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Aero Chord & Klaypex - Be Free

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- HellBird -

Cagrux wrote:

Scebtile wrote:

• 02:02:653 (4) - Not that I only think this slider is ugly, but I think there should be a different rhythm pattern here. Try this instead.
Okay... but 'Try this instead.' <-- What? Did you miscopied the image link or sth?

Good luck :D
Thank you for the mod! :) :)
Holy shit I did mess up the link my bad. Here you go again :P
Topic Starter
SoySauce

Scebtile wrote:

Holy shit I did mess up the link my bad. Here you go again :P
Done lol
TequilaWolf
mod
Freedom-

ok, this map is..this song is actually so hard to map, you actually could not have chosen a harder song as your first map. Some general concerns:turn distance snap on when mapping this diff. If you don't know how, hit 'Y' to toggle it on and off, especially when mapping the jumps. You can toggle distance spacing too, it's on the top right in editor. Your spacing is way too inconsistent and big, mostly inconsistent and completely random. Some examples: 00:29:224 (1,2,3,4,5,6) - 00:42:939 (1,2,3) - 00:46:367 (7,8,9) - 00:49:796 (1,2,3) - 00:53:224 (1,2,3) - 01:00:082 (5,6,7) - 01:03:510 (1,2,3) - 01:10:367 (1,2) - 01:58:367 (1,2,3) - and others. Next thing. Rhythm selection. Majority of the time, you never want a red or white tick to be completely empty and unmapped. Strong beats usually fall on these especially white so if you don't map these they become really bad-sounding. Some examples: 00:19:582 (3,4,5,6,1) - 00:27:510 (1,2,3,4,5,6,7,8,9) - it's ok, I think I'll just dive in to actual modding

00:00:082 (1,2,3) - this is incredibly hard to read (everything in this map is because of the way the song is). I would change to http://puu.sh/mmLRK/5c579db88d.jpg
00:01:796 (1,2,3) - http://puu.sh/mmLTW/7d81deb9e1.jpg sounds much cleaner, because I feel 00:02:117 and 00:02:760 needs to be clickable, not covered by a sliderend.
00:03:510 (1,2,3) - to make it look cleaner I tried using 1.5x distance spacing (will refer to as DS) and ctrl+g'ing 00:04:153 (3) - http://puu.sh/mmM2K/52730742d2.jpg btw I just realised you do use DS, but your flow is a little off. For example if your slider at 00:04:153 (3) - is facing left it does not look neat, it actually looks messy, and the flow is not there either
00:05:224 (1,2,3) - if I'm not mistaken you copypasted the whole previous pattern and just dumped it there? Maybe try something like selecting all 3 objects, copypaste, then move them up and to the right. Then select only the 2 circles and ctrl+g. You want your pattern to be as close as possible to the next pattern 00:06:939 (1,2,3) - so it doesn't feel like a weird jump
00:07:582 (2) - ctrl+g is your friend. going in the same direction twice in a row is a good idea sometimes, but it is more often not the best idea. Also you can move this slider further away from slider 1 because..it feels too cramped.
00:08:653 (1,2) - space them out
00:11:010 (5) - ctrl+g and move it to the right. btw if you have learned anything from ^ above you can just apply if you see sections that sound similar and have a similar pattern used, mapping is about learning and applying knowledge in all different places
00:15:510 (1,2,3,4,5) - you wanna start this pattern somewhere else because you just spent a lot of time in that area of the field. move somewhere else such as x:432 y:296. I also recommend changing 00:13:796 (1,2,3,4,5,1,2,3,4,5) - some of these to 1/4 sliders, it will make them sound better such as 00:14:439 (3) -
00:16:796 (10) - this can be 1/2 slider however (twice the length of 1/4 slider)
00:17:224 (1,2,3) - move somewhere else far away
00:19:582 (3,4,5,6,1) - really unneeded because the music is exactly the same as before and you introduce a random stream. probably delete 00:20:332 (4,6) - and readjust notes
00:22:367 (1,2,3,4,5) - too cramped. go somewhere else
00:25:796 (1,2,3,4) - you want to map to the vocals, but I think you can't ignore the instruments either. I think this is good http://puu.sh/mmNgg/0c58cb5c55.jpg
00:27:510 (1,2,3,4,5,6,7,8,9) - triplets on their own like that are really weird. usually sliders are there to help the player in rhythm since the end of the slider always follows the beat, it helps guide the player. I reworked your pattern http://puu.sh/mmNnj/705075cade.jpg even this is acceptable though not as good http://puu.sh/mmNq4/81435232f5.jpg (this is just adding a 1/2 slider to the last note of your triplet) +btw you definitely should use some form of DS here, jumping triples from edge to edge is bad. You want to keep consistency in your difficulty/spacing (you don't want to have random difficulty spikes in the middle of the map and have a piss-easy section right after). Approaching the exciting part of the song the map should become harder and so on. Looks something like http://puu.sh/mmNyc/a98cc8426c.jpg if I curve the sliders and use 1.4x DS
00:29:224 (1,2,3) - what is in the middle of these. too empty. add stuff. you can add a circle on all of the red ticks here
00:30:939 (1,2) - definitely add circle here. 00:31:367 and 00:32:010 also you can ctrl+g 00:31:153 (2) - and 00:31:796 (5) - , you're just moving to the right all the time that's arguably bad flow
00:33:082 - note
00:33:724 - note
00:35:224 (3,4) - copypaste and rotate/flip your sliders neatly, this looks really random
00:39:296 (7) - make this a repeater and start the spinner only on 00:39:617
00:41:224 (1,2) - pause in between is really weird. much prefer http://puu.sh/mmNT7/4b391ddf77.jpg music simply doesn't suit your rhythm anymore, it's different from the beginning of the song
00:42:510 (5,6,7) - just to let you know, you can space triplets in a straight line too, they are usually nicer to look at
00:42:939 (1,2,3) - too big. randomly did a pattern http://puu.sh/mmO1q/4e6b0e4d78.jpg 1 is stacked on 2
00:44:224 (6,7,8) - oh right.
00:44:653 (1,2,3) - sometimes you don't want to use too many fancy sliders like this in a row. curves and straight lines are good
00:49:796 (1,2,3) - way too big
01:02:117 (2) - starts on white tick
01:03:510 (1,2,3,4,5) - just an example. this is a problem because the amount of time between 1 and 2 is exactly the same as 3 and 4, and yet distance is so different. It does not feel good at all
01:07:796 (5,6,7) - the beats here are a little weird, this is a simple solution http://puu.sh/mmOvJ/65d73862b0.jpg
01:10:796 (3,4,5) - way too many non-regular sliders
01:18:510 (5) - would change to a 1/2 slider with 2 circles
01:20:653 (1) - would recommend you map this. simply using 4 1/2 sliders is better than a spinner
01:22:367 - note
01:45:938 (4,5,6) - doesn't warrant a triplet, too random
02:00:082 (1,2,3) - recommend move 2 somewhere else for a jump
02:05:439 (2,3,4) - same time. totally huge difference in spacing
02:22:367 (1,2,3,4,5,6) - very confusing to read. btw many issues were already mentioned before so I'm just looking at maybe more important issues near the end.
#

P.S. I'm really inexperienced and new in mapping and modding as well, so don't take my words as gospel, keep mapping and modding maps, and looking at pro maps (in fact most ranked maps starting from 2013? 2014) in editor and figuring out why how and where they place objects and asking yourself if it makes sense. Learn from those. Just trying to help out a fellow Malaysian ya my mods are usually way shorter
Topic Starter
SoySauce
*sees wall of text* @_@

TequilaWolf wrote:

mod
Freedom-

ok, this map is..this song is actually so hard to map, you actually could not have chosen a harder song as your first map. Some general concerns:turn distance snap on when mapping this diff. If you don't know how, hit 'Y' to toggle it on and off, especially when mapping the jumps. You can toggle distance spacing too, it's on the top right in editor. Your spacing is way too inconsistent and big, mostly inconsistent and completely random. Some examples: 00:29:224 (1,2,3,4,5,6) - 00:42:939 (1,2,3) - 00:46:367 (7,8,9) - 00:49:796 (1,2,3) - 00:53:224 (1,2,3) - 01:00:082 (5,6,7) - 01:03:510 (1,2,3) - 01:10:367 (1,2) - 01:58:367 (1,2,3) - and others. Next thing. Rhythm selection. Majority of the time, you never want a red or white tick to be completely empty and unmapped. Strong beats usually fall on these especially white so if you don't map these they become really bad-sounding. Some examples: 00:19:582 (3,4,5,6,1) - 00:27:510 (1,2,3,4,5,6,7,8,9) - it's ok, I think I'll just dive in to actual modding

00:00:082 (1,2,3) - this is incredibly hard to read (everything in this map is because of the way the song is). I would change to http://puu.sh/mmLRK/5c579db88d.jpg
00:01:796 (1,2,3) - http://puu.sh/mmLTW/7d81deb9e1.jpg sounds much cleaner, because I feel 00:02:117 and 00:02:760 needs to be clickable, not covered by a sliderend. Done
00:03:510 (1,2,3) - to make it look cleaner I tried using 1.5x distance spacing (will refer to as DS) and ctrl+g'ing 00:04:153 (3) - http://puu.sh/mmM2K/52730742d2.jpg btw I just realised you do use DS, but your flow is a little off. For example if your slider at 00:04:153 (3) - is facing left it does not look neat, it actually looks messy, and the flow is not there either Fixed
00:05:224 (1,2,3) - if I'm not mistaken you copypasted the whole previous pattern and just dumped it there? Maybe try something like selecting all 3 objects, copypaste, then move them up and to the right. Then select only the 2 circles and ctrl+g. You want your pattern to be as close as possible to the next pattern 00:06:939 (1,2,3) - so it doesn't feel like a weird jump Done
00:07:582 (2) - ctrl+g is your friend. going in the same direction twice in a row is a good idea sometimes, but it is more often not the best idea. Also you can move this slider further away from slider 1 because..it feels too cramped. Done
00:08:653 (1,2) - space them out Done
00:11:010 (5) - ctrl+g and move it to the right. btw if you have learned anything from ^ above you can just apply if you see sections that sound similar and have a similar pattern used, mapping is about learning and applying knowledge in all different places Done
00:15:510 (1,2,3,4,5) - you wanna start this pattern somewhere else because you just spent a lot of time in that area of the field. move somewhere else such as x:432 y:296. I also recommend changing 00:13:796 (1,2,3,4,5,1,2,3,4,5) - some of these to 1/4 sliders, it will make them sound better such as 00:14:439 (3) - Done
00:16:796 (10) - this can be 1/2 slider however (twice the length of 1/4 slider) Done
00:17:224 (1,2,3) - move somewhere else far away Done
00:19:582 (3,4,5,6,1) - really unneeded because the music is exactly the same as before and you introduce a random stream. probably delete 00:20:332 (4,6) - and readjust notes Done
00:22:367 (1,2,3,4,5) - too cramped. go somewhere else Done
00:25:796 (1,2,3,4) - you want to map to the vocals, but I think you can't ignore the instruments either. I think this is good http://puu.sh/mmNgg/0c58cb5c55.jpg Done
00:27:510 (1,2,3,4,5,6,7,8,9) - triplets on their own like that are really weird. usually sliders are there to help the player in rhythm since the end of the slider always follows the beat, it helps guide the player. I reworked your pattern http://puu.sh/mmNnj/705075cade.jpg even this is acceptable though not as good http://puu.sh/mmNq4/81435232f5.jpg (this is just adding a 1/2 slider to the last note of your triplet) +btw you definitely should use some form of DS here, jumping triples from edge to edge is bad. You want to keep consistency in your difficulty/spacing (you don't want to have random difficulty spikes in the middle of the map and have a piss-easy section right after). Approaching the exciting part of the song the map should become harder and so on. Looks something like http://puu.sh/mmNyc/a98cc8426c.jpg if I curve the sliders and use 1.4x DS Fixed
00:29:224 (1,2,3) - what is in the middle of these. too empty. add stuff. you can add a circle on all of the red ticks here Fixed
00:30:939 (1,2) - definitely add circle here. 00:31:367 and 00:32:010 also you can ctrl+g 00:31:153 (2) - and 00:31:796 (5) - , you're just moving to the right all the time that's arguably bad flow Fixed
00:33:082 - note Done
00:33:724 - note Done
Decided to make them slider jumps cause there's 1/4 sliders and circles
00:35:224 (3,4) - copypaste and rotate/flip your sliders neatly, this looks really random Done
00:39:296 (7) - make this a repeater and start the spinner only on 00:39:617 Done
00:41:224 (1,2) - pause in between is really weird. much prefer http://puu.sh/mmNT7/4b391ddf77.jpg music simply doesn't suit your rhythm anymore, it's different from the beginning of the song Fixed
00:42:510 (5,6,7) - just to let you know, you can space triplets in a straight line too, they are usually nicer to look at
00:42:939 (1,2,3) - too big. randomly did a pattern http://puu.sh/mmO1q/4e6b0e4d78.jpg 1 is stacked on 2 Fixed
00:44:224 (6,7,8) - oh right. ikr
00:44:653 (1,2,3) - sometimes you don't want to use too many fancy sliders like this in a row. curves and straight lines are good Fixed
00:49:796 (1,2,3) - way too big Fixed
01:02:117 (2) - starts on white tick Done
01:03:510 (1,2,3,4,5) - just an example. this is a problem because the amount of time between 1 and 2 is exactly the same as 3 and 4, and yet distance is so different. It does not feel good at all Fixed
01:07:796 (5,6,7) - the beats here are a little weird, this is a simple solution http://puu.sh/mmOvJ/65d73862b0.jpg I think it's fine as it is
01:10:796 (3,4,5) - way too many non-regular sliders Fixed
01:18:510 (5) - would change to a 1/2 slider with 2 circles Only one circle
01:20:653 (1) - would recommend you map this. simply using 4 1/2 sliders is better than a spinner Done
01:22:367 - note Done
01:45:938 (4,5,6) - doesn't warrant a triplet, too randomFixed
02:00:082 (1,2,3) - recommend move 2 somewhere else for a jump Done
02:05:439 (2,3,4) - same time. totally huge difference in spacing Fixed
02:22:367 (1,2,3,4,5,6) - very confusing to read. btw many issues were already mentioned before so I'm just looking at maybe more important issues near the end. Fixed
#

P.S. I'm really inexperienced and new in mapping and modding as well, so don't take my words as gospel, keep mapping and modding maps, and looking at pro maps (in fact most ranked maps starting from 2013? 2014) in editor and figuring out why how and where they place objects and asking yourself if it makes sense. Learn from those. Just trying to help out a fellow Malaysian ya my mods are usually way shorter
Applied your advices to other parts and Insane diff as well. Really changed the map. Thank you for your effort on making a long mod post lol :D
Potato-chii
Hi, I’m from the Modding Queue for Beginners :D (osu!std). Sorry if my mod is bad or I have some misunderstanding, but I still lack of knowledge of mapping. Also, as I said in the queue’s first post, I can’t mod insane.
Overall, nice map!

EASY
00:00:082 (1,1,2,1) - My beginner friend says these shapes are confusing, so I don’t think it’s a good idea shaping them that way.
00:27:510 (1,2,3,4) - So are the placement of these notes.
00:32:653 (3,4,5,6) - I don’t think a mass of hit circles is good for beginners especially in this pattern. It’s quite confusing.
01:01:796 (1) - I don’t think putting this slider this way is a good idea. Since the slider’s end is close to the previous slider’s end, beginners often mistake it as the start of the slider. Beginners usually find it easier when a slider’s end is pointing straight at the next slider’s start and the next slider not going back to where the previous slider ended from. Sorry, I probably didn’t make sense. But I guess it would be better to make the slider going to a different direction such as down.
01:03:082 (2) 01:04:796 (5) - Going back an forth is also confusing.
02:02:653 (1,2) - Putting a circle at a slider end is confusing.
02:15:082 (2) - Many beginners are going to miss this note.

NORMAL
00:49:796 (1,2,3) - Normal are usually made for people to learn double stacks, but not yet triple.
01:46:367 (1,2,3,4,1,2,3,4) - Even though this is a normal diff, going back and forth is still confusing.

HARD
Couldn’t spot anything wrong.

Sorry if this wasn't helpful :lol:
wajinshu
#modding queue
General
  1. Recommended BG size should be either 1024*768 or 1366*768 . You have 1365*768
  2. Uncheck widescreen support
Easy
  • Easy wohoo soo many spinners
  1. why DS 1.2? i'd prefer 0,9 or 1.0 for this
  2. HP 2
  3. 00:37:796 (1) - i think remove this spinner
  4. 02:02:653 (1) - remove NC
  5. 02:04:367 (2) - NC and please distance this easy dude
  6. 00:53:224 (1) - remove spinner and map this part

Normal
  1. DS 1.1 for this
    HP and OD 3 AR 4
  2. 00:04:153 (2) - brooo
  3. 00:07:582 (2) - overlap fix please
  4. 00:13:796 (1) - X: 208 Y: 152
  5. 00:24:724 (2,1,2,3) -
  6. 00:43:796 (2) - X: 208 Y: 208
  7. 00:49:367 (3) - DS please
  8. 00:49:796 (1,2,3) - Don't do it remove and put the slider
  9. 02:01:796 (4,5,6) - ^
  10. 00:53:224 (1,2) - Slider and them circle under it don't do it this is normal ;w; DS please
  11. 00:56:653 (1) -
  12. 01:18:082 (4) -
  13. 01:33:296 (2,3) - this blanket? fix
  14. 01:58:367 (3) -
  15. 02:05:224 (1) -
  16. 02:08:653 (3) - slider accent on vocal
I just stop here. Sorry but I think you should remap easy there needs a lot to fix. GL.
Topic Starter
SoySauce

Potato-chii wrote:

Hi, I’m from the Modding Queue for Beginners :D (osu!std). Sorry if my mod is bad or I have some misunderstanding, but I still lack of knowledge of mapping. Also, as I said in the queue’s first post, I can’t mod insane.
Overall, nice map!

EASY
00:00:082 (1,1,2,1) - My beginner friend says these shapes are confusing, so I don’t think it’s a good idea shaping them that way. Fixed
00:27:510 (1,2,3,4) - So are the placement of these notes. Fixed
00:32:653 (3,4,5,6) - I don’t think a mass of hit circles is good for beginners especially in this pattern. It’s quite confusing. Changed to moar sliders
01:01:796 (1) - I don’t think putting this slider this way is a good idea. Since the slider’s end is close to the previous slider’s end, beginners often mistake it as the start of the slider. Beginners usually find it easier when a slider’s end is pointing straight at the next slider’s start and the next slider not going back to where the previous slider ended from. Sorry, I probably didn’t make sense. But I guess it would be better to make the slider going to a different direction such as down. Yeah I get what you mean. Fixed
01:03:082 (2) 01:04:796 (5) - Going back an forth is also confusing. Fixed
02:02:653 (1,2) - Putting a circle at a slider end is confusing. Fixed
02:15:082 (2) - Many beginners are going to miss this note. Fixed

NORMAL
00:49:796 (1,2,3) - Normal are usually made for people to learn double stacks, but not yet triple. Fixed
01:46:367 (1,2,3,4,1,2,3,4) - Even though this is a normal diff, going back and forth is still confusing. Changed pattern

HARD
Couldn’t spot anything wrong. You sure? :P

Sorry if this wasn't helpful :lol:
Nope it is helpful! Thank you for modding my map! :) :)

wajinshu wrote:

#modding queue
General
  1. Recommended BG size should be either 1024*768 or 1366*768 . You have 1365*768 Fixed
  2. Uncheck widescreen support Fixed
Easy
  • Easy wohoo soo many spinners
  1. why DS 1.2? i'd prefer 0,9 or 1.0 for this I'm keeping my 1.2
  2. HP 2 Done
  3. 00:37:796 (1) - i think remove this spinner It's for the buildup
  4. 02:02:653 (1) - remove NC Done
  5. 02:04:367 (2) - NC and please distance this easy dude Done
  6. 00:53:224 (1) - remove spinner and map this part Done

Normal
  1. DS 1.1 for this But whay :(
    HP and OD 3 AR 4 AR4 OD4 HP3.5
  2. 00:04:153 (2) - brooo kay kay
  3. 00:07:582 (2) - overlap fix please Done
  4. 00:13:796 (1) - X: 208 Y: 152 Fixed
  5. 00:24:724 (2,1,2,3) - Done
  6. 00:43:796 (2) - X: 208 Y: 208 For flow or blanket? I put it somewhere else for flow
  7. 00:49:367 (3) - DS please Okay
  8. 00:49:796 (1,2,3) - Don't do it remove and put the slider Done
  9. 02:01:796 (4,5,6) - ^ Done
  10. 00:53:224 (1,2) - Slider and them circle under it don't do it this is normal ;w; DS please Fixed
  11. 00:56:653 (1) - Done
  12. 01:18:082 (4) - Done
  13. 01:33:296 (2,3) - this blanket? fix Done
  14. 01:58:367 (3) - Done
  15. 02:05:224 (1) - Done
  16. 02:08:653 (3) - slider accent on vocal Accent?? Changed to whole beat slider for vocal
I just stop here. Sorry but I think you should remap easy there needs a lot to fix. GL.
Reworked some parts on Easy. Thanks for the mod! :) :)
Chibi Maruko
Hi. From ur queue. M4M

Freedom
  1. 00:00:082 (1) - Should add finish because volume is too high
  2. 00:10:153 (1) - Delete this NC and NC at 00:10:367 (3). It is confusing when player/mapper see ur NC
  3. 00:27:510 (1) - Like first comment and should DS here
  4. 00:32:224 (7,8,9,1) - Style stream kinda look bad this. Move it into stack or curve or straight stream
  5. 00:46:367 (7,8,9) - Ok, why is this 3 notes kinda look too much big spacing? Please use DS as much u can do
  6. 01:00:082 (5) - NC here
  7. 01:10:582 (2) - This note look too much spacing. Try use DS 1.4 to make better flow
  8. 01:08:939 (6) - NC here
  9. 01:13:786 (1,2) - This again lol. Use DS because this diff has CS4.5 and big spacing. Kinda weird it. But, ahead u to want fix it
  10. 01:59:224 (5) - This overlap kinda weird lol. Fix it
  11. 02:10:367 (1) - Like first comment

Ok, make sure mod my map!
Gl with ur map \:D/
/me ran away
Qiyana
Not modding. Lol
Topic Starter
SoySauce

Chibi Maruko wrote:

Hi. From ur queue. M4M

Freedom
  1. 00:00:082 (1) - Should add finish because volume is too high It's the starting and it's kinda slow imo so no finish
  2. 00:10:153 (1) - Delete this NC and NC at 00:10:367 (3). It is confusing when player/mapper see ur NC Done
  3. 00:27:510 (1) - Like first comment and should DS here No finish too and I did use 2.0
  4. 00:32:224 (7,8,9,1) - Style stream kinda look bad this. Move it into stack or curve or straight stream Fixed
  5. 00:46:367 (7,8,9) - Ok, why is this 3 notes kinda look too much big spacing? Please use DS as much u can do Reduced spacing
  6. 01:00:082 (5) - NC here Done
  7. 01:10:582 (2) - This note look too much spacing. Try use DS 1.4 to make better flow 1.6
  8. 01:08:939 (6) - NC here It's already NC'ed
  9. 01:13:786 (1,2) - This again lol. Use DS because this diff has CS4.5 and big spacing. Kinda weird it. But, ahead u to want fix it Reduced spacing
  10. 01:59:224 (5) - This overlap kinda weird lol. Fix it Fixed
  11. 02:10:367 (1) - Like first comment Done

Ok, make sure mod my map! Yeah of course
Gl with ur map \:D/
/me ran away
Thanks for the mod! :)

Dyl-Byl wrote:

Not modding. Lol
Why did you even posted here then =_=
Vovan
sorry, I'm very late, but I need to learn my lessons for my exams :x

[Easy]

00:12:082 (2,1) - Make symmetry

00:51:510 (1,3) - ^

01:26:224 (1,1) - Make more spacing (in the timeline) enter the spinner & the slider.

[Normal]

00:07:582 (2) - Make a straight slider, like 00:08:653 (1) -

00:44:224 (3,1) - Fix blanket (the upper part)

00:53:224 (1,2) - Same (upper part too)

01:59:224 (4) - Up a bit this slider

[Hard]

01:42:939 (1,2,3,4) - Make a diamond-shaped pattern

01:44:653 (5,6,7,8) - Make a square

That's all for me ! :D
Topic Starter
SoySauce

Dono027 wrote:

sorry, I'm very late, but I need to learn my lessons for my exams :x

[Easy]

00:12:082 (2,1) - Make symmetry What do you mean?

00:51:510 (1,3) - ^ ^

01:26:224 (1,1) - Make more spacing (in the timeline) enter the spinner & the slider. Two beats duration now

[Normal]

00:07:582 (2) - Make a straight slider, like 00:08:653 (1) - I'm keeping my slider

00:44:224 (3,1) - Fix blanket (the upper part) Fixed

00:53:224 (1,2) - Same (upper part too) Fixed

01:59:224 (4) - Up a bit this slider Done

[Hard]

01:42:939 (1,2,3,4) - Make a diamond-shaped pattern

01:44:653 (5,6,7,8) - Make a square I'm keeping both of my patterns

That's all for me ! :D
Thanks for the mod! :)
Kalxie
Hi! Here from my M4M queue.

Normal
SPOILER
00:41:224 (1) - The end of the slider doesn't align with any beat here. Although it works at other places in the map, at the beginning of a break, I would transition to it. I would align it with something. So extend the slider and remove 00:42:082 (2).
01:15:939 (2,3) - Angle slider 2 more toward slider 3.

Hard
SPOILER
00:25:796 (1,2,3) - Align with the background like you did with 00:24:724 (2). It is currently awkward especially with the abrupt transition.
00:36:939 (3) - Reduce half a beat and add a hit circle where the slider used to end. Having this slider here kind of breaks the building beat of this specific part.

These last two difficulties look pretty good already so there isn't much that looks demonstrably off. Most of my comments are minor things that I would have done differently than you.

Insane:
SPOILER
00:15:082 (3,1) - Reduce space between the two sliders slightly. Overlap them slightly? Might reduce chances of slider100s.
01:07:796 (5,6) - I'm not sure about the blanketing here. I would space it out but if you like it, keep it.
01:34:367 (1) - Stack underneath slider and adjust following hit circles.
01:58:367 (1) - Unstack and move pattern around so hit circle 3 is stacked with the slider instead. Otherwise add a hit circle at the last half beat.
02:09:939 (1) - I don't know how necessary the wiggle here is but if it's to your liking then you can keep it.

Freedom:
SPOILER
00:26:867 (6) - x: 412 y: 48 for better pattern shape.
00:31:582 (4) - New combo
00:34:153 (8) - Reverse or stack on top of next slider and angle out.
00:37:582 (4,1) - Intentional jump? If not, make it flow into the stream better.
00:39:296 (7) - I feel this is out of place. Either add more sliders to the stream or just make it stream the full duration.
00:42:939 (1,2) - Unstack and make into a pattern.
01:12:510 (1,2,3,4,5) - This is okay, but maybe a better pattern. Star?
01:54:724 (3) - Same as before
02:08:867 (2,3) - Unstack + pattern
02:14:224 (3) - Too close to the top of the map, comes really close to the health bar.
02:16:367 (1) - Maybe flip, slider goes down but the following pattern goes up. Momentum reversal here is awkward.
02:23:867 (1) - Slider is okay but maybe just end the song on a quintet instead.

All the maps are looking pretty solid. Just some minor things on the freedom diff that I personally didn't like. Good luck!
Frost
NM from my queue!~

I'll only be modding freedom since it's 2:20 drain and I'm seriously behind on modding. :?

Freedom

General
HP 6.5 or 6? Most of the song is slow so the drain is really powerful.
OD 7.5 or 7 definitely, the song's timing is kinda weird and the streams are slow, OD should be no more than 7.5 imo.
Actual Mod
00:04:153 (3,1) - I think there should be more spacing between these two, considering the timing between them is larger.
00:11:010 (3,1) - ^.
00:17:867 (3,1) - ^ Especially this one.
00:24:724 (3,1) - This one looks fine though.
00:53:224 (1,2,3) - More spacing here. You used the same spacing for 1/2 notes earlier, these should be farther apart.
01:03:082 (4,5,6,1,2,3,4) - I find this pattern really hard to read.
01:17:224 (1,2,3) - Less spacing here, it's kind of inconsistent with the rest of this part.
02:15:510 (6,7,8) - ^ Maybe a bit less here too, although I can see why it's spaced more than the rest. You're using cs4.5 so these types of jumps are kind of challenging.

It was really fun! Good luck on rank! :)
Zexous
Hey, M4M here :)

[General]
  1. Your mp3 is 128 kbps, you should try making it 192 kbps (rankable maximum) for better quality.
  2. You have a normal-hitfinish in your folder that isn't used anywhere and is also identical to the default normal-hitfinish, this should be deleted.
  3. IMO, the kiai section at 01:56:653 - doesn't fit. The music doesn't feel that intense to warrant a kiai, and I think it takes away from the impact of the second kiai (which feels genuine to me). This especially makes sense to remove the kiai since you didn't have one 01:08:653 - here, where the music is similar.
[Freedom]
  1. 00:29:653 (2) - This slider feels awkward in that it's overlapping the previous 7, and not perfectly either (since it's a completely different shape). What I would recommend is rotate the slider to be like so: link. Some more options could be to make the 2 a perfect copy of 7 (or vice versa), or to move the 2 farther down enough to avoid overlap.
  2. This 1/4 part starting at 00:30:939 (1) - is a bit confusing considering all the overlaps and strange spacing, particularly 00:32:224 (7,8,9,10,1) - this pattern because it's so close to the previous slider.
  3. 00:39:082 (5,6,7) - Aesthetics suggestion: you should not have this slight turn at 5 here, it's a little awkward and makes more sense both gameplay-wise and music-wise to keep the same direction/curve as 4 was going on.
  4. 00:43:153 (2,3) - These notes should be placed off of the 1 before it, because they're such strong sounds - it's disorienting as well as not musically representative to have them stacked under 1. You should place them separately, like what you have here 01:00:082 (1,2,3) - (although it's okay if you stack the strong notes with each other, just note a passive sound with a strong sound).
  5. 01:06:939 (1,2,3,4,5) - Consider whistles on the 1, 3, and 5 head? (This isn't even a suggestion, just that you should try it out and see if you like it or not)
  6. Again, I think this 1/4 part is overly confusing with all the overlaps, especially 01:47:653 (7,8,1,2,3) - this part.
  7. 02:03:296 (5,1) - Why are these two stacked so slightly below 4 end? It looks a little ugly.
[Insane]
  1. 00:37:796 (1,2,3,4,5,1,2,3,4,5) - I think it would be good if these two streams were flipped vertically, since it would fit better with the back and forth flow from 00:36:939 (5,6,7,8) - this pattern before it.
  2. 01:07:796 (5,6) - This is a little ugly as is, you should blanket it better, like this if you want a really close blanket, or like this if you want it looser (you'll have to change the 5 slider shape a little, either way).
  3. 01:49:796 (1,2,3,4,1,2,3,4) - This pattern seems like it could be potentially harmful, I won't pass any definitive judgment on it.
[Hard]
  1. 00:00:082 - This whole first section, I know you held to the distance snap, but I feel like the patterns feel too close to each other, and a typical Hard difficulty player might press them early, so I think they should be spaced farther (for example, 00:01:796 (1,2) - should be spaced farther from 00:00:082 (1,2,3) - ).
  2. 00:25:796 (1,2,3,4) - You suddenly switch mapping focus here from the instrumentals to the vocals - not only that, but in sparsely spaced circles. This threw me off, and still throws me off just looking at it, I think you should either map in sliders (like in your 2 high diffs) or continue mapping the instrumentals in this part to be consistent.
  3. 00:27:510 - Is there any reason why in the Hard this section is now in N set instead of S? I think it's better on S.
  4. 01:42:939 - Same as above.
[Normal]
  1. 00:27:510 - Same issue as in Hard; I think this should be S set.
  2. 01:42:939 - Same as above.
  3. 02:09:510 (4,1) - There definitely should not be a 1/4 gap in a Normal.
[Easy]
  1. 00:27:510 - Same issue as in Hard and Normal; I think this should be S set.
  2. 01:10:367 (3) - I don't think this 1/2 slider should be here, both on principle, and because its short length will confuse an Easy player.
  3. 01:42:939 - Same as before.
Considering this is your first map, I've gotta say I'm very impressed with this mapset. Good luck!
Topic Starter
SoySauce
Omg No Pls
Hi! Here from my M4M queue.

Normal
SPOILER
00:41:224 (1) - The end of the slider doesn't align with any beat here. Although it works at other places in the map, at the beginning of a break, I would transition to it. I would align it with something. So extend the slider and remove 00:42:082 (2). Done
01:15:939 (2,3) - Angle slider 2 more toward slider 3. Done

Hard
SPOILER
00:25:796 (1,2,3) - Align with the background like you did with 00:24:724 (2). It is currently awkward especially with the abrupt transition. Align with background? What do you mean?
00:36:939 (3) - Reduce half a beat and add a hit circle where the slider used to end. Having this slider here kind of breaks the building beat of this specific part. Done

These last two difficulties look pretty good already so there isn't much that looks demonstrably off. Most of my comments are minor things that I would have done differently than you.

Insane:
SPOILER
00:15:082 (3,1) - Reduce space between the two sliders slightly. Overlap them slightly? Might reduce chances of slider100s. 1.5 DS to overlap
01:07:796 (5,6) - I'm not sure about the blanketing here. I would space it out but if you like it, keep it. Fixed like in Zexous' mod
01:34:367 (1) - Stack underneath slider and adjust following hit circles. Done
01:58:367 (1) - Unstack and move pattern around so hit circle 3 is stacked with the slider instead. Otherwise add a hit circle at the last half beat. I'm keeping this
02:09:939 (1) - I don't know how necessary the wiggle here is but if it's to your liking then you can keep it. Gonna keep this

Freedom:
SPOILER
00:26:867 (6) - x: 412 y: 48 for better pattern shape. I was blanketing 6
00:31:582 (4) - New combo Doesn't need one imo
00:34:153 (8) - Reverse or stack on top of next slider and angle out. Stacked
00:37:582 (4,1) - Intentional jump? If not, make it flow into the stream better. Fixed
00:39:296 (7) - I feel this is out of place. Either add more sliders to the stream or just make it stream the full duration. Changed to full stream and changed pattern
00:42:939 (1,2) - Unstack and make into a pattern. Done
01:12:510 (1,2,3,4,5) - This is okay, but maybe a better pattern. Star? Nah. There's already one earlier
01:54:724 (3) - Same as before Full stream
02:08:867 (2,3) - Unstack + pattern Done
02:14:224 (3) - Too close to the top of the map, comes really close to the health bar. Too close, not touching, no change
02:16:367 (1) - Maybe flip, slider goes down but the following pattern goes up. Momentum reversal here is awkward. Fixed
02:23:867 (1) - Slider is okay but maybe just end the song on a quintet instead. What's a quintet? Searched on google, found a game lmao

All the maps are looking pretty solid. Just some minor things on the freedom diff that I personally didn't like. Good luck! Thanks!
-SK-
NM from my queue!~

I'll only be modding freedom since it's 2:20 drain and I'm seriously behind on modding. :?

Freedom

General
HP 6.5 or 6? Most of the song is slow so the drain is really powerful. HP 6.5
OD 7.5 or 7 definitely, the song's timing is kinda weird and the streams are slow, OD should be no more than 7.5 imo. OD 7.5
Actual Mod
00:04:153 (3,1) - I think there should be more spacing between these two, considering the timing between them is larger.
00:11:010 (3,1) - ^.
00:17:867 (3,1) - ^ Especially this one. All of them looks just fine for me so no change
00:24:724 (3,1) - This one looks fine though. Yup
00:53:224 (1,2,3) - More spacing here. You used the same spacing for 1/2 notes earlier, these should be farther apart. Tried. Increasing it would be too big
01:03:082 (4,5,6,1,2,3,4) - I find this pattern really hard to read. Looks fine for me too so no change
01:17:224 (1,2,3) - Less spacing here, it's kind of inconsistent with the rest of this part. Reduced spacing
02:15:510 (6,7,8) - ^ Maybe a bit less here too, although I can see why it's spaced more than the rest. You're using cs4.5 so these types of jumps are kind of challenging. No change

It was really fun! Good luck on rank! :) Thanks!
Zexous
Hey, M4M here :)

[General]
  1. Your mp3 is 128 kbps, you should try making it 192 kbps (rankable maximum) for better quality. How :/
  2. You have a normal-hitfinish in your folder that isn't used anywhere and is also identical to the default normal-hitfinish, this should be deleted. Deleted
  3. IMO, the kiai section at 01:56:653 - doesn't fit. The music doesn't feel that intense to warrant a kiai, and I think it takes away from the impact of the second kiai (which feels genuine to me). This especially makes sense to remove the kiai since you didn't have one 01:08:653 - here, where the music is similar. But it's still da drop maaan
[Freedom]
  1. 00:29:653 (2) - This slider feels awkward in that it's overlapping the previous 7, and not perfectly either (since it's a completely different shape). What I would recommend is rotate the slider to be like so: link. Some more options could be to make the 2 a perfect copy of 7 (or vice versa), or to move the 2 farther down enough to avoid overlap. Made 2 the copy of 7
  2. This 1/4 part starting at 00:30:939 (1) - is a bit confusing considering all the overlaps and strange spacing, particularly 00:32:224 (7,8,9,10,1) - this pattern because it's so close to the previous slider. Changed a bit, I mean, very, little. Still has all those overlaps
  3. 00:39:082 (5,6,7) - Aesthetics suggestion: you should not have this slight turn at 5 here, it's a little awkward and makes more sense both gameplay-wise and music-wise to keep the same direction/curve as 4 was going on. Changed whole stream pattern
  4. 00:43:153 (2,3) - These notes should be placed off of the 1 before it, because they're such strong sounds - it's disorienting as well as not musically representative to have them stacked under 1. You should place them separately, like what you have here 01:00:082 (1,2,3) - (although it's okay if you stack the strong notes with each other, just note a passive sound with a strong sound). Spaced them
  5. 01:06:939 (1,2,3,4,5) - Consider whistles on the 1, 3, and 5 head? (This isn't even a suggestion, just that you should try it out and see if you like it or not) Didn't very liked it
  6. Again, I think this 1/4 part is overly confusing with all the overlaps, especially 01:47:653 (7,8,1,2,3) - this part. No change
  7. 02:03:296 (5,1) - Why are these two stacked so slightly below 4 end? It looks a little ugly. Made it stacked properly
[Insane]
  1. 00:37:796 (1,2,3,4,5,1,2,3,4,5) - I think it would be good if these two streams were flipped vertically, since it would fit better with the back and forth flow from 00:36:939 (5,6,7,8) - this pattern before it. Done
  2. 01:07:796 (5,6) - This is a little ugly as is, you should blanket it better, like this if you want a really close blanket, or like this if you want it looser (you'll have to change the 5 slider shape a little, either way). Changed to your first suggestion
  3. 01:49:796 (1,2,3,4,1,2,3,4) - This pattern seems like it could be potentially harmful, I won't pass any definitive judgment on it. Fixed pattern
[Hard]
  1. 00:00:082 - This whole first section, I know you held to the distance snap, but I feel like the patterns feel too close to each other, and a typical Hard difficulty player might press them early, so I think they should be spaced farther (for example, 00:01:796 (1,2) - should be spaced farther from 00:00:082 (1,2,3) - ). It looks fine to me
  2. 00:25:796 (1,2,3,4) - You suddenly switch mapping focus here from the instrumentals to the vocals - not only that, but in sparsely spaced circles. This threw me off, and still throws me off just looking at it, I think you should either map in sliders (like in your 2 high diffs) or continue mapping the instrumentals in this part to be consistent. Fixed
  3. 00:27:510 - Is there any reason why in the Hard this section is now in N set instead of S? I think it's better on S. Changed to S
  4. 01:42:939 - Same as above. ^
[Normal]
  1. 00:27:510 - Same issue as in Hard; I think this should be S set. ^
  2. 01:42:939 - Same as above. ^
  3. 02:09:510 (4,1) - There definitely should not be a 1/4 gap in a Normal. Fixed
[Easy]
  1. 00:27:510 - Same issue as in Hard and Normal; I think this should be S set. Same as above
  2. 01:10:367 (3) - I don't think this 1/2 slider should be here, both on principle, and because its short length will confuse an Easy player. Fixed
  3. 01:42:939 - Same as before. Same as above
Considering this is your first map, I've gotta say I'm very impressed with this mapset. Good luck! Thanks!
Thanks for the mods guys! :) :)
YawaH
NM mod for you!

Daimn it's so hard to mod here lol, your map is already gorgeous, at least in my opinion... But here goes

These are all suggestions. feel free to not follow
Hard
Generally, The Combo colors, I think the combo 3 color is almost identical to combo 4 and I'd thought of changing that. I left it hard to read sometimes especially the hard parts of the map. I know you're following the color of the background, so try making it pink?

00:23:867 (3) This should be the start of the new combo, so that It would be of the same color. Do the same at:
01:39:296 (3)
and 02:23:653 (7)

There you go! It's an awesome map overall
Topic Starter
SoySauce

slandotski wrote:

NM mod for you!

Daimn it's so hard to mod here lol, your map is already gorgeous, at least in my opinion... But here goes

These are all suggestions. feel free to not follow
Hard
Generally, The Combo colors, I think the combo 3 color is almost identical to combo 4 and I'd thought of changing that. I left it hard to read sometimes especially the hard parts of the map. I know you're following the color of the background, so try making it pink? After some considering, I made it pink anyways. Not really a fan of that colour xD

00:23:867 (3) This should be the start of the new combo, so that It would be of the same color. I prefer to start a new combo at a big white most of the time except in some cases. So, no changeDo the same at:
01:39:296 (3) Same as above
and 02:23:653 (7) I didn't do here to give more emphasis on the last note. No change too

There you go! It's an awesome map overall Thanks!
Thanks for modding my map! :)
SnowNiNo_
From my queue

1pc test play
[Freedom]
this map have lots of down beats, suggest use jumps at these down beat, example 01:00:082 (1,2,3) and 02:15:510 (6,7,8) -
00:01:367 (3) - change to a note, slider sound weird here, cause there is only one down beat
00:08:224 (3) - ^
00:34:153 (8,1) - this is really hard to play, maybe you can change it
00:49:796 (1,2,3) - down beat suggest use jump instead of overlap, for example 01:00:082 (1,2,3)
02:11:653 (4,5,6) - ctrl + G

nice song XD
GL :D
Topic Starter
SoySauce

SnowNiNo_ wrote:

From my queue

1pc test play Thanks for playing!
[Freedom]
this map have lots of down beats, suggest use jumps at these down beat, example 01:00:082 (1,2,3) and 02:15:510 (6,7,8) -
00:01:367 (3) - change to a note, slider sound weird here, cause there is only one down beat Yea on second thought all those sliders feels kinda overmapped. Changed to note
00:08:224 (3) - ^ ^
00:34:153 (8,1) - this is really hard to play, maybe you can change it I'm keeping this
00:49:796 (1,2,3) - down beat suggest use jump instead of overlap, for example 01:00:082 (1,2,3) Made jump
02:11:653 (4,5,6) - ctrl + G I wanted to space the triple and the sliderend

nice song XD
GL :D
Thank you for the mod! :)

There's some server issue and I can't update my beatmap currently :c
micchi_chi
Yo, from my modding Q

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

"New to mapping" (?) damn, this map looks good

[Easy]
  1. OD 2 will do, it will make a better diff spread.
  2. 00:33:510 (4) - I'm not expert in hitsound, but I think this slider need a drum clap on it's tail like this slider do 00:30:082 (4) - since there's a similar sound there.
  3. 00:34:367 (1,2,3,4,5) - And these needs clap on every white tick... I'm not sure tho xD
  4. 00:51:510 (1,3) - Well, this is alright, but maybe these two could make a more satisfying blanket pattern like http://puu.sh/mGo48/a1ee9b915c.jpg or something else, it's just rough example, I'm sure you could make something better ;)
  5. 01:26:224 (1) - Umm, spinner gap. A new rule I think; that rule said that in Easy, the spinner gap (which mean the gap between spinner's end and the start of the next note) should be min 4 beat which mean if you want to end the spinner here 01:28:367 the next note should start here 01:30:082 or you should end the spinner here 01:27:510 which I'm pretty sure you won't do since it would make the spinner too short. So I suggest to remove the spinner entirely and just make it break until 01:29:224
  6. 02:02:653 (4) - Maybe you could make this shape a little bit like circular like you did here 00:10:367 (1) - since I think the music suggest that shape http://puu.sh/mGoFJ/e7e3a4e8f7.jpg (warning : I'm weird)
  7. 02:05:224 (3) - I suggest to NC here tho since the sound at big white tick is pretty big and it change from the previous two circles 02:04:367 (1,2) -
  8. 02:08:653 (3) - Heh, this shape looks kinda weird xD if you want to make it like this, maybe make the second half parallel with this slider 02:06:939 (1) - (it's not perfectly parallel now)
  9. 02:12:082 (3,3) - Shouldn't the anchor be perfectly at the middle? or is it on purpose? but it's pretty weird with blanket style like this 02:15:510 (3,4) -

[Normal]
  1. HP 4 will do the spread better.
  2. 00:00:082 (1,2,3) - Have you fixed these polarity problem after Electoz's mod? it's still haven't changed here so I assume you haven't updated (update frequently so you won't get the same mod over and over again) I wonder how you changed it :/ Well, if you actually haven't changed it, polarity issue like this at Normal would be pretty bad and since this is Normal, maybe you can use such simpler rhythm that still fit the melody like http://puu.sh/mGp2r/cccddcc60c.jpg but... well...
  3. 00:36:939 (2) - Maybe this slider could mirror this slider instead 00:36:082 (1) - like http://puu.sh/mGp7s/d790e272b2.jpg feels better like that somehow.
  4. 01:26:224 (1) - Spinner gap, same issue as Easy. But fortunately, for Normal, it only have to be 2 beats apart so you can just end the spinner here 01:28:367
  5. 01:53:224 (1) - Continuing the spinner after this point 01:54:939 don't really make sense since the sound totally change there so I highly suggest to just end it there 01:54:939 Spinner gap btw ^
  6. 02:08:653 (3) - Yeah, use 1/2 reverse slider here. Or sharpen the red anchor a bit to support the sound at red tick.
  7. This kinda look like a jump from Easy honestly... but since the star diff is not that far, I think it should be alright xD

[Hard]
  1. Same polarity issue at the start... Well it's pretty hard to handle since the current is totally fit too...
  2. 01:09:296 (2,3) - Try to ctrl+ g these. I think the sound here 01:09:296 here 01:09:510 here 01:09:724 are more fit with reverse slider than the current one.
  3. Well, nothing really...

That's all, nothing really to mod since this is good already :)
Good luck~^^
Star~

Edit : Oh, server issue, I see
Topic Starter
SoySauce

hanyuu_nanodesu wrote:

Yo, from my modding Q

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

"New to mapping" (?) damn, this map looks good Thanks!

[Easy]
  1. OD 2 will do, it will make a better diff spread. 2.5 :l
  2. 00:33:510 (4) - I'm not expert in hitsound, but I think this slider need a drum clap on it's tail like this slider do 00:30:082 (4) - since there's a similar sound there. Oh I forgot to put it there thanks
  3. 00:34:367 (1,2,3,4,5) - And these needs clap on every white tick... I'm not sure tho xD Nah
  4. 00:51:510 (1,3) - Well, this is alright, but maybe these two could make a more satisfying blanket pattern like http://puu.sh/mGo48/a1ee9b915c.jpg or something else, it's just rough example, I'm sure you could make something better ;) Kinda cool pattern. Ended up doing that lol
  5. 01:26:224 (1) - Umm, spinner gap. A new rule I think; that rule said that in Easy, the spinner gap (which mean the gap between spinner's end and the start of the next note) should be min 4 beat which mean if you want to end the spinner here 01:28:367 the next note should start here 01:30:082 or you should end the spinner here 01:27:510 which I'm pretty sure you won't do since it would make the spinner too short. So I suggest to remove the spinner entirely and just make it break until 01:29:224 Changed to no spinner
  6. 02:02:653 (4) - Maybe you could make this shape a little bit like circular like you did here 00:10:367 (1) - since I think the music suggest that shape http://puu.sh/mGoFJ/e7e3a4e8f7.jpg (warning : I'm weird) Yes you are XD no change tho
  7. 02:05:224 (3) - I suggest to NC here tho since the sound at big white tick is pretty big and it change from the previous two circles 02:04:367 (1,2) - Fixed some NCs
  8. 02:08:653 (3) - Heh, this shape looks kinda weird xD if you want to make it like this, maybe make the second half parallel with this slider 02:06:939 (1) - (it's not perfectly parallel now) Paralleled
  9. 02:12:082 (3,3) - Shouldn't the anchor be perfectly at the middle? or is it on purpose? but it's pretty weird with blanket style like this 02:15:510 (3,4) - But it is on the middle :l

[Normal]
  1. HP 4 will do the spread better. HP 4
  2. 00:00:082 (1,2,3) - Have you fixed these polarity problem after Electoz's mod? it's still haven't changed here so I assume you haven't updated (update frequently so you won't get the same mod over and over again) I wonder how you changed it :/ Well, if you actually haven't changed it, polarity issue like this at Normal would be pretty bad and since this is Normal, maybe you can use such simpler rhythm that still fit the melody like http://puu.sh/mGp2r/cccddcc60c.jpg but... well... Yes I do update frequently. Had a... chat with Electoz a few weeks ago and he said that it's okay considering that it's a constant blue-red change. Anyways why haven't I thought of that before....
    Most probably gonna change if this brings up further issues later but for now I'm gonna keep it as how it is
  3. 00:36:939 (2) - Maybe this slider could mirror this slider instead 00:36:082 (1) - like http://puu.sh/mGp7s/d790e272b2.jpg feels better like that somehow. I wanted to randomize the sliders here
  4. 01:26:224 (1) - Spinner gap, same issue as Easy. But fortunately, for Normal, it only have to be 2 beats apart so you can just end the spinner here 01:28:367 Fixed
  5. 01:53:224 (1) - Continuing the spinner after this point 01:54:939 don't really make sense since the sound totally change there so I highly suggest to just end it there 01:54:939 Spinner gap btw ^ Fixed
  6. 02:08:653 (3) - Yeah, use 1/2 reverse slider here. Or sharpen the red anchor a bit to support the sound at red tick. Sharper angle
  7. This kinda look like a jump from Easy honestly... but since the star diff is not that far, I think it should be alright xD

[Hard]
  1. Same polarity issue at the start... Well it's pretty hard to handle since the current is totally fit too...
  2. 01:09:296 (2,3) - Try to ctrl+ g these. I think the sound here 01:09:296 here 01:09:510 here 01:09:724 are more fit with reverse slider than the current one. Wanted to make the white tick clickable
  3. Well, nothing really...

That's all, nothing really to mod since this is good already :)
Good luck~^^
Star~ Yay! \o/

Edit : Oh, server issue, I see
Thanks for the mod and the star! :D
-Mo-
Hello, M4M from my queue.

General
- I'd recommend adding an audio lead-in. Something about 1500ms should be enough.
- Perhaps put the preview point at 00:39:939 so there isn't that silence at the start?
- 02:09:510 - Perhaps toggle Kiai off here instead?

Easy
- 00:10:367 (1) - Minor: Maybe expand this ever so slightly so that the head and tail aren't barely touching? (Ctr+Shift+S is probably the easiest way to do this).
- 00:30:082 (4) - This is just a preference thing, but if the slider angle is this shallow, I prefer it as a normal curve rather than a linear curve. I won't point this out for the other sliders since this isn't really an issue, but just a suggestion.
- 00:53:224 (3) - Remove the NC since the kiai is toggled off here.
- 00:56:653 (3) - You could make this a normal curve and then have it blanket around the curve of 00:58:367 (1) it would look kinda neat in my opinion.
- 02:02:653 (1) - If it were me, I'd remove this NC and put it on 02:04:367 (2) instead, so that it matches up with the drop in the music and gap in the rhythm.

Normal
- One occuring issue I see in this difficulty is the inconsistencies in spacing. Normally, very small inconsistencies don't make much of a difference, but for this difficulty and the DS you've used, it makes the difference of whether objects are touching eachother or not in the default skin (compare 02:15:510 (3,4,5) with 02:18:939 (1,2,3) .). I would recommend increasing the DS slightly (x1.25?) to avoid having objects not barely touch eachother, since this kind of ruins the aesthetics (Examples: 00:27:082 (3,1) - 00:44:653 (1,2) - 00:51:510 (1,2) - 00:54:939 (1,2) .).
- 00:22:367 (1) - Maybe change this slightly so that there is a better visual flow into 2? - 00:42:939 (1,2) - I think there are better choices for flow than this, especially for a Normal. having to go back in the direction of the slider isn't the best at this level. Just rotating the slider may suffice.
- 01:42:939 (1,2,3,4) - Perhaps try to arrange these so that their tails aren't barely touching eachother.
- 02:12:082 (1,2) - Similar thing about the flow as before.

Hard
- 00:39:510 (1) - 01:54:939 (1) - I think it's better for these spinners to end on the white ticks rather than the red (i.e. 00:40:796.). Drum-clap might be a nice hitsound too if you decide to go with this.
- 00:54:510 (3) - This would be nicer if the flow was in a way such that this slider pointed towards 00:54:082 (2) although you don't have many options here at the moment.
- 02:09:939 (2) - NC this for the SV change.
- 02:23:867 (1) - This NC seems inconsistent with the rest of your difficulties, where you don't NC the final slider.

Insane
- 02:07:367 (3) - You changed the sampleset of the head of this slider to Normal. I'm not sure if this was intentional or not?

Freedom
- 00:37:796 (1) - 01:53:224 (1) - I personally feel like these streams are a little too spaced. I understand the music gets more intense during these sections, but I feel like the current spacing is a little too much for what it is.
- 00:52:367 (3) - I feel like you could make a better slider than this, this looks kinda compact right now and isn't really fitting with the music.
- 02:00:939 (4) - Similar kind of thing with the tail of this.
- 02:15:082 (5) - And here. It doesn't really flow into the next object very well in my opinion.

Good luck!
Topic Starter
SoySauce

-Mo- wrote:

Hello, M4M from my queue.

General
- I'd recommend adding an audio lead-in. Something about 1500ms should be enough. Sorry but, how :/
- Perhaps put the preview point at 00:39:939 so there isn't that silence at the start? Changed to 00:39:832
- 02:09:510 - Perhaps toggle Kiai off here instead? Nope

Easy
- 00:10:367 (1) - Minor: Maybe expand this ever so slightly so that the head and tail aren't barely touching? (Ctr+Shift+S is probably the easiest way to do this). Fixed
- 00:30:082 (4) - This is just a preference thing, but if the slider angle is this shallow, I prefer it as a normal curve rather than a linear curve. I won't point this out for the other sliders since this isn't really an issue, but just a suggestion. I prefer varied sliders
- 00:53:224 (3) - Remove the NC since the kiai is toggled off here. There's no NC :l
- 00:56:653 (3) - You could make this a normal curve and then have it blanket around the curve of 00:58:367 (1) it would look kinda neat in my opinion. Doesn't look good to me
- 02:02:653 (1) - If it were me, I'd remove this NC and put it on 02:04:367 (2) instead, so that it matches up with the drop in the music and gap in the rhythm. Done

Normal
- One occuring issue I see in this difficulty is the inconsistencies in spacing. Normally, very small inconsistencies don't make much of a difference, but for this difficulty and the DS you've used, it makes the difference of whether objects are touching eachother or not in the default skin (compare 02:15:510 (3,4,5) with 02:18:939 (1,2,3) .). I would recommend increasing the DS slightly (x1.25?) to avoid having objects not barely touch eachother, since this kind of ruins the aesthetics (Examples: 00:27:082 (3,1) - 00:44:653 (1,2) - 00:51:510 (1,2) - 00:54:939 (1,2) .). Checked the whole map and fixed all the barely touching issues. Somehow managed to do it without changing the 1.2 DS
- 00:22:367 (1) - Maybe change this slightly so that there is a better visual flow into 2? Kinda nice. Changed- 00:42:939 (1,2) - I think there are better choices for flow than this, especially for a Normal. having to go back in the direction of the slider isn't the best at this level. Just rotating the slider may suffice. Fixed
- 01:42:939 (1,2,3,4) - Perhaps try to arrange these so that their tails aren't barely touching eachother. Fixed
- 02:12:082 (1,2) - Similar thing about the flow as before. Fixed

Hard
- 00:39:510 (1) - 01:54:939 (1) - I think it's better for these spinners to end on the white ticks rather than the red (i.e. 00:40:796.). Drum-clap might be a nice hitsound too if you decide to go with this. Cool. Changed to the white tick drum clap on Hard and the higher diffs for 00:39:617 (1) - only
- 00:54:510 (3) - This would be nicer if the flow was in a way such that this slider pointed towards 00:54:082 (2) although you don't have many options here at the moment. No change
- 02:09:939 (2) - NC this for the SV change. Done
- 02:23:867 (1) - This NC seems inconsistent with the rest of your difficulties, where you don't NC the final slider. I NC the final slider on Hard and the higher diffs

Insane
- 02:07:367 (3) - You changed the sampleset of the head of this slider to Normal. I'm not sure if this was intentional or not? Didn't realize that. Fixed

Freedom
- 00:37:796 (1) - 01:53:224 (1) - I personally feel like these streams are a little too spaced. I understand the music gets more intense during these sections, but I feel like the current spacing is a little too much for what it is. The bpm is just 140 so the spacing is ok
- 00:52:367 (3) - I feel like you could make a better slider than this, this looks kinda compact right now and isn't really fitting with the music. No change here
- 02:00:939 (4) - Similar kind of thing with the tail of this. This one too
- 02:15:082 (5) - And here. It doesn't really flow into the next object very well in my opinion. Changed slider

Good luck!
Thanks for the mod! :)
-Mo-

Cagrux wrote:

- I'd recommend adding an audio lead-in. Something about 1500ms should be enough. Sorry but, how :/
Open your map in the editor, go to File -> Open .osu in Notepad.

Change the AudioLeadIn value, where the number is the time in ms. You'll have to do this for all difficulties.

Topic Starter
SoySauce

-Mo- wrote:

Cagrux wrote:

- I'd recommend adding an audio lead-in. Something about 1500ms should be enough. Sorry but, how :/
Open your map in the editor, go to File -> Open .osu in Notepad.

Change the AudioLeadIn value, where the number is the time in ms. You'll have to do this for all difficulties.

Oh thanks. I changed the audio lead-in but it seems to do, nothing? 'Researched' a bit about this and found out that osu! has auto lead-in now so why is adjusting this needed anymore? Sorry if my statement is wrong btw
-Mo-
In some cases, the automatic lead in isn't usually enough, and there's a very short time window between the song loading from selection to the first note. I guess it's up to you though, I prefer a little lead in when there's no intro to the song.
wasin
Wewww NM req.

General
Enable "Letterbox during breaks" all diffs cuz you have a brake time at 01:22:582 -

Easy-
00:17:224 (1,2) - When you Ctrl+H one of them you will see the difference of these two sliders doesn't balance please consider this point and it would be better if you make it balance like this 01:32:653 (1,2) -
00:24:082 (1,2) - ^^
00:54:939 (1) - The end of this slider missing clap. try to add. it could be better
00:56:653 (3) - ^^
01:06:082 (2) - it's too weird, I recommend you make this slider into a curve slider since 01:05:224 (1,3) - are curved
02:08:653 (4) - Broken flow please more consider here and make a new slider, i think is not good i dea to do like this.

Normal-
00:06:510 (3) - Spacing issue
00:34:367 (1) - Can you move this slider to X:188 Y:308 for overlap with 00:32:653 (1) - circle(1) ? if you did it don't forget to fix the DS between 00:34:367 (1,2) -
00:56:653 (1) - Missing clap at the end of this slider
00:58:367 (1) - Spacing issue
02:13:796 (1) - Missing clap at the end of this slider

Hard-
00:01:367 (3) - Spacing issue a bit
00:27:510 (1,2,3,4,5) - Please try to make a star pattern. your pattern now kinda ugly
00:42:082 (3) - Missing clap ?
00:54:510 (3) - I think 1/4 slider here can NC
01:01:367 (1) - NO NC and NC 01:01:796 (2) - instead
02:00:510 (2) - I think 1/8 slider in the hard diff is unrankable please do not use this slider, you should change to be another slider or circle or something
02:07:367 (2) - ^^
02:14:224 (3) - ^^
02:04:153 (1) - Maybe NC here isn't necessary because you always NC at the white ticks
02:14:653 (4) - Missing clap ?

Sorry for Freedom and Insane diffs I don't have enough experience for modding.

Overall all diffs are cool. gl on ranking
Topic Starter
SoySauce

wasinkingspeedq wrote:

Wewww NM req.

General
Enable "Letterbox during breaks" all diffs cuz you have a brake time at 01:22:582 - The break is very short and the letterbox is just a preference think really

Rechecked all hitsounds in every diff to make sure no notes are missing what it's supposed to have
Easy-
00:17:224 (1,2) - When you Ctrl+H one of them you will see the difference of these two sliders doesn't balance please consider this point and it would be better if you make it balance like this 01:32:653 (1,2) - Fixed
00:24:082 (1,2) - ^^ ^
00:54:939 (1) - The end of this slider missing clap. try to add. it could be better
00:56:653 (3) - ^^
01:06:082 (2) - it's too weird, I recommend you make this slider into a curve slider since 01:05:224 (1,3) - are curved I want them to be varied
02:08:653 (4) - Broken flow please more consider here and make a new slider, i think is not good i dea to do like this. The flow is not so bad to me

Normal-
00:06:510 (3) - Spacing issue Fixed
00:34:367 (1) - Can you move this slider to X:188 Y:308 for overlap with 00:32:653 (1) - circle(1) ? if you did it don't forget to fix the DS between 00:34:367 (1,2) - Done
00:56:653 (1) - Missing clap at the end of this slider
00:58:367 (1) - Spacing issue Fixed
02:13:796 (1) - Missing clap at the end of this slider

Hard-
00:01:367 (3) - Spacing issue a bit Fixed
00:27:510 (1,2,3,4,5) - Please try to make a star pattern. your pattern now kinda ugly Fixed
00:42:082 (3) - Missing clap ?
00:54:510 (3) - I think 1/4 slider here can NC No change
01:01:367 (1) - NO NC and NC 01:01:796 (2) - instead Done
02:00:510 (2) - I think 1/8 slider in the hard diff is unrankable please do not use this slider, you should change to be another slider or circle or something
02:07:367 (2) - ^^
02:14:224 (3) - ^^ I'm not sure that it's unrankable really. Gonna keep for now but I may change it if it brings issues later
02:04:153 (1) - Maybe NC here isn't necessary because you always NC at the white ticks This is to make the combo smaller during the jump
02:14:653 (4) - Missing clap ?

Sorry for Freedom and Insane diffs I don't have enough experience for modding.

Overall all diffs are cool. gl on ranking
Garden
[General]
  1. Hard and Insane difficulty are both HP6, I suggest Hard uses HP5
[Easy]
  1. 00:24:082 (1,2) - unclear slider path in the easiest diff is a probable dq issue. case: https://osu.ppy.sh/forum/p/4446840
  2. 02:02:653 (4) - spacing
[Normal]

  • fine for me
[Hard]
  1. 00:52:367 (3,4,5,6) - spacing too small compared to the previous, may cause reading problem
  2. 01:39:296 (3,4,1) - look too close to 2 with auto-stack, can pull them a bit down for better look
[Insane]
  1. 00:38:224 (5,1) - tho i see you wanna do a symmetry pattern here, spacing is confusing to read as 1/4 between these two objects, adjusting the sliderend of 5 this way can be fine
  2. 01:53:653 (5) - same as above, this is really uncomfortable to play, you can try other patterns instead to make it flow better and look similar at the same time
[Freeeedom]

  • nothing for me, really
cool mapset, good luck on rankin this!
btw you can get some bns for opinions now i suppose
Topic Starter
SoySauce

Garden wrote:

[General]
  1. Hard and Insane difficulty are both HP6, I suggest Hard uses HP5 HP5
[Easy]
  1. 00:24:082 (1,2) - unclear slider path in the easiest diff is a probable dq issue. case: https://osu.ppy.sh/forum/p/4446840 Oh. Changed slider shape
  2. 02:02:653 (4) - spacing Nice catch
[Normal]

  • fine for me
[Hard]
  1. 00:52:367 (3,4,5,6) - spacing too small compared to the previous, may cause reading problem Fixed
  2. 01:39:296 (3,4,1) - look too close to 2 with auto-stack, can pull them a bit down for better look Fixed
[Insane]
  1. 00:38:224 (5,1) - tho i see you wanna do a symmetry pattern here, spacing is confusing to read as 1/4 between these two objects, adjusting the sliderend of 5 this way can be fine Angled the slider a bit
  2. 01:53:653 (5) - same as above, this is really uncomfortable to play, you can try other patterns instead to make it flow better and look similar at the same time Same as above
[Freeeedom]

  • nothing for me, really
cool mapset, good luck on rankin this!
btw you can get some bns for opinions now i suppose
Thanks for the mod!
Albatro
M4M From your queue, new mapper here as well :D


General
  1. Change Easy AR to 3, Normal AR to 5?
  2. I don’t think the .osb file is being used?


Easy
  1. 00:52:796 (2) - This blanket is a little off
  2. 01:01:367 - I think you could add a circle here to keep the beat moving
  3. 01:04:796 (4) - stack with the 2?
  4. 01:50:653 (2) - I think there would be better circular flow if this was placed below the sliderend of 1 (Edit: I had the old version, you can ignore this)
  5. 02:03:939 - This gap feels awkward imo, I suggest placing a circle here
  6. 02:05:224 (1) - remove NC and 02:06:939 (2) - add NC
  7. 02:06:510 - There is a clap-ish noise here you could map to


    I just feel like it would be better to keep a constant 1/1 beat throughout the kiai time sections, so as to not make the rhythm confusing for new players. If there was a purpose for those gaps I wasn’t able to catch, please by all means ignore my mods regarding those :)


Normal
  1. 00:34:367 (1) - stack with 00:32:653 (1) ?
  2. 00:30:939 (1,2,3,4,1,2,3,4) - I think i remember seeing suggestions to fix having too many consecutive circles in a [Normal] though I’m not sure how you could change this to have the same momentum build-up effect. Just a random comment lol
  3. 01:10:367 (1,2,3) - Curve this up by moving the 2, or make it a straight line? not too important I think
  4. 01:38:439 (2) - Use a bezier slider like 1 here imo, so that the slider shape type is consistent within the same combo
  5. 02:12:082 (1) - It’s almost, if not touching the HP Drain Bar, you should adjust this
  6. 01:56:653 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4) - In the 3rd and 4th Kiai time sections, I think you’re alternating NCs between every measure and every 2 measures. Wouldn’t it be better to keep it consistent as you did in the 1st and 2nd Kiai time sections?


Hard
  1. 00:26:010 (2) - This note should be on 00:26:117. If doubles are too confusing of a pattern to use in [Hard], then I suppose you could keep it as is or make it a triplet
  2. 00:50:010 (2) - I don’t think this is readable since the 5 slider disappears a little late for this to be visible on its own (When I was running the map on editor, I was like ‘whoa where did this note come from’ lol)
  3. 02:14:010 (2) - ^
  4. 01:16:153 (2,3,4,5) - Personally this square seems like it’s placed a little randomly - as in it doesn’t lead to anything (a square on an island of its own?). Check with others with this, up to you really to change/leave it
  5. 01:22:367 (5) - NC and also you could move this to somewhere above ths sliderstart of 4, so that you abruptly break the flow here since the music cuts off here
  6. 01:44:653 (5,6,7,8) - This doesn’t seem like a visually balanced shape although the DS is constant - not quite a square nor a rhombus :?
  7. 02:03:510 (1,2,3,1,2,3) - While it looks nice, this may be a readability issue for a AR7 [Hard]... Check with other modders as well since I’m not too sure about this


Insane
  1. 00:19:582 (2) - I think this is touching the accuracy bar thing at the bottom, adjust the position a bit
  2. 00:27:510 (1,2,3,4,5,6,7,8,9) - switch this rhythm pattern with 00:29:224 (1,2,3,4,5,6) - this one so that there is more momentum built as the song progresses, although this one is ultimately up to you to decide which order feels more ‘right’
  3. 00:38:224 (5,1) - stream jump D: decrease spacing, perhaps? may be too hard to play atm (Edit: Also a mod for the old version)
  4. 01:21:939 (4) - make this a ½ slider + a circle like you did in [Hard]


Freedom
  1. 00:06:939 (1) - Nothing too major, but I think you could move this up a little so it doesn’t overlap with 00:05:867 (3) when it appears
  2. 00:49:367 (4,1) - I think this is also touching the accuracy bar thing at the bottom, adjust the position a bit. Not sure if it’s as big of an issue as the HP bar spacings though


    Couldn’t find anything else.


Good Luck, happy mapping :D
Topic Starter
SoySauce

Maybe Gladius wrote:

M4M From your queue, new mapper here as well :D


General
  1. Change Easy AR to 3, Normal AR to 5? Both are too high for the slow bpm
  2. I don’t think the .osb file is being used? Deleted. 1kb does make difference I guess lol



Easy
  1. 00:52:796 (2) - This blanket is a little off Fixed
  2. 01:01:367 - I think you could add a circle here to keep the beat moving Yup
  3. 01:04:796 (4) - stack with the 2? Nope
  4. 01:50:653 (2) - I think there would be better circular flow if this was placed below the sliderend of 1 (Edit: I had the old version, you can ignore this)
  5. 02:03:939 - This gap feels awkward imo, I suggest placing a circle here Added
  6. 02:05:224 (1) - remove NC and 02:06:939 (2) - add NC With the new circles added I made the combos a little bit different to suit the new rhythm
  7. 02:06:510 - There is a clap-ish noise here you could map to Added


    I just feel like it would be better to keep a constant 1/1 beat throughout the kiai time sections, so as to not make the rhythm confusing for new players. If there was a purpose for those gaps I wasn’t able to catch, please by all means ignore my mods regarding those :) I try to map only the very obvious beats on this diff but yea the gaps you pointed out really does feel empty


Normal
  1. 00:34:367 (1) - stack with 00:32:653 (1) ? Wait I thought I stacked it lol thanks for pointing that out
  2. 00:30:939 (1,2,3,4,1,2,3,4) - I think i remember seeing suggestions to fix having too many consecutive circles in a [Normal] though I’m not sure how you could change this to have the same momentum build-up effect. Just a random comment lol Should be fine since the bpm is low
  3. 01:10:367 (1,2,3) - Curve this up by moving the 2, or make it a straight line? not too important I think No change
  4. 01:38:439 (2) - Use a bezier slider like 1 here imo, so that the slider shape type is consistent within the same combo No change too
  5. 02:12:082 (1) - It’s almost, if not touching the HP Drain Bar, you should adjust this Fixed
  6. 01:56:653 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4) - In the 3rd and 4th Kiai time sections, I think you’re alternating NCs between every measure and every 2 measures. Wouldn’t it be better to keep it consistent as you did in the 1st and 2nd Kiai time sections? I adjusted some of them to avoid long combos (which are not good in a Normal diff) and to avoid combos that are too short, like only two objects in a combo


Hard
  1. 00:26:010 (2) - This note should be on 00:26:117. If doubles are too confusing of a pattern to use in [Hard], then I suppose you could keep it as is or make it a triplet Doubles are too hard while a triple is kinda overmaped for the diff
  2. 00:50:010 (2) - I don’t think this is readable since the 5 slider disappears a little late for this to be visible on its own (When I was running the map on editor, I was like ‘whoa where did this note come from’ lol)
  3. 02:14:010 (2) - ^ Nothing wrong with having some overlaps in the map right? ;)
  4. 01:16:153 (2,3,4,5) - Personally this square seems like it’s placed a little randomly - as in it doesn’t lead to anything (a square on an island of its own?). Check with others with this, up to you really to change/leave it No change
  5. 01:22:367 (5) - NC and also you could move this to somewhere above ths sliderstart of 4, so that you abruptly break the flow here since the music cuts off here Nice. NCed and moved to somewhere up
  6. 01:44:653 (5,6,7,8) - This doesn’t seem like a visually balanced shape although the DS is constant - not quite a square nor a rhombus :? No change too
  7. 02:03:510 (1,2,3,1,2,3) - While it looks nice, this may be a readability issue for a AR7 [Hard]... Check with other modders as well since I’m not too sure about this I'm keeping this for now


Insane
  1. 00:19:582 (2) - I think this is touching the accuracy bar thing at the bottom, adjust the position a bit Fixed
  2. 00:27:510 (1,2,3,4,5,6,7,8,9) - switch this rhythm pattern with 00:29:224 (1,2,3,4,5,6) - this one so that there is more momentum built as the song progresses, although this one is ultimately up to you to decide which order feels more ‘right’ No change
  3. 00:38:224 (5,1) - stream jump D: decrease spacing, perhaps? may be too hard to play atm (Edit: Also a mod for the old version)
  4. 01:21:939 (4) - make this a ½ slider + a circle like you did in [Hard] Did just like in Hard


Freedom
  1. 00:06:939 (1) - Nothing too major, but I think you could move this up a little so it doesn’t overlap with 00:05:867 (3) when it appears Looks fine to me
  2. 00:49:367 (4,1) - I think this is also touching the accuracy bar thing at the bottom, adjust the position a bit. Not sure if it’s as big of an issue as the HP bar spacings though Fixed


    Couldn’t find anything else.


Good Luck, happy mapping :D You too :D
Thanks for the mod!
TitaN7_old
From my Queue o/
NORMAL (sorry)

01:41:653 (2) - Remove this, and put a slider with reversearrow -> http://puu.sh/mQbe0/1ce6e7ee4d.jpg
Spinner at the end

Hard

00:46:796 (3,4) - Stack (4) on -> (3)
00:50:010 (2,3) - change positions between these 2 and remove 00:50:439 (4).
01:22:367 (5) - Remove NC
01:54:939 (1) - This spinner works better if you change the overall Difficulty to 4.
You should add a short spinner at the end.

Insane


00:00:724 (2) - Ctrl G.
01:12:939 (3,4) - Change positions between these 2 -> http://puu.sh/mQ8k0/f1e2ab24a8.jpg
00:09:296 (2) - Ctrl G.
00:14:439 (2) - ^
00:15:510 (1) - ^
00:16:153 (2) - ^
00:30:939 (1,1,2) - 2,1x Spacing between these 3 http://puu.sh/mQ8Zc/af0d40f17d.jpg, remove NC here 00:31:153 (1)
00:31:582 (4,5,6) - ^ same method http://puu.sh/mQ94N/908837db1c.jpg
00:32:224 (1) - NC
00:50:010 (2) - Put that away and make a good pattern 1,2x -> http://puu.sh/mQ9iW/9ebde7dde5.jpg
Spinner at the end.

If you need to cut the mp3 just PM me

Done. Good luck.

Maybe i answer your questions in a while.
Topic Starter
SoySauce

TitaN7 wrote:

From my Queue o/

Easy

01:41:653 (2) - Remove this, and put a slider with reversearrow -> http://puu.sh/mQbe0/1ce6e7ee4d.jpg I think you meant the Normal diff cuz the Easy diff doesn't have that
Spinner at the end I can't see any way to add a spinner at the end off the song

Hard

00:46:796 (3,4) - Stack (4) on -> (3)
00:50:010 (2,3) - change positions between these 2 and remove 00:50:439 (4). I removed the (5) and (2) overlapping but I won't remove (4)
01:22:367 (5) - Remove NC It's to emphasize the last note
01:54:939 (1) - This spinner works better if you change the overall Difficulty to 4. OD in hard should generally be 6+
You should add a short spinner at the end.

Insane


00:00:724 (2) - Ctrl G. I intentionally made it go the same direction
01:12:939 (3,4) - Change positions between these 2 -> http://puu.sh/mQ8k0/f1e2ab24a8.jpg
00:09:296 (2) - Ctrl G. Same as above
00:14:439 (2) - ^ Same as above
00:15:510 (1) - ^What? Why?
00:16:153 (2) - ^ ^
00:30:939 (1,1,2) - 2,1x Spacing between these 3 http://puu.sh/mQ8Zc/af0d40f17d.jpg, remove NC here 00:31:153 (1) I intentionally rotated them to make them flow
00:31:582 (4,5,6) - ^ same method http://puu.sh/mQ94N/908837db1c.jpg ^
00:32:224 (1) - NC Done
00:50:010 (2) - Put that away and make a good pattern 1,2x -> http://puu.sh/mQ9iW/9ebde7dde5.jpg My pattern is already okay
Spinner at the end.

If you need to cut the mp3 just PM me

Done. Good luck.
Thanks for the mod!
TitaN7_old

Cagrux wrote:

TitaN7 wrote:

From my Queue o/

NORMAL (sorry)

01:41:653 (2) - Remove this, and put a slider with reversearrow -> http://puu.sh/mQbe0/1ce6e7ee4d.jpg I think you meant the Normal diff cuz the Easy diff doesn't have that
Spinner at the end I can't see any way to add a spinner at the end off the song

Hard

00:46:796 (3,4) - Stack (4) on -> (3)
00:50:010 (2,3) - change positions between these 2 and remove 00:50:439 (4). I removed the (5) and (2) overlapping but I won't remove (4)
01:22:367 (5) - Remove NC It's to emphasize the last note
01:54:939 (1) - This spinner works better if you change the overall Difficulty to 4. OD in hard should generally be 6+
You should add a short spinner at the end.

Insane


00:00:724 (2) - Ctrl G. I intentionally made it go the same direction
01:12:939 (3,4) - Change positions between these 2 -> http://puu.sh/mQ8k0/f1e2ab24a8.jpg
00:09:296 (2) - Ctrl G. Same as above
00:14:439 (2) - ^ Same as above
00:15:510 (1) - ^What? Why?
00:16:153 (2) - ^ ^
00:30:939 (1,1,2) - 2,1x Spacing between these 3 http://puu.sh/mQ8Zc/af0d40f17d.jpg, remove NC here 00:31:153 (1) I intentionally rotated them to make them flow
00:31:582 (4,5,6) - ^ same method http://puu.sh/mQ94N/908837db1c.jpg ^
00:32:224 (1) - NC Done
00:50:010 (2) - Put that away and make a good pattern 1,2x -> http://puu.sh/mQ9iW/9ebde7dde5.jpg My pattern is already okay
Spinner at the end.

If you need to cut the mp3 just PM me

Done. Good luck.
Thanks for the mod!

Hey, Here are the answers to your questions.


1) Ok, forget to tell you that short sliders like this 00:00:082 (1) , does not look good with curve, and the map is full of them.
2) All those ctrl g...= The way that you put not look good (for me), sometimes if they "go in the same direction" make the map a little boring (to be an insane diff).
3) About 00:30:939 (1,1,2) and 00:31:582 (4,5,6), those little sliders not even need to hold the click/key, so looks bad and is quite a unnecessary rotation, That's why I suggest this! http://puu.sh/mQ8Zc/af0d40f17d.jpg.

I see that is the first map that you want to get ranked, so you should be more attentive to the suggestions !. Good luck!.

:)
Topic Starter
SoySauce

TitaN7 wrote:

Hey, Here are the answers to your questions.


1) Ok, forget to tell you that short sliders like this 00:00:082 (1) , does not look good with curve, and the map is full of them.
2) All those ctrl g...= The way that you put not look good (for me), sometimes if they "go in the same direction" make the map a little boring (to be an insane diff).
3) About 00:30:939 (1,1,2) and 00:31:582 (4,5,6), those little sliders not even need to hold the click/key, so looks bad and is quite a unnecessary rotation, That's why I suggest this! http://puu.sh/mQ8Zc/af0d40f17d.jpg.

I see that is the first map that you want to get ranked, so you should be more attentive to the suggestions !. Good luck!.

:)
The way I see it, all of these are aesthetics suggestions on how the map looks and people have different opinions about what looks good. Anyways I'm keeping my patterns as it is but thank you for giving me your opinions about the map :D
Delis
hey from m4m queue!

[Freedom]
HP+0.5, you can also increase the od by 1, this is my preference tho.

  1. 00:04:796 (3) - whistle, you've put whistle at this in Insane but not in this, Hard, Normal and Easy. I still prefer how you'd done in Insane difficulty so I suggest this for every diffs.
  2. 00:06:510 (3) - ^
  3. 00:15:403 - add circle here, you totally ignored the beat that you'd been following until now. same goes at 00:17:117 as the same beat is here too.
  4. 00:25:689 - to follow the same reason as above, though if you'll keep it as is due to trying to put the objects for the vocals, then 00:26:117 (3) - is bad since this makes me confuse because you've tried this to take rhythm from both the beat and vocals so it's weird, choose one from the two ways.
  5. 00:31:582 (4) - worth giving a nc every 1/2 beat, well I mean this, 00:32:224 (7) - 00:33:296 (4) - and 00:33:939 (4) - so easier reading and they'll look better.
  6. 00:32:224 (4,5,6,7,1) - eh can you avoid overlapping to 00:31:796 (2) - this looks kinda bad, in playing too.
  7. 00:53:224 (1,2,3) - this can be larger jump, I feel this boring a bit during having a testplay.
  8. 01:20:653 (1,2,3,4) - why don't you just give a try mapping the beat that music provides, its what this difficulty should be if this is actually freedom.
  9. 01:29:224 - this part too if you applied my suggestions in beginning.
  10. 01:45:939 (4) - since you've put nothing on 01:42:939 (1,2,3,4,1,2,3) - it's strange that it suddenly comes out with drum. like you didn't put clap or something on the head of 01:45:510 (3) - this is not reasonable to put drum clap here even if there's the drum sound in music. just remove it or put hitsound to other sliders than this so this going fine.
  11. 01:46:582 (2) - make a symmetry with 01:46:367 (1) - because current pattern is not the best in my opinion. https://osu.ppy.sh/ss/4440808
  12. 02:00:939 (4) - lol this is garbage, I'll never get why people sometimes done like this. it looks like a dick or something quite ugly why you didn't just map like nothing special? you look totally failed to make a slider.
  13. 02:09:939 (6) - this could've been larger jump, for an example: https://osu.ppy.sh/ss/4440846 I would say sorry because I didn't care of overlaps to make this example, although like this plays so much better. players won't lose their combos even if there's a jump which is in 3/4 because it's a slider to a slider.
  14. 02:22:581 (3) - I somehow found this is unsnapping. you could re-snap all notes to make sure there's no unsnapped objects.
[Insane]
  1. 00:29:224 (1,2,3) - you've mapped 00:27:510 (1,2,3,4,5,6,7,8,9) - like an Insane difficulty, and this suddenly turned into a Normal diff lol. you can at least keep the rhythm this part with sliders in 1/2.
  2. 00:36:939 (5) - new combo for read ability.
  3. 00:38:653 (1) - remove this drum finish, this doesn't fit well.
  4. 01:35:867 (6) - move the tail towards next hit object so the head of the slider. this is not best as these 1/4 sliders look placed random. https://osu.ppy.sh/ss/4441038
  5. 02:09:939 (1) - D: x2.0 is too much, why this needed to be harder than the pattern in the hardest diff.
[Hard]
  1. 02:09:939 (1) - again, do you really think noobs can beat the x1.5 slider speed proper in first play? x1.25 or something is enough to express what you want to do here.

    I remember it was an unrankable issue if there's no break in 1/2 after spinner in Hard diff, I'm not sure if they removed it or there's no such rule in ranking criteria from beginning (I'm still sure that it caused unranked in 2014.)
[Normal]

  • I honestly dislike to change the sv in easy/normal difficulties, and this may cause to be unranked, don't know but some of QATs do this I guess.
  1. 00:04:153 (2) - make this opposite to the slider 00:03:510 (1) - , or the curve should be more even, this currently is not the best flow in my opinion. https://osu.ppy.sh/ss/4447296
  2. 00:11:653 (3) - this flow can be better, move this a few grid left. 00:10:367 (1,2) - these sliders also are not good flow to next pattern there. something like this works definitely better: https://osu.ppy.sh/ss/4447315

the lower diffs are not my favor so I didn't mod them deep. but the flow of both can be polished, I think. complicated sliders are not always the best ways to map good flows in my opinion, they sometimes look ugly to me.
Topic Starter
SoySauce

Delis wrote:

hey from m4m queue!

[Freedom]
HP+0.5, you can also increase the od by 1, this is my preference tho. OD8 HP7

  1. 00:04:796 (3) - whistle, you've put whistle at this in Insane but not in this, Hard, Normal and Easy. I still prefer how you'd done in Insane difficulty so I suggest this for every diffs. Done this in every diff
  2. 00:06:510 (3) - ^ ^
  3. 00:15:403 - add circle here, you totally ignored the beat that you'd been following until now. same goes at 00:17:117 as the same beat is here too. Putting a double on only those notes feels really random to me so no change
  4. 00:25:689 - to follow the same reason as above, though if you'll keep it as is due to trying to put the objects for the vocals, then 00:26:117 (3) - is bad since this makes me confuse because you've tried this to take rhythm from both the beat and vocals so it's weird, choose one from the two ways. Deleted (3)
  5. 00:31:582 (4) - worth giving a nc every 1/2 beat, well I mean this, 00:32:224 (7) - 00:33:296 (4) - and 00:33:939 (4) - so easier reading and they'll look better. Done
  6. 00:32:224 (4,5,6,7,1) - eh can you avoid overlapping to 00:31:796 (2) - this looks kinda bad, in playing too. Fixed pattern
  7. 00:53:224 (1,2,3) - this can be larger jump, I feel this boring a bit during having a testplay. Bigger jumps
  8. 01:20:653 (1,2,3,4) - why don't you just give a try mapping the beat that music provides, its what this difficulty should be if this is actually freedom.
  9. 01:29:224 - this part too if you applied my suggestions in beginning. I already mapped this :l
  10. 01:45:939 (4) - since you've put nothing on 01:42:939 (1,2,3,4,1,2,3) - it's strange that it suddenly comes out with drum. like you didn't put clap or something on the head of 01:45:510 (3) - this is not reasonable to put drum clap here even if there's the drum sound in music. just remove it or put hitsound to other sliders than this so this going fine. removed drum clap
  11. 01:46:582 (2) - make a symmetry with 01:46:367 (1) - because current pattern is not the best in my opinion. https://osu.ppy.sh/ss/4440808
  12. 02:00:939 (4) - lol this is garbage, I'll never get why people sometimes done like this. it looks like a dick or something quite ugly why you didn't just map like nothing special? you look totally failed to make a slider. Now that you mentioned it.... Anyways, changed to another shape
  13. 02:09:939 (6) - this could've been larger jump, for an example: https://osu.ppy.sh/ss/4440846 I would say sorry because I didn't care of overlaps to make this example, although like this plays so much better. players won't lose their combos even if there's a jump which is in 3/4 because it's a slider to a slider. No jump here
  14. 02:22:581 (3) - I somehow found this is unsnapping. you could re-snap all notes to make sure there's no unsnapped objects. Wow did you just checked it by hand or what? The difference is just unnoticable
[Insane]
  1. 00:29:224 (1,2,3) - you've mapped 00:27:510 (1,2,3,4,5,6,7,8,9) - like an Insane difficulty, and this suddenly turned into a Normal diff lol. you can at least keep the rhythm this part with sliders in 1/2. 1/2 sliders
  2. 00:36:939 (5) - new combo for read ability. Done
  3. 00:38:653 (1) - remove this drum finish, this doesn't fit well. Removed
  4. 01:35:867 (6) - move the tail towards next hit object so the head of the slider. this is not best as these 1/4 sliders look placed random. https://osu.ppy.sh/ss/4441038 Done
  5. 02:09:939 (1) - D: x2.0 is too much, why this needed to be harder than the pattern in the hardest diff. DS 1.6
[Hard]
  1. 02:09:939 (1) - again, do you really think noobs can beat the x1.5 slider speed proper in first play? x1.25 or something is enough to express what you want to do here. DS 1.3

    I remember it was an unrankable issue if there's no break in 1/2 after spinner in Hard diff, I'm not sure if they removed it or there's no such rule in ranking criteria from beginning (I'm still sure that it caused unranked in 2014.) I'm sorry I can't understand this. No break in 1/2? What do you mean?
[Normal]

  • I honestly dislike to change the sv in easy/normal difficulties, and this may cause to be unranked, don't know but some of QATs do this I guess. I'll change it if it brings an issue later
  1. 00:04:153 (2) - make this opposite to the slider 00:03:510 (1) - , or the curve should be more even, this currently is not the best flow in my opinion. https://osu.ppy.sh/ss/4447296 Fixed
  2. 00:11:653 (3) - this flow can be better, move this a few grid left. 00:10:367 (1,2) - these sliders also are not good flow to next pattern there. something like this works definitely better: https://osu.ppy.sh/ss/4447315 Fixed

the lower diffs are not my favor so I didn't mod them deep. but the flow of both can be polished, I think. complicated sliders are not always the best ways to map good flows in my opinion, they sometimes look ugly to me.
Thanks for the mod!
Chaos
From mod queue =]



Freedom
Change recommended
Idea/Thought

00:00:082 - The red and green lines differing in volume is unrankable, iirc.
00:01:796 (1,2,3,4,5) - Inconsistent mapping with 00:08:653 (1,2,3) for the same phrase in the music. Wouldn't feel the need to point this out except that the rest of the mapping is very consistent when repeating sections of music. I'm sure this difference is intentional, and there's no necessity to change it, but wanted to point it out to make sure.
00:26:117 - I see you deleted the circle you originally had here due to Delis' suggestion. Personally I'd keep the circle since the music is strong here just before the vocals. But in keeping with Delis' suggestion which you applied, I'm going to instead recommend the following below:
00:25:796 (1,2,3,4,5,6) - Remap this a bit so that (2,3) are spaced like the rest of the combo here instead of stacked. I think that making (4,5) a slider would be better for mapping to the vocals, but this isn't a necessary change if you don't want to.

00:28:367 (5,6) - (6) should be a slider end from (5) imo as there isn't any strong sound in the music here.
00:30:939-00:34:367 - Just wanted to say this section is really cool :)
00:32:224 (1,2,3,4) - I see that you use a stack here, whereas in the same musical section later on at 01:48:082 (1,2) you use sliders. Intended? (I personally like the sliders better used later on)
00:39:510 (1,1) - Maybe delete the circle and move the spinner onto that tick since there's no active sound there. Functionally is the same as what you have but fits better to the music imo.
00:59:224 (3,4) - Map this to the 1/2 vocals here? Definitely different than the normal vocals throughout the Kiai.
01:07:153 (2,4) - Musically, I don't like the use of circles here since there's only vocal fading out. No need to change as pattern and play are perfectly fine, simply making a remark if you happen to like the idea.
01:41:224 (1,2,3,4,5,6) - Same idea as 00:25:796
01:53:653 (1,2,3,4) - This feels like a rather sharp turn in this stream. Didn't really bother me in testing it but consider smoothing this part out a bit?
02:15:510 (6,7,8) - Same DS for each jump here? Would be practically the same in playability but a cleaner approach for the 3 drum hits here, imo.
02:23:653 (7,8,1) - IMO the slider should just be circles. Nothing musically suggests the use of a slider here.

I'll be sure to look once you reply to this mod and make sure everything is clear, regardless of what you choose to apply changes to. gl with ranking :)
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