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Primary - Sweets Weekend

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Topic Starter
CaffeAmericano

S A V E R Y wrote:

윙? 이지 난이도 안받나요?
가장 쉬운 난이도가 2성 이하면 이지 없어도 됩니다.
Taeyang
늦은 M4M 죄송합니다
Sry late M4M req


Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • General
  1. 스프레드적으로 advanced와 hard난이도와 약간 갭이 있다고 생각합니다.
    hard의 연속 서클들을 1/2슬라로 3.1정도까지 낮추거나 혹은
    advanced의 맵에 1/2슬라,연속 서클을 좀더 추가하여 스프레드를 맞추는게 좋다고 생각합니다.

  • Normal
  1. 00:16:744 (1,2) - 담요를 이요한 모딩제한입니다만 아래 사진과 같은건 어떤가요?
  2. 00:21:578 (3,1) - 이걸 좀더 00:20:578 (2) - 여기에 깔끔하게 씌우면 더 좋을것같아요
    SPOILER
    [img]00:20:578%20(2)%20-[/img]
  3. 00:23:244 (2) - 긴슬라는 그냥 슬라보단 형태 잡아주면 퀼적으로 좋게보여요(콧수염모양)
  4. 00:45:244 (5,1) - 너무 비운것 같은데 백그라운드를 따라갔더라도 00:45:744 - 여기 서클 넣어주는게 좋을것같습니다.
  5. 01:04:411 - 노트 넣는게 플레이적으로 더 안정적이여보여요


  • Advanced
  1. 00:24:078 (6,1,2) - 패턴 제안
  2. 00:30:078 (1,2,3,4,5,6) - 흐름,패턴제안;개인적으론 00:30:744 (2) - 이게 1/2슬라-서클-1/1 보단,
    리버스를사용하는게 더 안정적이여 보입니다.
  3. 00:48:744 (1,2,3,4,5) - 00:49:078 (2,4) - 2서클을 4에 담요


  • Hard
  1. 00:05:744 (2,3,4) - 시작부분이니 좀쉽게 3연타보단 리버스가 나아보이네요
  2. 00:10:244 (2,4) - s자보단 4슬라를 2슬라에 담요 씌우는게 간격적으로 더 나아보입니다
  3. 00:28:578 (1) - 리듬 제안;00:28:744 - 이곳에 백그라운드 노이즈이외 아무소리도 없으니 슬라사이로 비우는게 좋습니다.
    (00:27:411 (1,1) - 여기처럼)
  4. 00:33:911 (1,2) - ^
  5. 00:44:578 (1) - ^
  6. 00:55:244 (4) - 뉴콤하고 00:56:411 - 여기에 노트 추가하셔서 00:56:744 (1) - 안티점프,스택하면 더좋을것 같습니다.

  • Insane
  1. 00:05:411 (1,2) - 스택(서클-서클) 3연타보단 00:05:411 (1,2) - 이부분을 슬라 만들어주는게 유저들에게 좋은 스타트라인이 될수있다고 생각합니다.
  2. 00:08:744 (1,3) - 담요가 덜씌웠네요 어프로치에 맞춰 확실하게
  3. 00:16:244 (4) - 이서클을 00:15:911 (3) - 여기 꼬리에 스택시켜 00:16:244 (4,5) - 이부분을 점프만들어주는게 흐름상 더 좋아보입니다.
  4. 00:55:244 (1,4) - 담요? 00:56:411 (2) - 그후 서클추가

급똥이 마려워서 나머지 엑라두개는 별2개로 때우겠습니다. 뷁ㅇㅅㅇ
Topic Starter
CaffeAmericano

Taeyang wrote:

늦은 M4M 죄송합니다
Sry late M4M req


Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • General
  1. 스프레드적으로 advanced와 hard난이도와 약간 갭이 있다고 생각합니다.
    hard의 연속 서클들을 1/2슬라로 3.1정도까지 낮추거나 혹은
    advanced의 맵에 1/2슬라,연속 서클을 좀더 추가하여 스프레드를 맞추는게 좋다고 생각합니다.요즘 랭크돼는 맵들 봤을때 스타레이팅 갭은 문제가 될지 모르겠네요. 실직적인 난이도는 advanced가 1/2 클릭이 부분부분 많이 섞여있고, hard 가 대부분 1/2 클릭 + 트리플 한개 이기 때문에 스프레드는 적절한 것 같아요.

  • Normal
  1. 00:16:744 (1,2) - 담요를 이요한 모딩제한입니다만 아래 사진과 같은건 어떤가요? 모양은 좋은데 제가 좋아하는 흐름이 아니라... 좀 더 생각해 보겠습니다.
  2. 00:21:578 (3,1) - 이걸 좀더 00:20:578 (2) - 여기에 깔끔하게 씌우면 더 좋을것같아요 이미지 링크가... ㅜㅜ
    SPOILER
    [img]00:20:578%20(2)%20-[/img]
  3. 00:23:244 (2) - 긴슬라는 그냥 슬라보단 형태 잡아주면 퀼적으로 좋게보여요(콧수염모양) 수정 완료
  4. 00:45:244 (5,1) - 너무 비운것 같은데 백그라운드를 따라갔더라도 00:45:744 - 여기 서클 넣어주는게 좋을것같습니다. 제가 짧은 브레이크를 좋아해서요 :3
  5. 01:04:411 - 노트 넣는게 플레이적으로 더 안정적이여보여요 여기는 추가했습니다.


  • Advanced
  1. 00:24:078 (6,1,2) - 패턴 제안 수정했습니다
  2. 00:30:078 (1,2,3,4,5,6) - 흐름,패턴제안;개인적으론 00:30:744 (2) - 이게 1/2슬라-서클-1/1 보단,
    리버스를사용하는게 더 안정적이여 보입니다. 리버스를 이미 많이 사용하고 있기 때문에, 조금 강조해도 되겠다 싶은 구간에는 저렇게 놨두고 싶어요
  3. 00:48:744 (1,2,3,4,5) - 00:49:078 (2,4) - 2서클을 4에 담요 수정 완료


  • Hard
  1. 00:05:744 (2,3,4) - 시작부분이니 좀쉽게 3연타보단 리버스가 나아보이네요 3연타 사용한 부분은 여기가 유일한 것 같은데 ;-; 생각해 보겠습니다
  2. 00:10:244 (2,4) - s자보단 4슬라를 2슬라에 담요 씌우는게 간격적으로 더 나아보입니다 00:10:911 (4,1) - 여기 흐름도 있고 해서 그냥 놨두고 싶네요 :3
  3. 00:28:578 (1) - 리듬 제안;00:28:744 - 이곳에 백그라운드 노이즈이외 아무소리도 없으니 슬라사이로 비우는게 좋습니다. 00:28:578 - 가 슬라 꼬리에 두기엔 좀 더 강조해주고 싶은 소리라 놨두고 싶습니다. 00:27:411 (1,1) 여기는 보컬이 있어서 조금 보컬 위주로 따라해 본건데... 그리고 다른 난이도도 비슷하게 최소한 일관성은 있어요 ㅋㅋ
    (00:27:411 (1,1) - 여기처럼)
  4. 00:33:911 (1,2) - ^
  5. 00:44:578 (1) - ^
  6. 00:55:244 (4) - 뉴콤하고 00:56:411 - 여기에 노트 추가하셔서 00:56:744 (1) - 안티점프,스택하면 더좋을것 같습니다. 그렇게 해도 좋을것 같은데 다른 난이도와 일관성 때문에 비워두겠습니다.

  • Insane
  1. 00:05:411 (1,2) - 스택(서클-서클) 3연타보단 00:05:411 (1,2) - 이부분을 슬라 만들어주는게 유저들에게 좋은 스타트라인이 될수있다고 생각합니다. 수정했습니다
  2. 00:08:744 (1,3) - 담요가 덜씌웠네요 어프로치에 맞춰 확실하게 수정했습니다
  3. 00:16:244 (4) - 이서클을 00:15:911 (3) - 여기 꼬리에 스택시켜 00:16:244 (4,5) - 이부분을 점프만들어주는게 흐름상 더 좋아보입니다. 조금 다르게 바꿔봤습니다
  4. 00:55:244 (1,4) - 담요? 00:56:411 (2) - 그후 서클추가 잘 이해가 안돼요 ㅇㅅㅇ;; 00:57:411 (4) - 는 너무 멀리 있는 노트라 담요 할 필요는 없을것 같아요

급똥이 마려워서 나머지 엑라두개는 별2개로 때우겠습니다. 뷁ㅇㅅㅇ 별 감사합니다 \ㅇ/
태양님 모딩 감사합니다!
Thank you Mod!
Shohei Ohtani
SWEET

The highest diff:
I'm not sure if staff complain about things like <3s being in diff names or not
00:22:078 (1) - this isn't really symmetrical and while like I get why you're doing it, it still looks not mega great

Extra:
fine

Insane:
00:28:078 (3) - you can avoid this overlap tbh

hard:
00:07:578 (2) - clap should be on end, not beginning of slider
00:12:911 (5) - ^

Advanced;
fine

Normal:
00:16:744 - The actual spread of difficulty isn't too terrible but this is a HUGE gap between this and Advanced. This is something I'd expect to see from the non-existant easy in the mapset

naisu
Ujimatsu Chiya
커.피.부.활!!
Dre-
Mod(highest diff)
00:08:578 (7) - This isn't mapped to anything I removed it and it sounded pretty good.
00:13:911 (6) - This doesn't sound like its mapped to anything as well or doesn't stay on the same rhythm that you've been keeping so far.
00:17:244 (2) - Theres nothing here and sounds better without imo
00:32:578 (6) -
00:34:744 (4,5) - imo it sounds better with these removed your call.
00:37:911 (6) - remove this its not mapped to anything imo.
00:38:578 (2) - sounds better without this here
00:40:578 (6) -
00:43:244 (6) -
00:43:744 (2,3,4,5,6) - the third note isnt mapped to anything adn removing it makes it sound weird so im not sure about this.
00:48:578 (5) -
00:57:244 (3) - not mapped to anything and sounds ok without.
01:04:744 (1,2,3,4,5,6,7) - Imo the way the jumps are placed to emphasize the music doesn't fit
01:12:078 (4,5,6,7,1,2,3) - this looks really uncomfortable to hit imo.
The intro and outro need to be calmer imo the ending jumps dont make much sense and I dont like how you mapped those mini jumps at the start try for more of what you did at the ending? that was a bit better and fit better..
Topic Starter
CaffeAmericano

Write wrote:

Mod(highest diff)
00:08:578 (7) - This isn't mapped to anything I removed it and it sounded pretty good.
00:13:911 (6) - This doesn't sound like its mapped to anything as well or doesn't stay on the same rhythm that you've been keeping so far.
00:17:244 (2) - Theres nothing here and sounds better without imo
00:32:578 (6) -
00:34:744 (4,5) - imo it sounds better with these removed your call.
00:37:911 (6) - remove this its not mapped to anything imo.
00:38:578 (2) - sounds better without this here
00:40:578 (6) -
00:43:244 (6) -
00:43:744 (2,3,4,5,6) - the third note isnt mapped to anything adn removing it makes it sound weird so im not sure about this.
00:48:578 (5) -
00:57:244 (3) - not mapped to anything and sounds ok without.
01:04:744 (1,2,3,4,5,6,7) - Imo the way the jumps are placed to emphasize the music doesn't fit
01:12:078 (4,5,6,7,1,2,3) - this looks really uncomfortable to hit imo.
The intro and outro need to be calmer imo the ending jumps dont make much sense and I dont like how you mapped those mini jumps at the start try for more of what you did at the ending? that was a bit better and fit better..
Everything is mapped to the music (although some are not very prominent). I kept most of them, but I will consider more change if I think it's necessary. Thank you for the mod. All fixed.
flake
hii m4m

Normal:

00:15:078 (4,5,6) - make these into circles that are on the red ticks, well it's normal so having so many gaps would be confusing for some players. This part shows a lot of gaps so it should be changed with the ones with the red ticks imo..

uhh, imo you should lower your od a bit because the song's patterns are sort of confusing so ye, I would also follow the song's pattern (if I could that is)

00:48:744 (1,2,3) - make (1) returning and take (2) out and make (3) move backwards towards the red tick.

Insane :

00:10:911 (4,5) - remove (4) and replace it with the slider.
00:16:244 (4,5) - make this into a slider that starts on (4) and ends on the next red tick.

Extra:

Uh, it's optional for you to change your hp to 6.2 or lower, since if it's that high it's nearly like the boss already

Nekos:

00:16:244 (4,5) - change this into long slider (replace 4 as the start of the slider and end on the end of 5).

Hopefully I helped you by just a small bit :)

m4m from ur q
Left
순식간의 M4M

[공통]
00:00:745 (1) - 이 스피너가 전 난이도 공통으로 끝나는 부분이 어색해 보입니다. 노래상으로는 끝낼만한 지점 없이 위잉 소리가 이어지는데, 스피너는 중간에 뚝 끊기니.. 차라리 비워두시는 편이 좋을 거 같아요.

[노말]
00:16:744 (1) - 잘보면 약간 허리가 각져있어요.
01:24:578 (2) - ^
01:19:244 (2,1) - 일관성을 위해 사이 노트하나 ㄱㄱ

[어드밴스드]
00:18:744 (5,1) - 블랭킷 정비

[하드]
00:40:744 (1,2) - 블랭킷
00:40:744 (1,2,3,1) - 보컬음 따라가다 갑자기 보컬음 놓치면서 드럼따라가는게 좀 어색하네요..00:40:744 (1,2) - 이건 그렇다 쳐도 00:41:911 (1) - 최소 이안에 있는 보컬음은 슬라를 끊어서 잡아주셨으면.
01:13:911 (1) - , 01:14:744 (4) - 보컬음 센데 디스턴스로 강조 가능할듯..? 앞쪽서는 강조 넣다가 제일 고조된 부분서 갑자기 일정 DS로 가서 짚어봤습니다.

[인센]
Monstrata's Insane?
00:21:578 (4,5,6) - 패턴이 있다는 건 이해가 가지만, 노래상 조금 디스턴스를 벌려주는 게 맞지 않나 싶습니다.
00:40:411 (4,1) - 블랭킷
01:09:578 (5) - 똑같은 음인데 왜 여기는 리듬을 비우시고 00:58:911 (5) - 여기는 리버스로 채우셨나요?
01:14:744 (4) - 놓친 드럼음이 많은거같습니다!
01:15:578 (5) - NC

[엑라]
00:10:578 (3) - 사이에 놓친 드럼음이 아쉽습니다. 다른 슬라도 마찬가지에요. 인센이면 상관없을텐데, 엑라인 만큼 본인의 인센보다는 치밀하게 리듬을 이용해줄 필요가 있지 않을까요? 인센에서도 1/2리듬 쓰셨는데
01:05:911 (1) - 이런것두
01:21:911 (1,2,3,4) - 이런것두
01:12:744 (1,2,3) - 갑자기 분위기에 안맞는 디스턴스가 나와서 좀 아쉽지만.. 의도가 있으시다면 뭐..

[Sweet Nekos <3]
이난이도 ㄹㅇ <3
근데 엑라부터 잘 못봐서 모딩을 못하겠네요 ㅇㅅㅇ

굳럭!
Topic Starter
CaffeAmericano
Hi there

crystalinfusion wrote:

hii m4m

Normal:

00:15:078 (4,5,6) - make these into circles that are on the red ticks, well it's normal so having so many gaps would be confusing for some players. This part shows a lot of gaps so it should be changed with the ones with the red ticks imo.. I am not sure if I understand what you mean, but changing will make gap size inconsistent, which is more difficult

uhh, imo you should lower your od a bit because the song's patterns are sort of confusing so ye, I would also follow the song's pattern (if I could that is) I think OD 3 is not very high

00:48:744 (1,2,3) - make (1) returning and take (2) out and make (3) move backwards towards the red tick.I prefer to keep it

Insane :

00:10:911 (4,5) - remove (4) and replace it with the slider. I prefer to keep it
00:16:244 (4,5) - make this into a slider that starts on (4) and ends on the next red tick. ehh, I wish you'd written why you are telling me to make these changes. Maybe there was a clear reason for you, but it is not so clear to me

Extra:

Uh, it's optional for you to change your hp to 6.2 or lower, since if it's that high it's nearly like the boss already I thought hp 6.5 is pretty low, but I will change if there are enough feedback

Nekos:

00:16:244 (4,5) - change this into long slider (replace 4 as the start of the slider and end on the end of 5). same as above

Hopefully I helped you by just a small bit :)

m4m from ur q
THANK YOU
Topic Starter
CaffeAmericano

Left wrote:

순식간의 M4M

[공통]
00:00:745 (1) - 이 스피너가 전 난이도 공통으로 끝나는 부분이 어색해 보입니다. 노래상으로는 끝낼만한 지점 없이 위잉 소리가 이어지는데, 스피너는 중간에 뚝 끊기니.. 차라리 비워두시는 편이 좋을 거 같아요. 그렇네요 ㅇㅅㅇ 그런데 있는게 좋아 보인다는 피드백도 들어서 일단 남겨두고싶어요

[노말]
00:16:744 (1) - 잘보면 약간 허리가 각져있어요. 블랭킷 맞추느라 그래여
01:24:578 (2) - ^ 블랭킷 맞추느라 그래여
01:19:244 (2,1) - 일관성을 위해 사이 노트하나 ㄱㄱ 노트 추가 ㄱㄱ

[어드밴스드]
00:18:744 (5,1) - 블랭킷 정비 정비 완료

[하드]
00:40:744 (1,2) - 블랭킷
00:40:744 (1,2,3,1) - 보컬음 따라가다 갑자기 보컬음 놓치면서 드럼따라가는게 좀 어색하네요..00:40:744 (1,2) - 이건 그렇다 쳐도 00:41:911 (1) - 최소 이안에 있는 보컬음은 슬라를 끊어서 잡아주셨으면. 보컬이 아니라 뒤에 키보드 (?) 를 따라간다는 생각으로 만든 거라 그렇습니다. 보컬로 바꾸자니 00:40:411 - 에도 슬라를 넣어야 할것 같고 해서 놔둘게요
01:13:911 (1) - , 01:14:744 (4) - 보컬음 센데 디스턴스로 강조 가능할듯..? 앞쪽서는 강조 넣다가 제일 고조된 부분서 갑자기 일정 DS로 가서 짚어봤습니다.수정했습니다

[인센]
Monstrata's Insane? ( ͡° ͜ʖ ͡°)
00:21:578 (4,5,6) - 패턴이 있다는 건 이해가 가지만, 노래상 조금 디스턴스를 벌려주는 게 맞지 않나 싶습니다. 조금 벌려봤습니다
00:40:411 (4,1) - 블랭킷 수정했습니다
01:09:578 (5) - 똑같은 음인데 왜 여기는 리듬을 비우시고 00:58:911 (5) - 여기는 리버스로 채우셨나요? 수정했습니다
01:14:744 (4) - 놓친 드럼음이 많은거같습니다! 수정했습니다
01:15:578 (5) - NC 수정

[엑라]
00:10:578 (3) - 사이에 놓친 드럼음이 아쉽습니다. 다른 슬라도 마찬가지에요. 인센이면 상관없을텐데, 엑라인 만큼 본인의 인센보다는 치밀하게 리듬을 이용해줄 필요가 있지 않을까요? 인센에서도 1/2리듬 쓰셨는데 드럼 놓친게 아쉽긴 하지만, 살리고 싶은 소리를 가장 잘 살리는 방법이 저거라서 바꾸고 싶진 않네요. 인센과 일관성이 문제가 된다면 바꿔야 겠지만요 드럼 놓치는거 일일이 다 신경 쓰면서 하면 1/1 노트 넣을 자리가 없을것 같아서;; 저기가 어울리는 것 같기도 하고... 남겨두고 싶네요
01:05:911 (1) - 이런것두
01:21:911 (1,2,3,4) - 이런것두
01:12:744 (1,2,3) - 갑자기 분위기에 안맞는 디스턴스가 나와서 좀 아쉽지만.. 의도가 있으시다면 뭐.. ㅇㅅㅇ

[Sweet Nekos <3]
이난이도 ㄹㅇ <3
근데 엑라부터 잘 못봐서 모딩을 못하겠네요 ㅇㅅㅇ

굳럭!
모딩 잘하시네요. 감사합니다~
Sotarks
Hi! M4M from my queue~.

Sweet Memes :3

  1. 00:01:411 (5,5) - Inconsistence in the emphasis spacing, like 00:02:744 (5) - this one is the same sound, but here you emphasis it, and you're totally right. But 00:01:411 (5) - this one is not and has a small spacing. 00:04:078 (5) - This one is emphasised as well, so why not the first one ? Please consider fixing it.
  2. 00:07:078 (5) - Consider mooving this one x394 y268, it will give a nice clap emphasis like you did in most of them after it. 00:12:411 (5) - Like this good exemple is perfect.
  3. 00:09:744 (6,4,5) - This is pretty nazi, but you can stack them better. Makes me tilt in the editor xd
  4. 00:30:744 (4,1,2) - What about doing something like this instead ?
  5. 00:31:244 (1,2,1,2) - Please keep the same spacing consistence.
  6. 00:44:411 (6) - What about stacking this on 00:43:411 (1) - 's tail ?
  7. 01:22:911 (5) - What about stacking this on 01:23:078 (6) - 's head ?

    Pretty fun diff here, but I notice a lot of inconsitence in the spacing here, some of them are not really issues, but yeah if I could give you a tip for your futures maps, try to keep the consistence, otherwise it will become random.


Extra

  1. 00:06:744 (3) - I like to add NC for anti-jumps readability here.
  2. 00:08:578 (6) - Idk about this one, but I would not make that overlap here.
  3. 00:26:244 (1) - Stacking this one on 00:25:911 (6) - could be actually a nice flow gameplay xd
  4. 01:22:244 (2,3,4) - Tbh I would make those a jump with large spacing, because it's lame this actual patern tbh xd

    I like that one ! :3


Insane

  1. 00:25:911 (7) - What about mooving that one to x156 and y62, it will make a nice emphasis on that sound.
  2. 01:26:911 (4) - That overlap might be hard to read for that kind of SR.

    Holy shit I love that diff!!

GL~
-NanoRIPE-
Hi ~ M4M

Cute BG >< /

[Normal]
00:00:745 (1) - end of spinner must be here 00:05:411 and also add clap
00:24:744 (1) - finish
00:27:411 (1) - ^
00:56:744 (1) - ^
01:26:078 (1) - ^

[Advanced]
00:00:745 (1) - end of spinner must be here 00:05:744
00:14:078 (1) - blanket?
00:40:744 (1) - finish
00:46:078 (1) - ^
00:56:744 (1) - ^
00:59:411 (1) - ^

[Hard]
00:00:745 (1) - end of spinner must be here 00:05:078
00:56:744 (1) - finish
01:21:411 (2,3) - blanket

[Insane]
Increase AR to 4
00:00:745 (1) - end of the spinner 00:05:244
00:25:911 (7) - finish
00:56:744 (1) - ^

[Extra]
00:56:744 (1) - finish

[Sweets Neko <3]
Remove "<3"
00:56:744 (1) - finish

GL ~
Yanganof
Heyo~
m4m from your queue

Nice BG :D
welp... not much i can mod here xD

Normal
00:16:744 (1) - maybe you can do this with less sliderpoints, this one looks a bit weird

Advanced
00:25:911 (3) - Remove the 4. sliderpoint here

Insane
As -NanoRIPE- wrote I'd increase the Cs to 4
Also you can increase HP Drain to 7

Extra
this BG xD omg i laughed so hard
Increase HP Drain to 7.5

Sweet Nekos
Soem really nice diff :)
Plz Increase the HP Drain here ^^
and maybe AR to 9.5?
Topic Starter
CaffeAmericano

Sotarks wrote:

Hi! M4M from my queue~.

Sweet Memes :3

  1. 00:01:411 (5,5) - Inconsistence in the emphasis spacing, like 00:02:744 (5) - this one is the same sound, but here you emphasis it, and you're totally right. But 00:01:411 (5) - this one is not and has a small spacing. 00:04:078 (5) - This one is emphasised as well, so why not the first one ? Please consider fixing it. I'm not sure what you mean q_q
  2. 00:07:078 (5) - Consider mooving this one x394 y268, it will give a nice clap emphasis like you did in most of them after it. 00:12:411 (5) - Like this good exemple is perfect. FIXED
  3. 00:09:744 (6,4,5) - This is pretty nazi, but you can stack them better. Makes me tilt in the editor xd Fixed
  4. 00:30:744 (4,1,2) - What about doing something like this instead ? Changed
  5. 00:31:244 (1,2,1,2) - Please keep the same spacing consistence. Did you mean 00:30:078 (1,2,3,4,5,6) - and 00:32:744 (1,2,3,4,5,6) - ? if so, it's fixed now.
  6. 00:44:411 (6) - What about stacking this on 00:43:411 (1) - 's tail ? oke
  7. 01:22:911 (5) - What about stacking this on 01:23:078 (6) - 's head ? oke

    Pretty fun diff here, but I notice a lot of inconsitence in the spacing here, some of them are not really issues, but yeah if I could give you a tip for your futures maps, try to keep the consistence, otherwise it will become random. Thank you for the advice


Extra

  1. 00:06:744 (3) - I like to add NC for anti-jumps readability here. added
  2. 00:08:578 (6) - Idk about this one, but I would not make that overlap here. I think it works
  3. 00:26:244 (1) - Stacking this one on 00:25:911 (6) - could be actually a nice flow gameplay xd Done
  4. 01:22:244 (2,3,4) - Tbh I would make those a jump with large spacing, because it's lame this actual patern tbh xd hmm, I don't usually like 1/1 notes with large spacing

    I like that one ! :3 <3


Insane

  1. 00:25:911 (7) - What about mooving that one to x156 and y62, it will make a nice emphasis on that sound. I'm not sure about this change yet >_<
  2. 01:26:911 (4) - That overlap might be hard to read for that kind of SR. Slightly moved

    Holy shit I love that diff!! <3 <3

GL~
Thanks for the mod~
Topic Starter
CaffeAmericano

-NanoRIPE- wrote:

Hi ~ M4M

Cute BG >< /

[Normal]
00:00:745 (1) - end of spinner must be here 00:05:411 and also add clap
00:24:744 (1) - finish
00:27:411 (1) - ^
00:56:744 (1) - ^
01:26:078 (1) - ^

[Advanced]
00:00:745 (1) - end of spinner must be here 00:05:744
00:14:078 (1) - blanket? Intentional :3
00:40:744 (1) - finish
00:46:078 (1) - ^
00:56:744 (1) - ^
00:59:411 (1) - ^

[Hard]
00:00:745 (1) - end of spinner must be here 00:05:078
00:56:744 (1) - finish
01:21:411 (2,3) - blanket Intentional :3

[Insane]
Increase AR to 4 ?!?!
00:00:745 (1) - end of the spinner 00:05:244
00:25:911 (7) - finish
00:56:744 (1) - ^

[Extra]
00:56:744 (1) - finish

[Sweets Neko <3]
Remove "<3" NO <3
00:56:744 (1) - finish

Fixed the inconsistent hit soundings, but didn't add new finishes. I don't like how it sounds when there are too many of them. Also, ending spinner at 00:05:244 won't be rankable for normal and advanced. All the "blankets" are intentionally like that.

GL ~ TY


Yanganof wrote:

Heyo~
m4m from your queue

Nice BG :D
welp... not much i can mod here xD

Normal
00:16:744 (1) - maybe you can do this with less sliderpoints, this one looks a bit weird Trying to make a good blanket :3

Advanced
00:25:911 (3) - Remove the 4. sliderpoint here ??

Insane
As -NanoRIPE- wrote I'd increase the Cs to 4 I'd rather not
Also you can increase HP Drain to 7 I can, but I'm not sure if that will be an improvement

Extra
this BG xD omg i laughed so hard
Increase HP Drain to 7.5 Same as above, would that actually be an improvement for the map?

Sweet Nekos
Soem really nice diff :)
Plz Increase the HP Drain here ^^ ^ ^
and maybe AR to 9.5?
Thanks for the mods~!
Yanganof

CaffeAmericano wrote:

I can, but I'm not sure if that will be an improvement
Well... I'd say this depends on the preferences of mapper/player
It would make the map a bit more challenging for those, who aren't able to FC the map, the others wouldn't even notice it.
So, if you're not sure because you feel like it's not what you want then don't do it.
But I'd say you should increase HP Drain of Sweet Nekos to the same level as Extra, since it's a bit confusing having a harder diff with less drain.
Flowey
Hi, NM from my queue.

I liked all the difficulties I played, and I only noticed a few small things.

[Sweet Nekos <3]
  1. 00:31:244 (1) - I never like these types of sliders that end on blue ticks. They always create a "double" hitsound with the next slider that doesn't sound very good. Silencing the slider end sound would probably make it better.
  2. 00:36:578 (1,2) - etc - ^
  3. 00:53:744 (5) - I think this would be better as a circle instead of a slider.
  4. 01:14:744 (4) - Maybe NC? (Would emphasize the note a bit more.)
[Extra]
  1. 00:27:411 (1) - Same comments about sliders ending on blue ticks.
  2. 00:55:244 (1) - The shape is a bit too similar to 00:54:078 (1). I think a different shape could work better - especially since this slider is a different speed.
  3. 01:14:744 (4) - NC here.
[Insane]
  1. 00:46:578 (4) - Same comments about sliders ending on blue ticks.
  2. 00:55:244 (1) - It's easy to mistake this slider for a normal speed slider because it looks normal.
  3. 01:05:911 (1,3) - Fix overlap. (Pretty minor though.)
[Hard]
  1. 00:17:411 (3) - I would put the NC here because of the jump, and remove the NC at 00:17:911 (1).
  2. 00:20:078 (3) - etc - ^
Good luck!
Topic Starter
CaffeAmericano

Nephroid wrote:

Hi, NM from my queue.

I liked all the difficulties I played, and I only noticed a few small things.

[Sweet Nekos <3]
  1. 00:31:244 (1) - I never like these types of sliders that end on blue ticks. They always create a "double" hitsound with the next slider that doesn't sound very good. Silencing the slider end sound would probably make it better. Quick study shows some mappers seem to prefer the way I've done it, others seem to prefer the way you've suggested. I've decided to go with your suggestion :3 changed!
  2. 00:36:578 (1,2) - etc - ^ ^
  3. 00:53:744 (5) - I think this would be better as a circle instead of a slider. why only this? I've done same for the others :3 e.g. 00:19:078 (5) -
  4. 01:14:744 (4) - Maybe NC? (Would emphasize the note a bit more.) added
[Extra]
  1. 00:27:411 (1) - Same comments about sliders ending on blue ticks. changed
  2. 00:55:244 (1) - The shape is a bit too similar to 00:54:078 (1). I think a different shape could work better - especially since this slider is a different speed. I don't think this is an issue
  3. 01:14:744 (4) - NC here.sure
[Insane]
  1. 00:46:578 (4) - Same comments about sliders ending on blue ticks.changed
  2. 00:55:244 (1) - It's easy to mistake this slider for a normal speed slider because it looks normal. I don't think this is an issue
  3. 01:05:911 (1,3) - Fix overlap. (Pretty minor though.) I don't think this overlap is problematic
[Hard]
  1. 00:17:411 (3) - I would put the NC here because of the jump, and remove the NC at 00:17:911 (1). I think NC at 00:17:911 (1) - is more fitting because I've consistantly placed nc at downbeat. Beside, it's not a jump :3
  2. 00:20:078 (3) - etc - ^ same xD
Good luck!
Thanks you for the mod!


Yanganof wrote:

CaffeAmericano wrote:

I can, but I'm not sure if that will be an improvement
Well... I'd say this depends on the preferences of mapper/player
It would make the map a bit more challenging for those, who aren't able to FC the map, the others wouldn't even notice it.
So, if you're not sure because you feel like it's not what you want then don't do it.
But I'd say you should increase HP Drain of Sweet Nekos to the same level as Extra, since it's a bit confusing having a harder diff with less drain.
Fair enough~ Sweet nekos <3 will have hp drain of 6.5. Thanks for your suggestion
Len
from q


Normal:
  1. 00:57:411 (2) - this slider should be starts at 00:57:244 - i think

Hard:
  1. 01:16:244 (5,6,1,2,1) - this anti jump make me cut myself

Insane:
  1. cs4 is better

kds 안주셔도 상관없습니다
한가지 의문인게 몇몇 파트들에서 볼수있듯 그 부분을 꼭 저렇게 살려야만했는가 라는게 낮은 난이도들 사이에서 몇몇개보이네요.....
pkk
(。-`ω´-)
_handholding

Normal

  1. 00:21:578 (3) - personal preference but I think it would look better if changed the angle. like this http://puu.sh/ptH7O/7b9ada4d88.jpg
  2. 00:22:078 (1) -sounds better if you end it half a beat earlier -( 00:22:744 ) because the sound here is a lot more dominant
  3. 00:24:744 (1) - ^ same - 00:25:411
  4. 01:18:078 (1,1) - same as above

Advanced

  1. 00:00:745 (1) - end spinner at 00:05:411 ? it does 1 up in difficulty from the last diff

Hard

  1. 00:25:994 (1) - The recovery time of this spinner seems too low imo
  2. 01:07:328 - This would be a good place to add a triplet in a hard diff; how come you didnt add one?

Sweet Neko's

  1. 00:40:411 (5,6,1) - The flow between (6) and (1) is quite brutal. How about changing it like this?
    Before - https://osu.ppy.sh/ss/5395738
    After - http://puu.sh/ptIfq/1c4ba237c4.jpg
  2. 00:43:744 (2,3,4,5,6,1) - This is another pattern where the flow is really harsh. The back and forth between (5,6,1) is incredibly difficult and quite awkward to play
  3. 00:55:078 (5) - small thing, but what do you think about blanketing (5)? http://puu.sh/ptIzT/65c13bef33.jpg Though I imagine theres a reason why you didnt do it
[]
Insane,Extra and Sweet Nekos are very well made

I've played the Extra and Sweet Nekos diff over 100 times xD Thanks for linking me this map. GL!
Topic Starter
CaffeAmericano

Len wrote:

from q


Normal:
  1. 00:57:411 (2) - this slider should be starts at 00:57:244 - i thinkI'd like to follow the drum here & use simple rhythm if possible

Hard:
  1. 01:16:244 (5,6,1,2,1) - this anti jump make me cut myselfdon't cut yourself q_q

Insane:
  1. cs4 is better
disagreeee

kds 안주셔도 상관없습니다
한가지 의문인게 몇몇 파트들에서 볼수있듯 그 부분을 꼭 저렇게 살려야만했는가 라는게 낮은 난이도들 사이에서 몇몇개보이네요.....
모딩 감사합니다
Topic Starter
CaffeAmericano

Kisses wrote:

Normal

  1. 00:21:578 (3) - personal preference but I think it would look better if changed the angle. like this http://puu.sh/ptH7O/7b9ada4d88.jpg done
  2. 00:22:078 (1) -sounds better if you end it half a beat earlier -( 00:22:744 ) because the sound here is a lot more dominant I'd like to keep the rhythm simple when I can
  3. 00:24:744 (1) - ^ same - 00:25:411 ^
  4. 01:18:078 (1,1) - same as above^

Advanced

  1. 00:00:745 (1) - end spinner at 00:05:411 ? it does 1 up in difficulty from the last diff I'd like to not have those notes appear too early

Hard

  1. 00:25:994 (1) - The recovery time of this spinner seems too low imo I think it will be ok for hard
  2. 01:07:328 - This would be a good place to add a triplet in a hard diff; how come you didnt add one?I think a triple would work too. I'll think about it.

Sweet Neko's

  1. 00:40:411 (5,6,1) - The flow between (6) and (1) is quite brutal. How about changing it like this? modified
    Before - https://osu.ppy.sh/ss/5395738
    After - http://puu.sh/ptIfq/1c4ba237c4.jpg
  2. 00:43:744 (2,3,4,5,6,1) - This is another pattern where the flow is really harsh. The back and forth between (5,6,1) is incredibly difficult and quite awkward to play I think the flow is ok, maybe it's because at the bottom of the screen?
  3. 00:55:078 (5) - small thing, but what do you think about blanketing (5)? http://puu.sh/ptIzT/65c13bef33.jpg Though I imagine theres a reason why you didnt do itI prefer blanket for 00:54:078 (1) -
[]
Insane,Extra and Sweet Nekos are very well made

I've played the Extra and Sweet Nekos diff over 100 times xD Thanks for linking me this map. GL! aww thank you for your compliment >w< and thanks for the mod
Garden
[General]
  1. add ゆいこんぬ to tag, actually yuikonnu contains the word yuiko already lol
[Normal]
  1. 00:40:078 (4,1,2) - leaving two 2/1 gap in a row seems a bit inconsistent, consider adding sth in between?
[Hard]
  1. I'd suggest using od6 and hp5 for the diff spread, current gap on setting from adv to hard looks a bit too large compared with hard->insane
[Insane]
  • actually cs3.7-3.8 fits as well, that increases the star rating a bit and makes the diff gap to extra smaller, it's ur choice tho
  1. 00:00:745 - inherited point volume and custom hitsound conflicts with the timing point, that's an unrankable issue as i know
  2. 00:14:411 (2,3,4,5) - somehow i expect a diamond shape here like 00:11:744 (2,3,4,5) - , that fits ur overall design on this diff
  3. 00:34:911 (5,6) - this back jump feels kinda clumsy while playing, consider ctrl-g 6 maybe, that features a pretty nice jump flow to the new combo as well
[Extra]
  1. 00:00:745 - same as insane
  2. 00:04:744 (1,2) - this jump looks too much considering the music here isn't intense at all
  3. 00:26:744 (4) - nc for slowing down maybe, just like 00:55:244 (1) -
  4. 00:30:078 (1,2) - 00:35:411 (1,2) - forgot to silence the sliderend?
[Sweet Nekos <3]
  1. 00:00:745 - same as insane
  2. 00:26:744 (4) - same as extra
  3. 00:59:911 (4,5) - 01:00:578 (1,2) - 01:10:578 (4,5) - 01:11:244 (1,2) - 01:13:244 (4,5) - i suggest applying same distance to these patterns, that makes the kiai more consistent imo
good luck then!
Topic Starter
CaffeAmericano

Garden wrote:

[General]
  1. add ゆいこんぬ to tag, actually yuikonnu contains the word yuiko already lol :3
[Normal]
  1. 00:40:078 (4,1,2) - leaving two 2/1 gap in a row seems a bit inconsistent, consider adding sth in between? Hmm... I think I've been following the keyboard(?) sound pretty consistenty so I think it's more consistent to leave out.
[Hard]
  1. I'd suggest using od6 and hp5 for the diff spread, current gap on setting from adv to hard looks a bit too large compared with hard->insaneDone!
[Insane]
  • actually cs3.7-3.8 fits as well, that increases the star rating a bit and makes the diff gap to extra smaller, it's ur choice thoI prefer to keep it :3
  1. 00:00:745 - inherited point volume and custom hitsound conflicts with the timing point, that's an unrankable issue as i know I think it's fixed now
  2. 00:14:411 (2,3,4,5) - somehow i expect a diamond shape here like 00:11:744 (2,3,4,5) - , that fits ur overall design on this diff Changed
  3. 00:34:911 (5,6) - this back jump feels kinda clumsy while playing, consider ctrl-g 6 maybe, that features a pretty nice jump flow to the new combo as wellChanged
[Extra]
  1. 00:00:745 - same as insane hopefully fixed
  2. 00:04:744 (1,2) - this jump looks too much considering the music here isn't intense at all Changed
  3. 00:26:744 (4) - nc for slowing down maybe, just like 00:55:244 (1) - Done
  4. 00:30:078 (1,2) - 00:35:411 (1,2) - forgot to silence the sliderend? Changed
[Sweet Nekos <3]
  1. 00:00:745 - same as insane I think fixed
  2. 00:26:744 (4) - same as extra Done
  3. 00:59:911 (4,5) - 01:00:578 (1,2) - 01:10:578 (4,5) - 01:11:244 (1,2) - 01:13:244 (4,5) - i suggest applying same distance to these patterns, that makes the kiai more consistent imoI prefer to keep current DS for shaping purpose. That seems to be an ok thing to do based on other maps.
good luck then!
Thanks for the mod~ :)
TAIN
안녕하세요! m4m


[General]

good

[Normal]

맵을 전체적으로 봤을때 헷갈리는 박자들이 몇몇 보이네요. (저만 그런걸수도.. 삐질)

예를들면 00:57:411 (2,3,4,5) 라던지 01:08:078 (2,3,4,5)

보컬에 맞추어서 찍는것도 좋지만 노래의 박자도 맞추어가면서 찍으면 더 좋을것같습니다. 물론 제 생각이에요 !

배치는 깔끔하게 잘된것같아요. 굳이 지적을 하자면

00:40:744 (1) - 이 슬라이더와 2번슬라이더가 잘 연결될수있도록 1번슬라이더 모양을 조금만 다듬어 보는게 어떨까 생각해요.
이정도? 이렇게 바꾸면 디스턴스도 다시 맞춰야하니 귀찮으시면 그냥 놔두시구요 :>


[Advanced]

하이라이트 부분은 박자가 좋은데 첫부분이 조금 아쉬운것같네요.
지금와서 바꾸긴 그렇고.. 일단 맵 봐볼께요

00:06:744 (2,3,4) - 서클,짧은슬라이더,서클 < 이 배치는 박자도 그렇고 보기에도 깔끔해보이는 배치는 아닌것같아요. 그냥 3번째 서클 삭제하고 슬라이더 길이를 하얀선에 맞추는게 더 나을것같다고 생각하네요.
00:21:744 (6) - 전 노트와 음이 이어지기때문에 뉴콤보 삭제가 나을것같아요. 00:22:411 (1) - 여기서부터 뉴콤
00:44:911 (4) - 짧은 슬라이더보다는 슬라이더 길이를 다음 빨간선까지 이어주면 박자가 더 자연스러워질것같네요.
00:57:411 (2) - 1번슬라이더와 블랭킷 어때요?

[Hard]

딱히 지적할껀 없고.. 사소한것만 해볼께요

00:41:244 (2) - 1번슬라이더와 블랭킷이 제대로 안되있네요. 조금만 땡겨주시는게 좋을것같아요.
00:44:578 (1,2,3,4) - 나란히 둥글게 배치하는것보단 약간의 변화를 주면 어떨까요?
01:04:744 (1,2) - 두 서클을 나란히 두지마시고 2번 서클은 3번슬라에 겹쳐보시는건 어때요?


[Insane]

00:11:411 (1,2) - 슬라이더를 조금만 펴주시면 더 좋을것같습니다.
00:12:078 (3,4,5) - 이런식의 점프를 넣어보시는건 어때요?
00:24:744 (1) - 이런 일자 슬라이드보단 둥근 슬라이더가 더 좋을것같아요.
00:37:244 (3) - 이 슬라이더를 00:38:078 (1) - 이 슬라이더와 블랭킷.

[Extra]

00:06:078 - 여기서부터 00:16:578 - 여기까지 변속을 넣으셨는데 제 생각에는 그냥 일반속도로 매핑하시는것도 나쁘지않다고 생각합니다.
저 부분을 강조하시려고 변속을 넣으신건같은데, 그다지 와닿지는 않네요. 변속을 꼭 넣으셔야한다면 조금만 낮추는걸 추천해요.
01:08:244 (3) - 2번슬라이더와 대칭되게 배치해보시는건 어때요?
01:15:411 (1,2,3,4,5,6,7,8) - 이 부분을 서클점프로 처리하기보다는 슬라이더,서클이 같이 들어간 점프를 만들어 보시는건 어떨까요.

이 외에 딱히 지적할 부분은 없네요 :)


[Sweet Nekos <3]

00:56:744 (1,2,3,4,5,6) - 하이라이트 시작부터 바로 서클점프를 넣으시면 약간 하이라이트 느낌(?)이 확 안온다고 생각해요. 하이라이트가 시작되는 부분부터 바로 1슬라 서클점프를 하시기보다는 슬라이더와 서클 같이 이용해서 찍으시는것도 괜찮다고 생각합니다.

그외에는 그다지 문제점이 보이진 않네요.



------

도움이 되셨으면 좋겠네요 :) Good luck
Jonarwhal
Hey, M4M~
Sorry about my blanket suggestions.
[General]
  1. CaffeAmericano wrote:

    Did you map the all diffs? Have you looked through p/4892052? I think some BNs take issue with multiple diffs by same mapper.
    You did the same thing.
[Normal]
  1. 00:21:578 (3) - Try this for flow:
  2. 00:23:244 (2) - The curve looks off, move the first white tick to 222|253.
[Advanced]
  1. 00:06:078 (1,2) - Blanket?
  2. 00:14:078 (1,2) - ^
  3. 00:25:911 (3) - Curve the first part less.
  4. 00:43:078 (6,1) - Fix blanket.
  5. 00:49:078 (2,4) - ^
  6. 00:56:744 (1,2) - Blanket?
  7. 00:58:744 (6) - This might overlap some skinned hp bars.
[Hard]
  1. 00:28:578 (1) - Fix blanket. Curve it less.
  2. 00:36:578 (1,2,3,4) - Because you have everything else so neat and tidy, I recommend you make this pattern look a bit more symmetrical:
  3. 00:40:744 (1,2) - Fix blanket.
  4. 00:44:911 (2,3,4) - Same as 00:36:578 (1,2,3,4) - here.
  5. 00:51:411 (1,2,3,1) - ^
[Insane]
  1. 00:06:411 (2,3,4,5) - Fix blanket.
  2. 00:32:244 (4,1) - ^ That's all.
Good Luck~!!
I hope this gets ranked soon. :D
Narcissu
[Normal]
  1. 00:46:911 (2) - it's a bit hard and only once …… i prefer end here 00:47:078 - without revers
  2. 01:03:578 (3,4) - stack more simple ……
  3. 01:04:411 (5) - miss clap ? even if normal diff have to skip too many clap lol. btw 01:00:911 - here should move clap to 01:01:078 - , slidertick should be mute
[Hard]
  1. 00:12:578 (4) - NC
  2. 00:25:994 (1) - i test it about 1000~2000 with 360 speed, but new player maybe response slow ?
  3. 01:16:578 (6,1,2,1,2) - booooom, btw kiai too easy except it, as contrast about note 00:46:911 (3,4,5,1) - and slider jump 00:47:744 (2,3) -
[Insane]
  1. ahh cs3.5,
nice set, good luck
Topic Starter
CaffeAmericano

TAIN wrote:

안녕하세요! m4m


[General]

good

[Normal]

맵을 전체적으로 봤을때 헷갈리는 박자들이 몇몇 보이네요. (저만 그런걸수도.. 삐질)

예를들면 00:57:411 (2,3,4,5) 라던지 01:08:078 (2,3,4,5)

보컬에 맞추어서 찍는것도 좋지만 노래의 박자도 맞추어가면서 찍으면 더 좋을것같습니다. 물론 제 생각이에요 ! 사실 좀 햇갈릴 수도 있다는건 동의해요. 노래가 이지 찍고 곤란한 노래라.... (저만 그럴수도) 지금 매핑 해 놓은 논리가 3/2 를 최대한 줄여서 클릭 하는 박자는 쉽게 만들어 놓은거에요. 사실 보컬 보다는 드럼에 초점을 맞췄습니다.

배치는 깔끔하게 잘된것같아요. 굳이 지적을 하자면

00:40:744 (1) - 이 슬라이더와 2번슬라이더가 잘 연결될수있도록 1번슬라이더 모양을 조금만 다듬어 보는게 어떨까 생각해요.
이정도? 이렇게 바꾸면 디스턴스도 다시 맞춰야하니 귀찮으시면 그냥 놔두시구요 :> 디스턴스 다시 맞추는건 문제가 돼진 않지만, 제가 생각하는 좋은 흐름은 지금 모양이 더 좋다고 생각됍니다 ㅇㅅㅇ


[Advanced]

하이라이트 부분은 박자가 좋은데 첫부분이 조금 아쉬운것같네요.
지금와서 바꾸긴 그렇고.. 일단 맵 봐볼께요

00:06:744 (2,3,4) - 서클,짧은슬라이더,서클 < 이 배치는 박자도 그렇고 보기에도 깔끔해보이는 배치는 아닌것같아요. 그냥 3번째 서클 삭제하고 슬라이더 길이를 하얀선에 맞추는게 더 나을것같다고 생각하네요. 일관성을 위해서 조금 다르게 수정했습니다
00:21:744 (6) - 전 노트와 음이 이어지기때문에 뉴콤보 삭제가 나을것같아요. 00:22:411 (1) - 여기서부터 뉴콤 음... 사실 뉴콤은 명확한 기준이 있는제, 주관적인 건지 잘 모르겠네요. 생각해볼게요
00:44:911 (4) - 짧은 슬라이더보다는 슬라이더 길이를 다음 빨간선까지 이어주면 박자가 더 자연스러워질것같네요. 그것도 괜찮을것 같은데, 지금 것도 좋은것 같아요
00:57:411 (2) - 1번슬라이더와 블랭킷 어때요? 지금 것이 흐름이 좀 더 자연스럽다고 생각합니다

[Hard]

딱히 지적할껀 없고.. 사소한것만 해볼께요

00:41:244 (2) - 1번슬라이더와 블랭킷이 제대로 안되있네요. 조금만 땡겨주시는게 좋을것같아요. 수정완료!
00:44:578 (1,2,3,4) - 나란히 둥글게 배치하는것보단 약간의 변화를 주면 어떨까요? 그 모양도 좋긴 한데, 지금 것을 굳이 바꿀 필요는 없는것 같아요
01:04:744 (1,2) - 두 서클을 나란히 두지마시고 2번 서클은 3번슬라에 겹쳐보시는건 어때요? 그거 좋네요 ㅇㅅㅇ


[Insane]

00:11:411 (1,2) - 슬라이더를 조금만 펴주시면 더 좋을것같습니다. 수정했습니다
00:12:078 (3,4,5) - 이런식의 점프를 넣어보시는건 어때요? 일관성을 위해 점스는 스킵할게요
00:24:744 (1) - 이런 일자 슬라이드보단 둥근 슬라이더가 더 좋을것같아요. 수정했습니다
00:37:244 (3) - 이 슬라이더를 00:38:078 (1) - 이 슬라이더와 블랭킷. 3번을 많이 꺽고 싶지 않아서요 /ㅈ\

[Extra]

00:06:078 - 여기서부터 00:16:578 - 여기까지 변속을 넣으셨는데 제 생각에는 그냥 일반속도로 매핑하시는것도 나쁘지않다고 생각합니다.
저 부분을 강조하시려고 변속을 넣으신건같은데, 그다지 와닿지는 않네요. 변속을 꼭 넣으셔야한다면 조금만 낮추는걸 추천해요.노래 흐름의 변화상 과도한 변속은 아니라고 생각합니다
01:08:244 (3) - 2번슬라이더와 대칭되게 배치해보시는건 어때요? 그냥 블랭킷으로 만들었습니다
01:15:411 (1,2,3,4,5,6,7,8) - 이 부분을 서클점프로 처리하기보다는 슬라이더,서클이 같이 들어간 점프를 만들어 보시는건 어떨까요. 지금 것도 좋다고 생각합니다 ㅇㅅㅇ

이 외에 딱히 지적할 부분은 없네요 :)


[Sweet Nekos <3]

00:56:744 (1,2,3,4,5,6) - 하이라이트 시작부터 바로 서클점프를 넣으시면 약간 하이라이트 느낌(?)이 확 안온다고 생각해요. 하이라이트가 시작되는 부분부터 바로 1슬라 서클점프를 하시기보다는 슬라이더와 서클 같이 이용해서 찍으시는것도 괜찮다고 생각합니다. 왜 그런지 잘 모르겠어서 (...) 좀 더 생각해 볼게요 ㅋㅋ

그외에는 그다지 문제점이 보이진 않네요.



------

도움이 되셨으면 좋겠네요 :) Good luck
분명 도움 됐습니다 ㅇㅅㅇ 모딩 감사합니다
Topic Starter
CaffeAmericano

Jonawaga wrote:

Hey, M4M~
Sorry about my blanket suggestions.
[General]
  1. CaffeAmericano wrote:

    Did you map the all diffs? Have you looked through p/4892052? I think some BNs take issue with multiple diffs by same mapper.
    You did the same thing. lol yeah, guilty here. This map is actually the reason I started to worry about that. I think I'll edit normal a bit to make it easy-normal-hard-insane-extra-ultra, and it shouldn't be a problem. Maybe Sweet Neko isn't difficult emough to be ultra, but hopefully it won't cause too much problem :3
[Normal]
  1. 00:21:578 (3) - Try this for flow: Because the music change, I think flow break is actually good
  2. 00:23:244 (2) - The curve looks off, move the first white tick to 222|253.?_? that seem to break the slider
[Advanced]
  1. 00:06:078 (1,2) - Blanket? This was changed from previous mod
  2. 00:14:078 (1,2) - ^ Intentional for better flow
  3. 00:25:911 (3) - Curve the first part less. I am not sure why that would be better :/
  4. 00:43:078 (6,1) - Fix blanket. http://puu.sh/pU6hz/d3dc727444.jpg I thought I was nazi with the blanket lol. fixed
  5. 00:49:078 (2,4) - ^ ^
  6. 00:56:744 (1,2) - Blanket? I think this flows better
  7. 00:58:744 (6) - This might overlap some skinned hp bars. It doesn't overlap with default skin though
[Hard]
  1. 00:28:578 (1) - Fix blanket. Curve it less. Changed
  2. 00:36:578 (1,2,3,4) - Because you have everything else so neat and tidy, I recommend you make this pattern look a bit more symmetrical: I think it looks good as is
  3. 00:40:744 (1,2) - Fix blanket. Not intended to be a blanket, but is neater from last mod
  4. 00:44:911 (2,3,4) - Same as 00:36:578 (1,2,3,4) - here. I think this looks better than symmetric
  5. 00:51:411 (1,2,3,1) - ^^
[Insane]
  1. 00:06:411 (2,3,4,5) - Fix blanket. fixed
  2. 00:32:244 (4,1) - ^ I'd rather not change this because I don't want to curve 1 down That's all.
Good Luck~!!
I hope this gets ranked soon. :D
Thank you for the mod!
:oops:
Topic Starter
CaffeAmericano

Narcissu wrote:

[Normal]
  1. 00:46:911 (2) - it's a bit hard and only once …… i prefer end here 00:47:078 - without revers hmm... I guess it's question of whether to follow music better or make the map more playable for new players. I will keep this for now, but might change in future
  2. 01:03:578 (3,4) - stack more simple …… I feel like the way it's done works well too
  3. 01:04:411 (5) - miss clap ? even if normal diff have to skip too many clap lol. btw 01:00:911 - here should move clap to 01:01:078 - , slidertick should be mute Clap added, but not moved. Actually there's snare drum at 01:00:911 -
[Hard]
  1. 00:12:578 (4) - NC added
  2. 00:25:994 (1) - i test it about 1000~2000 with 360 speed, but new player maybe response slow ? I think this is reasonable for hard :3
  3. 01:16:578 (6,1,2,1,2) - booooom, btw kiai too easy except it, as contrast about note 00:46:911 (3,4,5,1) - and slider jump 00:47:744 (2,3) - I believe kiai is more difficult in terms of clicking
[Insane]
  1. ahh cs3.5, you meant yay cs3.5 \w/
nice set, good luck
Thanks for the mod!!!
sahuang
Hi there, M4M from q for ticket

[Easy]
  1. 00:20:578 (2,3) - this antiflow is hard to play. consider a change.
  2. 00:46:911 (2,3) - imo this is really hard to play in easy.you might want to change reverse slider to just a slider.

[Normal]
  1. 00:31:078 (3,4) - not stacked but 00:31:744 (5,6) - stacked,it's hard to play. why not delete 00:31:744 (5) - ?the stream is now quite long imo
  2. 01:00:411 (3,4) - 01:11:078 (3,4) - inconsistent?

[Hard]
  1. 00:23:244 (1,2) - slider placement is quite random here. make them parallel or sth else.
    Nice diff

[Insane]
  1. 00:51:078 (6,3) - stack
  2. 00:58:744 (4,5) - the flow is too straight,change the slider shape maybe.00:58:911 (5,3) - looks bad also
  3. 01:07:078 (4,1) - i'd like to see a small jump here cuz it's a new start, so dont keep same ds as 01:06:744 (3,4) -
  4. 01:26:744 (3,4,5) - make it sharper ><
    Nice cs 3.5

[Extra]
  1. 00:03:411 (1,2,3,4,5,6,7,8) - this is random and inconsistent compared to previous 2 patterns.
  2. 00:35:411 (1,2,4) - this overlap looks bad imo...
  3. 00:40:744 (1,2) - stack maybe
  4. 00:57:744 (5) - move it up a bit.that will make 00:57:744 (5,1) - flow better.
  5. 01:17:911 (4,1) - maybe not intended to but i suggest a blanket
    I feel like some patterns are messy and don't follow a rule, but nothing unrankable and this is a pretty standard diff.

[<3]
  1. 00:01:411 (5,7) - 00:02:744 (5,7) - inconsistent
  2. 00:20:078 (3,1) - make them same and maybe symmetrical
  3. 00:54:578 (2,3,4) - the ds change is too big..
  4. 00:59:911 (4,5) - separate them more.this is EVEN SMALLER THAN non-kiai 00:31:244 (1,2) -
  5. same for 01:10:578 (4,5) - etc.
  6. 01:14:744 (1,2,3,4,1,2,3,4,5,6,7) - quite messy here. it's fine but i think should be polished a bit.

As i said, nice mapset, very solid. I just think some jumps are little bit messy and can be improved.
GL on ranking. I will give you my map later when i finished it. I think you just shot 2 stars yesterday lol :)
Topic Starter
CaffeAmericano

sahuang wrote:

Hi there, M4M from q for ticket

[Easy]
  1. 00:20:578 (2,3) - this antiflow is hard to play. consider a change. I really like this though :/ and I am not sure why it would be particularly difficult to play
  2. 00:46:911 (2,3) - imo this is really hard to play in easy.you might want to change reverse slider to just a slider. made it easier

[Normal]
  1. 00:31:078 (3,4) - not stacked but 00:31:744 (5,6) - stacked,it's hard to play. why not delete 00:31:744 (5) - ?the stream is now quite long imo Leaving in for consistency, and again, I am not sure why it would be particularly difficult
  2. 01:00:411 (3,4) - 01:11:078 (3,4) - inconsistent? Is this kind of variation considered a inconsistency? It's changed now ~_~

[Hard]
  1. 00:23:244 (1,2) - slider placement is quite random here. make them parallel or sth else. They are roughly 15 degree offset from parallel, which I think looks nice
    Nice diff thank you

[Insane]
  1. 00:51:078 (6,3) - stack fixed
  2. 00:58:744 (4,5) - the flow is too straight,change the slider shape maybe.00:58:911 (5,3) - looks bad also changed to something else
  3. 01:07:078 (4,1) - i'd like to see a small jump here cuz it's a new start, so dont keep same ds as 01:06:744 (3,4) - I think it's reasonable to keep same distance for 1/4 clicks at this level
  4. 01:26:744 (3,4,5) - make it sharper >< ?_?
    Nice cs 3.5

[Extra]
  1. 00:03:411 (1,2,3,4,5,6,7,8) - this is random and inconsistent compared to previous 2 patterns. small increase in clicking difficulty to reflect gradual pitch increase in the background
  2. 00:35:411 (1,2,4) - this overlap looks bad imo... changed with another overlap which hopefully looks better
  3. 00:40:744 (1,2) - stack maybe ok
  4. 00:57:744 (5) - move it up a bit.that will make 00:57:744 (5,1) - flow better. moved 2 grids up
  5. 01:17:911 (4,1) - maybe not intended to but i suggest a blanket I don't want to curve it too much
    I feel like some patterns are messy and don't follow a rule, but nothing unrankable and this is a pretty standard diff. Feel free to point out anything that could use an improvement ^___^

[<3]
  1. 00:01:411 (5,7) - 00:02:744 (5,7) - inconsistent Again, this was intended to capture increasing pitch in the background... I will think about a change if you don't think it's done well
  2. 00:20:078 (3,1) - make them same and maybe symmetrical I don't think it's necessarily good to make them symmetrical just for the sake of it.
  3. 00:54:578 (2,3,4) - the ds change is too big.. I think it's reasonable at this level
  4. 00:59:911 (4,5) - separate them more.this is EVEN SMALLER THAN non-kiai 00:31:244 (1,2) - I think it's more of a shaping issue (aesthetic) than difficulty issue.
  5. same for 01:10:578 (4,5) - etc. Same reasoning applies here
  6. 01:14:744 (1,2,3,4,1,2,3,4,5,6,7) - quite messy here. it's fine but i think should be polished a bit. Overall, looks fine imo... but removed small overlap at 01:14:411 (3,2) -

As i said, nice mapset, very solid. I just think some jumps are little bit messy and can be improved.
GL on ranking. I will give you my map later when i finished it. I think you just shot 2 stars yesterday lol :) so that was the map I will be modding? xD I look forward to it.
Thanks for the mod~
Xinely
from m4m

General :
- http://puu.sh/pWM1r/f972b62941.png
- any metadata confirmation?

Easy :
- AR 4 is too fast for newbie. use AR 3 and OD HP 2
- 00:06:078 (1) - somehow 224,60 is better for flow
- 00:27:411 - finish due cymbal
- 00:31:911 (4,5) - 1/2 isnt allowed for easy especially this bpm isnt low
- 00:31:244 - 00:31:911 - 00:32:744 - finish due cymbal
- 00:35:411 - 00:36:578 - 00:37:244 - 00:38:078 - ^
- 00:37:244 (4,5) - same as 00:31:911 (4,5) -
- 00:39:578 (3,4) - 00:52:911 (4,5) - 00:54:744 (3,4) - ^
- 00:46:911 (2,3) - ^ and damn no 1/2 slider repeat combined with 1/2 circle. its normal diff pattern
- 00:48:744 - 00:48:078 - 00:51:411 (1) - 00:54:078 - 00:56:744 - finish too
- 00:48:744 (1) - actually i dont understand why slider's tail end at redtick, i dont hear any strong music there so try http://puu.sh/pVOvF/669a2bf2a7.jpg instead
- and more 1/2 rhythms you have in kiai time until end, im tired to mention one by one and im sure you already understand it

Normal :
- 00:09:244 - the music's pitch is strong so try map it as possible
- 00:14:578 - ^
- 00:17:911 (3) - flow feels a bit too rightward, try make it smoother with 436,304. if agree then fix spacing for next note
- 00:20:578 (3) - need finish due music
- 00:22:078 - usually we dont map strong cymbal with slider's tail, clickable object like circle or slider's head work better ><
- 00:23:078 (4) - somehow the flow feels a bit unnatural for me, try http://puu.sh/pWK70/d59fdb8b3f.jpg
- 00:29:411 (5) - change to 1/2 slider, the music still continue until 00:29:578 -
- 00:30:744 (2,3) - usually a bit hard to keep use circle after 1/2, try make them easier with combine to 1/2 slider repeat
- 00:38:744 (2,3) - ^ if possible
- 01:02:578 (2,3) - flow's will be nice if you arrange like http://puu.sh/pWKs8/19ade8c091.jpg to get natural flow

Hard :
- 00:23:244 (1) - will be good if tail is in 32,136 so symmetrical with next slider
- 00:25:911 (4) - try 260,88? a mini jump for strong music
- 00:48:744 (1) - move to 384,44 00:48:911 (2) - 296,56 to make better flow. current flow from slider's tail to (1), i kinda dislike due sharp transition
- 00:54:078 (1) - try make blanket here for neater design? http://puu.sh/pWL0n/0c7504848b.jpg
- 01:05:411 (4) - 444,248 for natural circular flow
- 01:14:244 (2) - random jump for (3), try avoid that with move this circle to 144,192
- nice <3

Insane :
- AR is too fast for SV you use and your cs pattern and jumps pattern.. try AR 8,5 instead

Extra :
- 00:26:411 (2) - too far for weak sound here. try move to 264,244 instead
- try 00:45:744 (5) - 240,176 00:45:911 (6) - 404,248. current flow from (6) to 00:46:078 (1) - feels too sharp
- 00:57:411 (3) - 140,36 to keep use 1,2x ds for next circle
- 01:07:744 (1) - no need to NC here, we clearly read the 1/4
- 01:23:078 (5) - nc here so we can read if this slider's rhythm gap is 1/2 (since before you did 1/1 anti jumps)
- 01:27:244 (4) - 304,16 for smoother flow

Sweet Nekos :
- you cant use "<3" in highest diff as its unicode which doesnt make sense p/4852888 (altho bakari said like that but we debated in game and ended with i had to remove "<3")
- OD 9 is too high imo, use 8,5 instead

you're free to call me after remove those issues on easy diff and find 2 more mods for Insane above (im not good for judging hard diffs)
Topic Starter
CaffeAmericano

Xinely wrote:

from m4m

General :
- http://puu.sh/pWM1r/f972b62941.png The reason for this is different background
- any metadata confirmation? I am not sure where I can get the confirmation :/ I will look for it

Easy :
- AR 4 is too fast for newbie. use AR 3 and OD HP 2 Changed
- 00:06:078 (1) - somehow 224,60 is better for flow Changed
- 00:27:411 - finish due cymbal added
- 00:31:911 (4,5) - 1/2 isnt allowed for easy especially this bpm isnt low removed
- 00:31:244 - 00:31:911 - 00:32:744 - finish due cymbal Regards to all the cymbal related mods: I personally do not like using finish too many times, because it could be bit loud and distracting (this seem to be somewhat matter of personal opinion, based on what I've heard from other mappers). However, I think there are some spots that could use a finish. Added finish on: 00:35:411 - 00:38:078 - 00:48:744 - 00:51:411 - 00:56:744 - . Applied to all the other diffs as well.
- 00:35:411 - 00:36:578 - 00:37:244 - 00:38:078 - ^ see above
- 00:37:244 (4,5) - same as 00:31:911 (4,5) - changed
- 00:39:578 (3,4) - 00:52:911 (4,5) - 00:54:744 (3,4) - ^ Changed
- 00:46:911 (2,3) - ^ and damn no 1/2 slider repeat combined with 1/2 circle. its normal diff pattern Changed
- 00:48:744 - 00:48:078 - 00:51:411 (1) - 00:54:078 - 00:56:744 - finish too see above
- 00:48:744 (1) - actually i dont understand why slider's tail end at redtick, i dont hear any strong music there so try http://puu.sh/pVOvF/669a2bf2a7.jpg instead Changed
- and more 1/2 rhythms you have in kiai time until end, im tired to mention one by one and im sure you already understand it All fixed now

Normal :
- 00:09:244 - the music's pitch is strong so try map it as possible Agreed, but I think 00:08:744 - 00:09:078 - 00:09:411 - 00:09:578 - 00:09:744 - 00:09:911 - all have stronger pitch than 00:09:244 -, so if I map all of them to, it will be too high density of 1/2 notes, and I am not sure how to do that without making it too difficult (especially for non-kiai time)
- 00:14:578 - ^ ^
- 00:17:911 (3) - flow feels a bit too rightward, try make it smoother with 436,304. if agree then fix spacing for next note changed
- 00:20:578 (3) - need finish due music
- 00:22:078 - usually we dont map strong cymbal with slider's tail, clickable object like circle or slider's head work better >< Changed
- 00:23:078 (4) - somehow the flow feels a bit unnatural for me, try http://puu.sh/pWK70/d59fdb8b3f.jpg Changed
- 00:29:411 (5) - change to 1/2 slider, the music still continue until 00:29:578 - I feel like music there is relatively small. I think it's bad to leave out for higher diff, but I think I will be compromising playability too much if I feel all the similar beats with circle/sliders.
- 00:30:744 (2,3) - usually a bit hard to keep use circle after 1/2, try make them easier with combine to 1/2 slider repeat changed
- 00:38:744 (2,3) - ^ if possible ^
- 01:02:578 (2,3) - flow's will be nice if you arrange like http://puu.sh/pWKs8/19ade8c091.jpg to get natural flow Changed

Hard :
- 00:23:244 (1) - will be good if tail is in 32,136 so symmetrical with next slider Slight asymmetry looks better for me, so if it's more of a subjective stuff, I'd like to keep it
- 00:25:911 (4) - try 260,88? a mini jump for strong music Changed
- 00:48:744 (1) - move to 384,44 00:48:911 (2) - 296,56 to make better flow. current flow from slider's tail to (1), i kinda dislike due sharp transition Changed
- 00:54:078 (1) - try make blanket here for neater design? http://puu.sh/pWL0n/0c7504848b.jpg Changed
- 01:05:411 (4) - 444,248 for natural circular flow Changed
- 01:14:244 (2) - random jump for (3), try avoid that with move this circle to 144,192
- nice <3

Insane :
- AR is too fast for SV you use and your cs pattern and jumps pattern.. try AR 8,5 instead I wanted relatively high ar because of high BPM and note density. I'll lower it to 8.7

Extra :
- 00:26:411 (2) - too far for weak sound here. try move to 264,244 instead Changed
- try 00:45:744 (5) - 240,176 00:45:911 (6) - 404,248. current flow from (6) to 00:46:078 (1) - feels too sharp This look good :3
- 00:57:411 (3) - 140,36 to keep use 1,2x ds for next circle Changed
- 01:07:744 (1) - no need to NC here, we clearly read the 1/4 Changed
- 01:23:078 (5) - nc here so we can read if this slider's rhythm gap is 1/2 (since before you did 1/1 anti jumps) added. Should I remove NC at 01:23:411 (1) - ...?
- 01:27:244 (4) - 304,16 for smoother flow Changed

Sweet Nekos :
- you cant use "<3" in highest diff as its unicode which doesnt make sense p/4852888 (altho bakari said like that but we debated in game and ended with i had to remove "<3") I've seen others do it though :( Changed </3
- OD 9 is too high imo, use 8,5 instead If it's not a big deal, I'd like to keep OD9. This map has no stream, very few 1/4, lots of jumps. I think high OD fits well.

you're free to call me after remove those issues on easy diff and find 2 more mods for Insane above (im not good for judging hard diffs)
Thank you for the mod \w/ (not finished fixing yet)
Saut
!!

!

"I only need mod on Insane, Extra, and Sweet Neko </3" queue

hello


insane
- 00:17:411 - is quite strong because of the drum+the other sound. Sooo increase the ds here for some emphasis would be a good idea. (like you already did here 00:20:078 - or here 00:18:828 - or here 00:22:744 - or here 00:25:411 (4) - .... ) example what you could do without changin too much http://puu.sh/pX8On/77b67da474.jpg
- 00:25:911 (7) - same goes for this one. Doing this is kinda sweet http://puu.sh/pX8W4/63f3d619cc.jpg as you kinda did here 00:49:411 (5,6,7,1) -
- 00:41:911 (4) - hidden circle kinda surprised me here, especially in combination with the "huge" jumps. If you feel the same you could http://puu.sh/pX943/07e9dfcdba.jpg
- 00:50:411 (3,4,5,6,7) - could deform this to a beautiful hexagon tho http://puu.sh/pX9h7/6f74c41e53.jpg
- what i also would like to adress is how you often tend to place objects extremly close side by side like 01:03:244 (1,2,3,4) - which could easily be changed to smth llike http://puu.sh/pX9wz/74b1b6302c.jpg. Makes the diff even more beautiful tbh B-)


extra
- the last point also applies to the extra eg 00:32:744 (1,2,3,4,5) -
- 00:48:744 (1,2,3,4,5,6,7) - personally i would reduce the spacing here slightly even though the focal is stronger and leave the huge jumps for the kiai
- 00:55:244 (1) - might be because im crazy but it looks kinda like 00:54:078 (1) - so i figured it would be as fast as that slider. Picking an other form to emphasize the slowdown would probably be the best (goes great with the prev slider http://puu.sh/pXaew/6bb2427079.jpg)


neko
i dislike how 01:14:744 (1,2,3,4,1,2,3,4,5,6,7,1) - and01:04:078 (4,5,6,7,1,2,3,4,5,6,7,1) - are like 5x harder than the rest of the map but no one really cares bout stuff like this and it should be fine to leave it as it is
however i would recommend adding jumps here 01:12:078 (4,5,6,7,1,2,3) - 01:12:078 (4,6) - should definitly be more emphasized :<

also
places you should consider adding finishes: 00:57:911 - 00:59:411 (1) - 01:02:578 - 01:03:244 - 01:04:078 - 01:04:744 - 01:10:078 - 01:13:244 - 01:13:911 - 01:15:078 - 01:15:411 - 01:16:578 - 01:18:078 - 01:21:911 - 01:22:578 - 01:22:911 - 01:23:411 - and so on, its quite obv xx
places you should consider removing finishes: 01:10:244 -


nice diffs, pretty much good to go imo
good luck
Lasse

Xinely wrote:

find 2 more mods for Insane above (im not good for judging hard diffs)
hi, you posted in my queue and guess who's one of my favorite vocalists
(hint)

metadata:
http://primary-yuiko.com/8th_album/sweet's_holiday/
add "meis clauson" to tags as he is the other memeber of primary
also "c81" would be nice as it was released there
you can also add some other things from the staff section of the album page to your tags if you want
"Sweets Holiday" is wrong, it should be "Sweet's Holiday" (yes they are different, look at the apostrophe)
it would also be great if you could link the album page in the description to support the artist!

general:
mp3 quality is rather poor at 128kbit, I could provide a better one, but yours is some cut version so gg

[sweet]
ar 9.3 is not needed here, it just feels too much for how simple the song and your patterns are, 9-9.2 are better suited
00:00:911 (2,3) - it feels like your spacing got messes up, 3 is way stronger, but you put a jump on 2 ??
well at least you do it consistently for the intro lol
00:09:244 (3) - why is such major sound stacked, 00:06:911 (4) - makes more sense // 00:14:411 (2,3) - too
similar for 00:23:911 (3,4) - , also inconsistent with similar ones like 00:29:244 (3,4,5) - where spacing makes more sense.
ranndomly stopping on rather strong sounds just feels weird
00:13:244 (4,5,6,1) - can you make those overlaps more even/consistent for visuals?
00:35:744 (2,3) - this one actually makes sense with the music since red tick is rather weak!
00:36:911 (2) - similar spacing as 00:31:578 (2) - would make sense since it's basically the same and rather strong // 00:51:078 (5) -
00:38:078 (1,3) - this looks so off and kills aesthetics, how about changing 1 http://i.imgur.com/iauHYb1.jpg
00:39:911 (3,4) - more stacks that dont work for me. music is so consistent but you randomly stop and then go back to jumps ; /
01:00:244 (5) - small jump here like 01:00:911 (2) - fits the music much better // 01:02:911 (5) -
01:10:911 (5,2) - those might be okay with that spacing cause music is weaker
01:12:411 (6) - having such an obtuse pattern gives this not the emphasis it deserves. try to get some acute angle on this
01:14:744 (1,2,3,4,1,2,3,4,5,6,7) - praise 2016
same comments for last part as for the intro about stacks etc
01:29:411 (1) - why is this suddenly a huge jump, nothing in the music ipmplies such a drastic change
01:27:744 (2) - gradually decreasing sv and volume until the end would fir with the song fading out

[ex]
spacing of the intro for this diff makes more sense lol
00:07:244 (1,3,6) - same overlap for visuals, current looks just so random, like you ran out of spots to put the circle
00:15:244 (1,2,3) - the 1/2 sliders on the other diffs are the better option
00:17:078 (2,4) - could be cleaner like http://i.imgur.com/kD6fRpj.jpg
00:37:744 (4) - why is this suddenly stacked when it's so important ; / // 00:38:578 (2,3) -
00:48:744 (1,2,3,4,5,6,7) - would be nice to have some buildup in the jumps instead of starting that huge already. sth simple like moving 2 like this http://i.imgur.com/k2yIy7X.jpg would work already
00:57:578 (4,5,1,2,3,4,5,6,7,2,3,5) - this feels so messy with all the random overlaps :(
01:02:578 (3) - how about making it like http://i.imgur.com/6pyDH12.jpg or http://i.imgur.com/ljMA8EF.jpg palys similar and works much better with 1
01:03:244 (1,3) - could you not http://i.imgur.com/Q80FIEg.jpg
01:03:744 (3,4,5) - 1/4 and 1/2 spacing that look exactly the same gg
01:07:411 (1) - why no jump here like on the ones before, it's even stronger and start of the chorus, lowering spacing makes no sense here
01:07:744 (2) - should also have a jump then => how about sth like http://i.imgur.com/vDHS5u8.jpg ?
01:10:578 (4,1) - can you make this cleaner? like http://i.imgur.com/h2jsgC1.jpg (4 is not offscreen)
01:15:578 (2) - having way more spacing on this than 01:15:744 (3,4,5,6,7,8) - makes like no sense with the music :cry:

[insane]
literally same comments about stacks as higher diffs
00:14:411 (2,4,1,2,3,4) - like seen on higher diffs you like to overlap a lot, that is fine, but if you dont get some spacing strucutre etc behind them it just looks messy and random ; /
00:18:744 (4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - there are other parts of the screen you can also use lol
00:25:911 (7) - why not place it somewhere where it looks cleaner like http://i.imgur.com/AxiRG8M.jpg or similar
01:03:578 (2,4) - http://i.imgur.com/YIOxCpK.jpg this hurts
01:08:578 (1) - why such low spacing on this strong sound o:
01:23:744 (2,3,4,5) - pls dont put slowdowns like this on such obtuse angles, it's a pain to snap and requires lots of momentum control

i disagreee with some spacing choices, but my main concern are rather messy visuals (mostly the overlaps with lacking structure) and some random stacks. even though judging from what's getting qualified daily that probably doesn't matter for ranking
but it matters if you want to make good things and not just acceptable ones!

gl
I didn't even like the song that much when I stzarted modding this, even though it's yuiko. but I'm starting to feel like mapping a full version of this now lol
Topic Starter
CaffeAmericano

Saut wrote:

!!

!

"I only need mod on Insane, Extra, and Sweet Neko </3" queue

hello


insane
- 00:17:411 - is quite strong because of the drum+the other sound. Sooo increase the ds here for some emphasis would be a good idea. (like you already did here 00:20:078 - or here 00:18:828 - or here 00:22:744 - or here 00:25:411 (4) - .... ) example what you could do without changin too much http://puu.sh/pX8On/77b67da474.jpg Changed
- 00:25:911 (7) - same goes for this one. Doing this is kinda sweet http://puu.sh/pX8W4/63f3d619cc.jpg as you kinda did here 00:49:411 (5,6,7,1) - Changed
- 00:41:911 (4) - hidden circle kinda surprised me here, especially in combination with the "huge" jumps. If you feel the same you could http://puu.sh/pX943/07e9dfcdba.jpg Changed
- 00:50:411 (3,4,5,6,7) - could deform this to a beautiful hexagon tho http://puu.sh/pX9h7/6f74c41e53.jpg Changed
- what i also would like to adress is how you often tend to place objects extremly close side by side like 01:03:244 (1,2,3,4) - which could easily be changed to smth llike http://puu.sh/pX9wz/74b1b6302c.jpg. Makes the diff even more beautiful tbh B-) Changed, reorganized the entire area a bit :3


extra
- the last point also applies to the extra eg 00:32:744 (1,2,3,4,5) - Changed
- 00:48:744 (1,2,3,4,5,6,7) - personally i would reduce the spacing here slightly even though the focal is stronger and leave the huge jumps for the kiai Hmm... if it's just to emphasize kiai, I prefer to keep the DS
- 00:55:244 (1) - might be because im crazy but it looks kinda like 00:54:078 (1) - so i figured it would be as fast as that slider. Picking an other form to emphasize the slowdown would probably be the best (goes great with the prev slider http://puu.sh/pXaew/6bb2427079.jpg) I am terrible at shaping slider with more than 2 anchors, so I hope mine didn't turn out too bad :3 Changed


neko
i dislike how 01:14:744 (1,2,3,4,1,2,3,4,5,6,7,1) - and01:04:078 (4,5,6,7,1,2,3,4,5,6,7,1) - are like 5x harder than the rest of the map but no one really cares bout stuff like this and it should be fine to leave it as it is T-then I'll keep it as is.
however i would recommend adding jumps here 01:12:078 (4,5,6,7,1,2,3) - 01:12:078 (4,6) - should definitly be more emphasized :< hmm, I heard feedback from two players that this part is too difficult as is because of the particular flow I'm using. I think it also captures the transition of the music pretty well, so I prefer to keep it

also
places you should consider adding finishes: 00:57:911 - 00:59:411 (1) - 01:02:578 - 01:03:244 - 01:04:078 - 01:04:744 - 01:10:078 - 01:13:244 - 01:13:911 - 01:15:078 - 01:15:411 - 01:16:578 - 01:18:078 - 01:21:911 - 01:22:578 - 01:22:911 - 01:23:411 - and so on, its quite obv xx
places you should consider removing finishes: 01:10:244 - 01:10:244 - finish removed
01:02:578 - 01:04:078 - 01:04:744 - 01:13:244 - 01:15:078 (3) - finish added. other places, I prefer to leave without finish.



nice diffs, pretty much good to go imo
good luck
Thanks for the mod~!
Topic Starter
CaffeAmericano

Lasse wrote:

Xinely wrote:

find 2 more mods for Insane above (im not good for judging hard diffs)
hi, you posted in my queue and guess who's one of my favorite vocalists I actually remembered seeing "yuikonnu" on your userpage xD She has beautiful voice :3
(hint)

metadata:
http://primary-yuiko.com/8th_album/sweet&#39;s_holiday/
add "meis clauson" to tags as he is the other memeber of primary
also "c81" would be nice as it was released there
you can also add some other things from the staff section of the album page to your tags if you want
"Sweets Holiday" is wrong, it should be "Sweet's Holiday" (yes they are different, look at the apostrophe) I see absolutely no difference whatsoever, so I'll just copy what you wrote into the tag, and hopefully that fixes it ?_?
it would also be great if you could link the album page in the description to support the artist! New tags added, and I will link the album page soon :3

general:
mp3 quality is rather poor at 128kbit, I could provide a better one, but yours is some cut version so gg

[sweet]
ar 9.3 is not needed here, it just feels too much for how simple the song and your patterns are, 9-9.2 are better suited I have no good reason for using AR 9.3, other than that note density of this diff is relatively high, and I personally like somewhat high ar. I can write an essay a rant about AR for paragraphs, but I'll just say I think it "fits" ;)
00:00:911 (2,3) - it feels like your spacing got messes up, 3 is way stronger, but you put a jump on 2 ?? That is because I gave emphasis based on the pitch, I thought they all had similarly weak sound. Now I see 3 is louder, but I am keeping it for now :3
well at least you do it consistently for the intro lol
00:09:244 (3) - why is such major sound stacked, 00:06:911 (4) - makes more sense // 00:14:411 (2,3) - too
similar for 00:23:911 (3,4) - , also inconsistent with similar ones like 00:29:244 (3,4,5) - where spacing makes more sense. I stacked them because I think those sounds are repeated sounds, where second repeat is significantly smaller than the first. So 00:09:078 - is louder than 00:09:244 - , but both sounds alike. I thought stack captured it well.
ranndomly stopping on rather strong sounds just feels weird
00:13:244 (4,5,6,1) - can you make those overlaps more even/consistent for visuals? Fixed
00:35:744 (2,3) - this one actually makes sense with the music since red tick is rather weak! For me, same logic applies here :3
00:36:911 (2) - similar spacing as 00:31:578 (2) - would make sense since it's basically the same and rather strong // 00:51:078 (5) - Multiple people doesn't seem to like it. This was a decision I made after studying some of other maps (I think it was rizia and eIness maps, I need can look for it if necessary), whether to keep spacing consistent or make sliders better looking. And I settled for the latter. 1/4 spacing sliders can have very large jumps, so I think we can say both have very small spacing so difficulty difference is negligible.
00:38:078 (1,3) - this looks so off and kills aesthetics, how about changing 1 http://i.imgur.com/iauHYb1.jpgChanged
00:39:911 (3,4) - more stacks that dont work for me. music is so consistent but you randomly stop and then go back to jumps ; / Same reasoning as above
01:00:244 (5) - small jump here like 01:00:911 (2) - fits the music much better // 01:02:911 (5) - Same reasoning as above
01:10:911 (5,2) - those might be okay with that spacing cause music is weaker Again, same reason :3 I don't think this amount of spacing effects difficulty much. This one has smaller spacing because of sharp turn at 01:11:578 (2,3) -
01:12:411 (6) - having such an obtuse pattern gives this not the emphasis it deserves. try to get some acute angle on this This map contains a lot of sharp angles as is. I think this captures the transition rather well.
01:14:744 (1,2,3,4,1,2,3,4,5,6,7) - praise 2016 :3
same comments for last part as for the intro about stacks etc See above
01:29:411 (1) - why is this suddenly a huge jump, nothing in the music ipmplies such a drastic change Changed
01:27:744 (2) - gradually decreasing sv and volume until the end would fir with the song fading out Volume now fades to 30%.

[ex]
spacing of the intro for this diff makes more sense lol
00:07:244 (1,3,6) - same overlap for visuals, current looks just so random, like you ran out of spots to put the circle lol that's a nice way to put it. I reorganized the overlaps.
00:15:244 (1,2,3) - the 1/2 sliders on the other diffs are the better option I think this is a nice variation before transition.
00:17:078 (2,4) - could be cleaner like http://i.imgur.com/kD6fRpj.jpg I am not sure what's makes one better looking than other in regards to overlaps like this, but yours look better ~_~ changed!
00:37:744 (4) - why is this suddenly stacked when it's so important ; / // 00:38:578 (2,3) - Suggestion from previous mod, I think for the look.
00:48:744 (1,2,3,4,5,6,7) - would be nice to have some buildup in the jumps instead of starting that huge already. sth simple like moving 2 like this http://i.imgur.com/k2yIy7X.jpg would work already Changed
00:57:578 (4,5,1,2,3,4,5,6,7,2,3,5) - this feels so messy with all the random overlaps :( Clicking the link makes the overlap look pretty bad, but I think it's reasonably well organized in the editor/while playing. For example, previous notes aren't even visible on the editor when 01:00:411 (5) - appears. I think they look fine, possibly except for 00:57:078 (2,1,3,7) -, which I'll change if BNs think its necessary.
01:02:578 (3) - how about making it like http://i.imgur.com/6pyDH12.jpg or http://i.imgur.com/ljMA8EF.jpg palys similar and works much better with 1 I love slider mods because I can't shape them :/
01:03:244 (1,3) - could you not http://i.imgur.com/Q80FIEg.jpg oke xD
01:03:744 (3,4,5) - 1/4 and 1/2 spacing that look exactly the same gg Changed
01:07:411 (1) - why no jump here like on the ones before, it's even stronger and start of the chorus, lowering spacing makes no sense here Same reasoning as before. Here, drastic SV change is intended to account for stronger sound
01:07:744 (2) - should also have a jump then => how about sth like http://i.imgur.com/vDHS5u8.jpg ? Well.. I'm actually gonna change it to your suggestion because it looks nicer xD.
01:10:578 (4,1) - can you make this cleaner? like http://i.imgur.com/h2jsgC1.jpg (4 is not offscreen) This is the second mod I got on this shape, and I don't have strong opinion on this... so changed
01:15:578 (2) - having way more spacing on this than 01:15:744 (3,4,5,6,7,8) - makes like no sense with the music :cry: Don't :cry. Changed~

[insane]
literally same comments about stacks as higher diffs My response is the same too
00:14:411 (2,4,1,2,3,4) - like seen on higher diffs you like to overlap a lot, that is fine, but if you dont get some spacing strucutre etc behind them it just looks messy and random ; / Cleaned out the overlap a bit. The general rule of thump I use for this is that I try to avoid overlaps as long as notes are simultaneously visible on the editor. I feel like you have higher standard
00:18:744 (4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - there are other parts of the screen you can also use lol That was not planned out very well. Changed
00:25:911 (7) - why not place it somewhere where it looks cleaner like http://i.imgur.com/AxiRG8M.jpg or similar Changed from precious mod
01:03:578 (2,4) - http://i.imgur.com/YIOxCpK.jpg this hurts Changed from previous mod
01:08:578 (1) - why such low spacing on this strong sound o: Same reasoning as before, but I increased DS a little bit because doing so doesn't effect the look very much.
01:23:744 (2,3,4,5) - pls dont put slowdowns like this on such obtuse angles, it's a pain to snap and requires lots of momentum control Changed

i disagreee with some spacing choices, but my main concern are rather messy visuals (mostly the overlaps with lacking structure) and some random stacks. even though judging from what's getting qualified daily that probably doesn't matter for ranking
but it matters if you want to make good things and not just acceptable ones! That's a good point, and I know this mapset is far from being perfect, although I hope it will be ranked in next few weeks. That is because improvement of the map's quality will be less and less noticeable as I spend more time in it, think of it as exponential decay. At earlier stages, modders will catch some major issues with a map, and major changes will be made - with significant improvement in quality. At this stage, however, I am mostly tweaking notes a few pixels at a time to get the map closer to "perfection", but improvement will be barely noticeable to players. And obviously it will never reach "perfection". At some point, I have to call it "good enough", and if the mapping community (i.e. modders, BNs, and QATs) agree, I'd like to push it forward. Hopefully, this map is good to go and my future maps will even be better with lessons I learned from the modders like you <3.

gl
I didn't even like the song that much when I stzarted modding this, even though it's yuiko. but I'm starting to feel like mapping a full version of this now lol
Thanks for the mod!
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