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MrSpazzaneve17 - osu! MEGAMIX

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Intelli

Exile- wrote:

Intelli wrote:

this is orgasmic

and i kinda wanna make a taiko map of it
Im pretty sure you are able to make a rankable taiko map but it would be really hard to rank the whole mapset. Its soooo long already.
yeah ik. Especially since a bunch of BNs are out of commission due to TWC
CyberX
can't wait until this map get ranked

Good Luck
Supreme
extremely good, and one of the most fun marathons i've ever done
Topic Starter
Exile-
<3
Sotarks
i swear you gotta rank it or I'll burn your cat
Topic Starter
Exile-
I don't have a cat

I am a cat

Nyaa~
ReFaller
MIAŁ KICIKICIKICI MJJJJAAAAAUUU
TheLeviathan
Hey, from my modding queue

The World

00:21:997 (3,4) - i would make distance between those little bit more to have that visible spacing growth
00:26:666 (4) - this slider, at least for me when i played it, seems weird in it's position and angle, i think it's not fit here. I would stack it with 1 and add an angle like 00:31:502 (4) - i think this should be move slightly, like on X:232 Y:232 - so will be perfect symmetry
01:00:637 (3) - this is pretty strong beat in music imo, but have such a low spacing with previous slider
01:01:265 (2,3,4,5) - and followup 2 combos would look better imo if had spacing growing in jumps for each combo, now first combo have higher spaced jumps then second and third have much more spaced jumps
01:08:648 (5) - this note here X:448 Y:280 makes this 5 stream so much better
02:10:583 - this have same sound in music as 02:11:155 - this moment, but here you placed a note. Imo this note doesn't fit well into song, consider removing it
04:28:244 (4,5) - im not sure about this spacing, i think it should be equal to 04:28:527 (6,7) - spacing
05:18:214 (1,2) - oh man, i don't know, i've tryed to test it many times, i just cant jump to second slider without making 100 on previous, maybe im just noob
I would move 06:43:038 (2) - bit to right to make equal spacing in (2,3,4,5)
07:04:951 - why is this timing point even here?
so after 07:10:687 (3,4,5,6) - this and 07:12:083 (3,4,5,6) - this and 07:13:478 (3,4,5,6) - this, having 07:14:873 (3,4) - sliders is kinda weird, it's kinda hard part was first, then comes easy sliders. I would replace them with positions to make pattern which is harder to be after easy ones. same 07:16:269 (3,4) - here and following up too
07:24:205 (2,3,4,5) - i know this all planned but mind to make them straight after slider, in one line


whoof, that's it from me i guess
Good luck further
6th
Hi !

SPOILER
[Hard]

00:17:495 - Map this as you did here ? 00:28:167 (5) - for consistency
00:44:145 (3,1) - This was a bit unpredictable to me, I'd have unstacked them
01:03:779 (1) - I missed here cuz it's a bit sudden, maybe reduce spacing ?
01:15:087 (1,2,3,4,5) - This is a really hard to perform for 3,5*
01:52:869 (4,1) - This needs emphasize. Maybe stack (3) and (4) ?
02:06:583 (5) - Looks closer from previous slider
02:08:726 (3) - It looks closer from next slider
03:07:754 (1,2,3,1,2,3,1,2,3) - Suddenly using 1/3 is very confusing. Even if this part is really good it doesn't fit to hard imo, you should use 3 repeated sliders.
03:39:895 (3) - too much curve
04:08:523 (1,2) - It shouldn't follow previous placements imo.
04:26:683 (1,2) - ^
05:32:983 (1,2,3,4) - I'd have spaced them more
06:05:060 (1,2,3,4,5) - How can that be globally higher spaced than the end 06:10:598 (1,2,3,4) - ?
06:11:522 - Map this ?
06:38:478 - blanket ?
06:41:343 (1) - I feel like this needs to be closer, I missed here
07:43:304 (3) - This surprised me a bit even if I managed to click it
07:44:699 (6) - Move it right
07:46:966 (5) - What about a quick stream instead ?
08:08:769 (1) - This doesn't fit imo, you're only using this kind of slider once. Using 4 circles instead would fit better imo
08:15:641 (3,1) - Move them to the left

Good luck, very nice map
Topic Starter
Exile-

TheLeviathan wrote:

Hey, from my modding queue

The World

00:21:997 (3,4) - i would make distance between those little bit more to have that visible spacing growth A little bit
00:26:666 (4) - this slider, at least for me when i played it, seems weird in it's position and angle, i think it's not fit here. I would stack it with 1 and add an angle like I tried some other positions but the currect one is the best imo. It doesn't overlap with anything and the angle flows nicely with the next and previous slider.
00:31:502 (4) - i think this should be move slightly, like on X:232 Y:232 - so will be perfect symmetry Sure
01:00:637 (3) - this is pretty strong beat in music imo, but have such a low spacing with previous slider Its 1/4 tho. I want to make the spacing consistant because I used similar connections in this part
01:01:265 (2,3,4,5) - and followup 2 combos would look better imo if had spacing growing in jumps for each combo, now first combo have higher spaced jumps then second and third have much more spaced jumps Adjusted
01:08:648 (5) - this note here X:448 Y:280 makes this 5 stream so much better Okay
02:10:583 - this have same sound in music as 02:11:155 - this moment, but here you placed a note. Imo this note doesn't fit well into song, consider removing it There is a very audible upbeat sound that emphasizes the new combo. I want to keep it
04:28:244 (4,5) - im not sure about this spacing, i think it should be equal to 04:28:527 (6,7) - spacing I had to remap this part a bit
05:18:214 (1,2) - oh man, i don't know, i've tryed to test it many times, i just cant jump to second slider without making 100 on previous, maybe im just noob Try now ;)
I would move 06:43:038 (2) - bit to right to make equal spacing in (2,3,4,5) Okay
07:04:951 - why is this timing point even here? Idk man but im not the timing expert
so after 07:10:687 (3,4,5,6) - this and 07:12:083 (3,4,5,6) - this and 07:13:478 (3,4,5,6) - this, having 07:14:873 (3,4) - sliders is kinda weird, it's kinda hard part was first, then comes easy sliders. I would replace them with positions to make pattern which is harder to be after easy ones. same 07:16:269 (3,4) - here and following up too Its not about the difficulty. These singletaps are following the rthythm and the space before the sliders are for emphasize
07:24:205 (2,3,4,5) - i know this all planned but mind to make them straight after slider, in one line B-but... why? Its really nice to separate streams from sliders


whoof, that's it from me i guess
Good luck further

Thank you!
ReFaller
Don't cover mod into box, because i have to do extra mouseclick for look this.

6th wrote:

Hi ! SIEMA!

[Hard]

00:17:495 - Map this as you did here ? 00:28:167 (5) - for consistency Look at continuous patterns for this part.
00:44:145 (3,1) - This was a bit unpredictable to me, I'd have unstacked them I extended 1/6 slider for fill the 1/2 beat and change. I changed positions for the next four sliders.
01:03:779 (1) - I missed here cuz it's a bit sudden, maybe reduce spacing ? It's a triangle with 01:02:836 (2,3)
My edit: 01:13:517 (3) - i changed it for kickslider ^_^
01:15:087 (1,2,3,4,5) - This is a really hard to perform for 3,5* should be good while it's 1/1 beat star pattern.
01:52:869 (4,1) - This needs emphasize. Maybe stack (3) and (4) ? not this time
02:06:583 (5) - Looks closer from previous slider it's because of grid bug, but fixed.
02:08:726 (3) - It looks closer from next slider again grid bug again, but this time can't move further with set reasonable ds for this part
My next own fix: 02:15:297 (3,4) - i changed position to creat a triangles with whole yellow combo.
03:07:754 (1,2,3,1,2,3,1,2,3) - Suddenly using 1/3 is very confusing. Even if this part is really good it doesn't fit to hard imo, you should use 3 repeated sliders. however, reapeated sliders are too easy to emphasize this vocal
03:39:895 (3) - too much curve lel?
04:08:523 (1,2) - It shouldn't follow previous placements imo.
04:26:683 (1,2) - ^
For these two, thanks for make this part and further objects harder :)
05:32:983 (1,2,3,4) - I'd have spaced them more Yes, remapped...
06:05:060 (1,2,3,4,5) - How can that be globally higher spaced than the end 06:10:598 (1,2,3,4) - ? I don't understand this issue
06:11:522 - Map this ? All objects after kiai don't follow for vocal, you should hear this for placed whistles on them.
My fix: 06:21:119 (1,2) - this part had a flowbreak for the next objects, i fixed this a little. Nobody noticed this.
06:38:478 - blanket ? Life doesn't consist on creating blankets everywhere. It's alsready a blanketed with the next slider
06:41:343 (1) - I feel like this needs to be closer, I missed here Seriously? There is worse and more dangerous slider stream on Xi/m-flo, they are almost same spaced, please don't kidding me.
07:43:304 (3) - This surprised me a bit even if I managed to click it hmmm?....any ideas?....good :)
07:44:699 (6) - Move it right lol, it's already moved right.
07:46:966 (5) - What about a quick stream instead ? hmm....you are often giving inappropriate ideas in inappropriate moments.
08:08:769 (1) - This doesn't fit imo, you're only using this kind of slider once. Using 4 circles instead would fit better imo this is synonymous with re-map further part
08:15:641 (3,1) - Move them to the left it's moved for left side?
My edit: 08:21:455 (1) - I re-mapped this part by myself

Good luck, very nice map
05:49:598 (1) - mam tu przeciążenie SB, ponad 5x, czerwony ekran AŻ SIE PALIII >.<
06:42:711 (1) - tu też
I gdzieś na Halozy z taką rudą cycatą z kosą w ręku :D
Mas updejta: http://puu.sh/o1VrH/8171c08369.osu
Delk
How about we increase the HP of the world? 5.4 seems waaaaaay too low
Topic Starter
Exile-

Delk wrote:

How about we increase the HP of the world? 5.4 seems waaaaaay too low
Okay. Lets raise it to 6.

ReFaller wrote:

05:49:598 (1) - mam tu przeciążenie SB, ponad 5x, czerwony ekran AŻ SIE PALIII >.<
06:42:711 (1) - tu też
I gdzieś na Halozy z taką rudą cycatą z kosą w ręku
Takie tam czerwone na kilka sekund to nic. Widziałem gorsze przeciążenia które są rankingowe. Jesli to bedzie przeszkadzalo to skrócę czas flasha o pare sekund
Bluekrait
Exile-'s M4M request

[ReFaller's Hard]
  1. 02:06:583 (5) - Spacing
  2. 02:52:369 (1) - Rotate ~25 degrees on selection center for better blanket from 02:52:939 (2)
  3. 03:01:913 (2,2) - Stack?
  4. 03:07:754 (1,2,3,1,2,3,1,2,3) - Might be too hard to read (timing wise) for hard players. Recommend changing to sliders
  5. 03:52:661 (2) - Silence slider end
  6. 03:57:740 (2,3) - I think this should be remapped completely. The void before 2 throws beat off, I don't know what I'm clicking to. And the spacing and position of 03:58:308 (1) - feels awkward coming from 3.
  7. 04:02:280 (2,3) - Spacing is better, but I still don't like the pattern (timeline wise).
  8. 04:11:360 (2,3) - ^
  9. 04:15:900 (2,3) - ^
  10. 04:20:440 (2,3) - ^
  11. 04:29:520 (2,3) - ^
  12. 04:41:397 - Put something here please
  13. 06:38:141 (3,1) - Blanket
  14. 07:20:629 , 07:30:397 , 07:34:408 , 07:45:571 - Fill in the voids. This may or may not involve remapping surrounding notes.
  15. 07:28:652 (3,1) - Blanket
  16. 08:32:379 (1,2,3,4,5) - Move so 5 stacks on 08:31:322 (1)
[The World]
  1. 00:01:653 (2,1) - Blanket
  2. 00:40:532 (1,2,3,4) - Silence the slider ends
  3. 01:45:297 (2) - Ctrl J, but keep in same spot
  4. 02:04:726 (2,3,4) - Flow is a bit weird here. I think it's the way 4 is angled and how it's approached from 3.
  5. 03:07:184 (7) - Consider changing this to a straight slider that blankets 03:07:469 (8) . Something like this.
  6. 03:26:009 , 03:26:294 , 03:30:559 , 03:30:844 , 03:39:895 , 03:48:973 - Fill in the gaps
  7. 03:36:783 (5) - Silence slider end or extend to 03:37:346 and delete 6.
  8. 04:09:374 (4,5) - Meant to be stacked?
  9. 04:30:939 (4) - Silence slider end
  10. 06:06:214 (1) - Consider making this a slider like 06:08:060 (1)
  11. 06:29:883 (1,2) - Increase spacing
  12. 06:43:858 (1,2) - ^
  13. 06:46:481 (1,2) - ^
  14. 06:51:727 (1,2) - ^
  15. 06:52:383 (1,2) - ^
  16. 07:47:577 (8,1) - :<
  17. Cool story board
My Map
Manic by cYsmix

XVoIR
hej
[the świat]
00:08:406 (1) - może zacznij ten spinner na 00:09:991
00:13:326 (4) - może x432 y176?
00:16:994 (3,4,5,6) - wyrównaj distance snap
00:25:666 (1,2,3) - może do gridu wyrównaj?
01:04:721 (3) - nie wiem czy to intended ale za wystaje zza 01:03:779 (3)
01:11:004 (1,2,3,4,1) - spróbuj bardziej tak jakby "wygiąć" ten burst xD
01:27:182 (1) - może od 01:27:260?
01:34:726 (1) -
01:36:726 (4,1) - fix blanket kds plz tyty (tak mi się zdaje że jakoś off jest)
05:00:675 (1,2,3,4,5,6) - spróbuj jakoś dodać jeden slider czy cuś
sugestia do storyboardu - 05:20:059 (1) - 06:11:522 (5) - fajniej by było gdyby te napisy nie pojawiały się w tylko jednym miejscu
06:21:793 (3) - x276 y33
06:28:534 (3,4,5,6,7,8) - może zmniejsz trochę spacing tych tripli, by pasowało bardziej do oryginalnego World's End
06:39:321 (3,4,5,6,7,8) - tu też jak ^
06:43:694 (6) - przesuń gdzieś w okolice x92 y376 lub x84 y366 co by był lepszy czworokąt
07:09:292 (3,4,5,6) - ten kwadrat wydaje mi się trochę no taki krzywy :/
08:26:741 (1,2,3,4) - większy DS!!!!!
ReFaller
XVoIR, a mój GD zostawiasz na pastwe losu? :( :( :( :( :(
ReFaller

Bluekrait wrote:

Exile-'s M4M request

[ReFaller's Hard]
  1. 02:06:583 (5) - Spacing i replied about this in post above
  2. 02:52:369 (1) - Rotate ~25 degrees on selection center for better blanket from 02:52:939 (2) - first time rotating is useful :)
  3. 03:01:913 (2,2) - Stack? What with which?
  4. 03:07:754 (1,2,3,1,2,3,1,2,3) - Might be too hard to read (timing wise) for hard players. Recommend changing to sliders Finally, i decided for this, but now it's definetelteeltely too easy.
  5. 03:52:661 (2) - Silence slider end it catches hearable rythm
  6. 03:57:740 (2,3) - I think this should be remapped completely. The void before 2 throws beat off, I don't know what I'm clicking to. And the spacing and position of 03:58:308 (1) - feels awkward coming from 3. Explain me, what may be wrong here, because i can't notice any issues here (or i'm already too tired for think about this) i doubt
  7. 04:02:280 (2,3) - Spacing is better, but I still don't like the pattern (timeline wise).
  8. 04:11:360 (2,3) - ^
  9. 04:15:900 (2,3) - ^
  10. 04:20:440 (2,3) - ^
  11. 04:29:520 (2,3) - ^
    Same things.
  12. 04:41:397 - Put something here please Putin's remix follows for vocal.
  13. 06:38:141 (3,1) - Blanket read in reply above.
  14. 07:20:629 , 07:30:397 , 07:34:408 , 07:45:571 - Fill in the voids. This may or may not involve remapping surrounding notes. It's unhealthy spamming 1/2 beats everywhere.
  15. 07:28:652 (3,1) - Blanket It's already a blanket.
  16. 08:32:379 (1,2,3,4,5) - Move so 5 stacks on 08:31:322 (1) Lol, it's a stream!!!
My Map
Manic by cYsmix

Hmmm....I will also mod this
Topic Starter
Exile-

Bluekrait wrote:

Exile-'s M4M request

[The World]
  1. 00:01:653 (2,1) - Blanket For what reason? You wont ever see these notes together
  2. 00:40:532 (1,2,3,4) - Silence the slider ends Not a bad idea
  3. 01:45:297 (2) - Ctrl J, but keep in same spot Naah. This would ruin the symmetry between 01:45:297 (2,3) - these sliders
  4. 02:04:726 (2,3,4) - Flow is a bit weird here. I think it's the way 4 is angled and how it's approached from 3. Actually, I remapped this part a bit cause I forgot to emphasize
  5. 03:07:184 (7) - Consider changing this to a straight slider that blankets 03:07:469 (8) . Something like this. But because I want to keep the rotative motion but it brough me a brilliant idea
  6. 03:26:009 , 03:26:294 , 03:30:559 , 03:30:844 , 03:39:895 , 03:48:973 - Fill in the gaps Not gonna becuase im following the piano here
  7. 03:36:783 (5) - Silence slider end or extend to 03:37:346 and delete 6. But are you able to hear a very audible double from 03:37:205 - here?
  8. 04:09:374 (4,5) - Meant to be stacked? Oh, right! ^_^
  9. 04:30:939 (4) - Silence slider end Done, also on the other ones. On top of that I fixed one inconsistency with sliders
  10. 06:06:214 (1) - Consider making this a slider like 06:08:060 (1) But unlike the other patterns there isn't any sound at 06:06:291 -
  11. 06:29:883 (1,2) - Increase spacing
  12. 06:43:858 (1,2) - ^
  13. 06:46:481 (1,2) - ^
  14. 06:51:727 (1,2) - ^
  15. 06:52:383 (1,2) - ^ About all of these above, I can't increase spacing since the ends on the sliders are inaudible
  16. 07:47:577 (8,1) - :< Fixed :D
  17. Cool story board Thanks
My Map
Manic by cYsmix

Done my mod!
I'll answer to to XVoIR later...
- Frontier -

From this shit queueue
quick mod !! cuz im goona go out

Why not widescreen T^T
[ReFaller's Hard]
00:46:817 - 00:54:040 - Why break !??
01:31:297 (1) - NC
01:35:869 (1) - ^
01:40:440 (1) - ^
01:49:012 (2) - ctrl+g
01:52:297 (2) - curve a little bit for perfectly blanket

Good map !! Good luck !!
XVoIR

ReFaller wrote:

XVoIR, a mój GD zostawiasz na pastwe losu? :( :( :( :( :(
nom
nie umiem into Hardy :(
Topic Starter
Exile-

XVoIR wrote:

hej
[the świat]
00:08:406 (1) - może zacznij ten spinner na 00:09:991 Ok
00:13:326 (4) - może x432 y176? NIe widze zadnej roznicy ale niech bedzie
00:16:994 (3,4,5,6) - wyrównaj distance snap Takie tam odskoki o 0.01 to DS samo robi.
00:25:666 (1,2,3) - może do gridu wyrównaj? NIe uzywam gridu
01:04:721 (3) - nie wiem czy to intended ale za wystaje zza 01:03:779 (3) Niech bedzie ze o jakies tam 2 piksele wystaje
01:11:004 (1,2,3,4,1) - spróbuj bardziej tak jakby "wygiąć" ten burst xD Wygiąłem w drugą stronę to od razu pozbyłem się overlapa
01:27:182 (1) - może od 01:27:260? Ok ale nie jestem tego pewien
01:34:726 (1) - Ok
01:36:726 (4,1) - fix blanket kds plz tyty (tak mi się zdaje że jakoś off jest)
05:00:675 (1,2,3,4,5,6) - spróbuj jakoś dodać jeden slider czy cuś Dałem trzy, czemu nie?
sugestia do storyboardu - 05:20:059 (1) - 06:11:522 (5) - fajniej by było gdyby te napisy nie pojawiały się w tylko jednym miejscu Pojawiają sie w dwóch xD
06:21:793 (3) - x276 y33 Ok
06:28:534 (3,4,5,6,7,8) - może zmniejsz trochę spacing tych tripli, by pasowało bardziej do oryginalnego World's End Ja nie widze w nich nic zlego
06:39:321 (3,4,5,6,7,8) - tu też jak ^^
06:43:694 (6) - przesuń gdzieś w okolice x92 y376 lub x84 y366 co by był lepszy czworokąt Ok
07:09:292 (3,4,5,6) - ten kwadrat wydaje mi się trochę no taki krzywy :/ To jest perfekcyjny kwadrat z czterema kątami prostymi
08:26:741 (1,2,3,4) - większy DS!!!!! Nope, bo wtedy Star Rating skacze jak szalony
Dzięki o/
ReFaller

XVoIR wrote:

ReFaller wrote:

XVoIR, a mój GD zostawiasz na pastwe losu? :( :( :( :( :(
nom
nie umiem into Hardy :(
Skąd sie w ludziach (nie tylko o tobie, ale ogólnie) wzięła moda na modowanie meeeeega trudnych mapek, zmiast uczyć sie na łatwych bądź wolniejszych.
Rieri
lololol
20:21 Exile-: Would you like to help me?
20:21 Exile-: I can M4M
20:21 ProEzreal: ooh
20:21 ProEzreal: 96 stars
20:21 ProEzreal: ...
20:21 ProEzreal: i doubt i can find anything
20:21 Exile-: SP doesn't matter
20:21 Exile-: lol
20:22 ProEzreal: plus i dont have any other maps that you can mod right now
20:22 Exile-: I haven't received any mod form a Nominator yet
20:22 Exile-: Oh okay
20:22 ProEzreal: the first sb thingy is sorta off
20:23 ProEzreal: is it intentional?
20:23 ProEzreal: 00:00:319 (1) -
20:23 ProEzreal: i think it is
20:24 Exile-: sorta off?
20:24 Exile-: You mean the circle?
20:24 ProEzreal: ye
20:25 Exile-: This is shifted on editor
20:25 Exile-: If you play this in game, this looks correct
20:25 ProEzreal: ohh
20:25 ProEzreal: okay idk anything about storyboarding so
20:25 ProEzreal: forgive me
20:25 ProEzreal: xD
20:25 Exile-: Np xD
20:26 ProEzreal: 02:10:726 (4) - I would put nc here so people can distinguish the short break between 02:10:440 (3,4) - these two
20:27 ProEzreal: 02:15:012 (3,4) - same here
20:28 Exile-: Hmm
20:29 Exile-: That would have been inconsistant since I've placed NC every big white tick in this section
20:30 Exile-: And New Combos should overall follow the music, not patterns
20:30 ProEzreal: 04:05:969 (4) - move this a bit to the right
20:32 Exile-: Oh, right. It overlaps
20:33 ProEzreal: the singletaps
20:33 Exile-: ?
20:34 ProEzreal: 04:57:098 starting here
20:34 ProEzreal: the singletaps intensify
20:34 ProEzreal: gotta get new hands
20:34 ProEzreal: xD
20:35 Exile-: Most people would alternate
20:35 Exile-: And they do
20:36 Exile-: :D
20:36 ProEzreal: I suck at alternating
20:37 ProEzreal: 07:37:897 (1,2,3,4,5,6,7,8) -
20:37 ProEzreal: these notes here
20:38 Exile-: ?
20:39 ProEzreal: Listening to the song, it feels like the pattern should be like http://puu.sh/o4qyD/de1c0ceaf7.jpg
20:39 ProEzreal: something like that
20:39 ProEzreal: idk if you can see it or not
20:39 ProEzreal: so like one circle on top and 2 stacked on the bottom
20:40 Exile-: hmm
20:41 ProEzreal: nothing else i can find
20:41 ProEzreal: lol
20:42 Exile-: But I want to keep the doubles cuz im following the second sound horizon here xD
20:42 ProEzreal: ah i see
20:42 ProEzreal: alrighty
20:42 Exile-: If you listen to this without hitsound
20:42 Exile-: You will notice very audible white ticks
20:42 Exile-: And thats why I wanted to emphasize them
20:43 ProEzreal: yup yup
20:43 ProEzreal: lolz
20:43 ProEzreal: damn this is a long map
20:43 Exile-: It is x)
20:44 Exile-: Thanks for the mod :D
ReFaller
From this shit queueue
quick mod !! cuz im goona go out

Why not widescreen T^T Exile's management
[ReFaller's Hard]
00:46:817 - 00:54:040 - Why break !?? Because yes!!! Hard needs a bit more breaks than X diff lmao.
01:31:297 (1) - NC ???
01:35:869 (1) - ^ ???
01:40:440 (1) - ^ ???
01:49:012 (2) - ctrl+g Reason?
01:52:297 (2) - curve a little bit for perfectly blanket I let Exile do this for me.

Good map !! Good luck !![/quote]

As nice as usually :) Oops...I don't know you
LMT
NM request from our modding queue.
The map is pretty much complete, I don't think I'll be able to point out that many things.
The World
00:44:773 - something going on on this tick, might want to emphasise it.
01:13:517 (1) - funky stuff, might want to emphasise it?
03:14:164 (2) - no vocal line here, might want to replace 1 to a slider that ends here.
03:32:265 (1,2,3,4,1) - use 1/16 divisor (it's fine, since currently bpm is 1/4 of 210 bpm) and 25% playback here: this tick 03:33:047 - is where the scratch sound starts and it is played every 1/16 tick. 03:33:473 - this is where this slider 03:33:403 (1) - should start. So it should look something like this (don't mind the design, i'm doing the timing here: https://osu.ppy.sh/ss/4871176 . So the timing point should be moved to 03:33:473 - (1 1/16 tick later).
06:01:081 - use 1/8 divisor on this. Missing a vocal line tick here, but then it's 1/8 so I don't know if it's worth putting a circle here, but just note it down.
06:04:945 - There's a drum tick here (a clap actually).
06:05:753 (4) - and 06:05:983 (5) - are pretty much identical, why is 5 a circle?
06:06:214 (1,2,3,4) - which rhythm line are you following here? Either case (vocal or drum), 06:06:329 - this tick should be mapped.
06:07:830 (5) - same.
06:29:883 (1,2) - should look something like this instead. Use 50% or 25% playback to check.
I thought at first it was a troll map, turns out it's bloody awesome hahaha.
Topic Starter
Exile-

LMT1996 wrote:

NM request from our modding queue.
The map is pretty much complete, I don't think I'll be able to point out that many things.
The World
00:44:773 - something going on on this tick, might want to emphasise it. Its barely noticeable and this slider is following different sound anyways
01:13:517 (1) - funky stuff, might want to emphasise it? If mean the tick then same as above. If you want me to space it more then it would be separated from the previous double and the spacing may be misleading.
03:14:164 (2) - no vocal line here, might want to replace 1 to a slider that ends here. No vocal? I can clearly hear "shi" from there. 03:14:021 (1,2,3) - So - shi - te
03:32:265 (1,2,3,4,1) - use 1/16 divisor (it's fine, since currently bpm is 1/4 of 210 bpm) and 25% playback here: this tick 03:33:047 - is where the scratch sound starts and it is played every 1/16 tick. 03:33:473 - this is where this slider 03:33:403 (1) - should start. So it should look something like this (don't mind the design, i'm doing the timing here: https://osu.ppy.sh/ss/4871176 . So the timing point should be moved to 03:33:473 - (1 1/16 tick later).
You're right, I should place them on 1/16. But one thing that bothers me is that I just noticed the offset/BPm might be wrong cuz it sounds wrong... Changed for now
06:01:081 - use 1/8 divisor on this. Missing a vocal line tick here, but then it's 1/8 so I don't know if it's worth putting a circle here, but just note it down. I dont hear anything here. The vocal is 06:01:022 - here
06:04:945 - There's a drum tick here (a clap actually).
06:05:753 (4) - and 06:05:983 (5) - are pretty much identical, why is 5 a circle?
06:06:214 (1,2,3,4) - which rhythm line are you following here? Either case (vocal or drum), 06:06:329 - this tick should be mapped.
06:07:830 (5) - same.
^^^ About all of these. In this section I was following only this weird sound from maffalda. Turned out it also follows the vocal at some cases. It sounds repetitive but if you listen to this carefully some patterns play differently
06:04:368 (1,2,3) - 3 long beats
06:06:214 (1,2,3,4) - 1 long beat and 3 fast beats
06:08:060 (1,2,3,4) - and etc... - 5 fast beats

06:29:883 (1,2) - should look something like this instead. Use 50% or 25% playback to check.
Im following the same sound as pattern before. Changing the focus will make this part really confusing. Also your solution misses the strong beat on a white tick
I thought at first it was a troll map, turns out it's bloody awesome hahaha.
Don't listen to everything in 25%. It may be useful at some cases but players play at 100%. (some of them on 150%). They wont notice some inaudible beats and sometimes the song sounds very differently in normal speed.

Anyways, thanks for the mod o/

100 kds hype!!!
LMT

Exile- wrote:

LMT1996 wrote:

NM request from our modding queue.
The map is pretty much complete, I don't think I'll be able to point out that many things.
The World
00:44:773 - something going on on this tick, might want to emphasise it. Its barely noticeable and this slider is following different sound anyways
01:13:517 (1) - funky stuff, might want to emphasise it? If mean the tick then same as above. If you want me to space it more then it would be separated from the previous double and the spacing may be misleading.
03:14:164 (2) - no vocal line here, might want to replace 1 to a slider that ends here. No vocal? I can clearly hear "shi" from there. 03:14:021 (1,2,3) - So - shi - te
03:32:265 (1,2,3,4,1) - use 1/16 divisor (it's fine, since currently bpm is 1/4 of 210 bpm) and 25% playback here: this tick 03:33:047 - is where the scratch sound starts and it is played every 1/16 tick. 03:33:473 - this is where this slider 03:33:403 (1) - should start. So it should look something like this (don't mind the design, i'm doing the timing here: https://osu.ppy.sh/ss/4871176 . So the timing point should be moved to 03:33:473 - (1 1/16 tick later).
You're right, I should place them on 1/16. But one thing that bothers me is that I just noticed the offset/BPm might be wrong cuz it sounds wrong... Changed for now
06:01:081 - use 1/8 divisor on this. Missing a vocal line tick here, but then it's 1/8 so I don't know if it's worth putting a circle here, but just note it down. I dont hear anything here. The vocal is 06:01:022 - here
06:04:945 - There's a drum tick here (a clap actually).
06:05:753 (4) - and 06:05:983 (5) - are pretty much identical, why is 5 a circle?
06:06:214 (1,2,3,4) - which rhythm line are you following here? Either case (vocal or drum), 06:06:329 - this tick should be mapped.
06:07:830 (5) - same.
^^^ About all of these. In this section I was following only this weird sound from maffalda. Turned out it also follows the vocal at some cases. It sounds repetitive but if you listen to this carefully some patterns play differently
06:04:368 (1,2,3) - 3 long beats
06:06:214 (1,2,3,4) - 1 long beat and 3 fast beats
06:08:060 (1,2,3,4) - and etc... - 5 fast beats

06:29:883 (1,2) - should look something like this instead. Use 50% or 25% playback to check.
Im following the same sound as pattern before. Changing the focus will make this part really confusing. Also your solution misses the strong beat on a white tick
I thought at first it was a troll map, turns out it's bloody awesome hahaha.
Don't listen to everything in 25%. It may be useful at some cases but players play at 100%. (some of them on 150%). They wont notice some inaudible beats and sometimes the song sounds very differently in normal speed.

Anyways, thanks for the mod o/

100 kds hype!!!
Thanks for the kind words.
I usually use 75% to check (since there are people who play with half time) then if I notice something weird going on I go back to check it at 50% or 25% (it's an eight-minute map nonetheless). There are people who do and there are people who don't notice those sounds.
03:14:164 (2) - So here from "f*ck" to "e" (in any) is audibly half the time from "e" to "ny". Then you open it with 1/8 divisor you'll see that it lands on the yellow tick.
I agree with the rest, sorry for pointing stuff out without really looking at the big picture.
CyberX
IRC
2016-04-06 22:04 Exile-: Hi! :3
2016-04-06 22:04 CyberX: hi
2016-04-06 22:04 Exile-: I saw you post on my map
2016-04-06 22:04 CyberX: nice map <3
2016-04-06 22:05 Exile-: I wonder If you could help me push this forward ;)
2016-04-06 22:05 CyberX: em?
2016-04-06 22:05 CyberX: how?
2016-04-06 22:05 Exile-: By modding it
2016-04-06 22:05 CyberX: you want a mod?
2016-04-06 22:06 Exile-: Yeah
2016-04-06 22:06 CyberX: well
2016-04-06 22:06 CyberX: sure thing
2016-04-06 22:06 Exile-: :D
2016-04-06 22:06 Exile-: Thank you so much
2016-04-06 22:06 CyberX: but i think i might need more times
2016-04-06 22:06 Exile-: Sure, take your time
2016-04-06 22:07 CyberX: so you want thread mod or chat mod?
2016-04-06 22:07 Exile-: Any method you prefer
2016-04-06 22:07 CyberX: i prefer here
2016-04-06 22:08 CyberX: ACTION is playing [https://osu.ppy.sh/b/869704 MrSpazzaneve17 - osu! MEGAMIX [The World]]
2016-04-06 22:08 Exile-: Sure :)
2016-04-06 22:17 CyberX: Genryuu + Plazma best part
2016-04-06 22:17 CyberX: i prefer the gangsta part to be more jumpy
2016-04-06 22:18 Exile-: But
2016-04-06 22:18 Exile-: A lot of people complain
2016-04-06 22:18 Exile-: That gangsta is too hard
2016-04-06 22:18 CyberX: i'll mod from end + remote control
2016-04-06 22:19 Exile-: Sure
2016-04-06 22:20 CyberX: 00:34:485 (8,9) - overmap,change it to slider
2016-04-06 22:21 Exile-: It would be pretty offbeat tho
2016-04-06 22:21 CyberX: i think its fine
2016-04-06 22:22 Exile-: I will just nerf it a bit
2016-04-06 22:22 CyberX: 00:58:752 (1) - i think repair the pattern a bit for this..
2016-04-06 22:22 CyberX: it look weird
2016-04-06 22:23 Exile-: Then how it should look?
2016-04-06 22:23 Exile-: Im bad at long sliders xD
2016-04-06 22:24 CyberX: really depends on you xD
2016-04-06 22:24 Exile-: okay
2016-04-06 22:24 CyberX: just rearrange the tick
2016-04-06 22:25 Exile-: Nerfed the triple
2016-04-06 22:25 CyberX: 02:10:726 (4) - NC coz it really should be
2016-04-06 22:26 CyberX: 02:19:869 (1,2) - you make this think too sudden,after that jump things...
2016-04-06 22:26 Exile-: Not gonna place NC cause I've placed them every big white tick for the entire song
2016-04-06 22:27 Exile-: http://puu.sh/o8gzB/40104792ac.jpg
2016-04-06 22:27 Exile-: Does it look better now?
2016-04-06 22:28 CyberX: are you the one,who make the storyboard?
2016-04-06 22:28 CyberX: i guess.. yes
2016-04-06 22:28 Exile-: Yeah
2016-04-06 22:28 CyberX: well, i dont really know how to storyboard,but
2016-04-06 22:29 Exile-: ?
2016-04-06 22:29 CyberX: the light from here 02:25:019
2016-04-06 22:29 CyberX: 02:25:019 -
2016-04-06 22:29 CyberX: the place is wrong
2016-04-06 22:29 CyberX: like,its not in the middle of it sliderball
2016-04-06 22:30 Exile-: how?
2016-04-06 22:30 CyberX: 02:35:132 (1,2,3) - this should be long slider
2016-04-06 22:30 Exile-: Because
2016-04-06 22:30 Exile-: Its shifted
2016-04-06 22:30 Exile-: In the editor
2016-04-06 22:30 Exile-: It looks correct in game
2016-04-06 22:30 CyberX: ok i dont know how to sb so nvm
2016-04-06 22:33 Exile-: Changed the tuturu pattern
2016-04-06 22:33 CyberX: 04:01:429 (7) - i think the slider should start here 04:01:287
2016-04-06 22:33 CyberX: 04:01:287 -
2016-04-06 22:34 Exile-: You're probably right
2016-04-06 22:34 Exile-: brb
2016-04-06 22:35 CyberX: now come to the gangsta part...
2016-04-06 22:37 Exile-: back
2016-04-06 22:38 CyberX: so are you want to keep things like that?
2016-04-06 22:38 CyberX: for gangsta part?
2016-04-06 22:38 Exile-: Whats wrong with this?
2016-04-06 22:39 CyberX: well i just dont like how the way it mapped
2016-04-06 22:39 CyberX: if you want to keep it
2016-04-06 22:39 CyberX: then there is nothing wrong with this part
2016-04-06 22:39 Exile-: Okay :v
2016-04-06 22:40 Exile-: I changed it several times
2016-04-06 22:40 CyberX: well for me
2016-04-06 22:40 Exile-: I want to remap something only if its unplayable
2016-04-06 22:40 CyberX: i'll map it like blue dragon,but lower the jump
2016-04-06 22:40 CyberX: it make things more attractive to me
2016-04-06 22:41 Exile-: I tried to make it like BD's one xD
2016-04-06 22:41 Exile-: But his map
2016-04-06 22:41 Exile-: Is over 6*
2016-04-06 22:42 Exile-: And my version without jumps is this the hardest part of the song
2016-04-06 22:44 CyberX: well, i think that what song test
2016-04-06 22:44 CyberX: test
2016-04-06 22:44 CyberX: **
2016-04-06 22:44 CyberX: sorry i just lost my connection
2016-04-06 22:44 Exile-: You got disconnected :o
2016-04-06 22:44 CyberX: ok where am i
2016-04-06 22:44 CyberX: oh ya
2016-04-06 22:45 CyberX: i think that what song profite
2016-04-06 22:45 CyberX: 06:11:620 (1) -
2016-04-06 22:45 CyberX: just make it break
2016-04-06 22:45 CyberX: when i test play it,it feel weird to spin that long at that time'
2016-04-06 22:45 Exile-: Hmm
2016-04-06 22:46 Exile-: Yeah
2016-04-06 22:46 Exile-: I've got a pretty nice idea
2016-04-06 22:46 Exile-: Deleted
2016-04-06 22:49 CyberX: 08:21:455 - i think you should make the sv higher from this part
2016-04-06 22:50 CyberX: well gotta go
2016-04-06 22:50 Exile-: Like its not 2,5 already xD
2016-04-06 22:50 Exile-: Please post this on thread
2016-04-06 22:50 Exile-: I need to change some slider on Ivaltek
2016-04-06 22:50 Exile-: sliders8
2016-04-06 22:50 Exile-: whatever..
2016-04-06 22:50 Exile-: They're inconsistant
2016-04-06 22:51 CyberX: just place another red timing
2016-04-06 22:51 CyberX: 08:21:455 - here
2016-04-06 22:51 CyberX: and make the SV higher
2016-04-06 22:51 Exile-: Its not allowed
2016-04-06 22:51 Exile-: To change BPM in order to change SV
2016-04-06 22:51 CyberX: dont change the BPM xD
2016-04-06 22:52 Exile-: red timing is for BPM xD
2016-04-06 22:52 CyberX: yeah,but dont change it
2016-04-06 22:53 CyberX: just change the SV coz for the green timing the max is like 2,5
2016-04-06 22:53 Exile-: Its 2 actually
2016-04-06 22:53 Exile-: You can change it by switching thegame mode to taiko
2016-04-06 22:53 Exile-: But
2016-04-06 22:53 Exile-: I think that 2,5 is really high enough
2016-04-06 22:54 CyberX: compare to the HW one
2016-04-06 22:54 CyberX: its not even close
2016-04-06 22:54 Exile-: Yeah
2016-04-06 22:54 Exile-: But his diff
2016-04-06 22:54 Exile-: It like 6,5* xD
2016-04-06 22:54 Exile-: or 7*
2016-04-06 22:55 CyberX: well,just keep it then
2016-04-06 22:56 Exile-: By the way
2016-04-06 22:56 Exile-: How does this slider look now?
2016-04-06 22:56 Exile-: http://puu.sh/o8gzB/40104792ac.jpg
2016-04-06 22:56 CyberX: for me
2016-04-06 22:56 CyberX: still need improvement
2016-04-06 22:57 Exile-: okay
2016-04-06 22:57 CyberX: well some suggestion if you want to keep the slider like that
2016-04-06 22:57 CyberX: the right hand side is longer than the left hand side
2016-04-06 22:57 CyberX: its not that matters tho..
2016-04-06 22:59 CyberX: can i go now?
2016-04-06 22:59 Exile-: Sure xD
2016-04-06 22:59 CyberX: coz i have internet limit hahaha
2016-04-06 22:59 CyberX: sorry but that
2016-04-06 22:59 Exile-: Thank you :3
2016-04-06 22:59 CyberX: Np

i'm shooting a star for this map
Magic Girl
Not really a standard player/mapper, but this is a nice map imo so I'll just

Shoot a star ~☆

Hope you rank soon.
Mercusheigan
Hi, from my modding queue

This mapset is amazing already but I'll try some small suggestions

ReFaller's Hard

00:20:330 (1,2,3,4) - Feels a bit too big for a hard, IMO.. maybe reduce the scalling you make from each square? (maybe select all the squares and scale by 0,95x or even 0,9x)


00:54:040 (1) - shouldn't it last until 00:55:925 ?

01:03:779 (1) - move to 276, 156 because of SB

01:15:087 (1,2,3,4,5) - same as in the square section, feels a bit too much for me

^considering this, if you do change, consider stacking both 01:13:831 (2,5) -

01:27:260 (1) -

01:42:440 (3) - move it slightly lower

02:05:012 (2) - stack end with 02:03:869 (2) -

02:22:726 (1) - fix blanket. next slider could have a slightly blanket improvement, too

03:06:045 (1) - SB is not "exploding" where this one begins and moving this one to the explosion would break DS too much.

03:09:463 (1) - this blanket could be slightly improved

03:43:583 (2) - DS could be a bit better

03:46:704 (3) - ^

03:53:229 (3) - ^

04:36:873 - not really a mod but a good time to ask, is the SB just drunk here or is it following something?

04:47:052 (1) - stack with 04:46:203 (2) -

04:47:758 (4) - fix blanket

05:21:906 (1) - blanket could be very slightly better

05:23:060 (4) - move to 436, 251

05:29:291 (1) - this blanket could be very slightly improved

05:55:483 (2) - move to 343, 301 (breaks ds by 0,01 but makes it a bit more alligned with 1 and 3

06:07:137 (6) - NC?

06:21:961 (2) - fix blanket

08:08:769 (1) - ^

REALLY good mapset, the amount of work put towards this mapset is incredible.

Hope it gets ranked soon, GL! :D

edit: unboxed as requested
ReFaller
Mod is finished?
Mercusheigan
yep, forgot to remove the phrase, sorry about that
ReFaller
[I will check it later]
Because I'm already too tired (just 4 hours of sleeping and taken mock vocational exam - i'm not sure of meaning this)

Edit: Meanwhile, unbox your mod.
Zak
While this is made for standard I would be wondering if you would be willing to change literally 2 parts to play better on CtB? This actually converts REALLY well aside from the staircase in Critical Crystal and a couple small parts of Genryuu Kaiko, if you're willing to change them just some I can make a more detailed post about it and how to maybe fix them to make this 100% perfect for CtB.
Intelli
Just some tiny suggestions on hard like you asked :3

Its already really good so these are mostly aesthetic or stupid

Hard:
  1. 00:00:000 (0) - Make sure that the SB matches up with the map. Some spots are offset from the actual circles at the beginning.

  2. 01:36:726 (3) - This circle is kinda offset from where the slider would lead to, and it just bugs me lol (plays fine, but still consider changing).

  3. 01:42:440 (3) - Why is the stacked so strangely? Just make it a normal stack XD

  4. 02:15:869 (1) - I think this jump definitely needs a nerf. It comes out of a 1.7 DS section and goes into a 1.2 DS section, but this jump (in a Hard?) is 2.75 DS o.o

  5. 06:23:141 (2) - Could just be me but this flows really awkwardly for me

  6. 07:27:955 (4) - Same as both above, but less extreme
Really awesome map, GL with ranking <3
Intelli
Also forgot to say:

In The World, consider silencing the sliderslide/slidertick in the beginning because it sounds really broken for the sliders at 00:05:655 and 00:00:06:989
ReFaller

Intelli wrote:

Just some tiny suggestions on hard like you asked :3

Its already really good so these are mostly aesthetic or stupid

Hard:
  1. 00:00:000 (0) - Make sure that the SB matches up with the map. Some spots are offset from the actual circles at the beginning. It's Exile's work :)

  2. 01:36:726 (3) - This circle is kinda offset from where the slider would lead to, and it just bugs me lol (plays fine, but still consider changing). my meaning "offset" is concentrated on timing, so i son't understand this.

  3. 01:42:440 (3) - Why is the stacked so strangely? Just make it a normal stack XD I waited for this moment, done and moved this stack a little down side

  4. 02:15:869 (1) - I think this jump definitely needs a nerf. It comes out of a 1.7 DS section and goes into a 1.2 DS section, but this jump (in a Hard?) is 2.75 DS o.o I experienced worse jumps, this jump is played easily even for my mouse-only playstyle (because my left hand isn't able to tapping on keyboard)

  5. 06:23:141 (2) - Could just be me but this flows really awkwardly for me It's already a standard flow.

  6. 07:27:955 (4) - Same as both above, but less extreme It's normal too ^_^
Really awesome map, GL with ranking <3
It's the end of show, thank you, good night XD
ReFaller

Mercusheigan wrote:

[ReFaller's Hard]

00:20:330 (1,2,3,4) - Feels a bit too big for a hard, IMO.. maybe reduce the scalling you make from each square? (maybe select all the squares and scale by 0,95x or even 0,9x) All of these patterns are scaled equal together.


00:54:040 (1) - shouldn't it last until 00:55:925 ? Some guy starts saying in this moment "fire"

01:03:779 (1) - move to 276, 156 because of SB XD Unexperienced, it's just visible in editor. In-game gives real effect. That's why all modders should check maps by direct gameplay. I don't understand the way of check sb in editor....

01:15:087 (1,2,3,4,5) - same as in the square section, feels a bit too much for me This is a bit more impetuous than square section.

^considering this, if you do change, consider stacking both 01:13:831 (2,5) - you know XD

01:27:260 (1) - ???

01:42:440 (3) - move it slightly lower it's already fixed like Intelli's mod.

02:05:012 (2) - stack end with 02:03:869 (2) - Earlier object have enough time to disappear.

02:22:726 (1) - fix blanket. next slider could have a slightly blanket improvement, too It's a weil-done blanket, don't look at approach circle, it's your main enemy XD, own him ^_^

03:06:045 (1) - SB is not "exploding" where this one begins and moving this one to the explosion would break DS too much. just visible in editor, RIIIGHTT?!!!?!11!

03:09:463 (1) - this blanket could be slightly improved no way, because i will risk ugly overlap with 03:10:603 (1)

03:43:583 (2) - DS could be a bit better This part has constant DS, because of low hp bpm

03:46:704 (3) - ^ yes

03:53:229 (3) - ^ mmhhhmmm

04:36:873 - not really a mod but a good time to ask, is the SB just drunk here or is it following something? This aimer is independent by diffs, it's general SB

04:47:052 (1) - stack with 04:46:203 (2) - doog idea good

04:47:758 (4) - fix blanket blanket mustn't always based on approach circle.

05:21:906 (1) - blanket could be very slightly better oki sroki

05:23:060 (4) - move to 436, 251 eee?

05:29:291 (1) - this blanket could be very slightly improved It was possible just for previous

05:55:483 (2) - move to 343, 301 (breaks ds by 0,01 YOU WON OMG but makes it a bit more alligned with 1 and 3 0,01 Abracadabra - oops...No effect.

06:07:137 (6) - NC? This part is made in way where NC doesn't work good

06:21:961 (2) - fix blanket another appearence of blanket

08:08:769 (1) - ^ yes

REALLY good mapset, the amount of work put towards this mapset is incredible.

Hope it gets ranked soon, GL! :D
That feel, when you are able to notice only minor issues....i know :3

Lol, I scrawled too much red color.

Ach, się narobiłem, aż sie spociłem :) http://puu.sh/oa2tg/7c1cee3d1d.osu
Topic Starter
Exile-

Zak wrote:

While this is made for standard I would be wondering if you would be willing to change literally 2 parts to play better on CtB? This actually converts REALLY well aside from the staircase in Critical Crystal and a couple small parts of Genryuu Kaiko, if you're willing to change them just some I can make a more detailed post about it and how to maybe fix them to make this 100% perfect for CtB.

AWW! Missclick! Why did I give you kds xD

Anyways im fine with it as long as it doesn't require complete rework of the pattern since its not that necessary...
Topic Starter
Exile-
PS. Guys, stop complaining that the storyboard doesn't match the circles. It's because of the editor. The storyboard is shifted in editor by x + 64 and y + 56 that's why it may look incorrect. Please check this in-game first...
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