So harmonic and intuitive, loving it! <3
thank you for the modSaturos-fangirl wrote:
[596 Taiko]
02:31:082 (89) - no finishes at the beginning of a 1/4 stream. Double-checked with people in #taiko and this shouldn't be ranked Fixed
[Extended]
00:01:939 (5) - new combo at the beginning of a new musical phrase please Fixed
00:08:796 (5) - ^ etc. Fixed
00:39:010 (1,2,3) - the sudden switch between melodic lines combined with the spacing change makes this feel unintuitive I like it :/
02:18:867 (5,6) - this overlap looks ugly (both of them) Fixed
03:06:225 (3) - I don't think that this jump is really necessary or particularly fitting here. Jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather distasteful if you put them in places they don't belong. This isn't a *terrible* place for a jump because it is during a rather exciting general area of the song, but there isn't anything in the song or the patterns of the map to induce a jump here and thus it feels a bit out-of-place. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a discernible shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be suboptimal for your map. Fixed
04:07:082 (1,2,3,4,1,2,3,4,5) - nice thanks (:
05:54:546 (2,3) - could you increase the spacing on these three combos so that the timing of the notes is a little more obvious? you have them spaced the same as 1/2 notes from the previous combo but they aren't Fixed
[Taiko]
you might want to consider looking over the places where you put finishes around and during the kiai time and consider making the ones that fall on cymbal crashes into katsu-finishes instead of don-finishes change some
Popped for 593 Taiko, call me back when you are ready to be rechecked. Talk to me in IRC if you have any questions about my mod and I'll be happy to clarify and talk things out with you.
yes I believe it is on purposeBreeze wrote:
[Impossiblexu's Hard]Other than that, this map is awesome, simple but funny
- 00:27:653 - 01:25:939 - I just found custom soft sound didn't used in this part, on purpose?
I had to ask SFG the "bubble back" is 1st or 2nd bubble so I can 2nd bubble or apprpval this map
Thank youIceBeam wrote:
hi Glass Hi IceBeam
this mapset is fantastic,I can't get enough of it Glad you like it
few issues for guests:
[Roddie's Normal]
00:38:367 (1,2) - honestly I don't get this rhythm well maybe something like this? I'll let Roddie do the change
[Impossiblexu's Hard]
00:55:082 - maybe use a custom normal clap for this part as well? I don't think standard soft clap fits well here + the volume is really low,so normal hits would be extra cool I'll enable custom set for this section
01:44:367 (3,4) - it plays really weird to me,I just can't skip a note at 01:44:582,so please start a slider there Added a note
also you could extend 01:42:225 (5) and 02:02:796 (5) to the next red tick. there's no good reason to make such a simplified rhythm in Hard imo (even for slow part) Done
and Glass,your custom clap weights 200 kb,maybe reduce the size a little,as your folder is over 10mb? reduced the size of the BGs instead since I don't wanna mess with the sound
Thank you, IceBeam.IceBeam wrote:
[Roddie's Normal]
00:38:367 (1,2) - honestly I don't get this rhythm well maybe something like this?
I rearranged that part to something different.
Well, it's ranked.Loli Cjj wrote:
This absolutely deserves a rank <3
nope,I asked peppy before doing thiswmfchris wrote:
I guess app fire icon is to be used? anyway you deserve for it :3 gratz
Kite wrote:
i love you glass