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Masafumi Takada - Welcome DANGAN IsLand!! OP Version

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Topic Starter
MondoKuma
This beatmap was submitted using in-game submission on Sunday, November 29, 2015 at 1:30:43 PM

Artist: Masafumi Takada
Title: Welcome DANGAN IsLand!! OP Version
Source: Dangan Ronpa
Tags: Super Dangan Ronpa Two Goodbye Despair Trigger Happy Havoc
BPM: 175
Filesize: 4783kb
Play Time: 01:07
Difficulties Available:
  1. Demon Child (4.31 stars, 239 notes)
  2. Easy (1.79 stars, 87 notes)
  3. Hard (3.58 stars, 220 notes)
  4. Insane (4.01 stars, 239 notes)
  5. Normal (2.11 stars, 113 notes)
Download: Masafumi Takada - Welcome DANGAN IsLand!! OP Version
Information: Scores/Beatmap Listing
---------------
Ok since I graveyarded my other map im making a new one that I actually like the song and will probably be finished (and hopefully ranked)

Update: Finished Easy

Next Difficulty: Any Guest Difficulties

If anyone wants to do a GD Go ahead

Squish! Squish!
Airachi
hey, m4m from earlier
I modded from the hardest difficulty to the easiest, you should read it in that order.
General
  1. AiMod- http://puu.sh/lz3yH.png audio needs to be reduced to 192kbps or less
  2. You can make better shapes using the option "create polygon circles" , found in the "compose" tab, and setting the distance snap and Ctrl+G until its the shape you want so it is even spacing
  3. you would have to have "kiai" time placements for ranking, it's essentially a chorus is playing now indicator, or a difficulty increase on higher star rating maps. to do this you can add it to inheriting points in the timing menu.
  4. there are a lot of spacing issues
Heres some helpful links that helped me with mapping,
  1. first things first- https://osu.ppy.sh/wiki/Music_Theory
  2. p/3348551- jenny is a great mapper with a vast knowledge of theorys, i enjoy reading everything she writes haha
  3. the standard ranking criteria- https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
  4. difficulty elements for songs- https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements this is a general guide for difficulty, this will help you on things such as OD and spacing and a lot of basics
normal
  1. yeahh i think the OD should definetly be higher than 1 lol
  2. the spacings in easy/normal difficulties should be the same spacing throughout, with easy having to be x1 DS
  3. combos on this could be on every other downbeat, unlike hards and insanes the note density is much lower, or should be, and placing them on every other downbeat makes some easy/normal combos way more consistent. ( and sometimes on some slower bpm songs you do it on every 1st and 3rd beat in a song) combos are crazy z.z
00:28:877 (2) - maybe no overlaps on normal difficulty
00:32:820 (7) - repeating sliders are very disorientating for new players, and should really only be used for specific parts. maybe a slider that repeats once for more than 1/4 beat would be okay, as it gives them time to think about it. but a repeating 1/4 slider makes it hard for people to judge the next note or how long to hold it down for.
00:55:277 (3) - this is a nice repeating slider, but it overlaps the next slider making it more difficult to read 00:55:963 (1) -
01:00:420 (10,1) - you did the thing! note into a spinner, do this on other difficulties! unfortunately there needs to be recovery time after a spinner on easier difficulties, because spinners are disorientating also, it gives them time to reposition after spinning like a madman >:)

Hard
  1. the od should still be a bit higher than this i think, maybe about ~4 or similar
  2. combos can be on every downbeat on this difficulty also
it has some overlap issues in it such as this 00:06:934 (3,2) -
00:24:591 (3,5) - this one works, but it is still overlap, actually im a big fan of this use of overlap, i like it a lot, the flow is nice

insane:
  1. consider raising the OD on this map, 3 is way to low for an insane difficulty
  2. Combos could be on every downbeat
  3. some rhythms could be reworked similar to "demon child" diff
01:05:391 (1) - this spinner could have a note where it starts and start the spinner right after it. try it out! http://puu.sh/lz4M5.jpg
you could also silence the spinners end with an inheriting point so it doesnt throw off the next rhythm to much!

demon child:
  1. consider raising OD to 7-8
  2. I don't understand a lot of the combos, for the patterns i get it, but you could be more consistent with them by placing them on every downbeat.
00:02:134 (2,1) - blanket?
00:12:420 (1,3) - thinking these should ether be the same or more noticeably different [i noticed a bit of these throughout demon child diff]
00:13:620 (4,5,6,7,8) - 5 is pretty hidden and it goes against alot of the flow you were using quite often i would suggest something like this use ctrl+G to make a star pattern and roatate by -45 and bring it 7 up to the slider, alternatively u could just do whatever and make the 5 more visible
00:15:163 (2,3,4) - make same spacing?
00:19:620 (3,4) - i think this being stacked would emphasize it nice
00:22:363 (3,4) - ^ i have a stacking problem ><
00:25:963 (2) - missed a sound?
00:29:391 (2) - no sound here
00:31:963 (4,5) - more space like the previous notes, it also sounds more intense to me also
00:32:820 (2,4) - maybe clean up the overlap here?
00:37:791 (1,2,3,4,5,6,7,8) - there are drums here but you could spiced up this rhythm a bit to make it less monotonous example: http://puu.sh/lz328.jpg
[noticed a few places where you could have done a bit more with the rhythm, the song allowed for it 00:34:020 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2) - if you listen to this you could mix up sliders in there more often also ykno, theres a few other places, but these are the most noticeable to me

a lot of stuff i mention in the insane difficulty can be applied to other difficulties as well. with the exceptions of stacking and spacing, you shouldn't really do those on normal/ easy difficulties

I hope this was helpful to you, I tried to explain as best as I could and you can feel free to bother me in game if you don't understand something fully.
I actually like the beat of this song a lot, thanks for showing me this :) wishing you luck, and keep mapping!
Topic Starter
MondoKuma

Airachi wrote:

hey, m4m from earlier
I modded from the hardest difficulty to the easiest, you should read it in that order.
General
  1. AiMod- http://puu.sh/lz3yH.png audio needs to be reduced to 192kbps or less
  2. You can make better shapes using the option "create polygon circles" , found in the "compose" tab, and setting the distance snap and Ctrl+G until its the shape you want so it is even spacing
  3. you would have to have "kiai" time placements for ranking, it's essentially a chorus is playing now indicator, or a difficulty increase on higher star rating maps. to do this you can add it to inheriting points in the timing menu.
  4. there are a lot of spacing issues
Heres some helpful links that helped me with mapping,
  1. first things first- https://osu.ppy.sh/wiki/Music_Theory
  2. p/3348551- jenny is a great mapper with a vast knowledge of theorys, i enjoy reading everything she writes haha
  3. the standard ranking criteria- https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
  4. difficulty elements for songs- https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements this is a general guide for difficulty, this will help you on things such as OD and spacing and a lot of basics
normal
  1. yeahh i think the OD should definetly be higher than 1 lol
  2. the spacings in easy/normal difficulties should be the same spacing throughout, with easy having to be x1 DS
  3. combos on this could be on every other downbeat, unlike hards and insanes the note density is much lower, or should be, and placing them on every other downbeat makes some easy/normal combos way more consistent. ( and sometimes on some slower bpm songs you do it on every 1st and 3rd beat in a song) combos are crazy z.z
00:28:877 (2) - maybe no overlaps on normal difficulty
00:32:820 (7) - repeating sliders are very disorientating for new players, and should really only be used for specific parts. maybe a slider that repeats once for more than 1/4 beat would be okay, as it gives them time to think about it. but a repeating 1/4 slider makes it hard for people to judge the next note or how long to hold it down for.
00:55:277 (3) - this is a nice repeating slider, but it overlaps the next slider making it more difficult to read 00:55:963 (1) -
01:00:420 (10,1) - you did the thing! note into a spinner, do this on other difficulties! unfortunately there needs to be recovery time after a spinner on easier difficulties, because spinners are disorientating also, it gives them time to reposition after spinning like a madman >:)

Hard
  1. the od should still be a bit higher than this i think, maybe about ~4 or similar
  2. combos can be on every downbeat on this difficulty also
it has some overlap issues in it such as this 00:06:934 (3,2) -
00:24:591 (3,5) - this one works, but it is still overlap, actually im a big fan of this use of overlap, i like it a lot, the flow is nice

insane:
  1. consider raising the OD on this map, 3 is way to low for an insane difficulty
  2. Combos could be on every downbeat
  3. some rhythms could be reworked similar to "demon child" diff
01:05:391 (1) - this spinner could have a note where it starts and start the spinner right after it. try it out! http://puu.sh/lz4M5.jpg
you could also silence the spinners end with an inheriting point so it doesnt throw off the next rhythm to much!

demon child:
  1. consider raising OD to 7-8
  2. I don't understand a lot of the combos, for the patterns i get it, but you could be more consistent with them by placing them on every downbeat.
00:02:134 (2,1) - blanket?
00:12:420 (1,3) - thinking these should ether be the same or more noticeably different [i noticed a bit of these throughout demon child diff]
00:13:620 (4,5,6,7,8) - 5 is pretty hidden and it goes against alot of the flow you were using quite often i would suggest something like this use ctrl+G to make a star pattern and roatate by -45 and bring it 7 up to the slider, alternatively u could just do whatever and make the 5 more visible
00:15:163 (2,3,4) - make same spacing?
00:19:620 (3,4) - i think this being stacked would emphasize it nice
00:22:363 (3,4) - ^ i have a stacking problem ><
00:25:963 (2) - missed a sound?
00:29:391 (2) - no sound here
00:31:963 (4,5) - more space like the previous notes, it also sounds more intense to me also
00:32:820 (2,4) - maybe clean up the overlap here?
00:37:791 (1,2,3,4,5,6,7,8) - there are drums here but you could spiced up this rhythm a bit to make it less monotonous example: http://puu.sh/lz328.jpg
[noticed a few places where you could have done a bit more with the rhythm, the song allowed for it 00:34:020 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2) - if you listen to this you could mix up sliders in there more often also ykno, theres a few other places, but these are the most noticeable to me

a lot of stuff i mention in the insane difficulty can be applied to other difficulties as well. with the exceptions of stacking and spacing, you shouldn't really do those on normal/ easy difficulties

I hope this was helpful to you, I tried to explain as best as I could and you can feel free to bother me in game if you don't understand something fully.
I actually like the beat of this song a lot, thanks for showing me this :) wishing you luck, and keep mapping!


Thank you for the mod! I really appreciate it!
CaffeAmericano
Helloo~, From the Queue

  • Easy
  1. Easy should have same DS across the entire song. Otherwise it is not rankable.
  2. 00:00:077 (1,1) - Two issues here: 1) spinner is too short for easy diff, and 2) the note following spinner (00:01:448 (1) - ) is fully visible before the spinner ends (unfrankable for easy). Consider removing the spinner.
  3. 00:01:448 (1,1) - This is not a pretty overlap. Stacking would be better imo. (http://puu.sh/lzqwo/bb5bd857e2.jpg)
  4. 00:16:534 (1,2,3,4) - It’s not a good idea to have more than 4 consecutive 1/2 beat circles in easy, especially when bpm is high.
  5. Consider using the whole mapping surface. Notes are too croweded at the center (http://puu.sh/lzqGi/51774afb3a.jpg)

  • Normal
  1. Keep Distance snap on for normal too pls
  2. Consider mixing up the sliders and Circles. 4 consecutive sliders -> 4 consecutive circles like (http://puu.sh/lzqLQ/0a39419d24.jpg) is not very interesting to play imo.
  3. 00:00:077 (1,1) - Same as easy. Spinner length is less of a problem here though.

  • Hard
  1. 00:05:734 (2,3,4,5) - Zig-Zag are easier to follow than straight circle, and more fun imo. Consider changing to something like (http://puu.sh/lzqSQ/41daeace78.jpg)
  2. 00:08:820 (2,2) - Try to avoid awkward overlaps like this. Something like this looks cleaner, for example (http://puu.sh/lzqYW/caab9a238b.jpg)

  • Insane
  1. 00:04:877 (1,2,3,4,5,6,7) - Rhythm suggestion (http://puu.sh/lzr2P/14949a6e3e.jpg)
Good luck.
Norb
Kia Ora~
From Kiwi modding queue~

Easy/Normal
So sorry but I'm too lazy to mod Easy/Normal diffs, originally in the queue I said I'll accept marathon/approval maps only x.x made an exception for you but I specifically tried avoiding Easies/Normals. :c sorry

Hard
00:16:191 (1) - x:177, y:55 (slider end: x:245, y:75)
00:17:220 (4) - distance seems inconsistent, maybe move slider start (not the whole object) to: x:420, y:240
00:34:877 (4) - fix blanket
00:42:591 (2) - ^ again fix blanket (slightly off)
00:53:563 (2) - ^ try again >.<
01:04:020 (4) - x:233, y:58 (will fix the triangle)
01:07:620 (4,5,6) - ouch this is kind of hard to read o.o maybe consider something like this:
Maybe don't use my jump like that >.> just an idea~

Insane
00:02:134 (2,3) - Please use a higher DS to avoid overlap with previous object
00:03:506 (5,6) - ^
00:05:048 (2) - Try blanket 00:04:020 (7) -
00:54:077 (4) - x:241, y:60 (dunno looks nicer when it's further away from the other slider imo)
00:55:620 (8) - to fix blanket: Anchor: x:341, y:143, Slider-end: x:429, y:37
01:07:963 (1) - maybe place it in the very center? :3

Demon Child
00:02:134 (2,1) - Try blanket this. Slider start: x:184, y:64, anchor: x:75, y:146, slider end: x:144, y:266
00:13:620 (4,5,6,7,8) - polish this shape:
  • 00:13:620 (4) - x:256, y:128
    00:13:791 (5) - x:168, y:196
    00:13:963 (6) - x:202, y:321
    00:14:134 (7) - x:301, y:319
    00:14:306 (8) - x:344, y:196
00:28:363 (2) - x:252, y:64 (this will make the start perfect, it was slightly off)
00:33:334 (4) - fix blanket please
00:34:706 (4,5,6,7) - try form triangles with previous objects

Overall I think the map needs a lot of structural/aesthetic improvements. I pointed out some of the stuff that bothers my eyes. Sorry im sleepy so I can't help out 100% TT. Good luck~ tidy up the mapset~ Rizen said he might mod this as well so might be in-luck :)
Andrea
I have checked your map quickly and I already found some major issues.

On Easy and Normal, make sure to always enabled Distance Snap, it's really important, also make sure to always use 1/2 of Beatsnap Divisor, it's easier to map this kind of difficulties that way.

Another issue is the mp3, the bitrate is too high while the maximum allowed is 192kbps, you should convert it again and get the new timing.

Also, I've noticed you've used quite some tricky rhythms on Easy difficulty, that's not good, make sure to always use simple rhythms in such difficulty, and don't start notes after spinner, because that's not allowed either.

Hope this can help you, good luck with your map.
BanchoBot
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