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posted
People keep questioning my amumu build. I'm still not sure why.

posted
Tear and Chalice together are redundant, for a start?
posted
The only time you should have mana issues with mummy is if the first blue gets stolen.

If your fed enough you can build pretty much anything lol
posted

Vulf wrote:

The only time you should have mana issues with mummy is if the first blue gets stolen.

If your fed enough you can build pretty much anything lol
Still i think that Spirit of the Ancient Golem and Sunfire Cape(AD Heavy)/Abyssal Scepter(AP Heavy) are core items for that litte lonely boy.
posted

Cyclone wrote:

People keep questioning my amumu build. I'm still not sure why.

Because you basically waste roughly 1.5k on useless shit? Winning a game at 1200 doesnt prove the point that Tears and Chalice are good on Amumu...
posted

those wrote:

Tear and Chalice together are redundant, for a start?
This. Do you always want to sit at full mana? I like to go tanky as amumu and just let tears do their work, but it really doesn't take all that mana. It'd be better to spend the money on more tankiness in my opinion.
posted
Man you guys are the worst. Next item would have been Seraph's. Which means, yes i always want to be at full mana for a full shield.
posted
Warmogs gives you 1000 health and cost less than that item. You would have to have over 4000 mana to beat that with seraphs (which is a 3 second shield).
posted
But I get some damage out of it as well. Plus I have had mana problems, since I actually farm my jungle instead of just camping lanes. I build some early mana regen to counter that, and they just happen to lead into these items. The tear was more of a joke to begin with, but i've had a lot of success with it, for whatever reason, so I keep building it.

I could probably go without the tear for sure, but the chalice is just too good.
posted
You really shouldn't have any mana issues with him regardless if your camping lanes or not. D:

Philostone should suffice enough for mana regen, and also builds into (Shurelya's Reverie) a team item mid to late game. Frozen heart, and Banshees Veil give a good chunk of mana, and are very strong items on him.
posted
I would just like to end this by saying I will keep all of this in mind. (Except for you noneed. You're just an ass.) Until my build fails me I will probably keep using it. It's had a surprising success rate so far.
posted

Cyclone wrote:

... I'm still not sure why.
Just anwered your question m8. The reasons why it's so useless are stated above. But yea, you should keep going for it until it doesn't work anymore. That's also a way to get better
posted
I really like how Thresh's mechanics look.
posted
He seems like an interesting champion with position shifters, but I'm not so sure how it's viable yet.
posted
Very high skillcap on the pull thingy but the plays you can make with it seem so amazing.
posted

noneed wrote:

Very high skillcap on the pull thingy but the plays you can make with it seem so amazing.
I had change to test it on PBE.
It used to work with Skarner's ult and Blitzcrank grab what could make insane grabs and pull offs. Sadly, you can't click lantern while doing this anymore.
posted

Yapi wrote:

noneed wrote:

Very high skillcap on the pull thingy but the plays you can make with it seem so amazing.
I had change to test it on PBE.
It used to work with Skarner's ult and Blitzcrank grab what could make insane grabs and pull offs. Sadly, you can't click lantern while doing this anymore.
Just like how Flash on Skarner Ult used to work.
posted

Yapi wrote:

noneed wrote:

Very high skillcap on the pull thingy but the plays you can make with it seem so amazing.
I had change to test it on PBE.
It used to work with Skarner's ult and Blitzcrank grab what could make insane grabs and pull offs. Sadly, you can't click lantern while doing this anymore.
Don't think that Skarner would have pulled some kind of comeback with Thresh only and having Blitz and Thresh in the same team leaves you with two support champs. I'm just thinking competetively about the skill, how you can make it work in a normal team composition. And lane ganking seems so ridiculously strong when you Lantern Flash and your Jungler flashes afterwards. You basically move roughly 2k(?) units with it within a second catching any kind of AD off guard.
posted

noneed wrote:

You basically move roughly 2k(?) units with it within a second catching any kind of AD off guard.
Cait level 1 ult is 2k so that looks about right. It might as well be noc ult as a normal ability + any gap closers the ganker may have + flash
posted
Weekly reminder for you guys to join the osu! chatroom in EUW or just to make one in your own server. Playing games with each other is just easier that way.

For those who don't know how to join a chatroom:
-At the bottom right there are 3 boxes.
-Click on the one in the middle which says "View your Chatrooms Control Panel"
-A new window should appear which has a little "+" at the bottom of it.
-Simply click on it and type in "osu!".
-And if you are already at it, click on the the wheel at the top right of the chatroom and tick "Autojoin on Startup" there.

You can join any chatrooms that way like more active ones(/v/, /vg/, reddit, PlayWithRiot...) whatever you prefer, or just make your own for yourself and your friends.
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