scratch sound starts and it is played every 1/16 tick. 03:33:473 - this is where this slider 03:33:403 (1) - should start. So it should look something like this (don't mind the design, i'm doing the timing here: https://osu.ppy.sh/ss/4871176 . So the timing point should be moved to 03:33:473 - (1 1/16 tick later).
06:01:081 - use 1/8 divisor on this. Missing a vocal line tick here, but then it's 1/8 so I don't know if it's worth putting a circle here, but just note it down.
06:04:945 - There's a drum tick here (a clap actually).
06:05:753 (4) - and 06:05:983 (5) - are pretty much identical, why is 5 a circle?
06:06:214 (1,2,3,4) - which rhythm line are you following here? Either case (vocal or drum), 06:06:329 - this tick should be mapped.
06:07:830 (5) - same.
06:29:883 (1,2) - should look something like this instead. Use 50% or 25% playback to check.
I thought at first it was a troll map, turns out it's bloody awesome hahaha.
Topic Starter
Exile-

LMT1996 wrote:

NM request from our modding queue.
The map is pretty much complete, I don't think I'll be able to point out that many things.
The World
00:44:773 - something going on on this tick, might want to emphasise it. Its barely noticeable and this slider is following different sound anyways
01:13:517 (1) - funky stuff, might want to emphasise it? If mean the tick then same as above. If you want me to space it more then it would be separated from the previous double and the spacing may be misleading.
03:14:164 (2) - no vocal line here, might want to replace 1 to a slider that ends here. No vocal? I can clearly hear "shi" from there. 03:14:021 (1,2,3) - So - shi - te
03:32:265 (1,2,3,4,1) - use 1/16 divisor (it's fine, since currently bpm is 1/4 of 210 bpm) and 25% playback here: this tick 03:33:047 - is where the scratch sound starts and it is played every 1/16 tick. 03:33:473 - this is where this slider 03:33:403 (1) - should start. So it should look something like this (don't mind the design, i'm doing the timing here: https://osu.ppy.sh/ss/4871176 . So the timing point should be moved to 03:33:473 - (1 1/16 tick later).
You're right, I should place them on 1/16. But one thing that bothers me is that I just noticed the offset/BPm might be wrong cuz it sounds wrong... Changed for now
06:01:081 - use 1/8 divisor on this. Missing a vocal line tick here, but then it's 1/8 so I don't know if it's worth putting a circle here, but just note it down. I dont hear anything here. The vocal is 06:01:022 - here
06:04:945 - There's a drum tick here (a clap actually).
06:05:753 (4) - and 06:05:983 (5) - are pretty much identical, why is 5 a circle?
06:06:214 (1,2,3,4) - which rhythm line are you following here? Either case (vocal or drum), 06:06:329 - this tick should be mapped.
06:07:830 (5) - same.
^^^ About all of these. In this section I was following only this weird sound from maffalda. Turned out it also follows the vocal at some cases. It sounds repetitive but if you listen to this carefully some patterns play differently
06:04:368 (1,2,3) - 3 long beats
06:06:214 (1,2,3,4) - 1 long beat and 3 fast beats
06:08:060 (1,2,3,4) - and etc... - 5 fast beats

06:29:883 (1,2) - should look something like this instead. Use 50% or 25% playback to check.
Im following the same sound as pattern before. Changing the focus will make this part really confusing. Also your solution misses the strong beat on a white tick
I thought at first it was a troll map, turns out it's bloody awesome hahaha.
Don't listen to everything in 25%. It may be useful at some cases but players play at 100%. (some of them on 150%). They wont notice some inaudible beats and sometimes the song sounds very differently in normal speed.

Anyways, thanks for the mod o/

100 kds hype!!!
LMT

Exile- wrote:

LMT1996 wrote:

NM request from our modding queue.
The map is pretty much complete, I don't think I'll be able to point out that many things.
The World
00:44:773 - something going on on this tick, might want to emphasise it. Its barely noticeable and this slider is following different sound anyways
01:13:517 (1) - funky stuff, might want to emphasise it? If mean the tick then same as above. If you want me to space it more then it would be separated from the previous double and the spacing may be misleading.
03:14:164 (2) - no vocal line here, might want to replace 1 to a slider that ends here. No vocal? I can clearly hear "shi" from there. 03:14:021 (1,2,3) - So - shi - te
03:32:265 (1,2,3,4,1) - use 1/16 divisor (it's fine, since currently bpm is 1/4 of 210 bpm) and 25% playback here: this tick 03:33:047 - is where the scratch sound starts and it is played every 1/16 tick. 03:33:473 - this is where this slider 03:33:403 (1) - should start. So it should look something like this (don't mind the design, i'm doing the timing here: https://osu.ppy.sh/ss/4871176 . So the timing point should be moved to 03:33:473 - (1 1/16 tick later).
You're right, I should place them on 1/16. But one thing that bothers me is that I just noticed the offset/BPm might be wrong cuz it sounds wrong... Changed for now
06:01:081 - use 1/8 divisor on this. Missing a vocal line tick here, but then it's 1/8 so I don't know if it's worth putting a circle here, but just note it down. I dont hear anything here. The vocal is 06:01:022 - here
06:04:945 - There's a drum tick here (a clap actually).
06:05:753 (4) - and 06:05:983 (5) - are pretty much identical, why is 5 a circle?
06:06:214 (1,2,3,4) - which rhythm line are you following here? Either case (vocal or drum), 06:06:329 - this tick should be mapped.
06:07:830 (5) - same.
^^^ About all of these. In this section I was following only this weird sound from maffalda. Turned out it also follows the vocal at some cases. It sounds repetitive but if you listen to this carefully some patterns play differently
06:04:368 (1,2,3) - 3 long beats
06:06:214 (1,2,3,4) - 1 long beat and 3 fast beats
06:08:060 (1,2,3,4) - and etc... - 5 fast beats

06:29:883 (1,2) - should look something like this instead. Use 50% or 25% playback to check.
Im following the same sound as pattern before. Changing the focus will make this part really confusing. Also your solution misses the strong beat on a white tick
I thought at first it was a troll map, turns out it's bloody awesome hahaha.
Don't listen to everything in 25%. It may be useful at some cases but players play at 100%. (some of them on 150%). They wont notice some inaudible beats and sometimes the song sounds very differently in normal speed.

Anyways, thanks for the mod o/

100 kds hype!!!
Thanks for the kind words.
I usually use 75% to check (since there are people who play with half time) then if I notice something weird going on I go back to check it at 50% or 25% (it's an eight-minute map nonetheless). There are people who do and there are people who don't notice those sounds.
03:14:164 (2) - So here from "f*ck" to "e" (in any) is audibly half the time from "e" to "ny". Then you open it with 1/8 divisor you'll see that it lands on the yellow tick.
I agree with the rest, sorry for pointing stuff out without really looking at the big picture.
CyberX
IRC
2016-04-06 22:04 Exile-: Hi! :3
2016-04-06 22:04 CyberX: hi
2016-04-06 22:04 Exile-: I saw you post on my map
2016-04-06 22:04 CyberX: nice map <3
2016-04-06 22:05 Exile-: I wonder If you could help me push this forward ;)
2016-04-06 22:05 CyberX: em?
2016-04-06 22:05 CyberX: how?
2016-04-06 22:05 Exile-: By modding it
2016-04-06 22:05 CyberX: you want a mod?
2016-04-06 22:06 Exile-: Yeah
2016-04-06 22:06 CyberX: well
2016-04-06 22:06 CyberX: sure thing
2016-04-06 22:06 Exile-: :D
2016-04-06 22:06 Exile-: Thank you so much
2016-04-06 22:06 CyberX: but i think i might need more times
2016-04-06 22:06 Exile-: Sure, take your time
2016-04-06 22:07 CyberX: so you want thread mod or chat mod?
2016-04-06 22:07 Exile-: Any method you prefer
2016-04-06 22:07 CyberX: i prefer here
2016-04-06 22:08 CyberX: ACTION is playing [https://osu.ppy.sh/b/869704 MrSpazzaneve17 - osu! MEGAMIX [The World]]
2016-04-06 22:08 Exile-: Sure :)
2016-04-06 22:17 CyberX: Genryuu + Plazma best part
2016-04-06 22:17 CyberX: i prefer the gangsta part to be more jumpy
2016-04-06 22:18 Exile-: But
2016-04-06 22:18 Exile-: A lot of people complain
2016-04-06 22:18 Exile-: That gangsta is too hard
2016-04-06 22:18 CyberX: i'll mod from end + remote control
2016-04-06 22:19 Exile-: Sure
2016-04-06 22:20 CyberX: 00:34:485 (8,9) - overmap,change it to slider
2016-04-06 22:21 Exile-: It would be pretty offbeat tho
2016-04-06 22:21 CyberX: i think its fine
2016-04-06 22:22 Exile-: I will just nerf it a bit
2016-04-06 22:22 CyberX: 00:58:752 (1) - i think repair the pattern a bit for this..
2016-04-06 22:22 CyberX: it look weird
2016-04-06 22:23 Exile-: Then how it should look?
2016-04-06 22:23 Exile-: Im bad at long sliders xD
2016-04-06 22:24 CyberX: really depends on you xD
2016-04-06 22:24 Exile-: okay
2016-04-06 22:24 CyberX: just rearrange the tick
2016-04-06 22:25 Exile-: Nerfed the triple
2016-04-06 22:25 CyberX: 02:10:726 (4) - NC coz it really should be
2016-04-06 22:26 CyberX: 02:19:869 (1,2) - you make this think too sudden,after that jump things...
2016-04-06 22:26 Exile-: Not gonna place NC cause I've placed them every big white tick for the entire song
2016-04-06 22:27 Exile-: http://puu.sh/o8gzB/40104792ac.jpg
2016-04-06 22:27 Exile-: Does it look better now?
2016-04-06 22:28 CyberX: are you the one,who make the storyboard?
2016-04-06 22:28 CyberX: i guess.. yes
2016-04-06 22:28 Exile-: Yeah
2016-04-06 22:28 CyberX: well, i dont really know how to storyboard,but
2016-04-06 22:29 Exile-: ?
2016-04-06 22:29 CyberX: the light from here 02:25:019
2016-04-06 22:29 CyberX: 02:25:019 -
2016-04-06 22:29 CyberX: the place is wrong
2016-04-06 22:29 CyberX: like,its not in the middle of it sliderball
2016-04-06 22:30 Exile-: how?
2016-04-06 22:30 CyberX: 02:35:132 (1,2,3) - this should be long slider
2016-04-06 22:30 Exile-: Because
2016-04-06 22:30 Exile-: Its shifted
2016-04-06 22:30 Exile-: In the editor
2016-04-06 22:30 Exile-: It looks correct in game
2016-04-06 22:30 CyberX: ok i dont know how to sb so nvm
2016-04-06 22:33 Exile-: Changed the tuturu pattern
2016-04-06 22:33 CyberX: 04:01:429 (7) - i think the slider should start here 04:01:287
2016-04-06 22:33 CyberX: 04:01:287 -
2016-04-06 22:34 Exile-: You're probably right
2016-04-06 22:34 Exile-: brb
2016-04-06 22:35 CyberX: now come to the gangsta part...
2016-04-06 22:37 Exile-: back
2016-04-06 22:38 CyberX: so are you want to keep things like that?
2016-04-06 22:38 CyberX: for gangsta part?
2016-04-06 22:38 Exile-: Whats wrong with this?
2016-04-06 22:39 CyberX: well i just dont like how the way it mapped
2016-04-06 22:39 CyberX: if you want to keep it
2016-04-06 22:39 CyberX: then there is nothing wrong with this part
2016-04-06 22:39 Exile-: Okay :v
2016-04-06 22:40 Exile-: I changed it several times
2016-04-06 22:40 CyberX: well for me
2016-04-06 22:40 Exile-: I want to remap something only if its unplayable
2016-04-06 22:40 CyberX: i'll map it like blue dragon,but lower the jump
2016-04-06 22:40 CyberX: it make things more attractive to me
2016-04-06 22:41 Exile-: I tried to make it like BD's one xD
2016-04-06 22:41 Exile-: But his map
2016-04-06 22:41 Exile-: Is over 6*
2016-04-06 22:42 Exile-: And my version without jumps is this the hardest part of the song
2016-04-06 22:44 CyberX: well, i think that what song test
2016-04-06 22:44 CyberX: test
2016-04-06 22:44 CyberX: **
2016-04-06 22:44 CyberX: sorry i just lost my connection
2016-04-06 22:44 Exile-: You got disconnected :o
2016-04-06 22:44 CyberX: ok where am i
2016-04-06 22:44 CyberX: oh ya
2016-04-06 22:45 CyberX: i think that what song profite
2016-04-06 22:45 CyberX: 06:11:620 (1) -
2016-04-06 22:45 CyberX: just make it break
2016-04-06 22:45 CyberX: when i test play it,it feel weird to spin that long at that time'
2016-04-06 22:45 Exile-: Hmm
2016-04-06 22:46 Exile-: Yeah
2016-04-06 22:46 Exile-: I've got a pretty nice idea
2016-04-06 22:46 Exile-: Deleted
2016-04-06 22:49 CyberX: 08:21:455 - i think you should make the sv higher from this part
2016-04-06 22:50 CyberX: well gotta go
2016-04-06 22:50 Exile-: Like its not 2,5 already xD
2016-04-06 22:50 Exile-: Please post this on thread
2016-04-06 22:50 Exile-: I need to change some slider on Ivaltek
2016-04-06 22:50 Exile-: sliders8
2016-04-06 22:50 Exile-: whatever..
2016-04-06 22:50 Exile-: They're inconsistant
2016-04-06 22:51 CyberX: just place another red timing
2016-04-06 22:51 CyberX: 08:21:455 - here
2016-04-06 22:51 CyberX: and make the SV higher
2016-04-06 22:51 Exile-: Its not allowed
2016-04-06 22:51 Exile-: To change BPM in order to change SV
2016-04-06 22:51 CyberX: dont change the BPM xD
2016-04-06 22:52 Exile-: red timing is for BPM xD
2016-04-06 22:52 CyberX: yeah,but dont change it
2016-04-06 22:53 CyberX: just change the SV coz for the green timing the max is like 2,5
2016-04-06 22:53 Exile-: Its 2 actually
2016-04-06 22:53 Exile-: You can change it by switching thegame mode to taiko
2016-04-06 22:53 Exile-: But
2016-04-06 22:53 Exile-: I think that 2,5 is really high enough
2016-04-06 22:54 CyberX: compare to the HW one
2016-04-06 22:54 CyberX: its not even close
2016-04-06 22:54 Exile-: Yeah
2016-04-06 22:54 Exile-: But his diff
2016-04-06 22:54 Exile-: It like 6,5* xD
2016-04-06 22:54 Exile-: or 7*
2016-04-06 22:55 CyberX: well,just keep it then
2016-04-06 22:56 Exile-: By the way
2016-04-06 22:56 Exile-: How does this slider look now?
2016-04-06 22:56 Exile-: http://puu.sh/o8gzB/40104792ac.jpg
2016-04-06 22:56 CyberX: for me
2016-04-06 22:56 CyberX: still need improvement
2016-04-06 22:57 Exile-: okay
2016-04-06 22:57 CyberX: well some suggestion if you want to keep the slider like that
2016-04-06 22:57 CyberX: the right hand side is longer than the left hand side
2016-04-06 22:57 CyberX: its not that matters tho..
2016-04-06 22:59 CyberX: can i go now?
2016-04-06 22:59 Exile-: Sure xD
2016-04-06 22:59 CyberX: coz i have internet limit hahaha
2016-04-06 22:59 CyberX: sorry but that
2016-04-06 22:59 Exile-: Thank you :3
2016-04-06 22:59 CyberX: Np

i'm shooting a star for this map
Magic Girl
Not really a standard player/mapper, but this is a nice map imo so I'll just

Shoot a star ~☆

Hope you rank soon.
Mercusheigan
Hi, from my modding queue

This mapset is amazing already but I'll try some small suggestions

ReFaller's Hard

00:20:330 (1,2,3,4) - Feels a bit too big for a hard, IMO.. maybe reduce the scalling you make from each square? (maybe select all the squares and scale by 0,95x or even 0,9x)


00:54:040 (1) - shouldn't it last until 00:55:925 ?

01:03:779 (1) - move to 276, 156 because of SB

01:15:087 (1,2,3,4,5) - same as in the square section, feels a bit too much for me

^considering this, if you do change, consider stacking both 01:13:831 (2,5) -

01:27:260 (1) -

01:42:440 (3) - move it slightly lower

02:05:012 (2) - stack end with 02:03:869 (2) -

02:22:726 (1) - fix blanket. next slider could have a slightly blanket improvement, too

03:06:045 (1) - SB is not "exploding" where this one begins and moving this one to the explosion would break DS too much.

03:09:463 (1) - this blanket could be slightly improved

03:43:583 (2) - DS could be a bit better

03:46:704 (3) - ^

03:53:229 (3) - ^

04:36:873 - not really a mod but a good time to ask, is the SB just drunk here or is it following something?

04:47:052 (1) - stack with 04:46:203 (2) -

04:47:758 (4) - fix blanket

05:21:906 (1) - blanket could be very slightly better

05:23:060 (4) - move to 436, 251

05:29:291 (1) - this blanket could be very slightly improved

05:55:483 (2) - move to 343, 301 (breaks ds by 0,01 but makes it a bit more alligned with 1 and 3

06:07:137 (6) - NC?

06:21:961 (2) - fix blanket

08:08:769 (1) - ^

REALLY good mapset, the amount of work put towards this mapset is incredible.

Hope it gets ranked soon, GL! :D

edit: unboxed as requested
ReFaller
Mod is finished?
Mercusheigan
yep, forgot to remove the phrase, sorry about that
ReFaller
[I will check it later]
Because I'm already too tired (just 4 hours of sleeping and taken mock vocational exam - i'm not sure of meaning this)

Edit: Meanwhile, unbox your mod.
Zak
While this is made for standard I would be wondering if you would be willing to change literally 2 parts to play better on CtB? This actually converts REALLY well aside from the staircase in Critical Crystal and a couple small parts of Genryuu Kaiko, if you're willing to change them just some I can make a more detailed post about it and how to maybe fix them to make this 100% perfect for CtB.
Intelli
Just some tiny suggestions on hard like you asked :3

Its already really good so these are mostly aesthetic or stupid

Hard:
  1. 00:00:000 (0) - Make sure that the SB matches up with the map. Some spots are offset from the actual circles at the beginning.

  2. 01:36:726 (3) - This circle is kinda offset from where the slider would lead to, and it just bugs me lol (plays fine, but still consider changing).

  3. 01:42:440 (3) - Why is the stacked so strangely? Just make it a normal stack XD

  4. 02:15:869 (1) - I think this jump definitely needs a nerf. It comes out of a 1.7 DS section and goes into a 1.2 DS section, but this jump (in a Hard?) is 2.75 DS o.o

  5. 06:23:141 (2) - Could just be me but this flows really awkwardly for me

  6. 07:27:955 (4) - Same as both above, but less extreme
Really awesome map, GL with ranking <3
Intelli
Also forgot to say:

In The World, consider silencing the sliderslide/slidertick in the beginning because it sounds really broken for the sliders at 00:05:655 and 00:00:06:989
ReFaller

Intelli wrote:

Just some tiny suggestions on hard like you asked :3

Its already really good so these are mostly aesthetic or stupid

Hard:
  1. 00:00:000 (0) - Make sure that the SB matches up with the map. Some spots are offset from the actual circles at the beginning. It's Exile's work :)

  2. 01:36:726 (3) - This circle is kinda offset from where the slider would lead to, and it just bugs me lol (plays fine, but still consider changing). my meaning "offset" is concentrated on timing, so i son't understand this.

  3. 01:42:440 (3) - Why is the stacked so strangely? Just make it a normal stack XD I waited for this moment, done and moved this stack a little down side

  4. 02:15:869 (1) - I think this jump definitely needs a nerf. It comes out of a 1.7 DS section and goes into a 1.2 DS section, but this jump (in a Hard?) is 2.75 DS o.o I experienced worse jumps, this jump is played easily even for my mouse-only playstyle (because my left hand isn't able to tapping on keyboard)

  5. 06:23:141 (2) - Could just be me but this flows really awkwardly for me It's already a standard flow.

  6. 07:27:955 (4) - Same as both above, but less extreme It's normal too ^_^
Really awesome map, GL with ranking <3
It's the end of show, thank you, good night XD
ReFaller

Mercusheigan wrote:

[ReFaller's Hard]

00:20:330 (1,2,3,4) - Feels a bit too big for a hard, IMO.. maybe reduce the scalling you make from each square? (maybe select all the squares and scale by 0,95x or even 0,9x) All of these patterns are scaled equal together.


00:54:040 (1) - shouldn't it last until 00:55:925 ? Some guy starts saying in this moment "fire"

01:03:779 (1) - move to 276, 156 because of SB XD Unexperienced, it's just visible in editor. In-game gives real effect. That's why all modders should check maps by direct gameplay. I don't understand the way of check sb in editor....

01:15:087 (1,2,3,4,5) - same as in the square section, feels a bit too much for me This is a bit more impetuous than square section.

^considering this, if you do change, consider stacking both 01:13:831 (2,5) - you know XD

01:27:260 (1) - ???

01:42:440 (3) - move it slightly lower it's already fixed like Intelli's mod.

02:05:012 (2) - stack end with 02:03:869 (2) - Earlier object have enough time to disappear.

02:22:726 (1) - fix blanket. next slider could have a slightly blanket improvement, too It's a weil-done blanket, don't look at approach circle, it's your main enemy XD, own him ^_^

03:06:045 (1) - SB is not "exploding" where this one begins and moving this one to the explosion would break DS too much. just visible in editor, RIIIGHTT?!!!?!11!

03:09:463 (1) - this blanket could be slightly improved no way, because i will risk ugly overlap with 03:10:603 (1)

03:43:583 (2) - DS could be a bit better This part has constant DS, because of low hp bpm

03:46:704 (3) - ^ yes

03:53:229 (3) - ^ mmhhhmmm

04:36:873 - not really a mod but a good time to ask, is the SB just drunk here or is it following something? This aimer is independent by diffs, it's general SB

04:47:052 (1) - stack with 04:46:203 (2) - doog idea good

04:47:758 (4) - fix blanket blanket mustn't always based on approach circle.

05:21:906 (1) - blanket could be very slightly better oki sroki

05:23:060 (4) - move to 436, 251 eee?

05:29:291 (1) - this blanket could be very slightly improved It was possible just for previous

05:55:483 (2) - move to 343, 301 (breaks ds by 0,01 YOU WON OMG but makes it a bit more alligned with 1 and 3 0,01 Abracadabra - oops...No effect.

06:07:137 (6) - NC? This part is made in way where NC doesn't work good

06:21:961 (2) - fix blanket another appearence of blanket

08:08:769 (1) - ^ yes

REALLY good mapset, the amount of work put towards this mapset is incredible.

Hope it gets ranked soon, GL! :D
That feel, when you are able to notice only minor issues....i know :3

Lol, I scrawled too much red color.

Ach, się narobiłem, aż sie spociłem :) http://puu.sh/oa2tg/7c1cee3d1d.osu
Topic Starter
Exile-

Zak wrote:

While this is made for standard I would be wondering if you would be willing to change literally 2 parts to play better on CtB? This actually converts REALLY well aside from the staircase in Critical Crystal and a couple small parts of Genryuu Kaiko, if you're willing to change them just some I can make a more detailed post about it and how to maybe fix them to make this 100% perfect for CtB.

AWW! Missclick! Why did I give you kds xD

Anyways im fine with it as long as it doesn't require complete rework of the pattern since its not that necessary...
Topic Starter
Exile-
PS. Guys, stop complaining that the storyboard doesn't match the circles. It's because of the editor. The storyboard is shifted in editor by x + 64 and y + 56 that's why it may look incorrect. Please check this in-game first...
Zak
Yeah I definitely don't wish to impact the gameplay on Standard negatively but since this is so fun to play on CtB it would be a real shame to have such small patterns that are extremely difficult bring it down

00:44:930 (1,2,3,4) - I'm wondering if it's possible to maybe make this not move back and forth quite as fast, because this creates a super hard pattern that requires a lot of speed and precision, I messed around with it some and if you're able to do this or something similar to where it doesn't move back and forth so insanely fast that would make it a lot more manageable.
07:30:746 (6,1) - This jump right here is kinda harsh so if you move 1 and 3 just a tad closer to keep them symmetrical but easier to catch that'd be good
07:59:431 (6,1) - This is also kinda tough and would be preferable if they can be closer.
The best way to fix these next 3 points would be to make them play more vertically if you can keep them about how you want.
08:03:483 (3,4,1,2,3) -
08:07:360 (1) -
08:07:624 (2,3,4) -
08:08:945 (1) - Not sure if you would be willing to move this to the right a bit and having it curve up instead of down to make up for it.
08:10:003 (4) - And this to the right if you can?
08:10:531 (4,5,6) - These to the left
08:13:703 (1,2,3,4) - The curve of these create really rough movements but I'm not sure if you can fix that without hurting gameplay
08:16:522 (8) - 08:17:931 (8) - Finally, these last 2 sliders are tough and would be great being a bit more vertical but if you choose to keep them as they are it shouldn't be too bad

The most important part to fix is the very first part and everything else will just be an added bonus, either way thanks for at least being open to me modding and good luck getting this ranked!
Topic Starter
Exile-

Zak wrote:

Yeah I definitely don't wish to impact the gameplay on Standard negatively but since this is so fun to play on CtB it would be a real shame to have such small patterns that are extremely difficult bring it down

00:44:930 (1,2,3,4) - I'm wondering if it's possible to maybe make this not move back and forth quite as fast, because this creates a super hard pattern that requires a lot of speed and precision, I messed around with it some and if you're able to do this or something similar to where it doesn't move back and forth so insanely fast that would make it a lot more manageable.
Made something similar
07:30:746 (6,1) - This jump right here is kinda harsh so if you move 1 and 3 just a tad closer to keep them symmetrical but easier to catch that'd be good Nefred
07:59:431 (6,1) - This is also kinda tough and would be preferable if they can be closer. Nerfed
The best way to fix these next 3 points would be to make them play more vertically if you can keep them about how you want.
Unfortunately I can't do that because the main point of these patterns is to keep the same angle between each slider. If I make them more vertically it would break the consistency of the angles
08:03:483 (3,4,1,2,3) -
08:07:360 (1) -
08:07:624 (2,3,4) -
08:08:945 (1) - Not sure if you would be willing to move this to the right a bit and having it curve up instead of down to make up for it.
Same as above
08:10:003 (4) - And this to the right if you can? Fine, since I didnt stack the last pattern with the previous one so there is no problem
08:10:531 (4,5,6) - These to the left Moved it a bit but I can't move it that far because of the spacing
08:13:703 (1,2,3,4) - The curve of these create really rough movements but I'm not sure if you can fix that without hurting gameplay
Same as above
08:16:522 (8) - 08:17:931 (8) - Finally, these last 2 sliders are tough and would be great being a bit more vertical but if you choose to keep them as they are it shouldn't be too bad Unfortunately these isn't enough space to make them vertical. I can direct them on the next stream but that would get rid of the emphasize

The most important part to fix is the very first part and everything else will just be an added bonus, either way thanks for at least being open to me modding and good luck getting this ranked!
Thanks for the mod!
Kyouren
As request! <3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Inconsistent values Tags for Hard and Extra diff!
  2. Why you don't adding Insane diff? I'm disagree about this spread mapset!
  3. Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768) in SB\burst.png (1100x1100)
  4. Duplicated (unused) storyboard file(s): MrSpazzaneve17 - osu! MEGA MASHUP (Exile-).osb
  5. Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose! in normal-hitfinish4.wav
  6. 04:34:611 (1) - Helblinde - Putin's Boner, the lycris is not good for under 14 or 18 years old, add this warning!
[Hard]

  • No two uninherited or two inherited timing sections should be placed at the same point in 03:56:038-, 04:32:349-, 06:42:711-, and 07:58:903-
    Unsnapped timing lines in 02:06:704-, 02:15:847-, 02:20:418-, and 07:19:753- since you don't used that!
  1. 00:54:040 (1) - Spinner should started at 00:53:726 (1) and stopped at 00:54:983 (1)
  2. 00:55:925 - Add a note because has a clap drum sound
  3. 01:04:407 (1) - Spinner should started at 01:03:857 (1)
  4. 01:49:012 (2,3) - Blanket? If already blanket, it's error :/
  5. 03:00:916 (2) - Ctrl+G, so it's flow is suitable and nice =w=
  6. 03:59:584 - Add a note because has a strong sound
  7. 04:17:745 - ^
  8. 04:41:397 - ^
  9. 04:47:758 (4,1) - Better if you're blanket that!
  10. 04:54:675 (1) - Spinner should started at 04:54:214 (1)
  11. 05:18:214 (1,2) - I'm disagree with this rhythm, it's weird lol
  12. 06:02:752 - Add a note because has a strong drum sound
  13. 07:20:629 - ^
  14. 07:30:397 - ^
  15. 07:47:664 - ^
  16. 08:05:774 (3,4) - Better if you're blanket that!
[Extra]

  • No two uninherited or two inherited timing sections should be placed at the same point in 00:00:319-, 01:30:155-, 03:56:038-, 04:32:349-, 04:48:183-, 06:21:119-, 06:42:711-, and 07:58:903-
  1. 03:19:719 (1,1,1,1,2,3,4,1,1,1,2,3,4,1,1,2,3,4,5,6,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - Why this part it's not have hitsound?
  2. 04:28:811 (8) - Overlap
  3. 04:38:428 (4) - ^
  4. 05:33:982 (1,1) - I think it's really too harder because the player is not ready!
  5. 07:47:664 (1,1,1,1,1,1,1) - Why slider in tail is silient?
  6. 08:21:455 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - It's bored flow, maybe change other flow?
Free mod my map: https://osu.ppy.sh/s/439323 or https://osu.ppy.sh/s/435555 or https://osu.ppy.sh/s/442327
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
ReFaller

KittyAdventure wrote:

As request! <3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

^_^
[Hard]

  • No two uninherited or two inherited timing sections should be placed at the same point in 03:56:038-, 04:32:349-, 06:42:711-, and 07:58:903 - XD, many ranked maps have this set, because they need other slider speed, I have the same in my diff.
    Unsnapped timing lines in 02:06:704-, 02:15:847-, 02:20:418-, and 07:19:753- since you don't used i'm using that!
  1. 00:54:040 (1) - Spinner should started at 00:53:726 (1) and stopped at 00:54:983 (1) I discussed about this in above replies, i don't repeat anymore.
  2. 00:55:925 - Add a note because has a clap it's a snare :) drum sound Yes, but player needs time to react after spinner.
  3. 01:04:407 (1) - Spinner should started at 01:03:857 (1) Hmmm....You probably are bad in magage spinners, because it's the second time when you suggested bad time for a spinner, far too early (listen, for what this spinner follows)
  4. 01:49:012 (2,3) - Blanket? If already blanket, it's error :/ oops, blanket fix error, cannot be fixed joke, fixed
  5. 03:00:916 (2) - Ctrl+G, so it's flow is suitable and nice =w= flow will be broken with 03:01:486 (1) - forget
  6. 03:59:584 - Add a note because has a strong sound these circles follow just for kick drums
  7. 04:17:745 - ^ yes
  8. 04:41:397 - ^ Red combo starts follow for vocal
  9. 04:47:758 (4,1) - Better if you're blanket that! it's a blanket
  10. 04:54:675 (1) - Spinner should started at 04:54:214 (1) it starts on the same rule as Blue Dragon's original version
  11. 05:18:214 (1,2) - I'm disagree with this rhythm, it's weird lol replaced a spinner
  12. 06:02:752 - Add a note because has a strong drum sound HAHAHA XD, you listened it carefully? Show me at least one.
  13. 07:20:629 - ^ Where is drum sound?
  14. 07:30:397 - ^ Right.
  15. 07:47:664 - ^ It's a drum sound? The last drum has stopped blue tick before.
  16. 08:05:774 (3,4) - Better if you're blanket that! seriously, watch for previous slider and think on common sense, why i did that.
Free mod my map: https://osu.ppy.sh/s/439323 or https://osu.ppy.sh/s/435555 or https://osu.ppy.sh/s/442327
Sorry if my mod is bad~ (NO KDS if not change all) Exile- will give you despite your request, because he always finds something

Good Luck~
05:18:214 (1) - tu zrobiłem spinnera to te fruwające latarki w SB skasuj

I ten codzienny linczek do updejta: http://puu.sh/oinHc/6e69b6bf23.osu
Topic Starter
Exile-

KittyAdventure wrote:

As request! <3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Inconsistent values Tags for Hard and Extra diff! Fixed
  2. Why you don't adding Insane diff? I'm disagree about this spread mapset! Because it's too long
  3. Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768) in SB\burst.png (1100x1100) Took it from a ranked map so it must rankable, right?
  4. Duplicated (unused) storyboard file(s): MrSpazzaneve17 - osu! MEGA MASHUP (Exile-).osb Fixed
  5. Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose! in normal-hitfinish4.wav Fixed
  6. 04:34:611 (1) - Helblinde - Putin's Boner, the lycris is not good for under 14 or 18 years old, add this warning! Where? o.O
[Extra]

  • No two uninherited or two inherited timing sections should be placed at the same point in 00:00:319-, 01:30:155-, 03:56:038-, 04:32:349-, 04:48:183-, 06:21:119-, 06:42:711-, and 07:58:903-
    B-but... they are
  1. 03:19:719 (1,1,1,1,2,3,4,1,1,1,2,3,4,1,1,2,3,4,5,6,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - Why this part it's not have hitsound? It got some whistles. This part is too slow to add more
  2. 04:28:811 (8) - Overlap There isn't really any other place because it would destroy the spacing
  3. 04:38:428 (4) - ^ It wasn't really an overlap but changed that to improve the flow
  4. 05:33:982 (1,1) - I think it's really too harder because the player is not ready! It's not that hard x)
  5. 07:47:664 (1,1,1,1,1,1,1) - Why slider in tail is silient? Sounds better imo
  6. 08:21:455 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - It's bored flow, maybe change other flow? Nah, I love it x)
Free mod my map: https://osu.ppy.sh/s/439323 or https://osu.ppy.sh/s/435555 or https://osu.ppy.sh/s/442327
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
Thanks for the mod! ^^
Kyouren
Ass and pussy, that words is censored!
Topic Starter
Exile-
But where should I put this warning?
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