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Odd Nordstoga - Jul i Svingen [CatchTheBeat]

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celerih
Meyri Krismaàçe Baynydash (aka BaynyBanahnàs)

Nice custom skin!
Okay so the timing in this is very very off. 00:19:205 (5) - 00:20:062 (2) - 00:20:919 (4) - The song is unquantatized meaning it does't follow a metronome. The only solution for this is a redline on every sound, which is extremely annoying to do.

Hitsound volumes are quite loud. From the start to 00:07:854 - I'd say have it at 40, while the rest (excluding the ending) should be at around 50%

You could add "Advent Calendar TV Show" to the tags

[
Cup
]

  1. Same suggestion as the platter for the spinner
  2. 00:06:603 (2,3) - Make this walk a little less strong. Giving it be the same as 00:07:426 (3,1) - doesn't fit with the intensity of the song
  3. 00:07:426 (3,1) - Also because of the very low movement on 00:07:426 (3) - increasing the distance here would flow much better
  4. That's all I've got to say, nice cup!

[
Salad
]

  1. Same suggestion as the platter for the spinner
  2. 00:07:426 (4) - Give this a more pronounced curve, right now it end up being a straight line
  3. 00:15:133 (2,3,4) - I'd make this more similar to 00:11:704 (2,3,4) - by either giving 00:15:133 (2,3) - less angle or moving 00:15:562 (4) - apart more
  4. 00:15:562 (4,1) - also distance here is quite ambiguous for if it's a walk or dash
  5. 00:17:490 (4,1) - Dash here would work very well with the song. If you do change this tho remove the dash on 00:17:705 (1,2) - since it's weaker and has a very ambiguous dash distance agin

[
Platter
]

  1. 00:04:460 (1) - The spinner starts a bit early. Starting on 00:04:674 - fits better
  2. 00:12:562 (1,2) - Increase walk here, it's quite weak and breaks the flow
  3. 00:14:919 (2,3) - Put a dash here, because 2 is very faint while 3 is pretty strong
  4. 00:20:276 (3,4) - Move these two to the right more so 00:20:919 (4) - isn't so close to the wall and 00:20:062 (2,3) - is a stronger dash
  5. 00:20:919 (4) - Another thing you can do here is have a 1/4 slider here, since it's a rare instance where the 1/4 is kinda not super off. Just make sure it doesn't become a 1/4 hyper
  6. 00:22:848 (1,2,3,4) - Give this section less movement so there's more of a buildup in the map like there is in the song

Good luck with this map. it's quite nice! (:
Topic Starter
Benita

celerih wrote:

Meyri Krismaàçe Baynydash (aka BaynyBanahnàs)

Nice custom skin!
Okay so the timing in this is very very off. 00:19:205 (5) - 00:20:062 (2) - 00:20:919 (4) - The song is unquantatized meaning it does't follow a metronome. The only solution for this is a redline on every sound, which is extremely annoying to do. help

Hitsound volumes are quite loud. From the start to 00:07:854 - I'd say have it at 40, while the rest (excluding the ending) should be at around 50% done

You could add "Advent Calendar TV Show" to the tags also added odd nordstoga since he made the original song :^)

[
Cup
]

  1. Same suggestion as the platter for the spinner
  2. 00:06:603 (2,3) - Make this walk a little less strong. Giving it be the same as 00:07:426 (3,1) - doesn't fit with the intensity of the song
  3. 00:07:426 (3,1) - Also because of the very low movement on 00:07:426 (3) - increasing the distance here would flow much better
  4. That's all I've got to say, nice cup!

[
Salad
]

  1. Same suggestion as the platter for the spinner
  2. 00:07:426 (4) - Give this a more pronounced curve, right now it end up being a straight line
  3. 00:15:133 (2,3,4) - I'd make this more similar to 00:11:704 (2,3,4) - by either giving 00:15:133 (2,3) - less angle or moving 00:15:562 (4) - apart more
  4. 00:15:562 (4,1) - also distance here is quite ambiguous for if it's a walk or dash
  5. 00:17:490 (4,1) - Dash here would work very well with the song. If you do change this tho remove the dash on 00:17:705 (1,2) - since it's weaker and has a very ambiguous dash distance agin

[
Platter
]

  1. 00:04:460 (1) - The spinner starts a bit early. Starting on 00:04:674 - fits better
  2. 00:12:562 (1,2) - Increase walk here, it's quite weak and breaks the flow
  3. 00:14:919 (2,3) - Put a dash here, because 2 is very faint while 3 is pretty strong
  4. 00:20:276 (3,4) - Move these two to the right more so 00:20:919 (4) - isn't so close to the wall and 00:20:062 (2,3) - is a stronger dash
  5. 00:20:919 (4) - Another thing you can do here is have a 1/4 slider here, since it's a rare instance where the 1/4 is kinda not super off. Just make sure it doesn't become a 1/4 hyper I want this a hyper so can't add a note ):
  6. 00:22:848 (1,2,3,4) - Give this section less movement so there's more of a buildup in the map like there is in the song I think it's okay as it is ><

Good luck with this map. it's quite nice! (:
Applied all I didn't respond to !

Thanks a lot!!
-Sh1n1-
Yahallo~~ merry Xmas benny-chan~~ sorry for loooooong delay uwu :cry:

General

  1. Can you swap the name of your fruit-bananas.png and fruit-bananas-overlay.png, weird that they are the opposite of the rest of the skin, also where is fruit-drop.png and fruit-drop-overlay.png
  2. change combo colour 3 into light brown and 4 into gray cause green and fuchsia aren't related with BG
  3. add green lines at 00:35:769 - with 20% of volume and 00:36:678 - with 10% of volume, also 00:34:860 - should be 30% to decreasse the volume progressively, fits better imo.
  4. remove kiais on your map, the whole song is kiai literally.

Cup

  1. 00:33:170 (4) - quite hard for cup, Rotate (4) by 180º selection center
  2. nothing wrong but movements are quite repetitive, for example at 00:21:133 (1,2,3,4,5) - is a good place to add something new (keeping your current distances) 00:21:133 (1,2,3) -> https://puu.sh/yyPLu/e2fb42ca02.jpg / 00:22:848 (4,5) -> https://puu.sh/yyPPq/36fb1c7a2d.jpg

Salad

  1. 00:06:174 (1,2) - I quite understand the possition of these objects cause the last banana on the spin is on the left, but you should consider that there are many people (like me) who sucks at spinning lol, in that case they will start from the centre and trying to catch 00:06:174 (1,2) - will be with an antiflow movement, to be fair, I recommend you to do something like 00:25:419 (2,3,4) - to avoid this kind of problems.
  2. 00:06:603 (2,3,4) - you can swap the distances to create a build-up pattern, I mean more distance between 00:07:031 (3,4) - than 00:06:603 (2,3) -
  3. 00:19:419 - NC missing
  4. 00:22:848 - rhythm change so a NC will fit better this part, also consistency with previous combos.
  5. 00:29:705 - same as above
  6. 00:33:170 (1) - don't you think slider with reverse in 1/4 will fit better?
  7. rest is fine but I have a suggestion in general, e.g: distances like 00:10:426 (2,1) - 00:17:490 (4,1) - 00:19:205 (3,4) - etc, which are supposed to be dashes, deserve more distance, around +0.20x of distance cause currently they are catchable w/o pressing the dash buttom.

Platter

  1. 00:15:990 - missing finish as your lower diffs.
  2. 00:18:348 (2,3) - remove hyperdash, consistency with 00:20:062 (2,3) -
  3. 00:30:580 (3,4) - change into 1 slider, intensity is decreasing.
  4. cool too but same as I said on salad, some jumps are catchable w/o pressing dash buttom, 00:13:205 (2,3) - 00:16:633 (2,3) - etc... around 2.20x could be a good option.

Call me back >.<
_handholding
Did some testplays and irc for timing
17:49 Benny-: pretty advanced right
17:51 Kisses: i think you need another red point before the second kiai
17:53 Kisses: how does 24:530 sound to you?
17:54 Benny-: can't even send timestamp smh
17:54 Benny-: but yeah
17:54 Benny-: sounds better
17:56 Benny-: what do you think of ctb in editor aesthetics XD
17:56 Kisses: i think you could add 1 or 2 more red points between the 1st and 2nd kiai
17:56 Kisses: and have them a few milli seconds earlier
17:56 Benny-: yeah idk
17:56 Kisses: but everything else sounds fine
17:56 Kisses: ctb aestheteics :thinking:
17:56 Kisses: needs more benny style blankets
17:57 Benny-: LUL
17:59 Kisses: how fishy would it be if i added this irc to the thread for free kds
17:59 Benny-: :thinking
17:59 Benny-: :
17:59 Benny-: at least try mod it
18:00 Benny-: do you like the custom skin
18:01 Kisses: https://osu.ppy.sh/ss/9689861
18:01 Kisses: im amazing
18:01 Kisses: yh it looks cool
18:01 Kisses: when i saw the spinner i thought it was loads of indivudual notes coming down at first :v
18:01 Kisses: how do i mod ctb
18:02 Benny-: Yeah but that's why i made the spinner white
18:02 Benny-: so it's not colored like the rest of the notes
18:02 Kisses: i think it was cos i wasn't used to custom skins in ctb
18:02 Kisses: are these ODs normal for ctb?
18:03 Benny-: No one uses custom skins ever for ctb
18:03 Benny-: and yes
18:03 Benny-: AR = OD
18:03 Kisses: like 0d 6 for the easiest diff
18:03 Kisses: oh
18:03 Kisses: interesting
18:03 Kisses: what what does OD do in ctb
18:03 Kisses: does it affect plate size
18:03 Benny-: score
18:04 Benny-: higher od higher maximum score
18:04 Benny-: or something
18:04 Benny-: Overall Difficulty should have the same value as the Approach Rate. This is just a standardized value, as Overall Difficulty does not affect gameplay nor the amount of fruits a spinner has, just the maximum score of a difficulty. For cases where the two values are not equal, the Overall Difficulty must be less than or equal to the Overall Difficulty of the next hardest difficulty.
18:05 Benny-: plate size is decided with CS

https://osu.ppy.sh/ss/9689939
https://osu.ppy.sh/ss/9689861
https://osu.ppy.sh/ss/9689954

Call me back!
Topic Starter
Benita

-Sh1n1- wrote:

Yahallo~~ merry Xmas benny-chan~~ sorry for loooooong delay uwu :cry:

General

  1. Can you swap the name of your fruit-bananas.png and fruit-bananas-overlay.png, weird that they are the opposite of the rest of the skin, also where is fruit-drop.png and fruit-drop-overlay.png If I swap them around, the color of the bananas become yellow and I wanted them white to contrast the colors of the rest of the skin :/
  2. change combo colour 3 into light brown and 4 into gray cause green and fuchsia aren't related with BG Yeah, but I changed them to different shades of blue instead because of the skin, looks shitty with colored snow
  3. add green lines at 00:35:769 - with 20% of volume and 00:36:678 - with 10% of volume, also 00:34:860 - should be 30% to decreasse the volume progressively, fits better imo. done
  4. remove kiais on your map, the whole song is kiai literally. added kiai flashes instead

Cup

  1. 00:33:170 (4) - quite hard for cup, Rotate (4) by 180º selection center Made it nicer with less angle
  2. nothing wrong but movements are quite repetitive, for example at 00:21:133 (1,2,3,4,5) - is a good place to add something new (keeping your current distances) 00:21:133 (1,2,3) -> https://puu.sh/yyPLu/e2fb42ca02.jpg / 00:22:848 (4,5) -> https://puu.sh/yyPPq/36fb1c7a2d.jpg

Salad

  1. 00:06:174 (1,2) - I quite understand the possition of these objects cause the last banana on the spin is on the left, but you should consider that there are many people (like me) who sucks at spinning lol, in that case they will start from the centre and trying to catch 00:06:174 (1,2) - will be with an antiflow movement, to be fair, I recommend you to do something like 00:25:419 (2,3,4) - to avoid this kind of problems. I dont understand the problem of it, theres a 1/1 distance between note/spin for that exact reason, so people can recover. And the fact that the notes start where the spinner ends and is fairly close to the middle, I think it's ok as it is
  2. 00:06:603 (2,3,4) - you can swap the distances to create a build-up pattern, I mean more distance between 00:07:031 (3,4) - than 00:06:603 (2,3) - but the song is lowering uwu
  3. 00:19:419 - NC missing not anymore!
  4. 00:22:848 - rhythm change so a NC will fit better this part, also consistency with previous combos. ok
  5. 00:29:705 - same as above yes
  6. 00:33:170 (1) - don't you think slider with reverse in 1/4 will fit better? im gonna assume you meant 1/2 but done
  7. rest is fine but I have a suggestion in general, e.g: distances like 00:10:426 (2,1) - 00:17:490 (4,1) - 00:19:205 (3,4) - etc, which are supposed to be dashes, deserve more distance, around +0.20x of distance cause currently they are catchable w/o pressing the dash buttom. fixed them i think!

Platter

  1. 00:15:990 - missing finish as your lower diffs. fix
  2. 00:18:348 (2,3) - remove hyperdash, consistency with 00:20:062 (2,3) - eh, 00:18:348 (2,3) - is becoming higher pitch and building up while 00:20:062 (2,3) - is lower pitch, won't change!
  3. 00:30:580 (3,4) - change into 1 slider, intensity is decreasing. yes
  4. cool too but same as I said on salad, some jumps are catchable w/o pressing dash buttom, 00:13:205 (2,3) - 00:16:633 (2,3) - etc... around 2.20x could be a good option. tried fixing a bit

Call me back >.<
Also I got some small little helps from Kisses and [ L u k a s ] with the timing and I think it's improved but still want another opinion on it

Will post salad sometime later posted uwu
Asherz007
I'm no Bonsai, but here goes.

the points
5730,427.807486631016,6,2,1,40,1,0
10863,427.350427350427,4,2,1,40,1,0
24538,430.10752688172,4,2,1,50,1,0

the irc
2017-12-09 12:02 Benny-: wasted effort
2017-12-09 12:02 Benny-: id say not wasted effort cause your effort gave you mutual with me
2017-12-09 12:02 Asherz007: uwu
2017-12-09 12:02 Benny-: <3333333333333
2017-12-09 12:03 Asherz007: okay, so there are tiny tiny fluctuations in bpm by like a few milliseconds for about a measure every now and then.
2017-12-09 12:03 Benny-: wwwww
2017-12-09 12:03 Asherz007: I think it should be okay to round those a bit as to not affect gameplay that much? wdyt
2017-12-09 12:04 Benny-: I mean, I thinkt he current timing I have is okay
2017-12-09 12:04 Benny-: or decent enough
2017-12-09 12:05 Asherz007: I mean it works.
2017-12-09 12:05 Asherz007: I can get the same effect with just 3 points more or less though
2017-12-09 12:05 Benny-: oh
2017-12-09 12:05 Benny-: well throw it at me then
2017-12-09 12:05 Benny-: uwu
2017-12-09 12:05 Asherz007: literally rounding to the max lol
2017-12-09 12:06 Asherz007: I put this song through a bpm detector and it didn't have a clue lmao
2017-12-09 12:11 Benny-: sounds the same to me tbh xD
2017-12-09 12:11 Benny-: So it's probably fine?
2017-12-09 12:11 Benny-: like
2017-12-09 12:11 Benny-: with your timing i mean
2017-12-09 12:11 Asherz007: probably
2017-12-09 12:11 Asherz007: I mean either are functional
2017-12-09 12:12 Benny-: i think yours is more smooth
2017-12-09 12:13 Asherz007: like I say, your choice. :P
2017-12-09 12:15 Asherz007: gdi celerih and the unquantisation waffle
2017-12-09 12:17 Asherz007: If there's a massive issue, I think you can move a couple of things 1/8 earlier or so... something along those lines.
2017-12-09 12:18 Benny-: what
2017-12-09 12:18 Benny-: ahhahahahhaha
2017-12-09 12:19 Asherz007: 00:19:201 (5) - I think it would be for stuff like this
2017-12-09 12:19 Benny-: that removes hdash no thansk
2017-12-09 12:20 Asherz007: hey I'm only suggesting a snap accuracy thing /s
2017-12-09 12:20 Benny-: I know xD
2017-12-09 12:20 Benny-: I'm kiddig
2017-12-09 12:20 Benny-: +n
2017-12-09 12:20 Asherz007: so mean :c
2017-12-09 12:21 Benny-: <3

So, long story short, the reason why there are less timing points, rather than having red lines for everything is that the tempo generally fluctuates around an average of about 140bpm. Rather than timing points everywhere, which could make things look a little odd, the rounded points are more orientated towards smoother gameplay, which I think should be more of a priority here than 500% accuracy in pinpoint timing. (So the "unquantized" stuff was rounded for simplicity.)

(Also the final timing points attached to the last spinner were removed since those specific sounds the timing was for weren't being mapped.)

Cool skin tho owo)b
Xinnoh
Skin
  1. You need to add the following files
    - fruit-drop.png
    - fruit-drop-overlay.png
  2. Bananas must have a different design than the other elements, and should always be yellow. Change your file names so that the bananas are stars. They are more unique than the variations on snowflakes, and stars can be yellow.
  3. Apple, grapes, orange, and pear should be adjusted so they take up the full 128x128 area (or at least the width). Banana does this correctly. Example
Platter
00:23:705 (5,6) - Increase spacing a little, easy to overshoot 6

Salad
00:15:347 (3,4) - Move these left so it's clearer 00:15:562 (4,1) - is a dash

Mapping seems fine, we'll see whether I can nominate this in a couple hours.
Topic Starter
Benita
Changelog or something:
  1. Added Asherz007's timing
  2. Added fruit-drop and overlay
  3. Fixed the snowflakes so they fill the width instead of the height
  4. Removed the stars and made Pear/Apple and Orange/Grapes the same snowflake. Now the skin is snowflakes only and no stars. It wasn't supposed to be stars.
  5. Fixed the two things Sinnoh pointed out in Salad/Platter
The color of the bananas stay the same as I think them being white makes them stand out more and making them yellow doesn't fit cause snow isn't yellow reeeee. The rest of the fruits (or snowflakes) are colored blue and making snow yellow doesn't seem fitting to me. They're not supposed to be stars, it's supposed to be a SNOWFLAKE skin. Hope these changes makes it better though xd
Xinnoh
Check ai mod on normal + cup
Combo colour 3 is too bright
Are you applying the overlays?
Topic Starter
Benita

Sinnoh wrote:

Check ai mod on normal + cup done
Combo colour 3 is too bright disagree
Are you applying the overlays? nope, i explained why pretty well in pm so please don't enforce that on me
updated! thanks desu
Xinnoh
rank winterbells
Topic Starter
Benita

Sinnoh wrote:

rank winterbells
circlejerk
Topic Starter
Benita
Fixed the BG to 1920x1080 and removed a dash in Salad as -Sh1n1- suggested.
-Sh1n1-
Yahallo Tracker~~

Benny- wrote:

Fixed the BG to 1920x1080 and removed a dash in Salad as -Sh1n1- suggested. Benny ninja'd me
Merry Xmas Benny~~ thanks for helping me all the time :3

Topic Starter
Benita
Thanks desu~
_handholding
nice fruit map
Xinnoh
metadata is fine move along thanks

Protastic101
By request
Topic Starter
Benita
fixed artist

can someone requalify pls :(
Protastic101
Metadata fixed, requalified =w=)b
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