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EGOIST - RELOADED

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Monstrata
handsome wings
pishifat
[Possible polarity error after object.]
3millisecond delay on the clap o no!!
rpreveiwpoint
00:26:969 (1,2) - tbh if you're not able to be consistent with the doubles stuff during the intro would be better to just leave this one out entirely
02:16:217 (1) - umthats supposed to be 1/4 forward timeline management is hard
04:34:686 (1) - tail hitsound tho

this mod is almost as good as this map
Topic Starter
hehe

Bearizm wrote:

RELOADED
  1. 00:12:107 - 00:21:545 - 00:22:051 - 00:22:388 - 00:22:725 - consider slightly increasing the volume here. finishes r enoguh
  2. 01:09:367 (1,2,3) - these are supposed to be a bit more intense due to the drum snare right? I think 2 sliders + a circle would fit this better. you lose that cursor momentum with only 3 circles that would be the point, yes
  3. 01:29:483 - 01:32:258 - 01:35:032 - 01:40:581 - 01:43:356 - you skipped those 1/4 drums yes i did
  4. 02:10:755 (1,2,1) - these are extremely harsh. from a normal jump to a massive jump. Doesn't play too well, consider increasing the DS of 2, and make sure it's closer to 02:11:102 (1) - because a jump that massive doesn't feel right. its gucci cuz its a short jump sequence
  5. 02:45:350 (4,1) - the rhythm of the song is really confusing in parts like this. I however, don't have any real suggestions to this as gimmick maps isn't exactly what I'm very good at. I suggest you to make 4 a slider just to avoid confusion. or just do something about it that can increase the readability of this part (and similar parts like this. its pretty readable cuz high AR tbh
  6. 03:40:408 (2,1) - space this out a bit so they don't touch each other? ;) i like it lewd
  7. 03:50:292 (1,2,1,2,1) - this is a bit overdone in terms of spacings and the angles of the objects.ill think about it
  8. 04:58:096 (7,8) - x288y304. I'm sure this placing is intentional, but i think it looks better this way. make sure to reposition if you do apply this. 04:58:269 (1) - no :d
  9. remember about the stacked doubles we talked about in discord. hm
  10. solid gimmick map, something not too overdone, and pretty damn consistent, just has gameplay issues but hey, most gimmick maps has gameplay issues.

Nice work, good luck! One of the 2 100% gimmick maps I don't dislike.
fixed everything not mentioned including pishpash
-kevincela-

Sing wrote:

0/10 bg not sourced in the desrciption consider ending urself
Mazzerin
[2:23:26 PM] ‮(豪政黄) sucraM: leave some stuff u if wanna
[2:23:26 PM] ‮(豪政黄) sucraM: like a mod
[2:23:36 PM] ‮(豪政黄) sucraM: ill get like 10 mods then circlejerk the icons
[2:23:53 PM] Mazzerin: its kinda hard to mod that
[2:23:58 PM] Mazzerin: too structured
[2:24:01 PM] Mazzerin: hahah
[2:24:09 PM] Mazzerin: very hard to change something
[2:24:20 PM] Mazzerin: just dont know about those couple of streams
[2:24:25 PM] Mazzerin: that one that was like
[2:24:27 PM] Mazzerin: i dont even know what
[2:24:29 PM] Mazzerin: before the hard part
[2:24:30 PM] Mazzerin: i think
[2:24:40 PM] Mazzerin: i hit it but it was so weird
[2:24:40 PM] Mazzerin: LOL
[2:24:44 PM] Mazzerin: i just randomly mashed and aimed
[2:24:49 PM] Mazzerin: brb now
[2:28:01 PM] ‮(豪政黄) sucraM: i see xd
[3:28:23 PM] Mazzerin: see what
[3:28:26 PM] Mazzerin: just fix that stream you lil fuck
[3:29:20 PM] ‮(豪政黄) sucraM: no
[3:29:23 PM] ‮(豪政黄) sucraM: tis
[3:29:24 PM] ‮(豪政黄) sucraM: easy
[3:29:27 PM] ‮(豪政黄) sucraM: :3
[3:29:51 PM] Mazzerin: 04:14:570 (1) -
[3:30:05 PM] Mazzerin: normal sampleset sounds so much better on this
[3:30:28 PM] ‮(豪政黄) sucraM: cool
[3:30:55 PM] Mazzerin: wait you actually didnt copy some stuff
[3:30:56 PM] Mazzerin: wtf
[3:31:17 PM] Mazzerin: like look at the anglkes
[3:31:19 PM] Mazzerin: between these
[3:31:22 PM] Mazzerin: 04:38:500 (1,2) - 04:38:847 (1,2) -
[3:31:32 PM] Mazzerin: https://osu.ppy.sh/ss/4013997
[3:31:35 PM] Mazzerin: the follow points dont fit
[3:31:38 PM] Mazzerin: it looks so awesome when they do
[3:32:05 PM] ‮(豪政黄) sucraM: i
[3:32:06 PM] ‮(豪政黄) sucraM: managed
[3:32:11 PM] ‮(豪政黄) sucraM: the circles and 1/4 sliders
[3:32:15 PM] ‮(豪政黄) sucraM: seperately lol
[3:32:28 PM] ‮(豪政黄) sucraM: most of them dont have parallel folloowponits
[3:32:28 PM] ‮(豪政黄) sucraM: xd
[3:32:52 PM] Mazzerin: yea i see
[3:32:56 PM] Mazzerin: that sucks man
[3:33:19 PM] ‮(豪政黄) sucraM: had to do it
[3:33:22 PM] ‮(豪政黄) sucraM: for more variety
[3:33:23 PM] ‮(豪政黄) sucraM: xd
[3:35:02 PM] Mazzerin: this part when they were stacked was kinda weird 00:58:876 (1,2) -
[3:35:43 PM] ‮(豪政黄) sucraM: yea
[3:35:47 PM] ‮(豪政黄) sucraM: lots of people screw their acc when that comes
[3:35:54 PM] ‮(豪政黄) sucraM: cuz u cant use aim to time
[3:36:09 PM] Mazzerin: i guess its stack leniency too
[3:36:12 PM] Mazzerin: they overlap well
[3:37:50 PM] Mazzerin: 03:08:327 (2) -
[3:37:51 PM] Mazzerin: clap?
[3:39:32 PM] Mazzerin: 01:08:674 (2,3,4,1,2,3) - this is weird maybe you could nc them like you did on 03:40:581 (1,1,1) -
[3:41:42 PM] ‮(豪政黄) sucraM: i thought
[3:41:49 PM] ‮(豪政黄) sucraM: if i didnt nc it made sense
[3:41:55 PM] ‮(豪政黄) sucraM: cuz it contrasted to the doubles
[3:41:59 PM] ‮(豪政黄) sucraM: w/e more ncs im fine with that xd
[3:42:17 PM] Mazzerin: i thoguht you did it cause those sounds are more grouped than those
[3:42:29 PM] Mazzerin: those 3 ncd ones are very individual these ones are more like 3+3 like you did in the pattern with those lines
[3:42:52 PM] ‮(豪政黄) sucraM: i see
[3:42:54 PM] ‮(豪政黄) sucraM: should i
[3:42:57 PM] ‮(豪政黄) sucraM: use tickrate 2
[3:43:27 PM] Mazzerin: uhh are there any parts with long sliders in those slow parts
[3:43:33 PM] Mazzerin: i think most are 1/2
[3:43:41 PM] Mazzerin: theres just a fwe longer ones before the chorus
[3:43:42 PM] ‮(豪政黄) sucraM: theres the 0.1x slider
[3:43:43 PM] Mazzerin: yea
[3:43:59 PM] Mazzerin: but most of the song is filled with 1/4
[3:44:02 PM] ‮(豪政黄) sucraM: yea
[3:44:05 PM] ‮(豪政黄) sucraM: tick rate 4
[3:44:11 PM] Mazzerin: hahaha
[3:44:19 PM] Mazzerin: no i mean rate 2 is fine then
[3:44:30 PM] ‮(豪政黄) sucraM: garven will love this!
Bearizm
what the fuck

when did marcus learn cambodianese
Asphyxia
UndeadCapulet
shouldnt the source be just the one movie
Topic Starter
hehe

UndeadCapulet wrote:

shouldnt the source be just the one movie
Idk lol

But touhou project tbh xd
Hollow Wings
w

RECOIL

  1. 00:45:090 (1,1,1,1,1,1,1,1) - i think this nc spam is not necessary... same to 02:20:813 (1,1,1,1,1,1,1,1) - , 02:43:009 (1,1,1,1,1,1,1,1) - and so on.
  2. 02:10:928 (2,1) - this jump is too large lol, shourter it to half screen ds can be better imo.
  3. 03:29:657 (2,1) - this jumps is too large as well... maybe shorter it a bit cuz 1/8 repeating slider's determination is strict... orz
  4. 03:35:552 (1) - highly recommend you remove nc here, jump at 03:35:380 (1,1) - is really large, give combo line can help players in reading.
  5. 03:50:466 (1,1) - highly recommend you remove nc here, stream at 03:50:292 (1,2,1,2,1) - is spaced but in high bpm, give same combo color can be better in reading like a brust of notes, otherwise players may misread nc settings like patterns before. same to similar patterns later as well.
  6. 03:52:373 (1) - nc settings from here is in a general spam style. to me i think mapping style like this which contain really much distance shifting should give nc style in common way: set nc at downbeats, thats all. players should judge which is stream or jump by just read those app circles, not with those nc skins.
  7. maybe consider use more combo colors? mark those special patterns by special colors blabla...
interesting mapping way, looks really familiar to some other ones to me... lol

good luck
Topic Starter
hehe

Hollow Wings wrote:

w

RECOIL

  1. 00:45:090 (1,1,1,1,1,1,1,1) - i think this nc spam is not necessary... same to 02:20:813 (1,1,1,1,1,1,1,1) - , 02:43:009 (1,1,1,1,1,1,1,1) - and so on. fixed!
  2. 02:10:928 (2,1) - this jump is too large lol, shourter it to half screen ds can be better imo. testplays found this fine, although it is a large jump, it is not part of a 'long and hard jump sequence', so the difficulty of this jump is not that hard.
  3. 03:29:657 (2,1) - this jumps is too large as well... maybe shorter it a bit cuz 1/8 repeating slider's determination is strict... orz this is why i use only one repeat for 1/8 :D
  4. 03:35:552 (1) - highly recommend you remove nc here, jump at 03:35:380 (1,1) - is really large, give combo line can help players in reading. my theme for the map is only upward facing followpoint, so breaking it here does not fit imo
  5. 03:50:466 (1,1) - highly recommend you remove nc here, stream at 03:50:292 (1,2,1,2,1) - is spaced but in high bpm, give same combo color can be better in reading like a brust of notes, otherwise players may misread nc settings like patterns before. same to similar patterns later as well. fine for reading
  6. 03:52:373 (1) - nc settings from here is in a general spam style. to me i think mapping style like this which contain really much distance shifting should give nc style in common way: set nc at downbeats, thats all. players should judge which is stream or jump by just read those app circles, not with those nc skins. 1 nc per beat, it looks like spam but i feel its alright for playing!
  7. maybe consider use more combo colors? mark those special patterns by special colors blabla... done!
interesting mapping way, looks really familiar to some other ones to me... lol

good luck
thanks HW~!
byfar
same
Cooikezi
godly map if this gets ranked ill shit my pants :? :o :?
Spaghetti
requestd
00:03:368 (1,2,3,4) - this would b nicer if u spaced it out less but first of all 00:03:368 (1,2) - pls align perfectly
00:10:110 (1,2,3) - i dont think this spacing is justified since every other form of a burst in the intro is spaced way less
00:20:878 (1,2,3) - ^
00:22:054 (1,2,3) - space out more to help with the buildup?
00:28:963 (1,2,3) - ur actually a monster
00:40:755 (2,3,4) - wh whats up with this spacing lo
02:00:870 (1,2,3) - why not evn out the spacing?
02:16:477 (2,3,4) - u kno
03:50:292 (1,2,1,2,1,1) - wtfg LOL
04:36:766 (1) - why not kiai?
04:58:963 (1) - cool slider but a note would leave a much better echoing effect since there's that random echo like noise that just fades out

really cool map!!!1111!!!11
GL
Alheak
M4M

  1. 00:25:928 - reduce volume cuz there's nothing here
  2. 00:28:443 (1,2,3,1,2,3,1,2) - i'd probably be the guy to want to do it but this is really confusing to read, i guess you could still get the same effect by keeping the same DS so it'd look like:
  3. 00:41:362 - reduce vol
  4. 01:49:165 - ^
  5. 01:54:714 - ^
  6. 02:05:813 - ^ (you get it)
  7. 01:48:905 - why no kiai
  8. 03:07:980 - ^
  9. 04:36:766 - ^
  10. 03:32:951 (1,2,3,1,2,3,1,2) - same
  11. 03:35:726 (1,2,3,1,2,3,1,2) - ^ (you get it but it makes my mod look longer than it actually is)
  12. 03:50:292 (1,2,1,2,1) - you are not hanzer, feels really awkward to read and play, i'd just do this imo:
  13. 04:59:050 - how about making this 25%, 04:59:657 - placing a 20% vol here, then 15% on 05:00:350 - , 05:01:044 - 10% and reducing 05:01:737 - to 5%
phaZ
how about reversing the direction for intense parts like at the kiai or the end part at 04:36:766 - ? its like, you stopped reloading and actually shot or sth like this^^
Arusamour
wtf handsome. please rank this or else...
Topic Starter
hehe

phaZ wrote:

how about reversing the direction for intense parts like at the kiai or the end part at 04:36:766 - ? its like, you stopped reloading and actually shot or sth like this^^
fixed thanks for mod
Asonate
00:29:310 - just wondering, is it intentional that you skip these?
feels so weird not to have anything there, especially after having played the old version.
Whereas you did map it here 00:32:084 (4) -

(it kinda feels like you did it on purpuse, but it still doesnt seem right to me to skip that ;w;)
chainpullz
That nerf though... lol. Glad I have a backup of the old vers too.

Edit: http://puu.sh/oEHm8/12d5c77cfd.osu
^For anyone interested in the original in the future.
Arusamour
Wait... What the fuck, handsome?

Why did you nerf it? The old vers. was some-what fine. holy symmetry
Topic Starter
hehe

Asonate wrote:

00:29:310 - just wondering, is it intentional that you skip these?
feels so weird not to have anything there, especially after having played the old version.
Whereas you did map it here 00:32:084 (4) -

(it kinda feels like you did it on purpuse, but it still doesnt seem right to me to skip that ;w;)
bass kicks make the song more intense, hence more notes.

Boobs wrote:

Wait... What the fuck, handsome?

Why did you nerf it? The old vers. was some-what fine. holy symmetry
i like to challenge myself.

old version is still in the .osz file btw.
Spaghetti
03:50:292 (1,2,1,2,1) - wtf are you doign
Mirash
hey yo offset -10 please xd (22 884)
my hit errors all by left side tbh
beautiful map btw 8-)
pishifat
^guy above me might be right
aimod
oldcoil
00:33:992 (1) - should switch to drum hitnormal every 1/2 cuz song does
00:47:604 (6) - 02:23:327 (6) - 02:34:338 (5,6) - 02:45:436 (5,6) - bs the drum hitnormal here. makes 6 stand out way more than it should if it's the only thing with soft hitnormal
01:01:651 (1,2) - seems weird that this isnt on hte other side. only thing really supporting change at 01:03:038 (1) - is the bg held vocals but 01:00:263 (1,2) - vocals change there while map doesnt so i dont get it
03:56:361 (2) - 03:56:882 (3) - and 04:07:460 (2) - 04:07:980 (3) - currently breaking the perfectly overlapping thing rule. can switch positions of 03:56:882 (3,4) - to not do that
04:58:096 (3,4) - so unbalanced have you tried anything along these lines or are u purposefully doing non symmetry here

this mod is almost as good as this map2
pishifat
h
Bursthammy
wtf
LowAccuracySS

Weber wrote:

wtf
-kevincela-
yes
Delis
03:39:011 (1,2) - if this were stacked this would be less random-ish pattern so the whole patterns can feel symmetry more
03:50:716 - do you mind adding a circle here? the timing between the last circle and the 1/8 slider seems really hard to read properly for most players since it quite looks like a 1/4 continuous rhythm

and update the thing i told u on disco
Delis
DESERT EAGLE

Reillia
wtf
Regou
wtf






yes
Monstrata
01:23:837 (1,2,3,4) - Shouldn't this be a 6-note stream like 01:21:063 (1,2,3,4,5,6) - ?
Topic Starter
hehe

Monstrata wrote:

01:23:837 (1,2,3,4) - Shouldn't this be a 6-note stream like 01:21:063 (1,2,3,4,5,6) - ?
kill the rhythm for the pattern
Monstrata
It's the same pattern over and over again... Don't you think rhythm changes should accompany a change in pattern especially since you did so for every other instance the drums kicked in? You only have two patterns anyways lol. Anyways, seemed like a mistake when I was playing.
dqs01733
gz!!
Topic Starter
hehe

Monstrata wrote:

It's the same pattern over and over again... Don't you think rhythm changes should accompany a change in pattern especially since you did so for every other instance the drums kicked in? You only have two patterns anyways lol. Anyways, seemed like a mistake when I was playing.

i wanted to focus on the escalating 2/1 vocal emphasis change from 4/1, with an nc/pattern on every 2/1. continuing the rhythm would break that idea
Monstrata
Reasonable. Congrats!
fartownik
03:50:282 (1,2,1,2) - sorry but this needs to go

reason: cancer pattern introduced 4 minutes into the map, without any other cancer patterns like this in the map earlier
WORSTPOLACKEU

Spaghetti wrote:

03:50:292 (1,2,1,2,1) - wtf are you doign
This issue still has not been adressed though, dunno maybe you'd like to take a 2nd look at this pattern?
I get the logic behind it but it plays very badly, just played it, Fartownik, and Rafis and we all think it's really unintuitive to play!

My solutions would be.

1. Change the order somehow, I understand that you have the same order as the jumps prio this but I feel like this really doesn't play well and is a missfiesta.
Which leads to my 2nd point.

2. Move the jumps and the stream pattern apart from each other so the spacing from the last jump in the jump pattern is further away from the stream so you actually need to jump to the stream.
I tried that, it was much easier to hit because you don't have to have an awkward stop followed by super fast aiming.

3. Make a star pattern instead I think it would work much better, tried and it did indeed play better and much more comfortable.

Also personally, this doesn't fit this map at all, no indication in the song either, pattern is somehow creative, yes, and looks cool but it doesn't play as good and I'd rather sacrifice some visuals for playability.

Sry for writing this when it's qualified but I didn't see this map before.

Hope you can address this issue and speedqualify it back again!
Dendy
ctrl-c
ctrl-v
Ranked.
wtf.
phaZ
hey, that map :D

gratz!
Topic Starter
hehe
03:18:982 (4,1) - 03:39:011 (1,2,3) - introducing spaced 1/4s here, built up into 03:50:282 (1,2,1,2,1,2) - which also gives indication on how ham the kiai is

i don't think its that hard honestly
fartownik

handsome wrote:

03:18:982 (4,1) - 03:39:011 (1,2,3) - introducing spaced 1/4s here, built up into 03:50:282 (1,2,1,2,1,2) - which also gives indication on how ham the kiai is

i don't think its that hard honestly
1. 03:18:982 is a completely different pattern, doesnt introduce THAT
2. the kiai is nowhere as intense as that pattern, trust me
Skystar
grats : o
Topic Starter
hehe
af
pkhg
owo whats this
athyriel
Grats man, interesting idea with only verticals though.
Zunv
Wow this map is awesome. I really like the setting behind it :D
exequiel8009
i love this beatmap
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