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posted
This beatmap was submitted using in-game submission on Tuesday, September 12, 2017 at 3:48:41 PM

Artist: EGOIST
Title: RELOADED
Source: GENOCIDAL ORGAN
Tags: supercell chelly ryo project itoh enjoe satoshi harmony empire of corpses gyakusatsu kikan 屍者の帝国 ハーモニー 聡 円城 塔 伊藤 計劃 虐殺器官
BPM: 178
Filesize: 8527kb
Play Time: 04:58
Difficulties Available:
  1. RECOIL (6.19 stars, 1320 notes)


Download: EGOIST - RELOADED
Information: Scores/Beatmap Listing
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fuck anime
posted
first

This is too cool, i can't handle this ;w;
posted
0/10 bg not sourced in the desrciption consider ending urself
posted
credit me for intro drums plz kds thx Xd

im p sure kds r gving for smth like that tho

posted
first
posted
first
posted
RELOADED
  1. Alright, lets try to mod this.
  2. 05:04:512 - unused greenline.
  3. where's the kiais
  4. 00:12:107 - 00:21:545 - 00:22:051 - 00:22:388 - 00:22:725 - consider slightly increasing the volume here.
  5. 01:09:367 (1,2,3) - these are supposed to be a bit more intense due to the drum snare right? I think 2 sliders + a circle would fit this better. you lose that cursor momentum with only 3 circles
  6. 01:29:483 - 01:32:258 - 01:35:032 - 01:40:581 - 01:43:356 - you skipped those 1/4 drums
  7. 02:10:755 (1,2,1) - these are extremely harsh. from a normal jump to a massive jump. Doesn't play too well, consider increasing the DS of 2, and make sure it's closer to 02:11:102 (1) - because a jump that massive doesn't feel right.
  8. 02:45:350 (4,1) - the rhythm of the song is really confusing in parts like this. I however, don't have any real suggestions to this as gimmick maps isn't exactly what I'm very good at. I suggest you to make 4 a slider just to avoid confusion. or just do something about it that can increase the readability of this part (and similar parts like this.
  9. 03:40:408 (2,1) - space this out a bit so they don't touch each other? ;)
  10. 03:50:292 (1,2,1,2,1) - this is a bit overdone in terms of spacings and the angles of the objects.
  11. 04:47:344 (3,1,2,3,4,1) - alright, this is extremely harsh in terms of gameplay. there's an extremely sharp angle jump towards the bottom left of the screen, followed by an almost spaced stream going upwards (which i generally dislike and avoid because upwards streams with huge spacings generally don't play very well, or at least for me), and then a stream jump which is fine, but it's just the angles of the jump and the stream really. yeah they make sense but gameplay wise, I don't think this is the best, especially since this is near the end of the map and everybody hates missing near the end. Your call.
  12. 04:58:096 (7,8) - x288y304. I'm sure this placing is intentional, but i think it looks better this way. make sure to reposition if you do apply this. 04:58:269 (1) -
  13. remember about the stacked doubles we talked about in discord.
  14. solid gimmick map, something not too overdone, and pretty damn consistent, just has gameplay issues but hey, most gimmick maps has gameplay issues.
Nice work, good luck! One of the 2 100% gimmick maps I don't dislike.
posted
handsome wings
posted
[Possible polarity error after object.]
3millisecond delay on the clap o no!!
rpreveiwpoint
00:26:969 (1,2) - tbh if you're not able to be consistent with the doubles stuff during the intro would be better to just leave this one out entirely
02:16:217 (1) - umthats supposed to be 1/4 forward timeline management is hard
04:34:686 (1) - tail hitsound tho

this mod is almost as good as this map
posted

Bearizm wrote:

RELOADED
  1. 00:12:107 - 00:21:545 - 00:22:051 - 00:22:388 - 00:22:725 - consider slightly increasing the volume here. finishes r enoguh
  2. 01:09:367 (1,2,3) - these are supposed to be a bit more intense due to the drum snare right? I think 2 sliders + a circle would fit this better. you lose that cursor momentum with only 3 circles that would be the point, yes
  3. 01:29:483 - 01:32:258 - 01:35:032 - 01:40:581 - 01:43:356 - you skipped those 1/4 drums yes i did
  4. 02:10:755 (1,2,1) - these are extremely harsh. from a normal jump to a massive jump. Doesn't play too well, consider increasing the DS of 2, and make sure it's closer to 02:11:102 (1) - because a jump that massive doesn't feel right. its gucci cuz its a short jump sequence
  5. 02:45:350 (4,1) - the rhythm of the song is really confusing in parts like this. I however, don't have any real suggestions to this as gimmick maps isn't exactly what I'm very good at. I suggest you to make 4 a slider just to avoid confusion. or just do something about it that can increase the readability of this part (and similar parts like this. its pretty readable cuz high AR tbh
  6. 03:40:408 (2,1) - space this out a bit so they don't touch each other? ;)i like it lewd
  7. 03:50:292 (1,2,1,2,1) - this is a bit overdone in terms of spacings and the angles of the objects.ill think about it
  8. 04:58:096 (7,8) - x288y304. I'm sure this placing is intentional, but i think it looks better this way. make sure to reposition if you do apply this. 04:58:269 (1) - no :d
  9. remember about the stacked doubles we talked about in discord. hm
  10. solid gimmick map, something not too overdone, and pretty damn consistent, just has gameplay issues but hey, most gimmick maps has gameplay issues.
Nice work, good luck! One of the 2 100% gimmick maps I don't dislike.
fixed everything not mentioned including pishpash
posted

Sing wrote:

0/10 bg not sourced in the desrciption consider ending urself
posted
[2:23:26 PM] ‮(豪政黄) sucraM: leave some stuff u if wanna
[2:23:26 PM] ‮(豪政黄) sucraM: like a mod
[2:23:36 PM] ‮(豪政黄) sucraM: ill get like 10 mods then circlejerk the icons
[2:23:53 PM] Mazzerin: its kinda hard to mod that
[2:23:58 PM] Mazzerin: too structured
[2:24:01 PM] Mazzerin: hahah
[2:24:09 PM] Mazzerin: very hard to change something
[2:24:20 PM] Mazzerin: just dont know about those couple of streams
[2:24:25 PM] Mazzerin: that one that was like
[2:24:27 PM] Mazzerin: i dont even know what
[2:24:29 PM] Mazzerin: before the hard part
[2:24:30 PM] Mazzerin: i think
[2:24:40 PM] Mazzerin: i hit it but it was so weird
[2:24:40 PM] Mazzerin: LOL
[2:24:44 PM] Mazzerin: i just randomly mashed and aimed
[2:24:49 PM] Mazzerin: brb now
[2:28:01 PM] ‮(豪政黄) sucraM: i see xd
[3:28:23 PM] Mazzerin: see what
[3:28:26 PM] Mazzerin: just fix that stream you lil fuck
[3:29:20 PM] ‮(豪政黄) sucraM: no
[3:29:23 PM] ‮(豪政黄) sucraM: tis
[3:29:24 PM] ‮(豪政黄) sucraM: easy
[3:29:27 PM] ‮(豪政黄) sucraM: :3
[3:29:51 PM] Mazzerin: 04:14:570 (1) -
[3:30:05 PM] Mazzerin: normal sampleset sounds so much better on this
[3:30:28 PM] ‮(豪政黄) sucraM: cool
[3:30:55 PM] Mazzerin: wait you actually didnt copy some stuff
[3:30:56 PM] Mazzerin: wtf
[3:31:17 PM] Mazzerin: like look at the anglkes
[3:31:19 PM] Mazzerin: between these
[3:31:22 PM] Mazzerin: 04:38:500 (1,2) - 04:38:847 (1,2) -
[3:31:32 PM] Mazzerin: https://osu.ppy.sh/ss/4013997
[3:31:35 PM] Mazzerin: the follow points dont fit
[3:31:38 PM] Mazzerin: it looks so awesome when they do
[3:32:05 PM] ‮(豪政黄) sucraM: i
[3:32:06 PM] ‮(豪政黄) sucraM: managed
[3:32:11 PM] ‮(豪政黄) sucraM: the circles and 1/4 sliders
[3:32:15 PM] ‮(豪政黄) sucraM: seperately lol
[3:32:28 PM] ‮(豪政黄) sucraM: most of them dont have parallel folloowponits
[3:32:28 PM] ‮(豪政黄) sucraM: xd
[3:32:52 PM] Mazzerin: yea i see
[3:32:56 PM] Mazzerin: that sucks man
[3:33:19 PM] ‮(豪政黄) sucraM: had to do it
[3:33:22 PM] ‮(豪政黄) sucraM: for more variety
[3:33:23 PM] ‮(豪政黄) sucraM: xd
[3:35:02 PM] Mazzerin: this part when they were stacked was kinda weird 00:58:876 (1,2) -
[3:35:43 PM] ‮(豪政黄) sucraM: yea
[3:35:47 PM] ‮(豪政黄) sucraM: lots of people screw their acc when that comes
[3:35:54 PM] ‮(豪政黄) sucraM: cuz u cant use aim to time
[3:36:09 PM] Mazzerin: i guess its stack leniency too
[3:36:12 PM] Mazzerin: they overlap well
[3:37:50 PM] Mazzerin: 03:08:327 (2) -
[3:37:51 PM] Mazzerin: clap?
[3:39:32 PM] Mazzerin: 01:08:674 (2,3,4,1,2,3) - this is weird maybe you could nc them like you did on 03:40:581 (1,1,1) -
[3:41:42 PM] ‮(豪政黄) sucraM: i thought
[3:41:49 PM] ‮(豪政黄) sucraM: if i didnt nc it made sense
[3:41:55 PM] ‮(豪政黄) sucraM: cuz it contrasted to the doubles
[3:41:59 PM] ‮(豪政黄) sucraM: w/e more ncs im fine with that xd
[3:42:17 PM] Mazzerin: i thoguht you did it cause those sounds are more grouped than those
[3:42:29 PM] Mazzerin: those 3 ncd ones are very individual these ones are more like 3+3 like you did in the pattern with those lines
[3:42:52 PM] ‮(豪政黄) sucraM: i see
[3:42:54 PM] ‮(豪政黄) sucraM: should i
[3:42:57 PM] ‮(豪政黄) sucraM: use tickrate 2
[3:43:27 PM] Mazzerin: uhh are there any parts with long sliders in those slow parts
[3:43:33 PM] Mazzerin: i think most are 1/2
[3:43:41 PM] Mazzerin: theres just a fwe longer ones before the chorus
[3:43:42 PM] ‮(豪政黄) sucraM: theres the 0.1x slider
[3:43:43 PM] Mazzerin: yea
[3:43:59 PM] Mazzerin: but most of the song is filled with 1/4
[3:44:02 PM] ‮(豪政黄) sucraM: yea
[3:44:05 PM] ‮(豪政黄) sucraM: tick rate 4
[3:44:11 PM] Mazzerin: hahaha
[3:44:19 PM] Mazzerin: no i mean rate 2 is fine then
[3:44:30 PM] ‮(豪政黄) sucraM: garven will love this!
posted
what the fuck

when did marcus learn cambodianese
posted
posted
shouldnt the source be just the one movie
posted

UndeadCapulet wrote:

shouldnt the source be just the one movie
Idk lol

But touhou project tbh xd
posted
w

RECOIL

  1. 00:45:090 (1,1,1,1,1,1,1,1) - i think this nc spam is not necessary... same to 02:20:813 (1,1,1,1,1,1,1,1) - , 02:43:009 (1,1,1,1,1,1,1,1) - and so on.
  2. 02:10:928 (2,1) - this jump is too large lol, shourter it to half screen ds can be better imo.
  3. 03:29:657 (2,1) - this jumps is too large as well... maybe shorter it a bit cuz 1/8 repeating slider's determination is strict... orz
  4. 03:35:552 (1) - highly recommend you remove nc here, jump at 03:35:380 (1,1) - is really large, give combo line can help players in reading.
  5. 03:50:466 (1,1) - highly recommend you remove nc here, stream at 03:50:292 (1,2,1,2,1) - is spaced but in high bpm, give same combo color can be better in reading like a brust of notes, otherwise players may misread nc settings like patterns before. same to similar patterns later as well.
  6. 03:52:373 (1) - nc settings from here is in a general spam style. to me i think mapping style like this which contain really much distance shifting should give nc style in common way: set nc at downbeats, thats all. players should judge which is stream or jump by just read those app circles, not with those nc skins.
  7. maybe consider use more combo colors? mark those special patterns by special colors blabla...
interesting mapping way, looks really familiar to some other ones to me... lol

good luck
posted

Hollow Wings wrote:

w

RECOIL

  1. 00:45:090 (1,1,1,1,1,1,1,1) - i think this nc spam is not necessary... same to 02:20:813 (1,1,1,1,1,1,1,1) - , 02:43:009 (1,1,1,1,1,1,1,1) - and so on. fixed!
  2. 02:10:928 (2,1) - this jump is too large lol, shourter it to half screen ds can be better imo. testplays found this fine, although it is a large jump, it is not part of a 'long and hard jump sequence', so the difficulty of this jump is not that hard.
  3. 03:29:657 (2,1) - this jumps is too large as well... maybe shorter it a bit cuz 1/8 repeating slider's determination is strict... orz this is why i use only one repeat for 1/8 :D
  4. 03:35:552 (1) - highly recommend you remove nc here, jump at 03:35:380 (1,1) - is really large, give combo line can help players in reading. my theme for the map is only upward facing followpoint, so breaking it here does not fit imo
  5. 03:50:466 (1,1) - highly recommend you remove nc here, stream at 03:50:292 (1,2,1,2,1) - is spaced but in high bpm, give same combo color can be better in reading like a brust of notes, otherwise players may misread nc settings like patterns before. same to similar patterns later as well. fine for reading
  6. 03:52:373 (1) - nc settings from here is in a general spam style. to me i think mapping style like this which contain really much distance shifting should give nc style in common way: set nc at downbeats, thats all. players should judge which is stream or jump by just read those app circles, not with those nc skins. 1 nc per beat, it looks like spam but i feel its alright for playing!
  7. maybe consider use more combo colors? mark those special patterns by special colors blabla... done!
interesting mapping way, looks really familiar to some other ones to me... lol

good luck
thanks HW~!
posted
same
posted
godly map if this gets ranked ill shit my pants :?:o:?
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