[Roddie]
looks good
[Impossiblex]
looks good
[Insane]
looks good
[596 Taiko]
02:31:082 (89) -
no finishes at the beginning of a 1/4 stream. Double-checked with people in #taiko and this shouldn't be ranked[Extended]
00:01:939 (5) - new combo at the beginning of a new musical phrase please
00:08:796 (5) - ^ etc.
00:39:010 (1,2,3) - the sudden switch between melodic lines combined with the spacing change makes this feel unintuitive
02:18:867 (5,6) - this overlap looks ugly (both of them)
03:06:225 (3) - I don't think that this jump is really necessary or particularly fitting here. Jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather distasteful if you put them in places they don't belong. This isn't a *terrible* place for a jump because it is during a rather exciting general area of the song, but there isn't anything in the song or the patterns of the map to induce a jump here and thus it feels a bit out-of-place. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a discernible shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be suboptimal for your map.
04:07:082 (1,2,3,4,1,2,3,4,5) - nice

05:54:546 (2,3) - could you increase the spacing on these three combos so that the timing of the notes is a little more obvious? you have them spaced the same as 1/2 notes from the previous combo but they aren't
[Taiko]
you might want to consider looking over the places where you put finishes around and during the kiai time and consider making the ones that fall on cymbal crashes into katsu-finishes instead of don-finishes
Popped for 593 Taiko, call me back when you are ready to be rechecked. Talk to me in IRC if you have any questions about my mod and I'll be happy to clarify and talk things out with you.