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Ensiferum - March of War / Axe of Judgement

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Raiden
Oh my, get Mazzerin to mod this map :D
Topic Starter
Makeli

Smoothie World wrote:



[General]

Disable countdown - lel

I feel AR 9.7 would be more fitting for a 6.5 220bpm OD9 map. - ok

Bell hitsounds would be so sick in the intro. Not required but it'd be so awesome in my opinion xD - i'll just steal Mazzerin's bell sound gonna change this tomorrow

I would recommend, instead of the current blues, to go for a more steel blue... faded like the background, sort of. The current blue seems a bit too vibrant. -ok this tomorrow too cuz i need to go to sleep

[Repentless Brutality]

00:31:883 - Perhaps find a custom clap sound. The one here doesn't fit the style of the song at all, and since you have mostly custom, why not replace it to fit the song better. - i'll do some searching ----> tomorrow

01:29:116 (1) - Recheck your timing on this note. It sounds a tad early at 25 percent speed. - maybe it's better now

03:18:322 (13,1) - The spacing could be larger here to emphasize the finish sound and the beginning of kiai. Also, try not to use all 3 hitsounds on one line. It sounds very cluttered. - spacing fixed and removed the whistle from (1)

Solid. I would get a BN for this now (if you can find any of course xD) - I'm waiting for a storyboard. :D But finding a BN is another thing then.

Raiden wrote:

Oh my, get Mazzerin to mod this map :D
He's never online lol and he already did point some things out for me
Strategas
ayy, sorry I'm slow, thought I'd be able to test play later but my hand still broken xd

[Children Annihilator]

normal hitwhistle9 and normal sliderslide 9 is 2 seconds long lol

00:31:883 (1,2,3,4) - personally I found default claps here to be really unfiting, I think you could find something better, maybe even from the current normal hitsounds you use
00:44:135 (8) - I know you intend to make this part easy, but you coul try spacing this more - it would put good emphasis on the note http://i.imgur.com/np1uWIq.jpg etc
wow do you really have to use 80 % volume at kiai, get it down to 70 atleast imo, because normal hitsounds are extra loud already
01:46:695 (13,1,2) - this is the harshest transition into this stream in this section, but if you justify it by the music here then it's fine
02:07:422 (5,13) - stick with the same thing here, now 02:08:786 (1) - feels like 1/1 gap if sightreading
02:15:331 (1,2,3,4) - this patern was really cool until 02:16:149 (4) - it just doesn't fit it visually there lol, atm it seems like you had the idea to use only 3 sliders in that combo. do it like 03:25:141 (1,2,3,4) -
02:44:913 (2,3) - this stack doesn't play well in comparison to the other ones, unstack this one imo
03:01:141 (1) - something similar to the very first point I mentioned try spacing more, the patern you use before it is perfect for emphasizing beats like this http://i.imgur.com/xQWdMEH.jpg example. you can also try anything else, just that beat is strong so yeah
03:03:186 (7) - move more down, it's too close to 03:02:232 (1,3) -
03:04:413 (1,2,3,4,5,6,1,2,3,4,5,6) - this section looks really messy, mostly the overlaps
03:06:595 (1,3,7) - yea same problem, move up 7 this time. if you want to keep the beat emhpasis on this part idk try to move them around a bit, but I'm sure you can make it better
03:15:732 (4,5) - harsh flow
05:11:618 (2) - 100
06:02:890 (6) - nc
06:02:890 (6) - whistle on whole slider are you sure?
06:03:436 (7) - slider?

I think that's all I wanted to say
Good luck!
Topic Starter
Makeli

Strategas wrote:

ayy, sorry I'm slow, thought I'd be able to test play later but my hand still broken xd - breik

[Children Annihilator]

normal hitwhistle9 and normal sliderslide 9 is 2 seconds long lol - every single hitwhistle is 2 seconds long. don't know if this will be a problem but asd

00:31:883 (1,2,3,4) - personally I found default claps here to be really unfiting, I think you could find something better, maybe even from the current normal hitsounds you use - i know
00:44:135 (8) - I know you intend to make this part easy, but you coul try spacing this more - it would put good emphasis on the note http://i.imgur.com/np1uWIq.jpg etc - i want to keep it easy
wow do you really have to use 80 % volume at kiai, get it down to 70 atleast imo, because normal hitsounds are extra loud already - sorry
01:46:695 (13,1,2) - this is the harshest transition into this stream in this section, but if you justify it by the music here then it's fine - ye music
02:07:422 (5,13) - stick with the same thing here, now 02:08:786 (1) - feels like 1/1 gap if sightreading - made (5) a 1/2 slider
02:15:331 (1,2,3,4) - this patern was really cool until 02:16:149 (4) - it just doesn't fit it visually there lol, atm it seems like you had the idea to use only 3 sliders in that combo. do it like 03:25:141 (1,2,3,4) - lol i accidentally overmapped that
02:44:913 (2,3) - this stack doesn't play well in comparison to the other ones, unstack this one imo - stacked with (1) so it makes more sense
03:01:141 (1) - something similar to the very first point I mentioned try spacing more, the patern you use before it is perfect for emphasizing beats like this http://i.imgur.com/xQWdMEH.jpg example. you can also try anything else, just that beat is strong so yeah - this is ok. don't know if the jump became a bit too big
03:03:186 (7) - move more down, it's too close to 03:02:232 (1,3) - ok
03:04:413 (1,2,3,4,5,6,1,2,3,4,5,6) - this section looks really messy, mostly the overlaps - probably in the editor
03:06:595 (1,3,7) - yea same problem, move up 7 this time. if you want to keep the beat emhpasis on this part idk try to move them around a bit, but I'm sure you can make it better - done
03:15:732 (4,5) - harsh flow - there's a ton of hars flow in this
05:11:618 (2) - 100 - lol idk if it's allowed to do stuff like what i did
06:02:890 (6) - nc - lel
06:02:890 (6) - whistle on whole slider are you sure? yes
06:03:436 (7) - slider? - no

I think that's all I wanted to say - All I want to say to you that you could rank that Escape With The Coulds a little faster
Good luck! - ty m8
Thanks for the mod!! :)
Topic Starter
Makeli
posting metadata from my own album cause i was too lazy to search for that online lol
now i'm just siting here thinking was this really the faster way

Video
ICE HOCKEY IS FUCKING FUUUUUNN










to watch
Topic Starter
Makeli

Weegle wrote:

ICE HOCKEY IS FUCKING FUUUUUNN










to watch
i don't really like to watch hockey, i didn't even (properly) watch the IIFH world junior championship
playing is more fun

and holy shit thanks for the stars
Video

Maakkeli wrote:

i don't really like to watch hockey, i didn't even (properly) watch the IIFH world junior championship
playing is more fun

and holy shit thanks for the stars
i'd probably play if i knew how to skate = v =

and np really like the map :O
Topic Starter
Makeli

Weegle wrote:

i'd probably play if i knew how to skate = v =

and np really like the map :O
Glad you like the map :D
SuperMIC
queue

---

[Timing]

Try -10 for the very first two uninherited points (offset 1550, 2196, and the next (third) point should be 34454)

Also, why is there an inherited point at 34458? It doesn't change the SV. It is unrankable because of the uninherited point there and should be deleted.

[Repentless Brutality]

Would the difficulty name make more sense as Relentless Brutality instead? Repentance is more about religion; and I don't think that repentless is a word.

03:55:841 (5) - stack this under (3) instead?
04:00:524 (5) - ctrl+g?
05:51:163 (2,3) - i think it's better for flow if these are ctrl+g'd but then you have the rest of the pattern to worry about :/
05:56:072 (5) - consider ctrl+g

---

map is very very polished and clean. congratulations for that and GL.

-SMIC
Topic Starter
Makeli

SuperMICrophone wrote:

queue

---

[Timing]

Try -10 for the very first two uninherited points (offset 1550, 2196, and the next (third) point should be 34454) - ok

Also, why is there an inherited point at 34458? It doesn't change the SV. It is unrankable because of the uninherited point there and should be deleted. - it changes the sv

[Repentless Brutality]

Would the difficulty name make more sense as Relentless Brutality instead? Repentance is more about religion; and I don't think that repentless is a word. - i'm definitely trying to get away with that repentless. Repentless is a synonym for unrepentant and I have no idea if that is classified as an actual word yet. But I'm gonna try to get away with "Repentless Brutality" for now. https://www.youtube.com/watch?v=yjb0j9l1sz4 that's where i got the repentless lol

03:55:841 (5) - stack this under (3) instead? - idk the spacing is too big imo
04:00:524 (5) - ctrl+g? - ok
05:51:163 (2,3) - i think it's better for flow if these are ctrl+g'd but then you have the rest of the pattern to worry about :/ - i think it flows better now
05:56:072 (5) - consider ctrl+g - liek i do this a ton and i'd have to change all of them so nope

---

map is very very polished and clean. congratulations for that and GL. - cool thanks

-SMIC
i'm gonna fully answer tomorrow

EDIT: fully answered
Kagetsu
random mod xd

[Repentless Brutality]
  1. 00:15:744 (3) - extend repetitive arrow to 00:15:986 - maybe? it makes more sense imo
  2. 00:20:905 (3) - extend to 00:21:147 -
  3. 02:26:368 - delete this green line, since there isn't a slider velocity change
pretty much all... i couldn't find much more... gl
Topic Starter
Makeli

Kagetsu wrote:

random mod xd

[Repentless Brutality]
  1. 00:15:744 (3) - extend repetitive arrow to 00:15:986 - maybe? it makes more sense imo - makes zero sense to me since the sound doesn't extend there
  2. 00:20:905 (3) - extend to 00:21:147 - ^
  3. 02:26:368 - delete this green line, since there isn't a slider velocity change - lol asd
pretty much all... i couldn't find much more... gl
thanks for the check! :)
Cryptic
Here from #modreqs and because I like your choice in music

[Repentless Brutality]
  1. What does the worst "Repent" have to do with the song? I think Relentless sounds better but if Repent has a connection to the song, I'd keep it as is.
  2. Why AR 9.7? It seems a bit fast at times for the BPM, 9.6 or 9.5 would be my preferred (even though it reaches 220).
  3. The bell hitsound you use sounds really offkey compared to the song, I'd consider grabbing another one.
  4. 00:15:744 (3) - This isn't playing to a particular sound. It should be 1/6th rather than 1/8th.
  5. 00:20:905 (3) - ^
  6. 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12) - This was kind of awkward to sightread for me, I think that I'll just mention this but I'm not sure what you could change to make it better. The main thing that needs to be changed (if anything) is at 01:50:104 (11,12,1) - that slider and triplet should be moved slightly towards the 10 to better mimic the spacing between the other sliders.
  7. 01:50:240 (1,2,3,4,5,6,7,8,9,10,11) - This stream sounds super offbeat to me. It almost sounds like theres some 1/6th or 1/3rd shenanigans going on with the bass and guitar in the background. I've played with this section a ton and no matter how much I mess with, I still can't find a decisive timing that matches the song (in my opinion at least). The stream sounds like that too at times, so maybe its just me.
  8. 05:11:686 (1) - Shorten the spinner a bit.

    Thats all I really found wrong to me personally. I think you may overuse the back-and-forth jumps a bit, but you're very consistent with them so its nothing to really get on you about. Overall, other than the incorrectly mapped part and the AR, I think this is pretty damn near perfect. Good luck on going for rank!
EDIT: Forgot to mention that some sections (particularly most of the stream sections) sounds like their offset is incorrect, so I'd get that checked by someone else.
Topic Starter
Makeli

CrypticMech wrote:

Here from #modreqs and because I like your choice in music

[Repentless Brutality]
  1. What does the worst "Repent" have to do with the song? I think Relentless sounds better but if Repent has a connection to the song, I'd keep it as is. - eh i'll just change it then
  2. Why AR 9.7? It seems a bit fast at times for the BPM, 9.6 or 9.5 would be my preferred (even though it reaches 220). - changed this twice already gonna keep it 9.7 for now
  3. The bell hitsound you use sounds really offkey compared to the song, I'd consider grabbing another one. - get me one i don't know how to keysound
  4. 00:15:744 (3) - This isn't playing to a particular sound. It should be 1/6th rather than 1/8th. - ah yea tru i forgot to fix this when i noticed this lol
  5. 00:20:905 (3) - ^
  6. 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12) - This was kind of awkward to sightread for me, I think that I'll just mention this but I'm not sure what you could change to make it better. The main thing that needs to be changed (if anything) is at 01:50:104 (11,12,1) - that slider and triplet should be moved slightly towards the 10 to better mimic the spacing between the other sliders. - i like this a lot as a pattern but moved that triple a bit
  7. 01:50:240 (1,2,3,4,5,6,7,8,9,10,11) - This stream sounds super offbeat to me. It almost sounds like theres some 1/6th or 1/3rd shenanigans going on with the bass and guitar in the background. I've played with this section a ton and no matter how much I mess with, I still can't find a decisive timing that matches the song (in my opinion at least). The stream sounds like that too at times, so maybe its just me. - looks like i have to ask Bonsai or someone about this
  8. 05:11:686 (1) - Shorten the spinner a bit. - dood this is a ~6.5 star map and if i can't have my spinners ending on blue ticks then i'm deleting the map

    Thats all I really found wrong to me personally. I think you may overuse the back-and-forth jumps a bit, but you're very consistent with them so its nothing to really get on you about. Overall, other than the incorrectly mapped part and the AR, I think this is pretty damn near perfect. Good luck on going for rank! - whee thanks. Tengaku back and forths
EDIT: Forgot to mention that some sections (particularly most of the stream sections) sounds like their offset is incorrect, so I'd get that checked by someone else. - gotta summon those timing experts but imo the doublebass streampart thing offsets seem fine
Thanks! :)
Nerova Riuz GX
meh.

[diff]
I know everyone keep questioning you about the AR, and im going to do this again: use 9.6 plz.
9.5 might be a good idea too, but it's too slow for streams and stacked jumps.
9.7 is better than 9.5, but that makes your slow part (before 01:33:877 - ) become much more sudden than it should be
maybe 9.6 is not the best choice but I'll use this for those two reasons.

00:01:872 (1,2,3) - 00:12:196 (6,7,1) - 00:17:357 (7,8,1) - though it's not a "problem" but it did make me feel confused. is all of the stacked 3 notes necessary? though they are all in the slow part, I think it's good to make some difference instead of all stacked, not just doing the same repetitive thing. of course the stacks are good, but why not decrease their density and drop some more jumps?
example: 00:25:098 (10,11,1) - this is more intense than 00:22:518 (7,8,1) - 00:27:679 (7,8,1) - so a jump can be placed here.

02:17:513 (1) - to me, make some different bright combo color for 1/3 is good to clarify them.

04:52:914 (3,4,5,6,1) - the flow doesn't play well tbh, a square jump between two spikes. I can provide a suggestion on this, it has back-n-forth, which is the basic feature in this map, and a clearer path for players to follow. of course you'll probably need to change its context.

05:11:640 (2) - I have no idea why this note should be snapped on 1/12. the note sounds great on 05:11:646 - , which is a white tick but following the previous timing point, and 1/12 is not needed. to me, you should better move the certain timing line from 05:11:618 - to 05:12:708 - and resnap those notes.

05:11:686 (1) - personally i don't think it's a good idea to end this spinner on blue tick, which makes people confused on starting the following stream. ending it on a red tick is better imo.

05:16:527 (2,3) - no disrespect, but these sliders are against my own taste because of the overlap lmao

05:17:754 (6) - maybe move it down (or probably right) to balance the angle between 05:17:481 (4,5,6) - and 05:17:618 (5,6,7) -
Topic Starter
Makeli

Nerova Riuz GX wrote:

meh. - hem.

[diff]
I know everyone keep questioning you about the AR, and im going to do this again: use 9.6 plz.
9.5 might be a good idea too, but it's too slow for streams and stacked jumps.
9.7 is better than 9.5, but that makes your slow part (before 01:33:877 - ) become much more sudden than it should be
maybe 9.6 is not the best choice but I'll use this for those two reasons. - k i'll change it

00:01:872 (1,2,3) - 00:12:196 (6,7,1) - 00:17:357 (7,8,1) - though it's not a "problem" but it did make me feel confused. is all of the stacked 3 notes necessary? though they are all in the slow part, I think it's good to make some difference instead of all stacked, not just doing the same repetitive thing. of course the stacks are good, but why not decrease their density and drop some more jumps?
example: 00:25:098 (10,11,1) - this is more intense than 00:22:518 (7,8,1) - 00:27:679 (7,8,1) - so a jump can be placed here. - The main point with this intro is that it's supposed to be boring and super repetitive but I'll see if I do something

02:17:513 (1) - to me, make some different bright combo color for 1/3 is good to clarify them. - sooo much work

04:52:914 (3,4,5,6,1) - the flow doesn't play well tbh, a square jump between two spikes. I can provide a suggestion on this, it has back-n-forth, which is the basic feature in this map, and a clearer path for players to follow. of course you'll probably need to change its context.
- THANK YOU! I knew that this flowed like shit but couldn't come up with any pattern and I have no idea why

05:11:640 (2) - I have no idea why this note should be snapped on 1/12. the note sounds great on 05:11:646 - , which is a white tick but following the previous timing point, and 1/12 is not needed. to me, you should better move the certain timing line from 05:11:618 - to 05:12:708 - and resnap those notes. - i have no idea why i never thought of this

05:11:686 (1) - personally i don't think it's a good idea to end this spinner on blue tick, which makes people confused on starting the following stream. ending it on a red tick is better imo. - since you're the second person suggesting this i'll change it

05:16:527 (2,3) - no disrespect, but these sliders are against my own taste because of the overlap lmao - how is this disrespectful?? But not changing cause I like them LOL

05:17:754 (6) - maybe move it down (or probably right) to balance the angle between 05:17:481 (4,5,6) - and 05:17:618 (5,6,7) - ok should be better
Thanks!
Milan-
01:26:712 (2) - should be 1/4 early i think, makes more sense to end on something than nothing. same 01:28:679 -
02:38:232 (1,4) - my ocd tells me it should be like http://puu.sh/nsnI6/04a94926cb.jpg
02:54:868 (3,5) - x283y189
03:26:232 (5) - nc ;(
03:56:572 (4,5) - stack when music is building up for a moment is kinda awkward, try to notstack
04:16:036 - you could use more 1/1 sliders from here, or some pauses. the drums arent really 1/2 all the time like before. instances like 04:16:036 (1,2) - could be slider, and 04:17:207 (1,2) - can be just circle with a 1/1 gap, sounds cooler than 1/2spam
05:11:060 (1) - i was surprised that it wasnt extended, like you do other extended stuff but here is where it fits the most lul saem with the lastslider
i dunno what's going onplz
Topic Starter
Makeli
fixed all except 04:16:036 - things cause I like them and yes

score v2 that's what's going on
Xantaria
Love this map so much!
Topic Starter
Makeli

Xantaria wrote:

Love this map so much!
Glad you like it :D
cuz i don't
Xantaria

Maakkeli wrote:

Xantaria wrote:

Love this map so much!
Glad you like it :D
cuz i don't
Think this will be in my all time top 5, seriously man, amazing work! Playing it nonstop :')
Shohei Ohtani
H A R D
R O C K

Diff:
00:01:550 –It may be in your best interest to have this section be just grey colors until the background appears
01:33:877 – JESUS FUCKING CHRIST I ALMOST LITERALLY FUCKING SHIT MYSELF like turn the volume down a little bit pls
02:17:513 –any reason for the lack of pulsing here and the change in combocolors? (Also I guess we’re in 1/3 now????? I honestly can’t tell if you’re just mapping it wrong or if they literally just change meters here lol)
03:57:011 (6) –you’re so close to not overlapping sliderends with (1) that you might as well not overlap them. Apply to all similar patterns.
06:03:436 (2) – You might want to find a sample that’s appropriately pitched to the key of the last chord, lol. It’s a problem I have with the new trend that people are doing when they are using chimes. Chimes are a pitched instrument, and as such, if they are not in the right key, they’re going to sound pretty stupid. Pls find.

Overall this is a gr8 map go get it approved tbh
Topic Starter
Makeli

Reditum wrote:

H A R D F O L K
R O C K M E T A L

Diff:
00:01:550 –It may be in your best interest to have this section be just grey colors until the background appears - ye good idea
01:33:877 – JESUS FUCKING CHRIST I ALMOST LITERALLY FUCKING SHIT MYSELF like turn the volume down a little bit pls - but that's the idea
02:17:513 –any reason for the lack of pulsing here and the change in combocolors? (Also I guess we’re in 1/3 now????? I honestly can’t tell if you’re just mapping it wrong or if they literally just change meters here lol) - idk about the pulsing ask ComfyWolf but combocolors are explained on my first post
03:57:011 (6) –you’re so close to not overlapping sliderends with (1) that you might as well not overlap them. Apply to all similar patterns. - but i want to do that kind of overlaps. I'll check them and try to make them a bit cleaner though
06:03:436 (2) – You might want to find a sample that’s appropriately pitched to the key of the last chord, lol. It’s a problem I have with the new trend that people are doing when they are using chimes. Chimes are a pitched instrument, and as such, if they are not in the right key, they’re going to sound pretty stupid. Pls find. - i'm trying but i have no idea on how to hitsound. I have no idea what that sound even is. I can only read guitar tabs and this is getting annyoing

Overall this is a gr8 map go get it approved tbh - trying my best to do that after ComfyWolf is done with SB
Thanks for the mod and thanks Xantaria for your support! Really appreciated! :D
Spaghetti

[Metadata]
  1. Artist: Check!
  2. Title: Check!
  3. Diff Name: Check!
  4. Tags: Check!
[Files]
  1. Check!
[Timing]
  1. BPM: Check!
  2. Offset: Check!
  3. Red Points: Check!
  4. Green Points: Check!
[Hitsounding]
  1. 00:30:583 (1) - Missing the bell finish.
  2. 00:31:873 (1) - This isn't on the downbeat but, there is a bell in the BG of the music. I'd add a bell finish here too.
  3. 03:00:050 (1,2,3,4,5,6) - This section would sound better if you removed the whistle at 03:00:050 (1) - . It doesn't sound right with the transition.
  4. The snare on 05:19:799 (5) - this slider tick gets cut out by the end of the slider. I'm not exactly sure how to fix this but it sounds really ugly, maybe you should look into it and find a solution.
  5. 05:24:163 (5) - Missing clap.
  6. 05:26:618 (5) - What I said above about the red tick.
  7. 05:26:890 (1) - Missing whistle.
  8. 05:44:344 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - Just an idea for this stream. Maybe find some tom hitsounds and compliment the drum fill? It'd sound super cool.
[Difficulty]
  1. HP: Check!
  2. CS: Check!
  3. AR: Check!
  4. OD: Check!
[NC's]
  1. Check!
[Relentless Brutality]
  1. 00:26:066 (3) - Why not compliment the triplet like you did before?
  2. 00:28:647 (3) - ^
  3. 00:59:615 (5) - This is my opinion but this slider looks ugly being so diagonal. Rotating it by 21 degrees clockwise looks much better.
  4. ^
  5. Ctrl+G'ing 01:53:240 (6) - , Ctrl+G'ing 01:53:513 (1) - , and stacking 01:53:513 (1) - 's head over the end of 01:52:967 (5) - would play much better and not affect aesthetic.
  6. 02:05:240 (6) - Ctrl+G'ing this would also play nicer.
  7. 02:17:513 (1) - This section is evil LOL.
  8. 03:27:322 (1) - ^
  9. 03:40:036 (3,4) - This can be easily is misread as a 1/4 jump but it might just be me with my shitty reading.
  10. 03:45:011 (4) - ^
  11. 03:47:060 (3,1) - ^ (They wouldn't misread it any of these other times, but I'm just pointing it out for consistency if you decide to fix it.)
  12. 03:49:402 (3,4) - ^
  13. 03:54:085 (3,4) - ^
  14. 05:19:799 (5) - I think this would play better as a 1/4 jump with a triplet after. Something like this?

General Thoughts

rank pls. /
.
Good luck!
Topic Starter
Makeli

Spaghetti wrote:


[Metadata]
  1. Artist: Check! - Check!
  2. Title: Check! - Check!
  3. Diff Name: Check! - Check!
  4. Tags: Check! - Check!
[Files]
  1. Check!
[Timing]
  1. BPM: Check! - Check!
  2. Offset: Check! - Check!
  3. Red Points: Check! - Check!
  4. Green Points: Check! - Check!
[Hitsounding]
  1. 00:30:583 (1) - Missing the bell finish. - Check!
  2. 00:31:873 (1) - This isn't on the downbeat but, there is a bell in the BG of the music. I'd add a bell finish here too. - Check!
  3. 03:00:050 (1,2,3,4,5,6) - This section would sound better if you removed the whistle at 03:00:050 (1) - . It doesn't sound right with the transition.
  4. The snare on 05:19:799 (5) - this slider tick gets cut out by the end of the slider. I'm not exactly sure how to fix this but it sounds really ugly, maybe you should look into it and find a solution. - Check!
  5. 05:24:163 (5) - Missing clap. - Check!
  6. 05:26:618 (5) - What I said above about the red tick. - Check!
  7. 05:26:890 (1) - Missing whistle. - Check!
  8. 05:44:344 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - Just an idea for this stream. Maybe find some tom hitsounds and compliment the drum fill? It'd sound super cool. - nononononononononnonono stupid hitsounding nonononononononon
[Difficulty]
  1. HP: Check! - Check!
  2. CS: Check! - Check! this is subjective
  3. AR: Check! - Check!
  4. OD: Check! - Check!
[NC's]
  1. Check!
[Relentless Brutality] - omg
  1. 00:26:066 (3) - Why not compliment the triplet like you did before?
  2. 00:28:647 (3) - ^ - slider sounds better?
  3. 00:59:615 (5) - This is my opinion but this slider looks ugly being so diagonal. Rotating it by 21 degrees clockwise looks much better.
  4. ^
    - you are right but you forgot the timestamp lol. Either way I fixed these by hand so lol i'm too lazy to start using these fancy editor rotation things
  5. Ctrl+G'ing 01:53:240 (6) - , Ctrl+G'ing 01:53:513 (1) - , and stacking 01:53:513 (1) - 's head over the end of 01:52:967 (5) - would play much better and not affect aesthetic.
    - ok i'll trust you
  6. 02:05:240 (6) - Ctrl+G'ing this would also play nicer. - i don't want to ctrl+g all of these since this is my trademark LOL
  7. 02:17:513 (1) - This section is evil LOL.
  8. 03:27:322 (1) - ^ - vikings don't care and hey at least i introduce it with sliders and even have orange combocolor for that
  9. 03:40:036 (3,4) - This can be easily is misread as a 1/4 jump but it might just be me with my shitty reading.
  10. 03:45:011 (4) - ^
  11. 03:47:060 (3,1) - ^ (They wouldn't misread it any of these other times, but I'm just pointing it out for consistency if you decide to fix it.)
  12. 03:49:402 (3,4) - ^
  13. 03:54:085 (3,4) - ^ - i have not yet seen anyone missread this but i'll change it if people seriously come knocking on my door and acting like vikings
  14. 05:19:799 (5) - I think this would play better as a 1/4 jump with a triplet after. Something like this?
    - I don't really like that flow you have in your picture and if I remove that slider I would be following something random instead of that guitar. And I'd be overmapping a triple

General Thoughts

rank pls. /
.
Good luck!
Thanks for the mod my favorite food! :)
ComfyWolf
Apologies for the wait on the SB, it was my second time doing one in this perfected craft for my style (although it takes longer, it looks far nicer).

The SB is completely in code, and anyone wanting to mod it while looking at the code can go ahead and read it with no problems :)

(just wait for Maakkeli to upload the SB is all)
ComfyWolf
(Ignore this, server double posted)
Topic Starter
Makeli
SB updated
let's do dis bwois and grils
Underforest
nice pp map lolz
-Kanzaki
01:05:421 (1) - Did you forgot to make SV changes for these parts?
Topic Starter
Makeli

-Kanzaki wrote:

01:05:421 (1) - Did you forgot to make SV changes for these parts?
i actually remapped that with those sv changes but then came to a conclusion with myself that I didn't like it and reverted it xD
idk i'll think about it again
blue zenith lol
Ranked pls
Lasse
countermeme

manual stacks are cute
thanks for mapping full version of one of my favorite anime openings!

sb:
how about also using some flash for those strong hitosunded drums like 01:55:149 (1) - 02:00:058 (1) - 02:04:422 (1) -
like you did for 02:07:695 (1,2,3,4,5,6,7,8,9,10,11,12) -
same for other similar parts like 02:43:686 (1) - 02:52:413 (1) - etc

map:
ü. 01:19:937 - how about adding a timing point for a normal sampleset around here where you silence the tick instead of the slide? since it makes for a nice fading in effect with that sound in the music
might seem really useless but works quite well imo http://lasse.s-ul.eu/vexcShe4

0. 01:33:602 - could silence spinnerend since it doesnt rly end on anything

f. 01:40:422 (1,2,3,4) - don't you want some kind of pattern here? sound for those are pretty much the same so having 1 not arranged with others feels weird.
probably not like http://i.imgur.com/aJWe98A.jpg but I guess you see what I mean

%. 01:53:513 (1,2,3) - current angle seems a bit unfitting, with how movement goes onto 3, maybe try sth like http://i.imgur.com/Y57k5V0.jpg ?

ii. 01:55:149 (1) - you put all that powerful hitsounding on this but then just use the old 2x ds from the weaker sounds before :? compared to similar sounds like 02:04:422 (1) - which get better fitting spacing

zzz. 01:55:422 (2,1,2) - plays like it has nearly no spacing at all due to slider leniency which doesnt work that well with how strong it is. maybe move 1 a bit like http://i.imgur.com/8csAzE2.jpg ?

xd. 02:25:422 (2,3,4,5,6,7) - hacing the lower stack as a mirrored version of the upper one would look nicer imo http://i.imgur.com/BPpFVR8.jpg

=. 02:26:504 (2,3) - 02:29:777 (2,3) - 02:30:322 (5,6) - pretty similar, so why is 02:29:777 (2,3) - the only stacked one?
after seeing 02:38:504 (2,3) - and following it seems to be some kind of pattern I don't get :(

ä. 03:00:322 (2,3,4,5,6) - if you want to follow the toms here, then making 03:00:459 - also clickable would be nice

8. 03:02:232 (1,2,3) - could reduce whistle spam (k you actually set the as finish it seems) here, seems a bit too noisy and makes it lose some of it's impact. like for the whole following part, or use a different whistle for the 2s and 3s maybe. at least a weaker version of this one might work better

). 03:16:959 (3,1) - rip manual stacks :(

/. 04:15:447 (5) - having the shape of this aligned with 04:14:569 (5,1,3) - would look nice like http://i.imgur.com/VabNo7W.jpg

iv. 04:16:618 (4) - don't really like the rhythm choice tbh, to me putting the drums into pairs of 2+2 or just as a pattern of 4 seems to make more sense, instead of making them 3+1. but at least it's consistent for the part xd

lol. 04:27:155 (4,5) - if you use so many nodes for you waves at make them blanket stuff proper ly (blanket mod dddd) http://i.imgur.com/VLfgeDH.jpg
04:54:667 (1) - and probably some others too. it's not very noticeable for many, but those really stand out in a bad way

uuu. 04:33:008 (4) - why only 2x ds, it's so strong :(

!. 04:33:594 (1,2) - starting the manual stack here already would look better

#. 04:59:350 (1) - shape is so different form the whole section but the sound is no unique at all, so having this as the only time for a more unique shape feels unfitting

$. 05:11:057 (1) - can you put soft sampleset on the sliderbody? normal ticks feel really unfitting here

§. 05:20:618 (3,4,3,4) - how about stacking them in a different directio to have the spacing for those four consitent? would look really nice => http://i.imgur.com/gvU08yC.jpg

again. 05:53:889 (5,3) - no manual stack here?

finallly done. 06:02:889 (1) - soft sampleset for sliderbody again?

so much minor stuff means it's pretty nice already, lol
gl
Topic Starter
Makeli

Lasse wrote:

countermeme

manual stacks are cute
thanks for mapping full version of one of my favorite anime openings! - np

map:
ü. 01:19:937 - how about adding a timing point for a normal sampleset around here where you silence the tick instead of the slide? since it makes for a nice fading in effect with that sound in the music
might seem really useless but works quite well imo http://lasse.s-ul.eu/vexcShe4 - i tried

0. 01:33:602 - could silence spinnerend since it doesnt rly end on anything - i actually have no idea why it isn't silenced

f. 01:40:422 (1,2,3,4) - don't you want some kind of pattern here? sound for those are pretty much the same so having 1 not arranged with others feels weird.
probably not like http://i.imgur.com/aJWe98A.jpg but I guess you see what I mean - ehh i don't really see the problem here. I feel like that the current pattern fits fine and emphasizes the sounds fine

%. 01:53:513 (1,2,3) - current angle seems a bit unfitting, with how movement goes onto 3, maybe try sth like http://i.imgur.com/Y57k5V0.jpg ? - did other stuff

ii. 01:55:149 (1) - you put all that powerful hitsounding on this but then just use the old 2x ds from the weaker sounds before :? compared to similar sounds like 02:04:422 (1) - which get better fitting spacing - those have a higher sv so the spacing is going luls but i have it a bigger jump

zzz. 01:55:422 (2,1,2) - plays like it has nearly no spacing at all due to slider leniency which doesnt work that well with how strong it is. maybe move 1 a bit like http://i.imgur.com/8csAzE2.jpg ? - y

xd. 02:25:422 (2,3,4,5,6,7) - hacing the lower stack as a mirrored version of the upper one would look nicer imo http://i.imgur.com/BPpFVR8.jpg - i like the current more

=. 02:26:504 (2,3) - 02:29:777 (2,3) - 02:30:322 (5,6) - pretty similar, so why is 02:29:777 (2,3) - the only stacked one?
after seeing 02:38:504 (2,3) - and following it seems to be some kind of pattern I don't get :( - i wanted to give some kind of an emphasis to that repeating guitar sound back then and i still feel like it fits. Just so it differs from the others.

ä. 03:00:322 (2,3,4,5,6) - if you want to follow the toms here, then making 03:00:459 - also clickable would be nice - well i'd have to make both 1/2 sliders circles and that would be dumb since i'm following the other sound (i'm being so clear) but i'm hitsounding drums cause drums

8. 03:02:232 (1,2,3) - could reduce whistle spam (k you actually set the as finish it seems) here, seems a bit too noisy and makes it lose some of it's impact. like for the whole following part, or use a different whistle for the 2s and 3s maybe. at least a weaker version of this one might work better - i'll do edit a weaker version of it. if i remember tomorrow

). 03:16:959 (3,1) - rip manual stacks :( - why did i miss this?

/. 04:15:447 (5) - having the shape of this aligned with 04:14:569 (5,1,3) - would look nice like http://i.imgur.com/VabNo7W.jpg - my sense for visuals prevents me from doing this.

iv. 04:16:618 (4) - don't really like the rhythm choice tbh, to me putting the drums into pairs of 2+2 or just as a pattern of 4 seems to make more sense, instead of making them 3+1. but at least it's consistent for the part xd - but i like iiiiitt asäidghäahg

lol. 04:27:155 (4,5) - if you use so many nodes for you waves at make them blanket stuff proper ly (blanket mod dddd) http://i.imgur.com/VLfgeDH.jpg
04:54:667 (1) - and probably some others too. it's not very noticeable for many, but those really stand out in a bad way - i tried

uuu. 04:33:008 (4) - why only 2x ds, it's so strong :( - massive buffings

!. 04:33:594 (1,2) - starting the manual stack here already would look better - k

#. 04:59:350 (1) - shape is so different form the whole section but the sound is no unique at all, so having this as the only time for a more unique shape feels unfitting - p

$. 05:11:057 (1) - can you put soft sampleset on the sliderbody? normal ticks feel really unfitting here - p

§. 05:20:618 (3,4,3,4) - how about stacking them in a different directio to have the spacing for those four consitent? would look really nice => http://i.imgur.com/gvU08yC.jpg - tbh i think it would be kinda hard to read. maybe... idk i'll change this if it isn't

again. 05:53:889 (5,3) - no manual stack here? - what's going on

finallly done. 06:02:889 (1) - soft sampleset for sliderbody again? - p

so much minor stuff means it's pretty nice already, lol - thanks for the mod outta nowhere
gl
Xantaria
/summon people who can rank this
Topic Starter
Makeli
p
ComfyWolf
sb:
how about also using some flash for those strong hitosunded drums like 01:55:149 (1) - 02:00:058 (1) - 02:04:422 (1) -
like you did for 02:07:695 (1,2,3,4,5,6,7,8,9,10,11,12) -
same for other similar parts like 02:43:686 (1) - 02:52:413 (1) - etc
Sorry, I just don't feel like those drum beats stand out enough, nor do they work for what I wanted like doing for the storyboard. Usually I find that the method I used here works for metal songs like this.
Topic Starter
Makeli
P

/believe
Sound Voltex_DELETED
I fucking love this map, have my stars
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