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Primary - Sweets Weekend

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Topic Starter
CaffeAmericano

Kaype wrote:

From a ticket, requested in game.

General
It seems in the audio file that there is about 10 seconds of silence after the song ends. Yes. I don't think it's a problem, but will be fixed if it turns out to be.

Apparently AI mod says that Kiai mode can't be less than 15 seconds! Not sure if that's an issue or not, considering how short of a map it is.
(from Normal to Insane) A-AI mod senpai is baka >_<;;
01:27:387 (1) - Snap spinner's end to the red tick before it (I think it's snapped on a blue tick in 1/4 here) I know the music sounds like it ends there, but I think it would be better ending at 01:32:637 snapping to blue tick was a suggestion from another modder, but I agree with you more :D Changed.

Side Notes
this mod was enjoyable because of the song :D ikr, song so good
sorry about my skin in the images, it makes it easier for me to look at things
Links to images will be included in a hyperlink of a word from the sentence.
look at me being all fancy with the notice boxes xDD

Insane, Extra, and Sweet Nekos <3
that was actually really fun to play <3
Since mappers have a lot more freedom on these difficulties, I can't really find anything wrong with these maps. Great job!

Normal
00:16:720 (1) - This slider would curve better if you changed that red fixed point to a normal curve point. I'd like to have it blanket the previous note

00:23:220 (2) - This slider looks a little awkward coming from the previous one. (i.e. since the length of the two are the same, make it symmetrical?) Done!

01:16:054 (2,3) - You had a good line of flow going, it seems interrupted here. I think it looks fine

01:24:554 (2) - Red point to normal point Trying to emphasize the most prominent sound in the music. I have been consistent doing so :3

01:23:387 (1) - because of that ^ this slider's end would look nicer if it went to Next: 1.04x ^

Advanced
00:21:554 (5,1,2) - The use of NC here sounds awkward since the downbeat starts on where you put the 1's end (because of how it is before (e.g. 00:16:720 (1) and 00:19:387 (1) ), I'd suggest moving around the notes I think NC at the slider with tail ending at downbeat is standard. And I'd rather not move notes around just to have NC start at downbeat.

Hard
00:23:220 (1,2) - You could make these sliders parallel I prefer not to

01:08:387 (4) - Since the 01:08:554 (1) blankets, I think it would flow better if you move the 4 under the 2, since the reverse slider leads the flow directly
above it rather than to the side. I agree. And it emphasizes the slider so much better. And nice gif xDD fixed!

01:15:387 (1,2,3) - The DS has been pretty consistent so far, up until these notes. Change the spacing? Oops... fixed xD

01:09:220 (3,4,5) - tiny lil' adjustment to the 5 so it looks better I'm not sure if this is what you meant, but I think it's fixed now xD

It's a really good and fun map, hope to see this ranked in the future! Good luck :)
I am still replying to your mod!!!

Thank you Kaype xDDDD
pishifat
whats with the 10 seconds of silence at the end of the mp3 lol

bg 2 such low res

normal
instead of forcing the "every gap must be 1/1" thing with your 1/2 sliders like 00:08:220 (6) - , using circles followed by 3/2 gaps would honestly be better. sliders that short with super low sv are a pain to actually follow since there's like no visible sliderbody
so yea i'm saying convert all those to circles g

isnane
00:36:220 (5) - 01:07:387 (1) - tailsnapping is screwed
this diff is pretty cool

neko
00:26:720 (4) - same

really not liking how you handle intensity between different parts of the song in the top 2 diffs
like the intro and outro are super calm yet density is the same as the rest of the map with constant 1/2 circles + decently large spacing. if anything, lowering the spacing a lot (so they're not treated as jumps) or converting a lot of circles to sliders would be more fitting

yea thats allxxxx
Fuuyu


Requested via 「Kafuuchii's Reservation Queue. Poi~」


- General
  1. That 10 secs outro is killing me so badly: Use this instead
  2. Your (2) BGs are at lower reso and high reso: BG Fix (neko bg2) and BG Fix (sweets)
    - I resized them and fixed the image to make it not so blurry when expanded.
    - The first bg seems ok so no change on that...
  3. Lastly, your preview time isn't snapped - move to 00:56:387 -

I don't see any problem at Normal =w=

- Advanced
  1. 01:11:054 (3,4) - how about not stacking them?

- Hard
  1. 00:12:054 (2) - i think this should be closer to 3
  2. 00:15:554 (2) - ctrl+g?
  3. 00:18:554 (3) - x: 212 y: 328
  4. 00:39:720 (3) - change to circle(s)?
  5. 01:03:720 (2) - why not just put a circle at 01:03:720 - emphasis on the bass stop?
  6. 01:17:720 (3) - to circles at 01:17:720 - and 01:17:887 - somewhat mirroring 01:17:387 (1,2) - < this

MOD END. That's all I can do... Hoping to see this getting ranked soon =w=
Topic Starter
CaffeAmericano

pishifat wrote:

whats with the 10 seconds of silence at the end of the mp3 lol

bg 2 such low res

I think - Kafuuchii - just helped fix both of the issues above owo

normal
instead of forcing the "every gap must be 1/1" thing with your 1/2 sliders like 00:08:220 (6) - , using circles followed by 3/2 gaps would honestly be better. sliders that short with super low sv are a pain to actually follow since there's like no visible sliderbody
so yea i'm saying convert all those to circles g Thanks for your suggestions on this. When I was mapping easy (or normal without an easy diff in the mapset), I got complaints about using 3/2 so many times that I decided to avoid using it completely. Now I guess it's more like an opinion. I will be more open to using 3/2 gaps where I think is fitting, but I prefer not to change all 1/2 sliders to circles because: 1) hitsound/rhythm consistency 2) that will introduce around a dozen 3/2 gaps, which I think is too many 3) I don't think short slider is big enough of a problem to risk introducing other problems

isnane
00:36:220 (5) - 01:07:387 (1) - tailsnapping is screwed fixed
this diff is pretty cool fixed

neko
00:26:720 (4) - same fixed

really not liking how you handle intensity between different parts of the song in the top 2 diffs
like the intro and outro are super calm yet density is the same as the rest of the map with constant 1/2 circles + decently large spacing. if anything, lowering the spacing a lot (so they're not treated as jumps) or converting a lot of circles to sliders would be more fitting I will reduce DS for that part in general a bit

yea thats allxxxx
Thanks for the mod~
Topic Starter
CaffeAmericano

- Kafuuchii - wrote:



Requested via 「Kafuuchii's Reservation Queue. Poi~」


- General
  1. That 10 secs outro is killing me so badly: Use this instead
  2. Your (2) BGs are at lower reso and high reso: BG Fix (neko bg2) and BG Fix (sweets)
    - I resized them and fixed the image to make it not so blurry when expanded.
    - The first bg seems ok so no change on that...
    Thank you so much for taking time to fix these! All applied
  3. Lastly, your preview time isn't snapped - move to 00:56:387 -fixed

I don't see any problem at Normal =w=

- Advanced
  1. 01:11:054 (3,4) - how about not stacking them?I prefer stacking, feels like that emphasize 01:11:244 - better

- Hard
  1. 00:12:054 (2) - i think this should be closer to 3 I'm not sure what you mean... DS is consistent though..
  2. 00:15:554 (2) - ctrl+g? I prefer to keep it
  3. 00:18:554 (3) - x: 212 y: 328 I've made 00:18:744 - consistently a small jump
  4. 00:39:720 (3) - change to circle(s)? Not sure why that'd be better q_q
  5. 01:03:720 (2) - why not just put a circle at 01:03:720 - emphasis on the bass stop? I prefer to keep slider
  6. 01:17:720 (3) - to circles at 01:17:720 - and 01:17:887 - somewhat mirroring 01:17:387 (1,2) - < this I think that will follow music pretty well, but I am bit reluctant to put too many circles next to each other for a hard diff on a song with fairly high bpm. I will put more thoughts into it.

MOD END. That's all I can do... Hoping to see this getting ranked soon =w=
Thanks for the mod, Kafuuchii!!
Deppyforce
good morning

General
aimod says this map needs 1 easy/normal diff LOL maybe you really should map a easy diff

Normal
00:09:244 - start slider here
00:14:578 - ^
00:16:744 (1) - looks pretty weird pls make it symmetric

Advanced
00:14:078 (1,2) - maybe blanket
00:55:244 (3) - put red anchor on slidertick makes more sense imo
01:00:578 (4,6) - fix blanket

Hard
00:07:244 (1,2,3) - idk if this pattern is ok in hard diff but imo you shouldnt overlap it cuz the ''hard player'' may cant read
00:54:078 (1) - blanket
00:56:411 - i think vocal here should be mapped cuz its preview point
01:16:578 (6,1,2,1,2) - hard to read for this diff just stack them instead of overlap

thats it good luck
Topic Starter
CaffeAmericano

Deppyforce wrote:

good morning

General
aimod says this map needs 1 easy/normal diff LOL maybe you really should map a easy diff aimod senpai is a baka. I need no easy diff!

Normal
00:09:244 - start slider here I'd rather not. I cannot capture every sound in the music anyways, and I'd like to keep 1/2 clicking to minimum. And I thionk 00:09:411 - has more prominent sound.
00:14:578 - ^ ^
00:16:744 (1) - looks pretty weird pls make it symmetric For the blanket xD

Advanced
00:14:078 (1,2) - maybe blanket I don't want to make the angle too shart by making it a blanket
00:55:244 (3) - put red anchor on slidertick makes more sense imo Done
01:00:578 (4,6) - fix blanket Fixed

Hard
00:07:244 (1,2,3) - idk if this pattern is ok in hard diff but imo you shouldnt overlap it cuz the ''hard player'' may cant read Hard players should be able to hand this, i think
00:54:078 (1) - blanket not intended to be one
00:56:411 - i think vocal here should be mapped cuz its preview point I feel like 00:56:744 - where the music kicks off, so I want this short break to be there. but it's easy to fix if I decide to follow your suggestion, so I'm leaving as is.
01:16:578 (6,1,2,1,2) - hard to read for this diff just stack them instead of overlap Suggested by another modder, I really like it. I prefer to keep it. Very simple to fix if BN thinks it's unrankable

thats it good luck
Thanks for the mod, Deppy!
Iceskulls
as requested

[normal]
  1. 00:17:411 - somehow I feeling like this beat has got a bit feel of emphasized thing , so maybe I guess it would be better to map this beat here , try this rhythm ?
  2. 00:19:411 (1) - , 00:22:078 (1,1) - , and also some sliders like this at the last part :: similiar ^^
  3. 00:21:244 - would be pretty much better to map this too , it would make rhythm sound nice , try this ?
  4. 00:53:578 (5) - would make rhythm sound better if you place this here 00:53:411 - instead
  5. 01:21:911 (2) - similiar to 00:21:244 -
[advance]
  1. 01:22:411 (5,6) - try this rhythm instead ? I think it sound better
[hard]
  1. 00:50:578 (3,4) - mm I think it would be better if you use the same spacing you use for previous note since I think that the jumps here play kinda weird and might not really need to emphasized (4) much imo lol
  2. 01:03:078 (4,1) - consistent spacing would work better , the jumps feel a bit weird to do here o.o
  3. 01:19:911 (3,4) - same

    somehow feel you can make jumps thing a bit more consistent , I guess lol cus sometimes jumps just happen to be on thing that I think most people would expect them to appear but it's not , instead it appear another place that jumps don't really fit much there imo lol

[insane]
  1. 01:06:744 (3) - sound overmapped at blue tick , should end at red tick instead
  2. 01:11:078 (4,1) - can have more spacing so it will emphasize (1) better which make the pattern here play better imo , try move (1) to around x184 y72 ?
[extra]
  1. 00:25:744 (5,6) - I think if you make spacing here a bit higher it will give nice impact on (6) which will make the flow feel good here , try move (6) to around x204 y336 ?
  2. 00:02:078 (1,2) - try swap places of these two notes ? it might make flow here 00:01:744 (3,1,2,3,4,1) - better imo
  3. 00:48:078 (3,4) - mm (4) doesn't sound emphasized that much so it kinda weird to have jumps so big like this , maybe try to lower spacing here a bit ?
  4. 00:58:744 (5,6) - similiar ^^
[sweet neko]
  1. 00:05:244 (4,1) - kinda weird to have low spacing for emphasized beat there , maybe try to move (1) to around x276 y128 ?
  2. 00:15:078 (6,1) - should have higher spacing than 00:14:911 (5,6) - since (1) sound really emphasized there , try move (6) to around x196 y120 ?
  3. 00:37:578 (4,5) - can have more spacing so it emphasis (5) beat better , try move (5) to around x192 y206 ?
  4. 00:59:744 (3,4) - should have higher spacing than 00:59:578 (2,3) - since (4) sound really emphasized . try move (3) to around x184 y344 ?
  5. 01:01:744 (6,7) - feel weird to have high spacing here , I think (7) doesn't sound emphasized that much so maybe lower spacing would be good here
good luck :)
Topic Starter
CaffeAmericano

CelsiusLK wrote:

as requested

[normal]
  1. 00:17:411 - somehow I feeling like this beat has got a bit feel of emphasized thing , so maybe I guess it would be better to map this beat here , try this rhythm ? I want to avoid using 3/2 beats for the easiest difficulty of the map set. I agree your solution seem to follow the music better, but for difficulty issues, I am already ignoring a lot of beats in the music anyways. I prefer to keep it as I've done it.
  2. 00:19:411 (1) - , 00:22:078 (1,1) - , and also some sliders like this at the last part :: similiar ^^ ^^
  3. 00:21:244 - would be pretty much better to map this too , it would make rhythm sound nice , try this ? Changed
  4. 00:53:578 (5) - would make rhythm sound better if you place this here 00:53:411 - instead Changed
  5. 01:21:911 (2) - similiar to 00:21:244 - Changed
[advance]
  1. 01:22:411 (5,6) - try this rhythm instead ? I think it sound better Changed!
[hard]
  1. 00:50:578 (3,4) - mm I think it would be better if you use the same spacing you use for previous note since I think that the jumps here play kinda weird and might not really need to emphasized (4) much imo lol Changed
  2. 01:03:078 (4,1) - consistent spacing would work better , the jumps feel a bit weird to do here o.o Changed
  3. 01:19:911 (3,4) - same Changed

    somehow feel you can make jumps thing a bit more consistent , I guess lol cus sometimes jumps just happen to be on thing that I think most people would expect them to appear but it's not , instead it appear another place that jumps don't really fit much there imo lol I think I've used jumps pretty consistently, in terms of both DS and locations. However, I may have been consistent in placing jumps where it's not very fitting lol. Probably will need more mods to help me decide.

[insane]
  1. 01:06:744 (3) - sound overmapped at blue tick , should end at red tick instead I guess you are referring to the drum beat at red tick, but I prefer to keep it since I think the sound that started 01:06:744 - don't stop at red tick
  2. 01:11:078 (4,1) - can have more spacing so it will emphasize (1) better which make the pattern here play better imo , try move (1) to around x184 y72 ? Changed
[extra]
  1. 00:25:744 (5,6) - I think if you make spacing here a bit higher it will give nice impact on (6) which will make the flow feel good here , try move (6) to around x204 y336 ? Changed
  2. 00:02:078 (1,2) - try swap places of these two notes ? it might make flow here 00:01:744 (3,1,2,3,4,1) - better imo Changed, and 00:00:745 (1,2) - swapped for consistency.
  3. 00:48:078 (3,4) - mm (4) doesn't sound emphasized that much so it kinda weird to have jumps so big like this , maybe try to lower spacing here a bit ? Done
  4. 00:58:744 (5,6) - similiar ^^ Done
[sweet neko]
  1. 00:05:244 (4,1) - kinda weird to have low spacing for emphasized beat there , maybe try to move (1) to around x276 y128 ? Changed
  2. 00:15:078 (6,1) - should have higher spacing than 00:14:911 (5,6) - since (1) sound really emphasized there , try move (6) to around x196 y120 ? Changed
  3. 00:37:578 (4,5) - can have more spacing so it emphasis (5) beat better , try move (5) to around x192 y206 ? Moved
  4. 00:59:744 (3,4) - should have higher spacing than 00:59:578 (2,3) - since (4) sound really emphasized . try move (3) to around x184 y344 ? Moved
  5. 01:01:744 (6,7) - feel weird to have high spacing here , I think (7) doesn't sound emphasized that much so maybe lower spacing would be good here Changed!... I guess I will try to improve spacing in this diff in general
good luck :)
Thanks for the mod, CelsiusLK!
N i M a Z i
from my queue

Sweet Nekos <3:
00:00:745 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - All notes are in anti-clockwise trend. They can be more changeful. 00:03:411 (1,2,3,1,2,3,4) - in clockwise trend seems to be better.
00:41:744 (3) - NC here but not 00:42:078 (1) - seems to fit the lyrics more.
01:05:244 (4) - There is no drum sound here. It may be a kind of overmap.
01:15:911 (4) - This note can be move down a little.

Extra:
The same as "Sweet Nekos <3", there are too many patterns in same trend. I think it will be better with a combination of clockwise&anti-clockwise. (Also for other diffs.
01:14:744 (4,5,6,7,1,2,3,4,5,6,7,8) - Here too many notes in the lower left, a little unbalanced.

GD for rank~
Topic Starter
CaffeAmericano

Ni-ma wrote:

from my queue

Sweet Nekos <3:
00:00:745 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - All notes are in anti-clockwise trend. They can be more changeful. 00:03:411 (1,2,3,1,2,3,4) - in clockwise trend seems to be better. I don't really think i need to change too much because it's only 3 seconds long and has similar sounds xD and 00:03:411 (1,2,3,1,2,3,4) isn't rotating much, more of a back and forth.
00:41:744 (3) - NC here but not 00:42:078 (1) - seems to fit the lyrics more. I don't really understand the lyrics, but music seem to change at the down beat.
01:05:244 (4) - There is no drum sound here. It may be a kind of overmap. Maybe no drum, or maybe drum, hard to tell because the sound there is very loud. definitely not a overmap :)
01:15:911 (4) - This note can be move down a little. Changed

Extra:
The same as "Sweet Nekos <3", there are too many patterns in same trend. I think it will be better with a combination of clockwise&anti-clockwise. (Also for other diffs.
01:14:744 (4,5,6,7,1,2,3,4,5,6,7,8) - Here too many notes in the lower left, a little unbalanced. That's less than 3 seconds... I think it's fine xD

GD for rank~
Thanks for the mod, Ni-ma
Luel Roseline
윙? 이지 난이도 안받나요?
Topic Starter
CaffeAmericano

S A V E R Y wrote:

윙? 이지 난이도 안받나요?
가장 쉬운 난이도가 2성 이하면 이지 없어도 됩니다.
Taeyang
늦은 M4M 죄송합니다
Sry late M4M req


Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • General
  1. 스프레드적으로 advanced와 hard난이도와 약간 갭이 있다고 생각합니다.
    hard의 연속 서클들을 1/2슬라로 3.1정도까지 낮추거나 혹은
    advanced의 맵에 1/2슬라,연속 서클을 좀더 추가하여 스프레드를 맞추는게 좋다고 생각합니다.

  • Normal
  1. 00:16:744 (1,2) - 담요를 이요한 모딩제한입니다만 아래 사진과 같은건 어떤가요?
  2. 00:21:578 (3,1) - 이걸 좀더 00:20:578 (2) - 여기에 깔끔하게 씌우면 더 좋을것같아요
    SPOILER
    [img]00:20:578%20(2)%20-[/img]
  3. 00:23:244 (2) - 긴슬라는 그냥 슬라보단 형태 잡아주면 퀼적으로 좋게보여요(콧수염모양)
  4. 00:45:244 (5,1) - 너무 비운것 같은데 백그라운드를 따라갔더라도 00:45:744 - 여기 서클 넣어주는게 좋을것같습니다.
  5. 01:04:411 - 노트 넣는게 플레이적으로 더 안정적이여보여요


  • Advanced
  1. 00:24:078 (6,1,2) - 패턴 제안
  2. 00:30:078 (1,2,3,4,5,6) - 흐름,패턴제안;개인적으론 00:30:744 (2) - 이게 1/2슬라-서클-1/1 보단,
    리버스를사용하는게 더 안정적이여 보입니다.
  3. 00:48:744 (1,2,3,4,5) - 00:49:078 (2,4) - 2서클을 4에 담요


  • Hard
  1. 00:05:744 (2,3,4) - 시작부분이니 좀쉽게 3연타보단 리버스가 나아보이네요
  2. 00:10:244 (2,4) - s자보단 4슬라를 2슬라에 담요 씌우는게 간격적으로 더 나아보입니다
  3. 00:28:578 (1) - 리듬 제안;00:28:744 - 이곳에 백그라운드 노이즈이외 아무소리도 없으니 슬라사이로 비우는게 좋습니다.
    (00:27:411 (1,1) - 여기처럼)
  4. 00:33:911 (1,2) - ^
  5. 00:44:578 (1) - ^
  6. 00:55:244 (4) - 뉴콤하고 00:56:411 - 여기에 노트 추가하셔서 00:56:744 (1) - 안티점프,스택하면 더좋을것 같습니다.

  • Insane
  1. 00:05:411 (1,2) - 스택(서클-서클) 3연타보단 00:05:411 (1,2) - 이부분을 슬라 만들어주는게 유저들에게 좋은 스타트라인이 될수있다고 생각합니다.
  2. 00:08:744 (1,3) - 담요가 덜씌웠네요 어프로치에 맞춰 확실하게
  3. 00:16:244 (4) - 이서클을 00:15:911 (3) - 여기 꼬리에 스택시켜 00:16:244 (4,5) - 이부분을 점프만들어주는게 흐름상 더 좋아보입니다.
  4. 00:55:244 (1,4) - 담요? 00:56:411 (2) - 그후 서클추가

급똥이 마려워서 나머지 엑라두개는 별2개로 때우겠습니다. 뷁ㅇㅅㅇ
Topic Starter
CaffeAmericano

Taeyang wrote:

늦은 M4M 죄송합니다
Sry late M4M req


Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • General
  1. 스프레드적으로 advanced와 hard난이도와 약간 갭이 있다고 생각합니다.
    hard의 연속 서클들을 1/2슬라로 3.1정도까지 낮추거나 혹은
    advanced의 맵에 1/2슬라,연속 서클을 좀더 추가하여 스프레드를 맞추는게 좋다고 생각합니다.요즘 랭크돼는 맵들 봤을때 스타레이팅 갭은 문제가 될지 모르겠네요. 실직적인 난이도는 advanced가 1/2 클릭이 부분부분 많이 섞여있고, hard 가 대부분 1/2 클릭 + 트리플 한개 이기 때문에 스프레드는 적절한 것 같아요.

  • Normal
  1. 00:16:744 (1,2) - 담요를 이요한 모딩제한입니다만 아래 사진과 같은건 어떤가요? 모양은 좋은데 제가 좋아하는 흐름이 아니라... 좀 더 생각해 보겠습니다.
  2. 00:21:578 (3,1) - 이걸 좀더 00:20:578 (2) - 여기에 깔끔하게 씌우면 더 좋을것같아요 이미지 링크가... ㅜㅜ
    SPOILER
    [img]00:20:578%20(2)%20-[/img]
  3. 00:23:244 (2) - 긴슬라는 그냥 슬라보단 형태 잡아주면 퀼적으로 좋게보여요(콧수염모양) 수정 완료
  4. 00:45:244 (5,1) - 너무 비운것 같은데 백그라운드를 따라갔더라도 00:45:744 - 여기 서클 넣어주는게 좋을것같습니다. 제가 짧은 브레이크를 좋아해서요 :3
  5. 01:04:411 - 노트 넣는게 플레이적으로 더 안정적이여보여요 여기는 추가했습니다.


  • Advanced
  1. 00:24:078 (6,1,2) - 패턴 제안 수정했습니다
  2. 00:30:078 (1,2,3,4,5,6) - 흐름,패턴제안;개인적으론 00:30:744 (2) - 이게 1/2슬라-서클-1/1 보단,
    리버스를사용하는게 더 안정적이여 보입니다. 리버스를 이미 많이 사용하고 있기 때문에, 조금 강조해도 되겠다 싶은 구간에는 저렇게 놨두고 싶어요
  3. 00:48:744 (1,2,3,4,5) - 00:49:078 (2,4) - 2서클을 4에 담요 수정 완료


  • Hard
  1. 00:05:744 (2,3,4) - 시작부분이니 좀쉽게 3연타보단 리버스가 나아보이네요 3연타 사용한 부분은 여기가 유일한 것 같은데 ;-; 생각해 보겠습니다
  2. 00:10:244 (2,4) - s자보단 4슬라를 2슬라에 담요 씌우는게 간격적으로 더 나아보입니다 00:10:911 (4,1) - 여기 흐름도 있고 해서 그냥 놨두고 싶네요 :3
  3. 00:28:578 (1) - 리듬 제안;00:28:744 - 이곳에 백그라운드 노이즈이외 아무소리도 없으니 슬라사이로 비우는게 좋습니다. 00:28:578 - 가 슬라 꼬리에 두기엔 좀 더 강조해주고 싶은 소리라 놨두고 싶습니다. 00:27:411 (1,1) 여기는 보컬이 있어서 조금 보컬 위주로 따라해 본건데... 그리고 다른 난이도도 비슷하게 최소한 일관성은 있어요 ㅋㅋ
    (00:27:411 (1,1) - 여기처럼)
  4. 00:33:911 (1,2) - ^
  5. 00:44:578 (1) - ^
  6. 00:55:244 (4) - 뉴콤하고 00:56:411 - 여기에 노트 추가하셔서 00:56:744 (1) - 안티점프,스택하면 더좋을것 같습니다. 그렇게 해도 좋을것 같은데 다른 난이도와 일관성 때문에 비워두겠습니다.

  • Insane
  1. 00:05:411 (1,2) - 스택(서클-서클) 3연타보단 00:05:411 (1,2) - 이부분을 슬라 만들어주는게 유저들에게 좋은 스타트라인이 될수있다고 생각합니다. 수정했습니다
  2. 00:08:744 (1,3) - 담요가 덜씌웠네요 어프로치에 맞춰 확실하게 수정했습니다
  3. 00:16:244 (4) - 이서클을 00:15:911 (3) - 여기 꼬리에 스택시켜 00:16:244 (4,5) - 이부분을 점프만들어주는게 흐름상 더 좋아보입니다. 조금 다르게 바꿔봤습니다
  4. 00:55:244 (1,4) - 담요? 00:56:411 (2) - 그후 서클추가 잘 이해가 안돼요 ㅇㅅㅇ;; 00:57:411 (4) - 는 너무 멀리 있는 노트라 담요 할 필요는 없을것 같아요

급똥이 마려워서 나머지 엑라두개는 별2개로 때우겠습니다. 뷁ㅇㅅㅇ 별 감사합니다 \ㅇ/
태양님 모딩 감사합니다!
Thank you Mod!
Shohei Ohtani
SWEET

The highest diff:
I'm not sure if staff complain about things like <3s being in diff names or not
00:22:078 (1) - this isn't really symmetrical and while like I get why you're doing it, it still looks not mega great

Extra:
fine

Insane:
00:28:078 (3) - you can avoid this overlap tbh

hard:
00:07:578 (2) - clap should be on end, not beginning of slider
00:12:911 (5) - ^

Advanced;
fine

Normal:
00:16:744 - The actual spread of difficulty isn't too terrible but this is a HUGE gap between this and Advanced. This is something I'd expect to see from the non-existant easy in the mapset

naisu
Ujimatsu Chiya
커.피.부.활!!
Dre-
Mod(highest diff)
00:08:578 (7) - This isn't mapped to anything I removed it and it sounded pretty good.
00:13:911 (6) - This doesn't sound like its mapped to anything as well or doesn't stay on the same rhythm that you've been keeping so far.
00:17:244 (2) - Theres nothing here and sounds better without imo
00:32:578 (6) -
00:34:744 (4,5) - imo it sounds better with these removed your call.
00:37:911 (6) - remove this its not mapped to anything imo.
00:38:578 (2) - sounds better without this here
00:40:578 (6) -
00:43:244 (6) -
00:43:744 (2,3,4,5,6) - the third note isnt mapped to anything adn removing it makes it sound weird so im not sure about this.
00:48:578 (5) -
00:57:244 (3) - not mapped to anything and sounds ok without.
01:04:744 (1,2,3,4,5,6,7) - Imo the way the jumps are placed to emphasize the music doesn't fit
01:12:078 (4,5,6,7,1,2,3) - this looks really uncomfortable to hit imo.
The intro and outro need to be calmer imo the ending jumps dont make much sense and I dont like how you mapped those mini jumps at the start try for more of what you did at the ending? that was a bit better and fit better..
Topic Starter
CaffeAmericano

Write wrote:

Mod(highest diff)
00:08:578 (7) - This isn't mapped to anything I removed it and it sounded pretty good.
00:13:911 (6) - This doesn't sound like its mapped to anything as well or doesn't stay on the same rhythm that you've been keeping so far.
00:17:244 (2) - Theres nothing here and sounds better without imo
00:32:578 (6) -
00:34:744 (4,5) - imo it sounds better with these removed your call.
00:37:911 (6) - remove this its not mapped to anything imo.
00:38:578 (2) - sounds better without this here
00:40:578 (6) -
00:43:244 (6) -
00:43:744 (2,3,4,5,6) - the third note isnt mapped to anything adn removing it makes it sound weird so im not sure about this.
00:48:578 (5) -
00:57:244 (3) - not mapped to anything and sounds ok without.
01:04:744 (1,2,3,4,5,6,7) - Imo the way the jumps are placed to emphasize the music doesn't fit
01:12:078 (4,5,6,7,1,2,3) - this looks really uncomfortable to hit imo.
The intro and outro need to be calmer imo the ending jumps dont make much sense and I dont like how you mapped those mini jumps at the start try for more of what you did at the ending? that was a bit better and fit better..
Everything is mapped to the music (although some are not very prominent). I kept most of them, but I will consider more change if I think it's necessary. Thank you for the mod. All fixed.
flake
hii m4m

Normal:

00:15:078 (4,5,6) - make these into circles that are on the red ticks, well it's normal so having so many gaps would be confusing for some players. This part shows a lot of gaps so it should be changed with the ones with the red ticks imo..

uhh, imo you should lower your od a bit because the song's patterns are sort of confusing so ye, I would also follow the song's pattern (if I could that is)

00:48:744 (1,2,3) - make (1) returning and take (2) out and make (3) move backwards towards the red tick.

Insane :

00:10:911 (4,5) - remove (4) and replace it with the slider.
00:16:244 (4,5) - make this into a slider that starts on (4) and ends on the next red tick.

Extra:

Uh, it's optional for you to change your hp to 6.2 or lower, since if it's that high it's nearly like the boss already

Nekos:

00:16:244 (4,5) - change this into long slider (replace 4 as the start of the slider and end on the end of 5).

Hopefully I helped you by just a small bit :)

m4m from ur q
Left
순식간의 M4M

[공통]
00:00:745 (1) - 이 스피너가 전 난이도 공통으로 끝나는 부분이 어색해 보입니다. 노래상으로는 끝낼만한 지점 없이 위잉 소리가 이어지는데, 스피너는 중간에 뚝 끊기니.. 차라리 비워두시는 편이 좋을 거 같아요.

[노말]
00:16:744 (1) - 잘보면 약간 허리가 각져있어요.
01:24:578 (2) - ^
01:19:244 (2,1) - 일관성을 위해 사이 노트하나 ㄱㄱ

[어드밴스드]
00:18:744 (5,1) - 블랭킷 정비

[하드]
00:40:744 (1,2) - 블랭킷
00:40:744 (1,2,3,1) - 보컬음 따라가다 갑자기 보컬음 놓치면서 드럼따라가는게 좀 어색하네요..00:40:744 (1,2) - 이건 그렇다 쳐도 00:41:911 (1) - 최소 이안에 있는 보컬음은 슬라를 끊어서 잡아주셨으면.
01:13:911 (1) - , 01:14:744 (4) - 보컬음 센데 디스턴스로 강조 가능할듯..? 앞쪽서는 강조 넣다가 제일 고조된 부분서 갑자기 일정 DS로 가서 짚어봤습니다.

[인센]
Monstrata's Insane?
00:21:578 (4,5,6) - 패턴이 있다는 건 이해가 가지만, 노래상 조금 디스턴스를 벌려주는 게 맞지 않나 싶습니다.
00:40:411 (4,1) - 블랭킷
01:09:578 (5) - 똑같은 음인데 왜 여기는 리듬을 비우시고 00:58:911 (5) - 여기는 리버스로 채우셨나요?
01:14:744 (4) - 놓친 드럼음이 많은거같습니다!
01:15:578 (5) - NC

[엑라]
00:10:578 (3) - 사이에 놓친 드럼음이 아쉽습니다. 다른 슬라도 마찬가지에요. 인센이면 상관없을텐데, 엑라인 만큼 본인의 인센보다는 치밀하게 리듬을 이용해줄 필요가 있지 않을까요? 인센에서도 1/2리듬 쓰셨는데
01:05:911 (1) - 이런것두
01:21:911 (1,2,3,4) - 이런것두
01:12:744 (1,2,3) - 갑자기 분위기에 안맞는 디스턴스가 나와서 좀 아쉽지만.. 의도가 있으시다면 뭐..

[Sweet Nekos <3]
이난이도 ㄹㅇ <3
근데 엑라부터 잘 못봐서 모딩을 못하겠네요 ㅇㅅㅇ

굳럭!
Topic Starter
CaffeAmericano
Hi there

crystalinfusion wrote:

hii m4m

Normal:

00:15:078 (4,5,6) - make these into circles that are on the red ticks, well it's normal so having so many gaps would be confusing for some players. This part shows a lot of gaps so it should be changed with the ones with the red ticks imo.. I am not sure if I understand what you mean, but changing will make gap size inconsistent, which is more difficult

uhh, imo you should lower your od a bit because the song's patterns are sort of confusing so ye, I would also follow the song's pattern (if I could that is) I think OD 3 is not very high

00:48:744 (1,2,3) - make (1) returning and take (2) out and make (3) move backwards towards the red tick.I prefer to keep it

Insane :

00:10:911 (4,5) - remove (4) and replace it with the slider. I prefer to keep it
00:16:244 (4,5) - make this into a slider that starts on (4) and ends on the next red tick. ehh, I wish you'd written why you are telling me to make these changes. Maybe there was a clear reason for you, but it is not so clear to me

Extra:

Uh, it's optional for you to change your hp to 6.2 or lower, since if it's that high it's nearly like the boss already I thought hp 6.5 is pretty low, but I will change if there are enough feedback

Nekos:

00:16:244 (4,5) - change this into long slider (replace 4 as the start of the slider and end on the end of 5). same as above

Hopefully I helped you by just a small bit :)

m4m from ur q
THANK YOU
Topic Starter
CaffeAmericano

Left wrote:

순식간의 M4M

[공통]
00:00:745 (1) - 이 스피너가 전 난이도 공통으로 끝나는 부분이 어색해 보입니다. 노래상으로는 끝낼만한 지점 없이 위잉 소리가 이어지는데, 스피너는 중간에 뚝 끊기니.. 차라리 비워두시는 편이 좋을 거 같아요. 그렇네요 ㅇㅅㅇ 그런데 있는게 좋아 보인다는 피드백도 들어서 일단 남겨두고싶어요

[노말]
00:16:744 (1) - 잘보면 약간 허리가 각져있어요. 블랭킷 맞추느라 그래여
01:24:578 (2) - ^ 블랭킷 맞추느라 그래여
01:19:244 (2,1) - 일관성을 위해 사이 노트하나 ㄱㄱ 노트 추가 ㄱㄱ

[어드밴스드]
00:18:744 (5,1) - 블랭킷 정비 정비 완료

[하드]
00:40:744 (1,2) - 블랭킷
00:40:744 (1,2,3,1) - 보컬음 따라가다 갑자기 보컬음 놓치면서 드럼따라가는게 좀 어색하네요..00:40:744 (1,2) - 이건 그렇다 쳐도 00:41:911 (1) - 최소 이안에 있는 보컬음은 슬라를 끊어서 잡아주셨으면. 보컬이 아니라 뒤에 키보드 (?) 를 따라간다는 생각으로 만든 거라 그렇습니다. 보컬로 바꾸자니 00:40:411 - 에도 슬라를 넣어야 할것 같고 해서 놔둘게요
01:13:911 (1) - , 01:14:744 (4) - 보컬음 센데 디스턴스로 강조 가능할듯..? 앞쪽서는 강조 넣다가 제일 고조된 부분서 갑자기 일정 DS로 가서 짚어봤습니다.수정했습니다

[인센]
Monstrata's Insane? ( ͡° ͜ʖ ͡°)
00:21:578 (4,5,6) - 패턴이 있다는 건 이해가 가지만, 노래상 조금 디스턴스를 벌려주는 게 맞지 않나 싶습니다. 조금 벌려봤습니다
00:40:411 (4,1) - 블랭킷 수정했습니다
01:09:578 (5) - 똑같은 음인데 왜 여기는 리듬을 비우시고 00:58:911 (5) - 여기는 리버스로 채우셨나요? 수정했습니다
01:14:744 (4) - 놓친 드럼음이 많은거같습니다! 수정했습니다
01:15:578 (5) - NC 수정

[엑라]
00:10:578 (3) - 사이에 놓친 드럼음이 아쉽습니다. 다른 슬라도 마찬가지에요. 인센이면 상관없을텐데, 엑라인 만큼 본인의 인센보다는 치밀하게 리듬을 이용해줄 필요가 있지 않을까요? 인센에서도 1/2리듬 쓰셨는데 드럼 놓친게 아쉽긴 하지만, 살리고 싶은 소리를 가장 잘 살리는 방법이 저거라서 바꾸고 싶진 않네요. 인센과 일관성이 문제가 된다면 바꿔야 겠지만요 드럼 놓치는거 일일이 다 신경 쓰면서 하면 1/1 노트 넣을 자리가 없을것 같아서;; 저기가 어울리는 것 같기도 하고... 남겨두고 싶네요
01:05:911 (1) - 이런것두
01:21:911 (1,2,3,4) - 이런것두
01:12:744 (1,2,3) - 갑자기 분위기에 안맞는 디스턴스가 나와서 좀 아쉽지만.. 의도가 있으시다면 뭐.. ㅇㅅㅇ

[Sweet Nekos <3]
이난이도 ㄹㅇ <3
근데 엑라부터 잘 못봐서 모딩을 못하겠네요 ㅇㅅㅇ

굳럭!
모딩 잘하시네요. 감사합니다~
Sotarks
Hi! M4M from my queue~.

Sweet Memes :3

  1. 00:01:411 (5,5) - Inconsistence in the emphasis spacing, like 00:02:744 (5) - this one is the same sound, but here you emphasis it, and you're totally right. But 00:01:411 (5) - this one is not and has a small spacing. 00:04:078 (5) - This one is emphasised as well, so why not the first one ? Please consider fixing it.
  2. 00:07:078 (5) - Consider mooving this one x394 y268, it will give a nice clap emphasis like you did in most of them after it. 00:12:411 (5) - Like this good exemple is perfect.
  3. 00:09:744 (6,4,5) - This is pretty nazi, but you can stack them better. Makes me tilt in the editor xd
  4. 00:30:744 (4,1,2) - What about doing something like this instead ?
  5. 00:31:244 (1,2,1,2) - Please keep the same spacing consistence.
  6. 00:44:411 (6) - What about stacking this on 00:43:411 (1) - 's tail ?
  7. 01:22:911 (5) - What about stacking this on 01:23:078 (6) - 's head ?

    Pretty fun diff here, but I notice a lot of inconsitence in the spacing here, some of them are not really issues, but yeah if I could give you a tip for your futures maps, try to keep the consistence, otherwise it will become random.


Extra

  1. 00:06:744 (3) - I like to add NC for anti-jumps readability here.
  2. 00:08:578 (6) - Idk about this one, but I would not make that overlap here.
  3. 00:26:244 (1) - Stacking this one on 00:25:911 (6) - could be actually a nice flow gameplay xd
  4. 01:22:244 (2,3,4) - Tbh I would make those a jump with large spacing, because it's lame this actual patern tbh xd

    I like that one ! :3


Insane

  1. 00:25:911 (7) - What about mooving that one to x156 and y62, it will make a nice emphasis on that sound.
  2. 01:26:911 (4) - That overlap might be hard to read for that kind of SR.

    Holy shit I love that diff!!

GL~
-NanoRIPE-
Hi ~ M4M

Cute BG >< /

[Normal]
00:00:745 (1) - end of spinner must be here 00:05:411 and also add clap
00:24:744 (1) - finish
00:27:411 (1) - ^
00:56:744 (1) - ^
01:26:078 (1) - ^

[Advanced]
00:00:745 (1) - end of spinner must be here 00:05:744
00:14:078 (1) - blanket?
00:40:744 (1) - finish
00:46:078 (1) - ^
00:56:744 (1) - ^
00:59:411 (1) - ^

[Hard]
00:00:745 (1) - end of spinner must be here 00:05:078
00:56:744 (1) - finish
01:21:411 (2,3) - blanket

[Insane]
Increase AR to 4
00:00:745 (1) - end of the spinner 00:05:244
00:25:911 (7) - finish
00:56:744 (1) - ^

[Extra]
00:56:744 (1) - finish

[Sweets Neko <3]
Remove "<3"
00:56:744 (1) - finish

GL ~
Yanganof
Heyo~
m4m from your queue

Nice BG :D
welp... not much i can mod here xD

Normal
00:16:744 (1) - maybe you can do this with less sliderpoints, this one looks a bit weird

Advanced
00:25:911 (3) - Remove the 4. sliderpoint here

Insane
As -NanoRIPE- wrote I'd increase the Cs to 4
Also you can increase HP Drain to 7

Extra
this BG xD omg i laughed so hard
Increase HP Drain to 7.5

Sweet Nekos
Soem really nice diff :)
Plz Increase the HP Drain here ^^
and maybe AR to 9.5?
Topic Starter
CaffeAmericano

Sotarks wrote:

Hi! M4M from my queue~.

Sweet Memes :3

  1. 00:01:411 (5,5) - Inconsistence in the emphasis spacing, like 00:02:744 (5) - this one is the same sound, but here you emphasis it, and you're totally right. But 00:01:411 (5) - this one is not and has a small spacing. 00:04:078 (5) - This one is emphasised as well, so why not the first one ? Please consider fixing it. I'm not sure what you mean q_q
  2. 00:07:078 (5) - Consider mooving this one x394 y268, it will give a nice clap emphasis like you did in most of them after it. 00:12:411 (5) - Like this good exemple is perfect. FIXED
  3. 00:09:744 (6,4,5) - This is pretty nazi, but you can stack them better. Makes me tilt in the editor xd Fixed
  4. 00:30:744 (4,1,2) - What about doing something like this instead ? Changed
  5. 00:31:244 (1,2,1,2) - Please keep the same spacing consistence. Did you mean 00:30:078 (1,2,3,4,5,6) - and 00:32:744 (1,2,3,4,5,6) - ? if so, it's fixed now.
  6. 00:44:411 (6) - What about stacking this on 00:43:411 (1) - 's tail ? oke
  7. 01:22:911 (5) - What about stacking this on 01:23:078 (6) - 's head ? oke

    Pretty fun diff here, but I notice a lot of inconsitence in the spacing here, some of them are not really issues, but yeah if I could give you a tip for your futures maps, try to keep the consistence, otherwise it will become random. Thank you for the advice


Extra

  1. 00:06:744 (3) - I like to add NC for anti-jumps readability here. added
  2. 00:08:578 (6) - Idk about this one, but I would not make that overlap here. I think it works
  3. 00:26:244 (1) - Stacking this one on 00:25:911 (6) - could be actually a nice flow gameplay xd Done
  4. 01:22:244 (2,3,4) - Tbh I would make those a jump with large spacing, because it's lame this actual patern tbh xd hmm, I don't usually like 1/1 notes with large spacing

    I like that one ! :3 <3


Insane

  1. 00:25:911 (7) - What about mooving that one to x156 and y62, it will make a nice emphasis on that sound. I'm not sure about this change yet >_<
  2. 01:26:911 (4) - That overlap might be hard to read for that kind of SR. Slightly moved

    Holy shit I love that diff!! <3 <3

GL~
Thanks for the mod~
Topic Starter
CaffeAmericano

-NanoRIPE- wrote:

Hi ~ M4M

Cute BG >< /

[Normal]
00:00:745 (1) - end of spinner must be here 00:05:411 and also add clap
00:24:744 (1) - finish
00:27:411 (1) - ^
00:56:744 (1) - ^
01:26:078 (1) - ^

[Advanced]
00:00:745 (1) - end of spinner must be here 00:05:744
00:14:078 (1) - blanket? Intentional :3
00:40:744 (1) - finish
00:46:078 (1) - ^
00:56:744 (1) - ^
00:59:411 (1) - ^

[Hard]
00:00:745 (1) - end of spinner must be here 00:05:078
00:56:744 (1) - finish
01:21:411 (2,3) - blanket Intentional :3

[Insane]
Increase AR to 4 ?!?!
00:00:745 (1) - end of the spinner 00:05:244
00:25:911 (7) - finish
00:56:744 (1) - ^

[Extra]
00:56:744 (1) - finish

[Sweets Neko <3]
Remove "<3" NO <3
00:56:744 (1) - finish

Fixed the inconsistent hit soundings, but didn't add new finishes. I don't like how it sounds when there are too many of them. Also, ending spinner at 00:05:244 won't be rankable for normal and advanced. All the "blankets" are intentionally like that.

GL ~ TY


Yanganof wrote:

Heyo~
m4m from your queue

Nice BG :D
welp... not much i can mod here xD

Normal
00:16:744 (1) - maybe you can do this with less sliderpoints, this one looks a bit weird Trying to make a good blanket :3

Advanced
00:25:911 (3) - Remove the 4. sliderpoint here ??

Insane
As -NanoRIPE- wrote I'd increase the Cs to 4 I'd rather not
Also you can increase HP Drain to 7 I can, but I'm not sure if that will be an improvement

Extra
this BG xD omg i laughed so hard
Increase HP Drain to 7.5 Same as above, would that actually be an improvement for the map?

Sweet Nekos
Soem really nice diff :)
Plz Increase the HP Drain here ^^ ^ ^
and maybe AR to 9.5?
Thanks for the mods~!
Yanganof

CaffeAmericano wrote:

I can, but I'm not sure if that will be an improvement
Well... I'd say this depends on the preferences of mapper/player
It would make the map a bit more challenging for those, who aren't able to FC the map, the others wouldn't even notice it.
So, if you're not sure because you feel like it's not what you want then don't do it.
But I'd say you should increase HP Drain of Sweet Nekos to the same level as Extra, since it's a bit confusing having a harder diff with less drain.
Flowey
Hi, NM from my queue.

I liked all the difficulties I played, and I only noticed a few small things.

[Sweet Nekos <3]
  1. 00:31:244 (1) - I never like these types of sliders that end on blue ticks. They always create a "double" hitsound with the next slider that doesn't sound very good. Silencing the slider end sound would probably make it better.
  2. 00:36:578 (1,2) - etc - ^
  3. 00:53:744 (5) - I think this would be better as a circle instead of a slider.
  4. 01:14:744 (4) - Maybe NC? (Would emphasize the note a bit more.)
[Extra]
  1. 00:27:411 (1) - Same comments about sliders ending on blue ticks.
  2. 00:55:244 (1) - The shape is a bit too similar to 00:54:078 (1). I think a different shape could work better - especially since this slider is a different speed.
  3. 01:14:744 (4) - NC here.
[Insane]
  1. 00:46:578 (4) - Same comments about sliders ending on blue ticks.
  2. 00:55:244 (1) - It's easy to mistake this slider for a normal speed slider because it looks normal.
  3. 01:05:911 (1,3) - Fix overlap. (Pretty minor though.)
[Hard]
  1. 00:17:411 (3) - I would put the NC here because of the jump, and remove the NC at 00:17:911 (1).
  2. 00:20:078 (3) - etc - ^
Good luck!
Topic Starter
CaffeAmericano

Nephroid wrote:

Hi, NM from my queue.

I liked all the difficulties I played, and I only noticed a few small things.

[Sweet Nekos <3]
  1. 00:31:244 (1) - I never like these types of sliders that end on blue ticks. They always create a "double" hitsound with the next slider that doesn't sound very good. Silencing the slider end sound would probably make it better. Quick study shows some mappers seem to prefer the way I've done it, others seem to prefer the way you've suggested. I've decided to go with your suggestion :3 changed!
  2. 00:36:578 (1,2) - etc - ^ ^
  3. 00:53:744 (5) - I think this would be better as a circle instead of a slider. why only this? I've done same for the others :3 e.g. 00:19:078 (5) -
  4. 01:14:744 (4) - Maybe NC? (Would emphasize the note a bit more.) added
[Extra]
  1. 00:27:411 (1) - Same comments about sliders ending on blue ticks. changed
  2. 00:55:244 (1) - The shape is a bit too similar to 00:54:078 (1). I think a different shape could work better - especially since this slider is a different speed. I don't think this is an issue
  3. 01:14:744 (4) - NC here.sure
[Insane]
  1. 00:46:578 (4) - Same comments about sliders ending on blue ticks.changed
  2. 00:55:244 (1) - It's easy to mistake this slider for a normal speed slider because it looks normal. I don't think this is an issue
  3. 01:05:911 (1,3) - Fix overlap. (Pretty minor though.) I don't think this overlap is problematic
[Hard]
  1. 00:17:411 (3) - I would put the NC here because of the jump, and remove the NC at 00:17:911 (1). I think NC at 00:17:911 (1) - is more fitting because I've consistantly placed nc at downbeat. Beside, it's not a jump :3
  2. 00:20:078 (3) - etc - ^ same xD
Good luck!
Thanks you for the mod!


Yanganof wrote:

CaffeAmericano wrote:

I can, but I'm not sure if that will be an improvement
Well... I'd say this depends on the preferences of mapper/player
It would make the map a bit more challenging for those, who aren't able to FC the map, the others wouldn't even notice it.
So, if you're not sure because you feel like it's not what you want then don't do it.
But I'd say you should increase HP Drain of Sweet Nekos to the same level as Extra, since it's a bit confusing having a harder diff with less drain.
Fair enough~ Sweet nekos <3 will have hp drain of 6.5. Thanks for your suggestion
Len
from q


Normal:
  1. 00:57:411 (2) - this slider should be starts at 00:57:244 - i think

Hard:
  1. 01:16:244 (5,6,1,2,1) - this anti jump make me cut myself

Insane:
  1. cs4 is better

kds 안주셔도 상관없습니다
한가지 의문인게 몇몇 파트들에서 볼수있듯 그 부분을 꼭 저렇게 살려야만했는가 라는게 낮은 난이도들 사이에서 몇몇개보이네요.....
pkk
(。-`ω´-)
_handholding

Normal

  1. 00:21:578 (3) - personal preference but I think it would look better if changed the angle. like this http://puu.sh/ptH7O/7b9ada4d88.jpg
  2. 00:22:078 (1) -sounds better if you end it half a beat earlier -( 00:22:744 ) because the sound here is a lot more dominant
  3. 00:24:744 (1) - ^ same - 00:25:411
  4. 01:18:078 (1,1) - same as above

Advanced

  1. 00:00:745 (1) - end spinner at 00:05:411 ? it does 1 up in difficulty from the last diff

Hard

  1. 00:25:994 (1) - The recovery time of this spinner seems too low imo
  2. 01:07:328 - This would be a good place to add a triplet in a hard diff; how come you didnt add one?

Sweet Neko's

  1. 00:40:411 (5,6,1) - The flow between (6) and (1) is quite brutal. How about changing it like this?
    Before - https://osu.ppy.sh/ss/5395738
    After - http://puu.sh/ptIfq/1c4ba237c4.jpg
  2. 00:43:744 (2,3,4,5,6,1) - This is another pattern where the flow is really harsh. The back and forth between (5,6,1) is incredibly difficult and quite awkward to play
  3. 00:55:078 (5) - small thing, but what do you think about blanketing (5)? http://puu.sh/ptIzT/65c13bef33.jpg Though I imagine theres a reason why you didnt do it
[]
Insane,Extra and Sweet Nekos are very well made

I've played the Extra and Sweet Nekos diff over 100 times xD Thanks for linking me this map. GL!
Topic Starter
CaffeAmericano

Len wrote:

from q


Normal:
  1. 00:57:411 (2) - this slider should be starts at 00:57:244 - i thinkI'd like to follow the drum here & use simple rhythm if possible

Hard:
  1. 01:16:244 (5,6,1,2,1) - this anti jump make me cut myselfdon't cut yourself q_q

Insane:
  1. cs4 is better
disagreeee

kds 안주셔도 상관없습니다
한가지 의문인게 몇몇 파트들에서 볼수있듯 그 부분을 꼭 저렇게 살려야만했는가 라는게 낮은 난이도들 사이에서 몇몇개보이네요.....
모딩 감사합니다
Topic Starter
CaffeAmericano

Kisses wrote:

Normal

  1. 00:21:578 (3) - personal preference but I think it would look better if changed the angle. like this http://puu.sh/ptH7O/7b9ada4d88.jpg done
  2. 00:22:078 (1) -sounds better if you end it half a beat earlier -( 00:22:744 ) because the sound here is a lot more dominant I'd like to keep the rhythm simple when I can
  3. 00:24:744 (1) - ^ same - 00:25:411 ^
  4. 01:18:078 (1,1) - same as above^

Advanced

  1. 00:00:745 (1) - end spinner at 00:05:411 ? it does 1 up in difficulty from the last diff I'd like to not have those notes appear too early

Hard

  1. 00:25:994 (1) - The recovery time of this spinner seems too low imo I think it will be ok for hard
  2. 01:07:328 - This would be a good place to add a triplet in a hard diff; how come you didnt add one?I think a triple would work too. I'll think about it.

Sweet Neko's

  1. 00:40:411 (5,6,1) - The flow between (6) and (1) is quite brutal. How about changing it like this? modified
    Before - https://osu.ppy.sh/ss/5395738
    After - http://puu.sh/ptIfq/1c4ba237c4.jpg
  2. 00:43:744 (2,3,4,5,6,1) - This is another pattern where the flow is really harsh. The back and forth between (5,6,1) is incredibly difficult and quite awkward to play I think the flow is ok, maybe it's because at the bottom of the screen?
  3. 00:55:078 (5) - small thing, but what do you think about blanketing (5)? http://puu.sh/ptIzT/65c13bef33.jpg Though I imagine theres a reason why you didnt do itI prefer blanket for 00:54:078 (1) -
[]
Insane,Extra and Sweet Nekos are very well made

I've played the Extra and Sweet Nekos diff over 100 times xD Thanks for linking me this map. GL! aww thank you for your compliment >w< and thanks for the mod
Garden
[General]
  1. add ゆいこんぬ to tag, actually yuikonnu contains the word yuiko already lol
[Normal]
  1. 00:40:078 (4,1,2) - leaving two 2/1 gap in a row seems a bit inconsistent, consider adding sth in between?
[Hard]
  1. I'd suggest using od6 and hp5 for the diff spread, current gap on setting from adv to hard looks a bit too large compared with hard->insane
[Insane]
  • actually cs3.7-3.8 fits as well, that increases the star rating a bit and makes the diff gap to extra smaller, it's ur choice tho
  1. 00:00:745 - inherited point volume and custom hitsound conflicts with the timing point, that's an unrankable issue as i know
  2. 00:14:411 (2,3,4,5) - somehow i expect a diamond shape here like 00:11:744 (2,3,4,5) - , that fits ur overall design on this diff
  3. 00:34:911 (5,6) - this back jump feels kinda clumsy while playing, consider ctrl-g 6 maybe, that features a pretty nice jump flow to the new combo as well
[Extra]
  1. 00:00:745 - same as insane
  2. 00:04:744 (1,2) - this jump looks too much considering the music here isn't intense at all
  3. 00:26:744 (4) - nc for slowing down maybe, just like 00:55:244 (1) -
  4. 00:30:078 (1,2) - 00:35:411 (1,2) - forgot to silence the sliderend?
[Sweet Nekos <3]
  1. 00:00:745 - same as insane
  2. 00:26:744 (4) - same as extra
  3. 00:59:911 (4,5) - 01:00:578 (1,2) - 01:10:578 (4,5) - 01:11:244 (1,2) - 01:13:244 (4,5) - i suggest applying same distance to these patterns, that makes the kiai more consistent imo
good luck then!
Topic Starter
CaffeAmericano

Garden wrote:

[General]
  1. add ゆいこんぬ to tag, actually yuikonnu contains the word yuiko already lol :3
[Normal]
  1. 00:40:078 (4,1,2) - leaving two 2/1 gap in a row seems a bit inconsistent, consider adding sth in between? Hmm... I think I've been following the keyboard(?) sound pretty consistenty so I think it's more consistent to leave out.
[Hard]
  1. I'd suggest using od6 and hp5 for the diff spread, current gap on setting from adv to hard looks a bit too large compared with hard->insaneDone!
[Insane]
  • actually cs3.7-3.8 fits as well, that increases the star rating a bit and makes the diff gap to extra smaller, it's ur choice thoI prefer to keep it :3
  1. 00:00:745 - inherited point volume and custom hitsound conflicts with the timing point, that's an unrankable issue as i know I think it's fixed now
  2. 00:14:411 (2,3,4,5) - somehow i expect a diamond shape here like 00:11:744 (2,3,4,5) - , that fits ur overall design on this diff Changed
  3. 00:34:911 (5,6) - this back jump feels kinda clumsy while playing, consider ctrl-g 6 maybe, that features a pretty nice jump flow to the new combo as wellChanged
[Extra]
  1. 00:00:745 - same as insane hopefully fixed
  2. 00:04:744 (1,2) - this jump looks too much considering the music here isn't intense at all Changed
  3. 00:26:744 (4) - nc for slowing down maybe, just like 00:55:244 (1) - Done
  4. 00:30:078 (1,2) - 00:35:411 (1,2) - forgot to silence the sliderend? Changed
[Sweet Nekos <3]
  1. 00:00:745 - same as insane I think fixed
  2. 00:26:744 (4) - same as extra Done
  3. 00:59:911 (4,5) - 01:00:578 (1,2) - 01:10:578 (4,5) - 01:11:244 (1,2) - 01:13:244 (4,5) - i suggest applying same distance to these patterns, that makes the kiai more consistent imoI prefer to keep current DS for shaping purpose. That seems to be an ok thing to do based on other maps.
good luck then!
Thanks for the mod~ :)
TAIN
안녕하세요! m4m


[General]

good

[Normal]

맵을 전체적으로 봤을때 헷갈리는 박자들이 몇몇 보이네요. (저만 그런걸수도.. 삐질)

예를들면 00:57:411 (2,3,4,5) 라던지 01:08:078 (2,3,4,5)

보컬에 맞추어서 찍는것도 좋지만 노래의 박자도 맞추어가면서 찍으면 더 좋을것같습니다. 물론 제 생각이에요 !

배치는 깔끔하게 잘된것같아요. 굳이 지적을 하자면

00:40:744 (1) - 이 슬라이더와 2번슬라이더가 잘 연결될수있도록 1번슬라이더 모양을 조금만 다듬어 보는게 어떨까 생각해요.
이정도? 이렇게 바꾸면 디스턴스도 다시 맞춰야하니 귀찮으시면 그냥 놔두시구요 :>


[Advanced]

하이라이트 부분은 박자가 좋은데 첫부분이 조금 아쉬운것같네요.
지금와서 바꾸긴 그렇고.. 일단 맵 봐볼께요

00:06:744 (2,3,4) - 서클,짧은슬라이더,서클 < 이 배치는 박자도 그렇고 보기에도 깔끔해보이는 배치는 아닌것같아요. 그냥 3번째 서클 삭제하고 슬라이더 길이를 하얀선에 맞추는게 더 나을것같다고 생각하네요.
00:21:744 (6) - 전 노트와 음이 이어지기때문에 뉴콤보 삭제가 나을것같아요. 00:22:411 (1) - 여기서부터 뉴콤
00:44:911 (4) - 짧은 슬라이더보다는 슬라이더 길이를 다음 빨간선까지 이어주면 박자가 더 자연스러워질것같네요.
00:57:411 (2) - 1번슬라이더와 블랭킷 어때요?

[Hard]

딱히 지적할껀 없고.. 사소한것만 해볼께요

00:41:244 (2) - 1번슬라이더와 블랭킷이 제대로 안되있네요. 조금만 땡겨주시는게 좋을것같아요.
00:44:578 (1,2,3,4) - 나란히 둥글게 배치하는것보단 약간의 변화를 주면 어떨까요?
01:04:744 (1,2) - 두 서클을 나란히 두지마시고 2번 서클은 3번슬라에 겹쳐보시는건 어때요?


[Insane]

00:11:411 (1,2) - 슬라이더를 조금만 펴주시면 더 좋을것같습니다.
00:12:078 (3,4,5) - 이런식의 점프를 넣어보시는건 어때요?
00:24:744 (1) - 이런 일자 슬라이드보단 둥근 슬라이더가 더 좋을것같아요.
00:37:244 (3) - 이 슬라이더를 00:38:078 (1) - 이 슬라이더와 블랭킷.

[Extra]

00:06:078 - 여기서부터 00:16:578 - 여기까지 변속을 넣으셨는데 제 생각에는 그냥 일반속도로 매핑하시는것도 나쁘지않다고 생각합니다.
저 부분을 강조하시려고 변속을 넣으신건같은데, 그다지 와닿지는 않네요. 변속을 꼭 넣으셔야한다면 조금만 낮추는걸 추천해요.
01:08:244 (3) - 2번슬라이더와 대칭되게 배치해보시는건 어때요?
01:15:411 (1,2,3,4,5,6,7,8) - 이 부분을 서클점프로 처리하기보다는 슬라이더,서클이 같이 들어간 점프를 만들어 보시는건 어떨까요.

이 외에 딱히 지적할 부분은 없네요 :)


[Sweet Nekos <3]

00:56:744 (1,2,3,4,5,6) - 하이라이트 시작부터 바로 서클점프를 넣으시면 약간 하이라이트 느낌(?)이 확 안온다고 생각해요. 하이라이트가 시작되는 부분부터 바로 1슬라 서클점프를 하시기보다는 슬라이더와 서클 같이 이용해서 찍으시는것도 괜찮다고 생각합니다.

그외에는 그다지 문제점이 보이진 않네요.



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도움이 되셨으면 좋겠네요 :) Good luck
Jonarwhal
Hey, M4M~
Sorry about my blanket suggestions.
[General]
  1. CaffeAmericano wrote:

    Did you map the all diffs? Have you looked through p/4892052? I think some BNs take issue with multiple diffs by same mapper.
    You did the same thing.
[Normal]
  1. 00:21:578 (3) - Try this for flow:
  2. 00:23:244 (2) - The curve looks off, move the first white tick to 222|253.
[Advanced]
  1. 00:06:078 (1,2) - Blanket?
  2. 00:14:078 (1,2) - ^
  3. 00:25:911 (3) - Curve the first part less.
  4. 00:43:078 (6,1) - Fix blanket.
  5. 00:49:078 (2,4) - ^
  6. 00:56:744 (1,2) - Blanket?
  7. 00:58:744 (6) - This might overlap some skinned hp bars.
[Hard]
  1. 00:28:578 (1) - Fix blanket. Curve it less.
  2. 00:36:578 (1,2,3,4) - Because you have everything else so neat and tidy, I recommend you make this pattern look a bit more symmetrical:
  3. 00:40:744 (1,2) - Fix blanket.
  4. 00:44:911 (2,3,4) - Same as 00:36:578 (1,2,3,4) - here.
  5. 00:51:411 (1,2,3,1) - ^
[Insane]
  1. 00:06:411 (2,3,4,5) - Fix blanket.
  2. 00:32:244 (4,1) - ^ That's all.
Good Luck~!!
I hope this gets ranked soon. :D
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