welp though i don't accept mod requests before exams but this is really interesting
[General]
Because of your sprite usage, your SB load is skyrocketing...That's not a good thing.
nice, solid and fun.
[General]
- personally I prefer ar 9.5 instead of 9.6, which makes objects like 00:01:410 (1,2,3,4) - appear not that suddenly
- unsnapped notes: 00:46:244 (2) - 00:47:242 (4) -
- according to RC, your mp3's bitrate must be 192kbps maximum. the current one is 320kbps, you have to remake it for your map.
- 00:54:742 - the beats are still based on 3/4 here, 4/4 is incorrect. you should delete this timing point.
- seems like your storyboard is made by Down. though it's not a rule, i suggest you to add "Down" in tags.
- can't find the correct metadata of this song. you should better find someone to confirm it.
- I'll be glad if you can make the difference between your two gray combo color bigger. it will help on some stacked patterns like 00:53:409 (5,6,1,2,3) - this kind of stacked stream transition.
- 00:19:743 (1,2) - I think (2) need the NC more to clarify the stack. maybe switch NC?
- 00:40:909 (4) - if i were you I would add an NC on it to specify this stream, so it would be more similar to 00:48:742 (1,2) - , which has a totally different color on the stream itself.
- 00:54:742 - the beats are based on 3/4 here, which means after the timing change you should change those NCs as well.
- 01:50:073 (1,2,3,4,1) - there's a slight spacing difference between (3)~(1), it will be good if you can adjust it, since this kind of straight line is hard to be played well.
- 02:17:073 (3) - to be honest, i hope you can make this hold end on 02:17:323 - , so the hit window will be bigger and players won't lose their combo easily here
- 02:21:406 (1,2) - personally i'll suggest you to make their distance shorter, so it won't make people confused and correctly recognize the slider is a part of the stream
- 02:25:739 (5,6,7) - don't you think this kind of speed up should be specified by NCs and colors?
- 02:28:573 - maybe you can try to end the slider here. lots of the notes are based on piano samples here, but 02:28:656 - this one is not emphasized well. I think it will be better if you can place a circle at that place.
- 02:36:906 (4,5,6) - (pattern suggestion) ummm i think this straight line is not really good to play, and the burst on (6) is not really emphasized. I'll suggest you to reduce the distance between (4) and (5).
- 02:39:073 (1) - same on the length reducing as above.
- 03:19:906 (2,3) - (pattern suggestion) if this double is spaced and added a back'n'forth, this pattern can be good, and the spacing can also be a warning for the following high spaced notes. maybe?
- 03:51:405 (7) - NC for clear piano sound emphasizing? and 04:02:072 (6) - ?
- 04:02:072 (6) - this one is a strange ignorance on piano, because most of the objects are following the piano here, like 04:15:239 (5,7,8,9) -
- 04:25:405 (1,1,1,1,1,1,1,1) - this kind of stream is really dangerous, it has a high chance to cause problem on reading. especially 04:25:405 (1,1) - is shorter than others, the speed change on this stream is questionable too.
- 04:42:739 (1) - yeah, this slider art can be improved because it's almost like a finisher...
Because of your sprite usage, your SB load is skyrocketing...That's not a good thing.
- use sayakaBG.jpg instead of sb\bg.jpg so the background will become black when there's no sprite, and your SB load will reduce by 1.33x. if you're using SGL for this SB, it will be easy to change.
- To reduce the SB load, start these particle sprites when you need them:
nice, solid and fun.