This map has been deleted on the request of its creator. It is no longer available.
Thx for mod, short one but w/e. I'll have a equal drain mod for your map before i go to bed tonight.Chibi Maruko wrote:
M4M
[Lasse's Advanced][Hard]
- Look clear (:
[Insane]
- 00:12:154 (1) - Slider end look slanting, move it
didn't catch that, thanks- 00:43:488 (1) - Add finish/whistle
Yea, but not finish, don't think you ever listened to the hitsounds since adding finish anywhere but where I put it in that map it'd be god fucking awful.- 00:54:154 (1) - ^
Sure, it works,Ok, good luck with ur map \:D/
- 00:43:488 (5) - Add finish/whistle
Same as above- 01:01:654 (8) - Ctrl + G
Wat, why would I ever do this? This seems like a terrible idea.- 01:16:821 - You should add inhereted points like 20% or 10%. Make it all diff
Maybe if it were a fade-out spinner, but it's not, so reducing the volume seems uneccesary.
osu file format v14
[General]
AudioFilename: [C.H.S] 01. Intro - Dockaaaahhhnnn!!.mp3
AudioLeadIn: 0
PreviewTime: 38154
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 11454,20821,22468,32787,42134,54154
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6
[Metadata]
Title:Intro - Dockaaaahhhnnn!!
TitleUnicode:Intro - Dockaaaahhhnnn!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:TheOnlyLeon
Version:Lasse's Advanced
Source:
Tags:C.H.S. Beauty Noizy Orient CHS-0015 DJ Pixie Edamame Infinity Lovewn tpa:pbr 最速 tpz Happy Hardcore
BeatmapID:855188
BeatmapSetID:382674
[Difficulty]
HPDrainRate:4.5
CircleSize:3.7
OverallDifficulty:6
ApproachRate:7.3
SliderMultiplier:1.44
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Dockaaaahhhnnn.jpg",0,0
//Break Periods
2,33687,37300
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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MokouSmoke wrote:
from my queue~
[General][Insane]
- I would highly recommend that you not follow that one random instrument in the beginning of the song for the higher diffs. There is no rhythmic consistency which makes it extremely hard to hit the notes accurately. This is an even bigger problem in the hard and advanced diffs where you use circles that don't have any slider leniency to compensate for the lack of timing.
Ehh, was considering this, I think for now, I'll make some changes to the Hard diff by making it connecting sliders rather than circles, but for now I'm going to leave the Insane as it is.[Hard]
- 00:12:154 (1,2) - in general, I think real triplets would fit and play better than a note+kick slider
Was playing with that when initially mapping, but overall I find the pattern that's currently there more satisfying.- 00:12:154 to 00:33:321 - the rhythms are very repetitive in this section, but I'm not sure how you could make them more interesting w/o completely remapping them. there are some nice drum and string rhythms if you would be willing to map that instead of just the strings and the string echos
I think since this map is generally still all low difficulties, that repetitive rhythms are a good thing, however am willing to change, will wait for second opinions on that point.- also, the drum hitsound is pretty loud here. I would prefer a softer custom hitsound or reduce the volume to ~60%
I have lower effect volumes so it wasn't bad for me, but I guess it was a little loud, reduced volume for that part.- 00:44:154 (3) - you could move this to [254, 192] and make a triangle pattern to contrast with some of the giant circle patterns you have
- 00:44:821 (3) - ^
Moved the first one, not the second, it's not a bad pattern but it does break flow to the outside triplets that follow if I change both, and not a fan of the center notes perfectly overlapping.- 00:59:488 (1,2,3,4) - make this a different pattern than 00:54:154 (1,2,3) - it's such a short song that there's no need for all these repetitions!
Same as above- 01:08:821 (1) - I like Lasse's idea of starting a new spinner when each new number is announced. Maybe you could use that for all your diffs?
I was originally against this since I don't like stacking spinners but it seems everyone else does, so sure.[Lasse's Advanced]
- 00:45:821 (4) - blanket this around (3)
OK, done- 00:49:154 (1,2,3) - Same comment about repetitiveness of mapping patterns. I think repetitve rhythms patterns are fine, but the mapset would really benefit by having a wide variety of visual patterns imo
- 01:04:322 (8,9,10) - can unstack these and make a small triangle pattern
Good idea, done[Normal]
- 00:54:821 (4) - 00:56:321 (4) - 00:57:488 (4) - not really a fan of these extended sliders. I know you're just trying to mix up the rhythms, but they don't fit with the song imo
[Easy]
- I think this mapping style (good balance between sliders and notes w/ lots of blanketing) works better than the one you're using for hard/insane. why not keep this style for the higher diffs and just increase the note density/spacing a little bit?
- 00:20:821 (1,2,3,4) - the flow to (1) feels a little strange. maybe try something like this? http://puu.sh/lZKFq/9b33033cbb.jpg
Changed but in a different way, only slightly, but it doesn't line up the exact way you demonstrated.- 00:28:821 (2,3,1) - flow can be better. maybe something like this? http://puu.sh/lZKRK/a5fa57fcfb.jpg
Ehh, Personally I prefer what I have right now, but I guess I'll look for second opinions- 00:31:488 (1,2,3,4) - make this diamond pattern symmetric
Done, additionally moved the curve of slider 5 to match the flow of the new-ish shape- 01:04:821 (1) - even if it fits, i'm not sure changing the DS for the last note is allowed for normal diffs
Uhh, I had it on my last map, so pretty sure it's allowed, and I like how it is now, so reserved.Not bad, but I think the hard/insane diffs could use a little more work. Also, I think the main thing this mapset suffers from is the number of repetitive visual patterns, so if you use a larger variety of patterns, it should help a lot!
- 00:12:154 to 00:33:321 - umm... please mix in some circles into this section. players will get bored of playing the same rhythm over and over again!
OK, think I just got bored while mapping this section since technically I didn't even want to have this diff, but I needed a sub 2 star. Changed a bit- 00:42:154 (1) - remake this slider. something happened to it and it's not following the modern 3-point arc function, which is making it look weird
Huh, not sure what happened there, but fixed.- 00:44:154 (1,2) - make these sliders parallel with each other http://puu.sh/lZLhw/60eed92a21.jpg
Fixed, both times- 00:49:488 (1,2) - ^
Alright, thx for the mod. Will get back to you tomorrow when I'm free.BladesofSteel wrote:
Hello, M4M mod.GeneralI feel that the default hit sound is better beingSoft instead of Normal, because Normal hitsound just sounds too aggressive for such a soft song. Consider using the Normal hitsounds only during the chorus part.
Irrelevant, I'm not using Normals I'm using customs that are named under the Normal set, what I call the hitsounds doesn't matter at all.Insane00:11:488 (1) - Add a finish.
Using whistle instead because my custom finish is not very good for it.
00:32:821 (9) - ^ On the head.
00:43:488 (5) - ^
00:54:154 (1) - ^ On the head.
Same point applies to all here.
00:12:154 - 00:32:821 I find that you're constantly using the objects 00:12:154 (1,2) - over and over again in the rhythm, it starts to get pretty repetitive, and slightly abusive.
Ehh, I see what you mean. But I still think it fits with the music very well, idk, I'll sit on it for now and maybe update a couple of the patterns in the future.
I recommend trying to adjust the objects slightly so that they aren't always repeating. For instance, 00:15:488 (1,2,3,4,5,6,7,8) - and 00:20:821 (1,2,3,4,5,6,7,8,9,10) - objects could all be reversed - meaning instead of a Hit circle & Slider, it become Slider then a Hit circle as shown:
Really don't like the feeling of having the short slider into a circle, feels awkward imo. Maybe I'll make a couple just triplets, but most likely I'll just shift what's there around a bit, if at all.
It's not much of a change, but it does improve the variety of the object patterns being used in the rhythm.
00:56:821 (1,2) - Consider making a blanket here, just so that it improves the overall flow. Right now it's really slacking in neatness.
I guess, kinda awkward with the DS here, but I can make it work.
01:02:155 (1,2) - ^
SameHardI like the guess diff.00:02:154 - 00:08:821 Uhm, do you want to try setting up a timing point here to lower the SV? That way your sliders aren't appearing too long and is constantly crossing half of the screen. I suggest using SV 0.70
There is one sweeping slider, and I don't see why having this SV is a problem, anything less is just going to be boring.
00:03:488 (2) - A little more effort should be put into making this slider. It covers half the screen, and looks very bland, there are so many possibilities that you could make with this object.
Uhh, but isn't that the point of this slider? is there now a rule against sliders crossing the entire screen? Besides, if I was to go full slider art why would that improve anything? It becomes more awkward to follow.
00:54:154 (1) - Add finish on the head.
Again, custom hitsounds, finish would sound terrible here.
00:56:821 (1,2,3) - Fix the blanket here please, just so that it improves the overall flow.
01:02:155 (1,2,3) - ^
Fixed both blankets.
01:02:822 (3,6) - Not a very nice overlap here. Consider repositioning 01:03:655 (6) - and the objects following after that.
Honestly took me a while to even figure out what you were looking at, but yea I guess that does look ugly, ctrl+h the entire pattern after 6.Normal00:22:154 (5,1) - Tidy up the blanket here.
Ehh, wasn't really an important blanket since they're hardly visible together, but alright, fixed.
00:28:154 (1,2) - This type of style of flow isn't preferred in Normal diffs because they can be confusing to read to the player.
Ehh, will wait for second opinions on that.
00:54:154 (1) - Add finish to the head.
Custom Hitsounds, pls don't disable them when modding someone else's map.Easy00:17:488 (1,2) - Tidy up the blanket here.
Ok, fixed
00:42:154 (1) - The tail isn't a very nice intro the the main chorus of the song at 00:43:488. Consider shrinking its tail to end at 00:43:154 and add a note at 00:43:488 instead. Or, if you really want to follow the loud beats heard at 00:42:154, 00:42:488, 00:42:821 and 00:43:154, you can make a single 1/1 slider with 2 reverses.
Well, can't take the second suggestion as having more than one reverse in an easy/normal is unrankable to my understanding. And I'm not sure having a pattern that would likely require a double tap to a newer player is a good idea, so Reserved on both counts.
Good luck.
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 38154
Countdown: 0
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DistanceSpacing: 1
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Title:Intro - Dockaaaahhhnnn!!
TitleUnicode:Intro - Dockaaaahhhnnn!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:TheOnlyLeon
Version:Lasse's Advanced
Source:
Tags:C.H.S. Beauty Noizy Orient CHS-0015 DJ Pixie Edamame Infinity Lovewn tpa:pbr 最速 tpz Happy Hardcore
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286,284,44154,1,2,0:0:0:0:
134,332,44488,1,8,0:0:0:0:
89,266,44655,1,0,0:0:0:0:
146,211,44821,5,2,0:0:0:0:
88,156,44988,2,0,L|41:155,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
152,109,45321,2,0,L|199:108,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
100,48,45654,2,0,P|31:47|9:56,2,72,2|2|0,0:0|0:0|0:0,0:0:0:0:
177,29,46154,6,0,P|246:30|268:21,1,72,2|0,0:0|0:0,0:0:0:0:
326,40,46488,2,0,P|395:39|417:48,1,72,8|0,0:0|0:0,0:0:0:0:
360,110,46821,1,2,0:0:0:0:
435,249,47155,1,8,0:0:0:0:
369,294,47322,1,0,0:0:0:0:
314,237,47488,5,2,0:0:0:0:
259,295,47654,2,0,L|258:342,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
212,231,47988,2,0,L|210:184,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
146,275,48321,2,0,L|63:273,2,72,2|2|0,0:0|0:0|0:0,0:0:0:0:
193,338,48821,5,4,0:0:0:0:
268,361,48988,1,0,0:0:0:0:
324,305,49155,2,0,P|359:300|394:306,1,72,8|0,0:0|0:0,0:0:0:0:
462,265,49488,1,2,0:0:0:0:
430,192,49654,1,0,0:0:0:0:
482,132,49821,2,0,P|427:117|383:124,1,72,8|0,0:0|0:0,0:0:0:0:
349,165,50154,5,2,0:0:0:0:
337,86,50321,2,0,L|337:31,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
259,68,50654,2,0,L|244:14,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
179,69,50988,2,0,B|140:63|140:63|81:72,2,72,2|2|0,0:0|0:0|0:0,0:0:0:0:
137,136,51488,5,4,0:0:0:0:
119,212,51655,1,0,0:0:0:0:
43,237,51822,2,0,P|29:270|25:305,1,72,8|0,0:0|0:0,0:0:0:0:
103,288,52155,1,2,0:0:0:0:
179,269,52321,1,0,0:0:0:0:
242,221,52487,2,0,P|255:254|259:289,1,72,8|0,0:0|0:0,0:0:0:0:
315,346,52821,5,2,0:0:0:0:
386,312,52988,2,0,L|429:326,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
424,242,53321,2,0,L|469:244,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
390,169,53654,1,0,0:0:0:0:
362,94,53821,2,0,P|308:67|235:72,1,108,2|0,3:1|0:0,0:0:0:0:
239,98,54154,6,0,P|179:110|110:86,1,108,4|0,0:0|0:0,0:0:0:0:
102,75,54488,1,8,0:0:0:0:
55,138,54654,1,0,0:0:0:0:
108,196,54821,2,0,B|117:253|117:253|102:303,1,108,2|0,0:0|0:0,0:0:0:0:
85,337,55154,1,8,0:0:0:0:
21,289,55321,1,0,0:0:0:0:
21,209,55488,5,2,0:0:0:0:
55,138,55654,2,0,L|20:105,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
122,96,55988,2,0,L|157:63,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
133,174,56321,1,2,0:0:0:0:
210,157,56488,2,0,B|249:157|249:157|286:128,1,72,2|0,0:0|0:0,0:0:0:0:
227,72,56821,6,0,P|286:58|351:95,1,108,4|0,0:0|0:0,0:0:0:0:
359,99,57155,1,8,0:0:0:0:
417,44,57321,1,0,0:0:0:0:
472,99,57488,2,0,B|481:156|481:156|466:206,1,108,2|0,0:0|0:0,0:0:0:0:
444,237,57821,1,8,0:0:0:0:
368,212,57988,1,0,0:0:0:0:
331,282,58155,5,2,0:0:0:0:
255,259,58321,2,0,L|228:294,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
275,182,58654,2,0,L|280:138,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
196,197,58988,1,2,0:0:0:0:
122,225,59154,2,0,L|29:217,1,72,2|0,0:0|0:0,0:0:0:0:
79,299,59488,6,0,P|131:328|183:330,1,108,4|0,0:0|0:0,0:0:0:0:
217,319,59822,1,8,0:0:0:0:
275,266,59988,1,0,0:0:0:0:
320,330,60155,2,0,B|377:339|377:339|427:324,1,108,2|0,0:0|0:0,0:0:0:0:
458,302,60488,1,8,0:0:0:0:
415,234,60655,1,0,0:0:0:0:
457,166,60822,5,2,0:0:0:0:
419,96,60988,2,0,L|459:64,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
359,43,61321,2,0,L|364:-7,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
312,108,61654,1,2,0:0:0:0:
234,89,61821,2,0,B|201:69|201:69|155:58,1,72,2|0,0:0|0:0,0:0:0:0:
169,149,62154,6,0,B|130:226|130:226|117:193,1,108,4|0,0:0|0:0,0:0:0:0:
97,174,62488,1,8,0:0:0:0:
50,238,62655,1,0,0:0:0:0:
71,319,62821,2,0,B|123:347|188:317,1,108,2|0,0:0|0:0,0:0:0:0:
210,303,63154,1,8,0:0:0:0:
269,249,63322,1,0,0:0:0:0:
273,170,63488,5,2,0:0:0:0:
224,108,63654,2,0,L|188:64,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
186,178,63988,2,0,L|177:226,1,36,2|8,0:0|0:0,0:0:0:0:
142,199,64154,2,0,L|133:247,1,36,8|0,0:0|0:0,0:0:0:0:
100,214,64321,2,0,L|91:262,1,36,2|0,0:0|0:0,0:0:0:0:
58,229,64484,6,0,B|50:263|50:263|8:219,1,72,8|0,0:0|0:0,0:0:0:0:
35,136,64821,5,6,0:0:0:0:
256,192,64904,12,0,68738,0:0:0:0:
256,192,68821,12,0,70488,0:0:0:0:
256,192,70572,12,0,71655,0:0:0:0:
256,192,71738,12,0,72822,0:0:0:0:
256,192,72905,12,0,73988,0:0:0:0:
256,192,74072,12,0,75155,0:0:0:0:
256,192,75238,12,0,76821,0:0:0:0:
Battle wrote:
this request is 2 days old basically lol
boxes save space so let's not use those
[General]
Normal hitsounds before the kiai are too loud, soft is better, the music is soft
Still using Normal hitsounds, lowered the volume to 50% when outside of Kiai time.
[Easy]
00:02:154 (1,1) - Kinda weird that the spinner starts on a blue tick but w/e lol
Yea, not sure why that happened, re-snapped to white tick.
00:02:404 (1) - On topic of the spinner though, I don't understand why it ends on that tick when the beat when the beat on 00:11:488 - is much stronger
00:02:404 (1,1) - The recovery time here is unrankable (1 downbeat of recovery time, not really a leeway for 180 bpm), I would suggest that you start on the downbeat where the current slider end is (I also suggest doing the mod above but w/e)
OK, moved the spinner end one measure forwards and removed the first slider entirely to allow for full recovery time. (That should be enough)
00:14:821 (1,2,3) - I don't really think that notes should be touching on an easy but it's your call ._.
Don't see this as an issue, fairly confident I had numerous instances of this with my last map and that got ranked fine, will wait for second opinions but leaving for now.
00:20:154 (1,2,3) - ^
Well that whole touching thing repeats a lot so yeah, I'm pretty sure you're gonna deny all cuz that requires remapping
01:02:154 (1,3) - I wouldn't suggest overlapping these
Slightly adjusted slider 3's shape to prevent overlap.
[Normal]
I don't understand the NC patterns here, 00:02:154 (1,2,3) - compared to 00:06:154 (1,2) - you should have it at least consistent for the start
Didn't realize they were offset like that, fixed.
Is really necessary to have s1 finish play at every downbeat at the start btw?
It's not, and was more irritating than I thought, removed most.
00:26:154 (2,3,4,5,6,1) - I find this just abrupt end in the flow kinda, off, maybe try to make is to so there is at least a little beat of lead into 1?
Not sure what you mean? Gonna leave it as is cause I'm not sure what you're talking about
00:42:154 (1,2,3,4) - So like, the weird sounds in the music here i would have assumed would be at least moving, not stacked, it's not like there's an issue with it, but like when you last used the clap hitsound you had the notes moving so keep that in mind
Ehh, I don't think most players would read the hitsounds that carefully, I just think they sound nice there. Additionally all four hits are the exact same tone so I think having the stack maps it pretty well, guess I'll look for second opinions but for now no changes.
01:04:487 (6,1) - Random ds break
Normally I like the spacing there, but since this is an Easy/Norm I'll just change it to be regular.
[Lasse]
Soooo, am I like the only modder who thinks the fact that the advanced is SOOOOOOOO much more dense than the hard is odd? okay
There's not much to say about this despite it being "easier" than the hard but w/e
I don't really need m4m for this since I'm kinda done with this map so like yeah, goodluck
btw for the hitsounds, having it as a normal set means that it uses the default normal hitsound since there's no custom normal hitsound, and it's very loud so zz
diffname is right, since advanced normally specifies a difficulty between normal and hard, which this isbestza55567 wrote:
Hi~~~ from your queue
Lasse's Advanced
I think this diff name shouldn't be advanced. It should be hard. The patterns, star rating has telled that it is hard diff.
01:02:154 (1,2,3) - The flow here is weird. Try moving it down a bit
Nice diff!
Alright, thanks for the mod.bestza55567 wrote:
Hi~~~ from your queue
Black = Normal suggestion
Blue = Strongly recommended
Red = Unrankable issues
General
Tick out widescreen support because you have no SB
huh, No idea why that was ticked off, don't remember ever doing that. fixed.
I feel so wonder that why hard and insane use equal SV??Many mapper got DQed because this reason. Watch out for this.
I did this in my last map, and it got ranked fine. I honestly don't get why this is an issue, they play fine and you can clearly see the difference in difficulty, forcing mappers to use a faster SV for higher diffs in a retarded concept that people need to stop sucking up to.
Easy
This diff's flow is not smooth. Try to move some notes and align them in curve line.
00:14:821 (1) - Try flipping it horizontally and place it at the same place
Alright, I see why you think that'll work at least, changed.
00:17:488 (1,2) - Make it symmetric to each other. The maps look better when it's symmetric.
Ok, although it looks pretty well identical to before, which makes me think it already was, but w/e
00:20:154 (1) - Just copy 00:21:488 (3) - and flip it 180 degrees
Why would I do that? No.
00:52:155 (1,2,3) - This flow is not smooth. try move 2 and 3 down a bit
It's an S shape, works perfectly fine. No change
01:04:821 - I don't like break here. After break is just one spinner. So you should make long slider here or make a spinner here 01:04:988 -
Not going to bother changing this, sure it seems slightly redundant to resume just for a spinner, but that's the song. I'm mapping to the music, other wise there'd just be 192bpm 1/2 circle spam everywhere.
Normal
Your combo length is inconsistent. Just choose your length. 2 downbeats or 1 downbeat.
Well, I mean it was combo'd to match the pace of the song, allowing longer combos for faster parts while shortening combo's for slower parts, but you know I guess most people won't appreciate something like that so I'll be boring and make it all uniform.
But emmmmm AiMod says http://puu.sh/m9g7S/7f808a9072.jpg
Huh, took me a while to fix that, apparently the sliders started like 2 ms earlier than they were supposed to. no clue how that happened, but fixed now.
00:31:488 (1,2,3,4,5) - You normally use 1.0 DS but you used 0.7 DS here.
Alright, imo it looks weird stretched like that, but I guess consistency is king so w/e
01:04:821 - I don't like break here. After break is just one spinner. So you should make long slider here or make a spinner here 01:04:988 -
Same as on Easy
Good symmertic use in this diff! Good job!
Lasse's Advanced
I think this diff name shouldn't be advanced. It should be hard. The patterns, star rating has telled that it is hard diff.
01:02:154 (1,2,3) - The flow here is weird. Try moving it down a bit
Nice diff!
Hard
This is a big issue. The density in hard diff is really, really lower than advanced diff. Try adding more 1/2 sliders ,triplets. as much as you can. This can cause a DQ like the SV issue above too.
This is NOT and issue, many people have brought this up but, they weren't made by the same person, look at many other instances of similar star rating GD's, a lot of them have quite different densities because different mappers interpret the song differently, just take a look at some GD's or maybe try making one yourself. not an issue, and never has been.
00:02:155 (1,2) - Bad overlap
The first slider is already gone before the next one appears, besides I see this all the time in ranked mapsets. Reserved.
00:12:154 - to 00:33:154 - This ENTIRE PART have only repeat sliders?? Aren't you going to map some thing more than that? This part needs a lot of notes.
No it doesn't, this part is a ton of reverb, and that's it, musically, this is what's happening, so why should I map it differently?
00:33:321 - The spinner should start here. or here 00:33:238 -
Moved spinner forwards, but not to the point you specified, also lengthened the slider to match the next timing point.
In the pre-kiai and kiai part. You should fill all 1/2 blank spaces with a circle,slidertail etc. like 00:43:654 - 00:44:321 - 00:46:321 - 00:46:988 - 00:48:988 - 00:49:654 - 00:51:654 - 00:52:321 - 00:53:988 - Just map these for more fun.
First off, not everyone thinks random 1/2 spam is good mapping or fun to play, me being one of them, additionally, the Kiai part had literally zero 1/2 breaks in it, so idk where you want me to add anything in.
01:04:904 - Spinner should start here.
I see why you would want it there, but no.
Try deleting 1/1 slider and replace ot with a 1/2 slider to fix density issues.
Again, Density here, is not an issue, it's more dense than Normal, and Less dense than Insane, Mission Accomplished.
Insane
00:07:488 (4,5) - Spacing killer jump. Just swap 4 and 5 and stack the new 4 on the 00:07:321 (3) -
You do know that the DS is artificially doubled by the fact that it's a 1/4 slider and that it plays like a 1/2 pattern? this is not hard to hit, like at all.
00:12:154 - to 00:33:154 - Like hard. This ENTIRE PART needs a lot more notes.
Not a fan of random overmapping but thanks.
00:33:238 - Spinner should starts here.
Made the same change I did to the hard.
The pre kiai part and the kiai part problem is as same as hard diff
Same
01:04:904 - The spinner should start here
No, why?
Good luck in ranking Sorry for bad english.
Thx for the mod, I already talked to you about it once in-game.Kyle Y wrote:
(M4M request)
Sorry for late:
insane diff:
00:02:154 - I don't know if this finish sound okay or not.
Can confirm, Hitsound is from a recently ranked map.
00:02:821 - I don't know why the slider should end at here. Rather, I think it should be at 00:03:404 - becasue it can emphasis 00:03:488 -
OK sure, Used slider art so that it's not so massive and unsightly at the start.
00:04:821 - missing sound? I don't think missing it is good to do so, it is Insane diff, just map as much as you can?
Already found it myself while you were modding, srry for that.
00:07:488 (4,5) - 00:07:988 (7,8) - quite misleading distance, becasue the spacing before is 1/1 and now is 1/2 with similar distance snap.
The only reason the snap is warped is because this tick is a short slider rather than a circle artificially increasing it, the snap itself is fine.
00:12:821 (5) - why not stream? I saw you use a long of short slider, but instead, I think you can use more long slider, just like
Changed in different way.
00:15:738 - 00:16:738 - 00:17:071 - here is some beat sound missing, just add optionally.
Added
00:17:154 - missing beat sound, I think you can add a 1/2 slider here
Going to hold off on that, as I personally feel that's weird to hit, however will wait on second opinions for it.
00:38:321 - why a break here? not map
...To me, sounds like there should be a break here, it's a little quieter than the rest, slight build-up to next segment, idk, just makes a lot of sense.
00:43:488 (5) - nc should be here
Guess there's not a reason not to, sure, added.
00:48:821 - here is a strong beat, where a clickable thing should place.
Alright, I can agree with that, Changed from slider to two circles.
00:54:154 (1,2,3) - 00:59:488 (1,2,3) - please place attention on the flowing
That is an intentionally pattern, Not me just forgetting to ctrl+g like I'm pretty sure you think it is. IDK, I thought this pattern was pretty nice. Reserved for now but I guess I'll change it if a lot of people think it's bad
01:02:155 (1,3) - poor overlapping
They're only visible together for a couple frames, and frankly the pattern here works pretty well imo, so reserved.
In general, I think the quality of the Hard and Insane diff a little bit low, in term of the slider pattern, and object position.
Good luck.
Battle, I entirely agree.Battle wrote:
[Lasse]
Soooo, am I like the only modder who thinks the fact that the advanced is SOOOOOOOO much more dense than the hard is odd? okay
There's not much to say about this despite it being "easier" than the hard but w/e
Thanks for the mod, was helpful and forced me to look over things I'd left alone and forgotten abouthanyuu_nanodesu wrote:
Hey, M4M from my modding Q
Thank you for your mod before ^^
Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others
[General]Sure, Added Custom Colours.
- Add "Lasse" (the guestmapper) to tags.
Alright, Added.- Try to set combo color to support the background like yellow, red, dark blue (Shikieiki's outfit), and green (Shikieiki's hair) or something else you like.
[Easy]
- I think OD 2 works better since at Normal, the OD suddenly go to 4
I guess, I don't really notice much difference when it's this low anyways, but ok.- 00:02:154 (1) - Since this is Easy, I think placing a spinner right after a note would be kinda tricky (?) so maybe just delete this note and start directly with a spinner.
Ehh, I think this is fine, since the spinner is so long. However I'm not certain, reserved for now but will change if it comes up more.- 00:12:821 Add a note? There's a big sound here and the min spinner gap for Easy is only 4 beats apart so adding a note here won't violate that rule. http://puu.sh/mxFDc/d6c3c7518b.jpg
I believe the rule is 750ms actually, but regardless it doesn't break it, so sure, added.- 00:16:154 (3,1) - Why aren't these blanketed? .-.
- 00:24:155 (2) - This wave could be better http://puu.sh/mxFGI/77fcee4f70.jpg
- 00:32:155 (3) - Ctrl+h-ing this and moving this a bit would make a way better flow http://puu.sh/mxFJY/5c86fad24a.jpg but if you want to keep the shape as it is, move it a bit to the right for better flow http://puu.sh/mxFLR/fc133c39f3.jpg
- 00:32:155 (3) - This slider need a finish sound at it's tail instead of whistle since the music provided a very big cymbal sound that has to be supported with hitsound.
In hindsight, this entire section was really sloppy and thrown together angrily after I realized I didn't have a sub 2 star difficulty and needed to make a fourth, applied all the changes you mentioned by basically completely redo'ing this part.- You can try to increase the variation of rhythm up until this part because you keep using the same whole rhythm for the entire part. You can use different rhythm while keeping it simple.
- 00:54:488 (1,2) - what with this sudden change of DS? did you purposely increase the DS here? Is that even allowed for Easy? .-.
Increase is slight, and is to accommodate the increase in density of clickable objects without a lot of overlap, I'm fairly sure this is allowed since I've done similar things in maps I've ranked before, and while playing you honestly can't even notice, purely aesthetics.- Well, the rest are generally fine. But maybe you could increase the number of rhythm variation since you mainly uses the same rhythm for the same part. Yes, it fit nicely, but it might get boring after a while. So to keep the player interested in playing your map, you need some variation. And watch out for these rhythm 00:14:821 (1,2,3) - 00:17:488 (1,2) - 00:20:154 (1,2,3) - And so on where the slider's tail fall on big white tick. It might be not good since the big sounds usually fall on big white tick and those big sounds should be emphasized properly, and slider tail won't emphasize them properly. So ending a slider on big white tick (on normal occasion) shouldn't be good. It would be better if you start those sliders on big white tick instead. Example for this rhythm 00:14:821 (1,2,3,1) - you can do it like this http://puu.sh/mxGjG/9f07c5ab78.jpg but I avoid mentioning this in my mod since you do it for your entire rhythm so maybe you won't change it anyway (since changing those = remap) so I'm saying this here so you would pay more attention to it for your next map :3
[Normal]
- AR 5 would do and would make a better diff spread.
I guess I can agree with that, however AR5 makes the later parts of the song look slightly cluttered, so I'm moving down to AR 5.5- 00:11:488 (2) - You need finish hitsound here since there's a big cymbal sound here.
Alright.- 00:12:154 (1) - Well, since the next 1/2 sliders (00:12:821 (2,3,1,2) - and so on) are used to support a long 2/1 sound, while this one following a short 1/1 sound, maybe it would be better to make this different from the other by changing these to two circles instead. http://puu.sh/mxGul/655aad42db.jpg
I see what you mean, but I disagree, Reserved.- 00:28:154 (1) - If you want to NC here, I think the NC here 00:27:488 (1) - is unnecessary since it's still following the same sound as the previous circles (yeah it's big white tick, I know, but still relevant for this case) so maybe just remove NC here.
Actually did change, but not the way you suggested.- 00:32:821 (1) - Finish hitsound at head please.
You just love cymbals I guess, idk, it seems to me the hitsound is drowned out by the identical sound in the actual music playing at the same time, so what's the point?- 00:42:154 (1,2,3,4) - Yeah, I think this is actually allowed but I don't really recommend multiple stack on Normal like this since it might mislead the beginners. It should be better if you just put them apart actually...
Is definitely allowed and imo the best way to map a sound that has a bouncing effect to it, definitely keeping this.- 00:46:154 (1,2) - Maybe move these a bit so it would be placed at the center and would be perfectly symmetrical. http://puu.sh/mxGCJ/3e2205b3ba.jpg it would better the flow from (6) to (1) too actually.
They are symmetrical, just cause it's offset from the origin doesn't mean it's not........- The rest should be fine, but one same main problem with Easy : rhythm variation. Pay more attention to this for your next maps okay
[Hard]
- Wow, really? nothing aside from 1/4 reverse slider? wow .-. it should be better if you use different rhythm tho...
Ehh, it's a nerfed version of the insane, so that's pretty well how it plays out, besides it's still a decent challenge and pattern for DT'ers.- 00:48:488 (7,8) - Same problem as the one at Easy, about slider that ends on big white tick. Should be better if you just ctrl+g these since the sound at big white tick is big and would be emphasized better with a circle instead of slider's tail.
I don't think this is an issue, see the hit there is the start of a triplet, which gets stronger with each hit, since I'm not mapping the triplet, putting the clickable object on the strongest of the three beats seems to make sense to me.- 00:48:321 (6,1) - Just stack these. Well, it wouldn't be noticeable on gameplay but why not? xD
Not entirely sure which 6 and 1 you mean here, please be more specific next time.- 00:53:821 (7) - Actually a good place to start a slider since the sound goes on and not stop here.
I guess, but at the same time, didn't want a random 1/4 tick slider to end my pattern, especially not for a Hard diff.- 01:05:988 (1) - Just start this slider right after 01:04:821 (1) - (on blue tick should be better if you want) since the long sound start right after (1) and there's no really significant sound here 01:05:988 that indicate the spinner start...
The spinner starts with the sound of the film roll in the background, and that's what it's mapped to in EVERY difficulty, Reserved.- Lol, the Hard actually looks easier than the Advanced xD
[Insane]
- 00:02:155 (1) - Wow, is that hitsound? that sounds very late... is that even rankable? o-o
Yea hitsound, I'm fairly sure it's rankable since I got it off a ranked mapset (Cruel Clocks) however it's slightly on the older side so might need update by BN/QAT/GM. Personally I think it sounds nice but I'd be willing to swap it out if it came to be unrankable.- 00:04:404 (3,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3) - These are very hard to click perfectly xD well, maybe not for you tho (dem 4k pp)
Alright, although personally, and from most test-plays I've gotten, that's one of the best patterns in the set, and frankly I'm not worried about difficulty since this is the max diff of the set anyways.- well, no really significant problem. Just variation stuff.
Battle, I entirely agree.Battle wrote:
[Lasse]
Soooo, am I like the only modder who thinks the fact that the advanced is SOOOOOOOO much more dense than the hard is odd? okay
There's not much to say about this despite it being "easier" than the hard but w/e
Well, no really too fatal mistake but this map could be better.
Maybe increasing the variation would do the work (lol, how many times have I said this xD)
But, not bad tho :3 this could be ranked with some works
Good luck~^^
Lumael wrote:
Hello! M4M here General
- Combo Color 1 and 3 are too similar, you could make the 3rd darker maybe.
Easy
- 00:24:155 (2) - Control G, H and J to improve flow here. Or even better, make it a flipped copy of 00:22:821 (1) - .
- 00:44:154 (1,2,3) - Flow is kinda forced in this pattern, you could flip the 3rd slider 180º.
Frankly I quite like this pattern, so I'll keep it for the time being- 00:49:488 (1,2,3) - ^.
- 00:54:154 - Sudden increase of DS is not allowed at Easy, only Normal and above.
Hmm, I get that, however in my last set I had sudden SV increase on Easy and it went through perfectly fine, and I think it fits here, so no change for now, but will remap this section if it comes down to it.- There are too many sliders ending on downbeats, which is really awkward...
Normal
- 00:02:154 - For this beginning you better use a spinner like you did at the Easy. And besides, the DS is completely messed up in this beginning which is completely unrankeable for a normal.
- You could have added some 1/2 rhythm to this difficulty, it looks more like a harder easy than a Normal.
Hard
- 00:02:155 (1,2) - Er... this overlap.. i-is.. ki-kinda weird.. lmfao.
Ehh, they're never visible at the same time, so I don't see a problem.- 00:12:154 - I really don't get why you guys insist in mapping this sound with 1/4 rhythm, it plays completely weirdly plus it's way too boring to stay with the same rhythm through a considerable part of the song.
Well, that's exactly what the rhythm of the song is, idk why I should deviate from that, if the song repeats it makes perfect sense that the maps rhythm is repetitive as well.- 00:48:488 (7,8) - Control G for better rhythm.
- This difficulty has simillar problems of overlaps as the Advanced... you should take a deep look through this issue.
That's all from me, the song is really not my kind, I couldn't mod so deep :/
Good Luck!
_ Hatsune Miku wrote:
M4M
Consistency map Spinner all diff(GD is exception)Make same The starting point(GD is exception)
- 00:02:488 - Start is here ,End is 00:11:488
- 00:34:154 ~ 00:38:154
- 01:08:821 ~ 01:16:821
Alright done, although saying all is a bit misleading as only easy and normal have a spinner at the start there.
- 00:42:154
[Easy]So in the future, you really should be more specific with what you mean here, I know what you're talking about, but the comment was still vague. Anyways, I'm not making this change, because the map is divided into sections, and frankly the DS is very similar between them, and all DS within the section is identical, the only reason for the slight increase during the faster section is to prevent disgusting overlap and I think it does the job quite well, frankly, while playing you can barely tell the difference.
- Make Same all DS pls
[Hard]I can't be certain what you were talking about here, I get the idea it's the section with a large number of kick sliders, however you suggested making them short sliders, and the sliders there are already 1/4 in size, so idk how much shorter I can make them, did you mean at the start? not sure, and either way, reserved for now, but may remap a part of the diff if it becomes a necessity.
- Ar Down 6 or 7 (OD = 6 ~ 5.5)
No can do, the start of the map would become plagued with overlap if I lowered the AR, Although I'm willing to put Od to 6 and see what people say about that, sure.- Why are you use alot of slider ? make it short slider and put some note
okay That's all
Anyways, thx for the mod, I'll get to your map at some time today.Rakuen wrote:
Hi, M4M from your queue
My map: https://osu.ppy.sh/s/348526LegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issueTiming
- 00:43:488 - Consider putting KIAI here too
- 01:04:821 - Map this part with a long slider maybe?
Easy
Ok, good idea.
- 00:54:488 (1) - Try not to change DS in Easy, hard to react
You're not the first to mention this, but frankly this is something I really like about the map, so I'm going to stick to it unless it really becomes a fatal issue with the set.- 00:55:821 (3) - 00:57:154 (2) - Please use a clean slider shape for easier reading (simple curve, straight)
Yea I see what you mean, changed to basic curves- 01:03:488 (3,4) - ^
On the other hand, I think these ones are nice.- 01:16:821 - Put Soft sample set to reduce noise when ending
Normal
Did this by accident while fixing DS from last fix, so yea already done.
- Different hitsounds with Easy diff, ex. whistles, missing claps
Frankly hitsounding is the bane of my existence and I really have no idea what I'm doing in regards to it, so I'll consider this, but mainly gonna just talk to someone who knows a lot more about it.- Try adding some notes on red ticks (1/2), giving a more balanced spread from E > H
Alright, tried added a few bridging circles between a couple of the sliders where it fit, and frankly I think it looks a lot better, so thx for that.- 00:46:154 (1,2) - Could try to mirror them on the center line
Earlier I didn't do this just because I thought it'd be a pain to fix the DS to it, but frankly it wasn't that hard to do, changed.- 00:47:821 (4,5,6) - ^
Hard
You raise a good point, never really thought about it, changed.
- 01:05:988 (1) - Why not start spinning here 01:04:988 -
Insane
hmm, this pattern is meant to be a sort of E shape, and the way the cursor moves follows that, it's like bridging the two sliders with a dip in the middle, frankly I quite like it so I'm going to keep it for now.
- 00:54:154 (1,2,3) - 00:59:488 (1,2,3) - Bad flow, cursor is forced to run other way, make it like 00:56:821 (1,2,3) - instead
Good luck!
SolrosRepica wrote:
hiya~!
Came from my modding queue :3
Easy & Normal
Sorry,I can't mod this diff's.
Lasse's Advanced
I think this is great
Hard
00:33:488 (1) - This spinner is too hard at "Hard" Diffs.
(cuz so long and that timing between the one before the note is narrow .)
Change to 00:34:154 (1) - and adjust length to 00:36:821 (1) -
...Wat, first off, in easy difficulties it's fine to start a spinner basically immediately after a note, secondly length only becomes an issue if there's any real threat with HP drain, which there isn't, and the OD is pretty low anyways, I feel like if this spinner were causing someone problems they likely couldn't pass the Normal diff.
Here the spinner on the nature of the music , This is the best.
http://puu.sh/mXL1Y/033214f1bf.jpg
Insane
00:14:154 (9,10) - x:352 y:304 (ex: http://puu.sh/mXKyA/d6846db9be.jpg)
The place I have it in now fits the general DS of the map, moving it to where you suggest would break that, and it doesn't cause any real problems being low down as it is.
00:14:821 (11,12) - x:232 y:164 (ex: http://puu.sh/mXKBh/e123255dbc.jpg)
This one actually does look nice, changed.
00:29:488 (7,8) - x:280 y:188 (ex: http://puu.sh/mXKF2/d17d3c79bf.jpg)
Alright sure, changed.
00:52:820 (3) - 00:53:154 (6) - 00:53:487 (9) - 00:53:821 (11) - Add Whistle??
Yea, they work decently there, added.
osu file format v14
[General]
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AudioLeadIn: 0
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TitleUnicode:Intro - Dockaaaahhhnnn!!
Artist:t+pazolite
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Creator:TheOnlyLeon
Version:Lasse's Advanced
Source:
Tags:C.H.S. Beauty Noizy Orient CHS-0015 DJ Pixie Edamame Infinity Lovewn tpa:pbr 最速 tpz Happy Hardcore Lasse
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thx again.Electoz wrote:
Hi
[Normal][Hard]
- 00:42:154 (1,2,3,4) - Not really sure if stacking 4 objects is a good idea for Normal, and tbh I think there must be sth more creative than just stacking them.
Well, as much as I get your point, the idea is to put emphasis on the fact that well, it's the exact same sound looped 4 times, sure I could get a little creative with this, but anything I could do would either read awfully, not match the music, or not fit particularity well with this difficulty, so for now I'm keeping it.- Imo kiai part just filled by constant 1/1 rhythm and like, those circle patterns are repeating over and over, feels a bit boring to me.
Well, the rhythm isn't something I can do a whole lot about, as I'm not interested in adding in random beats that aren't there, however I see your point about repeats, I went a little overboard at this point, tried to reduce the repetitive nature where I could.Well I would say Easy need to do some more polish work, and I didnt' mod Insane cuz I can't pass it lol, those 2 sliders at the beginning reminds me of Tengaku.
- 00:03:488 (2) - Imo it doesn't look neat and it's kinda waste cuz you can do some sliderarts considering how long it is.
I think it's fine as is, making slider art isn't a necessity.- 00:07:321 (2) - 2 1/2 sliders fits better, because the flow is starting to speed up so what you have now kinda distrupts the flow.
Alright, good idea, changed.- About kicksliders before the break, I would strongly recommend you to put NC when you have a different amount of kicks, because when I was playing, I didn't follow the rhythm at all and I was like, "how many kicks on this one?"
Alright, making the NC inconsistent is a slight worry, but it's a pretty good reason and decent way to utilize it, I'll make the change for now and see how it turns out.- 01:04:322 (8) - NC here pls so the triangle thing would become more noticable and easier to read.
Alright, added to aid readability.
Good luck~
6th wrote:
[Insane]
Idk, lol
[Hard]
You should reduce SV for first part, those overlaps 00:02:155 (1,2,3,4) - don't look good imo
The AR is high enough that they aren't visible during play unless you enable EZ mod, and the few EZ mod players are used to it.
00:06:821 (1,3) - this one either
Same issue.
00:12:154 (1,2,1) - spacing is too high
Sure by number, but I'm focused on the ACTUAL distance from head to head since these slider don't have to be followed.
00:45:821 (4) - I don't recommand finishing it on a big white tick
? Wouldn't a Big white tick be the IDEAL position to finish on?
00:48:821 - ^
^^^^^^
00:48:654 (8,1,2,3) - Flow is strange to follow
Well, there's a break there, and I didn't feel like going in an endless circle all map long, so I took the small break to change directions.
00:55:988 (7,1) - overlap
Again, there's enough time distance that these are not visible together when playing the map.
00:58:321 (6) - This is hidden
Ok, I see what you mean here, readjusted to prevent that issue, and made some changes later as to not break DS randomly afterwards.
01:04:322 (1,2,3,4) - Why did you suddenly reduce spacing ? It should be even higher than before
Cause this is a Hard diff and I don't want to be mean by having a random massive triangle jump right at the end of the map.
00:57:988 (4,5) - Move them to (280;144)
01:03:322 (4,5) - Move them to (283;173)
Made changes to this section during earlier parts of the mod and now those coordinates don't make sense with the new parts I made, so can't be applied.
[Normal]
00:23:488 (3) - CTRL+G
Alright, sure.
00:28:154 (2,1) - Bad idea imo, hard to read for beginners
Meh, I've done this quite a bit before, and never had issues in the past, plus I really like how patterns like that look.
00:30:154 (1,2,3,4,5,6,7) - Think of anything else, you just copied this one from before ):
Being an identical melody all the way through, I don't see a problem with coming full circle to the first pattern at the end.
00:59:488 (1) - CTRL+G
01:00:155 (2) - ^
Did make some changes here, but not what you suggested.
00:56:820 (1,2) - blanket here ?
It's not a blanket, but it is symmetrical, which is what I wanted in the first place.
[Easy]
00:14:821 (1) - CTRL+H
I prefer the flow to focus on the note that's closer timing wise rather than the note that leaves plenty of time.
00:22:821 (1,2) - This could look better
Alright, changed curvature a bit to make it line up a little better.
00:25:488 (1,2,3) - ^
Not sure what the issue is with this one, so leaving it alone.
00:30:821 (1) - Blanket with previous slider
Doing a proper blanket here would completely screw the following pattern since it'd be shoved into a wall, so instead I'm not even getting close to a blanket so it doesn't look like it should be to begin with.
00:42:154 (1) - I suggest placing a circle here, nothing more 00:43:488 -
Definitely prefer to have some form of mapping those ticks (slider ticks) rather than leaving it as dead space.
00:44:154 (1,2,3) - Flow could be smoother
Looks fine to me
00:49:488 (1,2,3) - ^ and you already used it
Not a crime
00:56:488 - http://puu.sh/nvtYw/3b2ca7b296.jpg ?
I would, but that would require increasing the DS even more.
01:03:488 (3,4) - Could be awkward
Just for looks, the movement is so small it doesn't need to be followed to hit the slider perfectly.
Good luck (:
also changed some other stuff6th wrote:
00:08:488 (1) - Is it necessary ?
00:10:488 (3) - ^
don't even know what you're talking about, there is reallly audible stuff and it would feel empty without them
00:19:488 (1) - stack it with 00:18:488 (2) -'s tail would mess up movement + not visible during gameplay
00:23:488 (1,2) - blanket fixed
osu file format v14
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258,56,23488,6,0,L|247:4,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
224,127,23821,2,0,P|293:128|321:111,1,72
363,89,24154,2,0,L|363:54,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
435,124,24488,2,0,L|470:124,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
395,192,24821,6,0,L|395:227,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
322,159,25154,2,0,P|268:159|228:174,1,72,0|0,0:0|0:0,0:0:0:0:
292,232,25488,2,0,L|330:243,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
229,281,25821,2,0,P|275:308|317:315,1,72,0|0,0:0|0:0,0:0:0:0:
371,325,26154,6,0,L|416:325,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
383,246,26488,2,0,L|427:242,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
392,167,26821,2,0,L|434:151,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
388,87,27154,2,0,L|424:61,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
308,87,27488,6,0,L|271:61,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
296,165,27821,2,0,B|255:155|255:155|224:129,1,72,0|0,0:0|0:0,0:0:0:0:
190,68,28154,2,0,L|191:27,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
110,58,28488,2,0,L|90:21,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
86,133,28821,6,0,L|51:143,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
161,158,29154,2,0,P|208:182|237:200,1,72,0|0,0:0|0:0,0:0:0:0:
237,270,29488,2,0,L|211:316,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
304,228,29821,2,0,P|354:244|387:252,1,72,0|0,0:0|0:0,0:0:0:0:
435,200,30154,6,0,L|451:154,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
491,256,30488,2,0,P|480:299|450:337,1,72,0|0,0:0|0:0,0:0:0:0:
389,345,30821,2,0,L|373:391,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
333,289,31155,2,0,P|344:246|374:208,1,72,0|0,0:0|0:0,0:0:0:0:
426,181,31488,6,0,L|459:163,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
390,111,31821,2,0,L|392:74,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
312,110,32154,2,0,L|281:92,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
278,185,32488,2,0,L|246:204,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
322,250,32821,6,0,P|223:282|199:131,1,288,8|0,0:0|0:0,0:0:0:0:
256,192,38154,12,0,41821,0:0:0:0:
42,50,42154,6,0,P|101:34|151:55,1,108,8|0,0:0|0:0,0:0:0:0:
150,88,42488,2,0,P|209:72|259:93,1,108,8|0,0:0|0:0,0:0:0:0:
239,125,42821,2,0,P|298:109|348:130,1,108,8|0,0:0|0:0,0:0:0:0:
347,163,43154,2,0,P|406:147|456:168,1,108,8|0,0:0|0:0,0:0:0:0:
459,201,43488,6,0,P|461:256|456:305,1,72,4|0,0:0|0:0,0:0:0:0:
416,338,43821,2,0,P|361:340|312:335,1,72,8|0,0:0|0:0,0:0:0:0:
286,284,44154,1,2,0:0:0:0:
134,332,44488,1,8,0:0:0:0:
89,266,44655,1,0,0:0:0:0:
146,211,44821,5,2,0:0:0:0:
88,156,44988,2,0,L|41:155,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
152,109,45321,2,0,L|199:108,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
100,48,45654,2,0,P|31:47|9:56,2,72,2|2|0,0:0|0:0|0:0,0:0:0:0:
177,29,46154,6,0,P|246:30|268:21,1,72,2|0,0:0|0:0,0:0:0:0:
326,40,46488,2,0,P|395:39|417:48,1,72,8|0,0:0|0:0,0:0:0:0:
360,110,46821,1,2,0:0:0:0:
435,249,47155,1,8,0:0:0:0:
369,294,47322,1,0,0:0:0:0:
314,237,47488,5,2,0:0:0:0:
259,295,47654,2,0,L|258:342,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
212,231,47988,2,0,L|210:184,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
146,275,48321,2,0,L|63:273,2,72,2|2|0,0:0|0:0|0:0,0:0:0:0:
193,338,48821,5,4,0:0:0:0:
268,361,48988,1,0,0:0:0:0:
324,305,49155,2,0,P|359:300|394:306,1,72,8|0,0:0|0:0,0:0:0:0:
462,265,49488,1,2,0:0:0:0:
430,192,49654,1,0,0:0:0:0:
482,132,49821,2,0,P|427:117|383:124,1,72,8|0,0:0|0:0,0:0:0:0:
349,165,50154,5,2,0:0:0:0:
337,86,50321,2,0,L|337:31,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
259,68,50654,2,0,L|244:14,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
179,69,50988,2,0,B|140:63|140:63|81:72,2,72,2|2|0,0:0|0:0|0:0,0:0:0:0:
137,136,51488,5,4,0:0:0:0:
119,212,51655,1,0,0:0:0:0:
43,237,51822,2,0,P|29:270|25:305,1,72,8|0,0:0|0:0,0:0:0:0:
103,288,52155,1,2,0:0:0:0:
179,269,52321,1,0,0:0:0:0:
242,221,52487,2,0,P|255:254|259:289,1,72,8|0,0:0|0:0,0:0:0:0:
315,346,52821,5,2,0:0:0:0:
386,312,52988,2,0,L|429:326,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
424,242,53321,2,0,L|469:244,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
390,169,53654,1,0,0:0:0:0:
362,94,53821,2,0,P|308:67|235:72,1,108,2|0,3:1|0:0,0:0:0:0:
239,98,54154,6,0,P|179:110|110:86,1,108,4|0,0:0|0:0,0:0:0:0:
102,75,54488,1,8,0:0:0:0:
55,138,54654,1,0,0:0:0:0:
108,196,54821,2,0,B|117:253|117:253|102:303,1,108,2|0,0:0|0:0,0:0:0:0:
85,337,55154,1,8,0:0:0:0:
21,289,55321,1,0,0:0:0:0:
21,209,55488,5,2,0:0:0:0:
55,138,55654,2,0,L|20:105,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
122,96,55988,2,0,L|157:63,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
133,174,56321,1,2,0:0:0:0:
210,157,56488,2,0,B|249:157|249:157|286:128,1,72,2|0,0:0|0:0,0:0:0:0:
227,72,56821,6,0,P|286:58|351:95,1,108,4|0,0:0|0:0,0:0:0:0:
359,99,57155,1,8,0:0:0:0:
417,44,57321,1,0,0:0:0:0:
472,99,57488,2,0,B|481:156|481:156|466:206,1,108,2|0,0:0|0:0,0:0:0:0:
444,237,57821,1,8,0:0:0:0:
368,212,57988,1,0,0:0:0:0:
331,282,58155,5,2,0:0:0:0:
255,259,58321,2,0,L|228:294,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
275,182,58654,2,0,L|280:138,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
196,197,58988,1,2,0:0:0:0:
122,225,59154,2,0,L|29:217,1,72,2|0,0:0|0:0,0:0:0:0:
79,299,59488,6,0,P|131:328|183:330,1,108,4|0,0:0|0:0,0:0:0:0:
217,319,59822,1,8,0:0:0:0:
275,266,59988,1,0,0:0:0:0:
320,330,60155,2,0,B|377:339|377:339|427:324,1,108,2|0,0:0|0:0,0:0:0:0:
458,302,60488,1,8,0:0:0:0:
415,234,60655,1,0,0:0:0:0:
457,166,60822,5,2,0:0:0:0:
419,96,60988,2,0,L|459:64,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
359,43,61321,2,0,L|364:-7,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
312,108,61654,1,2,0:0:0:0:
234,89,61821,2,0,B|201:69|201:69|155:58,1,72,2|0,0:0|0:0,0:0:0:0:
169,149,62154,6,0,B|130:226|130:226|117:193,1,108,4|0,0:0|0:0,0:0:0:0:
97,174,62488,1,8,0:0:0:0:
50,238,62655,1,0,0:0:0:0:
71,319,62821,2,0,B|123:347|188:317,1,108,2|0,0:0|0:0,0:0:0:0:
210,303,63154,1,8,0:0:0:0:
269,249,63322,1,0,0:0:0:0:
273,170,63488,5,2,0:0:0:0:
224,108,63654,2,0,L|222:49,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
186,178,63988,2,0,L|184:243,2,36,2|8|0,0:0|0:0|0:0,0:0:0:0:
139,113,64321,1,2,0:0:0:0:
96,179,64488,6,0,B|88:213|88:213|46:169,1,72,8|0,0:0|0:0,0:0:0:0:
47,89,64821,5,6,0:0:0:0:
256,192,64904,12,0,68738,0:0:0:0:
256,192,68821,12,0,70488,0:0:0:0:
256,192,70572,12,0,71655,0:0:0:0:
256,192,71738,12,0,72822,0:0:0:0:
256,192,72905,12,0,73988,0:0:0:0:
256,192,74072,12,0,75155,0:0:0:0:
256,192,75238,12,0,76821,0:0:0:0:
Welp, thanks for the mod, I'll get back to you ASAP.Left wrote:
M4M
[Insane]
00:12:154 (1) - If I were you, I wouldn't map this strange sound sound( 00:04:404 (3) - like this) and start in here. or until here, I would map in 1/1 slow sliders. It's just a suggestion, but I think It's not suitable pattern in start of the song.
Hmm, personally I don't see just ignoring it as viable considering it's part of the dominant track. Sure it's weird, but it's a core part of the music, it'd be wrong to just ignore it.
00:33:488 (1) - there's really nice rhythm in this spinner and breaktime.
In my original version I did map this section, however my initial instincts constantly created patterns that were simply too difficult for this calibur of map, maybe if I made a 5 star diff it would be suitable, but for a low 4 star like this I felt it was just overkill.
01:02:154 (1,3) - uncomfortable overlap between sliders. avoid it or perfectly stack them.
Alright, moved them around so that 3 stacks on the head of 8 instead, and the curves of 1 and 3 do not touch.
01:08:821 (1,1,1,1,1,1) - I think you don't have to map that three two one... just one spinner from 01:04:904 (1) - is more clean and comfortable pattern.
I guess, But I'm also not a fan of such a massive spinner at the end, besides, it's already awkward to have a break to come back to only spinners, I already don't like it, so I'm not going to extend the break even further.
[Hard]
same with insane
and 00:43:821 (1,2,3) - pattern like this is really hard for Hard diff. Refer to other Hard diff maps.
Not sure that that's true, however There are technically two "Hards" in the set, this being the higher of the two. Rather than looking at the maps general classification I look at the actual star rating, as it's usually more accurate (Unless dealing with heavily unorthodox maps). for a 3.5 star it feels more acceptable, as 3.5 is at the top range of what's considered hard, and what's moving into an insane. by this logic this really is more a transition diff than anything else.
And My opinion of this diff is, There's no impact. With same DS,( almost only x1.5).
Fair enough, but personally I've never really felt impact from easier diffs, unless the style is greatly varied. Since these diffs are all made by me (except Advanced) There's really no variation in style, So the existence of these diffs is just putting on the breaks, so players with lower skill aren't chased away from the map because it's difficult, Not to add extra depth to a map I had already finished.
Also, 00:58:988 (8,9,10) - I can't know you stacked notes like these. you can make pattern with it. according to music.
Well, IMO this does fit the music, it's not like music really has geometry to it. I'm not going to listen to a song and think about parallelograms. I get that you probably want this to be a triangle since it's three consecutive circles, but I don't want to just default to automatic polygons with everything I make.
01:04:821 (4) - NC
Good catch, not sure how I missed that one, thx
[Normal]
00:59:488 (1,3) - stack.
Done.
good luck!
http://osu.ppy.sh/s/412311 My map lol