...I'm sorry, but by the looks of it, you have a couple spacing errors, so it's time to go nazi AIMod on you ._. In case it gets really bad, I'll colour the important ones.
[Normal]:00:00:854 (1) - It's irritating when you start off the very first 1ms with a note like this, especially for SS'ers. Just an 'annoying map' element, but something that often bugs me. At least for the [Normal] when players don't have much of a sense of the approach circles.
I noticed that you put jumps between combos, and it's another difficulty related problem is that often in [Normal]s you shouldn't get too many jumps, even if it is between combos. I know this is probably just me, and the rest of the difficulty is relatively easy, so meh.
00:50:571 (3) - Wtf it's not under the previous note? D:
00:52:793 (1) - Short spinner. Probably replacable with a slider or longer spinner. Go from 00:52:515 to 00:54:182?
01:03:625 (2) - Spacing is too far. Also, it's off by a grid, I'm assuming it snapped to the previous slider and you just didn't notice.
01:10:847 (3) - Random longer spacing, I'm assuming to get the notes to line up. Well the below gives you an excuse to change things up.
01:11:958 (1) - Very short spacing leads people to clicking it too early. Suggest flipping sliders or doing something like that.01:25:012 (1) - Start at the previous white tick?
01:27:234 (1) - ^
Oh hmm, I actually got a lot. This either means I'm getting more nazi, or you're just very liberal with spacing. In the case of spacing errors, it helps to look at the measured distances in yellow at the top right.
[Hard]:00:04:464 (6,1) - Too for from the previous and next notes. Move 3 grids left (lvl 3) to balance them both. You can also change the slider track to continue the curve better if you want.00:50:016 (2,3) - Not a good place to put a random jump.
00:51:960 (6) - NAZI NAZI, Too close to the previous.
00:55:293 (4) - I suggest making this one spaced like the previous 3 notes, for consistency.
01:04:181 (3) - Too close and very unintuitive.
01:14:736 (5-9) - They're not even!!
...Yeah, basically I sorted through AIMod's errors that it pointed out and gave you the actual errors... But that helps too right? Again, the measured distances at the top right are very useful for making spacing between three or more notes line up.
[Kiddo]:super death approachrate/OD00:15:158 (4) - Really weird. I think you left it intentionally, but there must be another way.
00:43:627 (4-8) - Really doesn't line up. Try:
456,232,43627,1,0
420,117,43905,1,0
384,232,44183,1,0
480,160,44461,1,0
360,160,44738,1,0
01:08:486 (4) - Same as above.
01:29:179 (6) - Deserves a finish for the slider tail
. I noticed the rest of the map is sort of lacking hitsounds, so I'm assuming you're still working on them.
Hooray I made a big fat long post!! x_x I hope it's not too... ugly... Good luck with getting the map done! Star because it's looking good~