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HTT - Gohan wa Okazu

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Snowy Dream

wcx19911123 wrote:

[雪儿神mapper] 神mapper你妹啊 你才是啊
00:35:205 (4,5) - stack on (1) ? fixed 但不是分开>.>
01:22:574 (2) - repeat at 01:23:047 , end at 01:23:521 ? Fixed
02:17:521 (5) - kinda to hard for an Easy imo kinda to easy for the beginner nowadays
03:03:784 (1) - end at 03:06:153 and remove finish then volume down Fixed
Download: HTT - Gohan wa Okazu (Sumisola) [Snowy's Easy].osu
Kanon
Yo~
Insane
00:13:890 (4) - 这里+一个来回? 这里空着个人觉得意义不大
00:20:047 我觉得这里也不该空着?因为vocal这里是连着的
00:26:995 (5) - nazi 上移一点?
00:45:311 (1,2) - 这里合并成一个slider?然后和后面连打 slider摆个啥造型?停顿的话挺坑人的
00:47:047 (6,1,2,3,4,5,6) - 我觉得把这种节奏可以做成anti jump 不过看你了 详情参考kiiwa第一张RANK图
01:05:837 (2) - 有一些突然? 换成0,75? 看你了
02:03:942 (3,1) - 这里我觉得也不该空着 中间+个NOTE 或者换slider神马的
02:43:416 (1,2,3,4,5,6) - 同前面类似节奏
总体上来说质量很高的图
拿到的kudo变成星星还给你 XD
xierbaliti
液我又来了。简单的看了一下 :3

-General-
没设置PreviewTime啊 如果是我的话设在30705左右 :3
Tag加上 "siriru" 不然搜不到的
LeadIn没发现有什么用 去掉.
不做1个spinner的皮肤吗?

-Insane-
01:58:574 (1) - 不是应该加到1.25x吗 ._.
02:04:100 - 还是感觉加个note舒服一些._.
02:09:153 - 同上
02:51:942 (4) - 还是拿上来点更好看吧? http://osu.ppy.sh/ss/141837

音效还是需要提升啊 ._.

PS.果然和我一样懒比了 找了一票GD lol
:3
spboxer3
[Snowy's Easy]
01:08:679 (4,5) - 與間距不一樣01:06:153 (1,2) - 建議改掉
01:37:732 (1,2,3,4,5,6) - 這combo拖的時間太長了 改掉吧((NC的目的在於加血阿lol
02:25:732 (4) - NC
02:53:521 (1) - ^
02:58:574 (8) - ^
02:59:205 (1) - reNC
03:03:784 (1) - 節尾一致吧 你這難度其他的難度節尾快了1/4拍

[Shinki's Normal]
02:21:942 - 我喜歡在這邊加個Break time作效果 看你覺得怎麼樣;)

[RuRu~<3]
AR use 7?? ((I think 7 is more better :3

[Insane]
00:19:100 (1) - 去掉NC吧 我認為在 00:19:416 (2) - 加比較合適
01:12:784 (1) - 我不知道這樣要求是否有點過分lol 我希望中間那個tick能夠剛好在正中央 [nazi]
01:14:363 (4,5,6) - 一起移動和01:13:732 (3) - stack吧
01:23:837 (1,4) - stack
02:00:469 (17) - NC然後在02:01:100 (1) - reNC
02:01:258 (2,5) - stack
02:21:311 (3,4) - 純粹建議02:22:416 (4,2) - stack
02:34:574 (1,2) - 我希望他平行:3[nazi]
03:03:705 - 我好想在這邊加一個note阿(slap
Snowy Dream

spboxer3 wrote:

[Snowy's Easy]
01:08:679 (4,5) - 與間距不一樣01:06:153 (1,2) - 建議改掉 Fixed
01:37:732 (1,2,3,4,5,6) - 這combo拖的時間太長了 改掉吧((NC的目的在於加血阿lolFixed
02:25:732 (4) - NC Fixed
02:53:521 (1) - ^ Fixed
02:58:574 (8) - ^ Fixed
02:59:205 (1) - reNC Fixed
03:03:784 (1) - 節尾一致吧 你這難度其他的難度節尾快了1/4拍 @.@
Topic Starter
Sumisola

xierbaliti wrote:

液我又来了。简单的看了一下 :3

-General-
没设置PreviewTime啊 如果是我的话设在30705左右 :3 fixed
Tag加上 "siriru" 不然搜不到 fixed
LeadIn没发现有什么用 去掉. fixed
不做1个spinner的皮肤吗? fixed

-Insane-
01:58:574 (1) - 不是应该加到1.25x吗 ._. fixed
02:04:100 - 还是感觉加个note舒服一些._. fixed
02:09:153 - 同上 fixed
02:51:942 (4) - 还是拿上来点更好看吧? http://osu.ppy.sh/ss/141837 fixed

音效还是需要提升啊 ._.

PS.果然和我一样懒比了 找了一票GD lol E N H神马的做太累哦...OTL
:3

谢谢了~喜老
Topic Starter
Sumisola

spboxer3 wrote:

[Snowy's Easy]
01:08:679 (4,5) - 與間距不一樣01:06:153 (1,2) - 建議改掉
01:37:732 (1,2,3,4,5,6) - 這combo拖的時間太長了 改掉吧((NC的目的在於加血阿lol
02:25:732 (4) - NC
02:53:521 (1) - ^
02:58:574 (8) - ^
02:59:205 (1) - reNC
03:03:784 (1) - 節尾一致吧 你這難度其他的難度節尾快了1/4拍

[Shinki's Normal]
02:21:942 - 我喜歡在這邊加個Break time作效果 看你覺得怎麼樣;)

[RuRu~<3]
AR use 7?? ((I think 7 is more better :3

[Insane]
00:19:100 (1) - 去掉NC吧 我認為在 00:19:416 (2) - 加比較合適 fixed
01:12:784 (1) - 我不知道這樣要求是否有點過分lol 我希望中間那個tick能夠剛好在正中央 [nazi] fixed
01:14:363 (4,5,6) - 一起移動和01:13:732 (3) - stack吧 fixed
01:23:837 (1,4) - stack fixed
02:00:469 (17) - NC然後在02:01:100 (1) - reNC fixed
02:01:258 (2,5) - stack fixed
02:21:311 (3,4) - 純粹建議 我觉得我的这种重叠挺flow的
02:22:416 (4,2) - stack fixed
02:34:574 (1,2) - 我希望他平行:3[nazi] fixed
03:03:705 - 我好想在這邊加一個note阿(slap

Thanks :)
Cyril Scarlet

spboxer3 wrote:

[RuRu~<3]
AR use 7?? ((I think 7 is more better :3
thanks for mod, but i want to keep 8 :D ~
Raging Bull
Change your tags to S_i_r_i_r_u OR Siriru.

S i R i R u will not work because the website will count it individually instead like "S" "i" "r" "i" "r" "u"
kanpakyin
Sorry for long delay.
You have requested a HITSOUND MOD only,so here I'm.

[Insane]
Hitsound
(These are totally suggestion only,you can ignore them if you disagree.)
  1. In overall,the volume was a bit low for me,you better to raise it up a little.
  2. 00:10:574 ~ 00:19:416 - Try to put a whislte on all notes which it was placed on red tick.
  3. 00:14:363 (x) - I would like to change this green line to normal hitsound and remove clap on 00:15:153 (5) - at the end of the slider.
  4. 00:19:416 (x) - ^Same.
  5. 00:26:995 (5) - Remove finish.
  6. 00:44:047 (5) - Remove finish please,here's not a accent point finish is really inappropriate here.
  7. 00:46:021 ~ 00:56:047 - Sorry but I can't understand why you put a ton of clap here and there.I often denote these kind of clap is more appropriate on 2.4 beat.
  8. 01:21:311 (1) - I would like to remove the whistle and add a finish instead of it.
  9. 01:26:363 (1,2,3,4,5,6,1,2,3,4,5,6,7) - (Normal mod)No Please,here should be snap in 1/3!Please listen to the music carefully.
  10. 01:44:047 (1) - ^Same.但是這裏鼓手抽風,於是你看這辦.
  11. 01:47:521 (5) - Remove clap sound.It was really weird if you only clap this.
  12. 02:20:679 (1,2,3) - Remove finish and add a whistle on these.
  13. 02:21:626 (4) - Add whistle here.
  14. 03:00:784 (4) - Add a clap sound at the end of the slider.
  15. 03:03:626 (1) - This spinner should be stopped at 03:06:074 - (blue tick.)
That's it.
Starrodkirby86
Perhaps try this rhythm?

I used a lot of slider 1/2 sort of relationships. I know of another rhythm that could be possible to play with, but let's try this for now.

Download: HTT - Gohan wa Okazu (Sumisola) [Insane].osu
Nymph
Request by sumisola,
Hitsound mod by Nymph :P

  1. 00:25:732 (1) - 我个人不觉得这里的FINISH很合 前面2个过渡小段落已经有了FINISH 我认为这里WHISTLE应该更合适
  2. 00:26:995 (5) - 这个Note听着很多余 但是打图很必要 所以如果不嫌麻烦的话 可以试着这个NOTE单独音量-25? 对我来说听起来更适合
  3. 00:28:258 (4) - 我还是认为这不是用FINISH的时候 whistle更合这里的氛围
  4. 00:30:469 (1,2,3,4) - 4个CLAP在一起我觉得有点吵 2个蓝线的CLAP在我看来很没必要 顺便我认为这里音量渐变放大应该比只降低音量合适
  5. 00:36:469 (3) - 这咋还多个WHISTLE..=_=
  6. 00:38:047 (1,2,3,4) - 同理 不过感觉你特意这么做的? 效果似乎没出来
  7. 00:38:995 (7) - 头FINISH呀 前面FINISH后面怎么可以弱下去
  8. 00:38:995 (7,8) - 这里建议音量提高来体现变化
  9. 00:42:153 (5) - 建议这个箭头减点音量
  10. 00:43:416 (1,2,3,4,5,6,7,8) - 1号FINISH34whistle在我听起来有点参差不齐的感觉..我个人不太喜欢这样 我的建议是要不就只有FINISH 去掉3478的WHITSLE 要不去掉finish用WHISTLE和音量变化来表现 现在的我个人不太喜欢
  11. 00:47:047 (6) - 很好的可以加FINISH的地方吧 头FINISH
  12. 00:52:100 (1) - 同上
  13. 00:48:469 (1,2,3,4,5,1,2,3) - 在我看来我认为这里急缺Finish 我认为00:48:469 (1,2,3,5,1,2) - 这几个NOTE或者SLIDER头都应该加上 现在的不够燃
  14. 00:53:521 (1,2,3,4,1,2,3,4) - 同上
  15. 01:04:732 (4) - = =我总觉得这里应该加个NOTE..
  16. 01:14:837 (9) - 这也是.. 可能我不太喜欢节奏跟前面几乎一下的下法?
  17. 01:22:258 (4,5,6,7,8,1,2,3,4,5,1,2,3) - 这里一个WHISTLE都不下?
  18. 01:37:732 (1,1,2,3,4) - 这里节奏很独啊 跟后面那两个一样不好么 个人觉得违和了


    。。有点困了 第二个大段落类似的问题不提了哈
  19. 02:10:258 (2) - 这个NOTE3个HITSOUND全放了 也没得到什么特殊效果 还不如就放一个CLAP
  20. 02:33:784 (3) - 这SLIDER为啥是从这开始..02:33:469 我总觉得从这开始才对..然后02:33:942是不是可以空出来?
  21. 02:38:995 (4) - 尾CLAP怎么样?
  22. 02:42:784 (3) - 也是尾再加上CLAP?我觉得这样衔接感比较好
  23. 02:43:416 (1,2,3,4) - CLAP呢?前面有结果这里倒没了 挺奇怪的
  24. 02:44:047 (3) - 也是跟前面一样尾CLAP
  25. 02:53:521 (1,2,3) - 同上 即使你是故意的我也不觉得这样好..
    后面那点同样的也是相同的处理方法


全是建议 看看哪些你觉得确实有点用的看看吧~ 觉得不喜欢的尽情IGNORE就好 睡啦 8-)
Garven
Skipping easy since you said you'd remap.

[Shinki's Normal]
I'm not a fan of such short combos. But if you want to do these, try to keep things consistent. You have gaps in your new combo use such as 00:33:311 (1) - and then you change the pattern at 00:56:047 (1) -
Hitsounds feel very, very quiet.
00:14:363 (3) - Eew, whistle on slider slide.
00:20:047 (2) - ^
00:46:100 - These extended break things are kinda dumb. Just add a note at 00:47:047 -
01:09:942 (1) - This feels so off from the music
01:25:416 (1) - Feels better starting at 01:25:258 -
01:50:679 - This break is awkward and is waaay too soon after the break at 01:27:942 - It's more of an interruption of play rather than a real "break"
02:02:995 (1,2,3) - Whistles on sliderslides
02:09:311 (4) - ^
02:10:574 (1,1) - Even though there's a lot of time between these, I'd like more spacing here if you have larger spacing with the same rhythm at 02:13:100 (3,1) -
02:21:942 - Why is there a break here? D: Just do something like this and fill it in.

02:38:521 - More of those weird breaks. Just map through them.

[Ruru's Desktop Accessory]
Kind of the same oddities with the new combo usage. It'd be nice if you can get them configured in a way to keep things consistent, but the way you mapped makes it a little difficult.
00:32:521 (6) - I think this would look better as a blanket instead of an elbow slider. ..though I guess you copy/paste that slider a lot here, hehe.
01:27:311 (7) - Snap these to 1/3
01:47:995 - Aaah awkward break here as well. ;_; It'd play better if you mapped through it.
02:10:732 - ^
Those jumps during the kiai were kinda surprising considering the rest of the song, but I guess they're fine as kind of a finale thing.
02:38:363 - The switch back to soft hit sounds felt like they were quieter than they should be. Mostly due to comparing to the hit sounding to the section prior.

[Insane]
00:14:679 (3) - I keep overshooting this. :<
00:32:047 (1,2,3,4,5) - I found this to play much better. Kind of hard to see, but just having that circular motion with jumps with each one flowed really well for me.
Otherwise that combo just looks really crowded with the close spacing and overlaps all over.
00:48:469 (1,2,3,5) - You really need to accent the "1 2 3 4 Rice!" with some hit sounds or something. It feels so plain for a climactic part of the song.
01:08:047 (4,6) - That overlap is pretty ugly. There are other parts that kind of do the same thing, but this one was the worst offender by far.
01:36:469 (1) - Snap this to 1/3
01:44:047 (1) - Snap this to 1/3
02:16:416 - The emphasis is right here with the "yume no", so starting it by ending on a slider feels awkward and doesn't play very well.
02:19:732 (1) - Remove nc
02:43:416 (1,2,3) - Forget some claps?
02:50:047 (6) - Run out of ideas? This is kinda blah for so close to the end.
02:53:521 (1,2,3) - Forgot more claps
Nymph
From your hitsound help request:

This is my simple. (用你的INSANE的最近版本直接改的 应该可以直接用 反正你看着弄吧)

Download: HTT - Gohan wa Okazu (Sumisola) [Insane Hitsound Sample].osu

Download: HTT - Gohan wa Okazu (Sumisola) [Easy hitsound simple].osu
Cyril Scarlet
fixed !

keep only 1 ? 2 ? point which part garven said it's fine 8-)

Download: HTT - Gohan wa Okazu (Sumisola) [S i R i R u's Hard].osu
Topic Starter
Sumisola

Garven wrote:

Skipping easy since you said you'd remap. WIP

[Shinki's Normal] Shinki fix most of it
I'm not a fan of such short combos. But if you want to do these, try to keep things consistent. You have gaps in your new combo use such as 00:33:311 (1) - and then you change the pattern at 00:56:047 (1) -
Hitsounds feel very, very quiet.
00:14:363 (3) - Eew, whistle on slider slide.
00:20:047 (2) - ^
00:46:100 - These extended break things are kinda dumb. Just add a note at 00:47:047 -
01:09:942 (1) - This feels so off from the music
01:25:416 (1) - Feels better starting at 01:25:258 -
01:50:679 - This break is awkward and is waaay too soon after the break at 01:27:942 - It's more of an interruption of play rather than a real "break"
02:02:995 (1,2,3) - Whistles on sliderslides
02:09:311 (4) - ^
02:10:574 (1,1) - Even though there's a lot of time between these, I'd like more spacing here if you have larger spacing with the same rhythm at 02:13:100 (3,1) -
02:21:942 - Why is there a break here? D: Just do something like this and fill it in.

02:38:521 - More of those weird breaks. Just map through them.

[Ruru's Desktop Accessory] see the edited version below
Kind of the same oddities with the new combo usage. It'd be nice if you can get them configured in a way to keep things consistent, but the way you mapped makes it a little difficult.
00:32:521 (6) - I think this would look better as a blanket instead of an elbow slider. ..though I guess you copy/paste that slider a lot here, hehe.
01:27:311 (7) - Snap these to 1/3
01:47:995 - Aaah awkward break here as well. ;_; It'd play better if you mapped through it.
02:10:732 - ^
Those jumps during the kiai were kinda surprising considering the rest of the song, but I guess they're fine as kind of a finale thing.
02:38:363 - The switch back to soft hit sounds felt like they were quieter than they should be. Mostly due to comparing to the hit sounding to the section prior.

[Insane]
00:14:679 (3) - I keep overshooting this. :< 3 's tone is lower than 2
00:32:047 (1,2,3,4,5) - I found this to play much better. Kind of hard to see, but just having that circular motion with jumps with each one flowed really well for me. I made a change base on your suggestion.Thanks~
Otherwise that combo just looks really crowded with the close spacing and overlaps all over. fixed
00:48:469 (1,2,3,5) - You really need to accent the "1 2 3 4 Rice!" with some hit sounds or something. It feels so plain for a climactic part of the song. see if the "finish" fit here
01:08:047 (4,6) - That overlap is pretty ugly. There are other parts that kind of do the same thing, but this one was the worst offender by far. fixed
01:36:469 (1) - Snap this to 1/3 fixed
01:44:047 (1) - Snap this to 1/3 fixed
02:16:416 - The emphasis is right here with the "yume no", so starting it by ending on a slider feels awkward and doesn't play very well. fixed
02:19:732 (1) - Remove nc
02:43:416 (1,2,3) - Forget some fixedclaps?
02:50:047 (6) - Run out of ideas? This is kinda blah for so close to the end. see if the arranngement would be OK
02:53:521 (1,2,3) - Forgot more claps claps------>finish

Thanks your modding,Garven
LKs
insane

SC1的whistle和clap音
whistle因为本身音高 辨识度高 就比较好识别 姑且算作识别难度5 (有5的辨识力的人就能听出来
clap本身音低 比较和歌曲打击乐贴近 不那么好识别 再加上音量低 便是难度可能会有20
这样差的就有点多了 我想了想 不用加大clap 稍微降低一点whistle音量应该就行 尤其是whistle和clap出现距离很近的地方

[00:29:521] 这三个slider要不要都变成头clap尾whistle
[00:42:153] no whistle
[00:48:311] no clap
[01:23:047] 虽然我是mod音效但也别这样
[02:45;863] 如果这里加一个clap的note 之前的那个clap就可以有
[02:57:153] 这里说不定可以clap

很遗憾 finish没什么可mod的 :roll:
Topic Starter
Sumisola

LKs wrote:

insane

SC1的whistle和clap音
whistle因为本身音高 辨识度高 就比较好识别 姑且算作识别难度5 (有5的辨识力的人就能听出来
clap本身音低 比较和歌曲打击乐贴近 不那么好识别 再加上音量低 便是难度可能会有20
这样差的就有点多了 我想了想 不用加大clap 稍微降低一点whistle音量应该就行 尤其是whistle和clap出现距离很近的地方

[00:29:521] 这三个slider要不要都变成头clap尾whistle
[00:42:153] no whistle
[00:48:311] no clap
[01:23:047] 虽然我是mod音效但也别这样
[02:45;863] 如果这里加一个clap的note 之前的那个clap就可以有
[02:57:153] 这里说不定可以clap

很遗憾 finish没什么可mod的 :roll:
FIX........Thanks LKs :)
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. The sliderball 0 and 1 are the same picture.
  2. Wouldn't it be better to have a comboburst picture for each member of the group ?
  3. It'd be better to remove that "click" on RuRu.png. :/
Easy
  1. This diff doesn't have a preview time. Make sure you add the exact same as the other diffs'.
  2. The combos are really long. Try to make them shorter ? Notes that finish a combo give more points (thus more health) and make the difficulty a bit easier.
  3. 01:26:363 (1) - This is quite short of a spinner for an Easy diff. I'd suggest to just replace it with a single circle with a finish, then drag the break where it ended.
  4. 02:01:100 (2,4) - I don't think these two fit. You used very few 1/2 streaks and mostly 1/1 or more rhythms, so these two sound out of place in the diff.
  5. 02:21:942 (1) - This is quite short of a spinner for an Easy diff, especially followed so soon after by a note. I'd suggest to just replace it with a slider for playability.
  6. 02:51:626 (1) - This is very far from the center of the screen so soon after the spinner. You can make it curved to draw it closer to the center, something like this (making a blanket would be very nice, too).
Shinki's Normal
  1. The hitsounds are too low. Raise them by something like 30%.
  2. I don't advice to use these small (well, kinda) circles on a Normal diff, especially for such high-BPM songs, as they add frustrating difficulty to the diff.
  3. 00:14:363 (3) - This slider breaks your comboing. It ends where there should be a new combo, so the new combo is added on the note after it and makes the comboing inconsistent.
  4. 00:42:153 (4,1) - For consistency with your previous comboing, swap these new combos.
  5. 02:39:626 (2,3,1) - Stacks are confusing because they make rhythms unclear, so don't use different rhythms in the same stack for a Normal. :/
  6. 02:55:100 (4,5,1) - This is a big no for a Normal. Okay, there's the new combo to help, but the spacing is just way too confusing. The spacing is the same, but the time gaps are 1/1 for (4,5) and 2/1 for (5,1) which will be extremely confusing.
S i R i R u's Hard
  1. For the sake of difficulty and score spread, you should make this easier. :/
  2. Hitsounds are too low. Raise them by something like 20%.
Insane
  1. Hitsouds below 85% are too difficult to hear imo.
  2. 00:39:626 (9,1) - and 00:40:890 (4,1) - (and similar) I must say that I loved these jumps.
Topic Starter
Sumisola

Odaril wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. The sliderball 0 and 1 are the same picture. let balls flowing while mouse moving on the slider
  2. Wouldn't it be better to have a comboburst picture for each member of the group ? trying
  3. It'd be better to remove that "click" on RuRu.png. :/ BAKARU's work
Easy
  1. This diff doesn't have a preview time. Make sure you add the exact same as the other diffs'. fixed
  2. The combos are really long. Try to make them shorter ? Notes that finish a combo give more points (thus more health) and make the difficulty a bit easier.
  3. 01:26:363 (1) - This is quite short of a spinner for an Easy diff. I'd suggest to just replace it with a single circle with a finish, then drag the break where it ended. fixed
  4. 02:01:100 (2,4) - I don't think these two fit. You used very few 1/2 streaks and mostly 1/1 or more rhythms, so these two sound out of place in the diff. not change,I just wanna to insist what I map here~
  5. 02:21:942 (1) - This is quite short of a spinner for an Easy diff, especially followed so soon after by a note. I'd suggest to just replace it with a slider for playability. fixed
  6. 02:51:626 (1) - This is very far from the center of the screen so soon after the spinner. You can make it curved to draw it closer to the center, something fixed like this (making a blanket would be very nice, too).
Shinki's Normal
  1. The hitsounds are too low. Raise them by something like 30%.
  2. I don't advice to use these small (well, kinda) circles on a Normal diff, especially for such high-BPM songs, as they add frustrating difficulty to the diff. fixed
  3. 00:14:363 (3) - This slider breaks your comboing. It ends where there should be a new combo, so the new combo is added on the note after it and makes the comboing inconsistent. fixed
  4. 00:42:153 (4,1) - For consistency with your previous comboing, swap these new combos. fixed
  5. 02:39:626 (2,3,1) - Stacks are confusing because they make rhythms unclear, so don't use different rhythms in the same stack for a Normal. :/ no yet fixed
  6. 02:55:100 (4,5,1) - This is a big no for a Normal. Okay, there's the new combo to help, but the spacing is just way too confusing. The spacing is the same, but the time gaps are 1/1 for (4,5) and 2/1 for (5,1) which will be extremely confusing. fixed
S i R i R u's HardChanging some of the notes arrangement withou changing the hitsound volume
  1. For the sake of difficulty and score spread, you should make this easier. :/
  2. Hitsounds are too low. Raise them by something like 20%.
Insane
  1. Hitsouds below 85% are too difficult to hear imo. OH~~That would be too loud
  2. 00:39:626 (9,1) - and 00:40:890 (4,1) - (and similar) I must say that I loved these jumps.Thanks
Raging Bull
Why don't I see SiRiRu's diff anymore? Please full submit again.

Easy has different audio lead in than the rest. Change it to 0.
Preview time on easy is completely different.

Easy:
02:38:363 (1) - 02:53:521 (1) - Perhaps you should reconsider this pattern please. There are so many spinners here that could get really tiring for beginners.
Cyril Scarlet
hmmmm,, trued ti make it easily (´・ω・`) I think it's not hard... easy to get ss

Download: HTT - Gohan wa Okazu (Sumisola) [S i R i R u's Hard].osu
Raging Bull
Preview time on easy is still different
Garven
[Skin]
reversearrow might work a little better if you had an indentation in the back. Right now it looks like you could be reversing in three different directions - especially on curved sliders.

[Easy]
Yeah, preview in Easy is 30784 compared to the other diffs' 30705
00:25:732 (1,2,3) - This part could be simplified rhythmically to fit the music better fairly easily.
01:14:995 (5) - Kind of an ugly curve. Try to apply the things I taught you yesterday to these maps and see what you can find to improve. :D
01:37:732 (1,1) - Quite the jump. Also kinda ugly with the overlapping multiple colors. Keep 'em the same combo at least. Also reduce that distance.
01:52:100 (1) - Odd rhythm to have against the music. Sets your ticks weird too.
01:56:679 (3) - This would be so much better as normal circles instead of a repeating slider.
02:01:100 (2,4) - I really recommend against short repeating sliders like this in Easy difficulties.
02:10:258 (8,1) - A little close
02:15:626 (3,4,5,6) - Could use some simplifying of the rhythm like earlier
02:21:942 (3,2) - Kinda ugly overlap
02:51:626 (1) - End at 02:52:100 -

[Shinki's Normal]
00:34:574 (3) - Doesn't play very well. Not really expecting this to be four hits when 00:33:942 (2) - was three.
00:37:732 (5) - Strange that this is stacked. Kind of breaks your flow.
01:07:416 (1) - What is this following in the music?
01:09:942 (1) - ^
01:21:311 (1) - Try to position this so it isn't overlapping with 01:20:047 (1,2) -
01:25:890 (1) - Really awkward place for a spinner. I'd map through it instead.
Hit sounding in general felt a little underwhelming and empty.
Try to work on where you place combos as well. It felt a little inconsistent and random.

[RuRu's Hard]
01:00:626 (1,2,3) - I didn't really like this back and forth motion after a jump like that. :x Also didn't like the super-short combos that all these small interludes ended up as, but oh well.
01:59:205 (1,2,3,4) - I think some etna sliders would fit this part much better.
02:16:416 (3,4,5) - You know, these little vocal refrains might work better with soft whistles instead of the custom claps. Woudl apply to the earlier one too if you do this.
03:00:469 (3,4,5,6) - Move down and right one grid to adjust for stacking

[Insane]
00:32:047 (1) - More of those curves that I was telling you about earlier. The positioning is cooler for flow now, but it ended up with a lot of bad overlaps.
Maybe reposition things something along this line:
Although it does end up really jumpy and I don't know if you want that many jumps. You may want to redesign a little bit of it anyway.
01:10:574 (4,1) - Really bad overlap
01:38:363 (1) - Remove new combo
01:39:626 (4,1) - Overlap
02:17:995 (3) - Don't like seeing so much of the hitcircle covered by the slider
02:44:995 (5,6,7,8,9,10) - Kinda boring
Anyway, keep an eye out for overlaps and fixing up your sliders. It'll get things looking a lot better!
Cyril Scarlet
01:00:626 (1,2,3) - I didn't really like this back and forth motion after a jump like that. :x Also didn't like the super-short combos that all these small interludes ended up as, but oh well. if it's not unrankble i wanna keep >.< but if i can't do like this. i'll change it again

01:59:205 (1,2,3,4) - I think some etna sliders would fit this part much better. OK :P

02:16:416 (3,4,5) - You know, these little vocal refrains might work better with soft whistles instead of the custom claps. Woudl apply to the earlier one too if you do this.I used same pattern with 00:26:521 (3,4,5) - 01:11:995 (4,5) - xd

03:00:469 (3,4,5,6) - Move down and right one grid to adjust for stacking (`・ω・´)ゞ Yes sir

Download: HTT - Gohan wa Okazu (Sumisola) [S i R i R u's Hard].osu
Shinki
[Shinki's Normal]
00:34:574 (3) - Doesn't play very well. Not really expecting this to be four hits when 00:33:942 (2) - was three.
00:37:732 (5) - Strange that this is stacked. Kind of breaks your flow.
01:07:416 (1) - What is this following in the music?
01:09:942 (1) - ^
01:21:311 (1) - Try to position this so it isn't overlapping with 01:20:047 (1,2) -
01:25:890 (1) - Really awkward place for a spinner. I'd map through it instead.
Hit sounding in general felt a little underwhelming and empty.
Try to work on where you place combos as well. It felt a little inconsistent and random.
all fix,and the combos....
Topic Starter
Sumisola

Garven wrote:

[Skin]
reversearrow might work a little better if you had an indentation in the back. Right now it looks like you could be reversing in three different directions - especially on curved sliders. There is only one direction of a reverse slider 大丈夫だ 问题ない

[Easy]
Yeah, preview in Easy is 30784 compared to the other diffs' 30705 fixed
00:25:732 (1,2,3) - This part could be simplified rhythmically to fit the music better fairly easily. fixed
01:14:995 (5) - Kind of an ugly curve. Try to apply the things I taught you yesterday to these maps and see what you can find to improve. :D fixed
01:37:732 (1,1) - Quite the jump. Also kinda ugly with the overlapping multiple colors. Keep 'em the same combo at least. Also reduce that distance. fixed
01:52:100 (1) - Odd rhythm to have against the music. Sets your ticks weird too. just lowing down the diffculty of Easy
01:56:679 (3) - This would be so much better as normal circles instead of a repeating slider. ^
02:01:100 (2,4) - I really recommend against short repeating sliders like this in Easy difficulties. I think it fits the song here
02:10:258 (8,1) - A little close fixed
02:15:626 (3,4,5,6) - Could use some simplifying of the rhythm like earlier fixed
02:21:942 (3,2) - Kinda ugly overlap fixed
02:51:626 (1) - End at 02:52:100 - fixed

[Shinki's Normal] As what Shinki said above
00:34:574 (3) - Doesn't play very well. Not really expecting this to be four hits when 00:33:942 (2) - was three.
00:37:732 (5) - Strange that this is stacked. Kind of breaks your flow.
01:07:416 (1) - What is this following in the music?
01:09:942 (1) - ^
01:21:311 (1) - Try to position this so it isn't overlapping with 01:20:047 (1,2) -
01:25:890 (1) - Really awkward place for a spinner. I'd map through it instead.
Hit sounding in general felt a little underwhelming and empty.
Try to work on where you place combos as well. It felt a little inconsistent and random.

[RuRu's Hard] As what BAKARU said above+above
01:00:626 (1,2,3) - I didn't really like this back and forth motion after a jump like that. :x Also didn't like the super-short combos that all these small interludes ended up as, but oh well.
01:59:205 (1,2,3,4) - I think some etna sliders would fit this part much better.
02:16:416 (3,4,5) - You know, these little vocal refrains might work better with soft whistles instead of the custom claps. Woudl apply to the earlier one too if you do this.
03:00:469 (3,4,5,6) - Move down and right one grid to adjust for stacking

[Insane]
00:32:047 (1) - More of those curves that I was telling you about earlier. The positioning is cooler for flow now, but it ended up with a lot of bad overlaps. fixed
Maybe reposition things something along this line: fixed
Although it does end up really jumpy and I don't know if you want that many jumps. You may want to redesign a little bit of it anyway.
01:10:574 (4,1) - Really bad overlap fixed
01:38:363 (1) - Remove new combo fixed
01:39:626 (4,1) - Overlap fixed
02:17:995 (3) - Don't like seeing so much of the hitcircle covered by the slider fixed
02:44:995 (5,6,7,8,9,10) - Kinda boring I just wanna to ask you for some advice
Anyway, keep an eye out for overlaps and fixing up your sliders. It'll get things looking a lot better!

Thanks ! :)
Garven
[Easy]
01:52:100 (1) - This feels better starting at 01:52:258 - and ending where it ends now
02:16:258 (4,5) - Not quite simplified... Try something like http://osu.ppy.sh/ss/161660 (look at timeline, too lazy to reinstall puush atm)

[Normal]
02:04:258 (3) - Whistle on sliderslide
02:10:574 (1,1) - Even though there's a fairly large gap of time, I'd rather these be spaced further since you can still see the note before the last phrase is done
02:13:100 (3,1) - ^
02:15:626 (2,1) - ^

[Insane]
Eh, there are still a lot of sliders that have too sharp of corners near the start/end such as 00:56:047 (5,6) - if you want to comb through this and pretty things up.
02:31:732 (4,5) - I was expecting these to be stacked with 02:31:100 (2) -
02:44:995 (5,6,7,8,9,10) - My main feeling is that with such a jumpy map, having a giant stack during the last part of a 3 minute song is kind of dull and off-putting. If you did it with each instance like you did earlier in the map, it wouldn't be so bad
Shinki
Topic Starter
Sumisola

Garven wrote:

[Easy] fixed
01:52:100 (1) - This feels better starting at 01:52:258 - and ending where it ends now
02:16:258 (4,5) - Not quite simplified... Try something like http://osu.ppy.sh/ss/161660 (look at timeline, too lazy to reinstall puush atm)

[Normal] fixed

02:04:258 (3) - Whistle on sliderslide
02:10:574 (1,1) - Even though there's a fairly large gap of time, I'd rather these be spaced further since you can still see the note before the last phrase is done
02:13:100 (3,1) - ^
02:15:626 (2,1) - ^

[Insane]
Eh, there are still a lot of sliders that have too sharp of corners near the start/end such as 00:56:047 (5,6) - if you want to comb through this and pretty things up. Some of the sliders I just wanna to insist not changing it
02:31:732 (4,5) - I was expecting these to be stacked with 02:31:100 (2) -
02:44:995 (5,6,7,8,9,10) - My main feeling is that with such a jumpy map, having a giant stack during the last part of a 3 minute song is kind of dull and off-putting. If you did it with each instance like you did earlier in the map, it wouldn't be so bad make some change
Garven
[Normal]
02:04:258 (3) - Whistle still on slider slide. Compare with 02:09:311 (4) -
02:21:311 (2) - ^

[Insane]
00:50:995 - This rekiai necessary? It's not in your Easy, if anything.
02:31:732 (4,5) - I still keep expecting these to be stacked with 02:31:100 (2) -
Topic Starter
Sumisola

Garven wrote:

[Normal]
02:04:258 (3) - Whistle still on slider slide. Compare with 02:09:311 (4) - fixed
02:21:311 (2) - ^ fixed

[Insane]
00:50:995 - This rekiai necessary? It's not in your Easy, if anything. fixed
02:31:732 (4,5) - I still keep expecting these to be stacked with 02:31:100 (2) - fixed
Thanks ^ ^

Everything done done done~
Garven
A little more IRC modding on various small things that I'm too lazy to /savelog for.

Bubbled!
Dangaard
[Skin]
  1. force default skin on all diffs in the settings actually don't do that
  2. sliderb0 and sliderb1 are the same pic, sliderb9 is missing
  3. sliderb is not available on skins and isn't used, also this file looks much different, so remove it
[Easy]
  1. remove the audio lead-in
[Shinki's Normal]
  1. 02:08:521 (2) - I would rather have normal rhythm on white ticks here
  2. 02:15:626 (2,1) - feels like something is missing between them
Pretty fun map to play, the hitsounds on the harder diffs are nice.
Topic Starter
Sumisola

Dangaard wrote:

[Skin]
  1. force default skin on all diffs in the settings actually don't do that
  2. sliderb0 and sliderb1 are the same pic, sliderb9 is missing
  3. sliderb is not available on skins and isn't used, also this file looks much different, so remove it
skins all fixed

[Easy]
  1. remove the audio lead-in
fixed

[Shinki's Normal]
  1. 02:08:521 (2) - I would rather have normal rhythm on white ticks here The whole diff is using soft hit while here suddenly using normal hit . I still want to insist the hitsound here
  2. 02:15:626 (2,1) - feels like something is missing between them
fixed

Pretty fun map to play, the hitsounds on the harder diffs are nice.
Dangaard
ok, rebubbled
blissfulyoshi
Easy:
Normal/Aesthetics:
00:54:153 (1,1) - overlap, it would look better if these 2 notes did not overlap
01:40:890 (2,4) - overlap
03:06:153 - I find it a little better to end 03:03:626 (1) to follow the the airy sound the drum? makes (also consistent with guest diffs)

Combo:
00:13:100 (3) - new combo to be consistent with 00:18:153 (1)?
00:25:732 (3) - new combo for slight change in vocal pitch
02:08:047 (5) - new combo to be consistent with 02:02:995 (1)

Shinki's Normal:
Normal/Aesthetics:
00:14:047 (2,1) - overlap
01:11:521 (4,5,6) - the music starts to pick up here, so using a stack felt weird
01:20:521 (2,1) - overlap
01:49:732 (1,3) - overlap (this looks a fair bit worse than the others)
02:03:626 (2) - looks a lot better if it didn't cover the ending of 3 like so:
02:16:574 (3) - Looks cleaner if you place at the start/end of 1

Combos:
02:06:784 (3) - new combo to be consistent with 02:01:732 (1)?

S i R i R u's Hard:
Normal/Aesthetics:
02:19:416 (1,2,3,4) - I get the feeling that things are starting to build up in the song, so I am not sure that underspacing is the best thing to do

Combos:
02:34:574 (4) - new combo to it the new combo for the short phrases at 02:33:469 (2)

Insane:
Normal/Aesthetics (I am not going to be as strict nazi wise on this diff because most things pass by pass enough that most ppl won't care)
00:31:732 (8,1) - overlap (it probably wouldn't hurt to break distance snapping here)
01:39:626 (4) - overlap between this and the hp bar
03:06:153 - I find it a little better to end 03:03:626 (1) to follow the the airy sound the drum? makes (also consistent with guest diffs)

Combo:
02:44:521 (4) - new combo to be consistent with 02:39:469 (1)
02:49:574 (5) - ^
02:57:153 (5) - new combo to be consistent with 02:52:100 (1)

=============================
Not a bad mapset overall. Fix/Do what changes you want and contact me after, and we'll see where to go from there (I might need to ask Dan or another BAT to rank).
sherrie__fay
It seems nothing to do with my skin ^ ^
Topic Starter
Sumisola

blissfulyoshi wrote:

Easy:
Normal/Aesthetics:
00:54:153 (1,1) - overlap, it would look better if these 2 notes did not overlap fixed
01:40:890 (2,4) - overlap fixed
03:06:153 - I find it a little better to end 03:03:626 (1) to follow the the airy sound the drum? makes (also consistent with guest diffs) fixed

Combo:
00:13:100 (3) - new combo to be consistent with 00:18:153 (1)? fixed
00:25:732 (3) - new combo for slight change in vocal pitch fixed
02:08:047 (5) - new combo to be consistent with 02:02:995 (1) fixed

Shinki's Normal:
Normal/Aesthetics:
00:14:047 (2,1) - overlap fixed
01:11:521 (4,5,6) - the music starts to pick up here, so using a stack felt weird fixed
01:20:521 (2,1) - overlap fixed
01:49:732 (1,3) - overlap (this looks a fair bit worse than the others) fixed
02:03:626 (2) - looks a lot better if it didn't cover the ending of 3 like so: fixed
02:16:574 (3) - Looks cleaner if you place at the start/end of 1 fixed

Combos:
02:06:784 (3) - new combo to be consistent with 02:01:732 (1)? fixed

S i R i R u's Hard:
Normal/Aesthetics:
02:19:416 (1,2,3,4) - I get the feeling that things are starting to build up in the song, so I am not sure that underspacing is the best thing to do fixed

Combos:
02:34:574 (4) - new combo to it the new combo for the short phrases at 02:33:469 (2) fixed

Insane:
Normal/Aesthetics (I am not going to be as strict nazi wise on this diff because most things pass by pass enough that most ppl won't care)
00:31:732 (8,1) - overlap (it probably wouldn't hurt to break distance snapping here) I just not want to break the shape of the slider
01:39:626 (4) - overlap between this and the hp bar fixed
03:06:153 - I find it a little better to end 03:03:626 (1) to follow the the airy sound the drum? makes (also consistent with guest diffs) fixed

Combo:
02:44:521 (4) - new combo to be consistent with 02:39:469 (1) fixed
02:49:574 (5) - ^ fixed
02:57:153 (5) - new combo to be consistent with 02:52:100 (1) fixed

=============================
Not a bad mapset overall. Fix/Do what changes you want and contact me after, and we'll see where to go from there (I might need to ask Dan or another BAT to rank).
Thanks~~ :)
wule
grats~ :)
blissfulyoshi
Ranked!
Nymph
hi hentai sumi
Topic Starter
Sumisola
OH~Thanks blissfulyoshi~~~~~ yeah !! ranked!
Garven
Congrats, yo.
banvi
Congrats~
Cyril Scarlet
.☆.+:^ヽ(∇ ̄*)o♪Congratulations♪o(* ̄∇)ノ^;+.☆.
hoLysoup
Congrats~ :>
cRyo[iceeicee]
YES \></
Natteke
Congrats!
spboxer3
恭喜了~
Topic Starter
Sumisola
Thanks~ everyone above~ I will try my best to give you more scoring cakes ^ ^
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