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gmtn. vs. kozato (fw. LUZE) - squartatrice

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Nerova Riuz GX
welp though i don't accept mod requests before exams but this is really interesting

[General]
  1. personally I prefer ar 9.5 instead of 9.6, which makes objects like 00:01:410 (1,2,3,4) - appear not that suddenly
  2. unsnapped notes: 00:46:244 (2) - 00:47:242 (4) -
  3. according to RC, your mp3's bitrate must be 192kbps maximum. the current one is 320kbps, you have to remake it for your map.
  4. 00:54:742 - the beats are still based on 3/4 here, 4/4 is incorrect. you should delete this timing point.
  5. seems like your storyboard is made by Down. though it's not a rule, i suggest you to add "Down" in tags.
  6. can't find the correct metadata of this song. you should better find someone to confirm it.
  7. I'll be glad if you can make the difference between your two gray combo color bigger. it will help on some stacked patterns like 00:53:409 (5,6,1,2,3) - this kind of stacked stream transition.
[diff]
  1. 00:19:743 (1,2) - I think (2) need the NC more to clarify the stack. maybe switch NC?
  2. 00:40:909 (4) - if i were you I would add an NC on it to specify this stream, so it would be more similar to 00:48:742 (1,2) - , which has a totally different color on the stream itself.
  3. 00:54:742 - the beats are based on 3/4 here, which means after the timing change you should change those NCs as well.
  4. 01:50:073 (1,2,3,4,1) - there's a slight spacing difference between (3)~(1), it will be good if you can adjust it, since this kind of straight line is hard to be played well.
  5. 02:17:073 (3) - to be honest, i hope you can make this hold end on 02:17:323 - , so the hit window will be bigger and players won't lose their combo easily here
  6. 02:21:406 (1,2) - personally i'll suggest you to make their distance shorter, so it won't make people confused and correctly recognize the slider is a part of the stream
  7. 02:25:739 (5,6,7) - don't you think this kind of speed up should be specified by NCs and colors?
  8. 02:28:573 - maybe you can try to end the slider here. lots of the notes are based on piano samples here, but 02:28:656 - this one is not emphasized well. I think it will be better if you can place a circle at that place.
  9. 02:36:906 (4,5,6) - (pattern suggestion) ummm i think this straight line is not really good to play, and the burst on (6) is not really emphasized. I'll suggest you to reduce the distance between (4) and (5).
  10. 02:39:073 (1) - same on the length reducing as above.
  11. 03:19:906 (2,3) - (pattern suggestion) if this double is spaced and added a back'n'forth, this pattern can be good, and the spacing can also be a warning for the following high spaced notes. maybe?
  12. 03:51:405 (7) - NC for clear piano sound emphasizing? and 04:02:072 (6) - ?
  13. 04:02:072 (6) - this one is a strange ignorance on piano, because most of the objects are following the piano here, like 04:15:239 (5,7,8,9) -
  14. 04:25:405 (1,1,1,1,1,1,1,1) - this kind of stream is really dangerous, it has a high chance to cause problem on reading. especially 04:25:405 (1,1) - is shorter than others, the speed change on this stream is questionable too.
  15. 04:42:739 (1) - yeah, this slider art can be improved because it's almost like a finisher...
[SB]
Because of your sprite usage, your SB load is skyrocketing...That's not a good thing.
  1. use sayakaBG.jpg instead of sb\bg.jpg so the background will become black when there's no sprite, and your SB load will reduce by 1.33x. if you're using SGL for this SB, it will be easy to change.
  2. To reduce the SB load, start these particle sprites when you need them:
[]

nice, solid and fun.
Topic Starter
Reol
I'll fix the last silder and then check the mod!

what

jieusieu wrote:

fd
2016-01-23 15:11 Reol: 렉이 심하다면 BG와 osb파일을 지우고 보는것은 어덜가욧????
2016-01-23 15:12 Reol: 저도몰믐
2016-01-23 15:13 jieusieu: fd
2016-01-23 15:13 jieusieu: ㄹㅇ
2016-01-23 15:13 jieusieu: http://puu.sh/mGeY0.osu
2016-01-23 15:13 jieusieu: ㅋㅋ
2016-01-23 15:13 jieusieu: 님
2016-01-23 15:14 jieusieu: 161,191,282739,6,0,B|103:223|23:192|23:192|74:214|102:235|136:279|192:352|98:437|29:390|-11:366|-38:213|97:232|175:300|185:352|185:352|217:260|217:260|239:325|298:311|298:311|339:340|383:312|383:312|419:321|458:311|506:294|521:216|499:156|440:130|393:125|340:170|340:170|250:186|209:127|205:55|249:8|313:-2|366:16|394:70|370:122,1,1684.80005655762
2016-01-23 15:14 jieusieu: 이부분만
2016-01-23 15:14 Reol: 넵
2016-01-23 15:14 jieusieu: 한번보고
2016-01-23 15:14 jieusieu: 버리셈
2016-01-23 15:14 jieusieu: ㅋㅋ
2016-01-23 15:15 Reol: 님아
2016-01-23 15:15 Reol: ㄹㅇ
2016-01-23 15:15 jieusieu: ㄹㅇ
2016-01-23 15:15 Reol: 깔끔해보이네
2016-01-23 15:15 jieusieu: 님그게
2016-01-23 15:15 jieusieu: 정말ㅇ미??
2016-01-23 15:15 Reol: 로그 올리면
2016-01-23 15:15 Reol: 제가 특별히 쿠도스 드림
2016-01-23 15:15 jieusieu: wow~~xDDDDDD
he repaired slider's shape
Thank you for helping me!

previous slider
161,191,282739,6,0,B|103:223|23:192|23:192|74:214|102:235|136:279|192:352|98:437|29:390|-11:366|-38:213|97:232|175:300|185:352|185:352|217:260|217:260|239:325|298:311|298:311|339:340|383:312|383:312|419:321|451:308|477:284|500:239|495:194|476:157|437:118|381:113|340:170|340:170|253:180|203:131|202:58|247:6|310:-11|393:11|403:78|377:116|368:118,1,1684.80005655762

I'll check the Nerova Riuz GX's mod as soon as I can!

@Down 마지막 슬라 위치가 바뀌었기때문에 제가 모딩 고친 뒤에 SB 수정 부탁드려욧!
jieusieu
fd
2016-01-23 15:11 Reol: 렉이 심하다면 BG와 osb파일을 지우고 보는것은 어덜가욧????
2016-01-23 15:12 Reol: 저도몰믐
2016-01-23 15:13 jieusieu: fd
2016-01-23 15:13 jieusieu: ㄹㅇ
2016-01-23 15:13 jieusieu: http://puu.sh/mGeY0.osu
2016-01-23 15:13 jieusieu: ㅋㅋ
2016-01-23 15:13 jieusieu: 님
2016-01-23 15:14 jieusieu: 161,191,282739,6,0,B|103:223|23:192|23:192|74:214|102:235|136:279|192:352|98:437|29:390|-11:366|-38:213|97:232|175:300|185:352|185:352|217:260|217:260|239:325|298:311|298:311|339:340|383:312|383:312|419:321|458:311|506:294|521:216|499:156|440:130|393:125|340:170|340:170|250:186|209:127|205:55|249:8|313:-2|366:16|394:70|370:122,1,1684.80005655762
2016-01-23 15:14 jieusieu: 이부분만
2016-01-23 15:14 Reol: 넵
2016-01-23 15:14 jieusieu: 한번보고
2016-01-23 15:14 jieusieu: 버리셈
2016-01-23 15:14 jieusieu: ㅋㅋ
2016-01-23 15:15 Reol: 님아
2016-01-23 15:15 Reol: ㄹㅇ
2016-01-23 15:15 jieusieu: ㄹㅇ
2016-01-23 15:15 Reol: 깔끔해보이네
2016-01-23 15:15 jieusieu: 님그게
2016-01-23 15:15 jieusieu: 정말ㅇ미??
2016-01-23 15:15 Reol: 로그 올리면
2016-01-23 15:15 Reol: 제가 특별히 쿠도스 드림
2016-01-23 15:15 jieusieu: wow~~xDDDDDD
DeletedUser_1574070
  • ascension
  1. 00:19:909 (2,3,1) - 각도 약간 틀어서 00:18:909 (1) - 요놈이랑 일직선 구성하게 하면 ㄱㅊ을듯
  2. 01:05:075 (6,1) - 모양같게
  3. 02:05:406 (1) - 뚜루루루 / 뚜루루루 / 뚜루루루 / 뚜루루루 뚜에 뉴콤
  4. 03:17:739 (1,2,1,2,1,2,1,2) - 약간 틀어진거 대칭구조로 바꿔주면 ㄱㅊ을듯
  5. 03:20:406 (1) - 나라면 03:20:739 - 여까지 가는 느린슬라이더 넣었을거같은데 몰겠다 냅둬도될듯 아이디어참고만
  6. 04:08:072 (1) - 스토리보드 바뀜? 여기 왜 빨간색으로 보이는데 파랑노트나오지

    ㅅㄱ
Down
Sorry for the delay ;w;

Nerova Riuz GX wrote:

welp though i don't accept mod requests before exams but this is really interesting

[SB]
Because of your sprite usage, your SB load is skyrocketing...That's not a good thing.
  1. use sayakaBG.jpg instead of sb\bg.jpg so the background will become black when there's no sprite, and your SB load will reduce by 1.33x. if you're using SGL for this SB, it will be easy to change. Bg1 deleted.
  2. To reduce the SB load, start these particle sprites when you need them:Erased the effect of snow. XD
[]

nice, solid and fun.
You were a great help to me! Thanks :)

Reol wrote:

@Down 마지막 슬라 위치가 바뀌었기때문에 제가 모딩 고친 뒤에 SB 수정 부탁드려욧!
넵 수정했습니다!

http://puu.sh/mWtya/50e0653833.zip

아 그리고 sb폴더에있는 bg파일 삭제해주세요.
Mei
This map is masterpiece
Topic Starter
Reol
SPOILER

Nerova Riuz GX wrote:

welp though i don't accept mod requests before exams but this is really interesting

[General]
  1. personally I prefer ar 9.5 instead of 9.6, which makes objects like 00:01:410 (1,2,3,4) - appear not that suddenly
  2. unsnapped notes: 00:46:244 (2) - 00:47:242 (4) -
  3. according to RC, your mp3's bitrate must be 192kbps maximum. the current one is 320kbps, you have to remake it for your map.
  4. 00:54:742 - the beats are still based on 3/4 here, 4/4 is incorrect. you should delete this timing point.
  5. seems like your storyboard is made by Down. though it's not a rule, i suggest you to add "Down" in tags.
  6. can't find the correct metadata of this song. you should better find someone to confirm it.
  7. I'll be glad if you can make the difference between your two gray combo color bigger. it will help on some stacked patterns like 00:53:409 (5,6,1,2,3) - this kind of stacked stream transition.
[diff]
  1. 00:19:743 (1,2) - I think (2) need the NC more to clarify the stack. maybe switch NC?
  2. 00:40:909 (4) - if i were you I would add an NC on it to specify this stream, so it would be more similar to 00:48:742 (1,2) - , which has a totally different color on the stream itself.
  3. 00:54:742 - the beats are based on 3/4 here, which means after the timing change you should change those NCs as well.
  4. 01:50:073 (1,2,3,4,1) - there's a slight spacing difference between (3)~(1), it will be good if you can adjust it, since this kind of straight line is hard to be played well.
  5. 02:17:073 (3) - to be honest, i hope you can make this hold end on 02:17:323 - , so the hit window will be bigger and players won't lose their combo easily here
  6. 02:21:406 (1,2) - personally i'll suggest you to make their distance shorter, so it won't make people confused and correctly recognize the slider is a part of the stream
  7. 02:25:739 (5,6,7) - don't you think this kind of speed up should be specified by NCs and colors?
  8. 02:28:573 - maybe you can try to end the slider here. lots of the notes are based on piano samples here, but 02:28:656 - this one is not emphasized well. I think it will be better if you can place a circle at that place.
  9. 02:36:906 (4,5,6) - (pattern suggestion) ummm i think this straight line is not really good to play, and the burst on (6) is not really emphasized. I'll suggest you to reduce the distance between (4) and (5).
  10. 02:39:073 (1) - same on the length reducing as above.
  11. 03:19:906 (2,3) - (pattern suggestion) if this double is spaced and added a back'n'forth, this pattern can be good, and the spacing can also be a warning for the following high spaced notes. maybe?
  12. 03:51:405 (7) - NC for clear piano sound emphasizing? and 04:02:072 (6) - ?
  13. 04:02:072 (6) - this one is a strange ignorance on piano, because most of the objects are following the piano here, like 04:15:239 (5,7,8,9) -
  14. 04:25:405 (1,1,1,1,1,1,1,1) - this kind of stream is really dangerous, it has a high chance to cause problem on reading. especially 04:25:405 (1,1) - is shorter than others, the speed change on this stream is questionable too.
  15. 04:42:739 (1) - yeah, this slider art can be improved because it's almost like a finisher...
nice, solid and fun.


SPOILER

Kloyd wrote:

  • ascension
  1. 00:19:909 (2,3,1) - 각도 약간 틀어서 00:18:909 (1) - 요놈이랑 일직선 구성하게 하면 ㄱㅊ을듯
  2. 01:05:075 (6,1) - 모양같게
  3. 02:05:406 (1) - 뚜루루루 / 뚜루루루 / 뚜루루루 / 뚜루루루 뚜에 뉴콤
  4. 03:17:739 (1,2,1,2,1,2,1,2) - 약간 틀어진거 대칭구조로 바꿔주면 ㄱㅊ을듯
  5. 03:20:406 (1) - 나라면 03:20:739 - 여까지 가는 느린슬라이더 넣었을거같은데 몰겠다 냅둬도될듯 아이디어참고만
  6. 04:08:072 (1) - 스토리보드 바뀜? 여기 왜 빨간색으로 보이는데 파랑노트나오지

    ㅅㄱ

almost fixed
Thanks for your modding guys
Left
와 이것도 종합예술이네
Down
sb폴더안에
http://puu.sh/pQ0Us/dc76f84a7a.zip
이거 압축풀어서 안에있는 스포트라이트 파일을 추가해주시고

osb파일 이걸로 대체해주세요.
http://puu.sh/pQ10P/bf94a26f16.zip
Sonnyc
zz
Down

Sonnyc wrote:

zz
SB궁극적인목적 : BN유도
를 달성했다.
Topic Starter
Reol

Sonnyc wrote:

zz
fd?zz
Sonnyc
fd!
Topic Starter
Reol
mp3 change ( 320 -> 192 )
offset + 23

re-download it plz
Nathan
yo

  1. 01:10:764 - the red/green lines on this point conflict in volume
  2. 03:25:429 - sampleset conflict
  3. 03:14:679 (4,1) - this is the very first 1/4 jump in the entire map; it's pretty unexpected with no setup 3 minutes in and it's also going into a lower spaced stream which makes it pretty weird to play
  4. 03:54:095 (1,2,3,4,5) - pretty much the same thing as above
  5. 03:18:429 (1) and 03:18:762 (1) - both have a crash yet they're lacking emphasis since they don't really stand out within the entire pattern... also 03:18:762 (1) - is missing a finish on the head
really cool map
obviously the red/green line thing is unrankable now, but you'll also have to get rid of the 1/4 jumps if you want me to icon
Topic Starter
Reol

sukiNathan wrote:

yo

  1. 01:10:764 - the red/green lines on this point conflict in volume
  2. 03:25:429 - sampleset conflict
  3. 03:14:679 (4,1) - this is the very first 1/4 jump in the entire map; it's pretty unexpected with no setup 3 minutes in and it's also going into a lower spaced stream which makes it pretty weird to play
  4. 03:54:095 (1,2,3,4,5) - pretty much the same thing as above
  5. 03:18:429 (1) and 03:18:762 (1) - both have a crash yet they're lacking emphasis since they don't really stand out within the entire pattern... also 03:18:762 (1) - is missing a finish on the head
really cool map
obviously the red/green line thing is unrankable now, but you'll also have to get rid of the 1/4 jumps if you want me to icon
all fixed

waiting for storyboard
storyboard updated
waiting for skystar's gd
Down
Skystar
sujinatjan -_
Nathan
skystar

02:42:762 (2,3) - why not blanket
04:14:928 (2) - this jump feels forced; the piano note that the circle is mapped to isn't nearly as intense as anything within 04:13:428 (1,2,1,2,1,2,1,2)
check aimod too
Beige
크... 2차원을 통해 또다시 하늘 별이
갓맵 중 갓맵이구만요
Kibbleru



Skystar
Topic Starter
Reol

Skystar wrote:

http://puu.sh/qozho/c3fc116ff6.osu

fixed cya

updateeeed

waiting storyboard fix
Down
Topic Starter
Reol

Down wrote:

http://puu.sh/qp5VL/dc295d496f.osz
updaatted

need to fix bg3 files
i'll fix it soon


updatedd
captin1


:o
Topic Starter
Reol

captin1 wrote:



:o
offset +11

thanks
Ascendance
in the case of 2 diffs for approval, doesnt the lower difficulty one need to have some indicator of difficulty? ascension and descent don't give that indicator, so reol's diff name should be changed
Sing

Ascendance wrote:

in the case of 2 diffs for approval, doesnt the lower difficulty one need to have some indicator of difficulty? ascension and descent don't give that indicator, so reol's diff name should be changed
imo i dont htink so, theyre both pretty high extras that are both marathon approval time, that each could've just been a separate diff for rank
Ascendance
but they aren't on a separate set. they're on the same one. https://osu.ppy.sh/s/448818 example: the lower diff uses "lunatic" while the highest one keeps its own diff name.
Nerova Riuz GX
Though this has already been discussed for years, it's still not allowed under the current RC.
Changing the diff name might be the best choice for now.
Topic Starter
Reol

Ascendance wrote:

in the case of 2 diffs for approval, doesnt the lower difficulty one need to have some indicator of difficulty? ascension and descent don't give that indicator, so reol's diff name should be changed
change it. thx.
DeletedUser_1574070
this diffsystem is shit becoz it was for the older stardifficulty which makes it difficult to discern whether its insane or extra becoz all of them were shown as 5-stars. but the system has changed and we can know how difficult a map is , RELATIVELY, and we dont need that rule anymore.

just imo
Nathan
ok
Topic Starter
Reol

sukiNathan wrote:

ok
omg thanks!
i love you
Enon
I agree with Kloyd.

The rule is just destroying creative of mapping imo.
Ascendance
lol nothing in the map changed, don't overreact. how can it "destroy creativity" when the difficulty name is the same besides the addition of the word "extra"? relax a bit and bring it to ranking criteria if you think there's a discussion to be held
Enon
i didn't overreact, just said my opinion since i thought choosing difficulty name is also kinda creative of mapping.

in my opinion, putting only "Ascension" seems better than adding "Extra" in my opinion because "Extra" seems like............no?
i don't know how to explain it.

it was my little complain so please nevermind it (if you felt bad for me, i will apologize you)
Ascendance
Sorry, I didn't mean to direct that at you, I mainly used it as a generalization. Apologies!
Okoratu
could consider muting sectionfail.wav and sectionpass.wav
also you can skin section-fail.png and section-pass.png to transparency because they aren't elements showing up while there's actual gameplay so they are allowed to be transparent, basically consider running the same setup file-wise as https://osu.ppy.sh/s/53342

i think lower AR like 9.2 on ascension extra would work too, i don't see the need for 9.5 but that's just my opinion
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