Heya, my mod :3
Warning: I divided my mod into time categories so it's easier to understand the sections c:
Really liked the map xD and the song is awesome, gogo c:
Warning: I divided my mod into time categories so it's easier to understand the sections c:
[The beginning 0:00:00 -> 1:29:275]
So, one of the main isses IMO, about this beginning, is the lack of variety, although its waaaaay more calm than the rest of the song...this beginning is actually really beautifull and impactfull! XD So in my opinion, the way it is now, it's really boring, there are like...2 or 3 different ''things'' that keeps doing an eternal loop...so, based on what I said before, try to improve this beginning, there are way more stuff you could do if you put your heart into the song.
[Middle 1:29:275 -> 3:33:868 ]
- 00:23:818 (4) - This note sounds almost exactly as 00:26:076 (3,4) - for example, so you can just make this slider a single note and place it a little bit more far from 00:24:141 (5) - to make a small jump, similar to what you did at 00:26:399 (4,5) -
- 00:24:786 (9) - This could be a 1/4 slider, his sound is prolonged to the blue tick
- 00:28:980 (4) - ^
- 000:41:554 (5) - - This suggestion i want to give, is a bit tricky to understand...but try to think with me: every single moment of this song before, you did something consistent, after the reverse arrow you placed the next single note a bit far, but still directly in front of the the slider with reverse arrow, but in the music here, you can clearly hear how the note (musically speaking) is in a different tone from the previous one to accentuate(idk if this is the right word in english but anyway hehe) this moment of the music, so I think you could change this note and also place it differently to better emphasize the song....for example Like this, still the ''same pattern'' but due to breaking the ''logic'' of the previous singles after sliders, this one accentuate the song more imo
- 00:49:296 (5) - this one has a similar reason as the above...but different, look....if you hear closely, the musical note from 00:48:974 - (aka slider tail), is the same, or at least 98% the same as 00:49:296 (5) - , so again, to make this start have more variety, you can stack it under the slider tail, since technically is the same musical note, if you click just like the other one, you'll be playing the ''same note'' again.
- 00:51:877 (6) - could be a single note, like the previous ones i mentioned, you could even stack it with 00:52:199 (7) - for more variety too...OR you could...as an example: 00:52:361 (8) - this note is from the drums in the back (that actually should be a stream, so in case you wanna try it...that's another option xD), if you delete this single note 8, you have only 00:52:199 (7) - and 00:51:877 (6) - to give sounds, if both are single note, you have a way more accurate pattern to represent the most present sound, in this case, if you shoose to emphasize 6 and 7, you could do a higher jump between them, since the intervals are higher and they have a higher meaning in the song and in the beginning (this could also help with variety in this start)
- 00:57:038 (6,7) - you could make them only 1 slider and give an agressive shape to emphasize the little bent note from the music, would look sexy and meaningfull to the music
- 00:58:328 (2) - Could also try a sexier shape
- 00:59:619 (5,6) - they could be 1 slider but 100% straight, since the musical note from 5 is kept the same until 6, so it would represent better this note
- 01:03:490 (2) - sexier shape?
- 01:10:587 (1) - increase the DS, it's a strong moment in this beginning, you need to add more variety to this epic moment
- 01:12:522 (5) - same note as the previous slider tail again, could be a stack
- 01:12:522 (5,6) - remember the stack i just mentioned? yeah, 6 is 5 actually, they could be 1 slider just like the one i mentioned at 00:59:619 (5,6) -
So, one of the main isses IMO, about this beginning, is the lack of variety, although its waaaaay more calm than the rest of the song...this beginning is actually really beautifull and impactfull! XD So in my opinion, the way it is now, it's really boring, there are like...2 or 3 different ''things'' that keeps doing an eternal loop...so, based on what I said before, try to improve this beginning, there are way more stuff you could do if you put your heart into the song.
[Middle 1:29:275 -> 3:33:868 ]
- 01:40:967 (3) - Rotate 25° clockwise for better symmetry with the entire pattern of 01:40:422 (1,2,3,4,1) -
- 02:03:877 (5) - maybe a slight curve like the other ones?
- 02:14:240 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - all the streams feel really open, but this one makes me feel a bit ''close'', because it kinda overlaps with the previous positions from 02:13:149 (1,2,3,4,5,6,7) - so i was expecting something Like this , of course not 100% like this....but something along these positions, more to the left, so it feels more ''open'' and more ''flow friendly''...of course you'll need to adapt some of the other next sections to adjust to this, but that's the whole idea
- 02:22:695 (4) - reason similar to the previous one....if you look at 02:18:604 (1,2,3,4) - , they have a symetric position and plays in a nice flow, but imo these 02:21:877 (1,2,3,4) - don't....something that would look better is by ctrl + H this 02:22:695 (4) - and make these 4 a triangle like the previous one, or a better square with adjusted angles
- 02:32:232 (3) - make it head right? ( -> ) would look better in the pattern and have a better flow with 02:32:504 (4) -
- 02:38:232 (1,4) - first time I noticed you doing an overlap like this...maybe placing 4 in a different place?
- 03:38:274 (4) - make that a single note, the slider tail is kinda useless and make this a bit more generic and less epic
- 04:52:615 (2,3,4) - turn it a slider with reverse so it doesn't stand out that much?
- Everything else: amazing
- 05:37:527 (10) - Adjust this Like this for a better blanket and aesthetics?
- 06:02:890 (6) - place just a bit more below for better blanket Like this?
Really liked the map xD and the song is awesome, gogo c: