This beatmap was submitted using in-game submission on venerdì 30 settembre 2016 at 22:31:28
Artist: Halozy
Title: Masshiro na Yuki
Source: 東方花映塚 ~ Phantasmagoria of Flower View.
Tags: Touhou 中日附詞 Marathon sumijun すみじゅん Amorevole 水瀬ましろ Minase Mashiro Higan Retour 彼岸帰航 ~ Riverside Eastern Flower Viewing Mound Komachi Onozuka 幻奏響 UROBOROS ~fAIRYtAILoVERdRIVE~ Toho Arrange Album Bayside Beat Comiket89 Project
BPM: 170
Filesize: 8710kb
Play Time: 05:39
Difficulties Available:
Information: Scores/Beatmap Listing
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Yuuu~rara~
Yuuu~rari~
Metadata
Hitsounds
Artist: Halozy
Title: Masshiro na Yuki
Source: 東方花映塚 ~ Phantasmagoria of Flower View.
Tags: Touhou 中日附詞 Marathon sumijun すみじゅん Amorevole 水瀬ましろ Minase Mashiro Higan Retour 彼岸帰航 ~ Riverside Eastern Flower Viewing Mound Komachi Onozuka 幻奏響 UROBOROS ~fAIRYtAILoVERdRIVE~ Toho Arrange Album Bayside Beat Comiket89 Project
BPM: 170
Filesize: 8710kb
Play Time: 05:39
Difficulties Available:
- Everlasting Snow (5,17 stars, 1617 notes)
Information: Scores/Beatmap Listing
---------------
Yuuu~rari~
Lyricsまっしろな 世界の真ん中で 光を放つ キララキララ
masshirona sekai no man'naka de hikari wo hanatsu kirarakirara
まばたきが 出来ないくらい 眩しい 白い世界
mabataki ga dekinai kurai mabushii shiroi sekai
ゆらら ゆらり つめたい雨も
yurara yurari tsumetai ame mo
ゆらら ゆらり 雪へと変わる
yurara yurari yuki e to kawaru
ゆらら ゆらり つめたい恋も
yurara yurari tsumetai koi mo
ゆらら ゆらり 愛へと変わる
yurara yurari ai e to kawaru
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
空へ 飛んで 一番星目指して 行こう
sora e tonde ichibanhoshi mezashite ikou
まっしろな 何もないキャンバスに 光を照らす キララキララ
masshirona nanimonai kyanbasu ni hikari wo terasu kirarakirara
何でも 出来ると信じなきゃ 不安で 眠れないわ
nandemo dekiru to shinjinakya fuande nemurenai wa
ゆらら ゆらり こぼれ落ちた
yurara yurari koboreochita
ゆらら ゆらり たくさんの涙
yurara yurari takusan no namida
ゆらら ゆらり おもい乗せて
yurara yurari omoi nosete
ゆらら ゆらり 雪へと変わる
yurara yurari yuki e to kawaru
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
遠い 遠い 幸せの未来へ 行こう
tooi tooi shiawase no mirai e ikou
もう何度も何度も頑張って もう何度も何度も精一杯
mou nandomo nandomo ganbatte mou nandomo nandomo seiippai
もうどうして良いのかも 分からなくて
mou doushite yoi no kamo wakaranakute
そんな時に降り積もる 絶え間なく降り続く
son'na toki ni furitsumoru taema naku furitsudzuku
キラキラ光る まっしろな雪
kirakira hikaru masshirona yuki
間違っても悩んでも つまづいて転んでも
machigattemo nayan demo tsuma dzuite korondemo
ずっと願い続けた 想いは伝わる
zutto negai tsudzuketa omoi wa tsutawaru
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
空へ 飛んで 一番星目指して 行こう
sora e tonde ichibanboshi mezashite ikou
masshirona sekai no man'naka de hikari wo hanatsu kirarakirara
まばたきが 出来ないくらい 眩しい 白い世界
mabataki ga dekinai kurai mabushii shiroi sekai
ゆらら ゆらり つめたい雨も
yurara yurari tsumetai ame mo
ゆらら ゆらり 雪へと変わる
yurara yurari yuki e to kawaru
ゆらら ゆらり つめたい恋も
yurara yurari tsumetai koi mo
ゆらら ゆらり 愛へと変わる
yurara yurari ai e to kawaru
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
空へ 飛んで 一番星目指して 行こう
sora e tonde ichibanhoshi mezashite ikou
まっしろな 何もないキャンバスに 光を照らす キララキララ
masshirona nanimonai kyanbasu ni hikari wo terasu kirarakirara
何でも 出来ると信じなきゃ 不安で 眠れないわ
nandemo dekiru to shinjinakya fuande nemurenai wa
ゆらら ゆらり こぼれ落ちた
yurara yurari koboreochita
ゆらら ゆらり たくさんの涙
yurara yurari takusan no namida
ゆらら ゆらり おもい乗せて
yurara yurari omoi nosete
ゆらら ゆらり 雪へと変わる
yurara yurari yuki e to kawaru
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
遠い 遠い 幸せの未来へ 行こう
tooi tooi shiawase no mirai e ikou
もう何度も何度も頑張って もう何度も何度も精一杯
mou nandomo nandomo ganbatte mou nandomo nandomo seiippai
もうどうして良いのかも 分からなくて
mou doushite yoi no kamo wakaranakute
そんな時に降り積もる 絶え間なく降り続く
son'na toki ni furitsumoru taema naku furitsudzuku
キラキラ光る まっしろな雪
kirakira hikaru masshirona yuki
間違っても悩んでも つまづいて転んでも
machigattemo nayan demo tsuma dzuite korondemo
ずっと願い続けた 想いは伝わる
zutto negai tsudzuketa omoi wa tsutawaru
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu
空へ 飛んで 一番星目指して 行こう
sora e tonde ichibanboshi mezashite ikou
Little description about my strange snaps/patterns
Ok, so, I already received quite a load of comments on that part, but I do have my reasoning behind it.
Firstly, 00:04:491 (1,2) - and 00:11:550 (1,2) - : while I do understand that it may be more intuitive with a simple circle or just a 1/1 slider I find the 3/4 slider more fitting and relevant with the general mapping style. It is also the intro of the song, so even if you miss them or you don't read them properly you can always retry right away and know how to play them.
Secondly, 00:23:550 - 00:46:138 - : the general meaning behind the mini sliders (1/8 snaps) is to better follow the distorted vocals of the singer which I find one of the coolest part of all the song. On the other hand, I went more deeply into this and made so that my patterns are playable, yet following those vocals: whenever there is a jump after one of these 1/8 repeat sliders I removed one repeat (all sliders should have 2 repeats each if we listen to it closely) to give enough time to the player to now take a 100 on such sliders. Whenever I did keep the last repeat, however, I attached the whole slider to the next object, making it a sort of stream, which is easier to be played.
Lastly, 01:29:903 (1,2,3,1,2,3) - and such: I talked about these with Desperate-Kun while the map was still WIP and we decided that for that part it is actually better to stick with the 1/6 snaps of the drum. My many playtests/playtesters gave me the impression is actually playable with not even many difficulties in the end (I had Broccoly playtest for me and he almost took an SS if it weren't for random chokes lol).
So, in the end, play my map before actually arguing about those strange patterns because it took me one week to actually figure out a good compromise to keep those vocals and playability together (make sure to be at least rank 3k or so tho, it's still a marathon and as such it has to be a bit hard)
Thanks for reading~
PS: play it using alternate style, not singletapping. That was my target anyways so don't start complaining unless you played it xd
Firstly, 00:04:491 (1,2) - and 00:11:550 (1,2) - : while I do understand that it may be more intuitive with a simple circle or just a 1/1 slider I find the 3/4 slider more fitting and relevant with the general mapping style. It is also the intro of the song, so even if you miss them or you don't read them properly you can always retry right away and know how to play them.
Secondly, 00:23:550 - 00:46:138 - : the general meaning behind the mini sliders (1/8 snaps) is to better follow the distorted vocals of the singer which I find one of the coolest part of all the song. On the other hand, I went more deeply into this and made so that my patterns are playable, yet following those vocals: whenever there is a jump after one of these 1/8 repeat sliders I removed one repeat (all sliders should have 2 repeats each if we listen to it closely) to give enough time to the player to now take a 100 on such sliders. Whenever I did keep the last repeat, however, I attached the whole slider to the next object, making it a sort of stream, which is easier to be played.
Lastly, 01:29:903 (1,2,3,1,2,3) - and such: I talked about these with Desperate-Kun while the map was still WIP and we decided that for that part it is actually better to stick with the 1/6 snaps of the drum. My many playtests/playtesters gave me the impression is actually playable with not even many difficulties in the end (I had Broccoly playtest for me and he almost took an SS if it weren't for random chokes lol).
So, in the end, play my map before actually arguing about those strange patterns because it took me one week to actually figure out a good compromise to keep those vocals and playability together (make sure to be at least rank 3k or so tho, it's still a marathon and as such it has to be a bit hard)
Thanks for reading~
PS: play it using alternate style, not singletapping. That was my target anyways so don't start complaining unless you played it xd
Metadata
Hitsounds