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t+pazolite - Intro - Dockaaaahhhnnn!!

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Topic Starter
Speed of Snail
This map has been deleted on the request of its creator. It is no longer available.
Lasse
as requested ~3* advanced diff
finished and hitsounded
.osu and the hitsounds I need: http://puu.sh/lXAPa/7f0fedc93e.zip
now add an Easy and get some mods :v
the spinner spam ending should be fine since iirc recovery time spinner -> spinner should not be needed, at least for stuff above normal
if it is unrankable I'd remove it for a single one :/

also added some combo color you can use use too, if you want
Chibi Maruko
M4M

[Lasse's Advanced]
  • Look clear (:
[Hard]
  1. 00:12:154 (1) - Slider end look slanting, move it
  2. 00:43:488 (1) - Add finish/whistle
  3. 00:54:154 (1) - ^
[Insane]
  1. 00:43:488 (5) - Add finish/whistle
  2. 01:01:654 (8) - Ctrl + G
  3. 01:16:821 - You should add inhereted points like 20% or 10%. Make it all diff
Ok, good luck with ur map \:D/
Topic Starter
Speed of Snail
Hey, thx for mod

Chibi Maruko wrote:

M4M

[Lasse's Advanced]
  • Look clear (:
[Hard]
  1. 00:12:154 (1) - Slider end look slanting, move it

    didn't catch that, thanks
  2. 00:43:488 (1) - Add finish/whistle

    Yea, but not finish, don't think you ever listened to the hitsounds since adding finish anywhere but where I put it in that map it'd be god fucking awful.
  3. 00:54:154 (1) - ^

    Sure, it works,
[Insane]
  1. 00:43:488 (5) - Add finish/whistle

    Same as above
  2. 01:01:654 (8) - Ctrl + G

    Wat, why would I ever do this? This seems like a terrible idea.
  3. 01:16:821 - You should add inhereted points like 20% or 10%. Make it all diff

    Maybe if it were a fade-out spinner, but it's not, so reducing the volume seems uneccesary.
Ok, good luck with ur map \:D/
Thx for mod, short one but w/e. I'll have a equal drain mod for your map before i go to bed tonight.
MokouSmoke
from my queue~

[General]
  1. I would highly recommend that you not follow that one random instrument in the beginning of the song for the higher diffs. There is no rhythmic consistency which makes it extremely hard to hit the notes accurately. This is an even bigger problem in the hard and advanced diffs where you use circles that don't have any slider leniency to compensate for the lack of timing.
[Insane]
  1. 00:12:154 (1,2) - in general, I think real triplets would fit and play better than a note+kick slider
  2. 00:12:154 to 00:33:321 - the rhythms are very repetitive in this section, but I'm not sure how you could make them more interesting w/o completely remapping them. there are some nice drum and string rhythms if you would be willing to map that instead of just the strings and the string echos
  3. also, the drum hitsound is pretty loud here. I would prefer a softer custom hitsound or reduce the volume to ~60%
  4. 00:44:154 (3) - you could move this to [254, 192] and make a triangle pattern to contrast with some of the giant circle patterns you have
  5. 00:44:821 (3) - ^
  6. 00:59:488 (1,2,3,4) - make this a different pattern than 00:54:154 (1,2,3) - it's such a short song that there's no need for all these repetitions!
  7. 01:08:821 (1) - I like Lasse's idea of starting a new spinner when each new number is announced. Maybe you could use that for all your diffs?
[Hard]
  1. 00:45:821 (4) - blanket this around (3)
  2. 00:49:154 (1,2,3) - Same comment about repetitiveness of mapping patterns. I think repetitve rhythms patterns are fine, but the mapset would really benefit by having a wide variety of visual patterns imo
  3. 01:04:322 (8,9,10) - can unstack these and make a small triangle pattern
[Lasse's Advanced]
  1. 00:54:821 (4) - 00:56:321 (4) - 00:57:488 (4) - not really a fan of these extended sliders. I know you're just trying to mix up the rhythms, but they don't fit with the song imo
[Normal]
  1. I think this mapping style (good balance between sliders and notes w/ lots of blanketing) works better than the one you're using for hard/insane. why not keep this style for the higher diffs and just increase the note density/spacing a little bit?
  2. 00:20:821 (1,2,3,4) - the flow to (1) feels a little strange. maybe try something like this? http://puu.sh/lZKFq/9b33033cbb.jpg
  3. 00:28:821 (2,3,1) - flow can be better. maybe something like this? http://puu.sh/lZKRK/a5fa57fcfb.jpg
  4. 00:31:488 (1,2,3,4) - make this diamond pattern symmetric
  5. 01:04:821 (1) - even if it fits, i'm not sure changing the DS for the last note is allowed for normal diffs
[Easy]
  1. 00:12:154 to 00:33:321 - umm... please mix in some circles into this section. players will get bored of playing the same rhythm over and over again!
  2. 00:42:154 (1) - remake this slider. something happened to it and it's not following the modern 3-point arc function, which is making it look weird
  3. 00:44:154 (1,2) - make these sliders parallel with each other http://puu.sh/lZLhw/60eed92a21.jpg
  4. 00:49:488 (1,2) - ^
Not bad, but I think the hard/insane diffs could use a little more work. Also, I think the main thing this mapset suffers from is the number of repetitive visual patterns, so if you use a larger variety of patterns, it should help a lot!
Lasse
kk too lazy to quote and delete all stuff not for me
to general: I think it's fine for this diff
00:03:488 (2) - to nc 00:05:571 (1) - it is a 3/4 gap with sliders, theen changes to 1/2 after slider with fitting spacing and 1/1 until 00:06:654 (4) - and then only more 1/2 and 1/1 gaps

00:54:821 (4) - fits really well
00:57:488 (4) - ^
00:56:321 (4) - yes that is bad actually, made tap + slider

also removed some other stupid 1/1 sliders for same reasons

SPOILER
osu file format v14

[General]
AudioFilename: [C.H.S] 01. Intro - Dockaaaahhhnnn!!.mp3
AudioLeadIn: 0
PreviewTime: 38154
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11454,20821,22468,32787,42134,54154
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Intro - Dockaaaahhhnnn!!
TitleUnicode:Intro - Dockaaaahhhnnn!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:TheOnlyLeon
Version:Lasse's Advanced
Source:
Tags:C.H.S. Beauty Noizy Orient CHS-0015 DJ Pixie Edamame Infinity Lovewn tpa:pbr 最速 tpz Happy Hardcore
BeatmapID:855188
BeatmapSetID:382674

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CircleSize:3.7
OverallDifficulty:6
ApproachRate:7.3
SliderMultiplier:1.44
SliderTickRate:1

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315,346,52821,5,2,0:0:0:0:
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424,242,53321,2,0,L|469:244,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
390,169,53654,1,0,0:0:0:0:
362,94,53821,2,0,P|308:67|235:72,1,108,2|0,3:1|0:0,0:0:0:0:
239,98,54154,6,0,P|179:110|110:86,1,108,4|0,0:0|0:0,0:0:0:0:
102,75,54488,1,8,0:0:0:0:
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256,192,75238,12,0,76821,0:0:0:0:
Topic Starter
Speed of Snail
Hey, Thanks for such an in-depth mod.

MokouSmoke wrote:

from my queue~

[General]
  1. I would highly recommend that you not follow that one random instrument in the beginning of the song for the higher diffs. There is no rhythmic consistency which makes it extremely hard to hit the notes accurately. This is an even bigger problem in the hard and advanced diffs where you use circles that don't have any slider leniency to compensate for the lack of timing.

    Ehh, was considering this, I think for now, I'll make some changes to the Hard diff by making it connecting sliders rather than circles, but for now I'm going to leave the Insane as it is.
[Insane]
  1. 00:12:154 (1,2) - in general, I think real triplets would fit and play better than a note+kick slider

    Was playing with that when initially mapping, but overall I find the pattern that's currently there more satisfying.
  2. 00:12:154 to 00:33:321 - the rhythms are very repetitive in this section, but I'm not sure how you could make them more interesting w/o completely remapping them. there are some nice drum and string rhythms if you would be willing to map that instead of just the strings and the string echos

    I think since this map is generally still all low difficulties, that repetitive rhythms are a good thing, however am willing to change, will wait for second opinions on that point.
  3. also, the drum hitsound is pretty loud here. I would prefer a softer custom hitsound or reduce the volume to ~60%

    I have lower effect volumes so it wasn't bad for me, but I guess it was a little loud, reduced volume for that part.
  4. 00:44:154 (3) - you could move this to [254, 192] and make a triangle pattern to contrast with some of the giant circle patterns you have
  5. 00:44:821 (3) - ^

    Moved the first one, not the second, it's not a bad pattern but it does break flow to the outside triplets that follow if I change both, and not a fan of the center notes perfectly overlapping.
  6. 00:59:488 (1,2,3,4) - make this a different pattern than 00:54:154 (1,2,3) - it's such a short song that there's no need for all these repetitions!

    Same as above
  7. 01:08:821 (1) - I like Lasse's idea of starting a new spinner when each new number is announced. Maybe you could use that for all your diffs?

    I was originally against this since I don't like stacking spinners but it seems everyone else does, so sure.
[Hard]
  1. 00:45:821 (4) - blanket this around (3)

    OK, done
  2. 00:49:154 (1,2,3) - Same comment about repetitiveness of mapping patterns. I think repetitve rhythms patterns are fine, but the mapset would really benefit by having a wide variety of visual patterns imo
  3. 01:04:322 (8,9,10) - can unstack these and make a small triangle pattern

    Good idea, done
[Lasse's Advanced]
  1. 00:54:821 (4) - 00:56:321 (4) - 00:57:488 (4) - not really a fan of these extended sliders. I know you're just trying to mix up the rhythms, but they don't fit with the song imo
[Normal]
  1. I think this mapping style (good balance between sliders and notes w/ lots of blanketing) works better than the one you're using for hard/insane. why not keep this style for the higher diffs and just increase the note density/spacing a little bit?
  2. 00:20:821 (1,2,3,4) - the flow to (1) feels a little strange. maybe try something like this? http://puu.sh/lZKFq/9b33033cbb.jpg

    Changed but in a different way, only slightly, but it doesn't line up the exact way you demonstrated.
  3. 00:28:821 (2,3,1) - flow can be better. maybe something like this? http://puu.sh/lZKRK/a5fa57fcfb.jpg

    Ehh, Personally I prefer what I have right now, but I guess I'll look for second opinions
  4. 00:31:488 (1,2,3,4) - make this diamond pattern symmetric

    Done, additionally moved the curve of slider 5 to match the flow of the new-ish shape
  5. 01:04:821 (1) - even if it fits, i'm not sure changing the DS for the last note is allowed for normal diffs

    Uhh, I had it on my last map, so pretty sure it's allowed, and I like how it is now, so reserved.
[Easy]
  1. 00:12:154 to 00:33:321 - umm... please mix in some circles into this section. players will get bored of playing the same rhythm over and over again!

    OK, think I just got bored while mapping this section since technically I didn't even want to have this diff, but I needed a sub 2 star. Changed a bit
  2. 00:42:154 (1) - remake this slider. something happened to it and it's not following the modern 3-point arc function, which is making it look weird

    Huh, not sure what happened there, but fixed.
  3. 00:44:154 (1,2) - make these sliders parallel with each other http://puu.sh/lZLhw/60eed92a21.jpg

    Fixed, both times
  4. 00:49:488 (1,2) - ^
Not bad, but I think the hard/insane diffs could use a little more work. Also, I think the main thing this mapset suffers from is the number of repetitive visual patterns, so if you use a larger variety of patterns, it should help a lot!
BladesofSteel
Hello, M4M mod.

General
I feel that the default hit sound is better beingSoft instead of Normal, because Normal hitsound just sounds too aggressive for such a soft song. Consider using the Normal hitsounds only during the chorus part.

Insane
00:11:488 (1) - Add a finish.
00:32:821 (9) - ^ On the head.
00:43:488 (5) - ^
00:54:154 (1) - ^ On the head.

00:12:154 - 00:32:821 I find that you're constantly using the objects 00:12:154 (1,2) - over and over again in the rhythm, it starts to get pretty repetitive, and slightly abusive.

I recommend trying to adjust the objects slightly so that they aren't always repeating. For instance, 00:15:488 (1,2,3,4,5,6,7,8) - and 00:20:821 (1,2,3,4,5,6,7,8,9,10) - objects could all be reversed - meaning instead of a Hit circle & Slider, it become Slider then a Hit circle as shown:



It's not much of a change, but it does improve the variety of the object patterns being used in the rhythm.

00:56:821 (1,2) - Consider making a blanket here, just so that it improves the overall flow. Right now it's really slacking in neatness.
01:02:155 (1,2) - ^

Hard
00:02:154 - 00:08:821 Uhm, do you want to try setting up a timing point here to lower the SV? That way your sliders aren't appearing too long and is constantly crossing half of the screen. I suggest using SV 0.70

00:03:488 (2) - A little more effort should be put into making this slider. It covers half the screen, and looks very bland, there are so many possibilities that you could make with this object.

00:54:154 (1) - Add finish on the head.

00:56:821 (1,2,3) - Fix the blanket here please, just so that it improves the overall flow.
01:02:155 (1,2,3) - ^

01:02:822 (3,6) - Not a very nice overlap here. Consider repositioning 01:03:655 (6) - and the objects following after that.
I like the guess diff.

Normal
00:22:154 (5,1) - Tidy up the blanket here.

00:28:154 (1,2) - This type of style of flow isn't preferred in Normal diffs because they can be confusing to read to the player.

00:54:154 (1) - Add finish to the head.

Easy
00:17:488 (1,2) - Tidy up the blanket here.

00:42:154 (1) - The tail isn't a very nice intro the the main chorus of the song at 00:43:488. Consider shrinking its tail to end at 00:43:154 and add a note at 00:43:488 instead. Or, if you really want to follow the loud beats heard at 00:42:154, 00:42:488, 00:42:821 and 00:43:154, you can make a single 1/1 slider with 2 reverses.

Good luck.
Topic Starter
Speed of Snail
Hey, thx for the M4M, however I won't be able to do your mod until tomorrow since I'm leaving in 2 hours, spending a good chunk of that time reeplying to this, and won't be back until tomorrow afternoon :/. But I will get to yours first and I'll start working through my queue tomorrow.

BladesofSteel wrote:

Hello, M4M mod.

General
I feel that the default hit sound is better beingSoft instead of Normal, because Normal hitsound just sounds too aggressive for such a soft song. Consider using the Normal hitsounds only during the chorus part.

Irrelevant, I'm not using Normals I'm using customs that are named under the Normal set, what I call the hitsounds doesn't matter at all.

Insane
00:11:488 (1) - Add a finish.

Using whistle instead because my custom finish is not very good for it.

00:32:821 (9) - ^ On the head.
00:43:488 (5) - ^
00:54:154 (1) - ^ On the head.

Same point applies to all here.

00:12:154 - 00:32:821 I find that you're constantly using the objects 00:12:154 (1,2) - over and over again in the rhythm, it starts to get pretty repetitive, and slightly abusive.

Ehh, I see what you mean. But I still think it fits with the music very well, idk, I'll sit on it for now and maybe update a couple of the patterns in the future.

I recommend trying to adjust the objects slightly so that they aren't always repeating. For instance, 00:15:488 (1,2,3,4,5,6,7,8) - and 00:20:821 (1,2,3,4,5,6,7,8,9,10) - objects could all be reversed - meaning instead of a Hit circle & Slider, it become Slider then a Hit circle as shown:



Really don't like the feeling of having the short slider into a circle, feels awkward imo. Maybe I'll make a couple just triplets, but most likely I'll just shift what's there around a bit, if at all.

It's not much of a change, but it does improve the variety of the object patterns being used in the rhythm.

00:56:821 (1,2) - Consider making a blanket here, just so that it improves the overall flow. Right now it's really slacking in neatness.

I guess, kinda awkward with the DS here, but I can make it work.

01:02:155 (1,2) - ^

Same

Hard
00:02:154 - 00:08:821 Uhm, do you want to try setting up a timing point here to lower the SV? That way your sliders aren't appearing too long and is constantly crossing half of the screen. I suggest using SV 0.70

There is one sweeping slider, and I don't see why having this SV is a problem, anything less is just going to be boring.

00:03:488 (2) - A little more effort should be put into making this slider. It covers half the screen, and looks very bland, there are so many possibilities that you could make with this object.

Uhh, but isn't that the point of this slider? is there now a rule against sliders crossing the entire screen? Besides, if I was to go full slider art why would that improve anything? It becomes more awkward to follow.

00:54:154 (1) - Add finish on the head.

Again, custom hitsounds, finish would sound terrible here.

00:56:821 (1,2,3) - Fix the blanket here please, just so that it improves the overall flow.
01:02:155 (1,2,3) - ^

Fixed both blankets.

01:02:822 (3,6) - Not a very nice overlap here. Consider repositioning 01:03:655 (6) - and the objects following after that.

Honestly took me a while to even figure out what you were looking at, but yea I guess that does look ugly, ctrl+h the entire pattern after 6.
I like the guess diff.

Normal
00:22:154 (5,1) - Tidy up the blanket here.

Ehh, wasn't really an important blanket since they're hardly visible together, but alright, fixed.

00:28:154 (1,2) - This type of style of flow isn't preferred in Normal diffs because they can be confusing to read to the player.

Ehh, will wait for second opinions on that.

00:54:154 (1) - Add finish to the head.
Custom Hitsounds, pls don't disable them when modding someone else's map.

Easy
00:17:488 (1,2) - Tidy up the blanket here.

Ok, fixed

00:42:154 (1) - The tail isn't a very nice intro the the main chorus of the song at 00:43:488. Consider shrinking its tail to end at 00:43:154 and add a note at 00:43:488 instead. Or, if you really want to follow the loud beats heard at 00:42:154, 00:42:488, 00:42:821 and 00:43:154, you can make a single 1/1 slider with 2 reverses.

Well, can't take the second suggestion as having more than one reverse in an easy/normal is unrankable to my understanding. And I'm not sure having a pattern that would likely require a double tap to a newer player is a good idea, so Reserved on both counts.

Good luck.
Alright, thx for the mod. Will get back to you tomorrow when I'm free.
Battle
this request is 2 days old basically lol

boxes save space so let's not use those

[General]
Normal hitsounds before the kiai are too loud, soft is better, the music is soft

[Easy]
00:02:154 (1,1) - Kinda weird that the spinner starts on a blue tick but w/e lol
00:02:404 (1) - On topic of the spinner though, I don't understand why it ends on that tick when the beat when the beat on 00:11:488 - is much stronger
00:02:404 (1,1) - The recovery time here is unrankable (1 downbeat of recovery time, not really a leeway for 180 bpm), I would suggest that you start on the downbeat where the current slider end is (I also suggest doing the mod above but w/e)
00:14:821 (1,2,3) - I don't really think that notes should be touching on an easy but it's your call ._.
00:20:154 (1,2,3) - ^
Well that whole touching thing repeats a lot so yeah, I'm pretty sure you're gonna deny all cuz that requires remapping
01:02:154 (1,3) - I wouldn't suggest overlapping these

[Normal]
I don't understand the NC patterns here, 00:02:154 (1,2,3) - compared to 00:06:154 (1,2) - you should have it at least consistent for the start
Is really necessary to have s1 finish play at every downbeat at the start btw?
00:26:154 (2,3,4,5,6,1) - I find this just abrupt end in the flow kinda, off, maybe try to make is to so there is at least a little beat of lead into 1?
00:42:154 (1,2,3,4) - So like, the weird sounds in the music here i would have assumed would be at least moving, not stacked, it's not like there's an issue with it, but like when you last used the clap hitsound you had the notes moving so keep that in mind
01:04:487 (6,1) - Random ds break

[Lasse]
Soooo, am I like the only modder who thinks the fact that the advanced is SOOOOOOOO much more dense than the hard is odd? okay
There's not much to say about this despite it being "easier" than the hard but w/e

I don't really need m4m for this since I'm kinda done with this map so like yeah, goodluck

btw for the hitsounds, having it as a normal set means that it uses the default normal hitsound since there's no custom normal hitsound, and it's very loud so zz
Lasse
the density thing is mostly just me interpreting the intro differently, after that it's only slightly more dense which is also mainly caused by some different interpretation of what should be mapped/clickable etc.
also it is way easier overall and mapped way more like a normal spacing wise etc. and uses way more sliders compared to circles than hard (easier to acc/play)
should be fine
if you remove the part before the break it's not even 10 objects more

as for the hitsounds, normal is fine imo since it has very clear beats and it fits fine
but I have to agree that they are a bit too loud, so I lowered the volume for all sections by up to 30%points
SPOILER
osu file format v14

[General]
AudioFilename: [C.H.S] 01. Intro - Dockaaaahhhnnn!!.mp3
AudioLeadIn: 0
PreviewTime: 38154
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11454,20821,22468,32787,42134,54154
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Intro - Dockaaaahhhnnn!!
TitleUnicode:Intro - Dockaaaahhhnnn!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:TheOnlyLeon
Version:Lasse's Advanced
Source:
Tags:C.H.S. Beauty Noizy Orient CHS-0015 DJ Pixie Edamame Infinity Lovewn tpa:pbr 最速 tpz Happy Hardcore
BeatmapID:855188
BeatmapSetID:382674

[Difficulty]
HPDrainRate:4.5
CircleSize:3.7
OverallDifficulty:6
ApproachRate:7.3
SliderMultiplier:1.44
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Dockaaaahhhnnn.jpg",0,0
//Break Periods
2,33687,37300
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
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Combo2 : 247,175,90
Combo3 : 16,30,75
Combo4 : 234,196,97

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166,149,9321,2,0,P|207:262|338:144,1,360,8|0,0:0|0:0,0:0:0:0:
253,13,10488,2,0,B|253:63|253:63|243:92|253:123|253:123|253:165,2,144,8|0|0,0:0|0:0|0:0,0:0:0:0:
387,97,11488,6,0,B|438:105|477:145|477:145|430:185|459:244|443:282,1,216,6|0,0:0|0:0,0:0:0:0:
401,312,12154,2,0,L|381:374,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
321,310,12488,2,0,L|285:365,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
242,300,12821,6,0,L|193:344,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
284,232,13154,2,0,P|237:224|190:239,1,72,0|0,0:0|0:0,0:0:0:0:
151,278,13488,2,0,L|137:321,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
134,200,13821,2,0,P|161:161|205:138,1,72,0|0,0:0|0:0,0:0:0:0:
259,139,14154,6,0,L|321:139,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
206,79,14488,2,0,L|130:51,1,72,0|0,0:0|0:0,0:0:0:0:
59,43,14821,2,0,L|19:41,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
79,119,15154,2,0,L|72:197,1,72,0|0,0:0|0:0,0:0:0:0:
38,263,15488,6,0,L|8:286,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
84,327,15821,2,0,L|88:364,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
162,316,16154,2,0,L|196:330,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
186,239,16488,2,0,L|216:216,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
136,176,16821,6,0,L|131:138,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
67,216,17154,2,0,B|52:176|52:176|47:116,1,72,0|0,0:0|0:0,0:0:0:0:
58,67,17488,2,0,L|51:24,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
135,51,17821,2,0,L|150:10,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
211,71,18154,6,0,L|244:43,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
176,142,18488,2,0,P|209:150|273:125,1,72,0|0,0:0|0:0,0:0:0:0:
325,149,18821,2,0,L|359:176,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
359,76,19155,2,0,P|324:69|290:78,1,72,0|0,0:0|0:0,0:0:0:0:
232,132,19488,6,0,L|199:104,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
267,203,19822,2,0,P|234:211|170:186,1,72,0|0,0:0|0:0,0:0:0:0:
123,175,20155,2,0,L|89:202,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
169,110,20489,2,0,P|204:103|239:112,1,72
204,182,20821,6,0,L|187:215,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
267,231,21154,2,0,L|286:262,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
331,187,21487,2,0,L|366:183,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
316,106,21821,2,0,L|331:72,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
245,71,22154,6,0,L|222:39,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
215,145,22488,2,0,B|173:149|173:149|142:139,1,72,0|0,0:0|0:0,0:0:0:0:
105,71,22821,2,0,L|52:67,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
180,45,23154,2,0,L|144:4,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
258,56,23488,6,0,L|247:4,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
224,127,23821,2,0,P|293:133|322:117,1,72
362,93,24154,2,0,L|362:58,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
435,124,24488,2,0,L|470:124,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
395,192,24821,6,0,L|395:227,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
322,159,25154,2,0,P|268:159|228:174,1,72,0|0,0:0|0:0,0:0:0:0:
292,232,25488,2,0,L|330:243,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
229,281,25821,2,0,P|275:308|317:315,1,72,0|0,0:0|0:0,0:0:0:0:
371,325,26154,6,0,L|416:325,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
383,246,26488,2,0,L|427:242,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
392,167,26821,2,0,L|434:151,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
388,87,27154,2,0,L|424:61,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
308,87,27488,6,0,L|271:61,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
296,165,27821,2,0,B|255:155|255:155|224:129,1,72,0|0,0:0|0:0,0:0:0:0:
190,68,28154,2,0,L|191:27,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
110,58,28488,2,0,L|90:21,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
86,133,28821,6,0,L|51:143,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
161,158,29154,2,0,P|208:182|237:200,1,72,0|0,0:0|0:0,0:0:0:0:
237,270,29488,2,0,L|211:316,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
304,228,29821,2,0,P|354:244|387:252,1,72,0|0,0:0|0:0,0:0:0:0:
435,200,30154,6,0,L|451:154,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
491,256,30488,2,0,P|480:299|450:337,1,72,0|0,0:0|0:0,0:0:0:0:
389,345,30821,2,0,L|373:391,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
333,289,31155,2,0,P|344:246|374:208,1,72,0|0,0:0|0:0,0:0:0:0:
426,181,31488,6,0,L|459:163,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
390,111,31821,2,0,L|392:74,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
312,110,32154,2,0,L|281:92,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
278,185,32488,2,0,L|246:204,2,36,8|0|0,0:0|0:0|0:0,0:0:0:0:
322,250,32821,6,0,P|223:282|199:131,1,288,8|0,0:0|0:0,0:0:0:0:
256,192,38154,12,0,41821,0:0:0:0:
42,50,42154,6,0,P|101:34|151:55,1,108,8|0,0:0|0:0,0:0:0:0:
150,88,42488,2,0,P|209:72|259:93,1,108,8|0,0:0|0:0,0:0:0:0:
239,125,42821,2,0,P|298:109|348:130,1,108,8|0,0:0|0:0,0:0:0:0:
347,163,43154,2,0,P|406:147|456:168,1,108,8|0,0:0|0:0,0:0:0:0:
459,201,43488,6,0,P|461:256|456:305,1,72,4|0,0:0|0:0,0:0:0:0:
416,338,43821,2,0,P|361:340|312:335,1,72,8|0,0:0|0:0,0:0:0:0:
286,284,44154,1,2,0:0:0:0:
134,332,44488,1,8,0:0:0:0:
89,266,44655,1,0,0:0:0:0:
146,211,44821,5,2,0:0:0:0:
88,156,44988,2,0,L|41:155,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
152,109,45321,2,0,L|199:108,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
100,48,45654,2,0,P|31:47|9:56,2,72,2|2|0,0:0|0:0|0:0,0:0:0:0:
177,29,46154,6,0,P|246:30|268:21,1,72,2|0,0:0|0:0,0:0:0:0:
326,40,46488,2,0,P|395:39|417:48,1,72,8|0,0:0|0:0,0:0:0:0:
360,110,46821,1,2,0:0:0:0:
435,249,47155,1,8,0:0:0:0:
369,294,47322,1,0,0:0:0:0:
314,237,47488,5,2,0:0:0:0:
259,295,47654,2,0,L|258:342,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
212,231,47988,2,0,L|210:184,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
146,275,48321,2,0,L|63:273,2,72,2|2|0,0:0|0:0|0:0,0:0:0:0:
193,338,48821,5,4,0:0:0:0:
268,361,48988,1,0,0:0:0:0:
324,305,49155,2,0,P|359:300|394:306,1,72,8|0,0:0|0:0,0:0:0:0:
462,265,49488,1,2,0:0:0:0:
430,192,49654,1,0,0:0:0:0:
482,132,49821,2,0,P|427:117|383:124,1,72,8|0,0:0|0:0,0:0:0:0:
349,165,50154,5,2,0:0:0:0:
337,86,50321,2,0,L|337:31,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
259,68,50654,2,0,L|244:14,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
179,69,50988,2,0,B|140:63|140:63|81:72,2,72,2|2|0,0:0|0:0|0:0,0:0:0:0:
137,136,51488,5,4,0:0:0:0:
119,212,51655,1,0,0:0:0:0:
43,237,51822,2,0,P|29:270|25:305,1,72,8|0,0:0|0:0,0:0:0:0:
103,288,52155,1,2,0:0:0:0:
179,269,52321,1,0,0:0:0:0:
242,221,52487,2,0,P|255:254|259:289,1,72,8|0,0:0|0:0,0:0:0:0:
315,346,52821,5,2,0:0:0:0:
386,312,52988,2,0,L|429:326,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
424,242,53321,2,0,L|469:244,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
390,169,53654,1,0,0:0:0:0:
362,94,53821,2,0,P|308:67|235:72,1,108,2|0,3:1|0:0,0:0:0:0:
239,98,54154,6,0,P|179:110|110:86,1,108,4|0,0:0|0:0,0:0:0:0:
102,75,54488,1,8,0:0:0:0:
55,138,54654,1,0,0:0:0:0:
108,196,54821,2,0,B|117:253|117:253|102:303,1,108,2|0,0:0|0:0,0:0:0:0:
85,337,55154,1,8,0:0:0:0:
21,289,55321,1,0,0:0:0:0:
21,209,55488,5,2,0:0:0:0:
55,138,55654,2,0,L|20:105,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
122,96,55988,2,0,L|157:63,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
133,174,56321,1,2,0:0:0:0:
210,157,56488,2,0,B|249:157|249:157|286:128,1,72,2|0,0:0|0:0,0:0:0:0:
227,72,56821,6,0,P|286:58|351:95,1,108,4|0,0:0|0:0,0:0:0:0:
359,99,57155,1,8,0:0:0:0:
417,44,57321,1,0,0:0:0:0:
472,99,57488,2,0,B|481:156|481:156|466:206,1,108,2|0,0:0|0:0,0:0:0:0:
444,237,57821,1,8,0:0:0:0:
368,212,57988,1,0,0:0:0:0:
331,282,58155,5,2,0:0:0:0:
255,259,58321,2,0,L|228:294,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
275,182,58654,2,0,L|280:138,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
196,197,58988,1,2,0:0:0:0:
122,225,59154,2,0,L|29:217,1,72,2|0,0:0|0:0,0:0:0:0:
79,299,59488,6,0,P|131:328|183:330,1,108,4|0,0:0|0:0,0:0:0:0:
217,319,59822,1,8,0:0:0:0:
275,266,59988,1,0,0:0:0:0:
320,330,60155,2,0,B|377:339|377:339|427:324,1,108,2|0,0:0|0:0,0:0:0:0:
458,302,60488,1,8,0:0:0:0:
415,234,60655,1,0,0:0:0:0:
457,166,60822,5,2,0:0:0:0:
419,96,60988,2,0,L|459:64,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
359,43,61321,2,0,L|364:-7,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
312,108,61654,1,2,0:0:0:0:
234,89,61821,2,0,B|201:69|201:69|155:58,1,72,2|0,0:0|0:0,0:0:0:0:
169,149,62154,6,0,B|130:226|130:226|117:193,1,108,4|0,0:0|0:0,0:0:0:0:
97,174,62488,1,8,0:0:0:0:
50,238,62655,1,0,0:0:0:0:
71,319,62821,2,0,B|123:347|188:317,1,108,2|0,0:0|0:0,0:0:0:0:
210,303,63154,1,8,0:0:0:0:
269,249,63322,1,0,0:0:0:0:
273,170,63488,5,2,0:0:0:0:
224,108,63654,2,0,L|188:64,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
186,178,63988,2,0,L|177:226,1,36,2|8,0:0|0:0,0:0:0:0:
142,199,64154,2,0,L|133:247,1,36,8|0,0:0|0:0,0:0:0:0:
100,214,64321,2,0,L|91:262,1,36,2|0,0:0|0:0,0:0:0:0:
58,229,64484,6,0,B|50:263|50:263|8:219,1,72,8|0,0:0|0:0,0:0:0:0:
35,136,64821,5,6,0:0:0:0:
256,192,64904,12,0,68738,0:0:0:0:
256,192,68821,12,0,70488,0:0:0:0:
256,192,70572,12,0,71655,0:0:0:0:
256,192,71738,12,0,72822,0:0:0:0:
256,192,72905,12,0,73988,0:0:0:0:
256,192,74072,12,0,75155,0:0:0:0:
256,192,75238,12,0,76821,0:0:0:0:
no gameplay changes
Topic Starter
Speed of Snail
Hey, thx for the mod.

Battle wrote:

this request is 2 days old basically lol

boxes save space so let's not use those

[General]
Normal hitsounds before the kiai are too loud, soft is better, the music is soft

Still using Normal hitsounds, lowered the volume to 50% when outside of Kiai time.

[Easy]
00:02:154 (1,1) - Kinda weird that the spinner starts on a blue tick but w/e lol

Yea, not sure why that happened, re-snapped to white tick.

00:02:404 (1) - On topic of the spinner though, I don't understand why it ends on that tick when the beat when the beat on 00:11:488 - is much stronger
00:02:404 (1,1) - The recovery time here is unrankable (1 downbeat of recovery time, not really a leeway for 180 bpm), I would suggest that you start on the downbeat where the current slider end is (I also suggest doing the mod above but w/e)

OK, moved the spinner end one measure forwards and removed the first slider entirely to allow for full recovery time. (That should be enough)

00:14:821 (1,2,3) - I don't really think that notes should be touching on an easy but it's your call ._.

Don't see this as an issue, fairly confident I had numerous instances of this with my last map and that got ranked fine, will wait for second opinions but leaving for now.

00:20:154 (1,2,3) - ^
Well that whole touching thing repeats a lot so yeah, I'm pretty sure you're gonna deny all cuz that requires remapping
01:02:154 (1,3) - I wouldn't suggest overlapping these

Slightly adjusted slider 3's shape to prevent overlap.

[Normal]
I don't understand the NC patterns here, 00:02:154 (1,2,3) - compared to 00:06:154 (1,2) - you should have it at least consistent for the start

Didn't realize they were offset like that, fixed.

Is really necessary to have s1 finish play at every downbeat at the start btw?

It's not, and was more irritating than I thought, removed most.

00:26:154 (2,3,4,5,6,1) - I find this just abrupt end in the flow kinda, off, maybe try to make is to so there is at least a little beat of lead into 1?

Not sure what you mean? Gonna leave it as is cause I'm not sure what you're talking about

00:42:154 (1,2,3,4) - So like, the weird sounds in the music here i would have assumed would be at least moving, not stacked, it's not like there's an issue with it, but like when you last used the clap hitsound you had the notes moving so keep that in mind

Ehh, I don't think most players would read the hitsounds that carefully, I just think they sound nice there. Additionally all four hits are the exact same tone so I think having the stack maps it pretty well, guess I'll look for second opinions but for now no changes.

01:04:487 (6,1) - Random ds break

Normally I like the spacing there, but since this is an Easy/Norm I'll just change it to be regular.

[Lasse]
Soooo, am I like the only modder who thinks the fact that the advanced is SOOOOOOOO much more dense than the hard is odd? okay
There's not much to say about this despite it being "easier" than the hard but w/e

I don't really need m4m for this since I'm kinda done with this map so like yeah, goodluck

btw for the hitsounds, having it as a normal set means that it uses the default normal hitsound since there's no custom normal hitsound, and it's very loud so zz
Inversal
Hi~~~ from your queue

Black = Normal suggestion
Blue = Strongly recommended
Red = Unrankable issues

General

Tick out widescreen support because you have no SB

I feel so wonder that why hard and insane use equal SV??Many mapper got DQed because this reason. Watch out for this.

Easy

This diff's flow is not smooth. Try to move some notes and align them in curve line.

00:14:821 (1) - Try flipping it horizontally and place it at the same place

00:17:488 (1,2) - Make it symmetric to each other. The maps look better when it's symmetric.

00:20:154 (1) - Just copy 00:21:488 (3) - and flip it 180 degrees

00:52:155 (1,2,3) - This flow is not smooth. try move 2 and 3 down a bit

01:04:821 - I don't like break here. After break is just one spinner. So you should make long slider here or make a spinner here 01:04:988 -

Normal

Your combo length is inconsistent. Just choose your length. 2 downbeats or 1 downbeat.

But emmmmm AiMod says http://puu.sh/m9g7S/7f808a9072.jpg

00:31:488 (1,2,3,4,5) - You normally use 1.0 DS but you used 0.7 DS here.


01:04:821 - I don't like break here. After break is just one spinner. So you should make long slider here or make a spinner here 01:04:988 -

Good symmertic use in this diff! Good job!

Lasse's Advanced

I think this diff name shouldn't be advanced. It should be hard. The patterns, star rating has telled that it is hard diff.

01:02:154 (1,2,3) - The flow here is weird. Try moving it down a bit

Nice diff! :D

Hard

This is a big issue. The density in hard diff is really, really lower than advanced diff. Try adding more 1/2 sliders ,triplets. as much as you can. This can cause a DQ like the SV issue above too.

00:02:155 (1,2) - Bad overlap

00:12:154 - to 00:33:154 - This ENTIRE PART have only repeat sliders?? Aren't you going to map some thing more than that? This part needs a lot of notes.

00:33:321 - The spinner should start here. or here 00:33:238 -

In the pre-kiai and kiai part. You should fill all 1/2 blank spaces with a circle,slidertail etc. like 00:43:654 - 00:44:321 - 00:46:321 - 00:46:988 - 00:48:988 - 00:49:654 - 00:51:654 - 00:52:321 - 00:53:988 - Just map these for more fun.

01:04:904 - Spinner should start here.

Try deleting 1/1 slider and replace ot with a 1/2 slider to fix density issues.

Insane

00:07:488 (4,5) - Spacing killer jump. Just swap 4 and 5 and stack the new 4 on the 00:07:321 (3) -

00:12:154 - to 00:33:154 - Like hard. This ENTIRE PART needs a lot more notes.

00:33:238 - Spinner should starts here.

The pre kiai part and the kiai part problem is as same as hard diff

01:04:904 - The spinner should start here

Good luck in ranking :D Sorry for bad english.
Lasse

bestza55567 wrote:

Hi~~~ from your queue

Lasse's Advanced

I think this diff name shouldn't be advanced. It should be hard. The patterns, star rating has telled that it is hard diff.

01:02:154 (1,2,3) - The flow here is weird. Try moving it down a bit

Nice diff! :D
diffname is right, since advanced normally specifies a difficulty between normal and hard, which this is
flow is fine on that spot, sliders lead incely into it
=> nothing changed
Topic Starter
Speed of Snail
Hey, thanks for the mod.

bestza55567 wrote:

Hi~~~ from your queue

Black = Normal suggestion
Blue = Strongly recommended
Red = Unrankable issues

General

Tick out widescreen support because you have no SB

huh, No idea why that was ticked off, don't remember ever doing that. fixed.

I feel so wonder that why hard and insane use equal SV??Many mapper got DQed because this reason. Watch out for this.

I did this in my last map, and it got ranked fine. I honestly don't get why this is an issue, they play fine and you can clearly see the difference in difficulty, forcing mappers to use a faster SV for higher diffs in a retarded concept that people need to stop sucking up to.

Easy

This diff's flow is not smooth. Try to move some notes and align them in curve line.

00:14:821 (1) - Try flipping it horizontally and place it at the same place

Alright, I see why you think that'll work at least, changed.

00:17:488 (1,2) - Make it symmetric to each other. The maps look better when it's symmetric.

Ok, although it looks pretty well identical to before, which makes me think it already was, but w/e

00:20:154 (1) - Just copy 00:21:488 (3) - and flip it 180 degrees

Why would I do that? No.

00:52:155 (1,2,3) - This flow is not smooth. try move 2 and 3 down a bit

It's an S shape, works perfectly fine. No change

01:04:821 - I don't like break here. After break is just one spinner. So you should make long slider here or make a spinner here 01:04:988 -

Not going to bother changing this, sure it seems slightly redundant to resume just for a spinner, but that's the song. I'm mapping to the music, other wise there'd just be 192bpm 1/2 circle spam everywhere.

Normal

Your combo length is inconsistent. Just choose your length. 2 downbeats or 1 downbeat.

Well, I mean it was combo'd to match the pace of the song, allowing longer combos for faster parts while shortening combo's for slower parts, but you know I guess most people won't appreciate something like that so I'll be boring and make it all uniform.

But emmmmm AiMod says http://puu.sh/m9g7S/7f808a9072.jpg

Huh, took me a while to fix that, apparently the sliders started like 2 ms earlier than they were supposed to. no clue how that happened, but fixed now.

00:31:488 (1,2,3,4,5) - You normally use 1.0 DS but you used 0.7 DS here.


Alright, imo it looks weird stretched like that, but I guess consistency is king so w/e

01:04:821 - I don't like break here. After break is just one spinner. So you should make long slider here or make a spinner here 01:04:988 -

Same as on Easy

Good symmertic use in this diff! Good job!

Lasse's Advanced

I think this diff name shouldn't be advanced. It should be hard. The patterns, star rating has telled that it is hard diff.

01:02:154 (1,2,3) - The flow here is weird. Try moving it down a bit

Nice diff! :D

Hard

This is a big issue. The density in hard diff is really, really lower than advanced diff. Try adding more 1/2 sliders ,triplets. as much as you can. This can cause a DQ like the SV issue above too.

This is NOT and issue, many people have brought this up but, they weren't made by the same person, look at many other instances of similar star rating GD's, a lot of them have quite different densities because different mappers interpret the song differently, just take a look at some GD's or maybe try making one yourself. not an issue, and never has been.

00:02:155 (1,2) - Bad overlap

The first slider is already gone before the next one appears, besides I see this all the time in ranked mapsets. Reserved.

00:12:154 - to 00:33:154 - This ENTIRE PART have only repeat sliders?? Aren't you going to map some thing more than that? This part needs a lot of notes.

No it doesn't, this part is a ton of reverb, and that's it, musically, this is what's happening, so why should I map it differently?

00:33:321 - The spinner should start here. or here 00:33:238 -

Moved spinner forwards, but not to the point you specified, also lengthened the slider to match the next timing point.

In the pre-kiai and kiai part. You should fill all 1/2 blank spaces with a circle,slidertail etc. like 00:43:654 - 00:44:321 - 00:46:321 - 00:46:988 - 00:48:988 - 00:49:654 - 00:51:654 - 00:52:321 - 00:53:988 - Just map these for more fun.

First off, not everyone thinks random 1/2 spam is good mapping or fun to play, me being one of them, additionally, the Kiai part had literally zero 1/2 breaks in it, so idk where you want me to add anything in.

01:04:904 - Spinner should start here.

I see why you would want it there, but no.

Try deleting 1/1 slider and replace ot with a 1/2 slider to fix density issues.

Again, Density here, is not an issue, it's more dense than Normal, and Less dense than Insane, Mission Accomplished.

Insane

00:07:488 (4,5) - Spacing killer jump. Just swap 4 and 5 and stack the new 4 on the 00:07:321 (3) -

You do know that the DS is artificially doubled by the fact that it's a 1/4 slider and that it plays like a 1/2 pattern? this is not hard to hit, like at all.

00:12:154 - to 00:33:154 - Like hard. This ENTIRE PART needs a lot more notes.

Not a fan of random overmapping but thanks.

00:33:238 - Spinner should starts here.

Made the same change I did to the hard.

The pre kiai part and the kiai part problem is as same as hard diff

Same

01:04:904 - The spinner should start here

No, why?

Good luck in ranking :D Sorry for bad english.
Alright, thanks for the mod.
Kyle Y

(M4M request)
Sorry for late:

insane diff:
00:02:154 - I don't know if this finish sound okay or not.
00:02:821 - I don't know why the slider should end at here. Rather, I think it should be at 00:03:404 - becasue it can emphasis 00:03:488 -
00:04:821 - missing sound? I don't think missing it is good to do so, it is Insane diff, just map as much as you can?
00:07:488 (4,5) - 00:07:988 (7,8) - quite misleading distance, becasue the spacing before is 1/1 and now is 1/2 with similar distance snap.
00:12:821 (5) - why not stream? I saw you use a long of short slider, but instead, I think you can use more long slider, just like

00:15:738 - 00:16:738 - 00:17:071 - here is some beat sound missing, just add optionally.
00:17:154 - missing beat sound, I think you can add a 1/2 slider here
00:38:321 - why a break here? not map
00:43:488 (5) - nc should be here
00:48:821 - here is a strong beat, where a clickable thing should place.
00:54:154 (1,2,3) - 00:59:488 (1,2,3) - please place attention on the flowing
01:02:155 (1,3) - poor overlapping
In general, I think the quality of the Hard and Insane diff a little bit low, in term of the slider pattern, and object position.
Good luck.
Topic Starter
Speed of Snail
Thx for the mod

Kyle Y wrote:


(M4M request)
Sorry for late:

insane diff:
00:02:154 - I don't know if this finish sound okay or not.

Can confirm, Hitsound is from a recently ranked map.

00:02:821 - I don't know why the slider should end at here. Rather, I think it should be at 00:03:404 - becasue it can emphasis 00:03:488 -

OK sure, Used slider art so that it's not so massive and unsightly at the start.

00:04:821 - missing sound? I don't think missing it is good to do so, it is Insane diff, just map as much as you can?

Already found it myself while you were modding, srry for that.

00:07:488 (4,5) - 00:07:988 (7,8) - quite misleading distance, becasue the spacing before is 1/1 and now is 1/2 with similar distance snap.

The only reason the snap is warped is because this tick is a short slider rather than a circle artificially increasing it, the snap itself is fine.

00:12:821 (5) - why not stream? I saw you use a long of short slider, but instead, I think you can use more long slider, just like


Changed in different way.

00:15:738 - 00:16:738 - 00:17:071 - here is some beat sound missing, just add optionally.

Added

00:17:154 - missing beat sound, I think you can add a 1/2 slider here

Going to hold off on that, as I personally feel that's weird to hit, however will wait on second opinions for it.

00:38:321 - why a break here? not map

...To me, sounds like there should be a break here, it's a little quieter than the rest, slight build-up to next segment, idk, just makes a lot of sense.

00:43:488 (5) - nc should be here

Guess there's not a reason not to, sure, added.

00:48:821 - here is a strong beat, where a clickable thing should place.

Alright, I can agree with that, Changed from slider to two circles.

00:54:154 (1,2,3) - 00:59:488 (1,2,3) - please place attention on the flowing

That is an intentionally pattern, Not me just forgetting to ctrl+g like I'm pretty sure you think it is. IDK, I thought this pattern was pretty nice. Reserved for now but I guess I'll change it if a lot of people think it's bad

01:02:155 (1,3) - poor overlapping

They're only visible together for a couple frames, and frankly the pattern here works pretty well imo, so reserved.

In general, I think the quality of the Hard and Insane diff a little bit low, in term of the slider pattern, and object position.
Good luck.
Thx for the mod, I already talked to you about it once in-game.
micchi_chi
Hey, M4M from my modding Q
Thank you for your mod before ^^

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
  1. Add "Lasse" (the guestmapper) to tags.
  2. Try to set combo color to support the background like yellow, red, dark blue (Shikieiki's outfit), and green (Shikieiki's hair) or something else you like.

[Easy]
  1. I think OD 2 works better since at Normal, the OD suddenly go to 4
  2. 00:02:154 (1) - Since this is Easy, I think placing a spinner right after a note would be kinda tricky (?) so maybe just delete this note and start directly with a spinner.
  3. 00:12:821 Add a note? There's a big sound here and the min spinner gap for Easy is only 4 beats apart so adding a note here won't violate that rule. http://puu.sh/mxFDc/d6c3c7518b.jpg
  4. 00:16:154 (3,1) - Why aren't these blanketed? .-.
  5. 00:24:155 (2) - This wave could be better http://puu.sh/mxFGI/77fcee4f70.jpg
  6. 00:32:155 (3) - Ctrl+h-ing this and moving this a bit would make a way better flow http://puu.sh/mxFJY/5c86fad24a.jpg but if you want to keep the shape as it is, move it a bit to the right for better flow http://puu.sh/mxFLR/fc133c39f3.jpg
  7. 00:32:155 (3) - This slider need a finish sound at it's tail instead of whistle since the music provided a very big cymbal sound that has to be supported with hitsound.
  8. You can try to increase the variation of rhythm up until this part because you keep using the same whole rhythm for the entire part. You can use different rhythm while keeping it simple.
  9. 00:54:488 (1,2) - what with this sudden change of DS? did you purposely increase the DS here? Is that even allowed for Easy? .-.
  10. Well, the rest are generally fine. But maybe you could increase the number of rhythm variation since you mainly uses the same rhythm for the same part. Yes, it fit nicely, but it might get boring after a while. So to keep the player interested in playing your map, you need some variation. And watch out for these rhythm 00:14:821 (1,2,3) - 00:17:488 (1,2) - 00:20:154 (1,2,3) - And so on where the slider's tail fall on big white tick. It might be not good since the big sounds usually fall on big white tick and those big sounds should be emphasized properly, and slider tail won't emphasize them properly. So ending a slider on big white tick (on normal occasion) shouldn't be good. It would be better if you start those sliders on big white tick instead. Example for this rhythm 00:14:821 (1,2,3,1) - you can do it like this http://puu.sh/mxGjG/9f07c5ab78.jpg but I avoid mentioning this in my mod since you do it for your entire rhythm so maybe you won't change it anyway (since changing those = remap) so I'm saying this here so you would pay more attention to it for your next map :3

[Normal]
  1. AR 5 would do and would make a better diff spread.
  2. 00:11:488 (2) - You need finish hitsound here since there's a big cymbal sound here.
  3. 00:12:154 (1) - Well, since the next 1/2 sliders (00:12:821 (2,3,1,2) - and so on) are used to support a long 2/1 sound, while this one following a short 1/1 sound, maybe it would be better to make this different from the other by changing these to two circles instead. http://puu.sh/mxGul/655aad42db.jpg
  4. 00:28:154 (1) - If you want to NC here, I think the NC here 00:27:488 (1) - is unnecessary since it's still following the same sound as the previous circles (yeah it's big white tick, I know, but still relevant for this case) so maybe just remove NC here.
  5. 00:32:821 (1) - Finish hitsound at head please.
  6. 00:42:154 (1,2,3,4) - Yeah, I think this is actually allowed but I don't really recommend multiple stack on Normal like this since it might mislead the beginners. It should be better if you just put them apart actually...
  7. 00:46:154 (1,2) - Maybe move these a bit so it would be placed at the center and would be perfectly symmetrical. http://puu.sh/mxGCJ/3e2205b3ba.jpg it would better the flow from (6) to (1) too actually.
  8. The rest should be fine, but one same main problem with Easy : rhythm variation. Pay more attention to this for your next maps okay ;)

[Lasse's Advanced]
  1. AR 7 will do
  2. 00:03:488 (2,3) - Wow, you are following the crashing sound :/ that's pretty unusual but will do. The problem is, at this part, suddenly changing from white/red tick rhythm to blue tick would cause polarity problem and it would be hard to hit properly. So for this case, since there's no sound at white tick (the one that slider (2) is currently end on) it should be better to extend slider (2) to blue tick http://puu.sh/mxGRQ/493e468678.jpg should be more comfortable to play this way. This apply for the next similar pattern.
  3. 00:04:404 (3,4) - This pattern is kinda special tho. Since there's sound here 00:04:821 I'm assuming you are following that sound with (3)'s tail. But sadly, again, it cause polarity problem. So I suggest to just extend this to the next blue tick for better polarity despite there's a sound at big white tick because the sound you are following right now is the crashing sound so it should be alright to ignore the sound you are NOT following. Or if you want to follow both sound, you can add a circle at blue tick right after slider (3) ends like http://puu.sh/mxH1V/138d3bcfcb.jpg but that would be a little bit to tricky for Advanced
  4. 00:05:071 (5,1) - same as first suggestion.
  5. 00:10:488 (3) - Hmm, is the curve really necessary? .-. since this slider is placed at the center and preceded with a symmetrical pattern, the curve kinda ruin the symmetry. It would be better to make it a simple straight slider, or if you want to make a slider art, make it balanced for both sides (the current is heavy on the left side) to maintain the symmetry. You can use a simple wave http://puu.sh/mxHaT/26189a8393.jpg or maybe something more advanced like http://puu.sh/mxHcW/b2d0a2e381.jpg or anything else you like (you should adjust it a bit tho so the reverse would blanket with the circle slider)
  6. I think too many 1/4 pattern for Advanced xD do you really need to use 1/4 reverse slider for every, I mean, EVERY main melody? .-. maybe you could just use 1/2 slider and for filler like this 00:20:489 (4) - you can use two circles... Welp, but no jump at all, okay then.
  7. 01:03:988 (3,4,5) - Wow, these rhythm usually used for Insane o-o
  8. Well, I think your "Advanced" is harder than the star diffs showing (this is only 3.02 stars?!? you got to be kidding) since this map use a lot, A LOT of 1/4 rhythms that are usually used for Insane and above. The star diff is low because there's no jump at all. But you really have to pay more attention to the density of the notes. This looks like a huge jump from Normal. Maybe you should reduce the number of 1/4 rhythms like these 00:54:821 (4,5) - they're kinda unnecessary, you could just use 1/1 slider or 1/2 slider, and to make it harder (because if you reduce the rhythm, it would become easier), just increase the distance. (maybe you won't do this tho... well, I'm not forcing this)

[Hard]
  1. Wow, really? nothing aside from 1/4 reverse slider? wow .-. it should be better if you use different rhythm tho...
  2. 00:48:488 (7,8) - Same problem as the one at Easy, about slider that ends on big white tick. Should be better if you just ctrl+g these since the sound at big white tick is big and would be emphasized better with a circle instead of slider's tail.
  3. 00:48:321 (6,1) - Just stack these. Well, it wouldn't be noticeable on gameplay but why not? xD
  4. 00:53:821 (7) - Actually a good place to start a slider since the sound goes on and not stop here.
  5. 01:05:988 (1) - Just start this slider right after 01:04:821 (1) - (on blue tick should be better if you want) since the long sound start right after (1) and there's no really significant sound here 01:05:988 that indicate the spinner start...
  6. Lol, the Hard actually looks easier than the Advanced xD

[Insane]
  1. 00:02:155 (1) - Wow, is that hitsound? that sounds very late... is that even rankable? o-o
  2. 00:04:404 (3,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3) - These are very hard to click perfectly xD well, maybe not for you tho (dem 4k pp)
  3. well, no really significant problem. Just variation stuff.

Battle wrote:

[Lasse]
Soooo, am I like the only modder who thinks the fact that the advanced is SOOOOOOOO much more dense than the hard is odd? okay
There's not much to say about this despite it being "easier" than the hard but w/e
Battle, I entirely agree.

Well, no really too fatal mistake but this map could be better.
Maybe increasing the variation would do the work (lol, how many times have I said this xD)
But, not bad tho :3 this could be ranked with some works
Good luck~^^
Lasse
7.3 is fine
00:03:488 (2,3) - thing => the tapping rhythm is actually quite simple + mostly sliders, no real problem, same for the other. the sldiers actually handle the polarity quite well
00:10:488 (3) - looks nice and blankets the next slider. as much as I like symmetry, that was not the intention here
don't see a problem with the 1/4 reverses, they play basically the same as 1/2 sliders and after the first few players shouldve figured it out
the kicksliders are distance snapped in a way that makes them very simple
Topic Starter
Speed of Snail
Hey, thanks for the mod

hanyuu_nanodesu wrote:

Hey, M4M from my modding Q
Thank you for your mod before ^^

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
  1. Add "Lasse" (the guestmapper) to tags.

    Alright, Added.
  2. Try to set combo color to support the background like yellow, red, dark blue (Shikieiki's outfit), and green (Shikieiki's hair) or something else you like.
Sure, Added Custom Colours.

[Easy]
  1. I think OD 2 works better since at Normal, the OD suddenly go to 4

    I guess, I don't really notice much difference when it's this low anyways, but ok.
  2. 00:02:154 (1) - Since this is Easy, I think placing a spinner right after a note would be kinda tricky (?) so maybe just delete this note and start directly with a spinner.

    Ehh, I think this is fine, since the spinner is so long. However I'm not certain, reserved for now but will change if it comes up more.
  3. 00:12:821 Add a note? There's a big sound here and the min spinner gap for Easy is only 4 beats apart so adding a note here won't violate that rule. http://puu.sh/mxFDc/d6c3c7518b.jpg

    I believe the rule is 750ms actually, but regardless it doesn't break it, so sure, added.
  4. 00:16:154 (3,1) - Why aren't these blanketed? .-.
  5. 00:24:155 (2) - This wave could be better http://puu.sh/mxFGI/77fcee4f70.jpg
  6. 00:32:155 (3) - Ctrl+h-ing this and moving this a bit would make a way better flow http://puu.sh/mxFJY/5c86fad24a.jpg but if you want to keep the shape as it is, move it a bit to the right for better flow http://puu.sh/mxFLR/fc133c39f3.jpg
  7. 00:32:155 (3) - This slider need a finish sound at it's tail instead of whistle since the music provided a very big cymbal sound that has to be supported with hitsound.

    In hindsight, this entire section was really sloppy and thrown together angrily after I realized I didn't have a sub 2 star difficulty and needed to make a fourth, applied all the changes you mentioned by basically completely redo'ing this part.
  8. You can try to increase the variation of rhythm up until this part because you keep using the same whole rhythm for the entire part. You can use different rhythm while keeping it simple.
  9. 00:54:488 (1,2) - what with this sudden change of DS? did you purposely increase the DS here? Is that even allowed for Easy? .-.

    Increase is slight, and is to accommodate the increase in density of clickable objects without a lot of overlap, I'm fairly sure this is allowed since I've done similar things in maps I've ranked before, and while playing you honestly can't even notice, purely aesthetics.
  10. Well, the rest are generally fine. But maybe you could increase the number of rhythm variation since you mainly uses the same rhythm for the same part. Yes, it fit nicely, but it might get boring after a while. So to keep the player interested in playing your map, you need some variation. And watch out for these rhythm 00:14:821 (1,2,3) - 00:17:488 (1,2) - 00:20:154 (1,2,3) - And so on where the slider's tail fall on big white tick. It might be not good since the big sounds usually fall on big white tick and those big sounds should be emphasized properly, and slider tail won't emphasize them properly. So ending a slider on big white tick (on normal occasion) shouldn't be good. It would be better if you start those sliders on big white tick instead. Example for this rhythm 00:14:821 (1,2,3,1) - you can do it like this http://puu.sh/mxGjG/9f07c5ab78.jpg but I avoid mentioning this in my mod since you do it for your entire rhythm so maybe you won't change it anyway (since changing those = remap) so I'm saying this here so you would pay more attention to it for your next map :3

[Normal]
  1. AR 5 would do and would make a better diff spread.

    I guess I can agree with that, however AR5 makes the later parts of the song look slightly cluttered, so I'm moving down to AR 5.5
  2. 00:11:488 (2) - You need finish hitsound here since there's a big cymbal sound here.

    Alright.
  3. 00:12:154 (1) - Well, since the next 1/2 sliders (00:12:821 (2,3,1,2) - and so on) are used to support a long 2/1 sound, while this one following a short 1/1 sound, maybe it would be better to make this different from the other by changing these to two circles instead. http://puu.sh/mxGul/655aad42db.jpg

    I see what you mean, but I disagree, Reserved.
  4. 00:28:154 (1) - If you want to NC here, I think the NC here 00:27:488 (1) - is unnecessary since it's still following the same sound as the previous circles (yeah it's big white tick, I know, but still relevant for this case) so maybe just remove NC here.

    Actually did change, but not the way you suggested.
  5. 00:32:821 (1) - Finish hitsound at head please.

    You just love cymbals I guess, idk, it seems to me the hitsound is drowned out by the identical sound in the actual music playing at the same time, so what's the point?
  6. 00:42:154 (1,2,3,4) - Yeah, I think this is actually allowed but I don't really recommend multiple stack on Normal like this since it might mislead the beginners. It should be better if you just put them apart actually...

    Is definitely allowed and imo the best way to map a sound that has a bouncing effect to it, definitely keeping this.
  7. 00:46:154 (1,2) - Maybe move these a bit so it would be placed at the center and would be perfectly symmetrical. http://puu.sh/mxGCJ/3e2205b3ba.jpg it would better the flow from (6) to (1) too actually.

    They are symmetrical, just cause it's offset from the origin doesn't mean it's not........
  8. The rest should be fine, but one same main problem with Easy : rhythm variation. Pay more attention to this for your next maps okay ;)

[Hard]
  1. Wow, really? nothing aside from 1/4 reverse slider? wow .-. it should be better if you use different rhythm tho...

    Ehh, it's a nerfed version of the insane, so that's pretty well how it plays out, besides it's still a decent challenge and pattern for DT'ers.
  2. 00:48:488 (7,8) - Same problem as the one at Easy, about slider that ends on big white tick. Should be better if you just ctrl+g these since the sound at big white tick is big and would be emphasized better with a circle instead of slider's tail.

    I don't think this is an issue, see the hit there is the start of a triplet, which gets stronger with each hit, since I'm not mapping the triplet, putting the clickable object on the strongest of the three beats seems to make sense to me.
  3. 00:48:321 (6,1) - Just stack these. Well, it wouldn't be noticeable on gameplay but why not? xD

    Not entirely sure which 6 and 1 you mean here, please be more specific next time.
  4. 00:53:821 (7) - Actually a good place to start a slider since the sound goes on and not stop here.

    I guess, but at the same time, didn't want a random 1/4 tick slider to end my pattern, especially not for a Hard diff.
  5. 01:05:988 (1) - Just start this slider right after 01:04:821 (1) - (on blue tick should be better if you want) since the long sound start right after (1) and there's no really significant sound here 01:05:988 that indicate the spinner start...

    The spinner starts with the sound of the film roll in the background, and that's what it's mapped to in EVERY difficulty, Reserved.
  6. Lol, the Hard actually looks easier than the Advanced xD

[Insane]
  1. 00:02:155 (1) - Wow, is that hitsound? that sounds very late... is that even rankable? o-o

    Yea hitsound, I'm fairly sure it's rankable since I got it off a ranked mapset (Cruel Clocks) however it's slightly on the older side so might need update by BN/QAT/GM. Personally I think it sounds nice but I'd be willing to swap it out if it came to be unrankable.
  2. 00:04:404 (3,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3) - These are very hard to click perfectly xD well, maybe not for you tho (dem 4k pp)

    Alright, although personally, and from most test-plays I've gotten, that's one of the best patterns in the set, and frankly I'm not worried about difficulty since this is the max diff of the set anyways.
  3. well, no really significant problem. Just variation stuff.

Battle wrote:

[Lasse]
Soooo, am I like the only modder who thinks the fact that the advanced is SOOOOOOOO much more dense than the hard is odd? okay
There's not much to say about this despite it being "easier" than the hard but w/e
Battle, I entirely agree.

Well, no really too fatal mistake but this map could be better.
Maybe increasing the variation would do the work (lol, how many times have I said this xD)
But, not bad tho :3 this could be ranked with some works
Good luck~^^
Thanks for the mod, was helpful and forced me to look over things I'd left alone and forgotten about :D
Lumael


General

  1. Combo Color 1 and 3 are too similar, you could make the 3rd darker maybe.

Easy

  1. 00:24:155 (2) - Control G, H and J to improve flow here. Or even better, make it a flipped copy of 00:22:821 (1) - .
  2. 00:44:154 (1,2,3) - Flow is kinda forced in this pattern, you could flip the 3rd slider 180º.
  3. 00:49:488 (1,2,3) - ^.
  4. 00:54:154 - Sudden increase of DS is not allowed at Easy, only Normal and above.
  5. There are too many sliders ending on downbeats, which is really awkward...

Normal

  1. 00:02:154 - For this beginning you better use a spinner like you did at the Easy. And besides, the DS is completely messed up in this beginning which is completely unrankeable for a normal.
  2. You could have added some 1/2 rhythm to this difficulty, it looks more like a harder easy than a Normal.

Lasse's Advanced

  1. I'm not sure if tripplets are allowed in Advanced difficulties but I'm pretty much sure they aren't, you kinda spammed them which is really hard for the players.
  2. Watch out for confusing overlaps, there are many. Examples: 00:24:821 (1,3) - 00:25:488 (3,2) - 00:23:821 (2,2) - 00:19:488 (1,4) - etc.
  3. 01:03:988 (3,4,5,1) - This is too hard even if this was a Hard, watch out for difficulty spread dude...

Hard

  1. 00:02:155 (1,2) - Er... this overlap.. i-is.. ki-kinda weird.. lmfao.
  2. 00:12:154 - I really don't get why you guys insist in mapping this sound with 1/4 rhythm, it plays completely weirdly plus it's way too boring to stay with the same rhythm through a considerable part of the song.
  3. 00:48:488 (7,8) - Control G for better rhythm.
  4. This difficulty has simillar problems of overlaps as the Advanced... you should take a deep look through this issue.

That's all from me, the song is really not my kind, I couldn't mod so deep :/
Good Luck!
Topic Starter
Speed of Snail
Hey, thanks for the fast reply no comment = fixed exactly as you said

Lumael wrote:

Hello! M4M here


General

  1. Combo Color 1 and 3 are too similar, you could make the 3rd darker maybe.

Easy

  1. 00:24:155 (2) - Control G, H and J to improve flow here. Or even better, make it a flipped copy of 00:22:821 (1) - .
  2. 00:44:154 (1,2,3) - Flow is kinda forced in this pattern, you could flip the 3rd slider 180º.

    Frankly I quite like this pattern, so I'll keep it for the time being
  3. 00:49:488 (1,2,3) - ^.
  4. 00:54:154 - Sudden increase of DS is not allowed at Easy, only Normal and above.

    Hmm, I get that, however in my last set I had sudden SV increase on Easy and it went through perfectly fine, and I think it fits here, so no change for now, but will remap this section if it comes down to it.
  5. There are too many sliders ending on downbeats, which is really awkward...

Normal

  1. 00:02:154 - For this beginning you better use a spinner like you did at the Easy. And besides, the DS is completely messed up in this beginning which is completely unrankeable for a normal.
  2. You could have added some 1/2 rhythm to this difficulty, it looks more like a harder easy than a Normal.

Hard

  1. 00:02:155 (1,2) - Er... this overlap.. i-is.. ki-kinda weird.. lmfao.

    Ehh, they're never visible at the same time, so I don't see a problem.
  2. 00:12:154 - I really don't get why you guys insist in mapping this sound with 1/4 rhythm, it plays completely weirdly plus it's way too boring to stay with the same rhythm through a considerable part of the song.

    Well, that's exactly what the rhythm of the song is, idk why I should deviate from that, if the song repeats it makes perfect sense that the maps rhythm is repetitive as well.
  3. 00:48:488 (7,8) - Control G for better rhythm.
  4. This difficulty has simillar problems of overlaps as the Advanced... you should take a deep look through this issue.

That's all from me, the song is really not my kind, I couldn't mod so deep :/
Good Luck!
__Hatsune_Miku
M4M

Consistency map Spinner all diff(GD is exception)

  1. 00:02:488 - Start is here ,End is 00:11:488
  2. 00:34:154 ~ 00:38:154
  3. 01:08:821 ~ 01:16:821
Make same The starting point(GD is exception)

  1. 00:42:154

[Easy]
  1. Make Same all DS pls

[Hard]
  1. Ar Down 6 or 7 (OD = 6 ~ 5.5)
  2. Why are you use alot of slider ? make it short slider and put some note
okay That's all
Topic Starter
Speed of Snail
Hey, thx for the mod, anyways.

_ Hatsune Miku wrote:

M4M

Consistency map Spinner all diff(GD is exception)

  1. 00:02:488 - Start is here ,End is 00:11:488
  2. 00:34:154 ~ 00:38:154
  3. 01:08:821 ~ 01:16:821
Make same The starting point(GD is exception)

Alright done, although saying all is a bit misleading as only easy and normal have a spinner at the start there.


  1. 00:42:154

[Easy]
  1. Make Same all DS pls
So in the future, you really should be more specific with what you mean here, I know what you're talking about, but the comment was still vague. Anyways, I'm not making this change, because the map is divided into sections, and frankly the DS is very similar between them, and all DS within the section is identical, the only reason for the slight increase during the faster section is to prevent disgusting overlap and I think it does the job quite well, frankly, while playing you can barely tell the difference.


[Hard]
  1. Ar Down 6 or 7 (OD = 6 ~ 5.5)

    No can do, the start of the map would become plagued with overlap if I lowered the AR, Although I'm willing to put Od to 6 and see what people say about that, sure.
  2. Why are you use alot of slider ? make it short slider and put some note
I can't be certain what you were talking about here, I get the idea it's the section with a large number of kick sliders, however you suggested making them short sliders, and the sliders there are already 1/4 in size, so idk how much shorter I can make them, did you mean at the start? not sure, and either way, reserved for now, but may remap a part of the diff if it becomes a necessity.

okay That's all
Rakuen
Hi, M4M from your queue

My map: https://osu.ppy.sh/s/348526

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Timing

  1. 00:43:488 - Consider putting KIAI here too
  2. 01:04:821 - Map this part with a long slider maybe?

Easy

  1. 00:54:488 (1) - Try not to change DS in Easy, hard to react
  2. 00:55:821 (3) - 00:57:154 (2) - Please use a clean slider shape for easier reading (simple curve, straight)
  3. 01:03:488 (3,4) - ^
  4. 01:16:821 - Put Soft sample set to reduce noise when ending

Normal

  1. Different hitsounds with Easy diff, ex. whistles, missing claps
  2. Try adding some notes on red ticks (1/2), giving a more balanced spread from E > H
  3. 00:46:154 (1,2) - Could try to mirror them on the center line
  4. 00:47:821 (4,5,6) - ^

Hard

  1. 01:05:988 (1) - Why not start spinning here 01:04:988 -

Insane

  1. 00:54:154 (1,2,3) - 00:59:488 (1,2,3) - Bad flow, cursor is forced to run other way, make it like 00:56:821 (1,2,3) - instead

Good luck!
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