thx !LeeSinOrAfk wrote:
Hey, NM from my queue
[*]02:50:890 (1,1) - In Letia's easy, one is too short and the recovery time is too short too, you should merge them both into one since it's Easy fixed
Hope this helped, good luck
thx !LeeSinOrAfk wrote:
Hey, NM from my queue
[*]02:50:890 (1,1) - In Letia's easy, one is too short and the recovery time is too short too, you should merge them both into one since it's Easy fixed
Hope this helped, good luck
Xinying wrote:
hello, from my M4M queue. My map -> https://osu.ppy.sh/s/363533General
- If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map.
Extra
- First thing I noticed is regarding your piano hitsounds. Why not add it to the other diffs too? And furthermore, as a keysounder myself, my basic criteria to keysounding is either 1.) Keysound the entire map or 2.) No keysounds at all. This is to be consistent with your hitsounding, as well as for playing pleasure. In this case, you keysound only one small part of the map, and only at this difficulty. Hence, I suggest you remove it all in all and just stick with basic drum hitsounding. Or what you can do is keysound more intense parts of the map like 00:11:140 (1) . Just my two-cents. Yeah, I'll keysound the intense parts like you have mentioned. I have little musical background so it's a little hard. As for other diffs - I want to make it Insane-Extra exclusive after some thoughts
- 03:49:765 (1,2) - I would prevent using this type of overlap. Have seen ranked maps being disqualified because it affects the readability of the notes. A simple fix is to stack it on 03:50:046 (1) . This would not emphasise the finish on (2) and also, I do not like the way it looks. Sure it does affect readability to some extent, but if one is able to play the fast sliders they would not have the problem reading this
- 03:50:515 (2) - Once again, it affect the readability of the map. Maybe stack is on the tail of 03:50:140 (2) when you fix above ^ Really? I do not think the slider's end is obscured by the other slider. I feel this portion of the song is the peak therefore I want to make it slightly technical
That's all from me, and good luck for rank ^_^
both mods are really helpful. deleted=fixed/changed. thank you![ Jyris ] wrote:
Hello! M4M from #modreqs c:Extra00:29:890 (1,3,3) - make them end on the white ticks instead of red? nah I feel like the vocals are 'shortlived' here
00:35:140 (3) - personal opinion but i think the flow might be better if you flipped the slider it's still in circular motion though. also I don't really know what you meant by flip the slider. like in what way?
00:48:452 (3,3) - make the second slider the same length as the first? The vocal lasts about the same so I'd think it fit i want to blend in both vocals and the weird drumming here, and plus there's nothing really on the white tick
01:10:390 (1,3) - overlaps if you care it's intentional
01:14:140 (3,1,1) - ^ lolwat i never thought about that but i think it's fine?
01:22:765 (2) - really irks me, off centered if you care this matters?
01:52:765 (2) - might be better if you just overlapped on 5? 5 and 2 is not the same though, 5 is supported on vocal but 2 is just there
02:44:890 (1) - might be better if you change the angle and just put it on the side 5 is ending at? i think mine is just nice for emphasis
02:52:390 (1) - add a spinner after this note? the GDers followed the same though, it's troublesome to just ask them add a spinner. also i like this break time
03:40:952 (6,3) - overlaps intentional
04:13:765 (5,1) - make the 1 a bit closer/straighter so it looks neater (1) is already the straightest slider in the game
04:16:390 (3,4) - think it would be better here if you made the crtl+h the 3 and 4, they're angles rn don't have a good flow imo it would be boring
Xinying wrote:
hello, from my M4M queue. My map -> https://osu.ppy.sh/s/363533Letia's Easy
- 00:35:515 - Strong drum beat here, I highly recommend you to map this sound
- 00:43:765 (4) - Personally I'm not a big fan of how you distort these sliders, is there a reason behind it? And for the few similar sliders in front. Maybe just normal curve it? Or you can just do blankets like this, what is easy without blanket amirite
- 01:02:327 & 01:02:515 - you missed these drum sounds again, strongly suggest adding slider or circle to map them. If not, you might want to check the DS around 00:59:890 (1,2,1) , maybe just make them a triangle?
- 01:02:890 (1,2) - Use symmetry?
- 01:26:515 - add circle, you might want to only apply some of these cause they may increase the difficulty, but oh well
- 01:29:890 (1) - Looks really weird imo, especially in Easy everything should be kept simple, appealing and easy to play.
- 01:31:390 (3) - Pretty sure repeated sliders that rebound more than once are not allowed in easy mode? I could be wrong, but take care as it is something worth disqualifying
- 01:56:890 (1) - ^ again
- 02:34:390 (3) - ^
- 04:11:140 (3) - ^
- 01:56:890 (1,2) - I ignored every blanket error you made up till this point and tbh it triggers me xd, this would look much nicer if you blanket!!
- 03:32:515 (4,1) - blanket
- All in all not a big fan of your style, but the rhythm is good. Just improve some patterns and it should be fine :3 Well done!
fixed all you modded and whole map following your adive thx~
Thanks for the mod NeoSL! deleted=fixed/changedNeoskylove wrote:
Q
too long song, I'll see only your map
[EX]
00:03:265 (2,3) - for seeing, DS looks similar with 00:03:640 (3,4) - , So Player could be hard to read. I do not really quite get what you meant. Though I tried changing patterns but couldn't find one that flows and with different DS
00:05:515 (6,1) - this overlap looks unattractive. They are stacked with this 00:04:390 (1) - so are all these sliders unattractive? :p
00:08:515 (1,1) - too big jump in this. That is true, but slider leniency is way too lenient so I don't think players would not be able to hit that. Plus the bass instrument comes in so I increased the spacing
00:23:233 (2) - overmapping Hmm but isn't there a clear instrument that supports this stream? I don't know, Shelter seems more overmapped than this
03:50:890 (1,2) - Is 1/3 beat right? Yes, I mapped it in 1/3
GL
Below 1.50: Easy, so you maybe need to change the name there. But im sorry to say that im not 100% sure about this one.
Lucyyyyyyy wrote:
Hey from my modding queue[-~(0)~- General -~(0)~-] The Mapspread is fine but maybe thing about adding one diff around 2.5-3* it could help a lot specialy for players that are not that known to the game. Yeah the spread is weird but I think the (rather) low BPM explains it.
Im not 100% how relevant it is, but according to the Ranking CriteriaBelow 1.50: Easy, so you maybe need to change the name there. But im sorry to say that im not 100% sure about this one. According to Ranking Criteria, the easiest difficulty of a mapset must be below 2*.
The Kiai time is not consistent throught all difficulties, why does this matter ? well it simply can distract player that know this map, and it doesnt make much sense that difficulties have different kiai times.(its just the "Letia's Easy" which is wrong there" Lolwat I will fix it
Why is there a new Timing section everytime at 03:18:640 ? Because a change in downbeat is there
You are using millions of hitsounds but they just exist in one diff, I think its too sad to use such many hitsounds, but too use them then in just one diff. specialy cause it cost a lot of space in terms of storagesize Hmm yes I am putting the piano keysounds in Insane as well[-~(0)~- Extra -~(0)~-] 00:09:452 (3,7,8,1) - consider getting them stacked They are stacked LOL but I have no idea how to use the stacking option which makes it look literally stacked during gameplay ;-;
00:23:140 (1,2,3,4,5,6,7,8) - same then with the insane diff, i do not understand the stream here. There is a clear instrument that supports the stream, isn't it? Look at 04:33:077 (1,1,1) -
00:46:483 (1,2,3) - You could make them perfect back and forth jumps I hope you understand what i mean. I think the DS would be too large, but I brought (2) closer
01:46:390 (1,3) - not perfectly stacked It is perfectly stacked
04:08:515 (3,1) - when testplaying this made me fail so hard because it seems not that easy to understand that there is a 1/2 tick gab between. The DS seems fine and this jump is supposedly less spaced than the previous jump. The music sequence has appeared twice already so it's weird that you didn't manage to predict what's coming in 300 milliseconds
rest is fine :3[-~(0)~- My comment -~(0)~-]
awesome map and the asthetic is just fantastic.
~-~Lucyyyyyyy
XiMerx wrote:
[spoilerbox]Thanks for the mod c:Lucyyyyyyy wrote:
01:46:390 (1,3) - not perfectly stacked It is perfectly stacked
Lucyyyyyyy wrote:
Hey from my modding queue[-~(0)~- General -~(0)~-] Im not 100% how relevant it is, but according to the Ranking CriteriaBelow 1.50: Easy, so you maybe need to change the name there. But im sorry to say that im not 100% sure about this one. fixed
The Kiai time is not consistent throught all difficulties, why does this matter ? well it simply can distract player that know this map, and it doesnt make much sense that difficulties have different kiai times.(its just the "Letia's Easy" which is wrong there" fixed[-~(0)~- Letia's Easy -~(0)~-]
[notice]00:12:640 (2,3) - they are not the same, just copy 2 or 3 and replace the other with that it will look better :3 xD fixed
01:29:421 (4,1) - ^ fixed
02:01:390 (3,2) - ^ fixed
02:15:640 (1,2) - not perfectly blanket fixed
02:26:890 (1) - this slider seems really wierd to me cause of the one end beaing a bit odly shaped fixed
03:09:620 (2,1) - they are not the same, consider copying one and replacing the other and pressing ctrl + g fixed
03:44:140 (3) - odd slider again fixed
03:49:390 (2,1) - not perfectly blank ( you need to move 2 closer too 1 to beable to see it.) fixed
03:53:233 (1) - odd slider end fixed
04:28:765 (2) - odd slider beginning fixed
really nice rythm choice
thank you! :3
감사합니다 ~My Angel RangE wrote:
From my modding qeuseLetia's Easyl
cheek Ai mod, checked 타이밍포인트 겹치는 것만 하나 지웠습니다
different DS 00:05:702 , 00:06:453 , 02:34:952 fixed
time line Together for 04:09:640 fixed
00:02:890 (2) - Basket fixed 블랭킷 말하시는 거죠?
00:14:890 (1) - this slider look so bad, and Slightly overlap fixed
00:17:890 (1) - Basket fixed
00:44:890 (1) - ^ fixed
01:19:765 (4) - ^ fixed
01:26:515 (1) - I'm feel NC Herd... umm.. fixed
oh okay my bad then xDXiMerx wrote:
It seems unstacked because you enabled the stacking option
Xinying wrote:
Doormat's Normal
- 00:28:202 (3,4) - Nazi but stack them pls fixed
- 03:10:952 (4,5) - Watch your DS oops, fixed
- Heh can't really find anything else anymore, rhythm is really good and very consistent, nice! thanks!
Antalf wrote:
[Doormat's Normal Candy Candy???]Okay so first i have to say this is awesomely mapped, grats, now ill jump to small things that would make a change in the map.
01:17:702 - Try adding a circle at that point and cut the combo here if you do so 01:16:765 (6) - . Itll pump up a bit that part and definitely feel better waay better. nah, i think the drum emphasis here beats the vocal emphasis
01:38:890 (1) - Curve this slider a bit. i don't like curving sliders for absolutely no reason, what's wrong with a straight slider?
02:20:140 (7) - Might want to extend a bit that slider to fill one more beat. same explanation as before; it's not extended because a double repeat slider can be confusing for beginners
02:52:390 (4,1) - Try leaving some space in between, remember its a normal and the player must have some time to get ready for the spinner. this is perfectly fine, recovery time refers to the time after the spinner, not before. players will still have plenty of time to be able to spin properly here
04:06:827 - Try adding a circle here or changing this one 04:06:640 (1) - into a small slider. i don't want this section here to be a long slider train, this is intentionally a circle to break that one a bit
04:17:515 (5) - Here you could simply add another circle since i dont see that slider much necessary slider is for some rhythm variation and because of the strings
This diff is freaking ready for ranking besides some changes here and there.
Hope to see this ranked!! Drop me some kudos (or not) if this was slightly helpful!
Lucyyyyyyy wrote:
Hey from my modding queue[-~(0)~- General -~(0)~-] The Mapspread is fine but maybe thing about adding one diff around 2.5-3* it could help a lot specialy for players that are not that known to the game. throwing my own thoughts here, but the spread is fine; another difficulty isn't needed.[-~(0)~- Doormat's Normal -~(0)~-] 00:05:890 (1,2) - they arnt perfectly the same honestly the difference is so miniscule i'm surprised you actually managed to catch this. honestly, it's virtually unnoticeable to most, but fixed anyways i guess
01:04:390 (5) - NC placing NC here breaks the structure (once every two bars), so no
the asthetic here is really awesome goodjob
My Angel RangE wrote:
Doormat's Normal
cheek Ai mod too, 01:02:233 - , 02:05:328 - DS different there's nothing wrong with ds here (close enough to 1.0x ds), aimod is just being stupid as usual.
Stack 00:28:296 - , 02:43:484 - fix
00:17:890 (1) - Basket fix i think?
other difficulty good, gl ~
osu file format v14
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AudioLeadIn: -3000
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Countdown: 0
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DistanceSpacing: 1
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Title:CANDY MAGIC
TitleUnicode:CANDY MAGIC
Artist:mimimemeMIMI
ArtistUnicode:みみめめMIMI
Creator:XiMerx
Version:Doormat's Normal
Source:山田くんと7人の魔女
Tags:Yamada-kun to 7-nin no Majo ending ed full size eeezzzeee eze Del05 Doormat Letia きみのヒロインになりたくて Takao Yuki タカオ ユキ
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124,180,46390,2,0,P|83:143|64:92,2,110,8|8|8,0:1|0:0|0:0,0:0:0:0:
176,200,47327,2,0,P|180:240|176:268,1,55,8|8,3:0|3:0,0:0:0:0:
284,288,47890,6,0,P|276:233|288:180,1,110,4|0,0:0|0:0,0:0:0:0:
320,136,48452,1,8,0:0:0:0:
244,56,48827,2,0,L|176:72,2,55,8|8|0,0:1|0:0|0:0,0:0:0:0:
288,24,49390,2,0,L|397:34,1,110,8|0,0:1|0:0,0:0:0:0:
452,40,49952,1,8,0:0:0:0:
440,148,50327,2,0,P|436:192|444:216,2,55,8|8|0,0:1|0:0|0:0,0:0:0:0:
392,120,50890,6,0,P|338:113|288:135,1,110,8|0,0:1|0:0,0:0:0:0:
248,176,51452,1,8,0:0:0:0:
248,176,51640,2,0,P|239:229|259:280,1,110,0|8,0:0|0:0,0:0:0:0:
176,352,52390,2,0,L|67:342,1,110,8|0,0:1|0:0,0:0:0:0:
28,304,52952,1,8,0:0:0:0:
28,304,53140,2,0,L|65:201,1,110,0|8,0:0|0:0,0:0:0:0:
60,92,53890,6,0,P|108:104|176:80,1,110,4|0,0:0|0:0,0:0:0:0:
212,56,54452,1,8,0:0:0:0:
212,56,54640,2,0,P|260:79|315:76,1,110,0|8,0:0|0:0,0:0:0:0:
412,28,55390,2,0,L|428:136,1,110,8|0,0:1|0:0,0:0:0:0:
456,184,55952,1,8,0:0:0:0:
456,184,56140,2,0,L|440:292,1,110,0|8,0:0|0:0,0:0:0:0:
332,280,56890,6,0,L|348:172,1,110,8|0,0:1|0:0,0:0:0:0:
384,126,57452,2,0,P|329:124|277:106,1,110,8|0,0:0|0:0,0:0:0:0:
240,68,58015,1,8,0:0:0:0:
164,148,58390,2,0,P|153:201|160:256,1,110,4|12,0:0|0:0,0:0:0:0:
55,224,59140,2,0,P|65:170|58:115,1,110,12|12,0:0|0:0,0:0:0:0:
20,12,59890,5,6,0:0:0:0:
100,40,61390,2,0,P|80:76|12:100,2,110,4|0|0,3:0|0:0|0:0,0:0:0:0:
148,12,62327,2,0,L|212:28,1,55,8|8,0:1|0:1,0:0:0:0:
308,48,62890,5,12,0:0:0:0:
236,132,63265,1,12,0:0:0:0:
284,232,63640,1,12,0:0:0:0:
212,316,64015,1,12,0:0:0:0:
128,244,64390,2,0,L|73:250,1,55,8|8,0:0|0:0,0:0:0:0:
104,88,65140,2,0,L|158:81,1,55,0|8,0:0|0:0,0:0:0:0:
212,100,65515,2,0,L|266:93,1,55,8|8,0:0|0:0,0:0:0:0:
308,59,65890,6,0,P|307:113|315:168,1,110,4|8,0:0|0:0,0:0:0:0:
340,216,66452,1,0,0:0:0:0:
340,216,66640,2,0,P|383:181|430:154,1,110,8|8,0:1|0:0,0:0:0:0:
448,264,67390,1,8,0:1:0:0:
465,373,67765,1,8,3:2:0:0:
361,333,68140,2,0,P|334:327|307:331,1,55,8|0,3:1|0:0,0:0:0:0:
256,356,68515,1,8,3:2:0:0:
168,292,68890,6,0,P|113:289|61:306,1,110,8|8,0:1|0:0,0:0:0:0:
19,267,69452,1,0,0:0:0:0:
19,267,69640,2,0,P|35:214|32:160,1,110,8|8,0:1|0:0,0:0:0:0:
12,52,70390,1,8,0:1:0:0:
116,88,70765,1,8,3:2:0:0:
220,52,71140,2,0,P|260:48|288:52,1,55,8|0,3:1|0:0,0:0:0:0:
328,60,71515,1,8,3:2:0:0:
276,156,71890,6,0,P|264:200|276:268,1,110,8|8,0:1|0:0,0:0:0:0:
312,304,72452,2,0,L|304:364,1,55,0|8,0:0|0:1,0:0:0:0:
408,320,73015,1,8,0:0:0:0:
480,240,73390,2,0,L|459:131,1,110,8|8,0:1|0:0,0:0:0:0:
368,68,74140,2,0,L|347:176,1,110,8|8,0:1|0:0,0:0:0:0:
324,284,74890,5,4,0:0:0:0:
244,208,75265,1,4,0:0:0:0:
218,315,75640,1,4,0:0:0:0:
138,239,76015,1,4,0:0:0:0:
163,131,76390,1,12,0:0:0:0:
188,23,76765,2,0,L|242:31,1,55,8|8,0:0|0:0,0:0:0:0:
296,48,77140,2,0,L|350:39,2,55,8|8|8,0:0|0:0|3:0,0:0:0:0:
243,144,77890,6,0,P|231:197|239:251,1,110,4|8,0:0|0:0,0:0:0:0:
196,284,78452,1,0,0:0:0:0:
196,284,78640,2,0,P|156:246|105:226,1,110,8|8,0:1|0:0,0:0:0:0:
96,336,79390,1,8,0:1:0:0:
200,376,79765,1,8,3:2:0:0:
299,332,80140,2,0,P|326:325|353:324,1,55,8|0,3:1|0:0,0:0:0:0:
400,352,80515,2,0,P|427:351|453:344,1,55,8|0,3:2|0:0,0:0:0:0:
484,296,80890,6,0,P|475:241|478:186,1,110,8|8,0:1|0:0,0:0:0:0:
376,144,81640,2,0,P|379:198|370:253,1,110,8|8,0:1|0:0,0:0:0:0:
260,248,82390,2,0,P|256:193|265:138,1,110,4|8,0:0|0:0,0:0:0:0:
284,88,82952,1,8,0:0:0:0:
284,88,83140,2,0,L|160:104,1,110,8|8,0:0|3:0,0:0:0:0:
72,64,83890,6,0,P|67:118|89:168,1,110,4|8,0:0|0:0,0:0:0:0:
152,260,84640,2,0,L|205:247,1,55,8|0,0:1|0:0,0:0:0:0:
244,208,85015,2,0,L|297:195,1,55,8|0,0:1|0:0,0:0:0:0:
344,164,85390,2,0,L|397:176,2,55,8|8|8,0:1|0:0|0:0,0:0:0:0:
316,56,86140,2,0,P|252:68|192:52,1,110,0|8,0:0|3:0,0:0:0:0:
104,20,86890,5,4,0:0:0:0:
256,192,87077,12,8,89890,0:1:0:0:
364,92,98890,6,0,L|352:224,1,110
340,312,99640,1,0,0:0:0:0:
248,372,100015,1,0,0:0:0:0:
164,300,100390,2,0,P|112:282|57:286,1,110,0|0,0:0|0:0,0:0:0:0:
0,192,101140,2,0,P|54:195|106:178,1,110,0|0,0:0|0:0,0:0:0:0:
176,92,101890,5,0,0:0:0:0:
280,132,102265,1,0,0:0:0:0:
384,172,102640,1,0,0:0:0:0:
366,61,103015,1,0,0:0:0:0:
280,131,103390,2,0,P|277:186|296:238,1,110,0|0,0:0|0:0,0:0:0:0:
236,332,104140,2,0,P|181:329|129:348,1,110,0|0,0:0|0:0,0:0:0:0:
28,312,104890,6,0,B|16:276|16:276|33:206,1,110,0|0,0:0|0:0,0:0:0:0:
120,140,105640,2,0,B|132:176|132:176|114:245,1,110,0|0,0:0|0:0,0:0:0:0:
224,256,106390,2,0,P|278:254|329:273,1,110,0|0,0:0|0:0,0:0:0:0:
315,382,107139,2,0,P|260:383|209:364,1,110,0|0,0:0|0:0,0:0:0:0:
112,312,107890,5,0,0:0:0:0:
12,356,108265,1,0,0:0:0:0:
23,247,108640,1,0,0:0:0:0:
123,203,109015,1,0,0:0:0:0:
211,267,109390,1,0,0:0:0:0:
211,267,110140,2,0,L|220:340,1,55,8|8,0:0|0:1,0:0:0:0:
368,248,110890,6,0,P|372:180|360:132,1,110,4|0,0:0|0:0,0:0:0:0:
328,96,111452,1,8,0:0:0:0:
220,120,111827,2,0,P|216:76|224:56,2,55,8|8|0,0:1|0:0|0:0,0:0:0:0:
228,176,112390,2,0,L|104:168,1,110,8|0,0:1|0:0,0:0:0:0:
64,164,112952,1,8,0:0:0:0:
92,272,113327,2,0,P|92:320|84:348,2,55,8|8|0,0:1|0:0|0:0,0:0:0:0:
140,296,113890,6,0,L|247:318,1,110,8|0,0:1|0:0,0:0:0:0:
300,328,114452,1,8,0:0:0:0:
300,328,114640,2,0,L|407:305,1,110,0|8,0:0|0:0,0:0:0:0:
510,274,115390,2,0,P|483:227|434:201,1,110,8|0,0:0|0:0,0:0:0:0:
392,180,115952,1,8,0:0:0:0:
392,180,116140,2,0,P|373:129|390:77,1,110,0|8,0:0|0:0,0:0:0:0:
292,28,116890,6,0,L|172:40,1,110,4|0,0:0|0:0,0:0:0:0:
140,72,117452,1,8,0:0:0:0:
140,72,117640,2,0,L|20:60,1,110,0|8,0:0|0:0,0:0:0:0:
43,171,118390,2,0,P|48:226|38:280,1,110,8|0,0:1|0:0,0:0:0:0:
80,316,118952,1,8,0:0:0:0:
80,316,119140,2,0,P|125:284|176:266,1,110,0|8,0:0|0:0,0:0:0:0:
288,264,119890,6,0,P|339:282|384:313,1,110,8|0,0:1|0:0,0:0:0:0:
432,284,120452,2,0,L|424:208,1,55,8|0,0:0|0:0,0:0:0:0:
412,120,121015,1,8,0:0:0:0:
304,107,121390,2,0,P|249:101|203:72,1,110,4|4,0:0|0:0,0:0:0:0:
140,160,122140,2,0,L|148:232,1,55,12|8,0:0|0:0,0:0:0:0:
176,260,122515,2,0,L|168:332,1,55,12|8,0:0|0:0,0:0:0:0:
160,368,122890,5,6,0:0:0:0:
236,344,124202,1,0,0:0:0:0:
236,344,124390,2,0,L|352:360,2,110,4|0|0,0:3|0:0|0:0,0:0:0:0:
144,284,125515,2,0,L|148:208,1,55,8|0,0:1|0:0,0:0:0:0:
144,172,125890,6,0,P|198:169|249:190,1,110,12|12,0:0|0:0,0:0:0:0:
360,220,126640,2,0,P|414:222|465:201,1,110,12|12,0:0|0:0,0:0:0:0:
508,304,127390,2,0,L|500:376,1,55,8|8,0:0|0:0,0:0:0:0:
336,360,128140,2,0,L|329:305,1,55
288,268,128515,2,0,L|294:213,1,55,0|0,0:0|0:0,0:0:0:0:
320,163,128890,6,0,P|265:167|213:150,1,110,4|8,0:0|0:0,0:0:0:0:
168,180,129452,1,0,0:0:0:0:
168,180,129640,2,0,P|171:234|154:286,1,110,8|8,0:1|0:0,0:0:0:0:
44,272,130390,2,0,P|40:217|57:165,1,110,8|8,0:1|3:2,0:0:0:0:
128,80,131140,2,0,L|200:80,1,55,8|0,3:1|0:0,0:0:0:0:
232,56,131515,2,0,L|304:56,1,55,8|0,3:2|0:0,0:0:0:0:
336,31,131890,6,0,P|328:86|332:141,1,110,8|8,0:1|0:0,0:0:0:0:
360,188,132452,1,0,0:0:0:0:
360,188,132640,2,0,P|364:242|356:297,1,110,8|8,0:1|0:0,0:0:0:0:
276,372,133390,1,8,0:1:0:0:
172,344,133765,1,8,3:2:0:0:
68,316,134140,2,0,P|63:288|66:261,1,55,8|0,3:1|0:0,0:0:0:0:
92,212,134515,2,0,P|95:184|90:157,1,55,8|0,3:2|0:0,0:0:0:0:
56,112,134890,6,0,L|165:126,1,110,8|8,0:1|0:0,0:0:0:0:
212,156,135452,1,0,0:0:0:0:
212,156,135640,2,0,L|321:141,1,110,8|8,0:1|0:0,0:0:0:0:
428,124,136390,1,8,0:1:0:0:
478,220,136765,1,8,0:0:0:0:
402,297,137140,1,8,0:1:0:0:
304,248,137515,2,0,P|276:247|249:251,1,55,8|0,0:0|0:0,0:0:0:0:
200,275,137890,5,4,0:0:0:0:
112,212,138265,1,4,0:0:0:0:
211,167,138640,1,4,0:0:0:0:
122,103,139015,1,4,0:0:0:0:
221,58,139390,1,12,0:0:0:0:
309,121,139765,2,0,L|362:108,1,55,8|8,0:0|0:0,0:0:0:0:
412,84,140140,2,0,L|465:96,2,55,8|8|8,0:0|0:0|3:0,0:0:0:0:
396,191,140890,6,0,P|391:246|396:301,1,110,4|8,0:0|0:0,0:0:0:0:
352,332,141452,1,0,0:0:0:0:
352,332,141640,2,0,P|306:301|256:277,1,110,8|8,0:1|0:0,0:0:0:0:
152,248,142390,1,8,0:1:0:0:
204,152,142765,2,0,P|206:124|203:97,1,55,8|0,3:2|0:0,0:0:0:0:
157,68,143140,2,0,P|155:40|158:13,2,55,8|0|8,3:1|0:0|3:2,0:0:0:0:
60,120,143890,6,0,L|70:229,1,110,8|8,0:1|0:0,0:0:0:0:
164,288,144640,2,0,L|174:178,1,110,8|8,0:1|0:0,0:0:0:0:
264,247,145390,2,0,P|268:302|249:353,1,110,4|8,0:0|0:0,0:0:0:0:
300,380,145952,1,0,0:0:0:0:
300,380,146140,2,0,P|351:361|405:366,1,110,8|8,0:0|0:0,0:0:0:0:
492,300,146890,5,4,0:0:0:0:
387,259,147265,2,0,P|369:208|374:154,1,110,8|8,0:0|0:1,0:0:0:0:
408,112,147827,1,8,0:0:0:0:
408,112,148015,2,0,P|408:64|400:36,1,55,8|8,0:0|0:0,0:0:0:0:
364,20,148390,1,12,0:0:0:0:
260,48,148765,1,8,0:0:0:0:
156,20,149140,2,0,L|92:32,1,55,8|8,0:0|0:0,0:0:0:0:
64,72,149515,2,0,L|9:61,1,55,8|8,0:0|0:0,0:0:0:0:
12,116,149890,6,0,L|20:176,2,55,12|0|8,0:0|0:0|0:0,0:0:0:0:
116,156,150640,2,0,L|108:216,2,55,8|0|8,0:1|0:0|0:0,0:0:0:0:
156,120,151202,2,0,P|196:108|276:124,1,110,0|0,0:0|0:0,0:0:0:0:
308,148,151765,1,8,0:0:0:0:
308,148,151952,2,0,P|349:149|422:113,1,110,0|0,0:0|0:0,0:0:0:0:
448,80,152515,1,8,0:0:0:0:
488,184,152890,6,0,L|480:252,1,55,8|0,0:1|0:0,0:0:0:0:
472,292,153265,1,8,0:0:0:0:
472,292,153452,2,0,P|428:272|352:292,1,110,0|0,0:0|0:0,0:0:0:0:
328,320,154015,2,0,L|264:308,1,55,8|0,0:0|0:0,0:0:0:0:
232,276,154390,2,0,L|124:297,1,110,8|8,0:1|0:0,0:0:0:0:
72,312,154952,1,0,0:0:0:0:
12,220,155327,1,0,0:0:0:0:
12,220,155515,2,0,P|16:176|8:148,1,55,8|8,0:0|0:0,0:0:0:0:
0,112,155890,6,0,L|120:124,1,110,12|0,0:0|0:0,0:0:0:0:
220,132,156640,1,0,0:0:0:0:
300,56,157015,1,8,0:0:0:0:
399,99,157390,2,0,P|450:119|504:111,1,110,8|0,0:1|0:0,0:0:0:0:
492,220,158140,2,0,P|441:200|387:208,1,110,0|8,0:0|0:0,0:0:0:0:
308,284,158890,5,4,0:0:0:0:
240,200,159265,2,0,L|248:80,1,110,8|8,0:0|0:1,0:0:0:0:
140,116,160015,2,0,L|136:173,1,55,8|8,0:0|0:0,0:0:0:0:
140,224,160390,2,0,P|85:221|36:244,1,110,12|8,0:0|0:0,0:0:0:0:
12,196,160952,2,0,P|28:144|19:90,1,110,8|0,0:0|0:0,0:0:0:0:
0,40,161515,1,8,3:0:0:0:
104,12,161890,6,0,L|276:20,1,165,4|8,0:0|0:1,0:0:0:0:
324,24,162640,1,8,0:0:0:0:
252,108,163015,1,0,0:0:0:0:
179,191,163390,1,8,0:1:0:0:
179,191,163577,2,0,P|124:183|72:199,1,110,8|8,0:0|0:1,0:0:0:0:
32,236,164140,1,8,0:0:0:0:
80,336,164515,1,0,0:0:0:0:
180,288,164890,6,0,L|352:308,1,165,8|8,0:1|0:1,0:0:0:0:
400,312,165640,1,8,0:0:0:0:
364,208,166015,2,0,P|360:160|364:128,1,55
376,100,166390,1,8,0:1:0:0:
376,100,166577,2,0,L|260:116,1,110,8|8,0:0|0:1,0:0:0:0:
212,128,167140,1,12,0:0:0:0:
104,120,167515,2,0,P|72:112|40:88,1,55,8|8,0:0|0:0,0:0:0:0:
4,72,167890,6,0,L|7:181,1,110,12|8,0:0|0:1,0:0:0:0:
80,264,168640,2,0,L|76:373,1,110,8|8,0:1|0:1,0:0:0:0:
183,352,169390,1,8,0:1:0:0:
183,352,169577,2,0,P|234:331|289:334,1,110,8|8,3:0|3:0,0:0:0:0:
344,348,170140,2,0,P|394:326|430:286,1,110,8|8,0:1|0:1,0:0:0:0:
432,176,170890,6,0,P|395:135|345:114,1,110,4|8,0:0|0:0,0:0:0:0:
292,112,171452,1,8,0:0:0:0:
292,112,171640,2,0,P|241:133|205:173,1,110,8|8,0:0|0:1,0:0:0:0:
164,276,172390,1,4,0:0:0:0:
256,192,172577,12,0,173890,0:0:0:0:
320,108,185890,6,0,L|444:80,2,110,8|8|8,0:1|0:1|0:1,0:0:0:0:
212,132,187015,1,8,0:1:0:0:
286,213,187390,2,0,P|296:252|288:332,2,110,8|8|8,0:1|0:1|0:1,0:0:0:0:
212,132,188515,1,8,0:1:0:0:
128,56,188890,6,0,L|2:77,1,110,8|8,0:1|0:1,0:0:0:0:
18,185,189640,2,0,L|144:206,1,110,8|8,0:1|0:1,0:0:0:0:
232,168,190390,2,0,P|234:222|217:274,1,110,8|8,0:1|0:1,0:0:0:0:
252,316,190952,1,8,0:0:0:0:
252,316,191140,2,0,P|304:299|358:301,1,110,8|8,3:1|3:0,0:0:0:0:
465,268,191890,6,0,P|434:222|385:198,1,110,4|0,0:0|0:0,0:0:0:0:
280,168,192640,1,8,0:0:0:0:
200,92,193015,2,0,P|192:40|196:24,1,55,0|8,0:0|0:1,0:0:0:0:
144,8,193390,1,8,0:0:0:0:
144,8,193577,2,0,L|12:36,1,110,8|0,0:0|0:0,0:0:0:0:
20,84,194140,1,8,0:0:0:0:
64,184,194515,2,0,P|68:224|64:248,1,55,8|8,0:0|0:0,0:0:0:0:
28,280,194890,5,12,0:0:0:0:
128,324,195265,2,0,L|204:312,1,55,8|0,0:0|0:0,0:0:0:0:
232,344,195640,2,0,L|286:335,1,55,8|0,0:0|0:0,0:0:0:0:
336,364,196015,2,0,L|390:355,1,55,8|8,0:0|0:1,0:0:0:0:
432,320,196390,2,0,L|486:328,1,55,8|8,0:0|0:0,0:0:0:0:
144,220,210640,6,0,L|133:110,1,110,4|2,0:0|0:1,0:0:0:0:
242,97,211390,2,0,L|252:206,1,110,2|2,0:1|0:1,0:0:0:0:
356,168,212140,2,0,P|407:150|461:155,1,110,2|2,0:1|0:1,0:0:0:0:
472,264,212890,2,0,P|420:281|366:276,1,110,2|2,0:1|0:1,0:0:0:0:
264,236,213640,6,0,L|152:264,1,110,2|2,0:1|0:1,0:0:0:0:
132,156,214390,2,0,L|238:129,1,110,2|2,0:1|0:1,0:0:0:0:
344,104,215140,1,2,0:1:0:0:
269,24,215515,1,2,0:1:0:0:
238,129,215890,2,0,L|247:184,1,55,8|8,3:0|3:0,0:0:0:0:
284,224,216265,2,0,L|275:279,1,55,8|8,3:0|3:0,0:0:0:0:
231,312,216640,6,0,P|286:316|335:340,1,110,4|0,0:0|0:0,0:0:0:0:
444,360,217390,2,0,P|444:332|438:305,1,55,4|8,3:0|0:0,0:0:0:0:
404,264,217765,2,0,P|403:236|409:209,1,55,8|8,0:0|0:0,0:0:0:0:
436,160,218140,2,0,L|424:100,2,55,8|8|8,0:0|0:0|0:0,0:0:0:0:
328,160,218890,2,0,P|268:152|208:168,1,110,8|8,0:0|0:0,0:0:0:0:
172,188,219452,1,8,0:0:0:0:
124,164,219640,6,0,L|136:40,1,110,12|8,0:0|0:0,0:0:0:0:
36,100,220390,1,8,0:1:0:0:
47,207,220765,2,0,P|51:235|46:262,1,55,8|0,0:0|0:0,0:0:0:0:
4,296,221140,2,0,L|116:316,1,110,8|8,0:1|3:2,0:0:0:0:
216,348,221890,2,0,L|270:337,1,55,8|0,3:1|0:0,0:0:0:0:
324,352,222265,2,0,L|378:341,1,55,8|0,3:2|0:0,0:0:0:0:
432,356,222640,6,0,P|423:301|428:247,1,110,8|8,0:1|0:0,0:0:0:0:
444,196,223202,1,0,0:0:0:0:
444,196,223390,2,0,P|448:141|440:87,1,110,8|8,0:1|0:0,0:0:0:0:
348,28,224140,1,8,0:1:0:0:
252,80,224515,2,0,L|176:72,1,55,8|0,3:2|0:0,0:0:0:0:
148,52,224890,2,0,L|93:57,1,55,8|0,3:1|0:0,0:0:0:0:
56,100,225265,2,0,L|1:105,1,55,8|0,3:2|0:0,0:0:0:0:
16,160,225640,6,0,P|25:214|23:268,1,110,8|8,0:1|0:0,0:0:0:0:
72,296,226202,1,0,0:0:0:0:
72,296,226390,2,0,P|114:260|162:234,1,110,8|8,0:1|0:0,0:0:0:0:
268,200,227140,1,8,0:1:0:0:
364,252,227515,1,8,0:0:0:0:
452,188,227890,2,0,L|440:68,1,110,8|8,0:1|0:0,0:0:0:0:
428,24,228452,1,0,0:0:0:0:
428,24,228640,5,4,0:0:0:0:
340,92,229015,1,4,0:0:0:0:
237,49,229390,1,4,0:0:0:0:
149,117,229765,1,4,0:0:0:0:
46,74,230140,1,4,0:0:0:0:
60,184,230515,2,0,P|64:224|60:248,1,55,8|8,0:0|0:0,0:0:0:0:
24,276,230890,2,0,L|75:294,1,55,8|0,3:0|0:0,0:0:0:0:
132,296,231265,2,0,L|183:277,1,55,8|0,3:0|0:0,0:0:0:0:
215,231,231640,6,0,P|234:283|277:316,1,110,4|0,0:0|0:0,0:0:0:0:
332,312,232202,1,8,0:1:0:0:
332,312,232389,2,0,P|367:270|373:211,1,110,8|0,0:0|0:0,0:0:0:0:
428,120,233140,2,0,P|375:106|322:119,1,110,8|0,0:0|0:0,0:0:0:0:
268,120,233702,1,8,0:1:0:0:
268,120,233890,2,0,P|215:106|162:120,1,110,8|0,0:0|0:0,0:0:0:0:
120,152,234452,1,8,0:0:0:0:
120,152,234640,6,0,L|132:24,1,110,4|0,0:0|0:0,0:0:0:0:
24,76,235390,2,0,L|12:204,1,110,12|0,0:0|0:0,0:0:0:0:
95,260,236140,2,0,P|145:236|198:243,1,110,8|4,0:0|0:0,0:0:0:0:
248,268,236702,1,0,0:0:0:0:
248,268,236890,2,0,P|299:249|332:206,1,110,8|8,0:0|3:0,0:0:0:0:
348,156,237452,1,8,3:0:0:0:
348,156,237640,6,0,L|464:172,1,110,4|8,0:0|0:1,0:0:0:0:
440,64,238390,2,0,L|363:52,1,55,8|0,0:1|0:0,0:0:0:0:
336,28,238765,2,0,L|281:35,1,55,8|0,0:1|0:0,0:0:0:0:
232,56,239140,2,0,L|123:40,1,110,8|8,0:1|0:1,0:0:0:0:
152,148,239890,2,0,P|160:196|148:268,1,110,8|8,0:1|0:1,0:0:0:0:
116,300,240452,1,8,0:0:0:0:
116,300,240640,6,0,L|236:312,1,110,4|8,0:0|0:1,0:0:0:0:
272,344,241202,2,0,L|378:316,1,110,0|0,0:0|0:0,0:0:0:0:
432,332,241765,2,0,P|425:305|424:278,1,55,8|0,0:1|0:0,0:0:0:0:
428,224,242140,1,4,3:0:0:0:
495,136,242515,2,0,P|501:109|497:81,1,55,4|8,3:0|3:0,0:0:0:0:
472,32,242890,2,0,P|445:26|417:30,1,55,4|8,3:0|3:0,0:0:0:0:
364,44,243265,1,4,3:0:0:0:
268,96,243640,6,0,L|200:88,1,55,4|0,0:0|0:0,0:0:0:0:
164,116,244015,2,0,L|96:108,1,55,0|8,0:0|0:1,0:0:0:0:
64,80,244390,2,0,P|68:140|56:212,1,110,8|0,0:0|0:0,0:0:0:0:
28,232,244952,1,8,0:1:0:0:
28,232,245140,2,0,L|40:304,1,55,8|8,0:1|0:0,0:0:0:0:
20,340,245515,2,0,P|56:328|144:340,1,110,0|4,0:0|0:0,0:0:0:0:
176,360,246077,1,8,0:0:0:0:
176,360,246265,2,0,L|244:344,1,55,8|8,0:0|0:0,0:0:0:0:
284,332,246640,5,12,0:0:0:0:
232,236,247015,2,0,L|240:164,1,55,8|8,0:0|0:0,0:0:0:0:
284,148,247390,2,0,L|290:93,1,55,8|8,0:0|0:0,0:0:0:0:
336,64,247765,2,0,L|342:9,1,55,8|8,0:0|0:0,0:0:0:0:
396,0,248140,2,0,L|438:34,2,55,8|8|8,0:0|0:0|0:0,0:0:0:0:
404,108,248890,2,0,P|401:135|403:162,1,55,0|0,0:0|0:0,0:0:0:0:
428,212,249265,2,0,P|429:239|427:266,1,55,8|0,3:0|0:0,0:0:0:0:
452,316,249640,6,0,P|399:300|346:311,1,110,4|8,0:0|0:0,0:0:0:0:
292,324,250202,2,0,P|238:311|198:275,1,110,0|0,0:0|0:0,0:0:0:0:
176,224,250765,1,8,0:0:0:0:
252,144,251140,2,0,L|361:154,1,110,8|8,0:1|0:0,0:0:0:0:
340,48,251890,2,0,L|262:41,1,55,8|0,0:1|0:0,0:0:0:0:
232,60,252265,2,0,L|154:53,1,55,8|0,0:0|0:0,0:0:0:0:
128,28,252640,6,0,P|134:82|127:136,1,110,8|8,0:1|0:0,0:0:0:0:
92,180,253202,2,0,P|84:234|91:288,1,110,0|0,0:0|0:0,0:0:0:0:
124,332,253765,1,8,0:0:0:0:
220,280,254140,1,8,0:1:0:0:
316,336,254515,1,8,0:0:0:0:
412,284,254890,2,0,L|404:220,1,55,8|0,0:1|0:0,0:0:0:0:
360,196,255265,2,0,L|352:132,1,55,8|8,0:0|0:0,0:0:0:0:
380,92,255640,6,0,P|328:104|268:96,1,110,4|8,0:0|0:0,0:0:0:0:
180,36,256390,1,8,0:1:0:0:
93,104,256765,1,8,0:0:0:0:
131,207,257140,1,8,0:1:0:0:
100,311,257515,2,0,P|127:319|154:317,1,55,8|0,0:0|0:0,0:0:0:0:
208,304,257890,2,0,P|268:292|336:312,1,110,8|8,0:1|0:0,0:0:0:0:
416,348,258640,6,0,L|397:239,1,110,8|8,0:1|0:0,0:0:0:0:
364,196,259202,1,0,0:0:0:0:
364,196,259389,2,0,L|382:87,1,110,8|8,0:1|0:0,0:0:0:0:
272,99,260140,2,0,P|217:107|165:91,1,110,4|8,0:0|0:1,0:0:0:0:
120,60,260702,1,4,0:0:0:0:
120,60,260890,2,0,L|116:114,1,55,8|8,0:0|0:0,0:0:0:0:
76,152,261265,2,0,L|72:206,1,55,8|8,0:0|0:0,0:0:0:0:
27,240,261640,6,0,P|81:232|134:248,1,110,4|8,0:0|0:0,0:0:0:0:
176,284,262202,2,0,P|229:291|282:275,1,110,0|0,0:0|0:0,0:0:0:0:
324,240,262765,1,8,0:0:0:0:
428,280,263140,1,8,0:1:0:0:
468,176,263515,1,8,0:0:0:0:
364,136,263890,2,0,L|300:140,1,55,8|0,0:1|0:0,0:0:0:0:
268,176,264265,2,0,L|204:180,1,55,8|0,0:0|0:0,0:0:0:0:
171,216,264640,6,0,P|175:161|168:106,1,110,8|8,0:1|0:0,0:0:0:0:
120,80,265202,2,0,P|70:103|26:137,1,110,0|0,0:0|0:0,0:0:0:0:
4,188,265765,1,8,0:0:0:0:
48,288,266140,1,8,0:1:0:0:
152,260,266515,2,0,L|216:272,1,55,8|0,0:0|0:0,0:0:0:0:
252,304,266890,2,0,L|306:293,1,55,8|8,0:1|0:0,0:0:0:0:
356,316,267265,2,0,L|410:305,1,55,8|8,0:0|0:0,0:0:0:0:
464,324,267640,6,0,P|455:269|461:215,1,110,4|8,0:0|0:0,0:0:0:0:
460,160,268202,2,0,P|453:105|462:51,1,110,4|8,0:0|0:0,0:0:0:0:
492,4,268765,1,4,0:0:0:0:
384,12,269140,1,8,0:0:0:0:
384,12,269327,2,0,P|340:24|260:12,1,110,4|8,0:0|0:0,0:0:0:0:
232,52,269890,2,0,P|244:96|232:176,1,110,4|2,0:0|3:0,0:0:0:0:
148,224,270640,5,12,0:0:0:0:
212,314,271015,1,8,0:0:0:0:
302,249,271390,1,8,0:0:0:0:
366,339,271765,1,8,0:0:0:0:
456,274,272140,1,12,0:0:0:0:
391,183,272515,1,8,0:0:0:0:
302,249,272890,2,0,L|240:236,1,55,8|8,0:0|0:0,0:0:0:0:
204,268,273265,2,0,L|142:255,1,55,8|8,0:0|0:0,0:0:0:0:
Thanks! and updated~_Meep_ wrote:
Maybe I'll come with a mod... maybe I wont...
this mapset quite nice ;3
me gib kds
thanks ~Dinshego wrote:
Letia's Easy
00:26:890 (1) - How about move the red anchor to x:336 y:232? So it'll be easy for beginner players to recognize the flow. fixed
00:32:890 (1) - Move the middle anchor to x;296 y;176, for a better flow. fixed
00:36:640 (2) - Red anchor to x:144 y:80. Yup yup owo) fixed
(Actually I've noticed so many slider tail that end in a weird flow, are those intentional?) fixed all the same parts, little differently
Well~ which sliders? I recently removed lots of weird sliders, I think in recent update, many sliders were fixed and you didn't recieved
01:26:515 (1) - remove NC? I updated already ~ :3
01:47:890 (2) - Oh, and this reverse point is on the blue thick. Should it be on the white? I updated already ~ :3
02:07:390 (3) - This slider is weird because its tail ends with illogical(?) flow. Maybe you can try my suggestion. fixed
02:50:890 (1) - Spinner usually ends on big white tick, but I don't know if this is allowed or not. I updated already ~ :3
03:18:640 (1,1) - I'm not sure about this flow... maybe you can try to do the same as this 03:21:640 (1,1) fixed
03:50:890 (1) - Fix the blanket fixed
04:21:640 (1) - I would move the middle anchor to x:184 y:64 fixed little differently
04:26:140 (3) - Try to apply ctrl+j, ctrl+h, and ctrl+g to the slider fixed
g3n3r@l
- I suggest -10 from offset,not sure if it helps more or less,but to me it plays better
- blondes r bae
xtr@@@@@@@@@@@
_Meep_ wrote:
Actually nvm im here with something nowze small mods by ze meepg3n3r@l
- I suggest -10 from offset,not sure if it helps more or less,but to me it plays better I will check with a BN if they ever come
- blondes r bae
xtr@@@@@@@@@@@dats it folks
- 00:23:890 - I'd like you to reconsider the NCs on this part,even though it is NCed per big white tick,some of them really don't make sense/look nice, for example, 00:31:390 (1) - and 00:34:390 (1) - ,they seem unnecessary even though they are NCed to the right tick, up to you to change though. The NCs are consistent though, I rarely make NCs part of aesthetics
- 01:01:296 (3) - Overmapped The sound behind the triple may not be very audible, but I think a triple fits well here. Also it's the first time being mentioned so I didn't actually think much about it
- 02:18:640 (1,1) - doesn't seem to flow as well as the previous one tbh,the 2nd (1) was more of a jump than a badass flow transition Isn't there a circular flow though
- 02:29:515 (1,2,3,4,1) - imo this location is really a bit too farfetch'd due to how far it is,up to you to decrease dist. It's part of my mapping style to do a small-spaced stream further away. Similar to this
- 02:49:390 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - omgsogaysohaibtchwhyuputthiswalaosohardleh jks i love u siao gin na lah u live in yishun is it
- 02:51:640 (5,1) - Swap NCs,5 has the different drum sound,not 1 Pretty sure (5) is a snare but louder lol
- 04:33:546 - silence the sliderend,sounds gay when it ends like that ;/ It has the same sound as this 00:23:140 (1,2,3,4,5,6,7,8) - do you want me to silence the blue ticks for this? xd
oppai
stoopid jk
\/ I can never imagine having a proper conversation with you in the future.
Deleted=fixed/changedMir wrote:
From my queue.Extra[Extra]
- 01:01:296 (3,1) - Confusing spacing. I recommend stacking 3 with 1. I want to put in some technical aspects into this map. Parts like 01:14:890 (1,1,1,1) - and 01:49:765 (3,4,5,6,7,8,1) - . I don't think spacing is very confusing, it is consistent and flows decent.
- 02:13:390 (1,2,3) - Same points as before. Not changing in for this because there's no better pos for (3)
- 02:18:265 (1,1) - This jump is pretty big, just gonna point this out since it's 1/4. Ever heard of slider leniency? At worst you will lose a 100 for not completing the fast sliders. You are playing an Extra after all
- 03:11:140 (4,5,6,7) - This is really linear compared to the rest of the map. I don't really see a reason for this in the song - in fact, the rhythm is weird here too since I'm not sure what sound you're prioritizing. Vertical downward motion somehow emphasises the violin and it's linear because only snares are at play here. Similar to this 00:47:140 (1,2,3,4,1) -
- 03:50:890 (1) - I recommend moving this slider so the reverse is completely unobscured. You see 03:51:265 (2) - is completed swimming in the overlaps, so I want to make (1) connected to the overlaps somehow. I'm very sure it is still readable
- 04:02:140 (1,2,1,2,1,2) - Why are these jumps on the less powerful part of the song? If anything they should be at 04:06:640 (1,2,3,4,1,2,3). I feel like this is overdone. I'm actually speechless when justifying this, but I want to keep the pattern because this portion is unique to the song. I think I'm getting testplays for this particular part. I do not actually think this part is less powerful. The whole notion of a full size song is that there are parts different from the tv-size so I want to connect everything. It's not perfectly executed, though.
Song wasn't bad and I had time, so I modded a bit more.
thanks! ^^fLaw wrote:
Mod for Letia's Easy
01:32:890 (1) - This slider has weird shape :v I would suggest just a rounder shape, like here > http://i.imgur.com/NQPbngn.png
Or possibly blanketing it like in this slider > 01:34:390 (3) - fixed
01:40:390 (1,1,1) - This area seems a little too empty. Maybe just adding a single note in between each gap like here > http://i.imgur.com/7JREi37.png I intentionally put note sparsely because If I put circles right after the spinner, the circles appear during spinners and that can be reason for disqualifying, and for cosistency I maintained that scarcity for a while :3
01:43:390 (1) - The sharpness on this slider feels a bit off, it might go better if the curve were similar to the next slider > 01:47:890 (2) fixed
04:27:265 (4) - This note would make a good blanket with the slider before it > http://i.imgur.com/ZvEGZih.png fixed
That's all for that diff, was well done ^^
Kocari wrote:
Hello from Modding Queue Hello from XiMerx
[Extra]01:01:296 (3) - From what previous spacing you've done this is actually going to be tricky because people might read it as a regular 1/4 note but it is an extra so who knows. But stacking on 01:01:390 (1) - gives a better visual to upcoming players to hit. Sort of like this idea 01:04:296 (5,1) - My intention was to add some technical aspects into this map together with aim and finger control for stream. It spaced it like this to give players a push on what's coming in a second
01:26:140 (1,2,3,4) - It's maybe just me but the key-sounding is still really loud compared to the same parts in the song that was keysounded after this. I think changing it down and moving this part 01:29:140 (3,4,5,6) - up or even keeping them the same would sound better I don't get what you mean here lol, 01:29:140 (3,4,5,6) - doesn't have any keysounds. Maybe the keysounds aren't accurate (but this is the best I can do)
01:40:390 (1,2,3,4) - I don't know if 1/4 slider here is good. It just doesn't fit along with the music imo. It just stands out so much when playing with not much to back it up I changed the pattern here (without touching the 1/4s) it might play better now without putting you off
02:04:296 (3,1) - Same as previously can be said here Same
02:25:765 (2) - Ctrl+G would feel really nice. Great rotational flow alongside with 02:25:015 (4) - I agree but it would be hard to catch the stream after the slider in question
02:36:171 (2) - Starting here your keysounding rhythm seems a bit off. The parts that sound off are at 02:37:015 (5) - 02:38:233 (4,5) - 02:39:546 (4) - This can be removed. Its because the keysounds are changing to off-keys that seem a bit on the higher scale. If it was toned down or created easier sounding or have a gradual effect it'll be really good. Since the feedback while playing is quite off It doesn't sound that off to me. Feedback wise, I think I'm getting testplays and opinions before removing keysounds. It was removed previously, but sounded weird as it suddenly stopped at one point
03:49:015 (1,1,1) - Playing this flow wise is rather unpleasant Well it is not supposed to flow really well, plus it is the coolest pattern I can come up with (sorry if it is not convincing)
Thanks for the mods!! They were really helpful! There are some points which I want to clarify, but that will be in a later post. Again, I would appreciate if you could look at the updated diff!TheKingHenry wrote:
Hello mod from my queue~ExtraGood luck!
- 00:23:140 (1,2,3,4,5,6,7,8) - this feels very anticlimatic to play compared to the jumps before this, even tho this is supposed to be the climax of the section. This is an interesting thought. I will keep this in mind when asking for testplays
- 00:35:140 (3,1) - even if slider leniency is thing, this is kinda meh to play. Not only doesn't the spacing here indicate the 1/4 between em, it's actually about the same as before with 00:34:390 (1,2) - making player confuse it with 1/2. And just, it could play better lol I'll disagree here. Players would be confused between 1/2 and 1/4 when a 1/4 slider is used whilst not making DS scale according to 1/2 or 1/4. However in this case, the rhythm is not lost because of the 3/4 slider. The premise is clear - hit the next object in the next tick of a measure. You are playing an anime song after all.
- 01:14:890 (1,1,1,1) - same what I said earlier. However, since it's continuous here, player excepts it and it works better. Better because the premise is much clearer than the aforementioned point. This does not mean that was any unclear, you are required to listen to the song
- 01:17:327 (6,7,8,9,10,11,1) - the streamshape looks kinda meh. Since it's so short (due the first 3 being somewhat stacked) you could just make it linear That's harsh, I don't map things 'just' like that. Regardless, I improved the shape.
- 01:40:390 (1,4) - what are these based on? I don't hear anything too distinct I can hear something distinct. I'll explain further in a later post.
- 02:50:890 (1,2,3,4,5,1,2,3,1) - compared to the intensity of the last pattern, these jumps feel very lame, while the song is still goin on strong. Increase spacing perhaps
- 03:06:640 (5) - same as earlier with one, you could improve the shape here as well Blanket is just fine though
- 03:48:640 (1,1,1) - ok while it is still multiple ones here, and there has been similar patterns earlier, so player excepts it, this just plays badly. The slider, instead of remotely leading to correct directions, are haphazardly going to random direction compared to the next sliders and how they continue the flow. The transition from the first to 2nd is okay, but then the 2nd breaks the flow while holding the slider, then does it again before releasing, but still not leading completely to the 3rd one. And when you get to the 3rd one, the turning while holding the slider is again somewhat sharp, while not so much as before. But then it has sharp turn. Same kind of stuff continues till the pattern ends. Slider leniency and the fact you don't rly need to follow the sliderbody perfectly will help here, but this could still use some love imo If anyone were to 'release' the button when the slider ends to hit the next slider, then you're playing plain wrong. I'm not pro, but you can hold down X and press Z to hit the next slider without releasing X. That's how to not release slider so quickly in a 1/8 slider. That being said, I will explain my thoughts in a later post.
- 04:02:140 (1,2,1,2,1,2) - hella high increase in spacing even tho the song doesn't rly go balls to the walls
- the last section you have clearly higher base spacing you use constantly compared to the earlier similar parts of the song. Same applies more specifically to the last few jumps that prob inflate the star rating like 0,2 lmao. While it plays fine and all that it's thematically kinda meh. Tho at the same time it can be considered as progression during the song. oh well
thanks!TheKingHenry wrote:
Hello mod from my queue~Easy
- 00:01:765 (1,2) - fix blanket fixed
- 00:02:890 (2,1) - ^ fixed
- 00:13:390 (3,4,5,1) - you could position these more symmetrically, also so that 00:13:390 (3,1) - blanket fixed
- 00:19:390 (3,4) - fix blanket fixed
- 00:34:015 (3,4) - not rly that much off, but due the strong curve on the slider it still looks meh fixed
- 00:37:390 (3,4) - ok so there's many blankets slightly off or something similar, I won't mention em all here, I suggest you go through the diff this in mind fixed whole map
- 01:05:140 - I would map the strongish sound at this place, leading to the chorus, now it kinda cuts the continuum short here fixed
- 01:22:390 (3,4,1) - also lot of places like this, where you could easily reshape the pattern little to form tidy triangle. Check these with the blankets as well
- 02:08:140 - same as with last chorus fixed and thx for advice ^^
- 04:32:890 (4) - I would map this with 1/1 slider and then circle on the ending sound. Would emphasis the music better imo hmm at the red timing, I think that's not acceptable for Easy
- there were couple of longer sliders that looked little out-of-place imo since there were only like 2 of em and the shapes differed a lot from casual sliders in the diff (not that they were similar compared to each other either). You could make em look better fixed all sliders before third kiai, but the others, because I want to emphasize the last part of song, will be remained
- ok so (as you can see from what I said) playability-wise this is pretty cool, but there's a lot of little visual tuning to be doneokay~ I'll keep in mind that
thanks!kwk wrote:
[Letia's Easy]
- 00:17:890 (1,2,3) - i think this bit here is missing important significant beats which occur at 00:18:452 - and at 00:19:577 - suggest you try this rhythm instead http://puu.sh/sWk5g/bd386ef859.png or at least an alternate rhythm that captures those two beats. fixed
- 00:50:890 (1,2) - not too familiar with easy difficulty flow but i would imagine it would play better if you ctrl+h this, and its also better aesthetically since you get the contrast between these two sliders 00:47:890 (1,1) - next
- 00:50:890 (1,2) - - to my understanding your prioritising the background instead of the vocals here, but then you switch to prioritising vocals 00:53:890 (1,2,3) - here ignoring the beat at 00:54:452 - 00:55:952 -. Since you seem to be mainly following the vocals here in the previous section, suggest you switch the rhythm for 00:50:890 (1,2) - to something like this http://puu.sh/sWkwm/bcf508c906.png fixed
- 01:05:890 (2) - i think if your NCing every 8 beats ur NC should be here instead of at 01:05:140 (1) - and makes more sense to me NC on the downbeat and start of kiai same thing here 02:08:140 (1,2) - fixed
- 01:32:890 (1,2) - this blanket is quite off might want to fix it fixed
- 01:55:015 - why is this beat skipped but not the same is done here 01:56:515 (3) - ? they sound the exact same to me, though i would change the rhythm here so it follows the vocals a bit more closely like this http://puu.sh/sWkNY/6fcd54cc69.png for 01:53:890 (1,2,3) - fixed
- 02:41:890 (1,1,1,1) - maybe change NCing to every 2nd note? this way you dont break ur nc patterning you have been using for the entire map fixed
Really appreciate the stars c: Although I am early 360 days, happy birthday!Kisses wrote:
this map was submitted on my birthday, have some stars!
Thanks for the mod! In all honesty, I have tried changing most points you have mentioned, but they didn't work out just as I expect because we view visual aspects really different here (and also limitations). A lot of my objects are placed with intent, but I think if there's one problem with the map it has to be visual response. I really have no idea to get that response there. Deleted = fixed/changedHalfslashed wrote:
NM from queue.Extra00:02:890 (1,2,3) - Could improve the visual distance here. I actually wanted to place (2) further from (1), but if I want to keep the blanket, the distance from (2) to (3) will be too weak compared to (1) to (2). Limitations exist.
00:04:765 (2,3,4,5,6,7) - Well actually just this entire pattern, you need to check the distance here. This way you can also get rid of the slight overlap on 00:05:890 (1). (1) in question is a stack on this slider 00:04:390 (1) - same goes for 00:05:515 (6) -
00:08:890 (1,3,4) - Visual distance is also an issue here, but it's pretty nazi. Visual distance seems to be just right for me
00:23:140 (1,2,3,4,5,6,7,8,1) - Spacing is a bit weak here. Not only that, but later on you have a crazy split stream that comes out of nowhere. Here however, the music supports a split between 1-4, 5-8, so it would be a great place to introduce the concept so it isn't so sudden. I spaced this stream like this because I want to express the subtle 1/4 instrument. This stream in particular is getting some complaints so I think I'm doing something about it
00:26:890 (1,2,3,4) - Could make a neater trapezoid like you did at 00:24:640 (3,4,5,6). (3,4,5,6) is part of a pentagon but (1,2,3,4) is a vertical flip pattern
00:28:390 (1,2,3) - Okay, not really a fan of the anti-flow lead in to 3 here. Mainly because you established a pattern of anti-flow, flow for emphasis for the past two measures. Try to use similar flow to 00:26:140 (3). But it is not anti-flow? Circular motion exists here
00:37:390 (1,2,3,4) - this could also be made neater. Again, it is a vertical flip pattern. I don't know how to make this any neater
00:37:577 (2,2) - Visual distance could be better. Why would that matter? They are on 1.0x DS and are stacked on a slider. I see no problem with that
00:47:140 (1,2,3,4) - You really want to introduce this concept earlier on if you want to use this pattern. This pattern only works if the player can guess it's coming, due to sharp angles being so common place. Please don't change it, but i'm pointing out that you should introduce these types of angles in earlier patterns. Since you use trapezoids, it's actually quite easy to do so with some ctrl+g, but be careful about this. This part is actually rather unique to this song that's why I want to place a large linear structure and no more
00:53:140 (4,1,2) - Visual distance please :p I tried making them closer (I'm guessing you want the sliderend to be equidistant to (1,2)) but it seems too tight for a pattern
00:55:015 (4,2) - If you believe hard enough, it is possible to blanket this. Maybe you got the timestamp wrong, but (2) is really too far away from (4) and I want (2) to be there
00:58:765 (2,3,4,8,9,1) - I'd prefer something a bit more even. I don't get what you mean here. But it sounds rather subjective
01:16:015 (1) - Kinda out of place in your patterning here, since this is your only slider without a sharp red anchor. Try using one, maybe a shape like this? (Excuse my lack of polish on it): https://halfslashed.s-ul.eu/1LzFSarF Honestly it doesn't matter if it has a red anchor or not. 03:49:765 (1) - doesn't has a red anchor. I also tried to make everything in this unique portion of the chorus connected, so you can see the fourth (1) actually covers the second (1). Similar to how I body-blanket at the third chorus
01:41:890 (1,2,3,4,5,6,7,8) - Intensity decreased, yet there's still a bunch of 1/2 spam with some decent spacing. I'd reduce the number of clickable objects here at least reduce the level of spacing here. Intensity for instrument decreased yes but not the vocals. I am following the vocals while complementing the instruments. I don't think that's too much. If they were replaced by sliders, it would not be supporting the vocal at all
01:51:452 (3,4) - You aren't currently following drums, I know, but this is honestly a pretty good place to introduce them, since the drums align with the vocals. I'd increase spacing to 3, and spacing between 3 and 4 to a lesser extent. No. I am following the drums which occured at the red tick, hence the awkward flow. I am also emphasising more on vocal than the drums, which is why you don't see the same rhythm pattern for the next 6 or 7 measures.
02:49:390 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This spaced stream as is is unpredictable, which is why I focused pointing out streams where you could introduce splits, since it's out of place right now. Spacing increases are justified, but not the jumps between them. Why aren't the jumps justified? If the intensity increases after each white tick then it's reasonable enough to allow a jump
02:50:890 (1,2,3,4,5,1,2,3,1) - If you can make this neater, it will be top tier. I've used Ctrl+shift+R 120deg for this every note here. It is as neat as the editor allows.
03:32:140 (1,2) - I haven't seen this overlap in a while, map wise. Since it's a bit of a "clearer" section in the music, why not try a blanket instead? No because I can't come up with a pattern that flows afterwards.
03:37:577 (1,2,3,4,5,6,1) - Why not try using a pattern like at 01:17:327 (6,7,8,9,10,11,1)? The stream in question is actually a copy of 03:36:640 (1) -
04:02:140 (1,2,1,2,1,2) - Overdone jumps, especially compared to the more climactic point at 04:06:640 (1,2,3,4,5,6,7,8,9,1,2,3). Explaining this in a later post
Overall, not bad. Your rhythm was on point (you get my approval for following vocals) and you mostly stuck to your concepts. What the map needs at this point is the nitpicky overlaps, visual distance, and some spacing to be fixed. Something I noticed though was that you switched your pattern structure to a more generic one as the map went on. Earlier you started with trapezoids, then you pretty much exclusively moved to triangle and star patterns. This isn't too big of a problem, and in fact introduces some variety into the map, but I should mention it since that may not be what you wanted. What needs to be fixed is your stream concepts. Even for an Extra, split streams should be hinted towards. Wide angles too, if possible, but not as necessary since players at this level should know how to play them. All the overlaps are actually 100% intentional. I am incredibly sensitive to them. Some closer overlaps are at either 1.0x or 0.5x DS. Since I mainly play with stacks, the map may come off rather unpolished and dirty. A reason for using 'trapezoids' earlier is because the vocal supports them. As the song progress trapezoids don't fit anymore and I used triangles to polish patterns. Also, it's not about just whether the player can actually play the map, but rather whether the player's capability can be tested by the map. You can see my map doesn't spam jumps all I like. I introduce fast SV sliders and spaced streams to test player's aim and finger control for this relatively low BPM.
Good luck!