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Lasse

bestza55567 wrote:

Hi~~~ from your queue

Lasse's Advanced

I think this diff name shouldn't be advanced. It should be hard. The patterns, star rating has telled that it is hard diff.

01:02:154 (1,2,3) - The flow here is weird. Try moving it down a bit

Nice diff! :D
diffname is right, since advanced normally specifies a difficulty between normal and hard, which this is
flow is fine on that spot, sliders lead incely into it
=> nothing changed
Topic Starter
Speed of Snail
Hey, thanks for the mod.

bestza55567 wrote:

Hi~~~ from your queue

Black = Normal suggestion
Blue = Strongly recommended
Red = Unrankable issues

General

Tick out widescreen support because you have no SB

huh, No idea why that was ticked off, don't remember ever doing that. fixed.

I feel so wonder that why hard and insane use equal SV??Many mapper got DQed because this reason. Watch out for this.

I did this in my last map, and it got ranked fine. I honestly don't get why this is an issue, they play fine and you can clearly see the difference in difficulty, forcing mappers to use a faster SV for higher diffs in a retarded concept that people need to stop sucking up to.

Easy

This diff's flow is not smooth. Try to move some notes and align them in curve line.

00:14:821 (1) - Try flipping it horizontally and place it at the same place

Alright, I see why you think that'll work at least, changed.

00:17:488 (1,2) - Make it symmetric to each other. The maps look better when it's symmetric.

Ok, although it looks pretty well identical to before, which makes me think it already was, but w/e

00:20:154 (1) - Just copy 00:21:488 (3) - and flip it 180 degrees

Why would I do that? No.

00:52:155 (1,2,3) - This flow is not smooth. try move 2 and 3 down a bit

It's an S shape, works perfectly fine. No change

01:04:821 - I don't like break here. After break is just one spinner. So you should make long slider here or make a spinner here 01:04:988 -

Not going to bother changing this, sure it seems slightly redundant to resume just for a spinner, but that's the song. I'm mapping to the music, other wise there'd just be 192bpm 1/2 circle spam everywhere.

Normal

Your combo length is inconsistent. Just choose your length. 2 downbeats or 1 downbeat.

Well, I mean it was combo'd to match the pace of the song, allowing longer combos for faster parts while shortening combo's for slower parts, but you know I guess most people won't appreciate something like that so I'll be boring and make it all uniform.

But emmmmm AiMod says http://puu.sh/m9g7S/7f808a9072.jpg

Huh, took me a while to fix that, apparently the sliders started like 2 ms earlier than they were supposed to. no clue how that happened, but fixed now.

00:31:488 (1,2,3,4,5) - You normally use 1.0 DS but you used 0.7 DS here.


Alright, imo it looks weird stretched like that, but I guess consistency is king so w/e

01:04:821 - I don't like break here. After break is just one spinner. So you should make long slider here or make a spinner here 01:04:988 -

Same as on Easy

Good symmertic use in this diff! Good job!

Lasse's Advanced

I think this diff name shouldn't be advanced. It should be hard. The patterns, star rating has telled that it is hard diff.

01:02:154 (1,2,3) - The flow here is weird. Try moving it down a bit

Nice diff! :D

Hard

This is a big issue. The density in hard diff is really, really lower than advanced diff. Try adding more 1/2 sliders ,triplets. as much as you can. This can cause a DQ like the SV issue above too.

This is NOT and issue, many people have brought this up but, they weren't made by the same person, look at many other instances of similar star rating GD's, a lot of them have quite different densities because different mappers interpret the song differently, just take a look at some GD's or maybe try making one yourself. not an issue, and never has been.

00:02:155 (1,2) - Bad overlap

The first slider is already gone before the next one appears, besides I see this all the time in ranked mapsets. Reserved.

00:12:154 - to 00:33:154 - This ENTIRE PART have only repeat sliders?? Aren't you going to map some thing more than that? This part needs a lot of notes.

No it doesn't, this part is a ton of reverb, and that's it, musically, this is what's happening, so why should I map it differently?

00:33:321 - The spinner should start here. or here 00:33:238 -

Moved spinner forwards, but not to the point you specified, also lengthened the slider to match the next timing point.

In the pre-kiai and kiai part. You should fill all 1/2 blank spaces with a circle,slidertail etc. like 00:43:654 - 00:44:321 - 00:46:321 - 00:46:988 - 00:48:988 - 00:49:654 - 00:51:654 - 00:52:321 - 00:53:988 - Just map these for more fun.

First off, not everyone thinks random 1/2 spam is good mapping or fun to play, me being one of them, additionally, the Kiai part had literally zero 1/2 breaks in it, so idk where you want me to add anything in.

01:04:904 - Spinner should start here.

I see why you would want it there, but no.

Try deleting 1/1 slider and replace ot with a 1/2 slider to fix density issues.

Again, Density here, is not an issue, it's more dense than Normal, and Less dense than Insane, Mission Accomplished.

Insane

00:07:488 (4,5) - Spacing killer jump. Just swap 4 and 5 and stack the new 4 on the 00:07:321 (3) -

You do know that the DS is artificially doubled by the fact that it's a 1/4 slider and that it plays like a 1/2 pattern? this is not hard to hit, like at all.

00:12:154 - to 00:33:154 - Like hard. This ENTIRE PART needs a lot more notes.

Not a fan of random overmapping but thanks.

00:33:238 - Spinner should starts here.

Made the same change I did to the hard.

The pre kiai part and the kiai part problem is as same as hard diff

Same

01:04:904 - The spinner should start here

No, why?

Good luck in ranking :D Sorry for bad english.
Alright, thanks for the mod.
Kyle Y

(M4M request)
Sorry for late:

insane diff:
00:02:154 - I don't know if this finish sound okay or not.
00:02:821 - I don't know why the slider should end at here. Rather, I think it should be at 00:03:404 - becasue it can emphasis 00:03:488 -
00:04:821 - missing sound? I don't think missing it is good to do so, it is Insane diff, just map as much as you can?
00:07:488 (4,5) - 00:07:988 (7,8) - quite misleading distance, becasue the spacing before is 1/1 and now is 1/2 with similar distance snap.
00:12:821 (5) - why not stream? I saw you use a long of short slider, but instead, I think you can use more long slider, just like

00:15:738 - 00:16:738 - 00:17:071 - here is some beat sound missing, just add optionally.
00:17:154 - missing beat sound, I think you can add a 1/2 slider here
00:38:321 - why a break here? not map
00:43:488 (5) - nc should be here
00:48:821 - here is a strong beat, where a clickable thing should place.
00:54:154 (1,2,3) - 00:59:488 (1,2,3) - please place attention on the flowing
01:02:155 (1,3) - poor overlapping
In general, I think the quality of the Hard and Insane diff a little bit low, in term of the slider pattern, and object position.
Good luck.
Topic Starter
Speed of Snail
Thx for the mod

Kyle Y wrote:


(M4M request)
Sorry for late:

insane diff:
00:02:154 - I don't know if this finish sound okay or not.

Can confirm, Hitsound is from a recently ranked map.

00:02:821 - I don't know why the slider should end at here. Rather, I think it should be at 00:03:404 - becasue it can emphasis 00:03:488 -

OK sure, Used slider art so that it's not so massive and unsightly at the start.

00:04:821 - missing sound? I don't think missing it is good to do so, it is Insane diff, just map as much as you can?

Already found it myself while you were modding, srry for that.

00:07:488 (4,5) - 00:07:988 (7,8) - quite misleading distance, becasue the spacing before is 1/1 and now is 1/2 with similar distance snap.

The only reason the snap is warped is because this tick is a short slider rather than a circle artificially increasing it, the snap itself is fine.

00:12:821 (5) - why not stream? I saw you use a long of short slider, but instead, I think you can use more long slider, just like


Changed in different way.

00:15:738 - 00:16:738 - 00:17:071 - here is some beat sound missing, just add optionally.

Added

00:17:154 - missing beat sound, I think you can add a 1/2 slider here

Going to hold off on that, as I personally feel that's weird to hit, however will wait on second opinions for it.

00:38:321 - why a break here? not map

...To me, sounds like there should be a break here, it's a little quieter than the rest, slight build-up to next segment, idk, just makes a lot of sense.

00:43:488 (5) - nc should be here

Guess there's not a reason not to, sure, added.

00:48:821 - here is a strong beat, where a clickable thing should place.

Alright, I can agree with that, Changed from slider to two circles.

00:54:154 (1,2,3) - 00:59:488 (1,2,3) - please place attention on the flowing

That is an intentionally pattern, Not me just forgetting to ctrl+g like I'm pretty sure you think it is. IDK, I thought this pattern was pretty nice. Reserved for now but I guess I'll change it if a lot of people think it's bad

01:02:155 (1,3) - poor overlapping

They're only visible together for a couple frames, and frankly the pattern here works pretty well imo, so reserved.

In general, I think the quality of the Hard and Insane diff a little bit low, in term of the slider pattern, and object position.
Good luck.
Thx for the mod, I already talked to you about it once in-game.
micchi_chi
Hey, M4M from my modding Q
Thank you for your mod before ^^

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
  1. Add "Lasse" (the guestmapper) to tags.
  2. Try to set combo color to support the background like yellow, red, dark blue (Shikieiki's outfit), and green (Shikieiki's hair) or something else you like.

[Easy]
  1. I think OD 2 works better since at Normal, the OD suddenly go to 4
  2. 00:02:154 (1) - Since this is Easy, I think placing a spinner right after a note would be kinda tricky (?) so maybe just delete this note and start directly with a spinner.
  3. 00:12:821 Add a note? There's a big sound here and the min spinner gap for Easy is only 4 beats apart so adding a note here won't violate that rule. http://puu.sh/mxFDc/d6c3c7518b.jpg
  4. 00:16:154 (3,1) - Why aren't these blanketed? .-.
  5. 00:24:155 (2) - This wave could be better http://puu.sh/mxFGI/77fcee4f70.jpg
  6. 00:32:155 (3) - Ctrl+h-ing this and moving this a bit would make a way better flow http://puu.sh/mxFJY/5c86fad24a.jpg but if you want to keep the shape as it is, move it a bit to the right for better flow http://puu.sh/mxFLR/fc133c39f3.jpg
  7. 00:32:155 (3) - This slider need a finish sound at it's tail instead of whistle since the music provided a very big cymbal sound that has to be supported with hitsound.
  8. You can try to increase the variation of rhythm up until this part because you keep using the same whole rhythm for the entire part. You can use different rhythm while keeping it simple.
  9. 00:54:488 (1,2) - what with this sudden change of DS? did you purposely increase the DS here? Is that even allowed for Easy? .-.
  10. Well, the rest are generally fine. But maybe you could increase the number of rhythm variation since you mainly uses the same rhythm for the same part. Yes, it fit nicely, but it might get boring after a while. So to keep the player interested in playing your map, you need some variation. And watch out for these rhythm 00:14:821 (1,2,3) - 00:17:488 (1,2) - 00:20:154 (1,2,3) - And so on where the slider's tail fall on big white tick. It might be not good since the big sounds usually fall on big white tick and those big sounds should be emphasized properly, and slider tail won't emphasize them properly. So ending a slider on big white tick (on normal occasion) shouldn't be good. It would be better if you start those sliders on big white tick instead. Example for this rhythm 00:14:821 (1,2,3,1) - you can do it like this http://puu.sh/mxGjG/9f07c5ab78.jpg but I avoid mentioning this in my mod since you do it for your entire rhythm so maybe you won't change it anyway (since changing those = remap) so I'm saying this here so you would pay more attention to it for your next map :3

[Normal]
  1. AR 5 would do and would make a better diff spread.
  2. 00:11:488 (2) - You need finish hitsound here since there's a big cymbal sound here.
  3. 00:12:154 (1) - Well, since the next 1/2 sliders (00:12:821 (2,3,1,2) - and so on) are used to support a long 2/1 sound, while this one following a short 1/1 sound, maybe it would be better to make this different from the other by changing these to two circles instead. http://puu.sh/mxGul/655aad42db.jpg
  4. 00:28:154 (1) - If you want to NC here, I think the NC here 00:27:488 (1) - is unnecessary since it's still following the same sound as the previous circles (yeah it's big white tick, I know, but still relevant for this case) so maybe just remove NC here.
  5. 00:32:821 (1) - Finish hitsound at head please.
  6. 00:42:154 (1,2,3,4) - Yeah, I think this is actually allowed but I don't really recommend multiple stack on Normal like this since it might mislead the beginners. It should be better if you just put them apart actually...
  7. 00:46:154 (1,2) - Maybe move these a bit so it would be placed at the center and would be perfectly symmetrical. http://puu.sh/mxGCJ/3e2205b3ba.jpg it would better the flow from (6) to (1) too actually.
  8. The rest should be fine, but one same main problem with Easy : rhythm variation. Pay more attention to this for your next maps okay ;)

[Lasse's Advanced]
  1. AR 7 will do
  2. 00:03:488 (2,3) - Wow, you are following the crashing sound :/ that's pretty unusual but will do. The problem is, at this part, suddenly changing from white/red tick rhythm to blue tick would cause polarity problem and it would be hard to hit properly. So for this case, since there's no sound at white tick (the one that slider (2) is currently end on) it should be better to extend slider (2) to blue tick http://puu.sh/mxGRQ/493e468678.jpg should be more comfortable to play this way. This apply for the next similar pattern.
  3. 00:04:404 (3,4) - This pattern is kinda special tho. Since there's sound here 00:04:821 I'm assuming you are following that sound with (3)'s tail. But sadly, again, it cause polarity problem. So I suggest to just extend this to the next blue tick for better polarity despite there's a sound at big white tick because the sound you are following right now is the crashing sound so it should be alright to ignore the sound you are NOT following. Or if you want to follow both sound, you can add a circle at blue tick right after slider (3) ends like http://puu.sh/mxH1V/138d3bcfcb.jpg but that would be a little bit to tricky for Advanced
  4. 00:05:071 (5,1) - same as first suggestion.
  5. 00:10:488 (3) - Hmm, is the curve really necessary? .-. since this slider is placed at the center and preceded with a symmetrical pattern, the curve kinda ruin the symmetry. It would be better to make it a simple straight slider, or if you want to make a slider art, make it balanced for both sides (the current is heavy on the left side) to maintain the symmetry. You can use a simple wave http://puu.sh/mxHaT/26189a8393.jpg or maybe something more advanced like http://puu.sh/mxHcW/b2d0a2e381.jpg or anything else you like (you should adjust it a bit tho so the reverse would blanket with the circle slider)
  6. I think too many 1/4 pattern for Advanced xD do you really need to use 1/4 reverse slider for every, I mean, EVERY main melody? .-. maybe you could just use 1/2 slider and for filler like this 00:20:489 (4) - you can use two circles... Welp, but no jump at all, okay then.
  7. 01:03:988 (3,4,5) - Wow, these rhythm usually used for Insane o-o
  8. Well, I think your "Advanced" is harder than the star diffs showing (this is only 3.02 stars?!? you got to be kidding) since this map use a lot, A LOT of 1/4 rhythms that are usually used for Insane and above. The star diff is low because there's no jump at all. But you really have to pay more attention to the density of the notes. This looks like a huge jump from Normal. Maybe you should reduce the number of 1/4 rhythms like these 00:54:821 (4,5) - they're kinda unnecessary, you could just use 1/1 slider or 1/2 slider, and to make it harder (because if you reduce the rhythm, it would become easier), just increase the distance. (maybe you won't do this tho... well, I'm not forcing this)

[Hard]
  1. Wow, really? nothing aside from 1/4 reverse slider? wow .-. it should be better if you use different rhythm tho...
  2. 00:48:488 (7,8) - Same problem as the one at Easy, about slider that ends on big white tick. Should be better if you just ctrl+g these since the sound at big white tick is big and would be emphasized better with a circle instead of slider's tail.
  3. 00:48:321 (6,1) - Just stack these. Well, it wouldn't be noticeable on gameplay but why not? xD
  4. 00:53:821 (7) - Actually a good place to start a slider since the sound goes on and not stop here.
  5. 01:05:988 (1) - Just start this slider right after 01:04:821 (1) - (on blue tick should be better if you want) since the long sound start right after (1) and there's no really significant sound here 01:05:988 that indicate the spinner start...
  6. Lol, the Hard actually looks easier than the Advanced xD

[Insane]
  1. 00:02:155 (1) - Wow, is that hitsound? that sounds very late... is that even rankable? o-o
  2. 00:04:404 (3,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3) - These are very hard to click perfectly xD well, maybe not for you tho (dem 4k pp)
  3. well, no really significant problem. Just variation stuff.

Battle wrote:

[Lasse]
Soooo, am I like the only modder who thinks the fact that the advanced is SOOOOOOOO much more dense than the hard is odd? okay
There's not much to say about this despite it being "easier" than the hard but w/e
Battle, I entirely agree.

Well, no really too fatal mistake but this map could be better.
Maybe increasing the variation would do the work (lol, how many times have I said this xD)
But, not bad tho :3 this could be ranked with some works
Good luck~^^
Lasse
7.3 is fine
00:03:488 (2,3) - thing => the tapping rhythm is actually quite simple + mostly sliders, no real problem, same for the other. the sldiers actually handle the polarity quite well
00:10:488 (3) - looks nice and blankets the next slider. as much as I like symmetry, that was not the intention here
don't see a problem with the 1/4 reverses, they play basically the same as 1/2 sliders and after the first few players shouldve figured it out
the kicksliders are distance snapped in a way that makes them very simple
Topic Starter
Speed of Snail
Hey, thanks for the mod

hanyuu_nanodesu wrote:

Hey, M4M from my modding Q
Thank you for your mod before ^^

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
  1. Add "Lasse" (the guestmapper) to tags.

    Alright, Added.
  2. Try to set combo color to support the background like yellow, red, dark blue (Shikieiki's outfit), and green (Shikieiki's hair) or something else you like.
Sure, Added Custom Colours.

[Easy]
  1. I think OD 2 works better since at Normal, the OD suddenly go to 4

    I guess, I don't really notice much difference when it's this low anyways, but ok.
  2. 00:02:154 (1) - Since this is Easy, I think placing a spinner right after a note would be kinda tricky (?) so maybe just delete this note and start directly with a spinner.

    Ehh, I think this is fine, since the spinner is so long. However I'm not certain, reserved for now but will change if it comes up more.
  3. 00:12:821 Add a note? There's a big sound here and the min spinner gap for Easy is only 4 beats apart so adding a note here won't violate that rule. http://puu.sh/mxFDc/d6c3c7518b.jpg

    I believe the rule is 750ms actually, but regardless it doesn't break it, so sure, added.
  4. 00:16:154 (3,1) - Why aren't these blanketed? .-.
  5. 00:24:155 (2) - This wave could be better http://puu.sh/mxFGI/77fcee4f70.jpg
  6. 00:32:155 (3) - Ctrl+h-ing this and moving this a bit would make a way better flow http://puu.sh/mxFJY/5c86fad24a.jpg but if you want to keep the shape as it is, move it a bit to the right for better flow http://puu.sh/mxFLR/fc133c39f3.jpg
  7. 00:32:155 (3) - This slider need a finish sound at it's tail instead of whistle since the music provided a very big cymbal sound that has to be supported with hitsound.

    In hindsight, this entire section was really sloppy and thrown together angrily after I realized I didn't have a sub 2 star difficulty and needed to make a fourth, applied all the changes you mentioned by basically completely redo'ing this part.
  8. You can try to increase the variation of rhythm up until this part because you keep using the same whole rhythm for the entire part. You can use different rhythm while keeping it simple.
  9. 00:54:488 (1,2) - what with this sudden change of DS? did you purposely increase the DS here? Is that even allowed for Easy? .-.

    Increase is slight, and is to accommodate the increase in density of clickable objects without a lot of overlap, I'm fairly sure this is allowed since I've done similar things in maps I've ranked before, and while playing you honestly can't even notice, purely aesthetics.
  10. Well, the rest are generally fine. But maybe you could increase the number of rhythm variation since you mainly uses the same rhythm for the same part. Yes, it fit nicely, but it might get boring after a while. So to keep the player interested in playing your map, you need some variation. And watch out for these rhythm 00:14:821 (1,2,3) - 00:17:488 (1,2) - 00:20:154 (1,2,3) - And so on where the slider's tail fall on big white tick. It might be not good since the big sounds usually fall on big white tick and those big sounds should be emphasized properly, and slider tail won't emphasize them properly. So ending a slider on big white tick (on normal occasion) shouldn't be good. It would be better if you start those sliders on big white tick instead. Example for this rhythm 00:14:821 (1,2,3,1) - you can do it like this http://puu.sh/mxGjG/9f07c5ab78.jpg but I avoid mentioning this in my mod since you do it for your entire rhythm so maybe you won't change it anyway (since changing those = remap) so I'm saying this here so you would pay more attention to it for your next map :3

[Normal]
  1. AR 5 would do and would make a better diff spread.

    I guess I can agree with that, however AR5 makes the later parts of the song look slightly cluttered, so I'm moving down to AR 5.5
  2. 00:11:488 (2) - You need finish hitsound here since there's a big cymbal sound here.

    Alright.
  3. 00:12:154 (1) - Well, since the next 1/2 sliders (00:12:821 (2,3,1,2) - and so on) are used to support a long 2/1 sound, while this one following a short 1/1 sound, maybe it would be better to make this different from the other by changing these to two circles instead. http://puu.sh/mxGul/655aad42db.jpg

    I see what you mean, but I disagree, Reserved.
  4. 00:28:154 (1) - If you want to NC here, I think the NC here 00:27:488 (1) - is unnecessary since it's still following the same sound as the previous circles (yeah it's big white tick, I know, but still relevant for this case) so maybe just remove NC here.

    Actually did change, but not the way you suggested.
  5. 00:32:821 (1) - Finish hitsound at head please.

    You just love cymbals I guess, idk, it seems to me the hitsound is drowned out by the identical sound in the actual music playing at the same time, so what's the point?
  6. 00:42:154 (1,2,3,4) - Yeah, I think this is actually allowed but I don't really recommend multiple stack on Normal like this since it might mislead the beginners. It should be better if you just put them apart actually...

    Is definitely allowed and imo the best way to map a sound that has a bouncing effect to it, definitely keeping this.
  7. 00:46:154 (1,2) - Maybe move these a bit so it would be placed at the center and would be perfectly symmetrical. http://puu.sh/mxGCJ/3e2205b3ba.jpg it would better the flow from (6) to (1) too actually.

    They are symmetrical, just cause it's offset from the origin doesn't mean it's not........
  8. The rest should be fine, but one same main problem with Easy : rhythm variation. Pay more attention to this for your next maps okay ;)

[Hard]
  1. Wow, really? nothing aside from 1/4 reverse slider? wow .-. it should be better if you use different rhythm tho...

    Ehh, it's a nerfed version of the insane, so that's pretty well how it plays out, besides it's still a decent challenge and pattern for DT'ers.
  2. 00:48:488 (7,8) - Same problem as the one at Easy, about slider that ends on big white tick. Should be better if you just ctrl+g these since the sound at big white tick is big and would be emphasized better with a circle instead of slider's tail.

    I don't think this is an issue, see the hit there is the start of a triplet, which gets stronger with each hit, since I'm not mapping the triplet, putting the clickable object on the strongest of the three beats seems to make sense to me.
  3. 00:48:321 (6,1) - Just stack these. Well, it wouldn't be noticeable on gameplay but why not? xD

    Not entirely sure which 6 and 1 you mean here, please be more specific next time.
  4. 00:53:821 (7) - Actually a good place to start a slider since the sound goes on and not stop here.

    I guess, but at the same time, didn't want a random 1/4 tick slider to end my pattern, especially not for a Hard diff.
  5. 01:05:988 (1) - Just start this slider right after 01:04:821 (1) - (on blue tick should be better if you want) since the long sound start right after (1) and there's no really significant sound here 01:05:988 that indicate the spinner start...

    The spinner starts with the sound of the film roll in the background, and that's what it's mapped to in EVERY difficulty, Reserved.
  6. Lol, the Hard actually looks easier than the Advanced xD

[Insane]
  1. 00:02:155 (1) - Wow, is that hitsound? that sounds very late... is that even rankable? o-o

    Yea hitsound, I'm fairly sure it's rankable since I got it off a ranked mapset (Cruel Clocks) however it's slightly on the older side so might need update by BN/QAT/GM. Personally I think it sounds nice but I'd be willing to swap it out if it came to be unrankable.
  2. 00:04:404 (3,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3) - These are very hard to click perfectly xD well, maybe not for you tho (dem 4k pp)

    Alright, although personally, and from most test-plays I've gotten, that's one of the best patterns in the set, and frankly I'm not worried about difficulty since this is the max diff of the set anyways.
  3. well, no really significant problem. Just variation stuff.

Battle wrote:

[Lasse]
Soooo, am I like the only modder who thinks the fact that the advanced is SOOOOOOOO much more dense than the hard is odd? okay
There's not much to say about this despite it being "easier" than the hard but w/e
Battle, I entirely agree.

Well, no really too fatal mistake but this map could be better.
Maybe increasing the variation would do the work (lol, how many times have I said this xD)
But, not bad tho :3 this could be ranked with some works
Good luck~^^
Thanks for the mod, was helpful and forced me to look over things I'd left alone and forgotten about :D
Lumael


General

  1. Combo Color 1 and 3 are too similar, you could make the 3rd darker maybe.

Easy

  1. 00:24:155 (2) - Control G, H and J to improve flow here. Or even better, make it a flipped copy of 00:22:821 (1) - .
  2. 00:44:154 (1,2,3) - Flow is kinda forced in this pattern, you could flip the 3rd slider 180º.
  3. 00:49:488 (1,2,3) - ^.
  4. 00:54:154 - Sudden increase of DS is not allowed at Easy, only Normal and above.
  5. There are too many sliders ending on downbeats, which is really awkward...

Normal

  1. 00:02:154 - For this beginning you better use a spinner like you did at the Easy. And besides, the DS is completely messed up in this beginning which is completely unrankeable for a normal.
  2. You could have added some 1/2 rhythm to this difficulty, it looks more like a harder easy than a Normal.

Lasse's Advanced

  1. I'm not sure if tripplets are allowed in Advanced difficulties but I'm pretty much sure they aren't, you kinda spammed them which is really hard for the players.
  2. Watch out for confusing overlaps, there are many. Examples: 00:24:821 (1,3) - 00:25:488 (3,2) - 00:23:821 (2,2) - 00:19:488 (1,4) - etc.
  3. 01:03:988 (3,4,5,1) - This is too hard even if this was a Hard, watch out for difficulty spread dude...

Hard

  1. 00:02:155 (1,2) - Er... this overlap.. i-is.. ki-kinda weird.. lmfao.
  2. 00:12:154 - I really don't get why you guys insist in mapping this sound with 1/4 rhythm, it plays completely weirdly plus it's way too boring to stay with the same rhythm through a considerable part of the song.
  3. 00:48:488 (7,8) - Control G for better rhythm.
  4. This difficulty has simillar problems of overlaps as the Advanced... you should take a deep look through this issue.

That's all from me, the song is really not my kind, I couldn't mod so deep :/
Good Luck!
Topic Starter
Speed of Snail
Hey, thanks for the fast reply no comment = fixed exactly as you said

Lumael wrote:

Hello! M4M here


General

  1. Combo Color 1 and 3 are too similar, you could make the 3rd darker maybe.

Easy

  1. 00:24:155 (2) - Control G, H and J to improve flow here. Or even better, make it a flipped copy of 00:22:821 (1) - .
  2. 00:44:154 (1,2,3) - Flow is kinda forced in this pattern, you could flip the 3rd slider 180º.

    Frankly I quite like this pattern, so I'll keep it for the time being
  3. 00:49:488 (1,2,3) - ^.
  4. 00:54:154 - Sudden increase of DS is not allowed at Easy, only Normal and above.

    Hmm, I get that, however in my last set I had sudden SV increase on Easy and it went through perfectly fine, and I think it fits here, so no change for now, but will remap this section if it comes down to it.
  5. There are too many sliders ending on downbeats, which is really awkward...

Normal

  1. 00:02:154 - For this beginning you better use a spinner like you did at the Easy. And besides, the DS is completely messed up in this beginning which is completely unrankeable for a normal.
  2. You could have added some 1/2 rhythm to this difficulty, it looks more like a harder easy than a Normal.

Hard

  1. 00:02:155 (1,2) - Er... this overlap.. i-is.. ki-kinda weird.. lmfao.

    Ehh, they're never visible at the same time, so I don't see a problem.
  2. 00:12:154 - I really don't get why you guys insist in mapping this sound with 1/4 rhythm, it plays completely weirdly plus it's way too boring to stay with the same rhythm through a considerable part of the song.

    Well, that's exactly what the rhythm of the song is, idk why I should deviate from that, if the song repeats it makes perfect sense that the maps rhythm is repetitive as well.
  3. 00:48:488 (7,8) - Control G for better rhythm.
  4. This difficulty has simillar problems of overlaps as the Advanced... you should take a deep look through this issue.

That's all from me, the song is really not my kind, I couldn't mod so deep :/
Good Luck!
__Hatsune_Miku
M4M

Consistency map Spinner all diff(GD is exception)

  1. 00:02:488 - Start is here ,End is 00:11:488
  2. 00:34:154 ~ 00:38:154
  3. 01:08:821 ~ 01:16:821
Make same The starting point(GD is exception)

  1. 00:42:154

[Easy]
  1. Make Same all DS pls

[Hard]
  1. Ar Down 6 or 7 (OD = 6 ~ 5.5)
  2. Why are you use alot of slider ? make it short slider and put some note
okay That's all
Topic Starter
Speed of Snail
Hey, thx for the mod, anyways.

_ Hatsune Miku wrote:

M4M

Consistency map Spinner all diff(GD is exception)

  1. 00:02:488 - Start is here ,End is 00:11:488
  2. 00:34:154 ~ 00:38:154
  3. 01:08:821 ~ 01:16:821
Make same The starting point(GD is exception)

Alright done, although saying all is a bit misleading as only easy and normal have a spinner at the start there.


  1. 00:42:154

[Easy]
  1. Make Same all DS pls
So in the future, you really should be more specific with what you mean here, I know what you're talking about, but the comment was still vague. Anyways, I'm not making this change, because the map is divided into sections, and frankly the DS is very similar between them, and all DS within the section is identical, the only reason for the slight increase during the faster section is to prevent disgusting overlap and I think it does the job quite well, frankly, while playing you can barely tell the difference.


[Hard]
  1. Ar Down 6 or 7 (OD = 6 ~ 5.5)

    No can do, the start of the map would become plagued with overlap if I lowered the AR, Although I'm willing to put Od to 6 and see what people say about that, sure.
  2. Why are you use alot of slider ? make it short slider and put some note
I can't be certain what you were talking about here, I get the idea it's the section with a large number of kick sliders, however you suggested making them short sliders, and the sliders there are already 1/4 in size, so idk how much shorter I can make them, did you mean at the start? not sure, and either way, reserved for now, but may remap a part of the diff if it becomes a necessity.

okay That's all
Rakuen
Hi, M4M from your queue

My map: https://osu.ppy.sh/s/348526

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Timing

  1. 00:43:488 - Consider putting KIAI here too
  2. 01:04:821 - Map this part with a long slider maybe?

Easy

  1. 00:54:488 (1) - Try not to change DS in Easy, hard to react
  2. 00:55:821 (3) - 00:57:154 (2) - Please use a clean slider shape for easier reading (simple curve, straight)
  3. 01:03:488 (3,4) - ^
  4. 01:16:821 - Put Soft sample set to reduce noise when ending

Normal

  1. Different hitsounds with Easy diff, ex. whistles, missing claps
  2. Try adding some notes on red ticks (1/2), giving a more balanced spread from E > H
  3. 00:46:154 (1,2) - Could try to mirror them on the center line
  4. 00:47:821 (4,5,6) - ^

Hard

  1. 01:05:988 (1) - Why not start spinning here 01:04:988 -

Insane

  1. 00:54:154 (1,2,3) - 00:59:488 (1,2,3) - Bad flow, cursor is forced to run other way, make it like 00:56:821 (1,2,3) - instead

Good luck!
Topic Starter
Speed of Snail
Hey, thx for the mod.

Rakuen wrote:

Hi, M4M from your queue

My map: https://osu.ppy.sh/s/348526

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Timing

  1. 00:43:488 - Consider putting KIAI here too
  2. 01:04:821 - Map this part with a long slider maybe?

Easy

  1. 00:54:488 (1) - Try not to change DS in Easy, hard to react

    You're not the first to mention this, but frankly this is something I really like about the map, so I'm going to stick to it unless it really becomes a fatal issue with the set.
  2. 00:55:821 (3) - 00:57:154 (2) - Please use a clean slider shape for easier reading (simple curve, straight)

    Yea I see what you mean, changed to basic curves
  3. 01:03:488 (3,4) - ^

    On the other hand, I think these ones are nice.
  4. 01:16:821 - Put Soft sample set to reduce noise when ending
Ok, good idea.

Normal

  1. Different hitsounds with Easy diff, ex. whistles, missing claps

    Frankly hitsounding is the bane of my existence and I really have no idea what I'm doing in regards to it, so I'll consider this, but mainly gonna just talk to someone who knows a lot more about it.
  2. Try adding some notes on red ticks (1/2), giving a more balanced spread from E > H

    Alright, tried added a few bridging circles between a couple of the sliders where it fit, and frankly I think it looks a lot better, so thx for that.
  3. 00:46:154 (1,2) - Could try to mirror them on the center line

    Earlier I didn't do this just because I thought it'd be a pain to fix the DS to it, but frankly it wasn't that hard to do, changed.
  4. 00:47:821 (4,5,6) - ^
Did this by accident while fixing DS from last fix, so yea already done.

Hard

  1. 01:05:988 (1) - Why not start spinning here 01:04:988 -
You raise a good point, never really thought about it, changed.

Insane

  1. 00:54:154 (1,2,3) - 00:59:488 (1,2,3) - Bad flow, cursor is forced to run other way, make it like 00:56:821 (1,2,3) - instead
hmm, this pattern is meant to be a sort of E shape, and the way the cursor moves follows that, it's like bridging the two sliders with a dip in the middle, frankly I quite like it so I'm going to keep it for now.

Good luck!
Anyways, thx for the mod, I'll get to your map at some time today.
SolrosRepica
hiya~!
Came from my modding queue :3


Easy & Normal
Sorry,I can't mod this diff's.

Lasse's Advanced
I think this is great :D

Hard
00:33:488 (1) - This spinner is too hard at "Hard" Diffs.
(cuz so long and that timing between the one before the note is narrow .)
Change to 00:34:154 (1) - and adjust length to 00:36:821 (1) -

Here the spinner on the nature of the music , This is the best. :P
http://puu.sh/mXL1Y/033214f1bf.jpg

Insane
00:14:154 (9,10) - x:352 y:304 (ex: http://puu.sh/mXKyA/d6846db9be.jpg)

00:14:821 (11,12) - x:232 y:164 (ex: http://puu.sh/mXKBh/e123255dbc.jpg)

00:29:488 (7,8) - x:280 y:188 (ex: http://puu.sh/mXKF2/d17d3c79bf.jpg)

00:52:820 (3) - 00:53:154 (6) - 00:53:487 (9) - 00:53:821 (11) - Add Whistle??

:P
Topic Starter
Speed of Snail
Hey, thx for the mod.


SolrosRepica wrote:

hiya~!
Came from my modding queue :3


Easy & Normal
Sorry,I can't mod this diff's.

Lasse's Advanced
I think this is great :D

Hard
00:33:488 (1) - This spinner is too hard at "Hard" Diffs.
(cuz so long and that timing between the one before the note is narrow .)
Change to 00:34:154 (1) - and adjust length to 00:36:821 (1) -

...Wat, first off, in easy difficulties it's fine to start a spinner basically immediately after a note, secondly length only becomes an issue if there's any real threat with HP drain, which there isn't, and the OD is pretty low anyways, I feel like if this spinner were causing someone problems they likely couldn't pass the Normal diff.

Here the spinner on the nature of the music , This is the best. :P
http://puu.sh/mXL1Y/033214f1bf.jpg

Insane
00:14:154 (9,10) - x:352 y:304 (ex: http://puu.sh/mXKyA/d6846db9be.jpg)

The place I have it in now fits the general DS of the map, moving it to where you suggest would break that, and it doesn't cause any real problems being low down as it is.

00:14:821 (11,12) - x:232 y:164 (ex: http://puu.sh/mXKBh/e123255dbc.jpg)

This one actually does look nice, changed.

00:29:488 (7,8) - x:280 y:188 (ex: http://puu.sh/mXKF2/d17d3c79bf.jpg)

Alright sure, changed.

00:52:820 (3) - 00:53:154 (6) - 00:53:487 (9) - 00:53:821 (11) - Add Whistle??

Yea, they work decently there, added.

:P
Electoz
Hi

[Normal]

  1. 00:42:154 (1,2,3,4) - Not really sure if stacking 4 objects is a good idea for Normal, and tbh I think there must be sth more creative than just stacking them.
  2. Imo kiai part just filled by constant 1/1 rhythm and like, those circle patterns are repeating over and over, feels a bit boring to me.
[Lasse's Advanced]

  1. 00:45:654 (4) - The shape should be more edgy imo, the shape should be more obvious compared to 00:44:988 (2,3) so I can interpret that this one is 1/2 lol.
  2. 01:03:988 (3,4,5) - Tbh I think this is really difficult, and I haven't seen many 1/4 sliders even in Hard so far.
[Hard]

  1. 00:03:488 (2) - Imo it doesn't look neat and it's kinda waste cuz you can do some sliderarts considering how long it is.
  2. 00:07:321 (2) - 2 1/2 sliders fits better, because the flow is starting to speed up so what you have now kinda distrupts the flow.
  3. About kicksliders before the break, I would strongly recommend you to put NC when you have a different amount of kicks, because when I was playing, I didn't follow the rhythm at all and I was like, "how many kicks on this one?"
  4. 01:04:322 (8) - NC here pls so the triangle thing would become more noticable and easier to read.
Well I would say Easy need to do some more polish work, and I didnt' mod Insane cuz I can't pass it lol, those 2 sliders at the beginning reminds me of Tengaku.
Good luck~
Lasse
00:45:654 (4) - lower density + twice as long should fine tbh
changed the kickslidier pattern to some 1x repeat slider stuff since so many people complained:
SPOILER
osu file format v14

[General]
AudioFilename: [C.H.S] 01. Intro - Dockaaaahhhnnn!!.mp3
AudioLeadIn: 0
PreviewTime: 38154
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11454,20821,22468,32787,42134,54154
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Intro - Dockaaaahhhnnn!!
TitleUnicode:Intro - Dockaaaahhhnnn!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:TheOnlyLeon
Version:Lasse's Advanced
Source:
Tags:C.H.S. Beauty Noizy Orient CHS-0015 DJ Pixie Edamame Infinity Lovewn tpa:pbr 最速 tpz Happy Hardcore Lasse
BeatmapID:855188
BeatmapSetID:382674

[Difficulty]
HPDrainRate:4.5
CircleSize:3.7
OverallDifficulty:6
ApproachRate:7.3
SliderMultiplier:1.44
SliderTickRate:1

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Combo3 : 16,30,75
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thanks your time
Topic Starter
Speed of Snail
Hey, thx for the mod.

Electoz wrote:

Hi

[Normal]

  1. 00:42:154 (1,2,3,4) - Not really sure if stacking 4 objects is a good idea for Normal, and tbh I think there must be sth more creative than just stacking them.

    Well, as much as I get your point, the idea is to put emphasis on the fact that well, it's the exact same sound looped 4 times, sure I could get a little creative with this, but anything I could do would either read awfully, not match the music, or not fit particularity well with this difficulty, so for now I'm keeping it.
  2. Imo kiai part just filled by constant 1/1 rhythm and like, those circle patterns are repeating over and over, feels a bit boring to me.

    Well, the rhythm isn't something I can do a whole lot about, as I'm not interested in adding in random beats that aren't there, however I see your point about repeats, I went a little overboard at this point, tried to reduce the repetitive nature where I could.
[Hard]

  1. 00:03:488 (2) - Imo it doesn't look neat and it's kinda waste cuz you can do some sliderarts considering how long it is.

    I think it's fine as is, making slider art isn't a necessity.
  2. 00:07:321 (2) - 2 1/2 sliders fits better, because the flow is starting to speed up so what you have now kinda distrupts the flow.

    Alright, good idea, changed.
  3. About kicksliders before the break, I would strongly recommend you to put NC when you have a different amount of kicks, because when I was playing, I didn't follow the rhythm at all and I was like, "how many kicks on this one?"

    Alright, making the NC inconsistent is a slight worry, but it's a pretty good reason and decent way to utilize it, I'll make the change for now and see how it turns out.
  4. 01:04:322 (8) - NC here pls so the triangle thing would become more noticable and easier to read.

    Alright, added to aid readability.
Well I would say Easy need to do some more polish work, and I didnt' mod Insane cuz I can't pass it lol, those 2 sliders at the beginning reminds me of Tengaku.
Good luck~
thx again.
6th
SPOILER
[Insane]
Idk, lol

[Hard]
You should reduce SV for first part, those overlaps 00:02:155 (1,2,3,4) - don't look good imo
00:06:821 (1,3) - this one either
00:12:154 (1,2,1) - spacing is too high
00:45:821 (4) - I don't recommand finishing it on a big white tick
00:48:821 - ^
00:48:654 (8,1,2,3) - Flow is strange to follow
00:55:988 (7,1) - overlap
00:58:321 (6) - This is hidden
01:04:322 (1,2,3,4) - Why did you suddenly reduce spacing ? It should be even higher than before
00:57:988 (4,5) - Move them to (280;144)
01:03:322 (4,5) - Move them to (283;173)

[Normal]
00:23:488 (3) - CTRL+G
00:28:154 (2,1) - Bad idea imo, hard to read for beginners
00:30:154 (1,2,3,4,5,6,7) - Think of anything else, you just copied this one from before ):
00:59:488 (1) - CTRL+G
01:00:155 (2) - ^
00:56:820 (1,2) - blanket here ?

[Easy]
00:14:821 (1) - CTRL+H
00:22:821 (1,2) - This could look better
00:25:488 (1,2,3) - ^
00:30:821 (1) - Blanket with previous slider
00:42:154 (1) - I suggest placing a circle here, nothing more 00:43:488 -
00:44:154 (1,2,3) - Flow could be smoother
00:49:488 (1,2,3) - ^ and you already used it
00:56:488 - http://puu.sh/nvtYw/3b2ca7b296.jpg ?
01:03:488 (3,4) - Could be awkward

[Lasse's Advanced]
00:08:488 (1) - Is it necessary ?
00:10:488 (3) - ^
00:19:488 (1) - stack it with 00:18:488 (2) -'s tail
00:23:488 (1,2) - blanket
That's all, nice

Good luck (:
Topic Starter
Speed of Snail
Hey, thx for the mod, I'll get back to yours sometime today.

6th wrote:

[Insane]
Idk, lol

[Hard]
You should reduce SV for first part, those overlaps 00:02:155 (1,2,3,4) - don't look good imo

The AR is high enough that they aren't visible during play unless you enable EZ mod, and the few EZ mod players are used to it.

00:06:821 (1,3) - this one either

Same issue.

00:12:154 (1,2,1) - spacing is too high

Sure by number, but I'm focused on the ACTUAL distance from head to head since these slider don't have to be followed.

00:45:821 (4) - I don't recommand finishing it on a big white tick

? Wouldn't a Big white tick be the IDEAL position to finish on?

00:48:821 - ^

^^^^^^

00:48:654 (8,1,2,3) - Flow is strange to follow

Well, there's a break there, and I didn't feel like going in an endless circle all map long, so I took the small break to change directions.

00:55:988 (7,1) - overlap

Again, there's enough time distance that these are not visible together when playing the map.

00:58:321 (6) - This is hidden

Ok, I see what you mean here, readjusted to prevent that issue, and made some changes later as to not break DS randomly afterwards.

01:04:322 (1,2,3,4) - Why did you suddenly reduce spacing ? It should be even higher than before

Cause this is a Hard diff and I don't want to be mean by having a random massive triangle jump right at the end of the map.

00:57:988 (4,5) - Move them to (280;144)
01:03:322 (4,5) - Move them to (283;173)

Made changes to this section during earlier parts of the mod and now those coordinates don't make sense with the new parts I made, so can't be applied.

[Normal]
00:23:488 (3) - CTRL+G

Alright, sure.

00:28:154 (2,1) - Bad idea imo, hard to read for beginners

Meh, I've done this quite a bit before, and never had issues in the past, plus I really like how patterns like that look.

00:30:154 (1,2,3,4,5,6,7) - Think of anything else, you just copied this one from before ):

Being an identical melody all the way through, I don't see a problem with coming full circle to the first pattern at the end.

00:59:488 (1) - CTRL+G
01:00:155 (2) - ^

Did make some changes here, but not what you suggested.

00:56:820 (1,2) - blanket here ?

It's not a blanket, but it is symmetrical, which is what I wanted in the first place.

[Easy]
00:14:821 (1) - CTRL+H

I prefer the flow to focus on the note that's closer timing wise rather than the note that leaves plenty of time.

00:22:821 (1,2) - This could look better

Alright, changed curvature a bit to make it line up a little better.

00:25:488 (1,2,3) - ^

Not sure what the issue is with this one, so leaving it alone.

00:30:821 (1) - Blanket with previous slider

Doing a proper blanket here would completely screw the following pattern since it'd be shoved into a wall, so instead I'm not even getting close to a blanket so it doesn't look like it should be to begin with.

00:42:154 (1) - I suggest placing a circle here, nothing more 00:43:488 -

Definitely prefer to have some form of mapping those ticks (slider ticks) rather than leaving it as dead space.

00:44:154 (1,2,3) - Flow could be smoother

Looks fine to me

00:49:488 (1,2,3) - ^ and you already used it

Not a crime

00:56:488 - http://puu.sh/nvtYw/3b2ca7b296.jpg ?

I would, but that would require increasing the DS even more.

01:03:488 (3,4) - Could be awkward

Just for looks, the movement is so small it doesn't need to be followed to hit the slider perfectly.

Good luck (:
Lasse

6th wrote:

00:08:488 (1) - Is it necessary ?
00:10:488 (3) - ^
don't even know what you're talking about, there is reallly audible stuff and it would feel empty without them
00:19:488 (1) - stack it with 00:18:488 (2) -'s tail would mess up movement + not visible during gameplay
00:23:488 (1,2) - blanket fixed
also changed some other stuff
SPOILER
osu file format v14

[General]
AudioFilename: [C.H.S] 01. Intro - Dockaaaahhhnnn!!.mp3
AudioLeadIn: 0
PreviewTime: 38154
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11454,20821,22468,32787,42134,54154
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Intro - Dockaaaahhhnnn!!
TitleUnicode:Intro - Dockaaaahhhnnn!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:TheOnlyLeon
Version:Lasse's Advanced
Source:
Tags:C.H.S. Beauty Noizy Orient CHS-0015 DJ Pixie Edamame Infinity Lovewn tpa:pbr 最速 tpz Happy Hardcore Lasse
BeatmapID:855188
BeatmapSetID:382674

[Difficulty]
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OverallDifficulty:6
ApproachRate:7.3
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Left
M4M

[Insane]
00:12:154 (1) - If I were you, I wouldn't map this strange sound sound( 00:04:404 (3) - like this) and start in here. or until here, I would map in 1/1 slow sliders. It's just a suggestion, but I think It's not suitable pattern in start of the song.
00:33:488 (1) - there's really nice rhythm in this spinner and breaktime.
01:02:154 (1,3) - uncomfortable overlap between sliders. avoid it or perfectly stack them.
01:08:821 (1,1,1,1,1,1) - I think you don't have to map that three two one... just one spinner from 01:04:904 (1) - is more clean and comfortable pattern.

[Hard]
same with insane
and 00:43:821 (1,2,3) - pattern like this is really hard for Hard diff. Refer to other Hard diff maps.

And My opinion of this diff is, There's no impact. With same DS,( almost only x1.5).
Also, 00:58:988 (8,9,10) - I can't know you stacked notes like these. you can make pattern with it. according to music.
01:04:821 (4) - NC

[Normal]
00:59:488 (1,3) - stack.

good luck!
http://osu.ppy.sh/s/412311 My map lol
Topic Starter
Speed of Snail
Hey, thanks for the mod, I'll reply shortly.

Left wrote:

M4M

[Insane]
00:12:154 (1) - If I were you, I wouldn't map this strange sound sound( 00:04:404 (3) - like this) and start in here. or until here, I would map in 1/1 slow sliders. It's just a suggestion, but I think It's not suitable pattern in start of the song.

Hmm, personally I don't see just ignoring it as viable considering it's part of the dominant track. Sure it's weird, but it's a core part of the music, it'd be wrong to just ignore it.

00:33:488 (1) - there's really nice rhythm in this spinner and breaktime.

In my original version I did map this section, however my initial instincts constantly created patterns that were simply too difficult for this calibur of map, maybe if I made a 5 star diff it would be suitable, but for a low 4 star like this I felt it was just overkill.

01:02:154 (1,3) - uncomfortable overlap between sliders. avoid it or perfectly stack them.

Alright, moved them around so that 3 stacks on the head of 8 instead, and the curves of 1 and 3 do not touch.

01:08:821 (1,1,1,1,1,1) - I think you don't have to map that three two one... just one spinner from 01:04:904 (1) - is more clean and comfortable pattern.

I guess, But I'm also not a fan of such a massive spinner at the end, besides, it's already awkward to have a break to come back to only spinners, I already don't like it, so I'm not going to extend the break even further.

[Hard]
same with insane
and 00:43:821 (1,2,3) - pattern like this is really hard for Hard diff. Refer to other Hard diff maps.

Not sure that that's true, however There are technically two "Hards" in the set, this being the higher of the two. Rather than looking at the maps general classification I look at the actual star rating, as it's usually more accurate (Unless dealing with heavily unorthodox maps). for a 3.5 star it feels more acceptable, as 3.5 is at the top range of what's considered hard, and what's moving into an insane. by this logic this really is more a transition diff than anything else.

And My opinion of this diff is, There's no impact. With same DS,( almost only x1.5).

Fair enough, but personally I've never really felt impact from easier diffs, unless the style is greatly varied. Since these diffs are all made by me (except Advanced) There's really no variation in style, So the existence of these diffs is just putting on the breaks, so players with lower skill aren't chased away from the map because it's difficult, Not to add extra depth to a map I had already finished.

Also, 00:58:988 (8,9,10) - I can't know you stacked notes like these. you can make pattern with it. according to music.

Well, IMO this does fit the music, it's not like music really has geometry to it. I'm not going to listen to a song and think about parallelograms. I get that you probably want this to be a triangle since it's three consecutive circles, but I don't want to just default to automatic polygons with everything I make.

01:04:821 (4) - NC

Good catch, not sure how I missed that one, thx

[Normal]
00:59:488 (1,3) - stack.

Done.

good luck!
http://osu.ppy.sh/s/412311 My map lol
Welp, thanks for the mod, I'll get back to you ASAP.
Ayyri
Hello~

NM. (Noticed these things when I was working on my GD.)

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

General
Hitsound consistency.
Consider changing Easy's hitsounds to match your Normal, Hard, and Insane.
Add my name to tags once you add my difficulty.

Easy
00:02:154 (1) - Add normal finish (that fwooosh sound) it fits at the beginning, and sounds empty without it when there's a finish sound in the background.
00:02:488 (1) - Add soft normal finish. There's a finish sound in the background.
00:38:154 - I find it odd having a break from here to 00:42:154 - It has more background sounds to map to than what you were previously mapping to. (I know this is a standard break in all of your difficulties, but I see it as weird, and unfitting for a 1:16m song.)
00:42:154 (1) - Add normal finish to the tail of this slider, it matches with the change in beat within the song.
01:04:821 (1) - Change to soft finish, this note deserves more than a clap. (There's a finish in the background)
01:05:154 - Consider adding a spinner here like you did in your Hard difficulty.

Normal
00:02:488 (1) - Extend to end on the last "ting" sound in the beginning at 00:10:488 -
00:22:154 (1) - Add normal clap (triangle ting sound) to the tail of this slider. Keeping it consistent with 00:24:154 (4,5) -
00:32:821 (1) - Change to soft finish, this note deserves more than a soft whistle. (There's a finish in the background)
00:38:154 - I find it odd having a break from here to 00:42:154 - It has more background sounds to map to than what you were previously mapping to. (I know this is a standard break in all of your difficulties, but I see it as weird, and unfitting for a 1:16m song.)
00:53:821 (6) - Change to a soft finish. (There's a finish in the background)
01:04:821 (1) - ^
01:05:154 - Consider adding a spinner here like you did in your Hard difficulty.

Lasse's Advanced
00:32:821 (1) - Change the clap to a normal finish. You've used the clap for less important sounds, whereas the finish in the background doesn't occur as often.
00:38:154 - I find it odd having a break from here to 00:42:154 - It has more background sounds to map to than what you were previously mapping to. (I know this is a standard break in all of your difficulties, but I see it as weird, and unfitting for a 1:16m song.) /Had to mention this here, since I mentioned it in every other difficulty./

Hard
00:07:988 (4) - Add normal clap (triangle ting sound) to the head and tail of this note, like you previous did for 00:07:321 (2,3) - (Sounds very off without it.)
00:11:488 (1) - Change to soft finish, this note deserves more than a soft whistle. (There's a finish in the background)
00:32:821 (1) - Try to do something different here to follow the finish sound in the background. You've used this pattern many times before now. So it's best to change things up. (Also put a soft finish on whatever you have at 00:32:821 - Same reason as above.)
00:38:154 - I find it odd having a break from here to 00:42:154 - It has more background sounds to map to than what you were previously mapping to. (I know this is a standard break in all of your difficulties, but I see it as weird, and unfitting for a 1:16m song.)
01:02:655 (2) - Move this to overlap 01:01:655 (8) - (Looks more aestheticly pleasing.)
01:03:488 (5) - Move to 01:04:154 - and move 01:03:655 (5,6) - forward. It sounds odd having a single note at the beginning of a build up.
After fixing the above rhythmic issue, move 01:04:154 (7) - to overlap 01:04:322 (1) - and ctrl+g 01:04:322 (1) - with 01:04:488 (2) - so it creates an overlapping triangle pattern. (Rather than leaving 01:04:154 (7) - where it was before it was moved, continuing the previous flow.)
01:04:821 (1) - Add soft finish, there's a finish sound in the background.

Insane
00:14:904 (12) - Remove clap. The overlapping clap from 00:14:821 (11) - is annoying and doesn't match the previous hitsounding used on this pattern.
00:11:488 (1) - Change to soft finish, this note deserves more than a soft whistle. (There's a finish in the background)
00:32:821 (9,10) - Try to do something different here to follow the finish sound in the background. You've used this pattern many times before now. So it's best to change things up. (Also put a finish on whatever you have at 00:32:821 - Same reason as above.)
00:38:154 - I find it odd having a break from here to 00:42:154 - It has more background sounds to map to than what you were previously mapping to. (I know this is a standard break in all of your difficulties, but I see it as weird, and unfitting for a 1:16m song.)
01:04:821 - from here to 01:08:821 - I find this to also be a weird break. But I can understand why it's there. (the 5 spinners after it.) But you might want to consider making a long slider here, like you did in the beginning at 00:02:155 (1) - or do what you did in your Hard difficulty there is a spinner here. Consider making the Insane consistent with that pattern.
RVMathew
Hi there. How are you guys doing?

Note that whatever I say is my own opinion so you do not have to follow everything I say.

Ayyri's Lunatic
1) The tags are different, make sure they are the same as the other difficulties.

2) 00:05:071 (1) - You seem to be missing a clap at the sliderhead. I assume this was an oversight.

3) 00:07:238 (1,2,3) - This part caught me out, because when I played this part, you used these 1/4 sliders (00:06:904 (6,7)) so I expected the rest of the pattern to follow that, but then you suddenly go into a note and then a double which threw me off. I would just stick to having 1/4 sliders as they feel better to play.

4) 00:14:154 (5,6) - They are not on the same y coordinate (you can check that by ctrl+g one of the sliders and compare the y-coordinates). Either shift 6 down to (108,148) or shift 5 up to (401, 305), whichever works best for you.

5) 00:17:821 (4) - There is a sound at 00:18:071 so I would try extending the slider to that point to capture the sound.

6) 00:46:654 (4) - I would split this into 2x notes because you end the slider on a strong beat, and strong beats should be clickable.

7) 00:54:821 (4,5,6,7) - Regarding the hitsounding, since there are strong points at 00:54:821, 00:55:071 and 00:55:321, you should add a whistle at these points (you have done them for 4 and 7 but not note 5. Try it and I think it would bring the diff up a lot more. Apply this to other places that follow the same sounds.

Insane
1) 00:45:821 (8) - Perhaps split this into a 1/2 slider and a note, so you do not end the slider on a strong (clickable beat)

2) 00:54:821 (3,4) - I will split this into 2 cases.
Case 1: There are strong points at 00:54:821, 00:55:071 and 00:55:321. To map these strong beats I would try and use a 3/4 repeating slider. This can spice up your beatmap and give it some diversity.

Case 2: You do not change the rhythm. That is fine. 00:54:154 (1,2,3) - They are not aligned properly, not on the same x-coordinate if you flip one of them around.
Shift 00:54:821 (3) - to (238,157) and 00:54:654 (2) - to (398,233) so they are aligned properly.

3) 00:56:154 You should make a 3/4 repeating slider as that fits the music better. 00:55:988 (7) - is affected; you have to change that by shortening it by 1/4 if you make the change. Applies to 01:01:322 (7,8) as well

Hard
1) 00:07:988 (4) - I assume there should be a hitsound at the sliderhead?

2) 00:54:154 (1,2,3) - Not aligned properly. Shift 2 and 3 1 pixel to the right. Applies to 00:59:488 (1,2,3) - Shift slider 1 a pixel to the left

3) 01:02:155 (1,3) - Not a perfect stack, sadly.

4) 01:03:488 (5,6,7) - The triangle shape between these notes are uneven. Please fix so the shape between them is a perfect triangle. This may have been intentional though.

Lasse's Advanced
1) 00:08:488 (1,2) - The way it is placed looks uneven. I assume you rotated it, but if you did not intend to rotate it, slider 1 is not even on both sides and so is slider 2. Please fix if it is the latter.

2) 00:50:988 (4,1) - Move note 1 so it looks like this: https://osu.ppy.sh/ss/5256055

Normal
1) 00:28:154 (2,1) - Very anal here, but slider 1 is not tucked in perfectly under slider 2.

2) 00:47:821 (4,6) - Not on the same y-coordinate. It would also look better if 00:48:154 (5) - was shifted to (256,150) so it is perfectly lined up with the y-axis.

3) 01:04:821 (1) - Shouldn't you add the break time here?

Easy
1) 00:21:488 (3,1) - Would be nice if both of these shapes were symmetrical.

2) 01:16:821 Since the music is fading, shouldn't the spinner be silenced at the end?

Final thoughts
Keep persevering. This is a nice set, and with a bit more turtle wax the beatmap will be ready to go.

Good luck,
RVMathew
Ayyri

RVMathew wrote:

Hi there. How are you guys doing? o/

Note that whatever I say is my own opinion so you do not have to follow everything I say. mfw I put this in my mods too

Ayyri's Lunatic
1) The tags are different, make sure they are the same as the other difficulties. Leon hasn't updated them, despite my previous mod. :v

2) 00:05:071 (1) - You seem to be missing a clap at the sliderhead. I assume this was an oversight. Indeed it was.

3) 00:07:238 (1,2,3) - This part caught me out, because when I played this part, you used these 1/4 sliders (00:06:904 (6,7)) so I expected the rest of the pattern to follow that, but then you suddenly go into a note and then a double which threw me off. I would just stick to having 1/4 sliders as they feel better to play. Was previously changed to have consistency with Insane, but I have change the one slider to two circles instead.

4) 00:14:154 (5,6) - They are not on the same y coordinate (you can check that by ctrl+g one of the sliders and compare the y-coordinates). Either shift 6 down to (108,148) or shift 5 up to (401, 305), whichever works best for you. They're literally copied and pasted. So no change.

5) 00:17:821 (4) - There is a sound at 00:18:071 so I would try extending the slider to that point to capture the sound. This seems like a sudden change from what I've been using the reverse sliders for. It wasn't originally my intention to follow that sound, but I will add a reverse and see what others say.

6) 00:46:654 (4) - I would split this into 2x notes because you end the slider on a strong beat, and strong beats should be clickable. Changed to a circle at the head of the slider, making the previous double a triple. And a circle at the tail of the slider, providing a jump.

7) 00:54:821 (4,5,6,7) - Regarding the hitsounding, since there are strong points at 00:54:821, 00:55:071 and 00:55:321, you should add a whistle at these points (you have done them for 4 and 7 but not note 5. Try it and I think it would bring the diff up a lot more. Apply this to other places that follow the same sounds. This was not previously implemented because people tend to dislike having hitsounds on the tails of sliders, whereas I do not. Therefore I shall put these back in, despite what people might say.


leon update tags pls
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 38154
Countdown: 0
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StackLeniency: 0.7
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DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Intro - Dockaaaahhhnnn!!
TitleUnicode:Intro - Dockaaaahhhnnn!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:TheOnlyLeon
Version:Ayyri's Lunatic
Source:
Tags:C.H.S. Beauty Noizy Orient CHS-0015 DJ Pixie Edamame Infinity Lovewn tpa:pbr 最速 tpz Happy Hardcore Lasse
BeatmapID:987016
BeatmapSetID:382674

[Difficulty]
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ApproachRate:9.3
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Lasse
oh this isn't dead
remapped the 00:11:488 - 00:33:384 - part a bit to fit the spread better and look much nicer
@ayyri:
break is okay there for me
changed that hs to finish+whistle
@rvmathew:
made both patterns a bit neater
thanks for your mods

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Title:Intro - Dockaaaahhhnnn!!
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Artist:t+pazolite
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Creator:TheOnlyLeon
Version:Lasse's Advanced
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Tags:C.H.S. Beauty Noizy Orient CHS-0015 DJ Pixie Edamame Infinity Lovewn tpa:pbr 最速 tpz Happy Hardcore Lasse
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233,273,30488,2,0,L|304:273,1,72,0|0,0:0|0:0,0:0:0:0:
370,228,30821,2,0,B|317:273|317:273|343:303|351:349,1,144,8|0,0:0|0:0,0:0:0:0:
270,199,31488,6,0,P|216:190|191:200,1,72,8|0,0:0|0:0,0:0:0:0:
146,138,31821,2,0,P|121:186|122:212,1,72,8|0,0:0|0:0,0:0:0:0:
49,239,32154,2,0,P|87:276|112:283,1,72,8|0,0:0|0:0,0:0:0:0:
116,356,32488,2,0,P|164:330|177:308,1,72,8|0,0:0|0:0,0:0:0:0:
251,339,32821,6,0,P|241:284|224:264,2,72,6|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,38154,12,0,41821,0:0:0:0:
42,50,42154,6,0,P|101:34|151:55,1,108,8|0,0:0|0:0,0:0:0:0:
150,88,42488,2,0,P|209:72|259:93,1,108,8|0,0:0|0:0,0:0:0:0:
239,125,42821,2,0,P|298:109|348:130,1,108,8|0,0:0|0:0,0:0:0:0:
347,163,43154,2,0,P|406:147|456:168,1,108,8|0,0:0|0:0,0:0:0:0:
459,201,43488,6,0,P|461:256|456:305,1,72,4|0,0:0|0:0,0:0:0:0:
416,338,43821,2,0,P|361:340|312:335,1,72,8|0,0:0|0:0,0:0:0:0:
286,284,44154,1,2,0:0:0:0:
134,332,44488,1,8,0:0:0:0:
89,266,44655,1,0,0:0:0:0:
146,211,44821,5,2,0:0:0:0:
88,156,44988,2,0,L|41:155,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
152,109,45321,2,0,L|199:108,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
100,48,45654,2,0,P|31:47|9:56,2,72,2|2|0,0:0|0:0|0:0,0:0:0:0:
177,29,46154,6,0,P|246:30|268:21,1,72,2|0,0:0|0:0,0:0:0:0:
326,40,46488,2,0,P|395:39|417:48,1,72,8|0,0:0|0:0,0:0:0:0:
360,110,46821,1,2,0:0:0:0:
435,249,47155,1,8,0:0:0:0:
369,294,47322,1,0,0:0:0:0:
314,237,47488,5,2,0:0:0:0:
259,295,47654,2,0,L|258:342,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
212,231,47988,2,0,L|210:184,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
146,275,48321,2,0,L|63:273,2,72,2|2|0,0:0|0:0|0:0,0:0:0:0:
193,338,48821,5,4,0:0:0:0:
268,361,48988,1,0,0:0:0:0:
324,305,49155,2,0,P|359:300|394:306,1,72,8|0,0:0|0:0,0:0:0:0:
462,265,49488,1,2,0:0:0:0:
430,192,49654,1,0,0:0:0:0:
482,132,49821,2,0,P|427:117|383:124,1,72,8|0,0:0|0:0,0:0:0:0:
349,165,50154,5,2,0:0:0:0:
337,86,50321,2,0,L|337:31,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
259,68,50654,2,0,L|244:14,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
179,69,50988,2,0,B|140:62|140:62|82:69,2,72,2|2|0,0:0|0:0|0:0,0:0:0:0:
137,136,51488,5,4,0:0:0:0:
119,212,51655,1,0,0:0:0:0:
43,237,51822,2,0,P|29:270|25:305,1,72,8|0,0:0|0:0,0:0:0:0:
103,288,52155,1,2,0:0:0:0:
179,269,52321,1,0,0:0:0:0:
242,221,52487,2,0,P|255:254|259:289,1,72,8|0,0:0|0:0,0:0:0:0:
315,346,52821,5,2,0:0:0:0:
386,312,52988,2,0,L|429:326,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
424,242,53321,2,0,L|469:244,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
390,169,53654,1,0,0:0:0:0:
362,94,53821,2,0,P|308:67|235:72,1,108,2|0,3:1|0:0,0:0:0:0:
239,98,54154,6,0,P|179:110|110:86,1,108,4|0,0:0|0:0,0:0:0:0:
102,75,54488,1,8,0:0:0:0:
55,138,54654,1,0,0:0:0:0:
108,196,54821,2,0,B|117:253|117:253|102:303,1,108,2|0,0:0|0:0,0:0:0:0:
85,337,55154,1,8,0:0:0:0:
21,289,55321,1,0,0:0:0:0:
21,209,55488,5,2,0:0:0:0:
55,138,55654,2,0,L|20:105,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
122,96,55988,2,0,L|157:63,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
133,174,56321,1,2,0:0:0:0:
210,157,56488,2,0,B|249:157|249:157|286:128,1,72,2|0,0:0|0:0,0:0:0:0:
227,72,56821,6,0,P|286:58|351:95,1,108,4|0,0:0|0:0,0:0:0:0:
359,99,57155,1,8,0:0:0:0:
417,44,57321,1,0,0:0:0:0:
472,99,57488,2,0,B|481:156|481:156|466:206,1,108,2|0,0:0|0:0,0:0:0:0:
444,237,57821,1,8,0:0:0:0:
368,212,57988,1,0,0:0:0:0:
331,282,58155,5,2,0:0:0:0:
255,259,58321,2,0,L|228:294,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
275,182,58654,2,0,L|280:138,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
196,197,58988,1,2,0:0:0:0:
122,225,59154,2,0,L|29:217,1,72,2|0,0:0|0:0,0:0:0:0:
79,299,59488,6,0,P|131:328|183:330,1,108,4|0,0:0|0:0,0:0:0:0:
217,319,59822,1,8,0:0:0:0:
275,266,59988,1,0,0:0:0:0:
320,330,60155,2,0,B|377:339|377:339|427:324,1,108,2|0,0:0|0:0,0:0:0:0:
458,302,60488,1,8,0:0:0:0:
415,234,60655,1,0,0:0:0:0:
457,166,60822,5,2,0:0:0:0:
419,96,60988,2,0,L|459:64,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
359,43,61321,2,0,L|364:-7,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
312,108,61654,1,2,0:0:0:0:
234,89,61821,2,0,B|201:69|201:69|155:58,1,72,2|0,0:0|0:0,0:0:0:0:
169,149,62154,6,0,B|130:226|130:226|117:193,1,108,4|0,0:0|0:0,0:0:0:0:
97,174,62488,1,8,0:0:0:0:
50,238,62655,1,0,0:0:0:0:
71,319,62821,2,0,B|123:347|188:317,1,108,2|0,0:0|0:0,0:0:0:0:
210,303,63154,1,8,0:0:0:0:
269,249,63322,1,0,0:0:0:0:
273,170,63488,5,2,0:0:0:0:
224,108,63654,2,0,L|222:49,2,36,2|0|2,0:0|0:0|0:0,0:0:0:0:
186,178,63988,2,0,L|184:243,2,36,2|8|0,0:0|0:0|0:0,0:0:0:0:
139,113,64321,1,2,0:0:0:0:
96,179,64488,6,0,B|88:213|88:213|46:169,1,72,8|0,0:0|0:0,0:0:0:0:
47,89,64821,5,6,0:0:0:0:
256,192,64904,12,0,68738,0:0:0:0:
256,192,68821,12,0,70488,0:0:0:0:
256,192,70572,12,0,71655,0:0:0:0:
256,192,71738,12,0,72822,0:0:0:0:
256,192,72905,12,0,73988,0:0:0:0:
256,192,74072,12,0,75155,0:0:0:0:
256,192,75238,12,0,76821,0:0:0:0:
Topic Starter
Speed of Snail
Alright, full update was made, I spoke to both of you personally so I won't be adding an entire log of what was changed as some things weren't even within the original mods. but they have been updated and both GD's were updated as well.
Thievley
Hi i'm finally going to mod this ok

[General]

everything seems fine

[Easy]

Notes: I find it weird how most of your sliders are ending at the beginning of every measure (a measure being 4 counts, beginning being 1 blah blah)
Welp, at least you're consistent with it, but for future reference I wouldn't do that, even if all you use in easies are 1/1 bc it's sorta awkward. And even though no one is actually going to pay attention while playing, it's just better to emphasize those beats with slider heads not ends lol

Also I feel like this difficulty could be structured a little better, but oaisjdoisjdoijo that's just me

  1. 00:42:154 (1) - just for future reference, curved sliders are better made when the 2nd anchor is in the middle of the slider
  2. 01:03:488 (3,4) - these slider shapes are so small and scrunched, I think straight/curved sliders would probably be better
That's it really, everything else seems fine imo

[Normal]

notes: In this diff you do emphasize the 1st beat of the measure with slider heads, goodforyou
Also lacking some structure a

  1. 00:24:821 (1,2,3) - you use this placement a lot, but I don't really like it because it makes the player move up even though the slider is pointing forward, if you can find an alternative to this placement like moving (2) in front of (1) and then stacking (2),(3) (stacking is okay in normal difficulties) then please do but if you'd rather just leave it i guess that's fine too eh
  2. 00:28:821 (1) - remove nc for consistency
    00:58:154 (3,4,5,6) - you could move these circles to curve a little more (i think moving 4,5 a little bit out would fix it) using the shift key would help you :D (selecting a note and holding down shift, when you have both grid snap and distance snap enabled, helps to find a place on the grid according to distance snap and I think it's really handy)
    01:02:154 (1,2) - i feel like these would look better if you rotated them by 58 degrees (clockwise, play field centre) and then (while still having them selected) stack the end of three and (6) from the last combo
    of course, then you'd have to re-position these 01:03:488 (3,4,5,6,1)
  3. 01:08:821 (1) - you forgot to silence spinner end (because it sounds better that way and you did that on the easy diff lol)
[Lasse's Advanced]

notes: hi this is just a tad overmapped at the beginning...just a little bit....

  1. 00:12:988 (2,4) - There aren't actual important beats where you placed these sliders, I think it would be better to delete them or delete the circles preceding them and make them long sliders a
  2. 00:14:154 (1,2,3) - As I said above, there aren't beats in the music where you are placing these objects, there are only beats 00:14:154 and 00:14:821 along with faint echoing
  3. 00:15:488 (1,2,3,4) - But now this is okay, since you're not placing circles, slider heads to faint beats in the music
  4. 00:17:488 (3,4,1) - Why couldn't you just use this pattern for the parts before... I get you're trying to use variation with this part in the music since it's basically "boring", but I think you should limit that variation when you start mapping to beats that are barely audible and not worth emphasizing, imo it just feels like improv mapping style in taiko where you just add your own rhythms to the song
  5. 00:19:154 (3,2) - I wouldn't map the echoing because of the reasons above...
  6. 00:25:488 (2,3) - :v ^^^
  7. 00:29:821 (3,2) - :v ^^^
  8. 00:32:821 (1) - why a repeating slider if it's just a cymbal crash? I would remove the repeat
  9. 00:44:154 (3,3) - I think it would be better to make these sliders that extend to a blue tick, because as it is now I feel as if you stop the melody by doing that, but with a slider you would emphasize the melody
  10. 00:46:154 (1) - and maybe extend this one tooo
  11. 01:03:988 (3) - was the clap in the middle intentional because it sounds kind of off to me lol
  12. 01:04:488 (1) - so smol and scrunched, maybe shape it differently


nice diff though

[Hard]

notes: not much structure...
also what are these nc's... my advice would be to nc every 4 beats for consistency

  1. 00:03:488 (2) - oh boy, if I were an aesthetics nazi I probably would've died right now, but either way I feel like a shape that doesn't take up half the screen would be nicer ehehe
    don't reply to the following nc's concerning 00:02:155 (1,2,3,4,1,2,3,4,1,2,3,1) -
  2. 00:44:655 (2,3) - nc
  3. 00:44:655 (2,3) - nc
  4. 00:06:821 (1) - remove nc
  5. 00:07:654 (3) - nc
  6. 00:08:488 (1) - remove nc
  7. 00:09:321 (2) - nc
  8. 00:10:488 (2) - nc
  9. 00:12:154 (1) - remove nc
  10. 00:12:154 (1,2) - these are too far apart for a hard difficulty, distance snap be used consistently, but only changed when wanting to emphasize certain beats, also imo distance snap should be 1.3, 1.5 seems like a bit too much given the slider velocity
  11. 00:17:488 (1) - remove nc
  12. 00:43:154 (4,1) - I feel like these should be separated to emphasize (1)
  13. 00:43:821 (1) - remove nc
  14. 00:44:488 (1) - remove nc
  15. 00:44:821 (3) - nc
  16. 00:44:988 (1) - remove nc... nc should not start on a red tick unless you have no other option...
    please tell me you get the point with the nc's already and I don't have to point out anymore lol
  17. 00:54:154 (1,2,3) - not a big fan of this choice of placement, very straight and technical instead of nice and flowy...
  18. 00:55:321 (4,5) - why stack if the beats in the music don't even sound similar? like, here 00:50:154 (3,1) - you did not stack and I think something similar to what you did here would be better; where the notes don't stay in the same place while the music moves forward
  19. 00:48:654 (8) - omg don't start this on an upbeat and then end it on a downbeat, (I think I gave reasons of why you shouldn't up above in the easy mod), I feel like you should only start on a red tick when the beats are syncopated, you're following vocals or because you're using a passing slider that leads into the next beats (with more repetitive songs)
  20. 01:03:322 (4,5) - Again why stack?
  21. 01:03:488 (5) - nc ;w;
I don't have much else to say, other than this diff could use some remapping, but if you're not up for it eh
rhythm choices are fine, iffy about the beginning part, but I suppose it's fine
I only pointed out a few things that should bring some of the flaws in your map to your attention, but yeah if you need clarification on anything else poke me in-game and i'll be glad to elaborate a little more

also you can disregard my whole nc thing concerning the beginning, just, do whatever you think is right for that but stay consistent with it for that certain part lol, other than that, just keep nc's to 4 beats per nc

[Insane]

notes: this difficulty shares some issues that I found in the hard difficulty
where's the structure ;^;... (I keep pointing this out lmao)

  1. 00:02:155 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3) - the beginning, I have no idea what you're doing with the nc but I don't see any consistency in it whatsoever. enlighten me please, or do something else with the nc's ;w;
    don't reply to the following nc thingies
  2. 00:12:154 (1) - remove nc
  3. 00:12:821 (3) - nc
  4. 00:17:488 (11) - remove nc
  5. 00:18:154 (1) - nc
  6. 00:22:821 (11) - nc
    okay now you can reply again,
    okay so you don't have to follow that exactly since technically that is following every 8 beats so it reaches to combo numbers like 11, so just stick to however many beats and be consistent...
I honestly reccommend remapping, like there isn't anything that is bad, but it's just poorly structured and needs some work

[Ayyri's Insane]

notes: nicely structured but...unnecessarily overmapped in some places...

  1. 00:06:904 (6,7,1,2,3,4,5,6,7,1,1) - what
    This is a diffspike, considering it just appears out of no where without any context whatsoever and just stands out compared to the rest of the diff. I think the thing that makes it really bad is just the high spacing, and to add onto that, the sound your mapping to is pretty random yes, but i'm pretty sure kick sliders would be better than circles that you actually have to click (in this case it would probably be click and hope for the best) and i'm pretty sure no one will be able to hit those first try, which is not good.
  2. 00:07:654 you even skipped a beat of what you were mapping to...
  3. 00:17:321 (2) - there isn't a beat there...and you started it on a red tick, this literally sounds like you're adding your own rhythms to the song, which I wouldn't do
  4. 00:34:488 (1) - I feel like starting here, you should make the hitsounds' volume quieter, since what you're mapping to is quiet but gradually gets louder. emphasize that yeah?
  5. 00:43:988 (4) - wouldn't start this on a red tick since you're hindering emphasis of important beats (aka white ticks)
  6. 00:44:821 (1) - change this to only a circle, you're only adding extra beats that don't need to be there
  7. 00:46:571 (3) - there is not a beat here in the music
  8. 00:46:404 there is one here though lol
  9. 00:50:154 (1) - don't add extra beats, remove this slider and just make it a circle
  10. 00:50:404 - hi there is a beat here
  11. 00:50:904 (4) - no beat here, remove
  12. 00:52:821 (1) - I mentioned something like this above, don't add extra beats and just make it a circle
  13. 00:53:071 - hi beat here
  14. 00:53:571 (4) - nice try but no beat here...remove
  15. 00:55:488 (1) - aaaaaaaaa I'll give you one point for being consistent with your overmapping lmao, but please do the same as what I suggested above
  16. 00:57:404 (5) - no beat, remove
  17. 00:58:237 (2) - no beat, remove
  18. 00:58:488 (4) - can I just put a ^ from here on out? maybe I should've done that a few bullet points ago... but change this to circle and don't map beats that aren't there or i'll hit you :c please map to where there are actual beats
  19. 00:58:904 (6) - ^ remove,
  20. 01:00:821 (1,2,3,4,5,6,7) - you've seen this pattern before because of points above, you know what to do (unless you're actually rejecting all my points LOL)
  21. 01:03:571 (2,2,2) - no beats on those notes welp
yo nice diff though, except for that pattern in the beginning jesus

explanation thingy: and yes i keep saying structure, what i mean by that is how every note fits into each other, sorta like a puzzle
there isn't much of that in all of your difficulties, despite them being in pretty good shape in the fact that there's nothing actually unrankable or completely "ugly" in them and the rhythms you chose to pattern to are pretty good
I think the only difficulties that have good structure would probably be Ayyri's and Lasse's, but unfortunately their difficulties have some overmapping over beats that aren't even there or not that important to be mapped to but eh they're still pretty nice


(´・ω・`)
Lasse

Thievley wrote:

[Lasse's Advanced]

notes: hi this is just a tad overmapped at the beginning...just a little bit....

  1. 00:12:988 (2,4) - There aren't actual important beats where you placed these sliders, I think it would be better to delete them or delete the circles preceding them and make them long sliders a
  2. 00:14:154 (1,2,3) - As I said above, there aren't beats in the music where you are placing these objects, there are only beats 00:14:154 and 00:14:821 along with faint echoing
  3. 00:15:488 (1,2,3,4) - But now this is okay, since you're not placing circles, slider heads to faint beats in the music
    ? those sounds seems trong enough to me for what I put there (read: stack = now movement)
  4. 00:17:488 (3,4,1) - Why couldn't you just use this pattern for the parts before... I get you're trying to use variation with this part in the music since it's basically "boring", but I think you should limit that variation when you start mapping to beats that are barely audible and not worth emphasizing, imo it just feels like improv mapping style in taiko where you just add your own rhythms to the song
    song is like the same rhythm for a whole minute and it would be extremly boring. the music offers enough to map some varied things and by being stacked those weaker sounds are barely empohasized anyways
  5. 00:19:154 (3,2) - I wouldn't map the echoing because of the reasons above...
  6. 00:25:488 (2,3) - :v ^^^
  7. 00:29:821 (3,2) - :v ^^^
  8. 00:32:821 (1) - why a repeating slider if it's just a cymbal crash? I would remove the repeat probably a mistake cause it doesnt make sense to me either, removed
  9. 00:44:154 (3,3) - I think it would be better to make these sliders that extend to a blue tick, because as it is now I feel as if you stop the melody by doing that, but with a slider you would emphasize the melody
  10. 00:46:154 (1) - and maybe extend this one tooo
    I would do that if I was mapping a hard, but such a dense rhythm kills the spread : /
  11. 01:03:988 (3) - was the clap in the middle intentional because it sounds kind of off to me lol oh rip
  12. 01:04:488 (1) - so smol and scrunched, maybe shape it differently made it even smaller : v


nice diff though
thanks
seems like a hitsound file got lost somewhere so I included it again: http://puu.sh/pja4t/2280366487.zip
Topic Starter
Speed of Snail
Hey, thanks for the mod, Sorry it took 3 days for me to go over it, I just wanted to Re-evaluate the map and update at the same time I was ready to upload all the changes.

Ultimately, I didn't make any colossal changes, aka I didn't remap, and many of the rhythms remained the same. The Hard diff I completely re-did the NC patterns since I agree, looking it over again, it was messy at times. Although I found myself unsure of exactly what you were talking about in regards to structure. I think I understand with your little note at the bottom, but I'm still not confident that what I did has anything to do with structure here.

I also added in silencing points on the Normal Hard and Insane, you only pointed it out on the Normal, but I noticed it in all the other diffs as well. Although two major changes I didn't go with were, the large sweeping sliders in the Hard diff, and the Linear motion on the Insane diff, which ultimately was pulled from your mod of the Hard diff.

Sorry I can't go explicitly into detail of what I did and didn't change, but I was staring at the map for a couple days so I honestly am not sure how it's morphed to the little details, I hope I was able to explain what I did and didn't change.

Thanks for taking the time to make such an In-Depth mod. If kudosu were voluntary I'd give you 4 :)
Ayyri

Thievley wrote:

[Ayyri's Insane]

notes: nicely structured but...unnecessarily overmapped in some places...

  1. 00:06:904 (6,7,1,2,3,4,5,6,7,1,1) - what
    This is a diffspike, considering it just appears out of no where without any context whatsoever and just stands out compared to the rest of the diff. I think the thing that makes it really bad is just the high spacing, and to add onto that, the sound your mapping to is pretty random yes, but i'm pretty sure kick sliders would be better than circles that you actually have to click (in this case it would probably be click and hope for the best) and i'm pretty sure no one will be able to hit those first try, which is not good.
  2. 00:07:654 you even skipped a beat of what you were mapping to... ^
  3. 00:17:321 (2) - there isn't a beat there...and you started it on a red tick, this literally sounds like you're adding your own rhythms to the song, which I wouldn't do Starting on a red tick doesn't kill you, y'know. Also I think this flows better into the next pattern. Compared to the chaotic pattern that previous occurred. Having rather empty notes after seems weird.
  4. 00:34:488 (1) - I feel like starting here, you should make the hitsounds' volume quieter, since what you're mapping to is quiet but gradually gets louder. emphasize that yeah? I will actually do this change.
  5. 00:43:988 (4) - wouldn't start this on a red tick since you're hindering emphasis of important beats (aka white ticks) Sounds fine as is.
  6. 00:44:821 (1) - change this to only a circle, you're only adding extra beats that don't need to be there That note is held out, which is why it was a slider. But I will make it a circle.
  7. 00:46:571 (3) - there is not a beat here in the music Random doublets are not nice.
  8. 00:46:404 there is one here though lol Maybe. o:
  9. 00:50:154 (1) - don't add extra beats, remove this slider and just make it a circle It's the same sound as 00:50:488 (2) - how is that not a beat then?
  10. 00:50:404 - hi there is a beat here ^
  11. 00:50:904 (4) - no beat here, remove Flow.
  12. 00:52:821 (1) - I mentioned something like this above, don't add extra beats and just make it a circle Same reply as before.
  13. 00:53:071 - hi beat here ^
  14. 00:53:571 (4) - nice try but no beat here...remove ^
  15. 00:55:488 (1) - aaaaaaaaa I'll give you one point for being consistent with your overmapping lmao, but please do the same as what I suggested above ^
  16. 00:57:404 (5) - no beat, remove ^
  17. 00:58:237 (2) - no beat, remove ^
  18. 00:58:488 (4) - can I just put a ^ from here on out? maybe I should've done that a few bullet points ago... but change this to circle and don't map beats that aren't there or i'll hit you :c please map to where there are actual beats ^
  19. 00:58:904 (6) - ^ remove, ^
  20. 01:00:821 (1,2,3,4,5,6,7) - you've seen this pattern before because of points above, you know what to do (unless you're actually rejecting all my points LOL) I think you might have foretold the future right there. Damn son.
  21. 01:03:571 (2,2,2) - no beats on those notes welp I think you might be deaf if you can't hear the speed up in the background. lol
yo nice diff though, except for that pattern in the beginning jesus (^:
leon click dis
osu file format v14

[General]
AudioFilename: [C.H.S] 01. Intro - Dockaaaahhhnnn!!.mp3
AudioLeadIn: 0
PreviewTime: 38154
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2154,11488,12154,32821,38154,42154,43488,48821,54154,64821,68821,70488,71654,72821,73988,75071,76821
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Intro - Dockaaaahhhnnn!!
TitleUnicode:Intro - Dockaaaahhhnnn!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:TheOnlyLeon
Version:Ayyri's Lunatic
Source:
Tags:C.H.S. Beauty Noizy Orient CHS-0015 DJ Pixie Edamame Infinity Lovewn tpa:pbr 最速 tpz Happy Hardcore Lasse Ayyri
BeatmapID:987016
BeatmapSetID:382674

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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Exa
Hello, I'd like to address a few issues that were not dealt with while applying the previous mod.

Ayyri's Lunatic:
  1. 00:06:904 (6,7,1,2,3,4,5,6,7,1,1) - Didn't really reply to this but still didn't change. This is indeed one of the most uncomfortable patterns to play throughout this difficulty. First and foremost, since you went with such a hard pattern, you should have at least gone with the correct rhythm (this shows where the actual beats are. The rhythm shown starts at 00:05:988 ). Rhythm aside though, 00:06:904 (6,7,1,2,3,4,5) - there is no way anyone can read this properly, especially with no buildup what-so-ever and nothing of the same difficulty existing before or afterwards, hence, a diffspike. It is highly recommended that this gets changed or at least toned down to the point where it's difficulty matches the relative difficulty of the rest of the map.
  2. 00:17:321 (2) - Although it does, indeed, not hurt starting on a red tick, it would be a much better option to have the player tap on the white tick afterwards. You are currently skipping the white tick which is clearly more prominent than the red, all for the sake of using a slider, which's sliderbody doesn't even represent a long-lasting sound. You could instead start a slider on the white tick, which is, in fact, the beginning of a long-lasting sound. That would make much more sense.
  3. 00:43:988 (4) - It doesn't have to do with how it sounds. Other factors contribute into making this a bad choice of rhythm. First, 00:49:488 (5) - and 00:52:154 (5) - and 00:54:821 (4) - and 00:57:488 (6) - and 01:00:154 (4) - and 01:02:821 (4) - all represent this sound the same way, except for the first slider. So right off the bat, it's inconsistent. In every other instance where this sound appears, the player always taps on the kick, except for now. Next, the slider starts on a red tick (and let's say that's ok) but since it's 1/2, it ends up on a white tick which clearly contains a very major kick. It would make much more sense if the player tapped on the kick and not on the "technically empty" red tick.
  4. 00:46:571 (3) - "Random doublets are not nice" If you remove this, it doesn't make the rhythm a doublet, but a simple 1/2 single tap. Ooor you can just use a slider?
  5. 00:46:404 - "Maybe" is not a reply. Either change it or give a reason not to. You've mapped this before so for the sake of consistency, I'd suggest that you map it now as well. The difficulty as a whole is pretty inconsistent so I don't know if changing only this is enough.
  6. 00:50:154 (1) - Thievley means that the reverse point doesn't land on a beat, hence that's an "extra" mapping point that's completely unecessary.
  7. 00:50:404 - "^" is for when you would reply with the same reasoning. On the previous point-out, there was no beat, but you mapped it. Here there is a beat, but you didn't map it. Ultimately, this should be mapped with an impactful enough objects (note/ sliderhead). But again, this is not the only beat that needs to be mapped, as you have skipped many other beats of the same nature.
  8. 00:50:904 (4) - Please reply properly. "Flow" is not a reply. As for the actual context, flow plays no part here, since the rhythm is wrong. You can't have ONLY good flow or ONLY correct rhythm, or else the map will lack quality. Find a way to have both flow and correct rhythm. Remove this note and re-arrange the pattern so that it flows as well.
  9. 00:52:821 (1) - Refer to previous analysis. As you should do for the rest of "^"s.
  10. 01:00:821 (1,2,3,4,5,6,7) - Being sarcastic is fun, actually being rational is what we need here. The reasons why you should change this are well-put and sorted out. It's up to you to make it happen.
  11. 01:03:904 (2) - This is mapping 101 but I'll say it anyway: Beat = Slider/ Note. No Beat = Skip/ Sliderbody. Use impactful objects according to how the player should react to certain aspects of the song, if there are no aspects to react to (ex: no beats) the player shouldn't have to tap.
Although the ":^)" at the end gives me the vibe that you are not taking this seriously, I would still like a well-thought-out reply in case you decide to still go against the reasoning I provided. And for future reference: It's your job as a mapper to bring out the most of a song, by combining pleasing aesthetics, comfortable rhythm and flawless flow. You can't just have only one of them or else the others will lack.
Ayyri

Exa wrote:

Hello, I'd like to address a few issues that were not dealt with while applying the previous mod.

Ayyri's Lunatic:
  1. 00:06:904 (6,7,1,2,3,4,5,6,7,1,1) - Didn't really reply to this but still didn't change. This is indeed one of the most uncomfortable patterns to play throughout this difficulty. First and foremost, since you went with such a hard pattern, you should have at least gone with the correct rhythm (this shows where the actual beats are. The rhythm shown starts at 00:05:988). Rhythm aside though, 00:06:904 (6,7,1,2,3,4,5) - there is no way anyone can read this properly, especially with no buildup what-so-ever and nothing of the same difficulty existing before or afterwards, hence, a diffspike. It is highly recommended that this gets changed or at least toned down to the point where it's difficulty matches the relative difficulty of the rest of the map. With no point of reference, it makes that picture kind of hard to tell where it starts. You didn't even try to reference what came before the reverses, which I could keep. But the sliders after, should be removed. I was unsure about these sliders from before. Since these were not originally my idea. As I said in the last mod, some of this pattern was TheOnlyLeon's idea. But I could change all of these to clickable circles, and decrease the spacing. I have changed them to actual, clickable, triplets.
  2. 00:17:321 (2) - Although it does, indeed, not hurt starting on a red tick, it would be a much better option to have the player tap on the white tick afterwards. You are currently skipping the white tick which is clearly more prominent than the white, all for the sake of using a slider, which's sliderbody doesn't even represent a long-lasting sound. You could instead start a slider on the white tick, which is, in fact, the beginning of a long-lasting sound. That would make much more sense. To me, it makes more sense to have a lead into that type of sound, based on how this sound is. While I am changing this to a circle to be at 00:17:488 - I still don't think it is terrible to have a lead in.
  3. 00:43:988 (4) - It doesn't have to do with how it sounds. Other factors contribute into making this a bad choice of rhythm. First, 00:49:488 (5) - and 00:52:154 (5) - and 00:54:821 (4) - and 00:57:488 (6) - and 01:00:154 (4) - and 01:02:821 (4) - all represent this sound the same way, except for the first slider. So right off the bat, it's inconsistent. In every other instance where this sound appears, the player always taps on the kick, except for now. Next, the slider starts on a red tick (and let's say that's ok) but since it's 1/2, it ends up on a white tick which clearly contains a very major kick. It would make much more sense if the player tapped on the kick and not on the "technically empty" red tick. The slider ending on that white tick indicates that the following rhythm is more important. Because you still hold the note until then, it's not as if it's not being clicked at all. But I have changed it to have circles at 00:43:988 - and 00:44:154 -
  4. 00:46:571 (3) - "Random doublets are not nice" If you remove this, it doesn't make the rhythm a doublet, but a simple 1/2 single tap. Ooor you can just use a slider? Now with what you suggested with removing the above slider, this rhythm fits here, by matching that. Because these sounds could be played as a single note or a slider, it's moreso up to the preference of the mapper/modder.
  5. 00:46:404 - "Maybe" is not a reply. Either change it or give a reason not to. You've mapped this before so for the sake of consistency, I'd suggest that you map it now as well. The difficulty as a whole is pretty inconsistent so I don't know if changing only this s enough. "Maybe" means I don't agree nor disagree with the point, but I haven't heard another person's opinion about said point. If I'm not sure on something, I'm going to wait until I can ask someone that I trust to either prove or disprove my qualms. My above reply stood for when the pattern was, how it was. But now the pattern has changed to something completely different.
  6. 00:50:154 (1) - Thievley means that the reverse point doesn't land on a beat, hence that's an "extra" mapping point that's completely necessary. I still do not agree with Thievley on this reverse slider. Because it has the same sound that is at 00:50:488 (2) - so why should they be mapped differently? Unless you are suggesting a change for a sound, that sounds literally the same as all the other reverse sliders I have used.
  7. 00:50:404 - "^" is for when you would reply with the same reasoning. On the previous point-out, there was no beat, but you mapped it. Here there is a beat, but you didn't map it. Ultimately, this should be mapped with an impactful enough objects (note/ sliderhead). But again, this is not the only beat that needs to be mapped, as you have skipped many other beats of the same nature. "^" was used as it should. If I did not change something, then you don't need to fill a mod with "NO CHANGE." a bunch of times. I honestly do not hear a beat here, which is why it is not mapped.
  8. 00:50:904 (4) - Please reply properly. "Flow" is not a reply. As for the actual context, flow plays no part here, since the rhythm is wrong. You can't have ONLY good flow or ONLY correct rhythm, or else the map will lack quality. Find a way to have both flow and correct rhythm. Remove this note and re-arrange the pattern so that it flows as well. I did not see a reason to change this pattern, because it flowed nicely. But I have changed the quadlet to have a circle beforehand.
  9. 00:52:821 (1) - Refer to previous analysis. As you should do for the rest of "^"s. Again, this is the same as the previous point where the "^" was mentioned..
  10. 01:00:821 (1,2,3,4,5,6,7) - Being sarcastic is fun, actually being rational is what we need here. The reasons why you should change this are well-put and sorted out. It's up to you to make it happen. Sarcasm is not fun to you, apparently. I'm sorry I don't agree with someone's reasoning, and I don't have the time to write out a ten page reply to someone as to why I do not. Even for this reply, I am pressed for time. This will have a slight change to it.
  11. 01:03:904 (2) - This is mapping 101 but I'll say it anyway: Beat = Slider/ Note. No Beat = Skip/ Sliderbody. Use impactful objects according to how the player should react to certain aspects of the song, if there are no aspects to react to (ex: no beats) the player should have to tap. There is clearly a beat there. The song is building up to the end of the song. (Which would be basically the slider here.)
I will write this here since it doesn't directly pretain to any of the previously mentioned points. I applied some of these changes now because they were mentioned again. I don't like to apply things that I see as wrong if they were only mentioned once. Because everyone is going to have some sort of a subjective opinion when they are modding, and I don't know everyone. So, if something is only mentioned once, and I disagree, I most likely will not apply it. But if it is mentioned more then once, that problem will have my attention.

Although the ":^)" at the end gives me the vibe that you are not taking this seriously, I would still like a well-thought-out reply in case you decide to still go against the reasoning I provided. And for future reference: It's your job as a mapper to bring out the most of a song, by combining pleasing aesthetics, comfortable rhythm and flawless flow. You can't just have only one of them or else the others will lack. Sorry I tried to incorporate the fact that I didn't want to see harsh when replying to their mod. And words could be interpreted in many, many different ways. As well as emotes, which you appear to have done here. I can honestly say that I don't have a bunch of free hours to write a long reply for why I disagree with "x" or "y" point. As well as the fact that there is a small amount of people who decide to actually take the time out of their day, to recheck their mods and see if/how they were replied to. A lot of times people just decide to quote their post and say they applied "some" of the changes, but don't even state which ones. And it is honestly disheartening to see that. "But aren't you doing the same?" As I said before, why put forth the effort if people don't seem to care? Since I can honestly say, that is why I left the Standard community. There are so few amount of people that care, or even write decent mods, that it makes me lose motivation as a mapper, and person. Because as stupid as it may seem to you, I use mapping as an outlet for my everyday life. And I don't want what was meant to help me, to harm me. So I hope that this was a better explanation than my previous mod reply, which you disliked. Also sorry this kind of broke off into some dumb personal shit of mine. If you need anything else, you know where to find me.
leon
osu file format v14

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Title:Intro - Dockaaaahhhnnn!!
TitleUnicode:Intro - Dockaaaahhhnnn!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:TheOnlyLeon
Version:Ayyri's Lunatic
Source:
Tags:C.H.S. Beauty Noizy Orient CHS-0015 DJ Pixie Edamame Infinity Lovewn tpa:pbr 最速 tpz Happy Hardcore Lasse Ayyri
BeatmapID:987016
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Exa

Ayyri wrote:

Exa wrote:

Hello, I'd like to address a few issues that were not dealt with while applying the previous mod.

Ayyri's Lunatic:
  1. 00:06:904 (6,7,1,2,3,4,5,6,7,1,1) - Didn't really reply to this but still didn't change. This is indeed one of the most uncomfortable patterns to play throughout this difficulty. First and foremost, since you went with such a hard pattern, you should have at least gone with the correct rhythm (this shows where the actual beats are. The rhythm shown starts at 00:05:988). Rhythm aside though, 00:06:904 (6,7,1,2,3,4,5) - there is no way anyone can read this properly, especially with no buildup what-so-ever and nothing of the same difficulty existing before or afterwards, hence, a diffspike. It is highly recommended that this gets changed or at least toned down to the point where it's difficulty matches the relative difficulty of the rest of the map. With no point of reference, it makes that picture kind of hard to tell where it starts. You didn't even try to reference what came before the reverses, which I could keep. But the sliders after, should be removed. I was unsure about these sliders from before. Since these were not originally my idea. As I said in the last mod, some of this pattern was TheOnlyLeon's idea. But I could change all of these to clickable circles, and decrease the spacing. I have changed them to actual, clickable, triplets. I indicated that the beginning of the rhythm shown is 00:05:988 -
  2. 00:17:321 (2) - Although it does, indeed, not hurt starting on a red tick, it would be a much better option to have the player tap on the white tick afterwards. You are currently skipping the white tick which is clearly more prominent than the white, all for the sake of using a slider, which's sliderbody doesn't even represent a long-lasting sound. You could instead start a slider on the white tick, which is, in fact, the beginning of a long-lasting sound. That would make much more sense. To me, it makes more sense to have a lead into that type of sound, based on how this sound is. While I am changing this to a circle to be at 00:17:488 - I still don't think it is terrible to have a lead in. Now you've left 00:17:321 (2) - open even though it contains a beat. It's not about what is not a terrible, it's about what's the best option here. I suggest that you simply use a slider starting at 00:17:154 (1) -
  3. 00:43:988 (4) - It doesn't have to do with how it sounds. Other factors contribute into making this a bad choice of rhythm. First, 00:49:488 (5) - and 00:52:154 (5) - and 00:54:821 (4) - and 00:57:488 (6) - and 01:00:154 (4) - and 01:02:821 (4) - all represent this sound the same way, except for the first slider. So right off the bat, it's inconsistent. In every other instance where this sound appears, the player always taps on the kick, except for now. Next, the slider starts on a red tick (and let's say that's ok) but since it's 1/2, it ends up on a white tick which clearly contains a very major kick. It would make much more sense if the player tapped on the kick and not on the "technically empty" red tick. The slider ending on that white tick indicates that the following rhythm is more important. Because you still hold the note until then, it's not as if it's not being clicked at all. But I have changed it to have circles at 00:43:988 - and 00:44:154 -
  4. 00:46:571 (3) - "Random doublets are not nice" If you remove this, it doesn't make the rhythm a doublet, but a simple 1/2 single tap. Ooor you can just use a slider? Now with what you suggested with removing the above slider, this rhythm fits here, by matching that. Because these sounds could be played as a single note or a slider, it's moreso up to the preference of the mapper/modder.
  5. 00:46:404 - "Maybe" is not a reply. Either change it or give a reason not to. You've mapped this before so for the sake of consistency, I'd suggest that you map it now as well. The difficulty as a whole is pretty inconsistent so I don't know if changing only this s enough. "Maybe" means I don't agree nor disagree with the point, but I haven't heard another person's opinion about said point. If I'm not sure on something, I'm going to wait until I can ask someone that I trust to either prove or disprove my qualms. My above reply stood for when the pattern was, how it was. But now the pattern has changed to something completely different.
  6. 00:50:154 (1) - Thievley means that the reverse point doesn't land on a beat, hence that's an "extra" mapping point that's completely necessary. I still do not agree with Thievley on this reverse slider. Because it has the same sound that is at 00:50:488 (2) - so why should they be mapped differently? Unless you are suggesting a change for a sound, that sounds literally the same as all the other reverse sliders I have used. It's not a matter of what you've done before or after with the same sound. It's a matter of what you could and/ or you should've done. Although the blue tick itself definitely does not contain a beat, it does contain a change in pitch, which might justify your reasoning. However, I have to admit I am kind of confused that you would go through all this, just for mapping a blue tick that's not even prominent, without having 100 times stronger beats mapped like 00:50:154 -.
  7. 00:50:404 - "^" is for when you would reply with the same reasoning. On the previous point-out, there was no beat, but you mapped it. Here there is a beat, but you didn't map it. Ultimately, this should be mapped with an impactful enough objects (note/ sliderhead). But again, this is not the only beat that needs to be mapped, as you have skipped many other beats of the same nature. "^" was used as it should. If I did not change something, then you don't need to fill a mod with "NO CHANGE." a bunch of times. I honestly do not hear a beat here, which is why it is not mapped. There is a percussion snares here. Maybe it's the headgear that you use, but you could also ask other people if you are still unsure. Once you realize that a beat exists, it will become apparent that you should map it. (The beat isn't even subtle, I have no idea how you can't notice it)
  8. 00:50:904 (4) - Please reply properly. "Flow" is not a reply. As for the actual context, flow plays no part here, since the rhythm is wrong. You can't have ONLY good flow or ONLY correct rhythm, or else the map will lack quality. Find a way to have both flow and correct rhythm. Remove this note and re-arrange the pattern so that it flows as well. I did not see a reason to change this pattern, because it flowed nicely. But I have changed the quadlet to have a circle beforehand. Good flow has nothing to do with incorrect rhythm.
  9. 00:52:821 (1) - Refer to previous analysis. As you should do for the rest of "^"s. Again, this is the same as the previous point where the "^" was mentioned.. "^" is when you would answer with the same reasoning. Not with the same result. Reasoning: Reason for a change/ not a change. Result: Did change/ didn't change.
  10. 01:00:821 (1,2,3,4,5,6,7) - Being sarcastic is fun, actually being rational is what we need here. The reasons why you should change this are well-put and sorted out. It's up to you to make it happen. Sarcasm is not fun to you, apparently. I'm sorry I don't agree with someone's reasoning, and I don't have the time to write out a ten page reply to someone as to why I do not. Even for this reply, I am pressed for time. This will have a slight change to it. When someone tried their best to help you and your reply is sarcastic, then it's not fun. There's a difference between sarcasm and satire. Also, if you had enough time to map this, you should have enough time to properly reply to a mod, even if it takes you days. There's a nifty feature with which you can save drafts that might come in handy.
  11. 01:03:904 (2) - This is mapping 101 but I'll say it anyway: Beat = Slider/ Note. No Beat = Skip/ Sliderbody. Use impactful objects according to how the player should react to certain aspects of the song, if there are no aspects to react to (ex: no beats) the player should have to tap. There is clearly a beat there. The song is building up to the end of the song. (Which would be basically the slider here.) Chang in pitch is not the same with a beat. You could definitely represent it with a note, but that means that you should represent everything else that's more prominent than this with a more impactful object. Since there are no more impactful objects that you can use, you can use a note for every other instance. However you haven't represented the change in pitch with a note (or even at all) in every other instance (which is understandable) so for the sake of consistency, you should'not do it here either.
I will write this here since it doesn't directly pretain to any of the previously mentioned points. I applied some of these changes now because they were mentioned again. I don't like to apply things that I see as wrong if they were only mentioned once. Because everyone is going to have some sort of a subjective opinion when they are modding, and I don't know everyone. So, if something is only mentioned once, and I disagree, I most likely will not apply it. But if it is mentioned more then once, that problem will have my attention. I didn't mention anything more than once on my own, I simply elaborated on the previous mod. Subjectivity is always there, the point is to be able to justify your points in the best and most solid way possible.

Although the ":^)" at the end gives me the vibe that you are not taking this seriously, I would still like a well-thought-out reply in case you decide to still go against the reasoning I provided. And for future reference: It's your job as a mapper to bring out the most of a song, by combining pleasing aesthetics, comfortable rhythm and flawless flow. You can't just have only one of them or else the others will lack. Sorry I tried to incorporate the fact that I didn't want to see harsh when replying to their mod. And words could be interpreted in many, many different ways. As well as emotes, which you appear to have done here. I can honestly say that I don't have a bunch of free hours to write a long reply for why I disagree with "x" or "y" point. As well as the fact that there is a small amount of people who decide to actually take the time out of their day, to recheck their mods and see if/how they were replied to. A lot of times people just decide to quote their post and say they applied "some" of the changes, but don't even state which ones. And it is honestly disheartening to see that. "But aren't you doing the same?" As I said before, why put forth the effort if people don't seem to care? Since I can honestly say, that is why I left the Standard community. There are so few amount of people that care, or even write decent mods, that it makes me lose motivation as a mapper, and person. Because as stupid as it may seem to you, I use mapping as an outlet for my everyday life. And I don't want what was meant to help me, to harm me. So I hope that this was a better explanation than my previous mod reply, which you disliked. Also sorry this kind of broke off into some dumb personal shit of mine. If you need anything else, you know where to find me. If you ask me, you should always properly reply even for the few people who might care, because that way, you give an example. You don't need to write a reply one-shot. Take your time, think, elaborate and then reply. Time should not be an obstacle for anyone. As for the wording part at the start: How someone will interpret something is up to them; you should always know what you mean and be able to defend it accordingly. I am sorry if you had any unpleasant experiences with the STD community but I can assure you there are still people out there who care and are willing to help if you give them a chance :)
Ongaku
the m4m queue \o

[General]

Neat song! Always love t+pazolite. The song is pretty short, so don't expect much, sorry.

[- Yoshimaro -'s Extra]

- 00:07:154 - This section, i advise, needs snapping check. If you look closer into it, you'll find that 00:07:654 (4,5,6) - do not match.
- 00:53:821 (3) - Small thing, but you should try moving it to x:244 y:40. It'll give a good triangular look.
- 00:56:154 (1,2) - I suggest you change this pattern to the pattern you did at 00:45:488 (1,2) - . I understand that the section calls for something a bit different, and I can tell what you're trying to follow, but after having to play the same element, but with a different pattern really puts a sting on you're playability, since you knew what it was, but then suddenly changing pattern at 00:56:154 (1,2) - than what it was at 00:45:488 (1,2) - felt weird. From what I've tested, it really feels weird. What I can recommend is that you tryin making it a 1/4 slider into a double. This will give it the same feel and still land on the elements you aimed to map.


[Ayyri's Lunatic]

- 00:06:906 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I really don't recommend jump triples like these, since they can be read as 1/2 triples. Please try and remap this part.
- 00:56:154 (3) - Making this the same slider shape as 00:55:821 (2) - would give it a nice touch, no?


[Insane]

- 00:06:904 - Same thing with - Yoshimaro -'s Extra, I suggest you get a check on this section.
- 00:16:821 (9,10) - Why not copy 00:15:821 (3,4) - and place it x:253 y:149? It'll keep the diagonal consistency in that pattern. I suggest you try it with the rest of the similar patterns.
- 00:42:488 (2) - Control+G this, so it'll decrease the risk of slider breaking, which everyone hates, and control+G 00:43:154 (4) - too.

The NC stuff:
- 00:43:821 (1) - I don't think you should NC here.
- 00:44:488 (1) - Don't NC here either.
- 00:44:821 (3) - NC here, but remove the NC at 00:44:988 (1) - .
- 00:46:154 (9) - This should be NC'd.
- 00:46:488 (1) - Don't NC here.
- 00:47:487 (3) - Apply NC here though.
- 00:48:821 (11) - and NC here.
Try this NC pattern along with the rest of this section, it would really help balance NC'ing in this section. Do it up to the Kiai, because the Kiai's NC'ing is fine.



[Conclusion]
Sorry if I only modded the first 3 Difficult ones, since I don't know the criteria for Hards and lower.

Re: This section 00:06:904 - , I think there are tempo changes, so I suggest you search for someone to confirm if its correct or not.

Thank you, and I wish you good luck on this set!
Yoshimaro
heyyyyy finally got to this sorry leon and ongodku went afk for a bit

Ongaku wrote:

[- Yoshimaro -'s Extra]

- 00:07:154 - This section, i advise, needs snapping check. If you look closer into it, you'll find that 00:07:654 (4,5,6) - do not match. i want this to be consistent with the other diffs, ill get leon to help me out timing this part like he timed his but i agree fixed thnkxczs bb
- 00:53:821 (3) - Small thing, but you should try moving it to x:244 y:40. It'll give a good triangular look. oh idk why those notes shifted, originally they were just a triangle and then i elongated the slider from the inside of the triangle, not sure how that ended up there but i moved the slider to x:252 y:27
- 00:56:154 (1,2) - I suggest you change this pattern to the pattern you did at 00:45:488 (1,2) - . I understand that the section calls for something a bit different, and I can tell what you're trying to follow, but after having to play the same element, but with a different pattern really puts a sting on you're playability, since you knew what it was, but then suddenly changing pattern at 00:56:154 (1,2) - than what it was at 00:45:488 (1,2) - felt weird. From what I've tested, it really feels weird. What I can recommend is that you tryin making it a 1/4 slider into a double. This will give it the same feel and still land on the elements you aimed to map. i agree, sat down, testplayed, played like shit tbh. its not that its off time with song its just stupid to adjust to and read differently than other section. what i did was turn the 2/4 slider into 1/4 and added a tripple after the 1/4 slider. also on the subject of mistimed and weird stuff to play in that section, the notes in instances similar to 00:55:071 - were moved 1/4 later to 00:55:154 - . when playing the song in 25-75%, i felt that emphasizing 1/4th earlier was unjustified and a little rough for players to adjust to, thx
Time Line Image
also idk if it's because gyazo link but it doesn't show the picture for me, i have to actually copy paste into browser (lol im a lazy fuck that's like 3 clicks gg)
hi again ongodku thank muchh

hi leon add yoshi tag thank
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 38154
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.599998

[Metadata]
Title:Intro - Dockaaaahhhnnn!!
TitleUnicode:Intro - Dockaaaahhhnnn!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:TheOnlyLeon
Version:- Yoshimaro -'s Extra
Source:
Tags:C.H.S. Beauty Noizy Orient CHS-0015 DJ Pixie Edamame Infinity Lovewn tpa:pbr 最速 tpz Happy Hardcore Lasse Ayyri
BeatmapID:1005383
BeatmapSetID:382674

[Difficulty]
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CircleSize:4.2
OverallDifficulty:8.5
ApproachRate:9.4
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[Events]
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Ongaku

- Yoshimaro - wrote:

Placeholder for when I get back (hi onguyku c:)
hi
Ayyri

Ongaku wrote:

[Ayyri's Lunatic]

- 00:06:906 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I really don't recommend jump triples like these, since they can be read as 1/2 triples. Please try and remap this part. I don't even know how you'd make a 1/2 triplet. But this part will receive a remap.
- 00:56:154 (3) - Making this the same slider shape as 00:55:821 (2) - would give it a nice touch, no? The slider was pointing down to point down to the next slider. But I have changed this reverse slider to be like the other one.
Thank you for the mod.

Leon
osu file format v14

[General]
AudioFilename: [C.H.S] 01. Intro - Dockaaaahhhnnn!!.mp3
AudioLeadIn: 0
PreviewTime: 38154
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2154,11488,12154,32821,38154,42154,43488,48821,54154,64821,68821,70488,71654,72821,73988,75071,76821
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Intro - Dockaaaahhhnnn!!
TitleUnicode:Intro - Dockaaaahhhnnn!!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:TheOnlyLeon
Version:Ayyri's Lunatic
Source:
Tags:C.H.S. Beauty Noizy Orient CHS-0015 DJ Pixie Edamame Infinity Lovewn tpa:pbr 最速 tpz Happy Hardcore Lasse Ayyri
BeatmapID:987016
BeatmapSetID:382674

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Dockaaaahhhnnn.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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320,160,31821,2,0,P|360:198|421:207,1,90,2|0,0:0|0:0,0:0:0:0:
365,307,32154,2,0,P|421:306|470:269,1,90,2|0,0:0|0:0,0:0:0:0:
255,280,32488,2,0,P|255:336|293:385,1,90,2|0,0:0|0:0,0:0:0:0:
78,68,32821,6,0,B|143:111|206:48|206:48|273:107|356:45|356:45|379:125|451:133|451:133|396:173|377:217|377:217|443:286|388:370,1,720,4|0,0:2|0:0,0:0:0:0:
300,300,34488,5,0,0:0:0:0:
220,197,34821,2,0,P|261:162|330:153,1,90,2|0,0:0|0:0,0:0:0:0:
370,65,35154,1,0,0:0:0:0:
370,65,35488,5,0,0:0:0:0:
241,174,35821,2,0,P|190:177|143:155,1,90,2|0,0:0|0:0,0:0:0:0:
214,48,36154,1,0,0:0:0:0:
214,48,36488,5,0,0:0:0:0:
336,155,36821,2,0,P|333:205|307:247,1,90,2|0,0:0|0:0,0:0:0:0:
237,320,37154,1,0,0:0:0:0:
237,320,37488,5,0,0:0:0:0:
235,173,37821,2,0,P|178:182|145:207,1,90,2|0,0:0|0:0,0:0:0:0:
75,282,38154,5,0,0:0:0:0:
75,282,38238,1,0,0:0:0:0:
75,282,38321,1,2,0:0:0:0:
25,173,38488,2,0,L|25:67,1,90,2|0,0:0|0:0,0:0:0:0:
152,199,38821,2,0,P|190:221|234:225,1,90
315,123,39154,2,0,P|277:101|233:97,1,90,2|0,0:0|0:0,0:0:0:0:
325,276,39488,5,0,0:0:0:0:
325,276,39571,1,0,0:0:0:0:
325,276,39654,1,2,0:0:0:0:
216,350,39821,2,0,L|112:348,1,90,2|0,0:0|0:0,0:0:0:0:
60,238,40154,2,0,L|149:239,1,90
177,143,40488,2,0,P|217:165|248:210,1,90,2|0,0:0|0:0,0:0:0:0:
344,271,40821,5,0,0:0:0:0:
344,271,40904,1,0,0:0:0:0:
344,271,40988,1,2,0:0:0:0:
438,186,41154,2,0,P|451:136|442:80,1,90,2|0,0:0|0:0,0:0:0:0:
322,126,41488,2,0,P|295:81|249:48,1,90
205,174,41821,2,0,P|231:218|277:251,1,90,2|0,0:0|0:0,0:0:0:0:
144,332,42154,6,0,L|0:320,1,135,8|0,0:0|0:0,0:0:0:0:
0,239,42488,2,0,L|134:250,1,135,8|0,0:0|0:0,0:0:0:0:
173,177,42821,2,0,L|29:165,1,135,8|0,0:0|0:0,0:0:0:0:
27,84,43154,2,0,L|161:95,1,135,8|0,0:0|0:0,0:0:0:0:
234,23,43488,6,0,P|260:75|261:131,1,90,2|0,0:0|0:0,0:0:0:0:
264,123,43738,1,0,0:0:0:0:
262,139,43821,1,0,0:0:0:0:
191,247,43988,1,2,0:0:0:0:
262,347,44154,1,2,0:0:0:0:
389,350,44321,1,0,0:0:0:0:
389,350,44404,1,0,0:0:0:0:
389,350,44488,2,0,P|413:297|410:249,1,90,2|0,0:0|0:0,0:0:0:0:
379,158,44821,5,2,0:0:0:0:
305,94,44988,2,0,L|261:107,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
230,199,45321,2,0,L|186:212,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
326,258,45654,1,2,0:0:0:0:
326,258,45737,1,0,0:0:0:0:
326,258,45821,2,0,P|305:312|269:344,1,90,2|0,0:0|0:0,0:0:0:0:
129,134,46154,6,0,P|80:122|13:141,1,90,2|0,0:0|0:0,0:0:0:0:
1,251,46488,1,2,0:0:0:0:
87,347,46654,1,2,0:0:0:0:
199,339,46821,2,0,L|206:240,1,90,2|0,0:0|0:0,0:0:0:0:
207,240,47071,1,0,0:0:0:0:
208,231,47154,1,0,0:0:0:0:
164,126,47321,1,2,0:0:0:0:
243,38,47488,5,2,0:0:0:0:
373,133,47654,2,0,L|431:122,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
324,234,47988,2,0,L|279:242,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
436,297,48321,1,2,0:0:0:0:
497,183,48488,2,0,P|486:126|501:78,1,90,2|0,0:0|0:0,0:0:0:0:
436,297,48821,6,0,L|329:301,1,90,2|0,0:0|0:0,0:0:0:0:
332,302,49071,1,0,0:0:0:0:
319,303,49154,1,0,0:0:0:0:
222,200,49321,1,2,0:0:0:0:
163,362,49488,2,0,P|139:320|137:262,1,90,2|0,0:0|0:0,0:0:0:0:
134,265,49738,1,0,0:0:0:0:
136,251,49821,1,0,0:0:0:0:
127,102,49988,1,2,0:0:0:0:
242,15,50154,6,0,L|300:4,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
235,95,50404,1,0,0:0:0:0:
213,171,50488,2,0,L|168:179,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
355,146,50821,1,2,0:0:0:0:
408,265,50987,1,2,0:0:0:0:
408,296,51071,1,2,0:0:0:0:
396,325,51154,2,0,P|350:337|301:371,1,90,2|0,0:0|0:0,0:0:0:0:
238,236,51488,6,0,P|247:184|244:116,1,90,2|0,0:0|0:0,0:0:0:0:
248,128,51738,1,0,0:0:0:0:
246,109,51821,1,0,0:0:0:0:
204,2,51988,1,2,0:0:0:0:
339,85,52154,2,0,P|387:79|437:94,1,90,2|2,0:0|0:0,0:0:0:0:
443,95,52404,1,2,0:0:0:0:
466,104,52488,2,0,P|459:153|470:209,1,90,2|0,0:0|0:0,0:0:0:0:
408,328,52821,6,0,L|431:373,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
341,303,53071,1,0,0:0:0:0:
278,268,53154,2,0,L|257:227,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
159,361,53488,1,2,0:0:0:0:
114,354,53571,1,2,0:0:0:0:
75,332,53654,1,2,0:0:0:0:
46,298,53738,1,2,0:0:0:0:
30,256,53821,2,0,P|44:201|43:131,1,90,4|0,0:2|0:0,0:0:0:0:
148,44,54154,6,0,P|199:40|244:53,1,90,2|2,0:0|0:0,0:0:0:0:
265,60,54404,1,2,0:0:0:0:
292,86,54488,2,0,P|292:137|316:195,1,90,2|0,0:0|0:0,0:0:0:0:
346,351,54821,2,0,P|286:361|228:349,1,90,2|2,0:0|0:0,0:0:0:0:
239,353,55071,1,0,0:0:0:0:
221,345,55154,1,0,0:0:0:0:
146,223,55321,1,2,0:0:0:0:
194,87,55488,6,0,L|247:72,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
366,198,55821,2,0,L|322:210,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
424,76,56154,2,0,L|468:64,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
392,291,56488,2,0,L|287:304,1,90,2|0,0:0|0:0,0:0:0:0:
211,168,56821,6,0,P|221:120|216:72,1,90,2|0,0:0|0:0,0:0:0:0:
213,59,57071,1,0,0:0:0:0:
206,38,57154,1,0,0:0:0:0:
84,79,57321,1,2,0:0:0:0:
106,204,57488,2,0,P|96:252|101:300,1,90,2|0,0:0|0:0,0:0:0:0:
234,354,57821,2,0,P|282:347|353:365,1,90,2|0,0:0|0:0,0:0:0:0:
438,247,58154,5,2,0:0:0:0:
452,204,58237,1,2,0:0:0:0:
456,159,58320,1,2,0:0:0:0:
367,44,58488,2,0,L|361:-3,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
326,180,58821,1,2,0:0:0:0:
292,210,58904,1,2,0:0:0:0:
251,227,58987,1,2,0:0:0:0:
206,230,59071,1,2,0:0:0:0:
163,218,59154,2,0,P|150:170|119:129,1,90,2|0,0:0|0:0,0:0:0:0:
237,30,59488,6,0,P|312:20|340:26,1,90,2|2,0:0|0:0,0:0:0:0:
358,38,59738,1,2,0:0:0:0:
388,62,59821,2,0,P|400:118|428:155,1,90,2|0,0:0|0:0,0:0:0:0:
482,274,60154,2,0,P|450:313|403:333,1,90,2|2,0:0|0:0,0:0:0:0:
404,334,60404,1,0,0:0:0:0:
387,337,60488,1,0,0:0:0:0:
243,352,60654,1,2,0:0:0:0:
170,181,60821,6,0,L|161:124,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
127,349,61154,2,0,L|70:358,2,45,2|2|2,0:0|0:0|0:0,0:0:0:0:
223,230,61488,1,2,0:0:0:0:
367,239,61654,1,2,0:0:0:0:
408,256,61738,1,2,0:0:0:0:
442,286,61821,2,0,L|455:189,1,90,2|0,0:0|0:0,0:0:0:0:
474,54,62154,6,0,P|430:36|377:34,1,90,2|2,0:0|0:0,0:0:0:0:
354,38,62404,1,2,0:0:0:0:
321,51,62488,2,0,P|270:57|221:46,1,90,2|2,0:0|0:0,0:0:0:0:
166,180,62821,2,0,P|152:238|125:275,1,90,2|2,0:0|0:0,0:0:0:0:
129,277,63071,1,0,0:0:0:0:
118,290,63154,1,0,0:0:0:0:
256,364,63321,1,2,0:0:0:0:
390,319,63488,5,2,0:0:0:0:
392,292,63571,1,2,0:0:0:0:
394,265,63654,1,2,0:0:0:0:
396,238,63738,1,2,0:0:0:0:
369,205,63821,5,2,0:0:0:0:
371,178,63904,1,2,0:0:0:0:
373,151,63987,1,2,0:0:0:0:
375,124,64071,1,2,0:0:0:0:
352,100,64154,5,2,0:0:0:0:
354,73,64237,1,2,0:0:0:0:
356,46,64320,1,2,0:0:0:0:
358,19,64404,1,2,0:0:0:0:
358,19,64488,2,0,P|306:22|254:5,1,90,2|0,0:0|0:0,0:0:0:0:
148,85,64821,1,4,0:2:0:0:
256,192,64988,12,0,68738,0:0:0:0:
256,192,68821,12,0,70404,0:0:0:0:
256,192,70488,12,0,71571,0:0:0:0:
256,192,71654,12,0,72738,0:0:0:0:
256,192,72821,12,0,73904,0:0:0:0:
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256,192,75071,12,0,76821,0:0:0:0:
Topic Starter
Speed of Snail

Ongaku wrote:

[Insane]

- 00:06:904 - Same thing with - Yoshimaro -'s Extra, I suggest you get a check on this section.

Alright, so I took a look at this section since you mentioned it, and yea the timing is incorrect, but the way the tempo works here is actually really strange. The first note you mentioned is actually 1/16 earlier than it currently is, the second note, is 1/8 earlier than I currently have it, and the last is 3/16 earlier. So with each beat the distance between them is shrinking by 1/16 snap each time, only to wait until it's back to normal time for the following note. Long story short this is not a different tempo section, but it's snapped really strangely, I'm just going to shift the notes over rather than make four new timing points, since that's easier and I'm lasy.


- 00:16:821 (9,10) - Why not copy 00:15:821 (3,4) - and place it x:253 y:149? It'll keep the diagonal consistency in that pattern. I suggest you try it with the rest of the similar patterns.

I disagree, the point was so that not every single slider was pointing the same way, having a horizontal one is a nice way of showing the pattern ended.

- 00:42:488 (2) - Control+G this, so it'll decrease the risk of slider breaking, which everyone hates, and control+G 00:43:154 (4) - too.

I get that people dislike sliderbreaks, but the pattern with these control G's is just a bit ugly, and frankly takes away from what I was trying to do with the pattern anyways. This is an Insane difficulty, people playing it shouldn't need everything spoon-fed to them

The NC stuff:
- 00:43:821 (1) - I don't think you should NC here.
- 00:44:488 (1) - Don't NC here either.
- 00:44:821 (3) - NC here, but remove the NC at 00:44:988 (1) - .
- 00:46:154 (9) - This should be NC'd.
- 00:46:488 (1) - Don't NC here.
- 00:47:487 (3) - Apply NC here though.
- 00:48:821 (11) - and NC here.
Try this NC pattern along with the rest of this section, it would really help balance NC'ing in this section. Do it up to the Kiai, because the Kiai's NC'ing is fine.

I changed up some of the NC's here, but not the patterns you suggested, I don't think it should be just a NC every white measure frankly so I made them based on each musical segment, each time the pattern changed, I made a NC. I hope you can agree with that

[Conclusion]
Sorry if I only modded the first 3 Difficult ones, since I don't know the criteria for Hards and lower.

Re: This section 00:06:904 - , I think there are tempo changes, so I suggest you search for someone to confirm if its correct or not.

Thank you, and I wish you good luck on this set!
Thanks for the mod, I'll get to your map shortly. :)
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