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Ensiferum - March of War / Axe of Judgement

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RVMathew
Hi there. Decided to mod this map in place of a different map you placed on my queue a long time ago.

Note that whatever I say is my own opinion so you do not have to follow everything I say. Note that I am not used to this level of difficulty, and I am slow in terms of reading ar 9.5.

1) 00:15:109 (1) - Looks like an imperfect blanket but it is really small thing, so I would not consider fixing it. I just wanted to point it to you.
Applies to this 01:11:232 (2,3), although I assume you were not planning to blanket it.

2) 00:18:335 (2) - Why not ctrl+g this slider to have a zig zag like pattern? https://osu.ppy.sh/ss/4270006

3) I was thinking for 00:29:302 (5,6,7,8,9) - You can make this into a star pattern and such.

4) To me the hardest part about this difficulty was this: 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10).

5) 02:26:232 From this part onwards you use a lot of back and forth jumps, like 02:26:777 (1,2,3,4), 02:28:959 (1,2,3,4) etc. Although the jumps are quite neat, when I was playing them, after going through back and forth jumps and more back and forth jumps I found this pattern to be boring. I am curious as to why you do not diversify the jump patterns, ie. use square/diamond/star jumps and such?

Other than these small niggles, a really really interesting map. It is nice to see people mapping songs from their respective country. Add some thunder and bam.

Sorry for a short mod. I guess if I am better I would see this in a different light.
Topic Starter
Makeli

RVMathew wrote:

Hi there. Decided to mod this map in place of a different map you placed on my queue a long time ago.

Note that whatever I say is my own opinion so you do not have to follow everything I say. Note that I am not used to this level of difficulty, and I am slow in terms of reading ar 9.5. - it's ok

1) 00:15:109 (1) - Looks like an imperfect blanket but it is really small thing, so I would not consider fixing it. I just wanted to point it to you.
Applies to this 01:11:232 (2,3), although I assume you were not planning to blanket it. - tried to make 00:15:109 (1) - better and 00:15:109 (1) - is not supposed to be a blanket anyway yea

2) 00:18:335 (2) - Why not ctrl+g this slider to have a zig zag like pattern? https://osu.ppy.sh/ss/4270006 - ok

3) I was thinking for 00:29:302 (5,6,7,8,9) - You can make this into a star pattern and such. - eeehh i'm just gonna go with the back and forts

4) To me the hardest part about this difficulty was this: 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10). - ye that's probably pretty hard i can't judge it cuz i can't play it lol

5) 02:26:232 From this part onwards you use a lot of back and forth jumps, like 02:26:777 (1,2,3,4), 02:28:959 (1,2,3,4) etc. Although the jumps are quite neat, when I was playing them, after going through back and forth jumps and more back and forth jumps I found this pattern to be boring. I am curious as to why you do not diversify the jump patterns, ie. use square/diamond/star jumps and such? - 02:26:777 (1,2,3,4) - this is mostly to give the guitar some kick and maybe because TENGAKU yea. i'm sorry i got influenced by Shiro on those back and forts. i also don't really like to play squares (except when they are really hard to notice). I have a lot of other different jump stuff in this map so back and forts will do.

Other than these small niggles, a really really interesting map. It is nice to see people mapping songs from their respective country. Add some thunder and bam. - NORSE GODS WILL BURY THE WORLD IN SNOW AND ICE

Sorry for a short mod. I guess if I am better I would see this in a different light.
Thanks for the mod and star!! :)
Seto Kousuke
Heya, my mod :3

Warning: I divided my mod into time categories so it's easier to understand the sections c:

[The beginning 0:00:00 -> 1:29:275]
  1. 00:23:818 (4) - This note sounds almost exactly as 00:26:076 (3,4) - for example, so you can just make this slider a single note and place it a little bit more far from 00:24:141 (5) - to make a small jump, similar to what you did at 00:26:399 (4,5) -
  2. 00:24:786 (9) - This could be a 1/4 slider, his sound is prolonged to the blue tick
  3. 00:28:980 (4) - ^

  4. 000:41:554 (5) - - This suggestion i want to give, is a bit tricky to understand...but try to think with me: every single moment of this song before, you did something consistent, after the reverse arrow you placed the next single note a bit far, but still directly in front of the the slider with reverse arrow, but in the music here, you can clearly hear how the note (musically speaking) is in a different tone from the previous one to accentuate(idk if this is the right word in english but anyway hehe) this moment of the music, so I think you could change this note and also place it differently to better emphasize the song....for example Like this, still the ''same pattern'' but due to breaking the ''logic'' of the previous singles after sliders, this one accentuate the song more imo
  5. 00:49:296 (5) - this one has a similar reason as the above...but different, look....if you hear closely, the musical note from 00:48:974 - (aka slider tail), is the same, or at least 98% the same as 00:49:296 (5) - , so again, to make this start have more variety, you can stack it under the slider tail, since technically is the same musical note, if you click just like the other one, you'll be playing the ''same note'' again.
  6. 00:51:877 (6) - could be a single note, like the previous ones i mentioned, you could even stack it with 00:52:199 (7) - for more variety too...OR you could...as an example: 00:52:361 (8) - this note is from the drums in the back (that actually should be a stream, so in case you wanna try it...that's another option xD), if you delete this single note 8, you have only 00:52:199 (7) - and 00:51:877 (6) - to give sounds, if both are single note, you have a way more accurate pattern to represent the most present sound, in this case, if you shoose to emphasize 6 and 7, you could do a higher jump between them, since the intervals are higher and they have a higher meaning in the song and in the beginning (this could also help with variety in this start)
  7. 00:57:038 (6,7) - you could make them only 1 slider and give an agressive shape to emphasize the little bent note from the music, would look sexy and meaningfull to the music
  8. 00:58:328 (2) - Could also try a sexier shape
  9. 00:59:619 (5,6) - they could be 1 slider but 100% straight, since the musical note from 5 is kept the same until 6, so it would represent better this note :P
  10. 01:03:490 (2) - sexier shape?
  11. 01:10:587 (1) - increase the DS, it's a strong moment in this beginning, you need to add more variety to this epic moment
  12. 01:12:522 (5) - same note as the previous slider tail again, could be a stack :P
  13. 01:12:522 (5,6) - remember the stack i just mentioned? yeah, 6 is 5 actually, they could be 1 slider just like the one i mentioned at 00:59:619 (5,6) -
[About variety in beginning]

So, one of the main isses IMO, about this beginning, is the lack of variety, although its waaaaay more calm than the rest of the song...this beginning is actually really beautifull and impactfull! XD So in my opinion, the way it is now, it's really boring, there are like...2 or 3 different ''things'' that keeps doing an eternal loop...so, based on what I said before, try to improve this beginning, there are way more stuff you could do if you put your heart into the song. ;)

[Middle 1:29:275 -> 3:33:868 ]

  1. 01:40:967 (3) - Rotate 25° clockwise for better symmetry with the entire pattern of 01:40:422 (1,2,3,4,1) -
  2. 02:03:877 (5) - maybe a slight curve like the other ones?
  3. 02:14:240 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - all the streams feel really open, but this one makes me feel a bit ''close'', because it kinda overlaps with the previous positions from 02:13:149 (1,2,3,4,5,6,7) - so i was expecting something Like this , of course not 100% like this....but something along these positions, more to the left, so it feels more ''open'' and more ''flow friendly''...of course you'll need to adapt some of the other next sections to adjust to this, but that's the whole idea
  4. 02:22:695 (4) - reason similar to the previous one....if you look at 02:18:604 (1,2,3,4) - , they have a symetric position and plays in a nice flow, but imo these 02:21:877 (1,2,3,4) - don't....something that would look better is by ctrl + H this 02:22:695 (4) - and make these 4 a triangle like the previous one, or a better square with adjusted angles
  5. 02:32:232 (3) - make it head right? ( -> ) would look better in the pattern and have a better flow with 02:32:504 (4) -
  6. 02:38:232 (1,4) - first time I noticed you doing an overlap like this...maybe placing 4 in a different place?
[middle pt.2 03:37:688 -> 05:11:618]

  1. 03:38:274 (4) - make that a single note, the slider tail is kinda useless and make this a bit more generic and less epic
  2. 04:52:615 (2,3,4) - turn it a slider with reverse so it doesn't stand out that much?
  3. Everything else: amazing
[Ending]

  1. 05:37:527 (10) - Adjust this Like this for a better blanket and aesthetics?
  2. 06:02:890 (6) - place just a bit more below for better blanket Like this?

Really liked the map xD and the song is awesome, gogo c:
Topic Starter
Makeli

Seto Kousuke wrote:

Heya, my mod :3

Warning: I divided my mod into time categories so it's easier to understand the sections c:

[The beginning 0:00:00 -> 1:29:275]
  1. 00:23:818 (4) - This note sounds almost exactly as 00:26:076 (3,4) - for example, so you can just make this slider a single note and place it a little bit more far from 00:24:141 (5) - to make a small jump, similar to what you did at 00:26:399 (4,5) - ok i decided to make 00:26:399 (4) - a slider instead
  2. 00:24:786 (9) - This could be a 1/4 slider, his sound is prolonged to the blue tick
  3. 00:28:980 (4) - ^ - done

  4. 000:41:554 (5) - - This suggestion i want to give, is a bit tricky to understand...but try to think with me: every single moment of this song before, you did something consistent, after the reverse arrow you placed the next single note a bit far, but still directly in front of the the slider with reverse arrow, but in the music here, you can clearly hear how the note (musically speaking) is in a different tone from the previous one to accentuate(idk if this is the right word in english but anyway hehe) this moment of the music, so I think you could change this note and also place it differently to better emphasize the song....for example Like this, still the ''same pattern'' but due to breaking the ''logic'' of the previous singles after sliders, this one accentuate the song more imo - i'm gonna keep this the same cuz imo it's not really enough of a change in tone to the previous one to make that kind of a change
  5. 00:49:296 (5) - this one has a similar reason as the above...but different, look....if you hear closely, the musical note from 00:48:974 - (aka slider tail), is the same, or at least 98% the same as 00:49:296 (5) - , so again, to make this start have more variety, you can stack it under the slider tail, since technically is the same musical note, if you click just like the other one, you'll be playing the ''same note'' again. - hmm this is true that it's the same sound but i'll try to get more opinions on this cuz i really love consistency lol
  6. 00:51:877 (6) - could be a single note, like the previous ones i mentioned, you could even stack it with 00:52:199 (7) - for more variety too...OR you could...as an example: 00:52:361 (8) - this note is from the drums in the back (that actually should be a stream, so in case you wanna try it...that's another option xD), if you delete this single note 8, you have only 00:52:199 (7) - and 00:51:877 (6) - to give sounds, if both are single note, you have a way more accurate pattern to represent the most present sound, in this case, if you shoose to emphasize 6 and 7, you could do a higher jump between them, since the intervals are higher and they have a higher meaning in the song and in the beginning (this could also help with variety in this start) - idk keeping 00:51:877 (6) - as a slider seems more logical to me. also keeping 00:52:199 (7,8) - as the same seems more logical to me cuz consistency
  7. 00:57:038 (6,7) - you could make them only 1 slider and give an agressive shape to emphasize the little bent note from the music, would look sexy and meaningfull to the music - hmm... i decided to only make a 1/4 slider
  8. 00:58:328 (2) - Could also try a sexier shape - that's plenty sexy. in fact it's lewd
  9. 00:59:619 (5,6) - they could be 1 slider but 100% straight, since the musical note from 5 is kept the same until 6, so it would represent better this note :P - you are right
  10. 01:03:490 (2) - sexier shape? - sexyyy sexyyy
  11. 01:10:587 (1) - increase the DS, it's a strong moment in this beginning, you need to add more variety to this epic moment - keeping the consistency for now
  12. 01:12:522 (5) - same note as the previous slider tail again, could be a stack :P - same reasoning as above
  13. 01:12:522 (5,6) - remember the stack i just mentioned? yeah, 6 is 5 actually, they could be 1 slider just like the one i mentioned at 00:59:619 (5,6) - donnnnneeeeee
[About variety in beginning]

So, one of the main isses IMO, about this beginning, is the lack of variety, although its waaaaay more calm than the rest of the song...this beginning is actually really beautifull and impactfull! XD So in my opinion, the way it is now, it's really boring, there are like...2 or 3 different ''things'' that keeps doing an eternal loop...so, based on what I said before, try to improve this beginning, there are way more stuff you could do if you put your heart into the song. ;)

Ok this is what I had in mind when I mapped March of War. I was thinking of the peace and calm before the battle. There's the same faces standing next to you, same old battlefield, same sky, same birds, same everything. I definitely could have added a lot of variety into this but I decided not to cuz to me it was like that. Same thing repeating over and over. Nervous waiting for the great battle to start and when the battle starts it starts with a huge thunder to your face and bam bodyparts flying and stuff. That's the reason behind this repeating.

[Middle 1:29:275 -> 3:33:868 ]

  1. 01:40:967 (3) - Rotate 25° clockwise for better symmetry with the entire pattern of 01:40:422 (1,2,3,4,1) - done
  2. 02:03:877 (5) - maybe a slight curve like the other ones? - nah
  3. 02:14:240 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - all the streams feel really open, but this one makes me feel a bit ''close'', because it kinda overlaps with the previous positions from 02:13:149 (1,2,3,4,5,6,7) - so i was expecting something Like this , of course not 100% like this....but something along these positions, more to the left, so it feels more ''open'' and more ''flow friendly''...of course you'll need to adapt some of the other next sections to adjust to this, but that's the whole idea - should be more open now
  4. 02:22:695 (4) - reason similar to the previous one....if you look at 02:18:604 (1,2,3,4) - , they have a symetric position and plays in a nice flow, but imo these 02:21:877 (1,2,3,4) - don't....something that would look better is by ctrl + H this 02:22:695 (4) - and make these 4 a triangle like the previous one, or a better square with adjusted angles - hmm i think these are just fine
  5. 02:32:232 (3) - make it head right? ( -> ) would look better in the pattern and have a better flow with 02:32:504 (4) - i like the way it looks now better and it flows fine because you mainly hold your cursor at one place with triples like this right?
  6. 02:38:232 (1,4) - first time I noticed you doing an overlap like this...maybe placing 4 in a different place? - this is totally on purpose to follow the guitar
[middle pt.2 03:37:688 -> 05:11:618]

  1. 03:38:274 (4) - make that a single note, the slider tail is kinda useless and make this a bit more generic and less epic - i used sliders like this all the time in this part so no
  2. 04:52:615 (2,3,4) - turn it a slider with reverse so it doesn't stand out that much? - yea just a random triple like that is a bit random when it comes out so suddenly
  3. Everything else: amazing - yeiiiiiiiiii
[Ending]

  1. 05:37:527 (10) - Adjust this Like this for a better blanket and aesthetics? - hmm i'm gonna keep it like this for now to keep the spacing as it is
  2. 06:02:890 (6) - place just a bit more below for better blanket Like this? - i don't want to blanket that but i moved it more down

Really liked the map xD and the song is awesome, gogo c: - thanks!!
Thanks for the mod!!! :)
Seto Kousuke

Maakkeli wrote:

Ok this is what I had in mind when I mapped March of War. I was thinking of the peace and calm before the battle. There's the same faces standing next to you, same old battlefield, same sky, same birds, same everything. I definitely could have added a lot of variety into this but I decided not to cuz to me it was like that. Same thing repeating over and over. Nervous waiting for the great battle to start and when the battle starts it starts with a huge thunder to your face and bam bodyparts flying and stuff. That's the reason behind this repeating.
You have my deepest respect
-Visceral-


[General]

Disable countdown

I feel AR 9.7 would be more fitting for a 6.5 220bpm OD9 map.

Bell hitsounds would be so sick in the intro. Not required but it'd be so awesome in my opinion xD

I would recommend, instead of the current blues, to go for a more steel blue... faded like the background, sort of. The current blue seems a bit too vibrant.

[Repentless Brutality]

00:31:883 - Perhaps find a custom clap sound. The one here doesn't fit the style of the song at all, and since you have mostly custom, why not replace it to fit the song better.

01:29:116 (1) - Recheck your timing on this note. It sounds a tad early at 25 percent speed.

03:18:322 (13,1) - The spacing could be larger here to emphasize the finish sound and the beginning of kiai. Also, try not to use all 3 hitsounds on one line. It sounds very cluttered.

Solid. I would get a BN for this now (if you can find any of course xD)
Raiden
Oh my, get Mazzerin to mod this map :D
Topic Starter
Makeli

Smoothie World wrote:



[General]

Disable countdown - lel

I feel AR 9.7 would be more fitting for a 6.5 220bpm OD9 map. - ok

Bell hitsounds would be so sick in the intro. Not required but it'd be so awesome in my opinion xD - i'll just steal Mazzerin's bell sound gonna change this tomorrow

I would recommend, instead of the current blues, to go for a more steel blue... faded like the background, sort of. The current blue seems a bit too vibrant. -ok this tomorrow too cuz i need to go to sleep

[Repentless Brutality]

00:31:883 - Perhaps find a custom clap sound. The one here doesn't fit the style of the song at all, and since you have mostly custom, why not replace it to fit the song better. - i'll do some searching ----> tomorrow

01:29:116 (1) - Recheck your timing on this note. It sounds a tad early at 25 percent speed. - maybe it's better now

03:18:322 (13,1) - The spacing could be larger here to emphasize the finish sound and the beginning of kiai. Also, try not to use all 3 hitsounds on one line. It sounds very cluttered. - spacing fixed and removed the whistle from (1)

Solid. I would get a BN for this now (if you can find any of course xD) - I'm waiting for a storyboard. :D But finding a BN is another thing then.

Raiden wrote:

Oh my, get Mazzerin to mod this map :D
He's never online lol and he already did point some things out for me
Strategas
ayy, sorry I'm slow, thought I'd be able to test play later but my hand still broken xd

[Children Annihilator]

normal hitwhistle9 and normal sliderslide 9 is 2 seconds long lol

00:31:883 (1,2,3,4) - personally I found default claps here to be really unfiting, I think you could find something better, maybe even from the current normal hitsounds you use
00:44:135 (8) - I know you intend to make this part easy, but you coul try spacing this more - it would put good emphasis on the note http://i.imgur.com/np1uWIq.jpg etc
wow do you really have to use 80 % volume at kiai, get it down to 70 atleast imo, because normal hitsounds are extra loud already
01:46:695 (13,1,2) - this is the harshest transition into this stream in this section, but if you justify it by the music here then it's fine
02:07:422 (5,13) - stick with the same thing here, now 02:08:786 (1) - feels like 1/1 gap if sightreading
02:15:331 (1,2,3,4) - this patern was really cool until 02:16:149 (4) - it just doesn't fit it visually there lol, atm it seems like you had the idea to use only 3 sliders in that combo. do it like 03:25:141 (1,2,3,4) -
02:44:913 (2,3) - this stack doesn't play well in comparison to the other ones, unstack this one imo
03:01:141 (1) - something similar to the very first point I mentioned try spacing more, the patern you use before it is perfect for emphasizing beats like this http://i.imgur.com/xQWdMEH.jpg example. you can also try anything else, just that beat is strong so yeah
03:03:186 (7) - move more down, it's too close to 03:02:232 (1,3) -
03:04:413 (1,2,3,4,5,6,1,2,3,4,5,6) - this section looks really messy, mostly the overlaps
03:06:595 (1,3,7) - yea same problem, move up 7 this time. if you want to keep the beat emhpasis on this part idk try to move them around a bit, but I'm sure you can make it better
03:15:732 (4,5) - harsh flow
05:11:618 (2) - 100
06:02:890 (6) - nc
06:02:890 (6) - whistle on whole slider are you sure?
06:03:436 (7) - slider?

I think that's all I wanted to say
Good luck!
Topic Starter
Makeli

Strategas wrote:

ayy, sorry I'm slow, thought I'd be able to test play later but my hand still broken xd - breik

[Children Annihilator]

normal hitwhistle9 and normal sliderslide 9 is 2 seconds long lol - every single hitwhistle is 2 seconds long. don't know if this will be a problem but asd

00:31:883 (1,2,3,4) - personally I found default claps here to be really unfiting, I think you could find something better, maybe even from the current normal hitsounds you use - i know
00:44:135 (8) - I know you intend to make this part easy, but you coul try spacing this more - it would put good emphasis on the note http://i.imgur.com/np1uWIq.jpg etc - i want to keep it easy
wow do you really have to use 80 % volume at kiai, get it down to 70 atleast imo, because normal hitsounds are extra loud already - sorry
01:46:695 (13,1,2) - this is the harshest transition into this stream in this section, but if you justify it by the music here then it's fine - ye music
02:07:422 (5,13) - stick with the same thing here, now 02:08:786 (1) - feels like 1/1 gap if sightreading - made (5) a 1/2 slider
02:15:331 (1,2,3,4) - this patern was really cool until 02:16:149 (4) - it just doesn't fit it visually there lol, atm it seems like you had the idea to use only 3 sliders in that combo. do it like 03:25:141 (1,2,3,4) - lol i accidentally overmapped that
02:44:913 (2,3) - this stack doesn't play well in comparison to the other ones, unstack this one imo - stacked with (1) so it makes more sense
03:01:141 (1) - something similar to the very first point I mentioned try spacing more, the patern you use before it is perfect for emphasizing beats like this http://i.imgur.com/xQWdMEH.jpg example. you can also try anything else, just that beat is strong so yeah - this is ok. don't know if the jump became a bit too big
03:03:186 (7) - move more down, it's too close to 03:02:232 (1,3) - ok
03:04:413 (1,2,3,4,5,6,1,2,3,4,5,6) - this section looks really messy, mostly the overlaps - probably in the editor
03:06:595 (1,3,7) - yea same problem, move up 7 this time. if you want to keep the beat emhpasis on this part idk try to move them around a bit, but I'm sure you can make it better - done
03:15:732 (4,5) - harsh flow - there's a ton of hars flow in this
05:11:618 (2) - 100 - lol idk if it's allowed to do stuff like what i did
06:02:890 (6) - nc - lel
06:02:890 (6) - whistle on whole slider are you sure? yes
06:03:436 (7) - slider? - no

I think that's all I wanted to say - All I want to say to you that you could rank that Escape With The Coulds a little faster
Good luck! - ty m8
Thanks for the mod!! :)
Topic Starter
Makeli
posting metadata from my own album cause i was too lazy to search for that online lol
now i'm just siting here thinking was this really the faster way

Video
ICE HOCKEY IS FUCKING FUUUUUNN










to watch
Topic Starter
Makeli

Weegle wrote:

ICE HOCKEY IS FUCKING FUUUUUNN










to watch
i don't really like to watch hockey, i didn't even (properly) watch the IIFH world junior championship
playing is more fun

and holy shit thanks for the stars
Video

Maakkeli wrote:

i don't really like to watch hockey, i didn't even (properly) watch the IIFH world junior championship
playing is more fun

and holy shit thanks for the stars
i'd probably play if i knew how to skate = v =

and np really like the map :O
Topic Starter
Makeli

Weegle wrote:

i'd probably play if i knew how to skate = v =

and np really like the map :O
Glad you like the map :D
SuperMIC
queue

---

[Timing]

Try -10 for the very first two uninherited points (offset 1550, 2196, and the next (third) point should be 34454)

Also, why is there an inherited point at 34458? It doesn't change the SV. It is unrankable because of the uninherited point there and should be deleted.

[Repentless Brutality]

Would the difficulty name make more sense as Relentless Brutality instead? Repentance is more about religion; and I don't think that repentless is a word.

03:55:841 (5) - stack this under (3) instead?
04:00:524 (5) - ctrl+g?
05:51:163 (2,3) - i think it's better for flow if these are ctrl+g'd but then you have the rest of the pattern to worry about :/
05:56:072 (5) - consider ctrl+g

---

map is very very polished and clean. congratulations for that and GL.

-SMIC
Topic Starter
Makeli

SuperMICrophone wrote:

queue

---

[Timing]

Try -10 for the very first two uninherited points (offset 1550, 2196, and the next (third) point should be 34454) - ok

Also, why is there an inherited point at 34458? It doesn't change the SV. It is unrankable because of the uninherited point there and should be deleted. - it changes the sv

[Repentless Brutality]

Would the difficulty name make more sense as Relentless Brutality instead? Repentance is more about religion; and I don't think that repentless is a word. - i'm definitely trying to get away with that repentless. Repentless is a synonym for unrepentant and I have no idea if that is classified as an actual word yet. But I'm gonna try to get away with "Repentless Brutality" for now. https://www.youtube.com/watch?v=yjb0j9l1sz4 that's where i got the repentless lol

03:55:841 (5) - stack this under (3) instead? - idk the spacing is too big imo
04:00:524 (5) - ctrl+g? - ok
05:51:163 (2,3) - i think it's better for flow if these are ctrl+g'd but then you have the rest of the pattern to worry about :/ - i think it flows better now
05:56:072 (5) - consider ctrl+g - liek i do this a ton and i'd have to change all of them so nope

---

map is very very polished and clean. congratulations for that and GL. - cool thanks

-SMIC
i'm gonna fully answer tomorrow

EDIT: fully answered
Kagetsu
random mod xd

[Repentless Brutality]
  1. 00:15:744 (3) - extend repetitive arrow to 00:15:986 - maybe? it makes more sense imo
  2. 00:20:905 (3) - extend to 00:21:147 -
  3. 02:26:368 - delete this green line, since there isn't a slider velocity change
pretty much all... i couldn't find much more... gl
Topic Starter
Makeli

Kagetsu wrote:

random mod xd

[Repentless Brutality]
  1. 00:15:744 (3) - extend repetitive arrow to 00:15:986 - maybe? it makes more sense imo - makes zero sense to me since the sound doesn't extend there
  2. 00:20:905 (3) - extend to 00:21:147 - ^
  3. 02:26:368 - delete this green line, since there isn't a slider velocity change - lol asd
pretty much all... i couldn't find much more... gl
thanks for the check! :)
Cryptic
Here from #modreqs and because I like your choice in music

[Repentless Brutality]
  1. What does the worst "Repent" have to do with the song? I think Relentless sounds better but if Repent has a connection to the song, I'd keep it as is.
  2. Why AR 9.7? It seems a bit fast at times for the BPM, 9.6 or 9.5 would be my preferred (even though it reaches 220).
  3. The bell hitsound you use sounds really offkey compared to the song, I'd consider grabbing another one.
  4. 00:15:744 (3) - This isn't playing to a particular sound. It should be 1/6th rather than 1/8th.
  5. 00:20:905 (3) - ^
  6. 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12) - This was kind of awkward to sightread for me, I think that I'll just mention this but I'm not sure what you could change to make it better. The main thing that needs to be changed (if anything) is at 01:50:104 (11,12,1) - that slider and triplet should be moved slightly towards the 10 to better mimic the spacing between the other sliders.
  7. 01:50:240 (1,2,3,4,5,6,7,8,9,10,11) - This stream sounds super offbeat to me. It almost sounds like theres some 1/6th or 1/3rd shenanigans going on with the bass and guitar in the background. I've played with this section a ton and no matter how much I mess with, I still can't find a decisive timing that matches the song (in my opinion at least). The stream sounds like that too at times, so maybe its just me.
  8. 05:11:686 (1) - Shorten the spinner a bit.

    Thats all I really found wrong to me personally. I think you may overuse the back-and-forth jumps a bit, but you're very consistent with them so its nothing to really get on you about. Overall, other than the incorrectly mapped part and the AR, I think this is pretty damn near perfect. Good luck on going for rank!
EDIT: Forgot to mention that some sections (particularly most of the stream sections) sounds like their offset is incorrect, so I'd get that checked by someone else.
Topic Starter
Makeli

CrypticMech wrote:

Here from #modreqs and because I like your choice in music

[Repentless Brutality]
  1. What does the worst "Repent" have to do with the song? I think Relentless sounds better but if Repent has a connection to the song, I'd keep it as is. - eh i'll just change it then
  2. Why AR 9.7? It seems a bit fast at times for the BPM, 9.6 or 9.5 would be my preferred (even though it reaches 220). - changed this twice already gonna keep it 9.7 for now
  3. The bell hitsound you use sounds really offkey compared to the song, I'd consider grabbing another one. - get me one i don't know how to keysound
  4. 00:15:744 (3) - This isn't playing to a particular sound. It should be 1/6th rather than 1/8th. - ah yea tru i forgot to fix this when i noticed this lol
  5. 00:20:905 (3) - ^
  6. 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12) - This was kind of awkward to sightread for me, I think that I'll just mention this but I'm not sure what you could change to make it better. The main thing that needs to be changed (if anything) is at 01:50:104 (11,12,1) - that slider and triplet should be moved slightly towards the 10 to better mimic the spacing between the other sliders. - i like this a lot as a pattern but moved that triple a bit
  7. 01:50:240 (1,2,3,4,5,6,7,8,9,10,11) - This stream sounds super offbeat to me. It almost sounds like theres some 1/6th or 1/3rd shenanigans going on with the bass and guitar in the background. I've played with this section a ton and no matter how much I mess with, I still can't find a decisive timing that matches the song (in my opinion at least). The stream sounds like that too at times, so maybe its just me. - looks like i have to ask Bonsai or someone about this
  8. 05:11:686 (1) - Shorten the spinner a bit. - dood this is a ~6.5 star map and if i can't have my spinners ending on blue ticks then i'm deleting the map

    Thats all I really found wrong to me personally. I think you may overuse the back-and-forth jumps a bit, but you're very consistent with them so its nothing to really get on you about. Overall, other than the incorrectly mapped part and the AR, I think this is pretty damn near perfect. Good luck on going for rank! - whee thanks. Tengaku back and forths
EDIT: Forgot to mention that some sections (particularly most of the stream sections) sounds like their offset is incorrect, so I'd get that checked by someone else. - gotta summon those timing experts but imo the doublebass streampart thing offsets seem fine
Thanks! :)
Nerova Riuz GX
meh.

[diff]
I know everyone keep questioning you about the AR, and im going to do this again: use 9.6 plz.
9.5 might be a good idea too, but it's too slow for streams and stacked jumps.
9.7 is better than 9.5, but that makes your slow part (before 01:33:877 - ) become much more sudden than it should be
maybe 9.6 is not the best choice but I'll use this for those two reasons.

00:01:872 (1,2,3) - 00:12:196 (6,7,1) - 00:17:357 (7,8,1) - though it's not a "problem" but it did make me feel confused. is all of the stacked 3 notes necessary? though they are all in the slow part, I think it's good to make some difference instead of all stacked, not just doing the same repetitive thing. of course the stacks are good, but why not decrease their density and drop some more jumps?
example: 00:25:098 (10,11,1) - this is more intense than 00:22:518 (7,8,1) - 00:27:679 (7,8,1) - so a jump can be placed here.

02:17:513 (1) - to me, make some different bright combo color for 1/3 is good to clarify them.

04:52:914 (3,4,5,6,1) - the flow doesn't play well tbh, a square jump between two spikes. I can provide a suggestion on this, it has back-n-forth, which is the basic feature in this map, and a clearer path for players to follow. of course you'll probably need to change its context.

05:11:640 (2) - I have no idea why this note should be snapped on 1/12. the note sounds great on 05:11:646 - , which is a white tick but following the previous timing point, and 1/12 is not needed. to me, you should better move the certain timing line from 05:11:618 - to 05:12:708 - and resnap those notes.

05:11:686 (1) - personally i don't think it's a good idea to end this spinner on blue tick, which makes people confused on starting the following stream. ending it on a red tick is better imo.

05:16:527 (2,3) - no disrespect, but these sliders are against my own taste because of the overlap lmao

05:17:754 (6) - maybe move it down (or probably right) to balance the angle between 05:17:481 (4,5,6) - and 05:17:618 (5,6,7) -
Topic Starter
Makeli

Nerova Riuz GX wrote:

meh. - hem.

[diff]
I know everyone keep questioning you about the AR, and im going to do this again: use 9.6 plz.
9.5 might be a good idea too, but it's too slow for streams and stacked jumps.
9.7 is better than 9.5, but that makes your slow part (before 01:33:877 - ) become much more sudden than it should be
maybe 9.6 is not the best choice but I'll use this for those two reasons. - k i'll change it

00:01:872 (1,2,3) - 00:12:196 (6,7,1) - 00:17:357 (7,8,1) - though it's not a "problem" but it did make me feel confused. is all of the stacked 3 notes necessary? though they are all in the slow part, I think it's good to make some difference instead of all stacked, not just doing the same repetitive thing. of course the stacks are good, but why not decrease their density and drop some more jumps?
example: 00:25:098 (10,11,1) - this is more intense than 00:22:518 (7,8,1) - 00:27:679 (7,8,1) - so a jump can be placed here. - The main point with this intro is that it's supposed to be boring and super repetitive but I'll see if I do something

02:17:513 (1) - to me, make some different bright combo color for 1/3 is good to clarify them. - sooo much work

04:52:914 (3,4,5,6,1) - the flow doesn't play well tbh, a square jump between two spikes. I can provide a suggestion on this, it has back-n-forth, which is the basic feature in this map, and a clearer path for players to follow. of course you'll probably need to change its context.
- THANK YOU! I knew that this flowed like shit but couldn't come up with any pattern and I have no idea why

05:11:640 (2) - I have no idea why this note should be snapped on 1/12. the note sounds great on 05:11:646 - , which is a white tick but following the previous timing point, and 1/12 is not needed. to me, you should better move the certain timing line from 05:11:618 - to 05:12:708 - and resnap those notes. - i have no idea why i never thought of this

05:11:686 (1) - personally i don't think it's a good idea to end this spinner on blue tick, which makes people confused on starting the following stream. ending it on a red tick is better imo. - since you're the second person suggesting this i'll change it

05:16:527 (2,3) - no disrespect, but these sliders are against my own taste because of the overlap lmao - how is this disrespectful?? But not changing cause I like them LOL

05:17:754 (6) - maybe move it down (or probably right) to balance the angle between 05:17:481 (4,5,6) - and 05:17:618 (5,6,7) - ok should be better
Thanks!
Milan-
01:26:712 (2) - should be 1/4 early i think, makes more sense to end on something than nothing. same 01:28:679 -
02:38:232 (1,4) - my ocd tells me it should be like http://puu.sh/nsnI6/04a94926cb.jpg
02:54:868 (3,5) - x283y189
03:26:232 (5) - nc ;(
03:56:572 (4,5) - stack when music is building up for a moment is kinda awkward, try to notstack
04:16:036 - you could use more 1/1 sliders from here, or some pauses. the drums arent really 1/2 all the time like before. instances like 04:16:036 (1,2) - could be slider, and 04:17:207 (1,2) - can be just circle with a 1/1 gap, sounds cooler than 1/2spam
05:11:060 (1) - i was surprised that it wasnt extended, like you do other extended stuff but here is where it fits the most lul saem with the lastslider
i dunno what's going onplz
Topic Starter
Makeli
fixed all except 04:16:036 - things cause I like them and yes

score v2 that's what's going on
Xantaria
Love this map so much!
Topic Starter
Makeli

Xantaria wrote:

Love this map so much!
Glad you like it :D
cuz i don't
Xantaria

Maakkeli wrote:

Xantaria wrote:

Love this map so much!
Glad you like it :D
cuz i don't
Think this will be in my all time top 5, seriously man, amazing work! Playing it nonstop :')
Shohei Ohtani
H A R D
R O C K

Diff:
00:01:550 –It may be in your best interest to have this section be just grey colors until the background appears
01:33:877 – JESUS FUCKING CHRIST I ALMOST LITERALLY FUCKING SHIT MYSELF like turn the volume down a little bit pls
02:17:513 –any reason for the lack of pulsing here and the change in combocolors? (Also I guess we’re in 1/3 now????? I honestly can’t tell if you’re just mapping it wrong or if they literally just change meters here lol)
03:57:011 (6) –you’re so close to not overlapping sliderends with (1) that you might as well not overlap them. Apply to all similar patterns.
06:03:436 (2) – You might want to find a sample that’s appropriately pitched to the key of the last chord, lol. It’s a problem I have with the new trend that people are doing when they are using chimes. Chimes are a pitched instrument, and as such, if they are not in the right key, they’re going to sound pretty stupid. Pls find.

Overall this is a gr8 map go get it approved tbh
Topic Starter
Makeli

Reditum wrote:

H A R D F O L K
R O C K M E T A L

Diff:
00:01:550 –It may be in your best interest to have this section be just grey colors until the background appears - ye good idea
01:33:877 – JESUS FUCKING CHRIST I ALMOST LITERALLY FUCKING SHIT MYSELF like turn the volume down a little bit pls - but that's the idea
02:17:513 –any reason for the lack of pulsing here and the change in combocolors? (Also I guess we’re in 1/3 now????? I honestly can’t tell if you’re just mapping it wrong or if they literally just change meters here lol) - idk about the pulsing ask ComfyWolf but combocolors are explained on my first post
03:57:011 (6) –you’re so close to not overlapping sliderends with (1) that you might as well not overlap them. Apply to all similar patterns. - but i want to do that kind of overlaps. I'll check them and try to make them a bit cleaner though
06:03:436 (2) – You might want to find a sample that’s appropriately pitched to the key of the last chord, lol. It’s a problem I have with the new trend that people are doing when they are using chimes. Chimes are a pitched instrument, and as such, if they are not in the right key, they’re going to sound pretty stupid. Pls find. - i'm trying but i have no idea on how to hitsound. I have no idea what that sound even is. I can only read guitar tabs and this is getting annyoing

Overall this is a gr8 map go get it approved tbh - trying my best to do that after ComfyWolf is done with SB
Thanks for the mod and thanks Xantaria for your support! Really appreciated! :D
Spaghetti

[Metadata]
  1. Artist: Check!
  2. Title: Check!
  3. Diff Name: Check!
  4. Tags: Check!
[Files]
  1. Check!
[Timing]
  1. BPM: Check!
  2. Offset: Check!
  3. Red Points: Check!
  4. Green Points: Check!
[Hitsounding]
  1. 00:30:583 (1) - Missing the bell finish.
  2. 00:31:873 (1) - This isn't on the downbeat but, there is a bell in the BG of the music. I'd add a bell finish here too.
  3. 03:00:050 (1,2,3,4,5,6) - This section would sound better if you removed the whistle at 03:00:050 (1) - . It doesn't sound right with the transition.
  4. The snare on 05:19:799 (5) - this slider tick gets cut out by the end of the slider. I'm not exactly sure how to fix this but it sounds really ugly, maybe you should look into it and find a solution.
  5. 05:24:163 (5) - Missing clap.
  6. 05:26:618 (5) - What I said above about the red tick.
  7. 05:26:890 (1) - Missing whistle.
  8. 05:44:344 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - Just an idea for this stream. Maybe find some tom hitsounds and compliment the drum fill? It'd sound super cool.
[Difficulty]
  1. HP: Check!
  2. CS: Check!
  3. AR: Check!
  4. OD: Check!
[NC's]
  1. Check!
[Relentless Brutality]
  1. 00:26:066 (3) - Why not compliment the triplet like you did before?
  2. 00:28:647 (3) - ^
  3. 00:59:615 (5) - This is my opinion but this slider looks ugly being so diagonal. Rotating it by 21 degrees clockwise looks much better.
  4. ^
  5. Ctrl+G'ing 01:53:240 (6) - , Ctrl+G'ing 01:53:513 (1) - , and stacking 01:53:513 (1) - 's head over the end of 01:52:967 (5) - would play much better and not affect aesthetic.
  6. 02:05:240 (6) - Ctrl+G'ing this would also play nicer.
  7. 02:17:513 (1) - This section is evil LOL.
  8. 03:27:322 (1) - ^
  9. 03:40:036 (3,4) - This can be easily is misread as a 1/4 jump but it might just be me with my shitty reading.
  10. 03:45:011 (4) - ^
  11. 03:47:060 (3,1) - ^ (They wouldn't misread it any of these other times, but I'm just pointing it out for consistency if you decide to fix it.)
  12. 03:49:402 (3,4) - ^
  13. 03:54:085 (3,4) - ^
  14. 05:19:799 (5) - I think this would play better as a 1/4 jump with a triplet after. Something like this?

General Thoughts

rank pls. /
.
Good luck!
Topic Starter
Makeli

Spaghetti wrote:


[Metadata]
  1. Artist: Check! - Check!
  2. Title: Check! - Check!
  3. Diff Name: Check! - Check!
  4. Tags: Check! - Check!
[Files]
  1. Check!
[Timing]
  1. BPM: Check! - Check!
  2. Offset: Check! - Check!
  3. Red Points: Check! - Check!
  4. Green Points: Check! - Check!
[Hitsounding]
  1. 00:30:583 (1) - Missing the bell finish. - Check!
  2. 00:31:873 (1) - This isn't on the downbeat but, there is a bell in the BG of the music. I'd add a bell finish here too. - Check!
  3. 03:00:050 (1,2,3,4,5,6) - This section would sound better if you removed the whistle at 03:00:050 (1) - . It doesn't sound right with the transition.
  4. The snare on 05:19:799 (5) - this slider tick gets cut out by the end of the slider. I'm not exactly sure how to fix this but it sounds really ugly, maybe you should look into it and find a solution. - Check!
  5. 05:24:163 (5) - Missing clap. - Check!
  6. 05:26:618 (5) - What I said above about the red tick. - Check!
  7. 05:26:890 (1) - Missing whistle. - Check!
  8. 05:44:344 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - Just an idea for this stream. Maybe find some tom hitsounds and compliment the drum fill? It'd sound super cool. - nononononononononnonono stupid hitsounding nonononononononon
[Difficulty]
  1. HP: Check! - Check!
  2. CS: Check! - Check! this is subjective
  3. AR: Check! - Check!
  4. OD: Check! - Check!
[NC's]
  1. Check!
[Relentless Brutality] - omg
  1. 00:26:066 (3) - Why not compliment the triplet like you did before?
  2. 00:28:647 (3) - ^ - slider sounds better?
  3. 00:59:615 (5) - This is my opinion but this slider looks ugly being so diagonal. Rotating it by 21 degrees clockwise looks much better.
  4. ^
    - you are right but you forgot the timestamp lol. Either way I fixed these by hand so lol i'm too lazy to start using these fancy editor rotation things
  5. Ctrl+G'ing 01:53:240 (6) - , Ctrl+G'ing 01:53:513 (1) - , and stacking 01:53:513 (1) - 's head over the end of 01:52:967 (5) - would play much better and not affect aesthetic.
    - ok i'll trust you
  6. 02:05:240 (6) - Ctrl+G'ing this would also play nicer. - i don't want to ctrl+g all of these since this is my trademark LOL
  7. 02:17:513 (1) - This section is evil LOL.
  8. 03:27:322 (1) - ^ - vikings don't care and hey at least i introduce it with sliders and even have orange combocolor for that
  9. 03:40:036 (3,4) - This can be easily is misread as a 1/4 jump but it might just be me with my shitty reading.
  10. 03:45:011 (4) - ^
  11. 03:47:060 (3,1) - ^ (They wouldn't misread it any of these other times, but I'm just pointing it out for consistency if you decide to fix it.)
  12. 03:49:402 (3,4) - ^
  13. 03:54:085 (3,4) - ^ - i have not yet seen anyone missread this but i'll change it if people seriously come knocking on my door and acting like vikings
  14. 05:19:799 (5) - I think this would play better as a 1/4 jump with a triplet after. Something like this?
    - I don't really like that flow you have in your picture and if I remove that slider I would be following something random instead of that guitar. And I'd be overmapping a triple

General Thoughts

rank pls. /
.
Good luck!
Thanks for the mod my favorite food! :)
ComfyWolf
Apologies for the wait on the SB, it was my second time doing one in this perfected craft for my style (although it takes longer, it looks far nicer).

The SB is completely in code, and anyone wanting to mod it while looking at the code can go ahead and read it with no problems :)

(just wait for Maakkeli to upload the SB is all)
ComfyWolf
(Ignore this, server double posted)
Topic Starter
Makeli
SB updated
let's do dis bwois and grils
Underforest
nice pp map lolz
-Kanzaki
01:05:421 (1) - Did you forgot to make SV changes for these parts?
Topic Starter
Makeli

-Kanzaki wrote:

01:05:421 (1) - Did you forgot to make SV changes for these parts?
i actually remapped that with those sv changes but then came to a conclusion with myself that I didn't like it and reverted it xD
idk i'll think about it again
blue zenith lol
Ranked pls
Lasse
countermeme

manual stacks are cute
thanks for mapping full version of one of my favorite anime openings!

sb:
how about also using some flash for those strong hitosunded drums like 01:55:149 (1) - 02:00:058 (1) - 02:04:422 (1) -
like you did for 02:07:695 (1,2,3,4,5,6,7,8,9,10,11,12) -
same for other similar parts like 02:43:686 (1) - 02:52:413 (1) - etc

map:
ü. 01:19:937 - how about adding a timing point for a normal sampleset around here where you silence the tick instead of the slide? since it makes for a nice fading in effect with that sound in the music
might seem really useless but works quite well imo http://lasse.s-ul.eu/vexcShe4

0. 01:33:602 - could silence spinnerend since it doesnt rly end on anything

f. 01:40:422 (1,2,3,4) - don't you want some kind of pattern here? sound for those are pretty much the same so having 1 not arranged with others feels weird.
probably not like http://i.imgur.com/aJWe98A.jpg but I guess you see what I mean

%. 01:53:513 (1,2,3) - current angle seems a bit unfitting, with how movement goes onto 3, maybe try sth like http://i.imgur.com/Y57k5V0.jpg ?

ii. 01:55:149 (1) - you put all that powerful hitsounding on this but then just use the old 2x ds from the weaker sounds before :? compared to similar sounds like 02:04:422 (1) - which get better fitting spacing

zzz. 01:55:422 (2,1,2) - plays like it has nearly no spacing at all due to slider leniency which doesnt work that well with how strong it is. maybe move 1 a bit like http://i.imgur.com/8csAzE2.jpg ?

xd. 02:25:422 (2,3,4,5,6,7) - hacing the lower stack as a mirrored version of the upper one would look nicer imo http://i.imgur.com/BPpFVR8.jpg

=. 02:26:504 (2,3) - 02:29:777 (2,3) - 02:30:322 (5,6) - pretty similar, so why is 02:29:777 (2,3) - the only stacked one?
after seeing 02:38:504 (2,3) - and following it seems to be some kind of pattern I don't get :(

ä. 03:00:322 (2,3,4,5,6) - if you want to follow the toms here, then making 03:00:459 - also clickable would be nice

8. 03:02:232 (1,2,3) - could reduce whistle spam (k you actually set the as finish it seems) here, seems a bit too noisy and makes it lose some of it's impact. like for the whole following part, or use a different whistle for the 2s and 3s maybe. at least a weaker version of this one might work better

). 03:16:959 (3,1) - rip manual stacks :(

/. 04:15:447 (5) - having the shape of this aligned with 04:14:569 (5,1,3) - would look nice like http://i.imgur.com/VabNo7W.jpg

iv. 04:16:618 (4) - don't really like the rhythm choice tbh, to me putting the drums into pairs of 2+2 or just as a pattern of 4 seems to make more sense, instead of making them 3+1. but at least it's consistent for the part xd

lol. 04:27:155 (4,5) - if you use so many nodes for you waves at make them blanket stuff proper ly (blanket mod dddd) http://i.imgur.com/VLfgeDH.jpg
04:54:667 (1) - and probably some others too. it's not very noticeable for many, but those really stand out in a bad way

uuu. 04:33:008 (4) - why only 2x ds, it's so strong :(

!. 04:33:594 (1,2) - starting the manual stack here already would look better

#. 04:59:350 (1) - shape is so different form the whole section but the sound is no unique at all, so having this as the only time for a more unique shape feels unfitting

$. 05:11:057 (1) - can you put soft sampleset on the sliderbody? normal ticks feel really unfitting here

§. 05:20:618 (3,4,3,4) - how about stacking them in a different directio to have the spacing for those four consitent? would look really nice => http://i.imgur.com/gvU08yC.jpg

again. 05:53:889 (5,3) - no manual stack here?

finallly done. 06:02:889 (1) - soft sampleset for sliderbody again?

so much minor stuff means it's pretty nice already, lol
gl
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