h
[Everlasting Snow]
HP6 pls i died like thrice before i finally passed,7 is too high for a marathon and that 1/8 rhythm section
00:04:491 (1,2,1) , 00:11:550 (1,2,1) - very confusing spacing when you're sightreading,also there are no indicators whether the distance is 1/2 or 1/4 :s
00:25:667 (4,5) , 00:35:903 (5,6) - confusing because youre ignoring the distorted vocals on 00:25:976 (listen at 25-50%) but playing them 00:25:800 - ,either make both double reverse arrows(preferable) or single reverse arrows for better playability ,also if you could make them oppose each other so you could get a mini back and forth would be great because the line stuff feels meh right now , this goes for all the sections where you've done this , the back and forth is optional but the missing 1/8 tick really needs to be fixed
00:27:256 (4,5) - this stack plays kinda bad because you're restricting movement from a weak->strong beat which ideally should be high but this kills momentum , also the beats arent similar because 4 is on a kick and 5 is on a snare so i dont think you should stack here honestly
00:56:197 (3,4) - {could convert this to a kickslider for vocal emphasis}
01:44:903 (1,2,3) - 1->2 is a tad bit high can place 2 at x:160 y:373
02:24:256 (4,5,6) - pls what is this ds in a slow part
02:26:550 (3,4) - sAme as 00:56:197 (3,4)
03:01:314 (1,2) - do the same thing 01:30:961 (1,2) - here
03:09:609 (1,2,3) - increase ds to match other 1-2-3 back and forths
03:16:667 (5,6,7) - i know its a tempting blanket but reduce ds pls
04:04:314 (2,1,2) - this jump plays bad because of linear angles , should do a different pattern but i cant come up with anything lol
Rest is okay but I think you could improve visuals by more symmetry in distance between objects , it plays well most of the times.
I love the 1/8 parts
[Everlasting Snow]
HP6 pls i died like thrice before i finally passed,7 is too high for a marathon and that 1/8 rhythm section
00:04:491 (1,2,1) , 00:11:550 (1,2,1) - very confusing spacing when you're sightreading,also there are no indicators whether the distance is 1/2 or 1/4 :s
00:25:667 (4,5) , 00:35:903 (5,6) - confusing because youre ignoring the distorted vocals on 00:25:976 (listen at 25-50%) but playing them 00:25:800 - ,either make both double reverse arrows(preferable) or single reverse arrows for better playability ,also if you could make them oppose each other so you could get a mini back and forth would be great because the line stuff feels meh right now , this goes for all the sections where you've done this , the back and forth is optional but the missing 1/8 tick really needs to be fixed
00:27:256 (4,5) - this stack plays kinda bad because you're restricting movement from a weak->strong beat which ideally should be high but this kills momentum , also the beats arent similar because 4 is on a kick and 5 is on a snare so i dont think you should stack here honestly
Problematic stacks
00:29:197 (1,2) -
00:34:844 (1,2) -
00:36:256 (1,2) -
00:37:667 (1,2) - could delete the 2nd circle here for easy fix
00:40:491 (1,2) -
I know most stacks are on the downbeat in the first kiai but they play like ass, otherwise the kiai is pretty nice, i love the 1/8
01:31:314 (1,2) -
01:48:432 (2,3) -
02:55:667 (7,8) -
03:35:550 (1,2) -
04:29:197 (1,2) -
04:31:667 (4,5) -
05:05:903 (1,2) -
00:34:844 (1,2) -
00:36:256 (1,2) -
00:37:667 (1,2) - could delete the 2nd circle here for easy fix
00:40:491 (1,2) -
I know most stacks are on the downbeat in the first kiai but they play like ass, otherwise the kiai is pretty nice, i love the 1/8
01:31:314 (1,2) -
01:48:432 (2,3) -
02:55:667 (7,8) -
03:35:550 (1,2) -
04:29:197 (1,2) -
04:31:667 (4,5) -
05:05:903 (1,2) -
00:56:197 (3,4) - {could convert this to a kickslider for vocal emphasis}
01:44:903 (1,2,3) - 1->2 is a tad bit high can place 2 at x:160 y:373
02:24:256 (4,5,6) - pls what is this ds in a slow part
02:26:550 (3,4) - sAme as 00:56:197 (3,4)
03:01:314 (1,2) - do the same thing 01:30:961 (1,2) - here
03:09:609 (1,2,3) - increase ds to match other 1-2-3 back and forths
03:16:667 (5,6,7) - i know its a tempting blanket but reduce ds pls
04:04:314 (2,1,2) - this jump plays bad because of linear angles , should do a different pattern but i cant come up with anything lol
Rest is okay but I think you could improve visuals by more symmetry in distance between objects , it plays well most of the times.
I love the 1/8 parts