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gmtn. vs. kozato (fw. LUZE) - squartatrice

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Total Posts
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Topic Starter
Reol
This beatmap was submitted using in-game submission on 2016년 11월 11일 금요일 at 오후 7:59:37

Artist: gmtn. vs. kozato (fw. LUZE)
Title: squartatrice
Source: BMS
Tags: HARD RENAISSAYAKA Extended Version [_halloween_] halloween Down skystar amamiya yuko
BPM: 180
Filesize: 24113kb
Play Time: 05:01
Difficulties Available:
  1. Ascension Extra (5.63 stars, 1530 notes)
  2. Skystar's Descent (6.22 stars, 1581 notes)
Download: gmtn. vs. kozato (fw. LUZE) - squartatrice
Information: Scores/Beatmap Listing
---------------
あたしって、ほんとバカ...

Now this maps on Dailycare's mapset!! Please favorite this :D


If you downloaded it before 2016-11-11, Redownload it plz ! :3
Awesome Storyboard by Down



Ascension (Extra) ~ By me
Descent ~ By Skystar

Modders
Len
Nerova Riuz GX
jieusieu
Kloyd
sukiNathan
captin1
Rumia-
Len
Naxess
Lasse
Sonnyc
Enon
HLW is GOD
Racoon-
Good Luck
Down
노래가 너무 신나서 춤추면서 만들었습니다.

sb폴더 : http://puu.sh/mdqaP/2cd263c357.zip
osb파일 : http://puu.sh/mdq8U/d505d243bd.zip

sb폴더부터 압축풀어서 넣어주시고 osb파일 넣어주세용
대단한건 아니고 간단한 효과만 줬어요
Topic Starter
Reol

Down wrote:

노래가 너무 신나서 춤추면서 만들었습니다.

sb폴더 : http://puu.sh/mdqaP/2cd263c357.zip
osb파일 : http://puu.sh/mdq8U/d505d243bd.zip

sb폴더부터 압축풀어서 넣어주시고 osb파일 넣어주세용
대단한건 아니고 간단한 효과만 줬어요

감사합니당
Leukemia_old
혹시 괜찮으시다면 써주세요 ㅎ

맵도 노래도 너무 좋은데 이상한게 하나 있어서 수정해봤습니다 ㅎ

Slider Code
256,98,282739,54,0,B|256:122|233:142|201:142|160:114|160:82|160:42|176:10|208:-21|256:-21|296:-13|344:10|376:42|384:90|376:146|344:194|320:202|288:202|256:194|224:186|192:186|168:194|136:242|128:298|136:346|168:378|208:402|256:410|304:410|336:378|352:346|352:306|352:274|313:246|281:246|257:264|257:286,1,919.148936170213,6|0,0:0|0:0,0:0:0:0:

snz
Too Good Map!
Topic Starter
Reol

Leukemia wrote:

혹시 괜찮으시다면 써주세요 ㅎ

맵도 노래도 너무 좋은데 이상한게 하나 있어서 수정해봤습니다 ㅎ

Slider Code
256,98,282739,54,0,B|256:122|233:142|201:142|160:114|160:82|160:42|176:10|208:-21|256:-21|296:-13|344:10|376:42|384:90|376:146|344:194|320:202|288:202|256:194|224:186|192:186|168:194|136:242|128:298|136:346|168:378|208:402|256:410|304:410|336:378|352:346|352:306|352:274|313:246|281:246|257:264|257:286,1,919.148936170213,6|0,0:0|0:0,0:0:0:0:

제 의도랑 좀 많이 떨어진거같아서 바꾸긴 좀 그러네요 ㅋ

Ppuskalin wrote:

Too Good Map!
Thank you!
Lince Cosmico
Remove tags "[_halloween_] halloween"
Topic Starter
Reol

Chekito wrote:

Remove tags "[_halloween_] halloween"
That is my previous nickname
Len
1:1



Reol:
  1. 01:26:407 (1,2,3,1) - 이거 이런식도 ㄱㅊ을듯 http://puu.sh/mvg2i/52a15a3230.jpg
  2. 02:59:572 (3,4,5,6,7,1) - 이런식으로 왔다갔다해서 올라가는것도 ㄱㅊ을듯 http://puu.sh/mvg9f/fa034147f3.jpg
  3. 03:23:072 (1) - 이 스핀 03:23:072 (1) - 여기서 시작해도 ㄱㅊ을거같은뎅 그 사이가 너무 허전함
  4. 04:42:405 (1,2,1) - 이거 위로 3개 쭈르륵 올라가는것보다 04:42:405 (1) - 를 04:41:572 (2) - 에 04:42:572 (2) - 를 04:41:405 (1) - 에 놓고 04:42:739 (1) - 은 아래에 놓아서 대충 흐름을 이런식으로 해도 ㄱㅊ을거같음 http://puu.sh/mvgmR/7f3e1c9a7f.jpg 아닐수도있고
  5. 04:51:405 (1) - 이거 길이 1/1박만 더 늘려야할듯 지금 드레인타임이 5:00:000이 안넘는 4:59:995라서 0:00:005가 부족함 (..


SB:
  1. 전체적으로 스펙트럼의 반응속도가 느립니다. 큰비트가 먼저 나오고 그 뒤에 스펙트럼이 커집니다. playback rate를 100%로 해도 확실히 느리다는게 보일정도면 전체적으로 문제가 있다는건데 확인 부탁드립니다. (그런데 뒤에 키아이부분은 맞는거같기도하고.. 뭔가 이상하네요)
  2. 01:26:074 - 이부분에 1/3간격으로 무슨 터지는 효과같은거 넣고 01:26:740 - 에는 하늘색 배경으로 바뀌었으면 조금 더 좋았을거같다는 생각이드네요.
  3. 01:45:406 - 여기 잘 보시면 bg가 사라지는동안에도 스펙트럼이 계속 움직이는데 여기서 움직이고있는 스펙트럼을 조금씩 Y축으로 커지는 크기를 줄여서 조금 잔잔하게 03:21:739 - 또는 03:24:406 - 여기에 나오는 스펙트럼같이 바꿔도 괜찮다싶은데 이 부분에 대해서는 엄청 생각해보셔야할것같습니다. 아니면 움직이지 않는 상태 http://puu.sh/mvgOY/3445b7c293.png 이렇게 모아만 주셔도 꽤나 괜찮을것같은데.. 지금 상태로는 엄청 거슬립니다. 꼭 수정을 해주시면 좋을것같네요.
  4. 01:45:406 - 이부분 파란색 동그라미 올라오는게 너무 빠르다는 생각이듭니다. 조금만 속도가 느렸다면 조용한 부분인 이 파트를 조금 더 살릴수있었지 않았을까 라는 생각입니다.
  5. 01:51:739 - 이부분을 포함한 나머지 심장박동부분 너무 뜬금없이 나오지않나 라고 생각이듭니다. 게다가 scale도 너무 커요. 그냥 다른걸로 대체해보시는게 좋을것같네요.
  6. 03:25:406 - 마찬가지로 조금 빠른거같다는 생각이듭니다.
  7. 03:36:072 - 여기는 회색의 배경이 조금 더 밝아지는것보단 하늘색 배경을 조금 어두운상태로 넣는게 좋을것같네요.
  8. 04:42:739 - 여기서 원 나오는거 04:42:739 (1) - 노트의 시작지점에서 나왔다면 더 어울렸을텐데 라는 생각이있네요.
  9. 마지막 스핀이 끝나는 부분인 05:01:405 - (수정하면 바뀔지도 모름) 에서 bg가 갑자기 없어져서 검은화면으로 바뀌면 좀더 멋졌을거같다 라는 생각이 있네요.

굿럭
Silent Spica
I love this version. Take a little Star! 2
Topic Starter
Reol

Silent Spica wrote:

I love this version. Take a little Star! 2
WOWWW THANKS FOR YOUR STAR!!! :) :) :)
Topic Starter
Reol

Len wrote:

1:1



Reol:
  1. 01:26:407 (1,2,3,1) - 이거 이런식도 ㄱㅊ을듯 http://puu.sh/mvg2i/52a15a3230.jpg 생각해봄 요건
  2. 02:59:572 (3,4,5,6,7,1) - 이런식으로 왔다갔다해서 올라가는것도 ㄱㅊ을듯 http://puu.sh/mvg9f/fa034147f3.jpg fix
  3. 03:23:072 (1) - 이 스핀 03:23:072 (1) - 여기서 시작해도 ㄱㅊ을거같은뎅 그 사이가 너무 허전함 ??????
  4. 04:42:405 (1,2,1) - 이거 위로 3개 쭈르륵 올라가는것보다 04:42:405 (1) - 를 04:41:572 (2) - 에 04:42:572 (2) - 를 04:41:405 (1) - 에 놓고 04:42:739 (1) - 은 아래에 놓아서 대충 흐름을 이런식으로 해도 ㄱㅊ을거같음 http://puu.sh/mvgmR/7f3e1c9a7f.jpg 아닐수도있고 난 지금이 더 나은거같음 ㅋㅋ
  5. 04:51:405 (1) - 이거 길이 1/1박만 더 늘려야할듯 지금 드레인타임이 5:00:000이 안넘는 4:59:995라서 0:00:005가 부족함 (.. fix


굿럭
Thanks for your modding!
Down

Len wrote:

1:1
SB:
  1. 전체적으로 스펙트럼의 반응속도가 느립니다. 큰비트가 먼저 나오고 그 뒤에 스펙트럼이 커집니다. playback rate를 100%로 해도 확실히 느리다는게 보일정도면 전체적으로 문제가 있다는건데 확인 부탁드립니다. (그런데 뒤에 키아이부분은 맞는거같기도하고.. 뭔가 이상하네요) 엨 프로그램으로 돌려가지고 제가 손볼수있는게 아니네요..
  2. 01:26:074 - 이부분에 1/3간격으로 무슨 터지는 효과같은거 넣고 01:26:740 - 에는 하늘색 배경으로 바뀌었으면 조금 더 좋았을거같다는 생각이드네요. 굿 좋네용
  3. 01:45:406 - 여기 잘 보시면 bg가 사라지는동안에도 스펙트럼이 계속 움직이는데 여기서 움직이고있는 스펙트럼을 조금씩 Y축으로 커지는 크기를 줄여서 조금 잔잔하게 03:21:739 - 또는 03:24:406 - 여기에 나오는 스펙트럼같이 바꿔도 괜찮다싶은데 이 부분에 대해서는 엄청 생각해보셔야할것같습니다. 아니면 움직이지 않는 상태 http://puu.sh/mvgOY/3445b7c293.png 이렇게 모아만 주셔도 꽤나 괜찮을것같은데.. 지금 상태로는 엄청 거슬립니다. 꼭 수정을 해주시면 좋을것같네요. 음..새로운 표현을 하기위해서 스펙트럼을 bg로 가렸습니다. Y축크기 줄이는 것은 제가 아까 말했다시피 불가능합니다. 일단 의도는 스펙트럼을 가린다는 것을 알아주셨으면 합니다.
  4. 01:45:406 - 이부분 파란색 동그라미 올라오는게 너무 빠르다는 생각이듭니다. 조금만 속도가 느렸다면 조용한 부분인 이 파트를 조금 더 살릴수있었지 않았을까 라는 생각입니다. 조용하지만 연타스트림 부분도 있기에 느리게 할 필요까지는 없어보입니다.
  5. 01:51:739 - 이부분을 포함한 나머지 심장박동부분 너무 뜬금없이 나오지않나 라고 생각이듭니다. 게다가 scale도 너무 커요. 그냥 다른걸로 대체해보시는게 좋을것같네요. 뜬금없지 않고 음악안에 심장소리가 들리길레 한번 넣어봤습니다. 이부분에 대해서는 여러 의견들을 더 받아보겠습니다. 저는 제 의도대로 잘 나온듯해서 빼기 아깝다고 생각합니다.
  6. 03:25:406 - 마찬가지로 조금 빠른거같다는 생각이듭니다. 조금 속도를 낮췄습니다.
  7. 03:36:072 - 여기는 회색의 배경이 조금 더 밝아지는것보단 하늘색 배경을 조금 어두운상태로 넣는게 좋을것같네요. fix
  8. 04:42:739 - 여기서 원 나오는거 04:42:739 (1) - 노트의 시작지점에서 나왔다면 더 어울렸을텐데 라는 생각이있네요. fix
  9. 마지막 스핀이 끝나는 부분인 05:01:405 - (수정하면 바뀔지도 모름) 에서 bg가 갑자기 없어져서 검은화면으로 바뀌면 좀더 멋졌을거같다 라는 생각이 있네요. 이부분은 참고해뒀다가 나중에 수정이 거의 끝날때 쯤에 넣어보겠습니다.

굿럭
감사합니다!
osb : http://puu.sh/mwiNN/2c6570bc47.zip
Nerova Riuz GX
welp though i don't accept mod requests before exams but this is really interesting

[General]
  1. personally I prefer ar 9.5 instead of 9.6, which makes objects like 00:01:410 (1,2,3,4) - appear not that suddenly
  2. unsnapped notes: 00:46:244 (2) - 00:47:242 (4) -
  3. according to RC, your mp3's bitrate must be 192kbps maximum. the current one is 320kbps, you have to remake it for your map.
  4. 00:54:742 - the beats are still based on 3/4 here, 4/4 is incorrect. you should delete this timing point.
  5. seems like your storyboard is made by Down. though it's not a rule, i suggest you to add "Down" in tags.
  6. can't find the correct metadata of this song. you should better find someone to confirm it.
  7. I'll be glad if you can make the difference between your two gray combo color bigger. it will help on some stacked patterns like 00:53:409 (5,6,1,2,3) - this kind of stacked stream transition.
[diff]
  1. 00:19:743 (1,2) - I think (2) need the NC more to clarify the stack. maybe switch NC?
  2. 00:40:909 (4) - if i were you I would add an NC on it to specify this stream, so it would be more similar to 00:48:742 (1,2) - , which has a totally different color on the stream itself.
  3. 00:54:742 - the beats are based on 3/4 here, which means after the timing change you should change those NCs as well.
  4. 01:50:073 (1,2,3,4,1) - there's a slight spacing difference between (3)~(1), it will be good if you can adjust it, since this kind of straight line is hard to be played well.
  5. 02:17:073 (3) - to be honest, i hope you can make this hold end on 02:17:323 - , so the hit window will be bigger and players won't lose their combo easily here
  6. 02:21:406 (1,2) - personally i'll suggest you to make their distance shorter, so it won't make people confused and correctly recognize the slider is a part of the stream
  7. 02:25:739 (5,6,7) - don't you think this kind of speed up should be specified by NCs and colors?
  8. 02:28:573 - maybe you can try to end the slider here. lots of the notes are based on piano samples here, but 02:28:656 - this one is not emphasized well. I think it will be better if you can place a circle at that place.
  9. 02:36:906 (4,5,6) - (pattern suggestion) ummm i think this straight line is not really good to play, and the burst on (6) is not really emphasized. I'll suggest you to reduce the distance between (4) and (5).
  10. 02:39:073 (1) - same on the length reducing as above.
  11. 03:19:906 (2,3) - (pattern suggestion) if this double is spaced and added a back'n'forth, this pattern can be good, and the spacing can also be a warning for the following high spaced notes. maybe?
  12. 03:51:405 (7) - NC for clear piano sound emphasizing? and 04:02:072 (6) - ?
  13. 04:02:072 (6) - this one is a strange ignorance on piano, because most of the objects are following the piano here, like 04:15:239 (5,7,8,9) -
  14. 04:25:405 (1,1,1,1,1,1,1,1) - this kind of stream is really dangerous, it has a high chance to cause problem on reading. especially 04:25:405 (1,1) - is shorter than others, the speed change on this stream is questionable too.
  15. 04:42:739 (1) - yeah, this slider art can be improved because it's almost like a finisher...
[SB]
Because of your sprite usage, your SB load is skyrocketing...That's not a good thing.
  1. use sayakaBG.jpg instead of sb\bg.jpg so the background will become black when there's no sprite, and your SB load will reduce by 1.33x. if you're using SGL for this SB, it will be easy to change.
  2. To reduce the SB load, start these particle sprites when you need them:
[]

nice, solid and fun.
Topic Starter
Reol
I'll fix the last silder and then check the mod!

what

jieusieu wrote:

fd
2016-01-23 15:11 Reol: 렉이 심하다면 BG와 osb파일을 지우고 보는것은 어덜가욧????
2016-01-23 15:12 Reol: 저도몰믐
2016-01-23 15:13 jieusieu: fd
2016-01-23 15:13 jieusieu: ㄹㅇ
2016-01-23 15:13 jieusieu: http://puu.sh/mGeY0.osu
2016-01-23 15:13 jieusieu: ㅋㅋ
2016-01-23 15:13 jieusieu: 님
2016-01-23 15:14 jieusieu: 161,191,282739,6,0,B|103:223|23:192|23:192|74:214|102:235|136:279|192:352|98:437|29:390|-11:366|-38:213|97:232|175:300|185:352|185:352|217:260|217:260|239:325|298:311|298:311|339:340|383:312|383:312|419:321|458:311|506:294|521:216|499:156|440:130|393:125|340:170|340:170|250:186|209:127|205:55|249:8|313:-2|366:16|394:70|370:122,1,1684.80005655762
2016-01-23 15:14 jieusieu: 이부분만
2016-01-23 15:14 Reol: 넵
2016-01-23 15:14 jieusieu: 한번보고
2016-01-23 15:14 jieusieu: 버리셈
2016-01-23 15:14 jieusieu: ㅋㅋ
2016-01-23 15:15 Reol: 님아
2016-01-23 15:15 Reol: ㄹㅇ
2016-01-23 15:15 jieusieu: ㄹㅇ
2016-01-23 15:15 Reol: 깔끔해보이네
2016-01-23 15:15 jieusieu: 님그게
2016-01-23 15:15 jieusieu: 정말ㅇ미??
2016-01-23 15:15 Reol: 로그 올리면
2016-01-23 15:15 Reol: 제가 특별히 쿠도스 드림
2016-01-23 15:15 jieusieu: wow~~xDDDDDD
he repaired slider's shape
Thank you for helping me!

previous slider
161,191,282739,6,0,B|103:223|23:192|23:192|74:214|102:235|136:279|192:352|98:437|29:390|-11:366|-38:213|97:232|175:300|185:352|185:352|217:260|217:260|239:325|298:311|298:311|339:340|383:312|383:312|419:321|451:308|477:284|500:239|495:194|476:157|437:118|381:113|340:170|340:170|253:180|203:131|202:58|247:6|310:-11|393:11|403:78|377:116|368:118,1,1684.80005655762

I'll check the Nerova Riuz GX's mod as soon as I can!

@Down 마지막 슬라 위치가 바뀌었기때문에 제가 모딩 고친 뒤에 SB 수정 부탁드려욧!
jieusieu
fd
2016-01-23 15:11 Reol: 렉이 심하다면 BG와 osb파일을 지우고 보는것은 어덜가욧????
2016-01-23 15:12 Reol: 저도몰믐
2016-01-23 15:13 jieusieu: fd
2016-01-23 15:13 jieusieu: ㄹㅇ
2016-01-23 15:13 jieusieu: http://puu.sh/mGeY0.osu
2016-01-23 15:13 jieusieu: ㅋㅋ
2016-01-23 15:13 jieusieu: 님
2016-01-23 15:14 jieusieu: 161,191,282739,6,0,B|103:223|23:192|23:192|74:214|102:235|136:279|192:352|98:437|29:390|-11:366|-38:213|97:232|175:300|185:352|185:352|217:260|217:260|239:325|298:311|298:311|339:340|383:312|383:312|419:321|458:311|506:294|521:216|499:156|440:130|393:125|340:170|340:170|250:186|209:127|205:55|249:8|313:-2|366:16|394:70|370:122,1,1684.80005655762
2016-01-23 15:14 jieusieu: 이부분만
2016-01-23 15:14 Reol: 넵
2016-01-23 15:14 jieusieu: 한번보고
2016-01-23 15:14 jieusieu: 버리셈
2016-01-23 15:14 jieusieu: ㅋㅋ
2016-01-23 15:15 Reol: 님아
2016-01-23 15:15 Reol: ㄹㅇ
2016-01-23 15:15 jieusieu: ㄹㅇ
2016-01-23 15:15 Reol: 깔끔해보이네
2016-01-23 15:15 jieusieu: 님그게
2016-01-23 15:15 jieusieu: 정말ㅇ미??
2016-01-23 15:15 Reol: 로그 올리면
2016-01-23 15:15 Reol: 제가 특별히 쿠도스 드림
2016-01-23 15:15 jieusieu: wow~~xDDDDDD
DeletedUser_1574070
  • ascension
  1. 00:19:909 (2,3,1) - 각도 약간 틀어서 00:18:909 (1) - 요놈이랑 일직선 구성하게 하면 ㄱㅊ을듯
  2. 01:05:075 (6,1) - 모양같게
  3. 02:05:406 (1) - 뚜루루루 / 뚜루루루 / 뚜루루루 / 뚜루루루 뚜에 뉴콤
  4. 03:17:739 (1,2,1,2,1,2,1,2) - 약간 틀어진거 대칭구조로 바꿔주면 ㄱㅊ을듯
  5. 03:20:406 (1) - 나라면 03:20:739 - 여까지 가는 느린슬라이더 넣었을거같은데 몰겠다 냅둬도될듯 아이디어참고만
  6. 04:08:072 (1) - 스토리보드 바뀜? 여기 왜 빨간색으로 보이는데 파랑노트나오지

    ㅅㄱ
Down
Sorry for the delay ;w;

Nerova Riuz GX wrote:

welp though i don't accept mod requests before exams but this is really interesting

[SB]
Because of your sprite usage, your SB load is skyrocketing...That's not a good thing.
  1. use sayakaBG.jpg instead of sb\bg.jpg so the background will become black when there's no sprite, and your SB load will reduce by 1.33x. if you're using SGL for this SB, it will be easy to change. Bg1 deleted.
  2. To reduce the SB load, start these particle sprites when you need them:Erased the effect of snow. XD
[]

nice, solid and fun.
You were a great help to me! Thanks :)

Reol wrote:

@Down 마지막 슬라 위치가 바뀌었기때문에 제가 모딩 고친 뒤에 SB 수정 부탁드려욧!
넵 수정했습니다!

http://puu.sh/mWtya/50e0653833.zip

아 그리고 sb폴더에있는 bg파일 삭제해주세요.
Mei
This map is masterpiece
Topic Starter
Reol
SPOILER

Nerova Riuz GX wrote:

welp though i don't accept mod requests before exams but this is really interesting

[General]
  1. personally I prefer ar 9.5 instead of 9.6, which makes objects like 00:01:410 (1,2,3,4) - appear not that suddenly
  2. unsnapped notes: 00:46:244 (2) - 00:47:242 (4) -
  3. according to RC, your mp3's bitrate must be 192kbps maximum. the current one is 320kbps, you have to remake it for your map.
  4. 00:54:742 - the beats are still based on 3/4 here, 4/4 is incorrect. you should delete this timing point.
  5. seems like your storyboard is made by Down. though it's not a rule, i suggest you to add "Down" in tags.
  6. can't find the correct metadata of this song. you should better find someone to confirm it.
  7. I'll be glad if you can make the difference between your two gray combo color bigger. it will help on some stacked patterns like 00:53:409 (5,6,1,2,3) - this kind of stacked stream transition.
[diff]
  1. 00:19:743 (1,2) - I think (2) need the NC more to clarify the stack. maybe switch NC?
  2. 00:40:909 (4) - if i were you I would add an NC on it to specify this stream, so it would be more similar to 00:48:742 (1,2) - , which has a totally different color on the stream itself.
  3. 00:54:742 - the beats are based on 3/4 here, which means after the timing change you should change those NCs as well.
  4. 01:50:073 (1,2,3,4,1) - there's a slight spacing difference between (3)~(1), it will be good if you can adjust it, since this kind of straight line is hard to be played well.
  5. 02:17:073 (3) - to be honest, i hope you can make this hold end on 02:17:323 - , so the hit window will be bigger and players won't lose their combo easily here
  6. 02:21:406 (1,2) - personally i'll suggest you to make their distance shorter, so it won't make people confused and correctly recognize the slider is a part of the stream
  7. 02:25:739 (5,6,7) - don't you think this kind of speed up should be specified by NCs and colors?
  8. 02:28:573 - maybe you can try to end the slider here. lots of the notes are based on piano samples here, but 02:28:656 - this one is not emphasized well. I think it will be better if you can place a circle at that place.
  9. 02:36:906 (4,5,6) - (pattern suggestion) ummm i think this straight line is not really good to play, and the burst on (6) is not really emphasized. I'll suggest you to reduce the distance between (4) and (5).
  10. 02:39:073 (1) - same on the length reducing as above.
  11. 03:19:906 (2,3) - (pattern suggestion) if this double is spaced and added a back'n'forth, this pattern can be good, and the spacing can also be a warning for the following high spaced notes. maybe?
  12. 03:51:405 (7) - NC for clear piano sound emphasizing? and 04:02:072 (6) - ?
  13. 04:02:072 (6) - this one is a strange ignorance on piano, because most of the objects are following the piano here, like 04:15:239 (5,7,8,9) -
  14. 04:25:405 (1,1,1,1,1,1,1,1) - this kind of stream is really dangerous, it has a high chance to cause problem on reading. especially 04:25:405 (1,1) - is shorter than others, the speed change on this stream is questionable too.
  15. 04:42:739 (1) - yeah, this slider art can be improved because it's almost like a finisher...
nice, solid and fun.


SPOILER

Kloyd wrote:

  • ascension
  1. 00:19:909 (2,3,1) - 각도 약간 틀어서 00:18:909 (1) - 요놈이랑 일직선 구성하게 하면 ㄱㅊ을듯
  2. 01:05:075 (6,1) - 모양같게
  3. 02:05:406 (1) - 뚜루루루 / 뚜루루루 / 뚜루루루 / 뚜루루루 뚜에 뉴콤
  4. 03:17:739 (1,2,1,2,1,2,1,2) - 약간 틀어진거 대칭구조로 바꿔주면 ㄱㅊ을듯
  5. 03:20:406 (1) - 나라면 03:20:739 - 여까지 가는 느린슬라이더 넣었을거같은데 몰겠다 냅둬도될듯 아이디어참고만
  6. 04:08:072 (1) - 스토리보드 바뀜? 여기 왜 빨간색으로 보이는데 파랑노트나오지

    ㅅㄱ

almost fixed
Thanks for your modding guys
Left
와 이것도 종합예술이네
Down
sb폴더안에
http://puu.sh/pQ0Us/dc76f84a7a.zip
이거 압축풀어서 안에있는 스포트라이트 파일을 추가해주시고

osb파일 이걸로 대체해주세요.
http://puu.sh/pQ10P/bf94a26f16.zip
Sonnyc
zz
Down

Sonnyc wrote:

zz
SB궁극적인목적 : BN유도
를 달성했다.
Topic Starter
Reol

Sonnyc wrote:

zz
fd?zz
Sonnyc
fd!
Topic Starter
Reol
mp3 change ( 320 -> 192 )
offset + 23

re-download it plz
Nathan
yo

  1. 01:10:764 - the red/green lines on this point conflict in volume
  2. 03:25:429 - sampleset conflict
  3. 03:14:679 (4,1) - this is the very first 1/4 jump in the entire map; it's pretty unexpected with no setup 3 minutes in and it's also going into a lower spaced stream which makes it pretty weird to play
  4. 03:54:095 (1,2,3,4,5) - pretty much the same thing as above
  5. 03:18:429 (1) and 03:18:762 (1) - both have a crash yet they're lacking emphasis since they don't really stand out within the entire pattern... also 03:18:762 (1) - is missing a finish on the head
really cool map
obviously the red/green line thing is unrankable now, but you'll also have to get rid of the 1/4 jumps if you want me to icon
Topic Starter
Reol

sukiNathan wrote:

yo

  1. 01:10:764 - the red/green lines on this point conflict in volume
  2. 03:25:429 - sampleset conflict
  3. 03:14:679 (4,1) - this is the very first 1/4 jump in the entire map; it's pretty unexpected with no setup 3 minutes in and it's also going into a lower spaced stream which makes it pretty weird to play
  4. 03:54:095 (1,2,3,4,5) - pretty much the same thing as above
  5. 03:18:429 (1) and 03:18:762 (1) - both have a crash yet they're lacking emphasis since they don't really stand out within the entire pattern... also 03:18:762 (1) - is missing a finish on the head
really cool map
obviously the red/green line thing is unrankable now, but you'll also have to get rid of the 1/4 jumps if you want me to icon
all fixed

waiting for storyboard
storyboard updated
waiting for skystar's gd
Down
Skystar
sujinatjan -_
Nathan
skystar

02:42:762 (2,3) - why not blanket
04:14:928 (2) - this jump feels forced; the piano note that the circle is mapped to isn't nearly as intense as anything within 04:13:428 (1,2,1,2,1,2,1,2)
check aimod too
Beige
크... 2차원을 통해 또다시 하늘 별이
갓맵 중 갓맵이구만요
Kibbleru



Skystar
Topic Starter
Reol

Skystar wrote:

http://puu.sh/qozho/c3fc116ff6.osu

fixed cya

updateeeed

waiting storyboard fix
Down
Topic Starter
Reol

Down wrote:

http://puu.sh/qp5VL/dc295d496f.osz
updaatted

need to fix bg3 files
i'll fix it soon


updatedd
captin1


:o
Topic Starter
Reol

captin1 wrote:



:o
offset +11

thanks
Ascendance
in the case of 2 diffs for approval, doesnt the lower difficulty one need to have some indicator of difficulty? ascension and descent don't give that indicator, so reol's diff name should be changed
Sing

Ascendance wrote:

in the case of 2 diffs for approval, doesnt the lower difficulty one need to have some indicator of difficulty? ascension and descent don't give that indicator, so reol's diff name should be changed
imo i dont htink so, theyre both pretty high extras that are both marathon approval time, that each could've just been a separate diff for rank
Ascendance
but they aren't on a separate set. they're on the same one. https://osu.ppy.sh/s/448818 example: the lower diff uses "lunatic" while the highest one keeps its own diff name.
Nerova Riuz GX
Though this has already been discussed for years, it's still not allowed under the current RC.
Changing the diff name might be the best choice for now.
Topic Starter
Reol

Ascendance wrote:

in the case of 2 diffs for approval, doesnt the lower difficulty one need to have some indicator of difficulty? ascension and descent don't give that indicator, so reol's diff name should be changed
change it. thx.
DeletedUser_1574070
this diffsystem is shit becoz it was for the older stardifficulty which makes it difficult to discern whether its insane or extra becoz all of them were shown as 5-stars. but the system has changed and we can know how difficult a map is , RELATIVELY, and we dont need that rule anymore.

just imo
Nathan
ok
Topic Starter
Reol

sukiNathan wrote:

ok
omg thanks!
i love you
show more
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