I modded from the hardest difficulty to the easiest, you should read it in that order.
General- AiMod- http://puu.sh/lz3yH.png audio needs to be reduced to 192kbps or less
- You can make better shapes using the option "create polygon circles" , found in the "compose" tab, and setting the distance snap and Ctrl+G until its the shape you want so it is even spacing
- you would have to have "kiai" time placements for ranking, it's essentially a chorus is playing now indicator, or a difficulty increase on higher star rating maps. to do this you can add it to inheriting points in the timing menu.
- there are a lot of spacing issues
Heres some helpful links that helped me with mapping,
- first things first- https://osu.ppy.sh/wiki/Music_Theory
- p/3348551- jenny is a great mapper with a vast knowledge of theorys, i enjoy reading everything she writes haha
- the standard ranking criteria- https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
- difficulty elements for songs- https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements this is a general guide for difficulty, this will help you on things such as OD and spacing and a lot of basics
normal- yeahh i think the OD should definetly be higher than 1 lol
- the spacings in easy/normal difficulties should be the same spacing throughout, with easy having to be x1 DS
- combos on this could be on every other downbeat, unlike hards and insanes the note density is much lower, or should be, and placing them on every other downbeat makes some easy/normal combos way more consistent. ( and sometimes on some slower bpm songs you do it on every 1st and 3rd beat in a song) combos are crazy z.z
00:28:877 (2) - maybe no overlaps on normal difficulty
00:32:820 (7) - repeating sliders are very disorientating for new players, and should really only be used for specific parts. maybe a slider that repeats once for more than 1/4 beat would be okay, as it gives them time to think about it. but a repeating 1/4 slider makes it hard for people to judge the next note or how long to hold it down for.
00:55:277 (3) - this is a nice repeating slider, but it overlaps the next slider making it more difficult to read 00:55:963 (1) -
01:00:420 (10,1) - you did the thing! note into a spinner, do this on other difficulties! unfortunately there needs to be recovery time after a spinner on easier difficulties, because spinners are disorientating also, it gives them time to reposition after spinning like a madman >:)
Hard- the od should still be a bit higher than this i think, maybe about ~4 or similar
- combos can be on every downbeat on this difficulty also
it has some overlap issues in it such as this 00:06:934 (3,2) -
00:24:591 (3,5) - this one works, but it is still overlap, actually im a big fan of this use of overlap, i like it a lot, the flow is nice
insane:
- consider raising the OD on this map, 3 is way to low for an insane difficulty
- Combos could be on every downbeat
- some rhythms could be reworked similar to "demon child" diff
01:05:391 (1) - this spinner could have a note where it starts and start the spinner right after it. try it out!
http://puu.sh/lz4M5.jpg you could also silence the spinners end with an inheriting point so it doesnt throw off the next rhythm to much!
demon child:
- consider raising OD to 7-8
- I don't understand a lot of the combos, for the patterns i get it, but you could be more consistent with them by placing them on every downbeat.
00:02:134 (2,1) - blanket?
00:12:420 (1,3) - thinking these should ether be the same or more noticeably different [i noticed a bit of these throughout demon child diff]
00:13:620 (4,5,6,7,8) - 5 is pretty hidden and it goes against alot of the flow you were using quite often i would suggest something
like this use ctrl+G to make a star pattern and roatate by -45 and bring it 7 up to the slider, alternatively u could just do whatever and make the 5 more visible
00:15:163 (2,3,4) - make same spacing?
00:19:620 (3,4) - i think this being stacked would emphasize it nice
00:22:363 (3,4) - ^ i have a stacking problem ><
00:25:963 (2) - missed a sound?
00:29:391 (2) - no sound here
00:31:963 (4,5) - more space like the previous notes, it also sounds more intense to me also
00:32:820 (2,4) - maybe clean up the overlap here?
00:37:791 (1,2,3,4,5,6,7,8) - there are drums here but you could spiced up this rhythm a bit to make it less monotonous example:
http://puu.sh/lz328.jpg[noticed a few places where you could have done a bit more with the rhythm, the song allowed for it 00:34:020 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2) - if you listen to this you could mix up sliders in there more often also ykno, theres a few other places, but these are the most noticeable to me
a lot of stuff i mention in the insane difficulty can be applied to other difficulties as well. with the exceptions of stacking and spacing, you shouldn't really do those on normal/ easy difficulties
I hope this was helpful to you, I tried to explain as best as I could and you can feel free to bother me in game if you don't understand something fully.