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MrSpazzaneve17 - osu! MEGAMIX

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Topic Starter
Exile-

Bonsai wrote:

The World
  1. Uhh did you ask the creator of the song about metadata? Just asking bc it's called megamix everywhere, not mega mashup ^^
  2. 'Sentimental Skyscraper' seems to miss in the tags? Oups
  3. 00:05:656 (1,2) - the tails of those sliders don't have beats they land on, so why not silence them? same for 02:27:298 (1) - Sure
  4. 00:36:449 (5,1) - There are a lot of these where the object after the slider gets basically zero emphasis because you put they are exactly following the flow of the slider and barely spaced at all, did you do that on purpose? Doesn't make much sense to me because most of those beats are pretty important, definitely more important than other beats that you emphasized way more, like 00:37:705 (4,5,6) - the (5) gets zero emphasis although being the downbeat, while (6) is way more spaced for some reason O.o 00:39:276 (6,7,8) and 00:42:731 (4,5,6) are even more extreme; all of that feels pretty random and doesn't really fit the rhythm I remapped the first part, about the next patterns, I've seen a lot of them on ranked maps and they are fine imo
  5. 00:37:391 (1,2) - this spacing seems pretty overdone too, didn't space 00:42:417 (1,2) that much either ^
  6. NCing is pretty inconsistent in this section, you NC every half measure most of the time but the sometimes you delay the NC and only NC a single slider at 00:38:334 (1) -, you completely leave it out at 00:39:276 (6) - and then 00:42:417 (1,2,3,4,5,6,1,2,3,4,5,1,1,2,1) is just chaos lol, please just keep it consistent, this is more confusing than emphasizing certain beats or whatever, abusing NCing for that is a really weird trend anyways Fixed some NCs but I have to place when SV changes
  7. 00:43:988 (1,1) - There's a rather strong noise between those two objects, how about not letting the first slider reverse but adding a 1/8-reverse-slider at 00:44:145 instead? Sure
  8. 00:48:072 (5,6,7,8) - 00:53:098 (5,6,7,8) - why do you emphasize the red ticks instead of the white ticks here? I just copied the previous part and switched two middle notes because it looks cool and fits to the melody imo
  9. 01:03:779 (3,1) - Feels kinda weird to have a 2/1-gap when there's still another song going on, can't you fit maybe two slider in there or something? Sure, why not?
  10. 01:16:619 - is the break-delay until here on purpose? If so, what for? Deleted
  11. 01:48:869 (4,5) - why is this even less spaced than (3,4)? As the downbeat (5) is definitely not less important than (4), but rn it gets less emphasis, (3,4,5) being an almost straight line doesn't help either ^^ Increased spacing
  12. 01:52:869 - Why did you leave this one out? There's no break in the music or anything, and the vocals start there, so at least make the previous circle a slider Sure
  13. 02:01:012 (2,3,4,5,6,7,8,9) - THere's no change in the music whatsoever, why is the spacing getting so much bigger? I can clearly hear a change in the music. Those are very jumpy beats characteristic to Helblinde songs
  14. 02:12:440 (1,2,3,4,5,1,2,3,4,5,1) - Like one of the first points, this feels pretty imbalanced again since the downbeats after sliders are spaced so low but then having bigger jumps on the red ticks again, would be cool if you could even things out a bit
    Also happens quite a few times in the Kiai where the preview point is again Fixed, i guess...
  15. 02:19:869 (1) - There is nothing here to justify that big spacing or that NC O.o Fixed spacing, but I want to keep NC because of the Tutturu!
  16. I'm kinda disappointed that you didn't represent Astrosexy at all, there's like a single vertical slider and that looks more like an accident :( I want more vertical/horizontal patterns! ^^ I kinda dislike this old style
    Also, the spacing of 1/4-slidergaps seems messy, at first you made them overlap a bit like 02:47:810 (1,2,1,2,3,4) -, then they are spaced with one followpoint visible at 02:53:509 (1,2,1,2) -, then one pixel space at 02:56:927 (1,2,1,2,3,4) - etc etc, looks really messy, make it consistent Actually, I set the gaps based on their appearance. If there is a blanket, I would make a gap on one pixel, if this is a linear pattern I use 0.6 DS because it looks better imo
    And the NCing is also all over the place again, please keep it more consistent and choose exceptions wisely, there's no effect anymore when you just break the NCing all the time with mostly no apparent reasons Fixed
  17. 03:19:719 (1,2) - Why is this not a slider yet? If you have trouble snapping the its lenght bc of the timing section in-between I can show you how to do it Is it even allowed to change BPM while on slider?
  18. NCing in the Ivaltek-section is really random again, just put it every second measure, rn it's random and also pretty harsh for the HP as there are barely notes and no NCs to get HP back either Changed some
  19. 03:50:392 - two unsnapped green lines here, wouldn't hurt to fix them Sure
  20. 04:03:841 - There's a quite prominent beat here, why not map it? You don't have any other 1/2-gaps here either Fixed
  21. 04:33:197 (4,1,2,3,4) - I just don't understand your spacing in some parts, you emphasize beats of lower priority more than the higher ones so often ;_; And stuff like 04:36:873 (1,2,3) being so close to each other but then 04:37:438 (3,4) and 04:38:004 (1,2,3,4,5) so spaced doesn't make much sense to me either. There's a lot more of unreasonable spacings (04:40:266 (1,2,3,4,5) aaa), I'll stop listing them but please watch out for them (in case you don't understand what I mean exactly just poke me ingame) Since I followed the lyrics here, I put more emphasize on parts with faster tempo . I'll consider your suggestion
  22. 06:04:022 (6) - The gap after this slider seems weird since it didn't really switch to Maffalda yet, how about letting it reverse once? Sure, why not?
  23. 06:43:858 (1,2) and all others of these - I don't really see how the beat at (2) is so important that you make it clickable, but at least silence the slidertails as they are overmapped Silenced
  24. 07:47:664 - There just was a break before the prevoius song, so it's not needed at all, and I really miss the long sliders here ;_; Added
  25. 08:05:774 (6,1,2,3,4,5,6,1,2,3) - This is really uncomfortable to play because you always move in the same direction but have to forcefully slow yourself down from the jumps for the triplets which is rather hard and weird to play, try not to do that This is for emphasize
  26. 08:07:360 (1,2,3,4,5,6,7) - This is also really hard to coordinate at that SV, about about stacking the circles above the sliderheads to make it a bit easier? I don't want to stack them but nerfed them a bit
Quite a lot of improvement from that older map of yours I saw, I guess looking at other maps for inspiration is quite a good thing to do eh ^^ But in some places the spacing/emphasis and the NCing seems really chaotic and unreasonable (and the aesthetic a bit lacking at some places), so try to make things more clear where I pointed them out and look for similar places!
Good luck!

omg rip there's a Hard now, sry but I can't mod that anymore now lol
Thanks for the mod!

kricher wrote:

the world diff
00:3:987 you miss one beat here I mapped this beat
00:35:820 (1) - i think this sounds better if it ends 1 tick before on the red one So it would be 1/4? Nah, doesn't seem like a good idea
01:00:637 (3) - ^^^ ^
01:03:936 - you miss a part of the song here Fixed
02:25:873 you miss one bit there Same as above. The end of the slider is still a beat
05:13:253 - this break i know you want to have some breaks but you could map it and make it slow There is also a break in the original gangsta (both songs!)
07:46:967 (1,2,3,4,5,6,7,8) - this stream could get faster Why? I used the same spacing as in the earlier streams. It looks fine imo

Those are in my opinion
Mostly denied but thanks anyways ^^
Hpocks
Fun Modtimes

- Im not going to comment about the SB being off because it isnt.
- You appear to have a ghost difficulty! It appears on the site but not in game, and that will cause some troubles. Go open your song in folder and delete that empty file if you dont have any use for it. It just causes glitchy effects and possibly upload lock.


Da World

00:00:319 - Maybe make this less loud?
00:31:002 - Decrease the intenseness of this slider 1/4 jump thing a tiny bit. Looks annoying for acc and first impressions on playability from the player.
00:33:420 - This seems weird in 1/6
00:48:072 - This looks like a risky move IMO. Maybe stick to basics here.
00:50:585 - Would look better with an NC here because the follow line ruins the squareness
01:02:758 - I really dont see why this is stacked. I suggest making it not stacked.
02:41:258 - ummm... is this safe?
02:51:799 - RIP FC. Died by ditching slider to early.

Sorry I didnt mod much. This map is amazing in general
ReFaller

Arf wrote:

Hello hello, here to repay my M4M from Exile-, great help by the way. Hope I can be too.
Was requested to look at ReFaller's GD, so that's what I'll focus on.

1.Focus ReFaller
2.No focus Exile-, but ReFaller!!!
3.NOOBS, BAN, reported!!!


ReFaller's Hard
Well from a playthrough and looking at it overall in the editor, there really isn't anything wrong with this difficulty at all really. There are certain parts and certain choices that feel a bit questionable at times but given what you're mapping it's to be expected and unavoidable. One mostly meaningless suggestion is to rename the diff from "Hard" to "Hyper" as those two names do have different connotations in terms of difficulty. Some things that are slightly too much for a Hard can fit in a Hyper no problem (quints at the end of Genryuu Kaiko, that sort of thing) and it might help to deter some of the questions about difficulty that I'm seeing pop in the thread from time to time. It's not beatmania/bms/o2jam for name Hyper, it's a pure Hard and it's hard named by me ;)


00:20:330 (1,2,3,4) - These square patterns, while a bit repetitive, do exactly what they're supposed to and provide a good opening to show what sort of map you're getting into - starting like this takes the question of "inconsistent difficulty" a notch lower, and it's a good platform to let the player know that if he has trouble with this beginning, the map is probably just out of reach for him. Only saying this to state that I agree with it and there isn't much of a need to nerf it or anything. Thank Al-Azif for this awesome pattern.

On the other hand. the section directly afterwards might actually be a bit too easy considering the intensity increase. Mapping the red tick between these two 00:27:667 (4,1) - with a single note and the one between these 00:30:002 (2,1) - provides a slightly better rhythm platform imo. srimo.....nvm yes, ctrl+g foralso ctrl+g for[/but this move forced me to remap until the spinner appears.me to remap until the spinner appears.

00:33:622 (1,2) - I get what these are for and they fit the rhythm, but given the very quick transition of the music they're hard to predict and easy to drop. Might want to position them in the center of the screen at least, to make them easier to approach. yes, the next little remap :)

(minor) 00:37:391 (1,3) - this is ever so slightly off as seen here. (To fix it Ctrl G the 1 and check from this timestamp 00:37:823 (2) - let's skip it, the most important is the head and tail of (3) are equal distance from tail of infinity loooooonnng slider

00:44:145 (3,1) - Others have pointed this out too, but even though this fits the music it's a bit much to stick here, a single note works just fine. Too easy to break here. i choose: this still fits the music, i did 1/4 break instead for 1/8 to prevent break, besides the circle sounds weird here, when the music says opposite/adverse/i don't know

01:01:894 (1,2,3,4) - While I don't think they're too far apart, the're a little too spaced for comfort on 4+ singletaps. Might want to close them a bit more. Same with the three right before it, just for consistency. Didn't say about those because it's 3 not 4+. Previous tree three circles are good even they are the same spaced? It's a very good set. :)

01:06:292 (1,2,1,2,1,2) - these are easy to misread as well, using some sort of 1/2 slider pattern would be better, and it's actually easier to execute than the current 1/1s, strange as it sounds. The World diff has 1/2 things here, then i' easien this for balance between hard and extra. It's Asphyxia's pattern from GD in RLC's mapset. OMG REFALLER NOOB COPY NINJA KAKASHI

01:15:087 (1,2,3,4,5) - Aaaargh can't you space them a little less D: These 1,5 seconds of music are too wild/mad/bam bam bam for decrease spacing, but don't worry, it's in 1/1.

02:10:726 (2,3,4,5,1) - Hmm I'm unsure about this. Too easy to screw this up, there isn't this many stacks in the rest of this section either. Replacing it with two 1/2 sliders works rhythm wise and is simpler to pull off too. I follow for kick drums, so any sliders work badly for this moment.

(minor) 02:39:406 (3) - Might position this to point at 1 and have a straight line towards 2. Something like this. XD, my foolish fault :)

02:46:101 (2,3,4) - Try this rhythm, it sounds a little better than what you currently have. It does screw with your symmetry pattern there but it doesn't ignore the lyrics/big white tick which is more important imo. Are you REALLY sure what you said? I follow for drums, so this big white tick isn't important for this moment, besides your set totally breaks drum line

02:55:218 (2,3,4) - Try the same rhythm here. As above you'll need to shuffle some things around if you change it but I think it's worth it for the rhythm. Same at 03:04:335 (2,3,4) - 03:13:452 (2,3,4) - I guess there are the same rythms as above, so i would skip this without any checks, because i'm sure what i will seen

02:49:947 (1,2,3,4,5,6) - This and the other two times you have this - while it's doable, it seems a bit overstated and nerfing it wouldn't hurt. SRERFING!!! This patten as hard diff is nerfed to the lowest level, besides i would keep the follow for temporary piano line

03:07:754 (1,2,3,1,2,3,1,2,3) - .......yeah. Only reason I hit this is because I know the song. This has been pointed out by others too, and while it's a good looking pattern, it can't really be in a map of this difficulty imo. Consider making them 1/6 repeat sliders to make them simpler to play without messing up the player with a sudden syncopation change. I don't have other ideas for remake this, but i would say something about 1/6 sliders: This one is well for insane diffs and higher, because it's horrible "200-infinite fast" bpm

04:42:810 (6) - Good pattern, but this jump from 5 to 6 might be too far. i fixed "i can' explain what" but, this decreased the distance a little.

04:54:675 (1) - Maybe start the spinner at 04:54:214? psssszzszszsz....This spinner begins like Blue Dragon's spinner.

05:04:598 (1,2,3) - Maybe it's the music itself, but this is a bit hard to read. Ceza's super fast vocals make the beats seem quicker than they are I guess. I can't suggest anything here because a repeat slider doesn't capture the intensity of the beats. I guess the players have to make do. There are synchronized with two things: Very loud kick drums and Exile-'s SB, and it will be still be drill be bleh....i'm tired :)

05:32:675 (1,2) - With the rhythm here already leaning heavy and dense, sticking a triple in there is pretty mean. Might as well make this a slider like the rest of them, it gives it more of an edge without being too jarring. I just fixed other thing than you wanted, NC is replaced to 05:32:983 (3)

06:05:060 (1,2,3,4,5) - The other notes after this which follow the same music such as 06:08:983 (1,2,3,4) - 06:10:598 (1,2,3) - aren't as spaced or difficult to hit. If you want to keep the pattern might want to tone down the spacing a bit. I feel good until there are different patterns :)

07:26:385 (3) - Ctrl+G this for better flow? I did earlier ctrl+g for some risks, but for worse effect, thank you

07:28:129 (1,2,3,4,5) - You use a repeat slider to follow the rhythm right after this pattern, but this one doesn't correspond to the more prominent foreground rhythm as much. Something like this or even this could work better, up to you. I can say that both are the same because they are all 1/2 rythms and they don't fits with my flute/vocal/your voice line

07:47:315 (6) - You could add a note on the white tick after this repeat slider ends, right before the break. Up to you if you want to leave it blank though. Drums are stopped so why? :D

08:12:998 (1,2,3,4,5,6,7) - Just mentioning to anyone who might think these are too hard, I don't know if it's the BPM, but they're actually easier than they might appear and imo, not too hard for the difficulty. XD you don't know that it's easy or hard XD

08:21:103 (1,2,3,4) - Oh boy. I guess this is supposed to be the hardest part of the map, maybe. (It's certainly an intense ending, no doubt) and anyone who has heard Genryuu Kaiko will know this is coming. There's no streams in the rest of the 8 minutes, though, and having three of them right at the end might be a bit of a jarring throw-off. They're not extremely difficult to execute, but something to keep in mind. Try to get playtesters' opinions \O/ Let's just move away and we will be happy forever :D



Aaand, that's about all. What can I say, it's a good mashup, a good mapset, one hell of a storyboard and a cracking Hard diff at that. Most of the stuff above is pretty nitpicky, but there isn't much else to do but polish when a map gets this far. I'm not stretching it too far when I say the Hard is beyond rankable as it stands, and I look forward to seeing it have a heart flame visible in-game soon.

Good luck good luck! Hope I helped somewhat.
For "somewhat", i agree with 100% sure :)
Topic Starter
Exile-

Hpocks wrote:

Fun Modtimes

- Im not going to comment about the SB being off because it isnt.
- You appear to have a ghost difficulty! It appears on the site but not in game, and that will cause some troubles. Go open your song in folder and delete that empty file if you dont have any use for it. It just causes glitchy effects and possibly upload lock.


Da World

00:00:319 - Maybe make this less loud? This is on 20%. How quiet you want this to be?
00:31:002 - Decrease the intenseness of this slider 1/4 jump thing a tiny bit. Looks annoying for acc and first impressions on playability from the player. The intensiveness in this part fits to the melody as I built it up with previous jumps
00:33:420 - This seems weird in 1/6 But its on 1/8 o.O
00:48:072 - This looks like a risky move IMO. Maybe stick to basics here. I used these patterns later and it looks good imo
00:50:585 - Would look better with an NC here because the follow line ruins the squareness As Bonsai said before, Placing NCs must be constant. If I have set them on big white ticks, they should be only on big white ticks (follow the rhythm, not pattern)
01:02:758 - I really dont see why this is stacked. I suggest making it not stacked. Remapped this part cause nobody liked it
02:41:258 - ummm... is this safe? That what she said Its fine \o/
02:51:799 - RIP FC. Died by ditching slider to early. Well, I cant find any problems with this part

Sorry I didnt mod much. This map is amazing in general
Thank you! ^^
ReFaller
Mosz tego diffa oczekiwanego. http://puu.sh/nz6nQ/b5badaa105.osu
Cloudchaser
za warudo diff
ReFaller

Maakkeli wrote:

hei!

hard
i'm still learning to mod e/n/h diffs so bear with me
00:39:904 (1,2) - i really think there should be something on the red ticks too
01:03:779 (1) - shouldn't this be at x280 y160 to fit the storyboard
01:42:440 (3) - you suddenly decide to do custom stacks
02:25:019 (5) - i'm kinda sad that you decided to skip this part
03:07:754 (1,2,3,1,2,3,1,2,3) - this might be a bit too hard for hard
06:21:793 - this is really random to skip this
06:27:186 - ^
06:32:579 - ^
06:37:972 - ^ pointed out all of these just to make my mod look lenghty
07:20:804 (4) - this triple would sound so much better at the previous red tick
07:21:501 (3) - and tbh it's kinda inconsisten that you did the triples previously and then you don't do them here
07:30:397 - there is a really audible sound here and you decided to skip it
07:43:478 (4) - 1/2 slider would emphasize better. Also unstack
08:05:950 (4) - idk this just didn't feel good to play

i'm a straight male sporty girls drop me a call

kricher wrote:

hard diff
00:29:001 (3) - the music on this slider is the almost same with the sliders before so you can make it 2 sliders
00:30:002 (2) - you can split this to be similar with this ^^^
00:31:002 (1) - make it to start 2 ticks earlier so you dont miss a beat
00:46:423 - this part could get mapped
01:03:779 (1) - you can make this a slider and make it finish at 01:04:250 -
01:06:292 (1,2,1,2,1,2,1) - get those 2 ticks earlier if this is meant to match with the voice and remove the last note so it wont overlap with the slider
01:08:805 (1,2,1,2,1,2,1) - the same but you dont have to remove the last note
01:12:103 - you miss a beat there
02:25:161 - this part could get mapped and be slow so you are not missing almost one song
02:46:529 (3,4) - get those 2 two ticks later
03:13:879 (3,4) - the same
03:39:612 - you miss a beat here
05:18:214 (1) - you can make this finish at 05:19:022 -
05:18:675 (2) - you can make this finish at 05:19:022 -
06:21:793 - add something here
06:26:821 - and here
06:32:074 - ^^
07:04:967 - you can map this break if you want
07:20:784 - add something here
rework a lot of the sliders on the last 2 halozy maps

Those are in my opinion
I've lost my coloured comments because i didn't refresh for a long time, but some from your mods are applied >.<

06:42:711 (1) - Exilku przestaw tu światełka w SB to rusztłem troche całe kiai - http://puu.sh/nAmQ2/fc9ad6a0b3.osu
Starset
my student is getting better at this, i have no more things to teach u now...Hanczer

IRC
17:12 HB24: 02:10:583 - is it me or u forgot a note here?
17:13 Exile-: Nah
17:13 HB24: 02:27:868 - i understand why u silensed this one but why this one 02:29:007 -
17:13 Exile-: Following the lyrics
17:14 Exile-: Cuz BN told me to do it
17:14 Exile-: lol
17:15 Exile-: should I change it
17:15 Exile-: ?
17:15 HB24: about wat
17:16 Exile-: About silencing it
17:16 HB24: there s no vocals there wtf u talking about
17:17 Exile-: What vocals?
17:17 Exile-: wtf?
17:17 HB24: lol
17:18 HB24: i said
17:18 HB24: 02:29:007 - why this one is silenced
17:18 Exile-: Yeah
17:18 Exile-: I'll remove the silcence then
17:19 HB24: 04:18:454 (4) - x48 y320 or sth like that
17:20 Exile-: Sure
17:23 HB24: 06:27:860 (2,3,4,5) - why not blanketed
17:24 Exile-: hmm
17:24 Exile-: I didn't want to blanket it
17:24 Exile-: But its not a striaght line eithef
17:24 Exile-: Let me fix it
17:25 HB24: 07:12:606 (6) - stack on 3
17:25 Exile-: http://puu.sh/nAtPI/b0bffecf84.jpg
17:25 HB24: like here 07:10:687 (3,4,5,6) -
17:25 Exile-: Now it should look better
17:26 Exile-: Hey
17:26 Exile-: That's actually really nice idea
17:27 HB24: 07:36:850 (2) - off rythme slider?
17:27 HB24: should be on next red tick
17:28 HB24: 07:37:199 (3) - this too
17:28 Exile-: o.O
17:29 Exile-: How?
17:29 Exile-: What about the break?
17:29 HB24: huh?
17:29 Exile-: oh
17:29 Exile-: I see
17:29 HB24: lol
17:29 Exile-: But actually
17:30 Exile-: I followed the second melody here
17:30 Exile-: Listen to it without hitsounds
17:30 Exile-: Its pretty audible
17:30 HB24: i c
17:31 HB24: starting from here 07:42:083 - try to put clap in white ticks and see
17:32 HB24: dang last songs are so gud
17:32 Exile-: How di I screwed up these claps?
17:33 HB24: 07:49:059 (1) - try another shape here cuz its overlapping in the end :/
17:33 Exile-: Fixed
17:33 HB24: 07:54:665 (1,1) - same here
17:33 Exile-: Oh
17:33 Exile-: Right
17:35 Exile-: Gosh
17:35 Exile-: I hate lond sliders
17:35 Exile-: long*
17:35 HB24: 07:58:903 (1,2,3,4,5,6) - its kinda hard to move backward for a a triplet right after so ctrl+g on 07:59:079 (3,6) -
17:35 HB24: if u know wat i mean
17:36 Exile-: Then
17:36 Exile-: 07:59:431 (6,1) -
17:36 Exile-: There will be the same issue
17:37 HB24: http://puu.sh/nAuui/ef6dcf4fc2.jpg
17:38 Exile-: ohh
17:38 Exile-: Looks nice
17:38 HB24: =w=
17:39 Exile-: 07:49:059 (1) - fuck this slider
17:39 HB24: xD
17:39 HB24: wait
17:40 Exile-: http://puu.sh/nAuDA/e14c4249b3.jpg
17:40 Exile-: I think I got this
17:40 HB24: its nice
17:40 HB24: ye
17:41 Exile-: Great
17:41 Exile-: Updating
17:41 Exile-: Thanks for help! ^_^
17:41 HB24: this one looks kinda odd 07:53:245 (1) - if u know wat i mean
17:42 HB24: maybe
17:42 HB24: lower the sv
17:42 HB24: a bit
17:42 HB24: and make sth
17:42 HB24: like this http://puu.sh/nAuJT/6755c5a977.png
17:42 HB24: http://puu.sh/nAuLr/df4280066a.jpg
17:42 HB24: more curved
17:42 Exile-: I cant lower the SV
17:43 HB24: cuz it looks so crowded
17:43 Exile-: For one slider
17:43 Exile-: This would be inconsistent
17:43 Exile-: But
17:43 Exile-: I'll try to fix it
17:43 HB24: ye
17:44 HB24: hmm
17:44 HB24: im afraid that this one travels to the void http://puu.sh/nAuQp/526839f574.jpg
17:44 HB24: 07:56:085 (1) -
17:45 Exile-: Hmm
17:45 Exile-: Yeah
17:46 Exile-: You're right
17:46 Exile-: http://puu.sh/nAuWS/7ec432d936.jpg
17:46 Exile-: How does it look?
17:46 HB24: xD
17:46 HB24: its the same ^^'
17:46 Exile-: lmao
17:47 HB24: its okey its just a suggestion
17:47 Exile-: http://puu.sh/nAv1Q/d99e51f99a.jpg
17:47 HB24: i kinda like making very clean shaped sliders soo
17:47 Exile-: Now?
17:47 HB24: nice
17:47 HB24: u got my approvement :D
17:47 Exile-: xD
17:47 Exile-: Yay
17:48 Exile-: Now bubble plz
17:48 HB24: if i was u i would make them 2 08:16:522 (8) - apart
17:48 HB24: 08:17:931 (8) - same here goes for the vocals
17:48 Exile-: Nope
17:48 Exile-: Because
17:48 Exile-: Its like in thye original
17:48 HB24: wot
17:49 Exile-: I was using the same patterns
17:49 Exile-: As in the hollow wings map
17:49 HB24: u fcking copyer
17:49 HB24: u should make ur own patterns
17:49 Exile-: xD
17:50 Exile-: But
17:50 Exile-: This is an "inspiration" xD
17:50 Exile-: And people love this part anyways
17:50 Exile-: oh and anyways..
17:50 HB24: okey
17:50 HB24: im done with the useless mod btw
Sotarks
lol Hanczer
Topic Starter
Exile-
Hanczer
ReFaller
HANCZER!!!
-Tochi

  • General

  1. Difficulties have storyboard but [WidescreenStoryboard] is not set (check if this is intended (4:3 storyboard)
  2. Inconsistency in [Tags]
  3. Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768): sb\burst.png (1100x1100)
    sb\glow.png (1300x800)
  4. Unused hitsounds: drum-hitclap3.wav
  5. Wave hitsounds with possible delay >5ms: normal-hitfinish4.wav
  1. Files unused:
    • sb\circle.png
      sb\weapon3.png
      sb\11t-fonts\3.png
      sb\11t-fonts\5.png
      sb\11t-fonts\6.png
      sb\11t-fonts\7.png
      sb\11t-fonts\8.png
      sb\11t-fonts\q1.png
    The world
  2. Useless green line over red (no SV changes):
    07:58:519
  3. Same volume should be on green-red lines (this is unrankable):
    00:00:319
    01:30:155
    03:56:038
    04:32:349
    04:48:183
    06:21:119
    06:42:711
    07:58:519
    Green timing line is unsnapped:
    ^
    • 00:33:636
      01:05:940
      01:16:672
      01:51:561
      01:51:847
      01:52:418
      01:55:561
      01:56:990
      02:00:704
      02:00:990
      02:06:704
      02:15:847
      02:20:133
      02:20:418
      02:31:844
      02:34:122
      02:44:371
      02:45:510
      02:46:080
      02:46:649
      03:00:315
      03:01:480
      07:14:172
      07:19:753
      07:58:907

    ReFaller's Hard
  4. Same volume should be on green-red lines:
    00:00:319
    04:32:349
    06:21:119
    06:42:711
  5. Green timing line is unsnapped:
    02:06:704
    02:15:847
    02:20:418
    07:19:753
Most of these issues are unrankable, so please make sure to fix them.


  • The World

  1. 00:41:789 (1,2,3) - These 1/2's are kinda confusing, maybe make them either smaller or more spaced so they don't touch each other.
  2. 01:00:951 (1,2) - Why not stack as before too? :o
  3. 01:48:440 (1,2,3,4) - This jump looks kinda random, and it flows too well here 01:48:726 (3,4,5) - for the beat. I think a back and forth kinda beat would fit more like: http://puu.sh/nDKwW/1eb7410295.jpg
  4. 02:54:078 (3) - NC here to reduce the hard reading, since the sliders before are almost on same place.
  5. 04:40:548 (3,4) - So, this isn't too far away from 04:40:266 (1,2) - ?
  6. 05:33:982 (1) - Mute spinner end?
  7. 06:47:792 (8) - Ctrl+G maybe?
  8. 08:13:879 (2) - Ctrl+G and 08:14:231 (4) - would be better tbh.


  • Feedback


    Nice map, nice SB - Good luck!
ReFaller
In my diff i just fixed the greenline volumes according to redline volumes.

Fortunately, i knew what you want to say, but you forgot to fill the sentence.

Second part about greenlines (probably unsnapped) are rankable as long as isn't kiai.
Topic Starter
Exile-

-Tochi wrote:


  • General

  1. Difficulties have storyboard but [WidescreenStoryboard] is not set (check if this is intended (4:3 storyboard) Intendent
  2. Inconsistency in [Tags] Fixed
  3. Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768): sb\burst.png (1100x1100) Intendent
    sb\glow.png (1300x800) Fixed
  4. Unused hitsounds: drum-hitclap3.wav Deleted
  5. Wave hitsounds with possible delay >5ms: normal-hitfinish4.wav Its fine o.O
  1. Files unused:
    • sb\circle.png
      sb\weapon3.png
      sb\11t-fonts\3.png
      sb\11t-fonts\5.png
      sb\11t-fonts\6.png
      sb\11t-fonts\7.png
      sb\11t-fonts\8.png
      sb\11t-fonts\q1.png
      Deleted
    The world
  2. Useless green line over red (no SV changes): Fixed
    07:58:519
  3. Same volume should be on green-red lines (this is unrankable):
    00:00:319
    01:30:155
    03:56:038
    04:32:349
    04:48:183
    06:21:119
    06:42:711
    07:58:519
    Green timing line is unsnapped:
    ^
    • 00:33:636
      01:05:940
      01:16:672
      01:51:561
      01:51:847
      01:52:418
      01:55:561
      01:56:990
      02:00:704
      02:00:990
      02:06:704
      02:15:847
      02:20:133
      02:20:418
      02:31:844
      02:34:122
      02:44:371
      02:45:510
      02:46:080
      02:46:649
      03:00:315
      03:01:480
      07:14:172
      07:19:753
      07:58:907
    Fixed them all

    Most of these issues are unrankable, so please make sure to fix them.


  • The World

  1. 00:41:789 (1,2,3) - These 1/2's are kinda confusing, maybe make them either smaller or more spaced so they don't touch each other. Sure, I've got a lot of problems with this pattern
  2. 01:00:951 (1,2) - Why not stack as before too? :o Fixed
  3. 01:48:440 (1,2,3,4) - This jump looks kinda random, and it flows too well here 01:48:726 (3,4,5) - for the beat. I think a back and forth kinda beat would fit more like: http://puu.sh/nDKwW/1eb7410295.jpg Nice idea
  4. 02:54:078 (3) - NC here to reduce the hard reading, since the sliders before are almost on same place. Meh meh, you're right buty I didn't place NC on similar patterns and that would be inconsistent
  5. 04:40:548 (3,4) - So, this isn't too far away from 04:40:266 (1,2) - ? Fixed
  6. 05:33:982 (1) - Mute spinner end? Oups
  7. 06:47:792 (8) - Ctrl+G maybe? Yeah, sure. This is the second time some1 wants to Ctrl + G that so I'll have to do this
  8. 08:13:879 (2) - Ctrl+G and 08:14:231 (4) - would be better tbh.
08:13:703 (1,2,3,4) - this pattern is like the harder version of the previous one and it doesn't need any change imo


  • Feedback


    Nice map, nice SB - Good luck!
Thank you! ^^
teko8
From my NM modding queue, though this is a really short one since there's not much I can see wrong with the diffs at the moment.

General Modding

ReFaller's Hard:

03:07:754 (1,2,3,1,2,3,1,2,3) - Distance Spacing: 1.2x->1.1x/1.0x

The World:

03:20:891 (2) - NC here.
04:16:184 (4,5) - I would move these objects closer to where 04:15:617 (2) - is or at least 04:16:184 (4) - (would change spacing).
Possible Other Changes

ReFaller's Hard:

01:46:012 (4) - I feel like this isn't supposed to be here but that's probably just me :P.
07:21:152 (1,2,3,1,2) - These patterns seems too slow in comparison to the previous at 07:19:757 (1,2,3,4) - and the next one at 07:23:943 (1,2,3,4) - . Maybe add a beat to the previous combo at 07:20:978 - while moving 07:20:804 (4) - to 07:20:629 - ?

The World:

OD7.4->OD7.5
AR9.4->AR9.5
HP5.4->HP5.5
Reason for above: Rounding preference :oops: though these values may have been intentional
01:02:993 (4) - Could move this note on top of 01:03:150 (1) - instead and make the curvature of 01:03:150 (1) - point up instead.
03:31:128 (2) - NC here.
03:36:783 (5) - Extend to 03:37:346 - replacing 03:37:346 (6) - .
07:29:176 (5,6) - Swap these. Not sure if correct because then 07:45:571 (3,4,5,6) - becomes inconsistent.


SB: I was going to say to add BPM markers but I don't think that's necessary for this seeing as the map doesn't have too many breaks;
SB Load goes over 5.00x at times which can effect low-end computers (osu! Ranking Criteria Guidelines last line)
Fantastic mapset. Really hope you can get this ranked. Good luck~ Have a Star :)
ReFaller

teko8 wrote:

From my NM modding queue, though this is a really short one since there's not much I can see wrong with the diffs at the moment.

General Modding

ReFaller's Hard:

03:07:754 (1,2,3,1,2,3,1,2,3) - Distance Spacing: 1.2x->1.1x/1.0x it will force me to remap, i would wait for better idea

The World:

03:20:891 (2) - NC here.
04:16:184 (4,5) - I would move these objects closer to where 04:15:617 (2) - is or at least 04:16:184 (4) - (would change spacing).
Possible Other Changes

ReFaller's Hard:

01:46:012 (4) - I feel like this isn't supposed to be here but that's probably just me :P. like highlighted part :)
07:21:152 (1,2,3,1,2) - These patterns seems too slow in comparison to the previous at 07:19:757 (1,2,3,4) - and the next one at 07:23:943 (1,2,3,4) - . Maybe add a beat to the previous combo at 07:20:978 - while moving 07:20:804 (4) - to 07:20:629 - ? i feel that i might do more bad than it is

The World:

OD7.4->OD7.5
AR9.4->AR9.5
HP5.4->HP5.5
Reason for above: Rounding preference :oops: though these values may have been intentional
01:02:993 (4) - Could move this note on top of 01:03:150 (1) - instead and make the curvature of 01:03:150 (1) - point up instead.
03:31:128 (2) - NC here.
03:36:783 (5) - Extend to 03:37:346 - replacing 03:37:346 (6) - .
07:29:176 (5,6) - Swap these. Not sure if correct because then 07:45:571 (3,4,5,6) - becomes inconsistent.


SB: I was going to say to add BPM markers but I don't think that's necessary for this seeing as the map doesn't have too many breaks;
SB Load goes over 5.00x at times which can effect low-end computers (osu! Ranking Criteria Guidelines last line)
Fantastic mapset. Really hope you can get this ranked. Good luck~ Have a Star :)
Edit: Poprawiłem streama w halozy cośtam gdzie zaczyna sie to białe tełko i odrobine spacing o tutaj 07:21:327 (2,3,1,2) :http://puu.sh/nEQEZ/c58c354d76.osu
ReFaller
To "BN Check pls pls pls" w tym opisie przenieś na góre zeby oni to widzieli bo nie będą sie trudzić z przewijaniem rolką.
I zrób najlepiej ze 20 kolorów do tego czyli kolorami tęczy, dzięki temu na 100% nie przegapią!!! :)
Topic Starter
Exile-

teko8 wrote:

From my NM modding queue, though this is a really short one since there's not much I can see wrong with the diffs at the moment.

General Modding

ReFaller's Hard:

03:07:754 (1,2,3,1,2,3,1,2,3) - Distance Spacing: 1.2x->1.1x/1.0x

The World:

03:20:891 (2) - NC here. Its not audible enough
04:16:184 (4,5) - I would move these objects closer to where 04:15:617 (2) - is or at least 04:16:184 (4) - (would change spacing). Sure, why not?
Possible Other Changes

ReFaller's Hard:

01:46:012 (4) - I feel like this isn't supposed to be here but that's probably just me :P.
07:21:152 (1,2,3,1,2) - These patterns seems too slow in comparison to the previous at 07:19:757 (1,2,3,4) - and the next one at 07:23:943 (1,2,3,4) - . Maybe add a beat to the previous combo at 07:20:978 - while moving 07:20:804 (4) - to 07:20:629 - ?

The World:

OD7.4->OD7.5
AR9.4->AR9.5
HP5.4->HP5.5 AR 9.5 seems a bit too extreme for 5.63. For the others, there is no reason to change
Reason for above: Rounding preference :oops: though these values may have been intentional
01:02:993 (4) - Could move this note on top of 01:03:150 (1) - instead and make the curvature of 01:03:150 (1) - point up instead. Moved the note, slider seems fine imo
03:31:128 (2) - NC here. Okay
03:36:783 (5) - Extend to 03:37:346 - replacing 03:37:346 (6) - . This little double is pretty audible
07:29:176 (5,6) - Swap these. Not sure if correct because then 07:45:571 (3,4,5,6) - becomes inconsistent. It would destroy the rotative motion


SB: I was going to say to add BPM markers but I don't think that's necessary for this seeing as the map doesn't have too many breaks;
SB Load goes over 5.00x at times which can effect low-end computers (osu! Ranking Criteria Guidelines last line) Its rankable if this is not constant
Fantastic mapset. Really hope you can get this ranked. Good luck~ Have a Star :)
Thanks for the star!! :D
Riot
well i like this map
Aistre
Hey, M4M

It's a pretty short mod because I can't find anything major :)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Mapperino



General
  1. Sometimes the SB load exceeds 5.00x, how about tone down the sb at some parts? ( especially 05:49:599 - and 07:58:903 - The SB load goes to 8.00x. )
  2. 01:06:292 - On the storyboard you missed out the "+" in t+pazolite.
  3. Tags conflict with ReFaller's GD

The World
  1. 00:50:585 (5) - NC (Idk i think it looks nice)
  2. 01:04:407 (1,2,3,4,5) - It's confusing to read because it's hidden in the slider.
  3. 01:51:869 (1) - This slider looks ugly here because it doesn't fit in.
  4. 02:05:155 (4) - You were following the vocals and now you suddenly change to the background music just for this slider?
  5. 02:19:869 (1,2) - Imo I don't like the change of flow here.
  6. 02:43:252 (1) - There's nothing in the map here to represent Astrosexy :(
  7. 06:53:202 (1) - I don't like the placement of this note, it doesn't look right.
ReFaller's hard
  1. 00:09:991 - how about a spinner here to emphasize the next song?
  2. 00:29:668 (1) - This look better if you flip it vertically,
  3. 01:42:440 (3) - Overlap with 01:42:297 (2) , it looks better
  4. 02:46:101 (2) - Overlap with the start of 02:44:962 (2) -
  5. 03:35:656 (1) - If you're going to start here it's a bit random, why not map the rest of the break before it?
  6. 04:11:360 (2,3) - This isn't following the vocals (I'm assuming you're mapping by the vocals because the rest of the map pretty much is.)
  7. 04:29:520 (2,3) - ^
  8. 05:16:368 (1,2,3,4) - Why not use the same hitsounds as 05:12:675 (1,2,3,4,5,6,7) -
  9. 07:19:757 (1,2,3,4) - I think it flows much better if it went like this:
  10. 07:58:903 (1) - I think you ought to remove the bit of sb here lol fireworks Kappa

gl
ReFaller

Alphabet wrote:

Hey, M4M

It's a pretty short mod because I can't find anything major :)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ReFaller's hard
  1. 00:09:991 - how about a spinner here to emphasize the next song? I made cut break espacially for don't repeating like exile-'s diff
  2. 00:29:668 (1) - This look better if you flip it vertically, it doesn't matter to me, just some fliping
  3. 01:42:440 (3) - Overlap with 01:42:297 (2) , it looks better manual stacking gives here better flow :)
  4. 02:46:101 (2) - Overlap with the start of 02:44:962 (2) - lol fixed
  5. 03:35:656 (1) - If you're going to start here it's a bit random, why not map the rest of the break before it? Some break after tiring xi/m-flo
  6. 04:11:360 (2,3) - This isn't following the vocals (I'm assuming you're mapping by the vocals because the rest of the map pretty much is.) woke up too late :)
  7. 04:29:520 (2,3) - ^ ^
  8. 05:16:368 (1,2,3,4) - Why not use the same hitsounds as 05:12:675 (1,2,3,4,5,6,7) - because from 05:16:xxx sounds terrible
  9. 07:19:757 (1,2,3,4) - I think it flows much better if it went like this: flow inludes only playfield, not timeline
  10. 07:58:903 (1) - I think you ought to remove the bit of sb here lol fireworks Kappa Every storyboard issues notice to Exile- pls, i'm not storyboarder
[/notice]

gl hf ^_^
To tylko to co zielone no i poprawiłem od siebie tego slidera ostatniego na mapie przed ostatnim streamem : http://puu.sh/nJeTj/1af7cbd63b.osu
Topic Starter
Exile-

Alphabet wrote:

Hey, M4M

It's a pretty short mod because I can't find anything major :)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Mapperino



General
  1. Sometimes the SB load exceeds 5.00x, how about tone down the sb at some parts? ( especially 05:49:599 - and 07:58:903 - The SB load goes to 8.00x. ) Yeah but It's rankable as long as it's not constant
  2. 01:06:292 - On the storyboard you missed out the "+" in t+pazolite. I'm aware of that but I can't find the "+" from t11 fonts.
  3. Tags conflict with ReFaller's GD Fixed

The World
  1. 00:50:585 (5) - NC (Idk i think it looks nice) I didn't use NC on similar patterns
  2. 01:04:407 (1,2,3,4,5) - It's confusing to read because it's hidden in the slider. Its not that confusing and high AR allows you to read it
  3. 01:51:869 (1) - This slider looks ugly here because it doesn't fit in. You're right, fixed
  4. 02:05:155 (4) - You were following the vocals and now you suddenly change to the background music just for this slider? B-but... this slider follows the vocal
  5. 02:19:869 (1,2) - Imo I don't like the change of flow here. Curved it a bit
  6. 02:43:252 (1) - There's nothing in the map here to represent Astrosexy :( I had not play the original map before I created this map xD
  7. 06:53:202 (1) - I don't like the placement of this note, it doesn't look right. Sure, fixed

gl
Thank you ^^
unko
[Hard]
00:33:622 (1,2) - maybe these notes are a bit of a surprise rhythmically for a hard player, remove or make them a slider? and the normal sampleset out of nowhere is a little aggressive
00:37:391 (1) - maybe replace with a reverse of 00:36:135 (1) ? overlaps are cute
01:51:869 (1,2) - the tail of 2 could be brought a little closer to 1, try x476?
02:57:497 (2) - looks better to me as a straight slider for some reason, maybe tilt to the right a little

[The World]
probably gonna get pooped on for asking but why the low od? bumping up to 8.0 isn't too much to ask i don't think
i suck too much to find anything with this ;)

-
don't get mad about my tiny mod :((((
Topic Starter
Exile-

Microsoft Vista wrote:

[The World]
probably gonna get pooped on for asking but why the low od? bumping up to 8.0 isn't too much to ask i don't think
i suck too much to find anything with this ;)
Sure. OD has been raised.
ReFaller

Microsoft Vista wrote:

[Hard]
00:33:622 (1,2) - maybe these notes are a bit of a surprise rhythmically for a hard player, remove or make them a slider? and the normal sampleset out of nowhere is a little aggressive so let's keep it aggressive, slider totally doesn't fit when there are two hard kick drums
00:37:391 (1) - maybe replace with a reverse of 00:36:135 (1) ? overlaps are cute i don't know what i should do there
01:51:869 (1,2) - the tail of 2 could be brought a little closer to 1, try x476? okay? no serious reason :)
02:57:497 (2) - looks better to me as a straight slider for some reason, maybe tilt to the right a little so, only for you
Try find better issues next time...
Wishkey
Heya! From the M4M

Really awesome map seems almost ready to go!


The World

  1. 00:27:667 (3,4) - what do think about cntrl G these ones and break the mirror, to make the rise in tone on (3) more emphasized and for a bit better flow into 00:28:334 (1) -
  2. 00:30:669 (7) - x248/y60 for the same ds
  3. 00:33:003 (1) - clap maybe?
  4. 00:40:847 (3,4) - would actually make this a smaller square so the DS decreases from (2,3) and increases back from (3,4) fits the music more
  5. 00:43:046 (5,1) - swap NC
  6. 01:03:779 (3) - curve this a bit better so the next combo is completly stacked with it
  7. 01:11:004 (4,5,6) - hitsound these
  8. 01:22:784 in the storyboard the lyric here is "Had" instead of "ad" go dutchies!
  9. 01:30:155 (1,2) - Would change this pattern into the ones you did afterwards, dunno why you made (2) clickable here and not the end of(1)
  10. 02:07:869 (1) - Cntrl h + cntrl g here for the singing tone
  11. 02:39:620 (6) - If you're gonna make this clickable I'd also make 02:39:477 clickable
  12. 02:51:229 (1,2) - You could add a whistle on the first beats here
  13. 04:12:495 (3,4) - increase in ds a bit so the square becomes bigger and (3,4) will play like it has more ds than the rest, to emphasize the louder usaTEI or do like you did at 07:16:966 (1,2,3,4) -
  14. 04:16:468 (1,2,3) - Rotate (2) by 225° way too many angles and ds change for that's essentianaly 3 times the same sound, rotating 2 would make it 3 times the same movement so it fits better here imo
  15. 04:20:724 (7) - add clap
  16. 04:49:320 (3,1,2,3,4,5,6,7) - blanket this better
  17. 04:59:291 (6) - splitting this into 2 circles sounds better here imo
  18. 05:02:752 (4,5,6,7) - right back at you for polarity :D would follow this instead, otherwise no one will know (5) starts on a 1/8
  19. 06:21:793 (3) - 06:27:186 (3) - any reason why these are so low spaced? Feel these could be emphasized more because there the highest point of the song
  20. 08:16:522 (8) - 08:17:931 (8) - 2.0 sv pls, you got all the sliders and kicksliders from the last 20 seconds on 2.0 aswell, this is just frustrating to play because you need to make that extra movent on 2.5 coming from the whole previous part
Hope it was helpful and Good luck man awesome map! :D

Refaller incoming tomorrow hopefully (also is this spread rankable?)
ReFaller

Wishkey wrote:

Refaller incoming tomorrow hopefully (also is this spread rankable?)
Yes, spread is rankable because it's a marathon.
meii18

ReFaller wrote:

Wishkey wrote:

Refaller incoming tomorrow hopefully (also is this spread rankable?)
Yes, spread is rankable because it's a marathon.
not really.Even if it is a marathon,there must be a place for Insane difficulty because imagine: don't you think that the spread gap between Hard and Extra is really huge? An Insane here would make the spread more better in my opinion.Moreover,no all players are really good at streaming (when it comes about Extra difficulties).The Insane difficulties are for improving your streaming skills I suppose.In my point of view,the spread is not rankable at all. :(
Topic Starter
Exile-

Wishkey wrote:

Heya! From the M4M

Really awesome map seems almost ready to go!


The World

  1. 00:27:667 (3,4) - what do think about cntrl G these ones and break the mirror, to make the rise in tone on (3) more emphasized and for a bit better flow into 00:28:334 (1) - Yeah, sure
  2. 00:30:669 (7) - x248/y60 for the same ds Okay
  3. 00:33:003 (1) - clap maybe? On the downbeat? I dont think so
  4. 00:40:847 (3,4) - would actually make this a smaller square so the DS decreases from (2,3) and increases back from (3,4) fits the music more Meh, it would create an overlap and there is no real reason for it anyways. The DS is pretty decent
  5. 00:43:046 (5,1) - swap NC Why? It still follows the previous sound. I would rather place it 00:43:360 (7) - here but it still doesn't fit
  6. 01:03:779 (3) - curve this a bit better so the next combo is completly stacked with it Fixed I think
  7. 01:11:004 (4,5,6) - hitsound these I've hitsounded 01:10:690 (1) - this slider before them. I think its enough
  8. 01:22:784 in the storyboard the lyric here is "Had" instead of "ad" go dutchies! Oups! You're right. Nice catch!
  9. 01:30:155 (1,2) - Would change this pattern into the ones you did afterwards, dunno why you made (2) clickable here and not the end of(1) Fixed!
  10. 02:07:869 (1) - Cntrl h + cntrl g here for the singing tone Nice idea
  11. 02:39:620 (6) - If you're gonna make this clickable I'd also make 02:39:477 clickable Naah, it also follows the second sound
  12. 02:51:229 (1,2) - You could add a whistle on the first beats here Sure, why not?
  13. 04:12:495 (3,4) - increase in ds a bit so the square becomes bigger and (3,4) will play like it has more ds than the rest, to emphasize the louder usaTEI or do like you did at 07:16:966 (1,2,3,4) - But there is no reason to change DS while it follows the same TEI sound
  14. 04:16:468 (1,2,3) - Rotate (2) by 225° way too many angles and ds change for that's essentianaly 3 times the same sound, rotating 2 would make it 3 times the same movement so it fits better here imo I like your idea ^_^
  15. 04:20:724 (7) - add clap Oups
  16. 04:49:320 (3,1,2,3,4,5,6,7) - blanket this better Sure
  17. 04:59:291 (6) - splitting this into 2 circles sounds better here imo Okay
  18. 05:02:752 (4,5,6,7) - right back at you for polarity :D would follow this instead, otherwise no one will know (5) starts on a 1/8
    Yeah but I cant do anything about it. The original gangsta has the same issue. I think the spacing here is reasonable enough to make it possible to read.
  19. 06:21:793 (3) - 06:27:186 (3) - any reason why these are so low spaced? Feel these could be emphasized more because there the highest point of the song Fixed
  20. 08:16:522 (8) - 08:17:931 (8) - 2.0 sv pls, you got all the sliders and kicksliders from the last 20 seconds on 2.0 aswell, this is just frustrating to play because you need to make that extra movent on 2.5 coming from the whole previous part Changed back again to 2.0
Hope it was helpful and Good luck man awesome map! :D

Refaller incoming tomorrow hopefully (also is this spread rankable?)
Thank you so much!

ByBy13 wrote:

not really.Even if it is a marathon,there must be a place for Insane difficulty because imagine: don't you think that the spread gap between Hard and Extra is really huge? An Insane here would make the spread more better in my opinion.Moreover,no all players are really good at streaming (when it comes about Extra difficulties).The Insane difficulties are for improving your streaming skills I suppose.In my point of view,the spread is not rankable at all. :(

Im pretty sure this is rankable. I asked a few BNs about this.
t/420223/start=600
Maybe this was denied but as you can see "HX is fine"
Edit: If we make HIX spread, the whole mapset would have about 25 min length in total. This would be impossible to rank anyways.
unko

ReFaller wrote:

Microsoft Vista wrote:

[Hard]
00:33:622 (1,2) - maybe these notes are a bit of a surprise rhythmically for a hard player, remove or make them a slider? and the normal sampleset out of nowhere is a little aggressive so let's keep it aggressive, slider totally doesn't fit when there are two hard kick drums
00:37:391 (1) - maybe replace with a reverse of 00:36:135 (1) ? overlaps are cute i don't know what i should do there
01:51:869 (1,2) - the tail of 2 could be brought a little closer to 1, try x476? okay? no serious reason :)
02:57:497 (2) - looks better to me as a straight slider for some reason, maybe tilt to the right a little so, only for you
Try find better issues next time...
fuck you
meii18
My apologies about spread.Was concerned on spread gap because I saw hard a little bit easier and the extra harder.I know it's a marathon map but I thought HX is not acceptabile.Sorry again... :(
Wishkey
Part 2, no kd

Refallers hard

Really nice diff. Hard to find something that's really worth changing without remapping a lot but here it goes

  1. 00:30:002 (2) - why not place it like this, it'll have the same affect but flows better
  2. 00:44:145 (3) - rotate this one to the left a bit for some better readability, I like the 1 slider thing you're going for but might be too much together with the 1/6s that'll prob throw people off a bit
  3. 01:02:365 (4,1) - Space this more, keeping the same ds here with such a dropoff just feels weird
  4. 01:33:012 (2) - Wouldn't skip the red tick here, its the only time in this segment that it's skipped so map this aswell
  5. 04:02:848 (1,2,3,1,2) - Would switch the ds between the 1's and 2's here, don't see any reason for the background vocals/softer drum to more emphasized then the main ones same for 04:08:238 (2,1) - and the copy pasted parts
  6. 04:06:253 (5) - why not flip this so its in the same direction as (6) since this is a paired sound
  7. 04:24:413 (5) - ^
  8. 07:23:943 (1,3) - Can see what you're following but what about reducing these by 1 kick and place a cirlce instead sounds a bit better with the other instruments
  9. 07:30:397 - Why skip this beat? It just sounds off now, just go with what you did with 07:33:710 (1,2,3) - and change the kickslider in circles if you want some buildup

ByBy13 wrote:

My apologies about spread.Was concerned on spread gap because I saw hard a little bit easier and the extra harder.I know it's a marathon map but I thought HX is not acceptabile.Sorry again... :(
Thought the same, can't think of a 2 diff marathon map that didn't follow the spread. But you can always wait 1 week if this becomes a prob so
ReFaller

Wishkey wrote:

Part 2, no kd

Refallers hard

Really nice diff. Hard to find something that's really worth changing without remapping a lot but here it goes

  1. 00:30:002 (2) - why not place it like this, it'll have the same affect but flows better my opinion is it looks another, but flow is the same, i don't feel to change it
  2. 00:44:145 (3) - rotate this one to the left a bit for some better readability, I like the 1 slider thing you're going for but might be too much together with the 1/6s that'll prob throw people off a bit right, but i apply only change into 1/6 slider,
  3. 01:02:365 (4,1) - Space this more, keeping the same ds here with such a dropoff just feels weird i moved it a little just for fix the triangle pattern between 01:02:836 (2,3)
  4. 01:33:012 (2) - Wouldn't skip the red tick here, its the only time in this segment that it's skipped so map this aswell it's the same situation like 01:37:583 (2) - but i did it to avoid follow only drums
  5. 04:02:848 (1,2,3,1,2) - Would switch the ds between the 1's and 2's here, don't see any reason for the background vocals/softer drum to more emphasized then the main ones same for 04:08:238 (2,1) - and the copy pasted parts how to switch?
  6. 04:06:253 (5) - why not flip this so its in the same direction as (6) since this is a paired sound i'm not sure what do you mean, but this is exception when i hear 5th word "usa" in this part
  7. 04:24:413 (5) - ^ ^
  8. 07:23:943 (1,3) - Can see what you're following but what about reducing these by 1 kick and place a cirlce instead sounds a bit better with the other instruments i think it should be nice for Normal difficulty, but it will not be here
  9. 07:30:397 - Why skip this beat? It just sounds off now, just go with what you did with 07:33:710 (1,2,3) - and change the kickslider in circles if you want some buildup the first in preparation for nearing downbeat, the second isn't a kickslider lol

ByBy13 wrote:

My apologies about spread.Was concerned on spread gap because I saw hard a little bit easier and the extra harder.I know it's a marathon map but I thought HX is not acceptabile.Sorry again... :(
Thought the same, can't think of a 2 diff marathon map that didn't follow the spread. But you can always wait 1 week if this becomes a prob so
Note for ByBy13: To be sure i asked ztrot on PM and i'm waiting for his response.

Prezencik: http://puu.sh/nM1W9/bec4e48903.osu
SnowNiNo_
From my queue
well i dont usually mod app song tho..
but since i have mapped the same somg with you so i will mod it

  • [General]
  1. why your BG doent include pensamento tipico de esquerda caviar and silent voyage to eternity BG lol?
  2. plz dont copy HW's style in Genryuu Kaiko and PLAZMA part, since his map got SB to support his slider at 08:21:455 - but you dont, and i dont really like copy others people style
  3. map something more interesting at pensamento part, it seems like you are copying BD's map
  4. pensamento and worldwide choppers part is actually 260 bpm, plz change it
  5. used AR9 instead of 9.4
  6. you map got too many straight jumps, linear flows, and these are really hard to play imo
  7. stop mapping random stack jumps like 04:06:253 (1,2,3,4,5,6,7,8) - 04:19:873 (1,2,3,4,5,6) - 04:34:893 (2,3) - , i mean 04:33:480 (1,2,3,4) - this is good, since it match the music, but the rest just seems so random, althought doest effect the plays but this just makes the map boring
  1. 00:00:319 (1,2,3,4,5) - make a nicer star shape
  2. 00:35:820 (1) - this should be 2 notes or 2 1/4 kicksliders
  3. 00:41:789 (1,2,3,4) - straight jumps, linear flows i had mention in general, plz avoid
  4. 00:45:873 (1) - this should be 2 notes or 2 1/4 kicksliders
  5. 00:52:470 (1,2,3,4,5) - straight jumps, linear flows i had mention in general
  6. 00:56:239 (1) - this slider could be map more interesting
  7. 01:11:004 (4) - nc
  8. 01:39:583 (2,3,4,5) - straight jumps, linear flows i had mention in general
  9. 01:42:297 (3) - change place (suggestion, wont effect the plays
  10. 02:14:155 (3) - stick with 02:13:012 (3) -
  11. 02:15:155 - add a note, is really weird when you play, sound
  12. 02:19:869 (1,2,3) - this should be large spacing
  13. 02:35:132 (1,2,3) - this is just so random
  14. 02:52:939 (6,7,8,9,1) - straight jumps, linear flows i had mention in general
  15. 02:55:788 (1,2,3) - ^
  16. 02:57:782 (5,6) - should be smaller spacing then 02:57:497 (3,4) - or the same spacing, shouldnt be larger
  17. 03:02:056 (3,4,5,6) - straight jumps, linear flows i had mention in general
  18. 03:07:754 (1,2,3,1,2,3,1,2,3) - change to notes since slider really doesnt fit the song
  19. 03:56:889 (4,5) - shouldnt be stack...
  20. 04:04:550 (3,4,5,6,7,8,9,10) - the stream stop at 04:04:834 - , kinda overmap
  21. 04:22:710 (1,2,3,4,5,6,7,8) - same 04:04:550 (3,4,5,6,7,8,9,10) -, stop at 04:22:994 -
  22. 05:42:906 (5,6,7,1) - kinda overmap
  23. 05:44:752 (4,5,6,1) - ^
  24. 06:24:489 (3,4,5,6,1) - straight jumps, linear flows i had mention in general
  25. 06:25:669 (3) - if you arent emphasizing something with this slider then make this more nicer
  26. 07:24:641 (1,2,3,4,5) - straight jumps, linear flows i had mention in general
  27. 07:41:385 (1,2,3,4,5,6) - streams and kickslider are defenitlly not fit with the music here
  • [overall]
  1. weill no mod from 07:58:519 - since it just seems you are copying HW's mapping style so no problem was found
  2. there are still lots of place with random stack jumps and straight jumps, linear flows that i didnt mention in my mod so you may have to find yourself
  3. still got lots of spacing problem, although i mention some part in my mod but still need to find more mods for it
well this is my map https://osu.ppy.sh/s/402774
you can consult some part of my maps like Genryuu Kaiko and PLAZMA part or pensamento part
anyway GL~
Topic Starter
Exile-

SnowNiNo_ wrote:

From my queue
well i dont usually mod app song tho..
but since i have mapped the same somg with you so i will mod it

  • [General]
  1. why your BG doent include pensamento tipico de esquerda caviar and silent voyage to eternity BG lol? i can't fit every song background into here.
  2. plz dont copy HW's style in Genryuu Kaiko and PLAZMA part, since his map got SB to support his slider at 08:21:455 - but you dont, and i dont really like copy others people style Since when I can't inspire from other mappers? The purpose of this mashup is to recall the most popular maps in the game so players should feel like they're playing the original one. Also these sliders don't need any SB support since they fit to the rhythm very well.
  3. map something more interesting at pensamento part, it seems like you are copying BD's map ^
  4. pensamento and worldwide choppers part is actually 260 bpm, plz change it Change BPM? BPM is correct here
  5. used AR9 instead of 9.4 Higher AR allows you to read alternate tapping parts like Gangsta or read a lot of overlaps. No change
  6. you map got too many straight jumps, linear flows, and these are really hard to play imo Straight jumps are very basic. How are they supposed to be hard?
  7. stop mapping random stack jumps like 04:06:253 (1,2,3,4,5,6,7,8) - 04:19:873 (1,2,3,4,5,6) - 04:34:893 (2,3) - , i mean 04:33:480 (1,2,3,4) - this is good, since it match the music, but the rest just seems so random, althought doest effect the plays but this just makes the map boring These stack jumps represent the quiet tei sounds. I could place normal 1/2 sliders here but that would be even more boring imo
  1. 00:00:319 (1,2,3,4,5) - make a nicer star shape Sure
  2. 00:35:820 (1) - this should be 2 notes or 2 1/4 kicksliders There had been 2 notes originally but I changed them and now it plays a lot better for testers.
  3. 00:41:789 (1,2,3,4) - straight jumps, linear flows i had mention in general, plz avoid I changed this pattern million times. It would be very hard to read If I place some kind of jumps here.
  4. 00:45:873 (1) - this should be 2 notes or 2 1/4 kicksliders Same above
  5. 00:52:470 (1,2,3,4,5) - straight jumps, linear flows i had mention in general Whats wrong with them? Everyone prefer his own type of flow.
  6. 00:56:239 (1) - this slider could be map more interesting It looks cool, it is a blanket, seems fine to me
  7. 01:11:004 (4) - nc Im not sure about this but I will change it since it is improving the readablity
  8. 01:39:583 (2,3,4,5) - straight jumps, linear flows i had mention in general This time I agree with you since I dont like the flow here. Changed
  9. 01:42:297 (3) - change place (suggestion, wont effect the plays Yeah, this pattern doesn't belong
  10. 02:14:155 (3) - stick with 02:13:012 (3) - Oups
  11. 02:15:155 - add a note, is really weird when you play, sound Im following the vocal like before so there is no reason to place a note. And since I have done that break before it would be really inconsistent to have only one of them in this part
  12. 02:19:869 (1,2,3) - this should be large spacing The music slows down here. From 02:20:155 - there is almost no sound.
  13. 02:35:132 (1,2,3) - this is just so random Im just mapping what I hear
  14. 02:52:939 (6,7,8,9,1) - straight jumps, linear flows i had mention in general This is a very basic pattern to build an emphasize
  15. 02:55:788 (1,2,3) - ^ ^
  16. 02:57:782 (5,6) - should be smaller spacing then 02:57:497 (3,4) - or the same spacing, shouldnt be larger Im also constantly increasing the spacing to build up an emphasize for the next note.
  17. 03:02:056 (3,4,5,6) - straight jumps, linear flows i had mention in general Same
  18. 03:07:754 (1,2,3,1,2,3,1,2,3) - change to notes since slider really doesnt fit the song It would be so slow because they're snapped on 1/3. Im pretty sure most of the players would not be able to read that.
  19. 03:56:889 (4,5) - shouldnt be stack... You're right. Changed
  20. 04:04:550 (3,4,5,6,7,8,9,10) - the stream stop at 04:04:834 - , kinda overmap Are we listening to the same song? The second part of the stream sounds basically the same as the first one!
  21. 04:22:710 (1,2,3,4,5,6,7,8) - same 04:04:550 (3,4,5,6,7,8,9,10) -, stop at 04:22:994 - ^
  22. 05:42:906 (5,6,7,1) - kinda overmap I just noticed that these streams are actually triples. Thank you!
  23. 05:44:752 (4,5,6,1) - ^ ^
  24. 06:24:489 (3,4,5,6,1) - straight jumps, linear flows i had mention in general Whats wrong with them..
  25. 06:25:669 (3) - if you arent emphasizing something with this slider then make this more nicer I am emphasizing but changed it a bit anyways
  26. 07:24:641 (1,2,3,4,5) - straight jumps, linear flows i had mention in general Ehh...
  27. 07:41:385 (1,2,3,4,5,6) - streams and kickslider are defenitlly not fit with the music here Listen to this carefully (withour hitsounds). There is a very audible drum sound starting from 07:41:734 - .
  • [overall]
  1. weill no mod from 07:58:519 - since it just seems you are copying HW's mapping style so no problem was found
  2. there are still lots of place with random stack jumps and straight jumps, linear flows that i didnt mention in my mod so you may have to find yourself
  3. still got lots of spacing problem, although i mention some part in my mod but still need to find more mods for it
well this is my map https://osu.ppy.sh/s/402774 I know this map ^_^
you can consult some part of my maps like Genryuu Kaiko and PLAZMA part or pensamento part
anyway GL~
Thank you! :)
SnowNiNo_

Exile- wrote:

SnowNiNo_ wrote:

  • [General]
  1. you map got too many straight jumps, linear flows, and these are really hard to play imo Straight jumps are very basic. How are they supposed to be hard?
well idk if straight jumps are basic or not
but im sure it's really hard to play, if you are a player or experience mapper you can find out this kinda mapping is not good
even nerova and monstrata told me this
no offend but you may need to play yourself and maybe youll find out that linear flow is hard to play
Topic Starter
Exile-
Even if so, Im not gonna make a pp farm here. This flow may be hard but it doesn't mean I can't place them if I feel like they fit. Linear flow was used for a very long time but now all that matters is pp. In my opinion, this is one of the most basic pattern and someone may like it or not. As long as this is not a flow break it's still rankable.
Starset
dude this reality is ridiculous...
take them, u need them more then me (ノ・ω・)ノ
Shyotamaze
Hi, M4M from my modding queue

General
  1. Nothing to say
ReFaller's Hard
  1. 00:33:622 (1,2) - It's a bit weird, if you're still mapping to the Cres song here you should put a 1/2 slider instead, if you're mapping to Brain Power why would you map 2 beats from it but not the rest here 00:33:936 to 00:34:721 ? If you're mapping to Brain Power then do like you did here 00:34:878 (1,2,3,4,5) -
  2. 03:35:656 (1) - to here 03:52:661 (2) - Reduce the spacing a bit more since it's a really slow part and it's more spaced than the highest diff lol, I know this might be annoying to redo that part but it's important imo
The World
  1. 00:27:000 (1,2,3,4) - Fix blankets
  2. 00:58:752 (1) - You could make a better shape with less dots if you make the dots symmetrical but maybe it's intended
  3. 01:15:087 (1,1) - Fix blanket
I'm really sorry for the lame mod but the map is perfect to me lol, even while being nazi I don't find a lot of stuff :?
Take a star, good luck! :)
Topic Starter
Exile-

Shyotamaze wrote:

The World
  1. 00:27:000 (1,2,3,4) - Fix blankets I like them the way they are now
  2. 00:58:752 (1) - You could make a better shape with less dots if you make the dots symmetrical but maybe it's intended Fixed, at least tried to fix...
  3. 01:15:087 (1,1) - Fix blanket It should be okay now
Thank you and thanks for the star!
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