Primary - Sweets Weekend

posted
Total Posts
112
show more
DNR
SWEET

The highest diff:
I'm not sure if staff complain about things like <3s being in diff names or not
00:22:078 (1) - this isn't really symmetrical and while like I get why you're doing it, it still looks not mega great

Extra:
fine

Insane:
00:28:078 (3) - you can avoid this overlap tbh

hard:
00:07:578 (2) - clap should be on end, not beginning of slider
00:12:911 (5) - ^

Advanced;
fine

Normal:
00:16:744 - The actual spread of difficulty isn't too terrible but this is a HUGE gap between this and Advanced. This is something I'd expect to see from the non-existant easy in the mapset

naisu
Ujimatsu Chiya
커.피.부.활!!
Dre-
00:08:578 (7) - This isn't mapped to anything I removed it and it sounded pretty good.
00:13:911 (6) - This doesn't sound like its mapped to anything as well or doesn't stay on the same rhythm that you've been keeping so far.
00:17:244 (2) - Theres nothing here and sounds better without imo
00:32:578 (6) -
00:34:744 (4,5) - imo it sounds better with these removed your call.
00:37:911 (6) - remove this its not mapped to anything imo.
00:38:578 (2) - sounds better without this here
00:40:578 (6) -
00:43:244 (6) -
00:43:744 (2,3,4,5,6) - the third note isnt mapped to anything adn removing it makes it sound weird so im not sure about this.
00:48:578 (5) -
00:57:244 (3) - not mapped to anything and sounds ok without.
01:04:744 (1,2,3,4,5,6,7) - Imo the way the jumps are placed to emphasize the music doesn't fit
01:12:078 (4,5,6,7,1,2,3) - this looks really uncomfortable to hit imo.
The intro and outro need to be calmer imo the ending jumps dont make much sense and I dont like how you mapped those mini jumps at the start try for more of what you did at the ending? that was a bit better and fit better..
Topic Starter
CaffeAmericano

Write wrote:

00:08:578 (7) - This isn't mapped to anything I removed it and it sounded pretty good.
00:13:911 (6) - This doesn't sound like its mapped to anything as well or doesn't stay on the same rhythm that you've been keeping so far.
00:17:244 (2) - Theres nothing here and sounds better without imo
00:32:578 (6) -
00:34:744 (4,5) - imo it sounds better with these removed your call.
00:37:911 (6) - remove this its not mapped to anything imo.
00:38:578 (2) - sounds better without this here
00:40:578 (6) -
00:43:244 (6) -
00:43:744 (2,3,4,5,6) - the third note isnt mapped to anything adn removing it makes it sound weird so im not sure about this.
00:48:578 (5) -
00:57:244 (3) - not mapped to anything and sounds ok without.
01:04:744 (1,2,3,4,5,6,7) - Imo the way the jumps are placed to emphasize the music doesn't fit
01:12:078 (4,5,6,7,1,2,3) - this looks really uncomfortable to hit imo.
The intro and outro need to be calmer imo the ending jumps dont make much sense and I dont like how you mapped those mini jumps at the start try for more of what you did at the ending? that was a bit better and fit better..
Everything is mapped to the music (although some are not very prominent). I kept most of them, but I will consider more change if I think it's necessary. Thank you for the mod. All fixed.
Flake
hii m4m

Normal:

00:15:078 (4,5,6) - make these into circles that are on the red ticks, well it's normal so having so many gaps would be confusing for some players. This part shows a lot of gaps so it should be changed with the ones with the red ticks imo..

uhh, imo you should lower your od a bit because the song's patterns are sort of confusing so ye, I would also follow the song's pattern (if I could that is)

00:48:744 (1,2,3) - make (1) returning and take (2) out and make (3) move backwards towards the red tick.

Insane :

00:10:911 (4,5) - remove (4) and replace it with the slider.
00:16:244 (4,5) - make this into a slider that starts on (4) and ends on the next red tick.

Extra:

Uh, it's optional for you to change your hp to 6.2 or lower, since if it's that high it's nearly like the boss already

Nekos:

00:16:244 (4,5) - change this into long slider (replace 4 as the start of the slider and end on the end of 5).

Hopefully I helped you by just a small bit :)

m4m from ur q
Left
순식간의 M4M

[공통]
00:00:745 (1) - 이 스피너가 전 난이도 공통으로 끝나는 부분이 어색해 보입니다. 노래상으로는 끝낼만한 지점 없이 위잉 소리가 이어지는데, 스피너는 중간에 뚝 끊기니.. 차라리 비워두시는 편이 좋을 거 같아요.

[노말]
00:16:744 (1) - 잘보면 약간 허리가 각져있어요.
01:24:578 (2) - ^
01:19:244 (2,1) - 일관성을 위해 사이 노트하나 ㄱㄱ

[어드밴스드]
00:18:744 (5,1) - 블랭킷 정비

[하드]
00:40:744 (1,2) - 블랭킷
00:40:744 (1,2,3,1) - 보컬음 따라가다 갑자기 보컬음 놓치면서 드럼따라가는게 좀 어색하네요..00:40:744 (1,2) - 이건 그렇다 쳐도 00:41:911 (1) - 최소 이안에 있는 보컬음은 슬라를 끊어서 잡아주셨으면.
01:13:911 (1) - , 01:14:744 (4) - 보컬음 센데 디스턴스로 강조 가능할듯..? 앞쪽서는 강조 넣다가 제일 고조된 부분서 갑자기 일정 DS로 가서 짚어봤습니다.

[인센]
Monstrata's Insane?
00:21:578 (4,5,6) - 패턴이 있다는 건 이해가 가지만, 노래상 조금 디스턴스를 벌려주는 게 맞지 않나 싶습니다.
00:40:411 (4,1) - 블랭킷
01:09:578 (5) - 똑같은 음인데 왜 여기는 리듬을 비우시고 00:58:911 (5) - 여기는 리버스로 채우셨나요?
01:14:744 (4) - 놓친 드럼음이 많은거같습니다!
01:15:578 (5) - NC

[엑라]
00:10:578 (3) - 사이에 놓친 드럼음이 아쉽습니다. 다른 슬라도 마찬가지에요. 인센이면 상관없을텐데, 엑라인 만큼 본인의 인센보다는 치밀하게 리듬을 이용해줄 필요가 있지 않을까요? 인센에서도 1/2리듬 쓰셨는데
01:05:911 (1) - 이런것두
01:21:911 (1,2,3,4) - 이런것두
01:12:744 (1,2,3) - 갑자기 분위기에 안맞는 디스턴스가 나와서 좀 아쉽지만.. 의도가 있으시다면 뭐..

[Sweet Nekos <3]
이난이도 ㄹㅇ <3
근데 엑라부터 잘 못봐서 모딩을 못하겠네요 ㅇㅅㅇ

굳럭!
Topic Starter
CaffeAmericano
Hi there

crystalinfusion wrote:

hii m4m

Normal:

00:15:078 (4,5,6) - make these into circles that are on the red ticks, well it's normal so having so many gaps would be confusing for some players. This part shows a lot of gaps so it should be changed with the ones with the red ticks imo.. I am not sure if I understand what you mean, but changing will make gap size inconsistent, which is more difficult

uhh, imo you should lower your od a bit because the song's patterns are sort of confusing so ye, I would also follow the song's pattern (if I could that is) I think OD 3 is not very high

00:48:744 (1,2,3) - make (1) returning and take (2) out and make (3) move backwards towards the red tick.I prefer to keep it

Insane :

00:10:911 (4,5) - remove (4) and replace it with the slider. I prefer to keep it
00:16:244 (4,5) - make this into a slider that starts on (4) and ends on the next red tick. ehh, I wish you'd written why you are telling me to make these changes. Maybe there was a clear reason for you, but it is not so clear to me

Extra:

Uh, it's optional for you to change your hp to 6.2 or lower, since if it's that high it's nearly like the boss already I thought hp 6.5 is pretty low, but I will change if there are enough feedback

Nekos:

00:16:244 (4,5) - change this into long slider (replace 4 as the start of the slider and end on the end of 5). same as above

Hopefully I helped you by just a small bit :)

m4m from ur q
THANK YOU
Topic Starter
CaffeAmericano

Left wrote:

순식간의 M4M

[공통]
00:00:745 (1) - 이 스피너가 전 난이도 공통으로 끝나는 부분이 어색해 보입니다. 노래상으로는 끝낼만한 지점 없이 위잉 소리가 이어지는데, 스피너는 중간에 뚝 끊기니.. 차라리 비워두시는 편이 좋을 거 같아요. 그렇네요 ㅇㅅㅇ 그런데 있는게 좋아 보인다는 피드백도 들어서 일단 남겨두고싶어요

[노말]
00:16:744 (1) - 잘보면 약간 허리가 각져있어요. 블랭킷 맞추느라 그래여
01:24:578 (2) - ^ 블랭킷 맞추느라 그래여
01:19:244 (2,1) - 일관성을 위해 사이 노트하나 ㄱㄱ 노트 추가 ㄱㄱ

[어드밴스드]
00:18:744 (5,1) - 블랭킷 정비 정비 완료

[하드]
00:40:744 (1,2) - 블랭킷
00:40:744 (1,2,3,1) - 보컬음 따라가다 갑자기 보컬음 놓치면서 드럼따라가는게 좀 어색하네요..00:40:744 (1,2) - 이건 그렇다 쳐도 00:41:911 (1) - 최소 이안에 있는 보컬음은 슬라를 끊어서 잡아주셨으면. 보컬이 아니라 뒤에 키보드 (?) 를 따라간다는 생각으로 만든 거라 그렇습니다. 보컬로 바꾸자니 00:40:411 - 에도 슬라를 넣어야 할것 같고 해서 놔둘게요
01:13:911 (1) - , 01:14:744 (4) - 보컬음 센데 디스턴스로 강조 가능할듯..? 앞쪽서는 강조 넣다가 제일 고조된 부분서 갑자기 일정 DS로 가서 짚어봤습니다.수정했습니다

[인센]
Monstrata's Insane? ( ͡° ͜ʖ ͡°)
00:21:578 (4,5,6) - 패턴이 있다는 건 이해가 가지만, 노래상 조금 디스턴스를 벌려주는 게 맞지 않나 싶습니다. 조금 벌려봤습니다
00:40:411 (4,1) - 블랭킷 수정했습니다
01:09:578 (5) - 똑같은 음인데 왜 여기는 리듬을 비우시고 00:58:911 (5) - 여기는 리버스로 채우셨나요? 수정했습니다
01:14:744 (4) - 놓친 드럼음이 많은거같습니다! 수정했습니다
01:15:578 (5) - NC 수정

[엑라]
00:10:578 (3) - 사이에 놓친 드럼음이 아쉽습니다. 다른 슬라도 마찬가지에요. 인센이면 상관없을텐데, 엑라인 만큼 본인의 인센보다는 치밀하게 리듬을 이용해줄 필요가 있지 않을까요? 인센에서도 1/2리듬 쓰셨는데 드럼 놓친게 아쉽긴 하지만, 살리고 싶은 소리를 가장 잘 살리는 방법이 저거라서 바꾸고 싶진 않네요. 인센과 일관성이 문제가 된다면 바꿔야 겠지만요 드럼 놓치는거 일일이 다 신경 쓰면서 하면 1/1 노트 넣을 자리가 없을것 같아서;; 저기가 어울리는 것 같기도 하고... 남겨두고 싶네요
01:05:911 (1) - 이런것두
01:21:911 (1,2,3,4) - 이런것두
01:12:744 (1,2,3) - 갑자기 분위기에 안맞는 디스턴스가 나와서 좀 아쉽지만.. 의도가 있으시다면 뭐.. ㅇㅅㅇ

[Sweet Nekos <3]
이난이도 ㄹㅇ <3
근데 엑라부터 잘 못봐서 모딩을 못하겠네요 ㅇㅅㅇ

굳럭!
모딩 잘하시네요. 감사합니다~
Sotarks
Hi! M4M from my queue~.

Sweet Memes :3

  1. 00:01:411 (5,5) - Inconsistence in the emphasis spacing, like 00:02:744 (5) - this one is the same sound, but here you emphasis it, and you're totally right. But 00:01:411 (5) - this one is not and has a small spacing. 00:04:078 (5) - This one is emphasised as well, so why not the first one ? Please consider fixing it.
  2. 00:07:078 (5) - Consider mooving this one x394 y268, it will give a nice clap emphasis like you did in most of them after it. 00:12:411 (5) - Like this good exemple is perfect.
  3. 00:09:744 (6,4,5) - This is pretty nazi, but you can stack them better. Makes me tilt in the editor xd
  4. 00:30:744 (4,1,2) - What about doing something like this instead ?
  5. 00:31:244 (1,2,1,2) - Please keep the same spacing consistence.
  6. 00:44:411 (6) - What about stacking this on 00:43:411 (1) - 's tail ?
  7. 01:22:911 (5) - What about stacking this on 01:23:078 (6) - 's head ?

    Pretty fun diff here, but I notice a lot of inconsitence in the spacing here, some of them are not really issues, but yeah if I could give you a tip for your futures maps, try to keep the consistence, otherwise it will become random.

Extra

  1. 00:06:744 (3) - I like to add NC for anti-jumps readability here.
  2. 00:08:578 (6) - Idk about this one, but I would not make that overlap here.
  3. 00:26:244 (1) - Stacking this one on 00:25:911 (6) - could be actually a nice flow gameplay xd
  4. 01:22:244 (2,3,4) - Tbh I would make those a jump with large spacing, because it's lame this actual patern tbh xd

    I like that one ! :3

Insane

  1. 00:25:911 (7) - What about mooving that one to x156 and y62, it will make a nice emphasis on that sound.
  2. 01:26:911 (4) - That overlap might be hard to read for that kind of SR.

    Holy shit I love that diff!!

GL~
-NanoRIPE-
Hi ~ M4M

Cute BG >< /

[Normal]
00:00:745 (1) - end of spinner must be here 00:05:411 and also add clap
00:24:744 (1) - finish
00:27:411 (1) - ^
00:56:744 (1) - ^
01:26:078 (1) - ^

[Advanced]
00:00:745 (1) - end of spinner must be here 00:05:744
00:14:078 (1) - blanket?
00:40:744 (1) - finish
00:46:078 (1) - ^
00:56:744 (1) - ^
00:59:411 (1) - ^

[Hard]
00:00:745 (1) - end of spinner must be here 00:05:078
00:56:744 (1) - finish
01:21:411 (2,3) - blanket

[Insane]
Increase AR to 4
00:00:745 (1) - end of the spinner 00:05:244
00:25:911 (7) - finish
00:56:744 (1) - ^

[Extra]
00:56:744 (1) - finish

[Sweets Neko <3]
Remove "<3"
00:56:744 (1) - finish

GL ~
Yanganof
Heyo~
m4m from your queue

Nice BG :D
welp... not much i can mod here xD

Normal
00:16:744 (1) - maybe you can do this with less sliderpoints, this one looks a bit weird

Advanced
00:25:911 (3) - Remove the 4. sliderpoint here

Insane
As -NanoRIPE- wrote I'd increase the Cs to 4
Also you can increase HP Drain to 7

Extra
this BG xD omg i laughed so hard
Increase HP Drain to 7.5

Sweet Nekos
Soem really nice diff :)
Plz Increase the HP Drain here ^^
and maybe AR to 9.5?
Topic Starter
CaffeAmericano

Sotarks wrote:

Hi! M4M from my queue~.

Sweet Memes :3

  1. 00:01:411 (5,5) - Inconsistence in the emphasis spacing, like 00:02:744 (5) - this one is the same sound, but here you emphasis it, and you're totally right. But 00:01:411 (5) - this one is not and has a small spacing. 00:04:078 (5) - This one is emphasised as well, so why not the first one ? Please consider fixing it. I'm not sure what you mean q_q
  2. 00:07:078 (5) - Consider mooving this one x394 y268, it will give a nice clap emphasis like you did in most of them after it. 00:12:411 (5) - Like this good exemple is perfect. FIXED
  3. 00:09:744 (6,4,5) - This is pretty nazi, but you can stack them better. Makes me tilt in the editor xd Fixed
  4. 00:30:744 (4,1,2) - What about doing something like this instead ? Changed
  5. 00:31:244 (1,2,1,2) - Please keep the same spacing consistence. Did you mean 00:30:078 (1,2,3,4,5,6) - and 00:32:744 (1,2,3,4,5,6) - ? if so, it's fixed now.
  6. 00:44:411 (6) - What about stacking this on 00:43:411 (1) - 's tail ? oke
  7. 01:22:911 (5) - What about stacking this on 01:23:078 (6) - 's head ? oke

    Pretty fun diff here, but I notice a lot of inconsitence in the spacing here, some of them are not really issues, but yeah if I could give you a tip for your futures maps, try to keep the consistence, otherwise it will become random. Thank you for the advice

Extra

  1. 00:06:744 (3) - I like to add NC for anti-jumps readability here. added
  2. 00:08:578 (6) - Idk about this one, but I would not make that overlap here. I think it works
  3. 00:26:244 (1) - Stacking this one on 00:25:911 (6) - could be actually a nice flow gameplay xd Done
  4. 01:22:244 (2,3,4) - Tbh I would make those a jump with large spacing, because it's lame this actual patern tbh xd hmm, I don't usually like 1/1 notes with large spacing

    I like that one ! :3 <3

Insane

  1. 00:25:911 (7) - What about mooving that one to x156 and y62, it will make a nice emphasis on that sound. I'm not sure about this change yet >_<
  2. 01:26:911 (4) - That overlap might be hard to read for that kind of SR. Slightly moved

    Holy shit I love that diff!! <3 <3

GL~
Thanks for the mod~
Topic Starter
CaffeAmericano

-NanoRIPE- wrote:

Hi ~ M4M

Cute BG >< /

[Normal]
00:00:745 (1) - end of spinner must be here 00:05:411 and also add clap
00:24:744 (1) - finish
00:27:411 (1) - ^
00:56:744 (1) - ^
01:26:078 (1) - ^

[Advanced]
00:00:745 (1) - end of spinner must be here 00:05:744
00:14:078 (1) - blanket? Intentional :3
00:40:744 (1) - finish
00:46:078 (1) - ^
00:56:744 (1) - ^
00:59:411 (1) - ^

[Hard]
00:00:745 (1) - end of spinner must be here 00:05:078
00:56:744 (1) - finish
01:21:411 (2,3) - blanket Intentional :3

[Insane]
Increase AR to 4 ?!?!
00:00:745 (1) - end of the spinner 00:05:244
00:25:911 (7) - finish
00:56:744 (1) - ^

[Extra]
00:56:744 (1) - finish

[Sweets Neko <3]
Remove "<3" NO <3
00:56:744 (1) - finish

Fixed the inconsistent hit soundings, but didn't add new finishes. I don't like how it sounds when there are too many of them. Also, ending spinner at 00:05:244 won't be rankable for normal and advanced. All the "blankets" are intentionally like that.

GL ~ TY

Yanganof wrote:

Heyo~
m4m from your queue

Nice BG :D
welp... not much i can mod here xD

Normal
00:16:744 (1) - maybe you can do this with less sliderpoints, this one looks a bit weird Trying to make a good blanket :3

Advanced
00:25:911 (3) - Remove the 4. sliderpoint here ??

Insane
As -NanoRIPE- wrote I'd increase the Cs to 4 I'd rather not
Also you can increase HP Drain to 7 I can, but I'm not sure if that will be an improvement

Extra
this BG xD omg i laughed so hard
Increase HP Drain to 7.5 Same as above, would that actually be an improvement for the map?

Sweet Nekos
Soem really nice diff :)
Plz Increase the HP Drain here ^^ ^ ^
and maybe AR to 9.5?
Thanks for the mods~!
Yanganof

CaffeAmericano wrote:

I can, but I'm not sure if that will be an improvement
Well... I'd say this depends on the preferences of mapper/player
It would make the map a bit more challenging for those, who aren't able to FC the map, the others wouldn't even notice it.
So, if you're not sure because you feel like it's not what you want then don't do it.
But I'd say you should increase HP Drain of Sweet Nekos to the same level as Extra, since it's a bit confusing having a harder diff with less drain.
Flowey
Hi, NM from my queue.

I liked all the difficulties I played, and I only noticed a few small things.

[Sweet Nekos <3]
  1. 00:31:244 (1) - I never like these types of sliders that end on blue ticks. They always create a "double" hitsound with the next slider that doesn't sound very good. Silencing the slider end sound would probably make it better.
  2. 00:36:578 (1,2) - etc - ^
  3. 00:53:744 (5) - I think this would be better as a circle instead of a slider.
  4. 01:14:744 (4) - Maybe NC? (Would emphasize the note a bit more.)


[Extra]
  1. 00:27:411 (1) - Same comments about sliders ending on blue ticks.
  2. 00:55:244 (1) - The shape is a bit too similar to 00:54:078 (1). I think a different shape could work better - especially since this slider is a different speed.
  3. 01:14:744 (4) - NC here.


[Insane]
  1. 00:46:578 (4) - Same comments about sliders ending on blue ticks.
  2. 00:55:244 (1) - It's easy to mistake this slider for a normal speed slider because it looks normal.
  3. 01:05:911 (1,3) - Fix overlap. (Pretty minor though.)


[Hard]
  1. 00:17:411 (3) - I would put the NC here because of the jump, and remove the NC at 00:17:911 (1).
  2. 00:20:078 (3) - etc - ^


Good luck!
Topic Starter
CaffeAmericano

Nephroid wrote:

Hi, NM from my queue.

I liked all the difficulties I played, and I only noticed a few small things.

[Sweet Nekos <3]
  1. 00:31:244 (1) - I never like these types of sliders that end on blue ticks. They always create a "double" hitsound with the next slider that doesn't sound very good. Silencing the slider end sound would probably make it better. Quick study shows some mappers seem to prefer the way I've done it, others seem to prefer the way you've suggested. I've decided to go with your suggestion :3 changed!
  2. 00:36:578 (1,2) - etc - ^ ^
  3. 00:53:744 (5) - I think this would be better as a circle instead of a slider. why only this? I've done same for the others :3 e.g. 00:19:078 (5) -
  4. 01:14:744 (4) - Maybe NC? (Would emphasize the note a bit more.) added


[Extra]
  1. 00:27:411 (1) - Same comments about sliders ending on blue ticks. changed
  2. 00:55:244 (1) - The shape is a bit too similar to 00:54:078 (1). I think a different shape could work better - especially since this slider is a different speed. I don't think this is an issue
  3. 01:14:744 (4) - NC here.sure


[Insane]
  1. 00:46:578 (4) - Same comments about sliders ending on blue ticks.changed
  2. 00:55:244 (1) - It's easy to mistake this slider for a normal speed slider because it looks normal. I don't think this is an issue
  3. 01:05:911 (1,3) - Fix overlap. (Pretty minor though.) I don't think this overlap is problematic


[Hard]
  1. 00:17:411 (3) - I would put the NC here because of the jump, and remove the NC at 00:17:911 (1). I think NC at 00:17:911 (1) - is more fitting because I've consistantly placed nc at downbeat. Beside, it's not a jump :3
  2. 00:20:078 (3) - etc - ^ same xD


Good luck!
Thanks you for the mod!


Yanganof wrote:

CaffeAmericano wrote:

I can, but I'm not sure if that will be an improvement
Well... I'd say this depends on the preferences of mapper/player
It would make the map a bit more challenging for those, who aren't able to FC the map, the others wouldn't even notice it.
So, if you're not sure because you feel like it's not what you want then don't do it.
But I'd say you should increase HP Drain of Sweet Nekos to the same level as Extra, since it's a bit confusing having a harder diff with less drain.
Fair enough~ Sweet nekos <3 will have hp drain of 6.5. Thanks for your suggestion
Len
from q


Normal:
  1. 00:57:411 (2) - this slider should be starts at 00:57:244 - i think
Hard:
  1. 01:16:244 (5,6,1,2,1) - this anti jump make me cut myself
Insane:
  1. cs4 is better

kds 안주셔도 상관없습니다
한가지 의문인게 몇몇 파트들에서 볼수있듯 그 부분을 꼭 저렇게 살려야만했는가 라는게 낮은 난이도들 사이에서 몇몇개보이네요.....
pkk
(。-`ω´-)
_handholding

Normal

  1. 00:21:578 (3) - personal preference but I think it would look better if changed the angle. like this http://puu.sh/ptH7O/7b9ada4d88.jpg
  2. 00:22:078 (1) -sounds better if you end it half a beat earlier -( 00:22:744 ) because the sound here is a lot more dominant
  3. 00:24:744 (1) - ^ same - 00:25:411
  4. 01:18:078 (1,1) - same as above

Advanced

  1. 00:00:745 (1) - end spinner at 00:05:411 ? it does 1 up in difficulty from the last diff

Hard

  1. 00:25:994 (1) - The recovery time of this spinner seems too low imo
  2. 01:07:328 - This would be a good place to add a triplet in a hard diff; how come you didnt add one?

Sweet Neko's

  1. 00:40:411 (5,6,1) - The flow between (6) and (1) is quite brutal. How about changing it like this?
    Before - https://osu.ppy.sh/ss/5395738
    After - http://puu.sh/ptIfq/1c4ba237c4.jpg
  2. 00:43:744 (2,3,4,5,6,1) - This is another pattern where the flow is really harsh. The back and forth between (5,6,1) is incredibly difficult and quite awkward to play
  3. 00:55:078 (5) - small thing, but what do you think about blanketing (5)? http://puu.sh/ptIzT/65c13bef33.jpg Though I imagine theres a reason why you didnt do it

[]
Insane,Extra and Sweet Nekos are very well made

I've played the Extra and Sweet Nekos diff over 100 times xD Thanks for linking me this map. GL!
Topic Starter
CaffeAmericano

Len wrote:

from q


Normal:
  1. 00:57:411 (2) - this slider should be starts at 00:57:244 - i thinkI'd like to follow the drum here & use simple rhythm if possible
Hard:
  1. 01:16:244 (5,6,1,2,1) - this anti jump make me cut myselfdon't cut yourself q_q
Insane:
  1. cs4 is better
disagreeee

kds 안주셔도 상관없습니다
한가지 의문인게 몇몇 파트들에서 볼수있듯 그 부분을 꼭 저렇게 살려야만했는가 라는게 낮은 난이도들 사이에서 몇몇개보이네요.....
모딩 감사합니다
show more
Please sign in to reply.

New reply