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Reol - Midnight Stroller

posted
Total Posts
36
Topic Starter
Chaoslitz
This beatmap was submitted using in-game submission on 2016年1月29日 at 17:34:06

Artist: Reol
Title: Midnight Stroller
Tags: ezfg gokusaishoku 極彩色 Mochizuki Kei 望月けい ZZHBOY Kencho DreaM117er
BPM: 140
Filesize: 9729kb
Play Time: 03:25
Difficulties Available:
  1. 117's Hard (3.1 stars, 473 notes)
  2. Kencho's Normal (2.03 stars, 276 notes)
  3. Nightfall (4.13 stars, 986 notes)
  4. ZZH's Easy (1.54 stars, 253 notes)
Download: Reol - Midnight Stroller
Information: Scores/Beatmap Listing
---------------

#21
Darkness made it stronger

ZZH's Easy by ZZHBOY
Kencho's Normal by Kencho
117's Hard by DreaM117er
Nightfall by Chaoslitz
Storyboard by me and examination (Spectrum)
Elements and Background by me
Rizia
怒刷存在感廢post
Nakano Itsuki

Rizia wrote:

怒刷存在感廢post
Topic Starter
Chaoslitz

Rizia wrote:

怒刷存在感廢post
刷存在感是用摸來刷的啊
DreaM117er

Rizia wrote:

怒刷存在感廢post
Kalibe
M4M~
  1. You should probably check "Epilepsy Warning" to all diffs, because of strobling SB, right?
  2. BG file shouldn't be in sb folder. AIbat goes super crazy lol.
  3. Change Audio Lead-In to 1000~2000 just to be safe.
ZZH's Easy :
  1. Considering BPM and Star rating OD and HP should be -1 -> (OD 2 and HP 2)
  2. All of your green lines are unnessesary tbh.
  3. Disable Countdown.
  4. 00:22:923 (3,4,5) - How about this thingyy ?
  5. 00:26:352 (1) - 00:53:780 (1) - Unnessesary NC's imo.
  6. 00:29:780 (3) - This flow can be better if you move this around 84|112, but it's just my thoughts.
  7. 01:17:780 (1) - I see a spacing issue. AIbot don't show this, but it is noticeable.
  8. 01:21:209 (1) - Ctrl J this slider works neater tho.
  9. 01:45:638 (2) - You can put this circle on 220|320 to complete gameplay idea.
  10. Diff looks cool !
Kencho's Normal :
  1. Disable Countdown.
  2. 01:16:923 (3) - 02:35:781 (3) - Stack these sliders properly.
  3. 00:25:280 (2,3) - Move this to 352|204 to creates blanket with (1) ? But it's not nessesary at all tho.
  4. 00:26:995 (5,6) - This overlap :c Could you avoid it, pleaseee.
  5. 00:51:209 (4,5) - Create blanket makes more sense here imo.
  6. 01:14:352 (1,2) - This doesn't look too bad, but i think it's need improvment. Something like this, i guess.
  7. 01:52:495 (2) - Just little suggestion : Maybe make the same curve as you have in 01:52:066 (1) - ?
  8. Nice diff dude !!
117's Hard :
  1. Disable Countdown.
  2. 00:05:138 (1,2) - This unstack is specially, right? If not, stack it lol.
  3. 01:27:102 (2) - Why you start slider on blue tick? You can easily put circle instead of head and move it to white tick as you do everywhere. :3 Ofc if you do this, should probably short this slider to red tick.
  4. Awesome diff, good job !!
Nightfall :
  1. Disable Countdown.
  2. 00:17:138 (5) - Something you should change here. Mayb like ctrl G this?
  3. 00:36:530 (7,1) - I see, you prefer to overlap those objects, but it plays cooler if you just stack this.
  4. 00:40:923 (4,5) - I'm not a fan of this overlap tho. :c
  5. 01:13:066 (3) - Put this slider to down a little. Something around 240|236 ?
  6. Nothing much to say, looks cool and i'm bad at modding insane/extra diffs D:
Ok, that's all. Good luck Chaos !!~
Kencho
Kalibe

Kalibe wrote:

M4M~


  • Kencho's Normal :
  1. Disable Countdown. ok
  2. 01:16:923 (3) - 02:35:781 (3) - Stack these sliders properly. fixed
  3. 00:25:280 (2,3) - Move this to 352|204 to creates blanket with (1) ? But it's not nessesary at all tho. ok
  4. 00:26:995 (5,6) - This overlap :c Could you avoid it, pleaseee. ok
  5. 00:51:209 (4,5) - Create blanket makes more sense here imo. ok
  6. 01:14:352 (1,2) - This doesn't look too bad, but i think it's need improvment. Something like this, i guess. ok
  7. 01:52:495 (2) - Just little suggestion : Maybe make the same curve as you have in 01:52:066 (1) - ? ok
  8. Nice diff dude !!

Thanks for modding

SPOILER
osu file format v14

[General]
AudioFilename: Midnight Stroller.mp3
AudioLeadIn: 0
PreviewTime: 43468
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 638,7495,14352,21209,28066,34923,41780,43495,50352,57209,58923,62352,69209,76066,82923,89780,96638,98352,105209,112066,113780,120638,127495,134352,141209,148066,154923,158352,165209,172066,175495,178923,185780,192638,199495,206352
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Midnight Stroller
TitleUnicode:ミッドナイトストロウラ
Artist:Reol
ArtistUnicode:れをる
Creator:Chaoslitz
Version:Kencho's Normal
Source:
Tags:ezfg gokusaishiki 極彩色 Mochizuki Kei 望月けい ZZHBOY Kencho DreaM117er
BeatmapID:855628
BeatmapSetID:388428

[Difficulty]
HPDrainRate:3.4
CircleSize:3.2
OverallDifficulty:3.8
ApproachRate:4.6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sb/bg/bg.jpg",0,0
//Break Periods
2,62552,67961
2,113659,126247
2,179123,184532
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
638,428.571428571429,4,2,1,100,1,0
638,-133.333333333333,4,2,1,100,0,0
14352,-100,4,2,1,100,0,0
43495,-100,4,2,1,100,0,1
58066,-100,4,2,1,100,0,0
62352,-133.333333333333,4,2,1,100,0,0
76066,-100,4,2,1,100,0,0
98352,-100,4,2,1,100,0,1
112923,-100,4,2,1,100,0,0
113780,-133.333333333333,4,2,1,100,0,0
144638,-100,4,2,1,100,0,0
158352,-100,4,2,1,100,0,1
174638,-100,4,2,1,100,0,0
175495,-133.333333333333,4,2,1,100,0,0


[Colours]
Combo1 : 138,138,138
Combo2 : 46,89,203
Combo3 : 243,24,24
Combo4 : 211,211,211

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334,293,166066,2,0,L|339:383,2,90
330,208,166923,2,0,L|271:212,1,60
238,133,167352,2,0,L|179:129,1,60
94,127,167780,2,0,L|5:132,2,90
91,211,168638,5,0,0:0:0:0:
87,294,168852,2,0,L|85:353,1,60
167,335,169281,1,0,0:0:0:0:
250,325,169495,2,0,B|288:323|288:323|339:333,2,90
167,335,170352,2,0,P|138:339|108:336,1,60
39,285,170781,2,0,P|36:256|39:226,1,60
73,148,171209,2,0,B|111:150|111:150|163:141,2,90
21,81,172066,5,0,0:0:0:0:
90,34,172280,2,0,P|118:27|148:28,1,60
228,57,172709,1,0,0:0:0:0:
307,83,172923,2,0,L|395:67,2,90
244,139,173781,2,0,L|247:198,1,60
307,257,174209,2,0,L|303:316,1,60
227,354,174638,2,0,P|183:365|140:355,2,90
256,192,175495,12,0,178923,0:0:0:0:
111,326,185780,6,0,L|200:322,1,90.0000034332277
277,149,186852,2,0,L|187:152,1,90.0000034332277
126,132,187495,6,0,P|137:175|136:220,1,90.0000034332277
298,316,188566,2,0,L|387:312,1,90.0000034332277
449,333,189209,6,0,P|437:289|438:244,1,90.0000034332277
318,98,190280,2,0,B|286:105|286:105|229:96,1,90.0000034332277
188,144,190923,6,0,L|190:211,2,67.5000025749207
167,84,191780,2,0,L|164:16,2,67.5000025749207
126,132,192638,6,0,L|36:135,1,90.0000034332277
142,292,193710,2,0,L|231:288,1,90.0000034332277
287,317,194352,6,0,L|354:319,2,67.5000025749207
285,253,195209,2,0,L|282:185,2,67.5000025749207
287,317,196066,6,0,P|243:326|199:317,1,90.0000034332277
84,167,197138,2,0,P|127:157|171:166,1,90.0000034332277
229,192,197780,6,0,L|296:194,2,67.5000025749207
178,229,198638,2,0,L|180:296,2,67.5000025749207
256,192,199495,12,0,206138,0:0:0:0:
09kami
这图节奏变化好多啊 我感觉应该可以做个EX的啊
Strategas
hello, m4m

[General stuff]

might want to silence slider slide sound, it catches the ear for me quite a lot in the quiet parts, I guess it's cause you use 100 % volume everywhere, calm and intense parts
ai mod is pointing out elipsy thingy
preview time unsnapped in all diffs, I'm guessing it's intentional?
also enlighten me what's with the countdown being at 0 instead of disabling it

[Nightfall]

00:20:245 (4) - 00:24:316 (8) - 00:25:388 - 01:28:816 (6) - 01:30:530 - 01:35:995 - 01:45:959 - 02:49:388 - if you want to stick with the kick sliders, it would feel better if used on drum hits imo. I can see you somewhere follow vocals somewhere instruments, but atleast stick with it in the paterns 00:21:852 (4,5,6) - etc you follow vocals ( I think? ) and don't follow them here 00:21:638 (3,8) -
00:37:066 - 00:55:066 - 01:31:923 - should map this beat imo
00:47:138 - 00:48:852 - can make it more interesting with the help of vocals since it seems you follow vocals in this combo, but the beginning of combo doesn't follow it that well.
01:35:138 (2) - I feel like this fits better as double, because vocal is different than 01:34:923 (1) - and would make sense not to have the same kind of things on completely different beat
01:35:673 - from here to 01:36:530 - can use better rhythm paterning imo, now it seems a bit random to me
01:40:709 (4,5,6,7,8,9,10) - could try following either vocal or instruments, not both. the next patern too
02:20:780 (9,11) - would fit pretty well as kick sliders
02:36:209 (7,8,9,10,1,2) - try blanket?
02:37:923 (1,2,3,4) - this less emphasized than 02:31:066 (1,2,3,4) - ?
02:50:995 (4,6,8) - this stands out a bit, as you didn't use this kind of rhythm paterning before

pretty solid diff, nothing to really complain about, I guess it plays kinda hard for such sr cause of all the 1/4 slider jumps stuff lots of hundreds rip

[Hard]

where is kiai

00:05:138 (1,2) - kind of breaks consistency might want to stick to the same thing as in the beginning, or change other ones to this
00:26:352 - important beat on slider end
00:45:423 - rather tripple for no polarity issue
01:40:709 - add note
02:10:280 (3) - well since you overlap it can easily be misinterpreted as a 1/2 gap
02:25:388 (2) - 02:28:816 (2) - all these following will be probably easier to understand since you already used it before so idk
02:55:495 - put note imo

nice diff, nothing else to add ^^

[Normal]

00:18:423 (2,3) - I'm kind of against overlaping in normals, but since you do it consistently I guess it's fine, might want to check so with some bn
00:51:209 (4,5) - blanket?
00:59:030 - why not have a break here and map 01:02:352 - instead? makes more sense imo since 01:09:209 (1) - follows the exact same thing in the current break
01:46:066 (4) - a lot of these sliders you use don't really follow anything, I understand where the vocals are not intense like 00:51:209 (4) - , but here it doesn't make sense to me
02:08:566 (2,1) - this makess me a bit dubious because they are the same kind of sliders following different things
02:35:566 (2) - fix stack
02:55:602 - same as before regarding breaks

[Easy]

no kiai?

02:09:638 (2,3) - this is the only patern that uses 1/2 gap in this section

Pretty much it from my side. Good luck! Shouldn't be a problem to rank lol.
Topic Starter
Chaoslitz

Kalibe wrote:

M4M~
  1. You should probably check "Epilepsy Warning" to all diffs, because of strobling SB, right? yes
  2. BG file shouldn't be in sb folder. AIbat goes super crazy lol. isn't it fine? owo
  3. Change Audio Lead-In to 1000~2000 just to be safe. there is auto lead-in now if i remember correctly
Nightfall :
  1. Disable Countdown.
  2. 00:17:138 (5) - Something you should change here. Mayb like ctrl G this? I think it is fine
  3. 00:36:530 (7,1) - I see, you prefer to overlap those objects, but it plays cooler if you just stack this. I didn't stack it for the flow
  4. 00:40:923 (4,5) - I'm not a fan of this overlap tho. :c at least it plays well :c
  5. 01:13:066 (3) - Put this slider to down a little. Something around 240|236 ? I rotated it a bit instead
  6. Nothing much to say, looks cool and i'm bad at modding insane/extra diffs D:
Ok, that's all. Good luck Chaos !!~

Strategas wrote:

hello, m4m

[General stuff]

might want to silence slider slide sound, it catches the ear for me quite a lot in the quiet parts, I guess it's cause you use 100 % volume everywhere, calm and intense parts havent add hitsounds at all :v
ai mod is pointing out elipsy thingy yup
preview time unsnapped in all diffs, I'm guessing it's intentional? yup, snapped with 1/8
also enlighten me what's with the countdown being at 0 instead of disabling it ok

[Nightfall]

00:20:245 (4) - 00:24:316 (8) - 00:25:388 - 01:28:816 (6) - 01:30:530 - 01:35:995 - 01:45:959 - 02:49:388 - if you want to stick with the kick sliders, it would feel better if used on drum hits imo. I can see you somewhere follow vocals somewhere instruments, but atleast stick with it in the paterns 00:21:852 (4,5,6) - etc you follow vocals ( I think? ) and don't follow them here 00:21:638 (3,8) - hmm i will add it later
00:37:066 - 00:55:066 - 01:31:923 - should map this beat imo I don't want place objects that dense, so thats why i leave it
00:47:138 - 00:48:852 - can make it more interesting with the help of vocals since it seems you follow vocals in this combo, but the beginning of combo doesn't follow it that well. mapping vocal and bgm at once :v
01:35:138 (2) - I feel like this fits better as double, because vocal is different than 01:34:923 (1) - and would make sense not to have the same kind of things on completely different beat tho it fits with bgm owo
01:35:673 - from here to 01:36:530 - can use better rhythm paterning imo, now it seems a bit random to me the 1/4 sliders 01:35:888 (5,7) are following those strong drums, so it think it is fine
01:40:709 (4,5,6,7,8,9,10) - could try following either vocal or instruments, not both. the next patern too why not?
02:20:780 (9,11) - would fit pretty well as kick sliders I dont want many kick sliders
02:36:209 (7,8,9,10,1,2) - try blanket? sure
02:37:923 (1,2,3,4) - this less emphasized than 02:31:066 (1,2,3,4) - ? you are right
02:50:995 (4,6,8) - this stands out a bit, as you didn't use this kind of rhythm paterning before this is something similar as 01:35:780 (4,5,6,7) - o3o

pretty solid diff, nothing to really complain about, I guess it plays kinda hard for such sr cause of all the 1/4 slider jumps stuff lots of hundreds rip

Pretty much it from my side. Good luck! Shouldn't be a problem to rank lol.
Thanks!
(I will clear the m4m during weekend ww)

09kami wrote:

这图节奏变化好多啊 我感觉应该可以做个EX的啊
我感覺我做不來 (x
Momizi
白送的水摸
[Nightfall]
01:36:638 (1) - 这个滑条尾感觉不好,突出不了那个和后面连在一起的歌词,希望尾巴改成note或者滑条头
02:19:495 (1,4) - 1用和4一样的滑条,感觉听着是一样的音,而且后面也是一样的,感觉这个音挺适合1/4滑条的
03:10:280 (5) - ctrl+G如何
01:53:352 (8) - 这个加速怎么样
看起来挺顺手的,没啥好提的。。下面是个人美观问题(美观这东西,每个人审美观都不一样,不改也没事
00:40:923 (4,5) - 这种半个在滑条身体底下的,对我这种读图比较快的人来看,比较不好看,flow是很顺啦,但是看着不好看(但是如果滑条和挡在上面的的同一方向的话就符合我的审美观了。比如这两个02:42:209 (3,5) - )
00:44:995 (8,9,1) - ↑
02:24:638 (1) - ↑

低难度过了一遍也没啥好说的。就这样吧
yf_bmp
那我来点评下最高难度刷存在感

以下点评都为从个人的角度所阐述的,要求较严格,若冒犯,请原谅

[Nightfall]

似乎音效没配,所以不作点评

突出之处:
  1. 排版整洁不凌乱
  2. 懂得统一节奏,从而使部分节奏不凌乱,使玩家容易掌握打图节奏。
  3. 基本功体现到位
不足之处:
  1. 物件之间的联系似乎唯一只有的flow,而根据排列、形状所做的联系很少。
    • 详细:就是说滑条的方向、圈的走向大多数都是在排版整洁的情况下根据flow而摆放的,像是那些造型出现的很少
  2. 滑条使用略过平凡,可以说九成以上的滑条是简单弯曲或者直线,这样在某种程度上增加了乏味程度。
    • 详细:即使是简单滑条其实也可以不增加乏味程度,前提是联系上一条,不只是根据flow放物件
客观原因可能是这首曲子本身就重复vocal向导致难以发挥,但是可以克服的

希望能将优点保持,不足之处在下一张图注意一下并有所参考改进
Mollon
抱歉临时有事 刚把歌载了下 摸会明天在这里edit下这个post补上 上班疯狂咕咕
就喜欢这种低bpm切指 先射个星~

zzb
01:40:066 (1) 到 01:46:709 段 感觉还是统一一下节奏比较好,感觉这样子对E难度不是太友好阿。。。
中间有连着的五六个单点两个地方? 然后为了分开一下diff gap 感觉可以降一点od阿

kencho
感觉最后的转盘太长了。。可以做一个小节填的。。
其他都挺好的

117
偶像图每次想摸摸完都一副自取其辱的样子 摸不出来

nightfall
02:08:780 (8,9) - 以及后面类似的段落,感觉这个二连的距离可以放更大一点
感觉重复段落和排列多了以后有一点点审美疲劳 但是因为打图就喜欢这种类型的图所以还是挺好
串和切指没啥了,滑条要不要稍微考虑先偶尔加一些其他形状的

最后果然nazi的一匹 简洁的图一般都有种摸不出什么的感觉 总之祝快飞了
Natsu
Yo

General:

  1. Unused file: sb\bg\bgblack.jpg
  2. btw not sure if just on my end, but the storyboard stop working around 00:58:066 -
  3. Combo color 3 is really hard to see sometimes with the background and storyboard, consider making it a bit more gray
  4. I'm a bit worry about the spread hard - Insane feels a bit gap (in gameplay)
  5. Didn't see the rest of the SB due to the problem I comment before, but I believe the epilepsy warning isn't needed at all.
  6. No hitsounds?

Nightfall:

  1. 00:13:816 (1,1) - NC spam is really unnecessary, I think this part is easy readable without 00:14:030 (1) - , since you are just creating an unnecessary HP boost.
  2. 00:15:102 (4) - ignoring the vocals at the middle of this slider and mapping to nothing/almost inaudible at 00:15:316 - doesn't make much sense to me, you will improve the rhythm greatly, by taking any of this suggestions imo:

    or
  3. 00:26:352 (1,2,3) - really close in my opinion, I think this could use more spacing.
  4. 00:34:280 (8) - crtl G? plays better in my opinion since it allows to a better transition to 00:34:495 (9) -
  5. 00:31:066 (9) - 00:34:495 (9) - 01:08:780 (7) - 01:25:923 (9) - 01:29:352 (9) - 01:32:780 (7) - etc No NCs on first circle? you were using NCs for 4 objects streams before for example in : 00:20:780 (1) - 00:27:209 (1,2,3,4,1,2,3,4) - , so it looks really inconsistent to me, if you don't add the NCs at those places, then will be a nice idea to remove the other ones.
  6. 00:40:280 (2,3) - nazi, blanket can be improved, fix if you care about design
  7. 00:40:923 (4) - is almost hidden by the previous 00:40:495 (3) - , I get your idea and its cool,, but would be cool if you overlap them a bit less than actually is.
  8. 00:50:352 (1,2,3) - 00:53:780 (1,2,3) - stack
  9. 01:13:388 (4) - basically the same as 00:15:102 (4) -, hope you can consider this, because it will improve the rhythm alot at this part.
  10. 02:11:030 (2) - clicking this feels so empty, if you listen careful the sound there is almost inaudible, I'd advice to change rhythm there, I believe something like this will fit better vocals and music (being honest vocal feels off and isn't starting at 02:11:030 - if you listen careful):
  11. 02:19:388 (11,1) - is this spacing on purpose? I don't mind just making sure c:
  12. 02:22:709 (1) - cool
  13. 01:53:780 this circle sounds so bad, I guess Hard diff end point for this section is alot better
  14. cool diff, really solide and fun to play
117's Hard:

  1. why not kiais?
  2. 00:34:816 (6,1) - stack this properly
  3. 00:45:209 (1,2) - there is a polarity issue, I highly suggest you to make 1 a 1/2 slider to avoid this issue.
  4. 01:53:780 (1) - add a circle here for consistency with the higher
  5. 02:12:209 (3,4,1) - stacks with different gaps in timelines are really confused to play, unstack 1 from there
  6. 02:34:816 (6,1) - stack
  7. 02:55:495 I guess is better if you end this section here
Kencho's Normal:

  1. OD 4 HP 4 AR 5 fit better this map,the constant 1/2 need more ar, actually it feels a bit slow
  2. 00:10:280 (3) - add NC, is needed following your combo pattern of every 2 stanzas
  3. 00:29:780 (5,7) - a tiny blanket would looks alot better, if you care about visuals of course
  4. 01:10:495 I really dislike how you did ignore this clap sound, 01:10:280 (2) - use a 1/2 repeat slider instead, fit better the music
  5. 01:10:923 (1) - remove NC, according to your NC pattern of every two stanzas
  6. 01:14:352 (1) - ^
  7. 01:53:459 if you are ending this section here, then also end your kiai there make more sense imo
ZZH's Easy:

  1. don't have much time to check this diff, but I'll advice to recomboing this using a every 2 stanzas pattern, actually most of your combos are really shorts
GL with this :D
Crystal
[General]
storyboard好像很神

[Nightfall]
00:00:638 (1,2,1,2,1,2,1) - 这里感觉应该降低点音量
00:13:816 - 这里storyboard的歌词是不是慢了1/4啊
01:53:352 (8) - 这边感觉换成2个圈比较好 或者这样也不错 http://puu.sh/mqqz9/205a629e07.jpg
02:30:638 (1,2,3,4,1,2,3,4) - 这个连打形状感觉会坑
02:44:673 (8,9,10,1) - 不太美观 读图上也会有点障碍的感觉
03:18:423 (3,4,5,6,7,8) - 调整一下形状吧? 这个半圆不圆的感觉不好看
03:25:495 (1) - 考虑降低音量

[117]
00:45:423 - 这个故意漏的?
01:21:852 (2,3) - 没stack好(
01:43:495 (1,2,3,4,1,2,3,4,1,2) - 感觉这一段和歌契合度不高啊 看看是不是应该重新抓一下节奏
中规中矩的diff 没啥好说的

[Kencho]
感觉没啥问题

[zzb]
00:07:495 (1,2,3,4) - 前面四个就算了 这四个重音都不是只在这上面(每个的前面都有实际上更加重的beat) 就比较难打
00:41:780 (1) - 后面的空拍比较没意义 考虑到easy比较要空四拍 我还是建议去掉转盘塞节奏 因为后面那空的实在违和感太强了
01:36:638 (1) - ^
02:23:352 (1) - ^
什么 副歌这么跳来跳去你竟然就塞1/1 太失望了

good luck!
Hollow Wings
m4m?

sry for huge delay.

General

  1. sb木有做完啊。。。
  2. 滑条声不mute简直难听。

Nightfall

  1. 音效都没。。。
  2. 先看了遍,2星走起。
  3. 00:41:780 (1,2) - 这个跳可以再大点。。。不如说这图所有1/2跳建议都稍微大一点,和你那些滑条尾到obj很大的1/4跳区分开。
  4. 在这图看到一半的时候Faust突然跟我说要我试个图,我发现他那图也做得非常不错。不得不说我非常喜欢这类图,你这个也是,充分利用曲子的节奏而不是死抠主旋律,用排版和间距来表现曲子的梗而不是单纯的从flow角度摆到哪算哪。我觉得这图做的比源流怀古好N倍,或许也是低BPM的buff加成,ds你还没放的很开(如果摆点脑洞梗我估计你还是会坠毁),不过如果你做高bpm也能按这个调调来的话我觉得就很吊了。

117's Hard

  1. 00:36:638 (1,2,3,4) - 单凭看到这一个梗我就觉得这图我不需要摸了。。。射之。

Kencho's Normal

  1. 00:16:494 (5,6,1,2,3) - 低ar导致这种排版看上去很乱,低难度不建议用这种stack的梗,用你kiai那种铺开的方式排版就好。
  2. 01:10:280 (2) - 不知道这种节奏会不会被艹。。。
  3. 02:19:495 (1,2) - 这种也是。

ZZH's Easy

  1. 01:03:209 (3) - 这种节奏难道不会被弄死吗。。。
  2. 01:48:638 (1,2,3,4,1,2) - 别连续6个note啊。。。
如果我做这个图。。。算了不书了。。。

good luck
Jabba
oh look it's another midnight stroller
might mod this later
even if this is very different from how I mapped it ROFL
take my star for now :>
DreaM117er

Kalibe wrote:

M4M~
117's Hard :
  1. Disable Countdown.
  2. 00:05:138 (1,2) - This unstack is specially, right? If not, stack it lol. >OwO always stacking here
  3. 01:27:102 (2) - Why you start slider on blue tick? You can easily put circle instead of head and move it to white tick as you do everywhere. :3 Ofc if you do this, should probably short this slider to red tick. >Sure, fix here
  4. Awesome diff, good job !!
Ok, that's all. Good luck Chaos !!~

Strategas wrote:

hello, m4m

[General stuff]

[Hard]

where is kiai >add lol

00:05:138 (1,2) - kind of breaks consistency might want to stick to the same thing as in the beginning, or change other ones to this
00:26:352 - important beat on slider end
00:45:423 - rather tripple for no polarity issue
01:40:709 - add note
02:10:280 (3) - well since you overlap it can easily be misinterpreted as a 1/2 gap
02:25:388 (2) - 02:28:816 (2) - all these following will be probably easier to understand since you already used it before so idk >no fix here, maybe have some mod can help me to fix here
02:55:495 - put note imo >Other mods all fix, very useful :)

nice diff, nothing else to add ^^

Pretty much it from my side. Good luck! Shouldn't be a problem to rank lol.

Natsu wrote:

Yo

117's Hard:

  1. why not kiais?
  2. 00:34:816 (6,1) - stack this properly
  3. 00:45:209 (1,2) - there is a polarity issue, I highly suggest you to make 1 a 1/2 slider to avoid this issue. >fix
  4. 01:53:780 (1) - add a circle here for consistency with the higher >Sure
  5. 02:12:209 (3,4,1) - stacks with different gaps in timelines are really confused to play, unstack 1 from there >ok, no stacking
  6. 02:34:816 (6,1) - stack
  7. 02:55:495 I guess is better if you end this section here >Fix
GL with this :D

Crystal wrote:

[General]
storyboard好像很神

[117]
00:45:423 - 这个故意漏的?
01:21:852 (2,3) - 没stack好( >不是,當時方了,沒注意到
01:43:495 (1,2,3,4,1,2,3,4,1,2) - 感觉这一段和歌契合度不高啊 看看是不是应该重新抓一下节奏 >Re了
中规中矩的diff 没啥好说的

good luck!

Hollow Wings wrote:

m4m?

sry for huge delay.

General

  1. sb木有做完啊。。。
  2. 滑条声不mute简直难听。

117's Hard

  1. 00:36:638 (1,2,3,4) - 单凭看到这一个梗我就觉得这图我不需要摸了。。。射之。 >OwO

good luck
No reply = Fix

好,謝謝大家,我改好了
OK, thanks all. Done. :)
Topic Starter
Chaoslitz
Still working on the sb
will reply to mod later
Shad0w1and
[NF]
先说说我的感想,跟轨跟得不坚定,导致打着十分蛋疼。
00:07:495 - 假定你从这里开始主跟vocal,那么00:09:209 (1) - 没有任何道理有这么高DS,因为此次根本不是重音
换言之,假如此处并不是跟纯vocal,那么你可以用这种节奏来保证节奏打击感^我上面所说的问题的结果就是导致了00:09:209 (1,2) - 远远没有 00:10:923 (1,2) - 好打,因为你更像是在跟vocal,所以vocal的重音应该比琴音downbeat永远享有优先度
00:26:995 (4,5,1,2,3,4,1,2,3,4) - 倾向于有一条比较顺的弧线,而不是这种感觉有点乱的
00:14:244 (3,1) - 距离还应该靠近一点 (1) 170-298不错
排列出此之外没什么能挑剔的。。但是跟轨对于我来说实在有点无法接受
举个栗子,00:16:066 - 这里开始的一串,假如你用这个节奏试试是不是会好打很多你所有的蓝线滑条我都觉得很难打,这曲子节奏没有怪到蓝线滑条表现力比红白线滑条好的地步,00:36:959 (3) - 00:37:388 (5) - 类似这种,特别是你跟vocal跟得不坚定很难打
02:37:495 (5) - 03:18:638 (5) - nc
顺带,我指的不好打是以其他4.1星图做参考,图风不一样或许你这图本身不算有什么问题

[117]
找不到问题

[啃]
01:09:959 - 01:11:673 - 01:13:388 - 空得难受,宁愿把前一个滑条延长,也最好别空着
02:08:245 - 这附近一段同理
02:15:119 - ^

[ZZB]
Starfy
In Chaos we trust
Topic Starter
Chaoslitz

Momizi wrote:

白送的水摸
[Nightfall]
01:36:638 (1) - 这个滑条尾感觉不好,突出不了那个和后面连在一起的歌词,希望尾巴改成note或者滑条头 避免節奏太密所以這樣做了
02:19:495 (1,4) - 1用和4一样的滑条,感觉听着是一样的音,而且后面也是一样的,感觉这个音挺适合1/4滑条的
03:10:280 (5) - ctrl+G如何
01:53:352 (8) - 这个加速怎么样 不了
看起来挺顺手的,没啥好提的。。下面是个人美观问题(美观这东西,每个人审美观都不一样,不改也没事
00:40:923 (4,5) - 这种半个在滑条身体底下的,对我这种读图比较快的人来看,比较不好看,flow是很顺啦,但是看着不好看(但是如果滑条和挡在上面的的同一方向的话就符合我的审美观了。比如这两个02:42:209 (3,5) - )移開了點
00:44:995 (8,9,1) - ↑ 這還好啦
02:24:638 (1) - ↑ ^

低难度过了一遍也没啥好说的。就这样吧

yf_bmp wrote:

那我来点评下最高难度刷存在感

以下点评都为从个人的角度所阐述的,要求较严格,若冒犯,请原谅

[Nightfall]

似乎音效没配,所以不作点评

突出之处:
  1. 排版整洁不凌乱
  2. 懂得统一节奏,从而使部分节奏不凌乱,使玩家容易掌握打图节奏。
  3. 基本功体现到位
不足之处:
  1. 物件之间的联系似乎唯一只有的flow,而根据排列、形状所做的联系很少。
    • 详细:就是说滑条的方向、圈的走向大多数都是在排版整洁的情况下根据flow而摆放的,像是那些造型出现的很少
  2. 滑条使用略过平凡,可以说九成以上的滑条是简单弯曲或者直线,这样在某种程度上增加了乏味程度。
    • 详细:即使是简单滑条其实也可以不增加乏味程度,前提是联系上一条,不只是根据flow放物件
這類圖比較難做所以滑條盡量弄簡單, 太過注重於flow和節奏就是這樣了zzz

客观原因可能是这首曲子本身就重复vocal向导致难以发挥,但是可以克服的

希望能将优点保持,不足之处在下一张图注意一下并有所参考改进

Mollon wrote:

抱歉临时有事 刚把歌载了下 摸会明天在这里edit下这个post补上 上班疯狂咕咕
就喜欢这种低bpm切指 先射个星~

nightfall
02:08:780 (8,9) - 以及后面类似的段落,感觉这个二连的距离可以放更大一点 還好啦,至少跟02:09:209 (1,2) 有分別
感觉重复段落和排列多了以后有一点点审美疲劳 但是因为打图就喜欢这种类型的图所以还是挺好
串和切指没啥了,滑条要不要稍微考虑先偶尔加一些其他形状的

最后果然nazi的一匹 简洁的图一般都有种摸不出什么的感觉 总之祝快飞了

Natsu wrote:

Yo

General:

  1. Unused file: sb\bg\bgblack.jpg [/color]
  2. btw not sure if just on my end, but the storyboard stop working around 00:58:066 - done xd
  3. Combo color 3 is really hard to see sometimes with the background and storyboard, consider making it a bit more gray k
  4. I'm a bit worry about the spread hard - Insane feels a bit gap (in gameplay) I think it is fine >_>
  5. Didn't see the rest of the SB due to the problem I comment before, but I believe the epilepsy warning isn't needed at all. it probably needs now, as I finish making the sb
  6. No hitsounds? added

Nightfall:

  1. 00:13:816 (1,1) - NC spam is really unnecessary, I think this part is easy readable without 00:14:030 (1) - , since you are just creating an unnecessary HP boost. I added it because of the different snapping
  2. 00:15:102 (4) - ignoring the vocals at the middle of this slider and mapping to nothing/almost inaudible at 00:15:316 - doesn't make much sense to me, you will improve the rhythm greatly, by taking any of this suggestions imo: I guess it is fine, as it tends to follow the drums more

    or
  3. 00:26:352 (1,2,3) - really close in my opinion, I think this could use more spacing. ok
  4. 00:34:280 (8) - crtl G? plays better in my opinion since it allows to a better transition to 00:34:495 (9) - Because i want a higher spacing :p
  5. 00:31:066 (9) - 00:34:495 (9) - 01:08:780 (7) - 01:25:923 (9) - 01:29:352 (9) - 01:32:780 (7) - etc No NCs on first circle? you were using NCs for 4 objects streams before for example in : 00:20:780 (1) - 00:27:209 (1,2,3,4,1,2,3,4) - , so it looks really inconsistent to me, if you don't add the NCs at those places, then will be a nice idea to remove the other ones. I did it due to the spacing changes
  6. 00:40:280 (2,3) - nazi, blanket can be improved, fix if you care about design sure
  7. 00:40:923 (4) - is almost hidden by the previous 00:40:495 (3) - , I get your idea and its cool,, but would be cool if you overlap them a bit less than actually is. fixed
  8. 00:50:352 (1,2,3) - 00:53:780 (1,2,3) - stack done
  9. 01:13:388 (4) - basically the same as 00:15:102 (4) -, hope you can consider this, because it will improve the rhythm alot at this part. same reason as above
  10. 02:11:030 (2) - clicking this feels so empty, if you listen careful the sound there is almost inaudible, I'd advice to change rhythm there, I believe something like this will fit better vocals and music (being honest vocal feels off and isn't starting at 02:11:030 - if you listen careful):
    yea ok
  11. 02:19:388 (11,1) - is this spacing on purpose? I don't mind just making sure c: ahh fixed
  12. 02:22:709 (1) - cool thx xd
  13. 01:53:780 this circle sounds so bad, I guess Hard diff end point for this section is alot better ok removed
  14. cool diff, really solide and fun to play thanks :3
GL with this :D

Crystal wrote:

[General]
storyboard好像很神 不神;w;

[Nightfall]
00:00:638 (1,2,1,2,1,2,1) - 这里感觉应该降低点音量 降了
00:13:816 - 这里storyboard的歌词是不是慢了1/4啊 跟白線加的zz
01:53:352 (8) - 这边感觉换成2个圈比较好 或者这样也不错 http://puu.sh/mqqz9/205a629e07.jpg 不了,感覺滑條挺好
02:30:638 (1,2,3,4,1,2,3,4) - 这个连打形状感觉会坑 還好啊
02:44:673 (8,9,10,1) - 不太美观 读图上也会有点障碍的感觉 ^
03:18:423 (3,4,5,6,7,8) - 调整一下形状吧? 这个半圆不圆的感觉不好看 故意的;w;
03:25:495 (1) - 考虑降低音量

Hollow Wings wrote:

m4m?

sry for huge delay.

General

  1. sb木有做完啊。。。做完了w
  2. 滑条声不mute简直难听。加了

Nightfall

  1. 音效都没。。。
  2. 先看了遍,2星走起。
  3. 00:41:780 (1,2) - 这个跳可以再大点。。。加了不如说这图所有1/2跳建议都稍微大一点,和你那些滑条尾到obj很大的1/4跳区分开。
  4. 在这图看到一半的时候Faust突然跟我说要我试个图,我发现他那图也做得非常不错。不得不说我非常喜欢这类图,你这个也是,充分利用曲子的节奏而不是死抠主旋律,用排版和间距来表现曲子的梗而不是单纯的从flow角度摆到哪算哪。我觉得这图做的比源流怀古好N倍,或许也是低BPM的buff加成,ds你还没放的很开(如果摆点脑洞梗我估计你还是会坠毁),不过如果你做高bpm也能按这个调调来的话我觉得就很吊了。謝謝w
如果我做这个图。。。算了不书了。。。

good luck

Shad0w1and wrote:

[NF]
先说说我的感想,跟轨跟得不坚定,导致打着十分蛋疼。因為我vocal+instrument都跟啊
00:07:495 - 假定你从这里开始主跟vocal,那么00:09:209 (1) - 没有任何道理有这么高DS,因为此次根本不是重音
换言之,假如此处并不是跟纯vocal,那么你可以用这种节奏来保证节奏打击感^我上面所说的问题的结果就是导致了00:09:209 (1,2) - 远远没有 00:10:923 (1,2) - 好打,因为你更像是在跟vocal,所以vocal的重音应该比琴音downbeat永远享有优先度 縮小了
00:26:995 (4,5,1,2,3,4,1,2,3,4) - 倾向于有一条比较顺的弧线,而不是这种感觉有点乱的 還好啊
00:14:244 (3,1) - 距离还应该靠近一点 (1) 170-298不错 重音所以加大了距離
排列出此之外没什么能挑剔的。。但是跟轨对于我来说实在有点无法接受
举个栗子,00:16:066 - 这里开始的一串,假如你用这个节奏试试是不是会好打很多你所有的蓝线滑条我都觉得很难打,这曲子节奏没有怪到蓝线滑条表现力比红白线滑条好的地步,00:36:959 (3) - 00:37:388 (5) - 类似这种,特别是你跟vocal跟得不坚定很难打 我說了啦,因為我同時跟了兩個軌道
02:37:495 (5) - 03:18:638 (5) - nc ok
顺带,我指的不好打是以其他4.1星图做参考,图风不一样或许你这图本身不算有什么问题
Thanks!
Topic Starter
Chaoslitz
help zzh to fix mods zzzzzzzzzz

Kalibe wrote:

ZZH's Easy :
  1. Considering BPM and Star rating OD and HP should be -1 -> (OD 2 and HP 2)
  2. All of your green lines are unnessesary tbh.
  3. Disable Countdown.
  4. 00:22:923 (3,4,5) - How about this thingyy ? I guess it is fine
  5. 00:26:352 (1) - 00:53:780 (1) - Unnessesary NC's imo. ah gonna rework on those NCs i think lol
  6. 00:29:780 (3) - This flow can be better if you move this around 84|112, but it's just my thoughts. too hard to adjust the spacing afterward :p
  7. 01:17:780 (1) - I see a spacing issue. AIbot don't show this, but it is noticeable. ok
  8. 01:21:209 (1) - Ctrl J this slider works neater tho. k
  9. 01:45:638 (2) - You can put this circle on 220|320 to complete gameplay idea. k
  10. Diff looks cool !

Strategas wrote:

[Easy]

no kiai?

02:09:638 (2,3) - this is the only patern that uses 1/2 gap in this section fixed

Pretty much it from my side. Good luck! Shouldn't be a problem to rank lol.

Mollon wrote:

抱歉临时有事 刚把歌载了下 摸会明天在这里edit下这个post补上 上班疯狂咕咕
就喜欢这种低bpm切指 先射个星~

zzb
01:40:066 (1) 到 01:46:709 段 感觉还是统一一下节奏比较好,感觉这样子对E难度不是太友好阿。。。
中间有连着的五六个单点两个地方? 然后为了分开一下diff gap 感觉可以降一点od阿

Natsu wrote:

ZZH's Easy:

  1. don't have much time to check this diff, but I'll advice to recomboing this using a every 2 stanzas pattern, actually most of your combos are really shorts fixed
GL with this :D

Crystal wrote:

[zzb]
00:07:495 (1,2,3,4) - 前面四个就算了 这四个重音都不是只在这上面(每个的前面都有实际上更加重的beat) 就比较难打 白線還好啦
00:41:780 (1) - 后面的空拍比较没意义 考虑到easy比较要空四拍 我还是建议去掉转盘塞节奏 因为后面那空的实在违和感太强了有點難改zz
01:36:638 (1) - ^
02:23:352 (1) - ^
什么 副歌这么跳来跳去你竟然就塞1/1 太失望了

good luck!

Hollow Wings wrote:

ZZH's Easy

  1. 01:03:209 (3) - 这种节奏难道不会被弄死吗。。。改了
  2. 01:48:638 (1,2,3,4,1,2) - 别连续6个note啊。。。改了
如果我做这个图。。。算了不书了。。。

good luck
Kencho
Strategas

Strategas wrote:

[Normal]

00:18:423 (2,3) - I'm kind of against overlaping in normals, but since you do it consistently I guess it's fine, might want to check so with some bn No proplem here
00:51:209 (4,5) - blanket? no
00:59:030 - why not have a break here and map 01:02:352 - instead? makes more sense imo since 01:09:209 (1) - follows the exact same thing in the current break um..I think no problem. And I want some spinner here.
01:46:066 (4) - a lot of these sliders you use don't really follow anything, I understand where the vocals are not intense like 00:51:209 (4) - , but here it doesn't make sense to me Actually I'm following the vocals.
02:08:566 (2,1) - this makess me a bit dubious because they are the same kind of sliders following different things It just like 01:09:209 (1,2) -
02:35:566 (2) - fix stack fixed
02:55:602 - same as before regarding breaks no

Mollon

Mollon wrote:

kencho
感觉最后的转盘太长了。。可以做一个小节填的。。 好吧,我不偷懶了,加上了一些物件
其他都挺好的

Natsu

Natsu wrote:

Kencho's Normal:

  1. OD 4 HP 4 AR 5 fit better this map,the constant 1/2 need more ar, actually it feels a bit slow ok, but i use HP3
  2. 00:10:280 (3) - add NC, is needed following your combo pattern of every 2 stanzas fixed
  3. 00:29:780 (5,7) - a tiny blanket would looks alot better, if you care about visuals of course ok
  4. 01:10:495 I really dislike how you did ignore this clap sound, 01:10:280 (2) - use a 1/2 repeat slider instead, fit better the music ok
  5. 01:10:923 (1) - remove NC, according to your NC pattern of every two stanzas
  6. 01:14:352 (1) - ^
  7. 01:53:459 if you are ending this section here, then also end your kiai there make more sense imo

Hollow Wings

Hollow Wings wrote:

Kencho's Normal

  1. 00:16:494 (5,6,1,2,3) - 低ar导致这种排版看上去很乱,低难度不建议用这种stack的梗,用你kiai那种铺开的方式排版就好。 主要是太多折返,只能這樣放了,而且我整個圖都有堆疊,但沒有疊在滑條尾上
  2. 01:10:280 (2) - 不知道这种节奏会不会被艹。。。 這裡改了
  3. 02:19:495 (1,2) - 这种也是。 這不太肯定,但我的滑條頭都是白線和紅線的

Shad0w1and

Shad0w1and wrote:

[啃]
01:09:959 - 01:11:673 - 01:13:388 - 空得难受,宁愿把前一个滑条延长,也最好别空着 沒跟vocal,不然太單調了(本來就很單調
02:08:245 - 这附近一段同理
02:15:119 - ^
Thanks for modding
SPOILER
osu file format v14

[General]
AudioFilename: Midnight Stroller.mp3
AudioLeadIn: 0
PreviewTime: 43468
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Midnight Stroller
TitleUnicode:ミッドナイトストロウラ
Artist:Reol
ArtistUnicode:れをる
Creator:Chaoslitz
Version:Kencho's Normal
Source:
Tags:ezfg gokusaishiki 極彩色 Mochizuki Kei 望月けい ZZHBOY Kencho DreaM117er
BeatmapID:855628
BeatmapSetID:388428

[Difficulty]
HPDrainRate:3
CircleSize:3.2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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//Break Periods
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2,113659,126295
2,179123,184580
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Combo3 : 243,24,24
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80,124,150638,2,0,P|84:79|74:35,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
116,200,151495,6,0,P|145:203|175:200,1,60,4|0,0:0|0:0,0:0:0:0:
244,152,151923,2,0,P|273:148|303:151,1,60,8|0,0:0|0:0,0:0:0:0:
383,178,152352,2,0,L|376:267,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
365,95,153209,2,0,L|360:35,1,60,2|0,0:0|0:0,0:0:0:0:
277,49,153638,2,0,L|281:108,1,60,8|0,0:0|0:0,0:0:0:0:
198,122,154066,2,0,L|191:32,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
179,204,154923,6,0,P|150:207|120:204,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
260,178,155566,1,0,0:0:0:0:
260,178,155781,2,0,P|303:167|347:171,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
242,260,156638,2,0,L|247:349,2,90,2|0|8,0:0|0:0|0:0,0:0:0:0:
178,204,157495,2,0,B|122:230|61:214|61:214|42:189|43:158,1,180,0|8,0:0|0:0,0:0:0:0:
81,83,158352,5,6,0:0:0:0:
154,41,158567,2,0,P|163:70|162:100,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
237,42,159209,2,0,B|268:47|268:47|326:38,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
235,126,160067,2,0,L|294:130,1,60,2|0,0:0|0:0,0:0:0:0:
357,186,160495,2,0,L|417:183,1,60,8|0,0:0|0:0,0:0:0:0:
473,245,160924,2,0,B|468:276|468:276|477:333,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
499,165,161780,5,2,0:0:0:0:
416,182,161995,2,0,P|415:153|424:124,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
349,233,162637,2,0,L|259:227,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
404,296,163495,2,0,L|463:300,1,60,2|0,0:0|0:0,0:0:0:0:
493,221,163923,2,0,L|433:218,1,60,8|0,0:0|0:0,0:0:0:0:
378,154,164352,2,0,L|288:148,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
452,114,165209,5,6,0:0:0:0:
494,186,165423,2,0,L|498:246,1,60,0|8,0:0|0:0,0:0:0:0:
414,268,165852,1,0,0:0:0:0:
334,293,166066,2,0,L|339:383,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
330,208,166923,2,0,L|271:212,1,60,2|0,0:0|0:0,0:0:0:0:
238,133,167352,2,0,L|179:129,1,60,8|0,0:0|0:0,0:0:0:0:
94,127,167780,2,0,L|5:132,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
91,211,168638,5,2,0:0:0:0:
87,294,168852,2,0,L|85:353,1,60,0|8,0:0|0:0,0:0:0:0:
167,335,169281,1,0,0:0:0:0:
250,325,169495,2,0,B|288:323|288:323|339:333,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
167,335,170352,2,0,P|138:339|108:336,1,60,2|0,0:0|0:0,0:0:0:0:
39,285,170781,2,0,P|36:256|39:226,1,60,8|0,0:0|0:0,0:0:0:0:
73,148,171209,2,0,B|111:150|111:150|163:141,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
21,81,172066,5,6,0:0:0:0:
90,34,172280,2,0,P|118:27|148:28,1,60,0|8,0:0|0:0,0:0:0:0:
228,57,172709,1,0,0:0:0:0:
307,83,172923,2,0,L|395:67,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
244,139,173781,2,0,L|247:198,1,60,2|2,0:0|0:0,0:0:0:0:
307,257,174209,2,0,L|303:316,1,60,8|0,0:0|0:0,0:0:0:0:
227,354,174638,2,0,P|183:365|140:355,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,175495,12,6,178923,0:0:0:0:
111,326,185780,6,0,L|200:322,1,90.0000034332277,6|8,0:0|0:0,0:0:0:0:
277,149,186852,2,0,L|187:152,1,90.0000034332277,2|0,0:0|0:0,0:0:0:0:
126,132,187495,2,0,P|137:175|136:220,1,90.0000034332277,2|8,0:0|0:0,0:0:0:0:
298,316,188566,2,0,L|387:312,1,90.0000034332277,2|0,0:0|0:0,0:0:0:0:
449,333,189209,6,0,P|437:289|438:244,1,90.0000034332277,2|8,0:0|0:0,0:0:0:0:
318,98,190280,2,0,B|286:105|286:105|229:96,1,90.0000034332277,2|0,0:0|0:0,0:0:0:0:
188,144,190923,2,0,L|190:211,2,67.5000025749207,2|0|0,0:0|0:0|0:0,0:0:0:0:
167,84,191780,2,0,L|164:16,2,67.5000025749207,0|0|8,0:0|0:0|0:0,0:0:0:0:
126,132,192638,6,0,L|36:135,1,90.0000034332277,6|8,0:0|0:0,0:0:0:0:
142,292,193710,2,0,L|231:288,1,90.0000034332277,0|0,0:0|0:0,0:0:0:0:
287,317,194352,2,0,L|354:319,2,67.5000025749207,2|0|0,0:0|0:0|0:0,0:0:0:0:
285,253,195209,2,0,L|282:185,2,67.5000025749207,0|0|0,0:0|0:0|0:0,0:0:0:0:
287,317,196066,6,0,P|243:326|199:317,1,90.0000034332277,2|8,0:0|0:0,0:0:0:0:
84,167,197138,2,0,P|127:157|171:166,1,90.0000034332277,2|0,0:0|0:0,0:0:0:0:
229,192,197780,2,0,L|296:194,2,67.5000025749207,2|0|0,0:0|0:0|0:0,0:0:0:0:
178,229,198638,2,0,L|180:296,2,67.5000025749207,0|0|8,0:0|0:0|0:0,0:0:0:0:
171,166,199495,6,0,L|81:169,1,90.0000034332277,6|8,0:0|0:0,0:0:0:0:
240,66,200567,2,0,L|329:70,1,90.0000034332277,0|0,0:0|0:0,0:0:0:0:
385,41,201209,2,0,L|452:39,2,67.5000025749207,2|0|0,0:0|0:0|0:0,0:0:0:0:
383,105,202066,2,0,L|380:173,2,67.5000025749207,0|0|0,0:0|0:0|0:0,0:0:0:0:
331,68,202923,6,0,P|287:59|243:68,1,90.0000034332277,2|8,0:0|0:0,0:0:0:0:
128,218,203995,2,0,P|171:228|215:219,1,90.0000034332277,2|0,0:0|0:0,0:0:0:0:
273,193,204637,2,0,L|340:191,2,67.5000025749207,2|0|0,0:0|0:0|0:0,0:0:0:0:
222,156,205495,2,0,L|224:89,2,67.5000025749207
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. 所有diff的combo color2和3换一下顺序?
Kencho's Normal
  1. 00:29:566 (4,5) - stack
117's Hard
  1. 01:50:352 (4,1) - swap nc?
  2. 01:53:780 (1) - 我觉得这个note不是很必要,你第一个kiai后面也没加
Nightfall
  1. 00:58:066 (5) - 我觉得还可以放远点,比如00:55:495 (1) - 的头上
塞满1/4什么的……没什么好摸的啊
另外总觉得所有diff的nc设置不太合理,我有两种建议:(1)同general里面说的换个色(2)就是再加一点颜色进去,你不是做了sb的吗,根据sb的BG来显示cb color我觉得更加符合一点

改完叫我
Topic Starter
Chaoslitz

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. 所有diff的combo color2和3换一下顺序?
Kencho's Normal
  1. 00:29:566 (4,5) - stack fixed
117's Hard
  1. 01:50:352 (4,1) - swap nc?
  2. 01:53:780 (1) - 我觉得这个note不是很必要,你第一个kiai后面也没加
Nightfall
  1. 00:58:066 (5) - 我觉得还可以放远点,比如00:55:495 (1) - 的头上 00:55:495 (1)好像太遠,我就搬上了一點
塞满1/4什么的……没什么好摸的啊
另外总觉得所有diff的nc设置不太合理,我有两种建议:(1)同general里面说的换个色(2)就是再加一点颜色进去,你不是做了sb的吗,根据sb的BG来显示cb color我觉得更加符合一点 按(1)改了

改完叫我
thanks :3
DreaM117er

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

117's Hard
  1. 01:50:352 (4,1) - swap nc?
  2. 01:53:780 (1) - 我觉得这个note不是很必要,你第一个kiai后面也没加
全改,請超市大神幫忙改啦 :)
Topic Starter
Chaoslitz
Updated all diffs
Koiyuki
Monstrata
The following elements need to be scaled down because they are too large to fit the standard dimension for a non-scrolling image. These lyrics aren't functioning as scrolling images so the maximum dimensions are 1366 x 768. Scale these images down to like 750 x 750 instead of 1000 x 1000 and increase the scaling in the storyboard to compensate and we should be good to go. You could go up to 768 x 768 if you want, but I feel like that number is less workable.

  1. sb\lyrics\14.png
  2. sb\lyrics\15.png
  3. sb\lyrics\32.png
  4. sb\lyrics\33.png
  5. sb\lyrics\47.png
  6. sb\lyrics\48.png
[Nightfall]

  1. 03:25:495 (1) - This volume is too low imo. I don't think the 20% volume reduction is necessary especially since the drum beat on the head is quite loud.
[ZZH's Easy]

  1. 03:05:780 (1,2,3,4,5) - This is too dense imo. Make some of these sliders. I really think more than 4 circles in a row is overkill especially since this part isn't even intense relative to the music.
  2. 01:16:066 (1,2,3,4) - Can apply here too actually, since this isn't the chorus. I think you can simply the rhythm and keep 4 circle- density patterns for the Kiai.
Thats all, call me back
Topic Starter
Chaoslitz
Fixed all :3
those elements are resized to 750x750
Edit: fixed a tag "gokusaishoku"
Monstrata
Qualified!
HabiHolic
Gratz Chaoz!!!!
Starfy
Congratz !!
Okoayu
with the amount of stuff you mapped in Insane it seems to me that you could have fit a meaningful diff between Hard and Insane
like insane is about twice as dense in almost every part
chetweezy
The storyboard would've been so much better for a 極彩色 map
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