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joeyclassic - seal.mp4 [CatchTheBeat]

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Topic Starter
Ascendance

IntelliTroodon wrote:

#trendsetter

Also, could I get a mention in the description since timing (idk about mp3/bg) were taken from my mapset? I don't mind anybody using them, I'd just like the credit (Also might add this into mine's description because why not?)
oops, yeah I forgot to do that with my recent update...

so sorry !!

You set the best trends <:
Intelli

Ascendance wrote:

IntelliTroodon wrote:

#trendsetter

Also, could I get a mention in the description since timing (idk about mp3/bg) were taken from my mapset? I don't mind anybody using them, I'd just like the credit (Also might add this into mine's description because why not?)
oops, yeah I forgot to do that with my recent update...

so sorry !!

You set the best trends <:
next trend is right here boys
Sc4v4ng3r
Hello~ M4M from your queue~
Double posting as my initial post is way too far behind o.o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. I would suggest you to remove the kiai time for all difficulties, as the song doesn't really have a special stanza or anything in it.
  2. Razor's and Lost's difficulty has widescreen support enabled, disable them.
[Cup]
  1. 00:19:627 (3) - Ok I am really being nitpicky about the 'forcefully reduced distance from (2)' here, but what it really concerns me is that this doesn't really highlight the strong vocals at 00:19:993 - . Making this into 2 circles will fit much more better, as it doesn't 'forcefully reduces distance' from (2), and it emphasizes the strong vocals at the tail of this slider as well.
  2. Can't really say much about the patterns(I suck at modding them), good Cup overall :D
[Lost's Salad]
  1. 00:06:084 (1) - The use of this 1/3 kick slider is not really justified, as nothing in the song is justifying the sounds made by the kick slider at 00:06:206 - and 00:06:328 - . I can see that this follows the seal sound, but the seal's sound does not land in any of those places mentioned; I would rather move this slider back to where the drumroll is present(which is 00:05:352 - ), and instead replace this with a 1/1 slider which correctly emphasizes the vocals.
  2. 00:26:582 (1,2,3,4,5,6,7) - Not going to complain much about this if you were trying to follow the vocals here, but seeing that you were mostly following the drum beats for this song, maybe move these notes 1 tick back, to emphasize the same drum beats like other notes.
  3. Nice Salad :o
[Platter]
  1. 00:07:548 - It feels really weird to leave this vocals unmapped, as you mapped the same vocals at 00:13:404 (4) - with a H-Dash. You might as well map this out as using H-Dash implies that the vocals at that specific place is really loud/strong.
  2. 00:26:460 - Don't leave out the vocals unmapped like this when you mapped to it right before lol
  3. Yea a nice Platter :D
[Hyperion's Rain]
  1. Seriously I don't know how many times am I modding your maps/difficulties lol
  2. 00:14:014 (3) - This slider feels... a little bit odd to me. The previous note wasn't mapped as a H-Dash earlier in the same section(and it is not really of a strong beat on top of that), and this slider skips the vocal present at 00:14:136 - , which was mapped out earlier at 00:08:280 (3) - . Maybe just deriving the same rhythm like before would make this feel a bit lesser weird.
  3. A good Rain as always :)
Well can't say much as the song is really short, and the mapset looks great :)
GL!
JBHyperion

[Sc4v4ng3r] wrote:

Hello~ M4M from your queue~
Double posting as my initial post is way too far behind o.o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[Hyperion's Rain]
  1. Seriously I don't know how many times am I modding your maps/difficulties lol Not sure if that's a good thing or a bad thing for you, but I shall thank you once again (^:
  2. 00:14:014 (3) - This slider feels... a little bit odd to me. The previous note wasn't mapped as a H-Dash earlier in the same section(and it is not really of a strong beat on top of that), and this slider skips the vocal present at 00:14:136 - , which was mapped out earlier at 00:08:280 (3) - . Maybe just deriving the same rhythm like before would make this feel a bit lesser weird. Yeah I was kinda unhappy with this myself, it does feel a bit awkward. Reworked this with some less conventional snaps that I feel better represents the rhythm I wanted here
  3. A good Rain as always :)
Well can't say much as the song is really short, and the mapset looks great :)
GL!
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 3.3
BeatDivisor: 12
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Hyperion's Rain
Source:
Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
BeatmapID:825863
BeatmapSetID:377103

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"seal1bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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38844,-100,4,1,1,5,0,0


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Lost

[Sc4v4ng3r] wrote:

Hello~ M4M from your queue~
Double posting as my initial post is way too far behind o.o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. I would suggest you to remove the kiai time for all difficulties, as the song doesn't really have a special stanza or anything in it.
  2. Razor's and Lost's difficulty has widescreen support enabled, disable them.Done
[Lost's Salad]
  1. 00:06:084 (1) - The use of this 1/3 kick slider is not really justified, as nothing in the song is justifying the sounds made by the kick slider at 00:06:206 - and 00:06:328 - . I can see that this follows the seal sound, but the seal's sound does not land in any of those places mentioned; I would rather move this slider back to where the drumroll is present(which is 00:05:352 - ), and instead replace this with a 1/1 slider which correctly emphasizes the vocals. Replaced with a 1/1 slider kept rest the same
  2. 00:26:582 (1,2,3,4,5,6,7) - Not going to complain much about this if you were trying to follow the vocals here, but seeing that you were mostly following the drum beats for this song, maybe move these notes 1 tick back, to emphasize the same drum beats like other notes. I don't feel like there is any other way to map this part, mapping the seal sounds on the rest of the map felt too complicated for a salad to me but here it felt mandatory. No changes.
  3. Nice Salad :o Thanks a lot!
Well can't say much as the song is really short, and the mapset looks great :)
GL!
Thank you for the nice mod :)

Lost's Salad
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Lost's Salad
Source:
Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
BeatmapID:825418
BeatmapSetID:377103

[Difficulty]
HPDrainRate:4.5
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"seal1bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3156,366.032210834554,4,1,0,50,1,0
6084,-100,4,1,0,70,0,0
17797,-100,4,1,0,70,0,1
29510,-100,4,1,0,60,0,0
36098,-100,4,1,0,50,0,0
37441,-100,4,1,0,40,0,0
38295,-100,4,1,0,30,0,0


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Topic Starter
Ascendance

[Sc4v4ng3r] wrote:

Hello~ M4M from your queue~
Double posting as my initial post is way too far behind o.o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. I would suggest you to remove the kiai time for all difficulties, as the song doesn't really have a special stanza or anything in it. Took timing directly from the recently ranked Taiko mapset, thought some kiai is better than no kiai ~
  2. Razor's and Lost's difficulty has widescreen support enabled, disable them.
[Cup]
  1. 00:19:627 (3) - Ok I am really being nitpicky about the 'forcefully reduced distance from (2)' here, but what it really concerns me is that this doesn't really highlight the strong vocals at 00:19:993 - . Making this into 2 circles will fit much more better, as it doesn't 'forcefully reduces distance' from (2), and it emphasizes the strong vocals at the tail of this slider as well.
  2. Can't really say much about the patterns(I suck at modding them), good Cup overall :D
[Platter]
  1. 00:07:548 - It feels really weird to leave this vocals unmapped, as you mapped the same vocals at 00:13:404 (4) - with a H-Dash. You might as well map this out as using H-Dash implies that the vocals at that specific place is really loud/strong.
  2. 00:26:460 - Don't leave out the vocals unmapped like this when you mapped to it right before lol
  3. Yea a nice Platter :D

Well can't say much as the song is really short, and the mapset looks great :)
GL!
rest is fixed, thanks lots! will m4m when i return home :)
Rocma
Ascendance's request

[Platter]

00:24:263 (2,3,4) - too hard. Is this Overdose?

[Hyperion's Rain]

00:13:923 (2) - Is this right timing?
00:24:263 (2) - breaking moving is sad situation.. move to x256
00:37:563 (1) - I thinke the spinner's end must be 00:39:027

[MBomB's Overdose]

00:05:352 (4,5,6,7,8,9) - I think they has to have jumps because this is Overdose! (example https://osu.ppy.sh/ss/3981351)
00:14:014 (7) - move to about x208
00:36:830 (6) - consider the flow with 00:36:708 (5), I think this shape will be better


[Razor's Cute Seal]

cs7 master is appeared!

00:08:280 (4) - more slant it
00:10:720 (2) - move to x328
00:13:404 (1) - make the distance with 00:13:160 (5)
00:14:014 (3,4,5) - they have no soul
00:22:921 (4) - be horizontal
00:33:536 (3) - move to x344
00:35:366 (1) - you will know http://puu.sh/lpYTm/6d3f741d76.jpg
Razor Sharp

BoberOfDarkness wrote:

Hiya! M4$M

Consider adding spinner at end of all diff like JBH done, it works very good

Razor diff
  1. 00:03:156 (1,2) - I dont like movement here, on first slider there's soft movement needed and after it there's sharp jump landing with direction change, I am suggesting you to something like this or this both works better here - This movement is fine.
  2. 00:06:938 (4,1) - I think its too much spaced - Fixed!
  3. 00:38:295 - ending map here is weird ovo >> - Nope, its on the fade of the video-

Good luck!

Hi_Hello wrote:

Hello!
Is this from Mario?

M4M on your thread t/356827
Just checking the harder diffs.

Razor Sharp's Cute Seal
  1. Really cs6.9? - Yes
  2. change Slider Tick Rate to 3 - Fixed
  3. Overmapped
- No its not!
Amazing! Irreversible of CTB :3

No492_Shaymin wrote:

Ascendance's request

[Razor's Cute Seal]

cs7 master is appeared!

00:08:280 (4) - more slant it - Fixed
00:10:720 (2) - move to x328 - Fixed
00:13:404 (1) - make the distance with 00:13:160 (5) - Fixed
00:14:014 (3,4,5) - they have no soul - Fixed
00:22:921 (4) - be horizontal - Fixed
00:33:536 (3) - move to x344 - Fixed
00:35:366 (1) - you will know http://puu.sh/lpYTm/6d3f741d76.jpg - Fixed
Thanks for the mods!

Seal is cute
osu file format v14

[General]
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PreviewTime: 6816
Countdown: 0
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TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
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Version:Razor's Cute Seal
Source:
Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
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JBHyperion

No492_Shaymin wrote:

[Hyperion's Rain]

00:13:923 (2) - Is this right timing? Sounds right to me for the start of the seal "vocal" sound
00:24:263 (2) - breaking moving is sad situation.. move to x256 This removes the hdash to the strong vocal sound at 00:24:385 (3) though - the sound (2) is mapping is quite weak, I feel the current spacing is fine to move without dash
00:37:563 (1) - I thinke the spinner's end must be 00:39:027 Synth sound is on the blue tick at 00:38:935 - so I moved spinner end here. Since it's the only place with an actual beat, I feel it's the most logical place to end it
Thanks for the mod!

Rain
osu file format v14

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TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Hyperion's Rain
Source:
Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
BeatmapID:825863
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Topic Starter
Ascendance

No492_Shaymin wrote:

Ascendance's request

[Platter]

00:24:263 (2,3,4) - too hard. Is this Overdose?
fixed sorry im noob platter mapper =w=
Surono

IntelliTroodon wrote:

next trend is right here boys
wtp....
JBHyperion
God damn it was hard to find good hitsounds for this >.< - beep boop

Applied to my diff if you want to see what I came up with. Feel free to use them in your own diffs guys, but due to the differences in rhythms followed it will be difficult to do a simple "copy between diffs".

Rain (with some small fixes) + HS
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 3.3
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Hyperion's Rain
Source:
Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
BeatmapID:825863
BeatmapSetID:377103

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"seal1bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Also Ascendance, would you mind checking that the video is enabled for all diffs? I don't get any errors, but it doesn't seem to display on some of the diffs (Salad/Rain/MB's Overdose) for me.
Topic Starter
Ascendance

JBHyperion wrote:

God damn it was hard to find good hitsounds for this >.< - beep boop

Applied to my diff if you want to see what I came up with. Feel free to use them in your own diffs guys, but due to the differences in rhythms followed it will be difficult to do a simple "copy between diffs".

Rain (with some small fixes) + HS
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.6

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TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Hyperion's Rain
Source:
Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
BeatmapID:825863
BeatmapSetID:377103

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Also Ascendance, would you mind checking that the video is enabled for all diffs? I don't get any errors, but it doesn't seem to display on some of the diffs (Salad/Rain/MB's Overdose) for me.
Because the codes are being sent to me without the video, make sure you delete the entire set and redownload it so it doesn't get removed @mappers
CLSW
Nice meme
Topic Starter
Ascendance

CLSW wrote:

Nice meme
This truly is the dankest timeline
MBomb

No492_Shaymin wrote:

[MBomB's Overdose]

00:05:352 (4,5,6,7,8,9) - I think they has to have jumps because this is Overdose! (example https://osu.ppy.sh/ss/3981351) - Made this pattern a bit harder.
00:14:014 (7) - move to about x208 - I think the hyper fits here.
00:36:830 (6) - consider the flow with 00:36:708 (5), I think this shape will be better - This antiflow was on purpose, I think it's fun to play.
Thanks for the mod!

why
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Kagari
can't handle the memes... too dank ;w;
I'll check this when I have a free time to handle all the memes
/runs
Lost
Hitsounds donezo.
Lost's Salad
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MBomb
ok hi

[Cup]

AR5 OD5 works better on this, in my opinion.

00:09:012 (1) - I think x:480 makes for better emphasis on this note with the song.
00:13:404 (3) - Higher distance would be nice here. Maybe x:320?
00:18:529 (2) - This really deserves more emphasis as one of the stronger notes. x:256 works nicely.
00:27:314 (2) - Slight reduction as this can be a bit difficult. Try x:216.

[Salad]

00:10:110 (4) - This note is quite weak, I don't understand the dash placement here. Move this to x:400.
00:16:943 (2) - This note isn't really strong enough to indicate a dash. Try x:192 instead.
00:38:295 (1) - Try x:288, even for a salad, having no movement is boring here.
00:38:905 (2) - x:480, a dash would be fitting here to end the map off.

[Platter]

I would recommend AR7 OD7.

00:07:182 (3) - Split this into two circles, placing the first at x:400 and the second at x:80. This makes a HDash to the strong note on the 2/3, instead of forcing a HDash to a weak note.
00:13:038 (3,4) - ^, Placing the first one at x:448 and the second at x:136, and then move 4 to x:84 to keep nice flow.
00:18:529 (3) - Move this to x:64, keeps the HDash but weakens it slightly to make better movement for newer players.
00:26:460 (3,1) - Move 3 to x:308 and 1 to x:60, weakens HDashes to make the flow better.
00:28:046 (1) - x:60 would work nicely to weaken the HDashes slightly.
00:31:950 (2) - A dash to this would be nice. Maybe x:324?
00:38:905 (4) - ^, x:352.

[Hyperion's Rain]

Nothing to see here.

[Razor's Cute Seal]

Sorry, I can't mod this. The use of streams such as 00:06:572 (2,3,4,1,2,3) - just seems odd to me, and the rest of the map also just flows weird in general. I also can't really hear a note on every 1/3, so I'm not sure what you were mapping to. Sorry again! ;w;

[Spread]

The gap between Platter and Rain is a bit big, both in terms of CS difference and general patterns. I've made another platter, so if you call yours Light Platter, it should hopefully have better spread.

Extra Platter
osu file format v14

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Alright, done ;)
Topic Starter
Ascendance

- Magic Bomb - wrote:

ok hi

[Cup]

AR5 OD5 works better on this, in my opinion.

00:09:012 (1) - I think x:480 makes for better emphasis on this note with the song.
00:13:404 (3) - Higher distance would be nice here. Maybe x:320?
00:18:529 (2) - This really deserves more emphasis as one of the stronger notes. x:256 works nicely.
00:27:314 (2) - Slight reduction as this can be a bit difficult. Try x:216. I did x:220 instead, but good point

[Platter]

I would recommend AR7 OD7.

00:07:182 (3) - Split this into two circles, placing the first at x:400 and the second at x:80. This makes a HDash to the strong note on the 2/3, instead of forcing a HDash to a weak note.
00:13:038 (3,4) - ^, Placing the first one at x:448 and the second at x:136, and then move 4 to x:84 to keep nice flow.
00:18:529 (3) - Move this to x:64, keeps the HDash but weakens it slightly to make better movement for newer players.
00:26:460 (3,1) - Move 3 to x:308 and 1 to x:60, weakens HDashes to make the flow better.
00:28:046 (1) - x:60 would work nicely to weaken the HDashes slightly.
00:31:950 (2) - A dash to this would be nice. Maybe x:324?
00:38:905 (4) - ^, x:352.

[Spread]

The gap between Platter and Rain is a bit big, both in terms of CS difference and general patterns. I've made another platter, so if you call yours Light Platter, it should hopefully have better spread.

Extra Platter
osu file format v14

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Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
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Alright, done ;)
everything else is done, thanks magic bomb <3 pls hitsound my diffs <:
Lost

- Magic Bomb - wrote:

ok hi

[Salad]

00:10:110 (4) - This note is quite weak, I don't understand the dash placement here. Move this to x:400. Applied as suggested
00:16:943 (2) - This note isn't really strong enough to indicate a dash. Try x:192 instead. Applied as suggested
00:38:295 (1) - Try x:288, even for a salad, having no movement is boring here. Applied as suggested
00:38:905 (2) - x:480, a dash would be fitting here to end the map off. Used x:464 instead, x:480 can be hit without dashing just like x:464 and i would like to avoid anybody missing the last note on a salad
Thanks for the mod.

Lost's Salad
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 16
TimelineZoom: 3.199999

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Lost's Salad
Source:
Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
BeatmapID:825418
BeatmapSetID:377103

[Difficulty]
HPDrainRate:4.5
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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JBHyperion
Obviously no changes from MB's mod since there were no suggestions lol, but I did make a few minor hitsound changes so may as well update with everyone else.

Rain
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 3.3
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Hyperion's Rain
Source:
Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
BeatmapID:825863
BeatmapSetID:377103

[Difficulty]
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CircleSize:5
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ApproachRate:8.5
SliderMultiplier:1.6
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[Events]
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Setomi
¯\_(ツ)_/¯
osu file format v14

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¯\_(ツ)_/¯


¯\_(ツ)_/¯ #2
osu file format v14

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Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
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¯\_(ツ)_/¯ Wasn't actually drunk when I made this one


Also snapped point at 00:36:098 sick modding m8
Topic Starter
Ascendance

Setomi wrote:

¯\_(ツ)_/¯
osu file format v14

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Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
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¯\_(ツ)_/¯
thanks setomeme
JBHyperion
Just so it's clear, kudosu was awarded to Setomi for hitsound suggestions.



Hitsounds for - Magic "Tone-deaf" Bomb - diffs and Light Platter

Light Platter
osu file format v14

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Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
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Platter
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Creator:Ascendance
Version:MBomb's Platter
Source:
Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
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Overdose
osu file format v14

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Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
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~ Love me <3 ~
Equim
So many diffs :o
Topic Starter
Ascendance
I don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard thisI don't want to graveyard this
JBHyperion
I'm not 100% sure, but I don't think he wants to graveyard this. Might be wrong though ¯\_(ツ)_/¯
MBomb

JBHyperion wrote:

I'm not 100% sure, but I don't think he wants to graveyard this. Might be wrong though ¯\_(ツ)_/¯
pretty sure he wants a DMCA claim
Topic Starter
Ascendance
send help please


on second thought, send more modders

or maybe even a bn ;w;
JBHyperion

Ascendance wrote:

or maybe even a bn ;w;
I am h... Oh wait nvm ;w;
Topic Starter
Ascendance

JBHyperion wrote:

Ascendance wrote:

or maybe even a bn ;w;
I am h... Oh wait nvm ;w;
break rules and give bubbles <:
JBHyperion

Ascendance wrote:

break rules and give bubbles <:
Don't screw the system kids, otherwise this happens.
Topic Starter
Ascendance

JBHyperion wrote:

Ascendance wrote:

break rules and give bubbles <:
Don't screw the system kids, otherwise this happens.
pls, 13 days submitted and no bubble there's something wrong, this isn't my map :^)
koliron
Yep~

Koli's Light Salad
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Koli's Light Salad
Source:
Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:2.8
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Ascendance
yay for spread
koliron


General
  1. Why not Christmas in Tags? is not related with the song, buuut the hitsounds~ Aaaand maybe "Ice" and "Snow", if I only remember the bg, probably search with these words.
  2. Not forget add Combocolours!
  3. Widescreen support is actived in Light Salad and Cute Seal YEAH IM STUPID OK?

Cup
  1. 00:03:156 (1,2,3,4) - Maybe, reduce a bit the distance each a slider, because the sounds reduce each a note, is a good option~
  2. 00:05:352 (4,1) - I see that you add a biiiiit more distance to (1), but come ooon, you can add a bit more without requiring dash, the sound is loud enough for it.
  3. 00:08:280 (3,1) - 00:14:502 (4,1) - 00:16:699 (4,1) - Same cases (especially the last to mark the beginning of the Kiai).
  4. 00:09:012 (1) - 00:14:869 (1,2) - Same sounds, buut... hum okay, you can vary with slider-circle, circle-circle, slider-slider, etc, buuut you can't vary with the time-position of these notes, you should change one of these patterns (2nd fit better in my opinion).
  5. 00:17:797 (1,2) - Why this short distance? is the only arund here, feels weird! you should add a bit more distance to (2).
  6. 00:20:359 (5,1) - 00:24:019 (5,1) - 00:29:144 (4,1) - Other good times to add a bit more distance.
  7. 00:22:921 (4) - In this slider, the sound in 00:23:653 - is more strong than the others, I suggest you remove the reverse and add note here with a bit more distance to highlight the sound :^)
  8. 00:25:117 (2,3,1) - You should add a bit more distance to (1), again, to highlight the really not strong sound here.
  9. 00:37:563 - Since here the sounds are extremely low, I believe its best to replace with a spinner, as others diffs :D

Light Salad
  1. Repugnant, remap pls.

Salad
  1. 00:03:156 (1,2,1,2) - Why same places? ohhh come oon~ try put 00:04:620 (1) - and 00:05:352 (2) - more close to highlight these sound and for vary with the positions.
  2. 00:04:620 (1) - You should remove this nc, in my opinion not fit with the song.
  3. 00:05:962 (3) - Mhhh, I think you should remove this note or add in 00:05:840 - ,but the first is more recommended, Salad shouldn't have a lot of notes. Aaaaand add more distance to 00:06:084 (1) - for the strong sound (not much).
  4. 00:09:012 (1,2,3,4) - Really feels weird in game, try change these with:
    -00:09:012 - slider here, and finish in 00:09:378 -
    -00:09:622 - slider here, and finish in 00:10:110 -
  5. 00:10:354 (5,1,2,3,4,1) - Listen in x0.25, you can hear the difference? yeah in my opinion you can add more distance to 00:11:818 (4,1) - because the sound is different, and maybe change the direction of this slider.
  6. 00:14:747 (4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Uoh uoh uoh, This pattern is repeated a lot of times! D: try listen in x0.25, there are other sounds that you can follow, if you cant follow correctly, try to see in the other difficulties, obiosuly, with the corresponding density of notes, that is, slightly more than the Cup and a little less than the Platter.
  7. 00:15:601 (3,4) - Somehow feel that here you have to use dash, but nope, is confusing, try to reduce some distance.
  8. 00:26:460 (4,1) - A bit more distance between these to highlight the different sound in (1).
  9. 00:26:582 (1,2,3,4,5,6,7) - The density of notes is more than the platter, ok, is acceptable because are not your diffs, buuut is highly recommended change these sldiers with only circles, and not forget reduce the distance each a note because the song reduce in this part :roll: ~
  10. 00:32:316 (4,1) - You can add a biiit more distance to (1), for the strong sound, but not add dash! Dash in such a short time could be difficult for a salad player.
  11. 00:30:120 (3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - And again, this pattern is repeated a lot of times ): you need change this.
  12. 00:35:976 - Aaand since here I suggest you reduce the density of notes, because the song has a very low volume, and if you like, add spinner 00:37:563 - to maintain constancy with the other diffs.

Light Platter
  1. 00:03:766 (2,4) - I cant hear sounds here o.o only the finish of 00:03:156 (1,3) - , so you can finish these slider in the time position of these notes.
  2. 00:04:620 (1) - Why nc here? you break the contancy with your cup, you really should remove this!
  3. 00:05:352 (2,1) - Is a Light Platter, but here HDash fit really good! or at least more distance~
  4. 00:07:914 (1,2,3) - In game is somewhat uncomfortable, you almost need use dash to (3), try change the positions or at least the direction of these sliders~
  5. 00:18:407 (2,3) - Huooo~ 1/3 HDash in 164 of BPM is too hard! and more with reverse movement! aaand more with this evil distance! I do not think a light platter player can handle this ): only add dash here.
  6. 00:26:460 (3,1) - Same case but no with reverse movement and evil distance... Mmh, maybe...
  7. 00:28:046 (1) - Remove the nc to maintain contancy with your Cup.
  8. 00:26:582 (1,2,1,2) - Okay HDash fit, but wooo, 3 HDash almost in a row? with a lot of distance ;w; too hard to a light platter! maybe try to maintain hdash constancy with the mbomb's platter, with some less.
  9. 00:31:950 (2,3) - And here why not more distance?
  10. 00:33:170 (1,2) - Okay, xD here is not neccesary add distance, but come ooon, is boring ):
  11. 00:35:244 (7,8) - If you accept the other suggestion, again 1/3 HDash.

Platter
  1. 00:07:182 - Why not note here? D: feels reaaally weird!
  2. 00:13:038 - Aaaand here.
  3. 00:17:065 (3,4) - unlike using the previous distances, here you used a lot less jhdgfdl, in my opinion here should be a little more, if you did this for the low sound, then you should reduce a bit distance to 00:16:943 (2) - .
  4. 00:18:407 (2,3,4) - Ohuuu! (4) is too hard to catch! if oyu want to keep this pattern, 00:18:773 (4) - need be to the right to not make this uncomfortable and hard movement ):
  5. 00:24:263 (2,3,4) - Same case.
  6. 00:35:976 (2,3,4) - I know that you denied a similar suggestion in the last map I made mod for you xD but in this case is even more marked, the sounds are really loooow, I suggest you eliminate this hdash, breaking the constancy, but I think is priority.

    No more, nice Platter!

Rain
  1. 00:05:596 (3,4) - really There are a sound that deserves to add hdash? I cant hear o.o
  2. 00:17:675 (4,1) - Why not HDash here? fit good with this sound and would be a good option to mark the beginning of the kiai, aaand is in kiai, so in my opinion is not neccesary maintain constancy with 00:11:818 (4,1) - (other option is add in both).
  3. 00:23:531 (4,1) - And maybe the same, buuuut reeeeally I would not here. and why I mention this? I dont know.
  4. 00:25:849 (3) - this seed is simply too complicated to catch xD and breaks the flow of the slider, try with another direction.
  5. 00:26:582 (1,2,3,4,1,2,3) - I cant understand these HDash... they are for change in these sounds? in this case you chould add to 00:28:778 (3) - , I understand that the sounds reduce, but if it is based on that, simply you shouldnt add hdash here.
  6. 00:30:608 - Why not note here? o.o
  7. 00:37:440 (2) - Uhhh ): this note in neccesary? feels good without~ and come ooon, with this not let the player prepare for the spinner, ie, you cant start in the center (as I would, here begin to fall bananas).
  8. 00:37:563 (1) - This spinner should finish in 00:38:905 - .

Overdose
  1. I like your ar idea, but if you want to add difficulty in this way, try to reduce it at least to 6.
  2. 00:06:084 (10,1) - Nc in (10) pls, you not maintain constancy with your platter hjgfds.
  3. 00:07:182 - And again I cant understand why you not add note ;w;
  4. 00:19:139 (5,6) - Why this distance? o.o the sound is enough strong to moooreeeorerere.
  5. 00:19:993 (8,9,1) - These sounds reduce each a note slider, you should reduce the distance to 00:20:725 (1) - , buuuut somehow the voice change, in this case you should add a little more distance, the point is that shouldnt be the same.
  6. 00:25:727 (7,8) - Okay, maybe HDash fit good here, but uhh woo, why this EVIL distance? the sound is not so strong.
  7. 00:38:661 (2,3) - HDash until to the last sound ;w; imagine that this is in the middle of the song, with this volume... Not fit good, right? again, I suggest you remove all of these hdash since 00:36:098 - .

Cute Seal
  1. This difficulty has a lot of not acceptable Overmap. I know you know it, please try fit notes with the song.
  2. The idea of magic bomb seemed original, but this is extreme /: and why 6.9? the difference with 7.0 is practically impossible to see, I feel that the latter is a joke xD
  3. Many sliders that are simply not possible to play, for example 00:26:582 (1,2,3,4,1,2,3,4,1) - is possible to do fc, but is completely unsightly.
  4. do not mean to be offensive, but most of the map is unsightly, you should just do it again, or correct most, I know you have a lot of experience and does not neccesary mark all the parts and explain why ):
  5. Not forget add hitsounds!

\o/
JBHyperion

koliron wrote:



Light Salad
  1. Repugnant, remap pls. Wow so harsh (^:

Rain
  1. 00:05:596 (3,4) - really There are a sound that deserves to add hdash? I cant hear o.o The synth is split into 2 triplets here, I guess you could argue that (4) doesn't really need a hdash, but I like how it plays so I'll try keeping it if possible
  2. 00:17:675 (4,1) - Why not HDash here? fit good with this sound and would be a good option to mark the beginning of the kiai, aaand is in kiai, so in my opinion is not neccesary maintain constancy with 00:11:818 (4,1) - (other option is add in both). Sure thing, added hdash here
  3. 00:23:531 (4,1) - And maybe the same, buuuut reeeeally I would not here. and why I mention this? I dont know. Lol please don't argue with yourself xD
  4. 00:25:849 (3) - this seed is simply too complicated to catch xD and breaks the flow of the slider, try with another direction. This plays fine to me o-o
  5. 00:26:582 (1,2,3,4,1,2,3) - I cant understand these HDash... they are for change in these sounds? in this case you chould add to 00:28:778 (3) - , I understand that the sounds reduce, but if it is based on that, simply you shouldnt add hdash here. Correct, hdash ios for the seal noise pitch changes - added to 00:28:778 (3) for consistency
  6. 00:30:608 - Why not note here? o.o 00:30:974 (1) - is a really soft sound, can't see a reason to hdash to it from there tbh
  7. 00:37:440 (2) - Uhhh ): this note in neccesary? feels good without~ and come ooon, with this not let the player prepare for the spinner, ie, you cant start in the center (as I would, here begin to fall bananas). Fine, consider it removed
  8. 00:37:563 (1) - This spinner should finish in 00:38:905 - . Done

\o/
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 3.3
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Hyperion's Rain
Source:
Tags:Magic Bomb mbomb Razor_Sharp JBHyperion Lost
BeatmapID:825863
BeatmapSetID:377103

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"seal1bg.jpg",0,0
Video,0,"sealmp4 video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Lost

koliron wrote:



Salad
  1. 00:03:156 (1,2,1,2) - Why same places? ohhh come oon~ try put 00:04:620 (1) - and 00:05:352 (2) - more close to highlight these sound and for vary with the positions. Fixed
  2. 00:04:620 (1) - You should remove this nc, in my opinion not fit with the song. Agree, fixed
  3. 00:05:962 (3) - Mhhh, I think you should remove this note or add in 00:05:840 - ,but the first is more recommended, Salad shouldn't have a lot of notes. Aaaaand add more distance to 00:06:084 (1) - for the strong sound (not much).Fixed
  4. 00:09:012 (1,2,3,4) - Really feels weird in game, try change these with:
    -00:09:012 - slider here, and finish in 00:09:378 -
    -00:09:622 - slider here, and finish in 00:10:110 - Fixed as suggested, nice suggestion i like this more aswell
  5. 00:10:354 (5,1,2,3,4,1) - Listen in x0.25, you can hear the difference? yeah in my opinion you can add more distance to 00:11:818 (4,1) - because the sound is different, and maybe change the direction of this slider. Changed a lot on the next part, kept this the same spacing for consistency
  6. 00:14:747 (4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Uoh uoh uoh, This pattern is repeated a lot of times! D: try listen in x0.25, there are other sounds that you can follow, if you cant follow correctly, try to see in the other difficulties, obiosuly, with the corresponding density of notes, that is, slightly more than the Cup and a little less than the Platter. Density on this part and the end is still the same, i made a lot of changes to the distance between notes to better follow the pitch of the song, this density fits the best with the music in my opinion. I have mapped the background music during the entire map except for at 00:26 since i feel the seal sounds are too dominant to ignore there, i did consider changing it but i feel the consistency of this part makes the map play quite nicely
  7. 00:15:601 (3,4) - Somehow feel that here you have to use dash, but nope, is confusing, try to reduce some distance. ^
  8. 00:26:460 (4,1) - A bit more distance between these to highlight the different sound in (1). I didn't change this for the sake of consistency
  9. 00:26:582 (1,2,3,4,5,6,7) - The density of notes is more than the platter, ok, is acceptable because are not your diffs, buuut is highly recommended change these sldiers with only circles, and not forget reduce the distance each a note because the song reduce in this part :roll: ~ I really like the way i got this mapped now, i reduced the distance of 7 by a little to be more in line with the rest of the song
  10. 00:32:316 (4,1) - You can add a biiit more distance to (1), for the strong sound, but not add dash! Dash in such a short time could be difficult for a salad player. there are after the changes 0 dashes required for the outtro (the part after kiai)
  11. 00:30:120 (3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - And again, this pattern is repeated a lot of times ): you need change this. Made some changes to some of the sliders to better match the pitch, i feel this note distribution fits the song
  12. 00:35:976 - Aaand since here I suggest you reduce the density of notes, because the song has a very low volume, and if you like, add spinner 00:37:563 - to maintain constancy with the other diffs.Added the spinner

\o/
Thanks a lot for the mod, i may not have changed everything but i have learned quite a bit from your mod which is a good thing :)

Salad
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 16
TimelineZoom: 3.199999

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Lost's Salad
Source:
Tags:Magic_Bomb mbomb Razor_Sharp JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:825418
BeatmapSetID:377103

[Difficulty]
HPDrainRate:4.5
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"seal1bg.jpg",0,0
Video,0,"sealmp4 video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Ascendance

koliron wrote:



General
  1. Why not Christmas in Tags? is not related with the song, buuut the hitsounds~ Aaaand maybe "Ice" and "Snow", if I only remember the bg, probably search with these words.
  2. Not forget add Combocolours! who needs combocolors anyways :D
  3. Widescreen support is actived in Light Salad and Cute Seal YEAH IM STUPID OK?

Cup
  1. 00:03:156 (1,2,3,4) - Maybe, reduce a bit the distance each a slider, because the sounds reduce each a note, is a good option~
  2. 00:05:352 (4,1) - I see that you add a biiiiit more distance to (1), but come ooon, you can add a bit more without requiring dash, the sound is loud enough for it.
  3. 00:08:280 (3,1) - 00:14:502 (4,1) - 00:16:699 (4,1) - Same cases (especially the last to mark the beginning of the Kiai).
  4. 00:09:012 (1) - 00:14:869 (1,2) - Same sounds, buut... hum okay, you can vary with slider-circle, circle-circle, slider-slider, etc, buuut you can't vary with the time-position of these notes, you should change one of these patterns (2nd fit better in my opinion). kept it currently the way it is~
  5. 00:17:797 (1,2) - Why this short distance? is the only arund here, feels weird! you should add a bit more distance to (2).
  6. 00:20:359 (5,1) - 00:24:019 (5,1) - 00:29:144 (4,1) - Other good times to add a bit more distance.
  7. 00:22:921 (4) - In this slider, the sound in 00:23:653 - is more strong than the others, I suggest you remove the reverse and add note here with a bit more distance to highlight the sound :^) I prefer not to change it, but is good suggestion :3
  8. 00:25:117 (2,3,1) - You should add a bit more distance to (1), again, to highlight the really not strong sound here.
  9. 00:37:563 - Since here the sounds are extremely low, I believe its best to replace with a spinner, as others diffs :D I didn't really like it but since the other difficulties are GD's, they can do as they want and not ruin the rankability of the set

Light Platter
  1. 00:03:766 (2,4) - I cant hear sounds here o.o only the finish of 00:03:156 (1,3) - , so you can finish these slider in the time position of these notes.
  2. 00:04:620 (1) - Why nc here? you break the contancy with your cup, you really should remove this!
  3. 00:05:352 (2,1) - Is a Light Platter, but here HDash fit really good! or at least more distance~
  4. 00:07:914 (1,2,3) - In game is somewhat uncomfortable, you almost need use dash to (3), try change the positions or at least the direction of these sliders~
  5. 00:18:407 (2,3) - Huooo~ 1/3 HDash in 164 of BPM is too hard! and more with reverse movement! aaand more with this evil distance! I do not think a light platter player can handle this ): only add dash here. Who's CLSW? im new evil mapper. also talked with jbh and confirmed it was okay :3
  6. 00:26:460 (3,1) - Same case but no with reverse movement and evil distance... Mmh, maybe...
  7. 00:28:046 (1) - Remove the nc to maintain contancy with your Cup.
  8. 00:26:582 (1,2,1,2) - Okay HDash fit, but wooo, 3 HDash almost in a row? with a lot of distance ;w; too hard to a light platter! maybe try to maintain hdash constancy with the mbomb's platter, with some less. pew pew teaching noobs to dash since cagayake girls
  9. 00:31:950 (2,3) - And here why not more distance?
  10. 00:33:170 (1,2) - Okay, xD here is not neccesary add distance, but come ooon, is boring ):
  11. 00:35:244 (7,8) - If you accept the other suggestion, again 1/3 HDash. whomp

\o/
all others fixed ~
thanks~
-rage
My first time modding CTB ;w; sorry if mod is bad.

Cup
  1. 00:06:084 (1) - note is slightly too far from the previous note, i thought i had to use my dash at first.
  2. 00:27:314 (2) - same as point above, this slider is just a little too far.
Koli's Light Salad
  1. 00:03:888 (2) - this note is just slightly hard to reach without using dash, maybe move it closer to the previous slider
  2. 00:10:354 (3,4) - i would maybe suggest to put those 2 notes in more of a vertical shape so its easier to reach? Example.
  3. 00:11:086 (5,6) - same point as above, and these 2 notes are slightly too far.
  4. 00:15:479 (2,3,4,5,6,7) - move all these a little closer?
  5. 00:23:531 (9,1) - maybe have these 2 notes going outwards instead in inwards, just like (3,4) and (6,7) in the same combo.
i just have a few issues with distance in this diff, i know it's called a "light salad" but i'm just trying to put myself in beginner's shoes. and seeing whats hard to reach and not.
Lost's Salad
  1. 00:14:747 (4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - same repeating notes? this makes it seem long and boring. maybe try to make something different in between so its not a circle and then slider.
Light Platter
  1. 00:18:407 (2,3,4) - something odd to me with these, a somewhat beginner/starting to get good ctb player is probobly going to have difficulty trying to intense zigzag through these notes. i'd say probobly move the (3,4) closer, or make the (3) more of a vertical shape instead of horizontal. (just some suggestions).
  2. 00:26:582 (1,2,3,4) - these are a little bit too far apart in my opinion. it makes it a little too difficult
MBomb's Platter
  1. 00:06:816 (3,4,1) - i find the (4) to be so far apart from the previous note, and then you have to zigzag intense to catch all the next slider. i'd suggest either to make the (4) closer, find a better shape for the (1) so it's not so hard to reach, or CTRL+H the (4,1).
  2. 00:09:012 (1) - note is too far from the previous note, makes it hard to reach even with the dash.
  3. 00:12:672 (2,3) - put those 2 closer? i find it hard to reach with the dash.
  4. 00:35:244 (4,1) - same as point above.
Hyperion's Rain
  1. 00:13:923 (2) - unsapped note
  2. 00:14:869 (1) - slider should be slightly longer. i dont understand why its short like that, and it doesnt end well with according to the beat. (doesnt follow anything)
MBomb's Overdose
WHY AR7 ;w;
  1. 00:05:352 (4,5,6,7,8,9) - hard to hit because they're not same distance between eachother.
don't know what else to say, the AR7 makes it un-playable XD

Good luck with ranking! Don't give Kudosu if this mod is barely usefull ;w; i tried my best!
Razor Sharp
Will apply mods in a day or two!
And one thing to point out!

My diff is NOT overmapped! Slow down the song, and you can clearly hear that the "buzz" sound in the bg is 1/4!
JBHyperion

klonoa wrote:

My first time modding CTB ;w; sorry if mod is bad.

Hyperion's Rain
  1. 00:13:923 (2) - unsapped note snapped to 1/12 for the seal noise "vocal"
  2. 00:14:869 (1) - slider should be slightly longer. i dont understand why its short like that, and it doesnt end well with according to the beat. (doesnt follow anything) There's a clear change in pitch on the vocal sound at 00:14:991 - which is what I'm following here

Good luck with ranking! Don't give Kudosu if this mod is barely usefull ;w; i tried my best!
No changes from me, but thanks for the mod!
Lost

klonoa wrote:

My first time modding CTB ;w; sorry if mod is bad.


  1. 00:14:747 (4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - same repeating notes? this makes it seem long and boring. maybe try to make something different in between so its not a circle and then slider.
Good luck with ranking! Don't give Kudosu if this mod is barely usefull ;w; i tried my best!
No changes, already changed what i'm willing to change in reply to koliron's mod. Thank you for the mod anyways.
Len
to mb: i was just joking cuz i dun wanna make drama with xd, so sorry for my rudeness i hope u can understand what i said in that joke lo l (late)
to ascendance: gl i support u ><
Topic Starter
Ascendance

Fast wrote:

to mb: i was just joking cuz i dun wanna make drama with xd, so sorry for my rudeness i hope u can understand what i said in that joke lo l (late)
to ascendance: gl i support u ><
thanks for your support >u<

Im sure MB knows it is joke, I think it wasn't rude~

ww I didn't know what it means so I posted it oops
koliron

klonoa wrote:

My first time modding CTB ;w; sorry if mod is bad.

Koli's Light Salad
  1. 00:03:888 (2) - this note is just slightly hard to reach without using dash, maybe move it closer to the previous slider Mh, is almost dash... Okay! nice suggestion.
  2. 00:10:354 (3,4) - i would maybe suggest to put those 2 notes in more of a vertical shape so its easier to reach? Example. Nup, is intentional, and indeed I see no great difficulty here, just dash is required here, like the other sounds like this
  3. 00:11:086 (5,6) - same point as above, and these 2 notes are slightly too far. Same answer.
  4. 00:15:479 (2,3,4,5,6,7) - move all these a little closer? Is exactly the same case xD
  5. 00:23:531 (9,1) - maybe have these 2 notes going outwards instead in inwards, just like (3,4) and (6,7) in the same combo. Is intentional, because the sounds here are equal as above, but more stronger.
i just have a few issues with distance in this diff, i know it's called a "light salad" but i'm just trying to put myself in beginner's shoes. and seeing whats hard to reach and not. really has 7~8 dash, and 100% required, only 3, I think this in 40 seconds should not be a problem for a cup-salad player~ Thanks for your opinion!
Good luck with ranking! Don't give Kudosu if this mod is barely usefull ;w; i tried my best!
Thanks klonoa!

lkfdfldskj
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Koli's Light Salad
Source:
Tags:Magic_Bomb mbomb Razor_Sharp JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:836363
BeatmapSetID:377103

[Difficulty]
HPDrainRate:4
CircleSize:2.8
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"seal1bg.jpg",0,0
Video,0,"sealmp4 video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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38295,-100,4,2,0,25,0,0


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Topic Starter
Ascendance

klonoa wrote:

My first time modding CTB ;w; sorry if mod is bad.

Cup
  1. 00:06:084 (1) - note is slightly too far from the previous note, i thought i had to use my dash at first.
  2. 00:27:314 (2) - same as point above, this slider is just a little too far.
Light Platter
  1. 00:18:407 (2,3,4) - something odd to me with these, a somewhat beginner/starting to get good ctb player is probobly going to have difficulty trying to intense zigzag through these notes. i'd say probobly move the (3,4) closer, or make the (3) more of a vertical shape instead of horizontal. (just some suggestions).
  2. 00:26:582 (1,2,3,4) - these are a little bit too far apart in my opinion. it makes it a little too difficult it's the minimum distance I can use to force hyperdashes

Good luck with ranking! Don't give Kudosu if this mod is barely usefull ;w; i tried my best!
all else fixed, thanks~
Topic Starter
Ascendance
JBHyperion
worth (^:
Sey


This is a mod from the Christmas☆Queue 2015. Apply your own Christmas or winter-related beatmap HERE and celebrate five years of Christmas joy with us together.


[General]
  1. Koli's so called 'Light Salad' is potentially enough to be called Salad, especially 1/3 pattern as we have at 00:10:354 (3,4,5,6) - and 00:10:354 (3,4,5,6) - confirm a slight complexity in the difficulty. There is no reason to differentiate between Koli's and Lost's Salad. I suggest to rename the difficulty name. Same goes btw with the 'Light Platter'
  2. General Tag inconsistencies between Hyperion's Rain and the other diffs, check them please and make them consistent.
  3. Make sure that there is one spinner in each difficulty because of: t/385507&start=0. Obviously it will get finalized very soon already!
  4. Razor's difficulty has no hitsounds at all. This is an unrankable criteria. Use this for reference:

    Ranking Criteria wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
[Cup]
  1. Make sure that there is one spinner in your difficulty because of: t/385507&start=0. Obviously it will get finalized very soon already!
  2. 00:03:156 (1,2,3,4) - The movement you do at this point is 'left-right-right-left' but I am all for left-right-left-right in CTB, so basically 00:04:620 (3,4) - need to be both in the opposite directions.
  3. 00:11:940 (1) - You can keep that but I think the sound at 00:12:306 - is very soft and shouldnt be mapped on the Cup. You'll be safer with a single note at 00:11:940 - . Don't forget about adding the Clap HS again and some NC at 00:12:672 (6) -.
  4. Optionally you could also erase the following notes for very short break moments, a newbie will appreciate it: 00:15:967 (2) - , 00:24:019 (5) -
  5. 00:18:529 (2) - This feels so confusing for a Cup. A newbie will expect the Finish HS to end when the seal stops singing. But this seems a little off the timeline, so basically just substitute the Finish HS with some Clap HS, sounds less expressive:
  6. 00:26:582 (1,2,3,4) - If you really decide to go with 1/1 sliders on the very first two sliders, keep that consistency till the end or it's confusing for a Cup Player. Timeline for reference:
  7. 00:29:510 (1) - Bit more curvy to the right to have an introducing direction towards 00:30:242 (2) - .
  8. 00:30:974 (3) - CTRL+G then move it slightly to the right for a better direction towards 00:31:706 (4) -
[Koli's Light Salad]
  1. The term 'Light' was never highly appreciated to be used within CTB maps, plus your map has a few complex patterns which justify this as a Salad (see 'general' above). There is also no real reason to differentiate between your and Lost's Salad. In order to make this really a normal Salad however, there may be a little more difficulty within. However, it won't be much and I point that out in my mod below.
  2. 00:05:352 (4,1) - Increase distance because it actually can be caught without a dash.
  3. Places as 00:08:280 (4,1) - and 00:14:136 (4,1) - are potential enough to include a dash (Yes, they can be both caught without dash)
  4. 00:24:019 (2,3,1) - To emphasize the Seal voice you should actually erase 00:24:263 (3) - and make sure that there is a dash between 00:24:019 (2) - and 00:24:385 (1) - afterwards.
  5. 00:26:582 (1,2,3,4,5,6,7,8) - Please go the other way around at this point: Start with low distances and increase them with each pattern, maybe even including some little dashy pattern. For example:
  6. 00:30:852 (3) - Move this just a little closer to (4). For a Salad player this is a little confusing.
[Lost's Salad]
  1. Unsnapped green section: 00:20:408 - snap to 00:20:359
  2. 00:05:352 (4,1) - A dash between these couldn't hurt.
  3. 00:09:012 (1,2) - , 00:14:014 (2,3) - Decrease these distances. They are slightly exaggerated in compare to any other higher distances in your difficulties. Keep that kind of stuff only for the Kiai later.
  4. 00:29:144 (1) - Remove the note after this slider and add some reverse arrow on this one to emphasize the seal voice better. This sounds better and gives some short moment to relax a little after the Kiai ends. In order to still provide a good spacing you need to re-arrange the following patterns from 00:30:120 (2,3) - a little as well:
  5. 00:37:441 (2,1) - This is absolutely unrankable as it is. The distance between note and spinner is too short and the spinner will be way too hard to catch for a Salad Player.
[Light Platter]
  1. Make sure that there is one spinner in your difficulty because of: t/385507&start=0. Obviously it will get finalized very soon already!
  2. This plays pretty much similar to my own Platters, and for sure this is not a Light Platter. Again this has enough potential Hypers (sometimes quite challenging ones) to be called a Normal Platter.
  3. 00:03:156 (1,2,3,4) - I know you wanna follow the music, but keep the same distance between all these sliders for consistency reasons. The rhythm is not that remarkably different to lower the spacing from 1,44x directly to 0,89x.
  4. 00:07:182 (3,4) - The Hyper feels awkward to play, it's too forced. Try the following pattern:
  5. 00:18:529 (3,4,5) - The movement before the Hyper is too soft to be fully prepared for the actual Hyper. A pattern like this one fixes the issue:
  6. 00:24:263 (2,3,4) - Just nope, you changed the whole patterning from 00:18:529 (3,4,5) - even though the rhythm is the same. Keep both timelines consistent and make sure there is a Hyper on both patterns when the Seal voice is getting louder.
  7. 00:28:778 (4,1) - It is absolutely fine to implement another Hyper here to emphasize the final drum beat.
  8. 00:35:244 (7,8) - Nooooooooooo, eww. Gross. Cut it out. No Hyper at all, away with this!!
[MBomb's Platter]
  1. Unsnapped green section: 00:20:408 - snap to 00:20:359
  2. Solid from the start until the end. Very good Platter. I won't point out a lot of stuff here.
  3. 00:03:156 (1,2,3) - You may want to keep consistent distances between these sliders as well.
  4. 00:08:158 (2) - CTRL+G and then move it back to x256 for a better flow.
  5. 00:11:086 (2) - ^Same, just x104
  6. 00:28:046 (1,2,3,4) - Increase distances to make sure there are Hypers between these, spread-wise you actually need this in compare to the 'Light Platter'. Check the difficulty yourself.
[Hyperion's Rain]
  1. Quite an easy Rain but that's fine. CTB needs more easier difficulties anyway.
  2. Check what I wrote about tags in 'general'. Fix this.
  3. Green section isn't snapped properly: 00:20:408 - snap to 00:20:420
  4. 00:18:773 (2,3) - This should really be a Hyper as well. A triple Hyper pattern is okay here because it goes very well along with the vocals. To do so it will probably be optional to add a single note at 00:19:017 - and connect it properly with 00:19:139 (3) - to have a tidy movement along this Hyper pattern.
  5. 00:24:263 (2,3,4,5) - ^
  6. 00:26:582 (1,2,3,4,1,2,3) - I want you to check out how other mappers did this on previous difficulties. You see they used many more Hypers than you did, so basically you need to use lotsa Hypers as well and make the whole pattern trickier to maintain a proper spread. Just an example how it can be done (for each 4/1 pattern):
[MBomb's Overdose]
  1. Unsnapped green section: 00:20:408 - snap to 00:20:359
  2. Make sure that there is one spinner in your difficulty because of: t/385507&start=0. Obviously it will get finalized very soon already!
  3. RIP wonderful spread. As much as I see the reason behind AR7 since this is a troll map, I am not sure if a QAT will allow that. Ensure this before you decide to get it qualified (From both QATs).
  4. 00:18:773 (4,5) - I guess that could be another Hyper, perfect troll pattern for a troll song like that. For instance:
  5. 00:24:629 (4) - x48 for a little better guarantee to catch this, feels a little too forced atm.
  6. 00:28:412 (2,3) - Make this a Hyper, please. Really confusing to have only one pattern in there that isn't a Hyper.
  7. 00:33:048 (3) - x464 for a bit better accessibility.
[Razor's Cute Seal]
  1. Make sure that there is one spinner in your difficulty because of: t/385507&start=0. Obviously it will get finalized very soon already!
  2. This difficulty has no hitsounds at all. This is unrankable. For reference see what I wrote in 'general'.
  3. I don't really think any QAT will allow it to get ranked like that. I think we already talked in skype about that. The hitsounds are just bad, you mapped the whole map on literally every 1/3 tick that is visible on the timeline. The argument 'But the song has 1/3 rhythm throughout the whole song' isn't even valid. If that argument was actually valid, you could just copy everything in another song with the same bpm and rhythm and voila it's rankable. It does not work like that. Take a look at MBomb's overdose, at least it has a certain structure and still enough troll patterns to justify it as something with quality. The CS and AR is a pain in the arse, but that should be obvious. I am aware that you guys try to map memes but seriously...: This probably needs a remapping or plenty of revision. So since I won't mod this in detail now I assume you would at least want to know what patterns I refer to, well here I prepared an enumeration for you (without detailed explanations and just very short): 00:06:084 (1,2,3,4,1,2,3) - ; Sliders like these in general: 00:09:744 (3) - (you used many of them throughout your whole difficulty and due to the high velocity they are generally very painful to catch); exaggerated zigzag patterns like 00:16:333 (1,2,3,4) - (you used plenty of them) won't really be tolerated as well, they are just used randomly and don't follow a certain rhythm in particular, at least make use of them when they appear to make sense with the music; 00:28:046 (1,2,3,4) - It is very likely to miss the droplets on these sliders, QATs won't probably allow misleading patterns like these to be ranked. Remember I only mentioned the most outstanding parts, the whole difficulty itself has a bad structure. I wouldn't expect this to be ranked on christmas if you don't fix shit on your difficulty. :(
So basically the spread from Cup till Rain is very good. I am not sure about MBomb's overdose, and Razor's Overdose... oh well... (see red wall of text above). Good luck with this!

I wish you all a Merry Christmas!
JBHyperion

Sey wrote:



This is a mod from the Christmas☆Queue 2015. Apply your own Christmas or winter-related beatmap HERE and celebrate five years of Christmas joy with us together.


[Hyperion's Rain]
  1. Quite an easy Rain but that's fine. CTB needs more easier difficulties anyway. I knew there were going to be two Overdose diffs so I saw no sense in making this excessively tricky (:
  2. Check what I wrote about tags in 'general'. Fix this. Thanks, fixed
  3. Green section isn't snapped properly: 00:20:408 - snap to 00:20:420 Whoops, people probably copied hs from my diff so sorry for that guys! Fixed
  4. 00:18:773 (2,3) - This should really be a Hyper as well. A triple Hyper pattern is okay here because it goes very well along with the vocals. To do so it will probably be optional to add a single note at 00:19:017 - and connect it properly with 00:19:139 (3) - to have a tidy movement along this Hyper pattern. Done, fiddled around with some stuff here to maintain a nice flow
  5. 00:24:263 (2,3,4,5) - ^ Did the same kinda thing
  6. 00:26:582 (1,2,3,4,1,2,3) - I want you to check out how other mappers did this on previous difficulties. You see they used many more Hypers than you did, so basically you need to use lotsa Hypers as well and make the whole pattern trickier to maintain a proper spread. Just an example how it can be done (for each 4/1 pattern):
If I make this any harder, there'll be a huge spread gap to MB's Platter, which uses a pretty simple rhythm with only 1 hdash. Sure the Other Platter uses more hdash, but they're all easy 1/1, whereas my diff uses trickier 2/3 hdash with variable flow, which, being different from more traditional patterns, is challenging and unexpected in it's own way. I don't see the need to force the difficulty any more here, since, as you said yourself, this is a somewhat "easier" Rain, and I've gotten good feedback from testplayers so I'll keep the current pattern for now.

I wish you all a Merry Christmas!
Thanks for the great mod as always Sey (:

Rain
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Hyperion's Rain
Source:
Tags:Magic_Bomb mbomb Razor_Sharp JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:825863
BeatmapSetID:377103

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"seal1bg.jpg",0,0
Video,0,"sealmp4 video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Ascendance

Sey wrote:



This is a mod from the Christmas☆Queue 2015. Apply your own Christmas or winter-related beatmap HERE and celebrate five years of Christmas joy with us together.


[General]
  1. Koli's so called 'Light Salad' is potentially enough to be called Salad, especially 1/3 pattern as we have at 00:10:354 (3,4,5,6) - and 00:10:354 (3,4,5,6) - confirm a slight complexity in the difficulty. There is no reason to differentiate between Koli's and Lost's Salad. I suggest to rename the difficulty name. Same goes btw with the 'Light Platter'
  2. General Tag inconsistencies between Hyperion's Rain and the other diffs, check them please and make them consistent.
  3. Make sure that there is one spinner in each difficulty because of: t/385507&start=0. Obviously it will get finalized very soon already!
  4. Razor's difficulty has no hitsounds at all. This is an unrankable criteria. Use this for reference:

    Ranking Criteria wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
[Cup]
  1. Make sure that there is one spinner in your difficulty because of: t/385507&start=0. Obviously it will get finalized very soon already!
  2. 00:03:156 (1,2,3,4) - The movement you do at this point is 'left-right-right-left' but I am all for left-right-left-right in CTB, so basically 00:04:620 (3,4) - need to be both in the opposite directions.
  3. 00:11:940 (1) - You can keep that but I think the sound at 00:12:306 - is very soft and shouldnt be mapped on the Cup. You'll be safer with a single note at 00:11:940 - . Don't forget about adding the Clap HS again and some NC at 00:12:672 (6) -. Added the NC, but kept the soft sound, I felt it flowed a bit better than just leaving it empty.
  4. Optionally you could also erase the following notes for very short break moments, a newbie will appreciate it: 00:15:967 (2) - , 00:24:019 (5) -
  5. 00:18:529 (2) - This feels so confusing for a Cup. A newbie will expect the Finish HS to end when the seal stops singing. But this seems a little off the timeline, so basically just substitute the Finish HS with some Clap HS, sounds less expressive:
  6. 00:26:582 (1,2,3,4) - If you really decide to go with 1/1 sliders on the very first two sliders, keep that consistency till the end or it's confusing for a Cup Player. Timeline for reference:
  7. 00:29:510 (1) - Bit more curvy to the right to have an introducing direction towards 00:30:242 (2) - .
  8. 00:30:974 (3) - CTRL+G then move it slightly to the right for a better direction towards 00:31:706 (4) -
[Light Platter]
  1. Make sure that there is one spinner in your difficulty because of: t/385507&start=0. Obviously it will get finalized very soon already!
  2. This plays pretty much similar to my own Platters, and for sure this is not a Light Platter. Again this has enough potential Hypers (sometimes quite challenging ones) to be called a Normal Platter.
  3. 00:03:156 (1,2,3,4) - I know you wanna follow the music, but keep the same distance between all these sliders for consistency reasons. The rhythm is not that remarkably different to lower the spacing from 1,44x directly to 0,89x.
  4. 00:07:182 (3,4) - The Hyper feels awkward to play, it's too forced. Try the following pattern:
  5. 00:18:529 (3,4,5) - The movement before the Hyper is too soft to be fully prepared for the actual Hyper. A pattern like this one fixes the issue:
  6. 00:24:263 (2,3,4) - Just nope, you changed the whole patterning from 00:18:529 (3,4,5) - even though the rhythm is the same. Keep both timelines consistent and make sure there is a Hyper on both patterns when the Seal voice is getting louder.
  7. 00:28:778 (4,1) - It is absolutely fine to implement another Hyper here to emphasize the final drum beat.
  8. 00:35:244 (7,8) - Nooooooooooo, eww. Gross. Cut it out. No Hyper at all, away with this!!
So basically the spread from Cup till Rain is very good. I am not sure about MBomb's overdose, and Razor's Overdose... oh well... (see red wall of text above). Good luck with this!

I wish you all a Merry Christmas!
all else is fixed. Spinners can be added by gd'ers.

I love you sey >w>
Lost

Sey wrote:



This is a mod from the Christmas☆Queue 2015. Apply your own Christmas or winter-related beatmap HERE and celebrate five years of Christmas joy with us together.


[Lost's Salad]
  1. Unsnapped green section: 00:20:408 - snap to 00:20:359 As there was already a different green section at 00:20:359 i instead snapped it to 00:20:481
  2. 00:05:352 (4,1) - A dash between these couldn't hurt. Moved first 4 sliders a bit to the right, easy dash to get to 1
  3. 00:09:012 (1,2) - , 00:14:014 (2,3) - Decrease these distances. They are slightly exaggerated in compare to any other higher distances in your difficulties. Keep that kind of stuff only for the Kiai later. Moved 00:09:012 2 and 00:14:014 3 to the right a little bit
  4. 00:29:144 (1) - Remove the note after this slider and add some reverse arrow on this one to emphasize the seal voice better. This sounds better and gives some short moment to relax a little after the Kiai ends. In order to still provide a good spacing you need to re-arrange the following patterns from 00:30:120 (2,3) - a little as well: Added the reverse, changed the note/slider after it then moved the end of the map to the right to make spacing consistent again :)
  5. 00:37:441 (2,1) - This is absolutely unrankable as it is. The distance between note and spinner is too short and the spinner will be way too hard to catch for a Salad Player.Removed 2, spinner still starts at same point
I wish you all a Merry Christmas!
Thank you for the mod :)

Very Tasty Salad
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 16
TimelineZoom: 3.199999

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Lost's Salad
Source:
Tags:Magic_Bomb mbomb Razor_Sharp JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:825418
BeatmapSetID:377103

[Difficulty]
HPDrainRate:4.5
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"seal1bg.jpg",0,0
Video,0,"sealmp4 video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Sey
No KDS for this, I use it just for referential purposes!

Razor and me will work together ingame to improve his difficulty and its hitsounding as much as possible. Since Razor has to leave the game soon, we will go on with this tomorrow. I'm posting the log we had so far:

log
21:46 Razor Sharp: ayye
21:46 Sey: hi, ok are you in the editor?
21:46 Razor Sharp: yeah
21:47 Sey: So for now, I guess you really should use another CS. I could imagine Kuro allows it, but Deif probably won't
21:47 Razor Sharp: but, memes?
21:48 Sey: Meh, But CS6 fixes a big part of your difficulty in itself, otherwise there are so many unplayable patterns. The diff plays more smoothly on cs6 and will need far less fixing on this.
21:48 Sey: And it's still painful enough
21:49 Razor Sharp: ok changed to 6
21:50 Sey: Ok better than nothing, let's see. Probably for now we shouldn't focus on the patterns but on the timeline. As I said, it is 'overmapped' due to the constant 1/3 rhythm you used
21:50 Sey: So for now lets just focus on stuff you can erase
21:50 Razor Sharp: ok
21:51 Sey: 00:06:938 (4) - this note follows nothing really or the beat isn't very outstanding at least.
21:51 Razor Sharp: you know
21:51 Sey: 00:08:036 (2) - This one as well
21:51 Sey: Mh?
21:51 Razor Sharp: i were about to say i can remap
21:51 Razor Sharp: but then we cant rank it before christmass
21:52 Sey: You could remap but we can fix it, will just take a lot of time
21:52 Razor Sharp: lets fix
21:52 Sey: Ok for now just take a look at what I suggested above
21:52 Sey: Tell me when you are done
21:53 Razor Sharp: i deleted those notes
21:54 Razor Sharp: i am done tho
21:55 Sey: 00:08:524 (5,6) - There is no real audible thing at 00:08:768 - , so basically you need to rework this timeline to something like ... http://puu.sh/lLP9L/2b1c5a59bb.jpg
21:55 Sey: (Yeah I sometimes need a while to upload stuff, sorry)
21:55 Sey: 00:09:500 - leave this tick empty
21:55 Razor Sharp: ayy fixed
21:56 Razor Sharp: fixed
21:56 Sey: 00:09:744 (3) - the reverse arrows of this follow barely anything, I'd even consider to just go with a long 1/1 slider here instead, feel free to make it a burai or whatever though
21:56 Razor Sharp: fixed
21:56 Sey: There is NOTHING here 00:10:232 -
21:57 Razor Sharp: fixed
21:59 Sey: 00:10:476 (1,2,3,4,5,6) - clearly overmapped in general. try the following: http://puu.sh/lLPw0/0e4fc5f60b.jpg
22:00 Razor Sharp: fixed
22:00 Sey: Oh btw, if you are on it already. Try always to use some proper patterns as well already
22:01 Razor Sharp: i am
22:01 Sey: Good :) The others will be extremely surprised how your difficulty changed after this, into something good. I promise
22:01 Razor Sharp: you know
22:01 Razor Sharp: ill remap it
22:01 Razor Sharp: as i can palce a spinner
22:02 Razor Sharp: without ruining anything
22:02 Sey: No I know where to put a spinner xD
22:02 Sey: Just be patient... We can do that.
22:02 Razor Sharp: alright
22:02 Sey: Also I have a trick for you to get hitsounds done in like... 1 minute
22:02 Sey: :)
22:02 Razor Sharp: HS copy?
22:02 Sey: Yup, its really the best options we have here
22:03 Razor Sharp: yeah i know
22:03 Sey: Copy from JBH's rain, he has the best hitsounds
22:03 Razor Sharp: but can we continue tomorrow? i must sleep D:
22:03 Razor Sharp: no surprise there
22:03 Sey: Oh I see, well okay then. I post the log on the forums though.
22:03 Sey: So we can refer to it later again
22:03 Razor Sharp: ayye, sure

Tomorrow we'll continue with this.
Topic Starter
Ascendance

Sey wrote:

No KDS for this, I use it just for referential purposes!

Razor and me will work together ingame to improve his difficulty and its hitsounding as much as possible. Since Razor has to leave the game soon, we will go on with this tomorrow. I'm posting the log we had so far:

log
21:46 Razor Sharp: ayye
21:46 Sey: hi, ok are you in the editor?
21:46 Razor Sharp: yeah
21:47 Sey: So for now, I guess you really should use another CS. I could imagine Kuro allows it, but Deif probably won't
21:47 Razor Sharp: but, memes?
21:48 Sey: Meh, But CS6 fixes a big part of your difficulty in itself, otherwise there are so many unplayable patterns. The diff plays more smoothly on cs6 and will need far less fixing on this.
21:48 Sey: And it's still painful enough
21:49 Razor Sharp: ok changed to 6
21:50 Sey: Ok better than nothing, let's see. Probably for now we shouldn't focus on the patterns but on the timeline. As I said, it is 'overmapped' due to the constant 1/3 rhythm you used
21:50 Sey: So for now lets just focus on stuff you can erase
21:50 Razor Sharp: ok
21:51 Sey: 00:06:938 (4) - this note follows nothing really or the beat isn't very outstanding at least.
21:51 Razor Sharp: you know
21:51 Sey: 00:08:036 (2) - This one as well
21:51 Sey: Mh?
21:51 Razor Sharp: i were about to say i can remap
21:51 Razor Sharp: but then we cant rank it before christmass
21:52 Sey: You could remap but we can fix it, will just take a lot of time
21:52 Razor Sharp: lets fix
21:52 Sey: Ok for now just take a look at what I suggested above
21:52 Sey: Tell me when you are done
21:53 Razor Sharp: i deleted those notes
21:54 Razor Sharp: i am done tho
21:55 Sey: 00:08:524 (5,6) - There is no real audible thing at 00:08:768 - , so basically you need to rework this timeline to something like ... http://puu.sh/lLP9L/2b1c5a59bb.jpg
21:55 Sey: (Yeah I sometimes need a while to upload stuff, sorry)
21:55 Sey: 00:09:500 - leave this tick empty
21:55 Razor Sharp: ayy fixed
21:56 Razor Sharp: fixed
21:56 Sey: 00:09:744 (3) - the reverse arrows of this follow barely anything, I'd even consider to just go with a long 1/1 slider here instead, feel free to make it a burai or whatever though
21:56 Razor Sharp: fixed
21:56 Sey: There is NOTHING here 00:10:232 -
21:57 Razor Sharp: fixed
21:59 Sey: 00:10:476 (1,2,3,4,5,6) - clearly overmapped in general. try the following: http://puu.sh/lLPw0/0e4fc5f60b.jpg
22:00 Razor Sharp: fixed
22:00 Sey: Oh btw, if you are on it already. Try always to use some proper patterns as well already
22:01 Razor Sharp: i am
22:01 Sey: Good :) The others will be extremely surprised how your difficulty changed after this, into something good. I promise
22:01 Razor Sharp: you know
22:01 Razor Sharp: ill remap it
22:01 Razor Sharp: as i can palce a spinner
22:02 Razor Sharp: without ruining anything
22:02 Sey: No I know where to put a spinner xD
22:02 Sey: Just be patient... We can do that.
22:02 Razor Sharp: alright
22:02 Sey: Also I have a trick for you to get hitsounds done in like... 1 minute
22:02 Sey: :)
22:02 Razor Sharp: HS copy?
22:02 Sey: Yup, its really the best options we have here
22:03 Razor Sharp: yeah i know
22:03 Sey: Copy from JBH's rain, he has the best hitsounds
22:03 Razor Sharp: but can we continue tomorrow? i must sleep D:
22:03 Razor Sharp: no surprise there
22:03 Sey: Oh I see, well okay then. I post the log on the forums though.
22:03 Sey: So we can refer to it later again
22:03 Razor Sharp: ayye, sure

Tomorrow we'll continue with this.
don't tell me what to do
koliron

Sey wrote:



This is a mod from the Christmas☆Queue 2015. Apply your own Christmas or winter-related beatmap HERE and celebrate five years of Christmas joy with us together.


[General]
  1. Koli's so called 'Light Salad' is potentially enough to be called Salad, especially 1/3 pattern as we have at 00:10:354 (3,4,5,6) - and 00:10:354 (3,4,5,6) - confirm a slight complexity in the difficulty. There is no reason to differentiate between Koli's and Lost's Salad. I suggest to rename the difficulty name. Same goes btw with the 'Light Platter' Yeah, I agree with your opinion.
[Koli's Light Salad]
  1. The term 'Light' was never highly appreciated to be used within CTB maps, plus your map has a few complex patterns which justify this as a Salad (see 'general' above). There is also no real reason to differentiate between your and Lost's Salad. In order to make this really a normal Salad however, there may be a little more difficulty within. However, it won't be much and I point that out in my mod below. Yeah, as above, now is only Salad.
  2. 00:05:352 (4,1) - Increase distance because it actually can be caught without a dash. True!
  3. Places as 00:08:280 (4,1) - and 00:14:136 (4,1) - are potential enough to include a dash (Yes, they can be both caught without dash) Yeah! Nice idea, especially because now I can add at least some more dash yep my idea of "light" is only less dash and more easy patterns, but equally 00:14:136 (4,1) - is 100% dash lol
  4. 00:24:019 (2,3,1) - To emphasize the Seal voice you should actually erase 00:24:263 (3) - and make sure that there is a dash between 00:24:019 (2) - and 00:24:385 (1) - afterwards. So I thought adding a slightly greater distance here, but being 1/4 definitely could not add dash, so it was just a nearly invisible distance, I like your idea!
  5. 00:26:582 (1,2,3,4,5,6,7,8) - Please go the other way around at this point: Start with low distances and increase them with each pattern, maybe even including some little dashy pattern. For example: No! These sounds reduce each 2 notes, both the seal voice and the others sounds, for this brief reason i use these positions, aaand! Dash? Nonono, i understand it is acceptable but in my opinion is very strange that the same sounds and then dash begins to be necessary, just feel too rare, also added some distance, they were really short.
  6. 00:30:852 (3) - Move this just a little closer to (4). For a Salad player this is a little confusing. Yeah is true, specially because its the end of the song.
[centre]I wish you all a Merry Christmas! dlkfcjdslkfehfouijkew
Thanks for your nice mod Sey!

voxts
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Koli's Salad
Source:
Tags:Magic_Bomb mbomb Razor_Sharp JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:836363
BeatmapSetID:377103

[Difficulty]
HPDrainRate:4
CircleSize:2.8
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"seal1bg.jpg",0,0
Video,0,"sealmp4 video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3156,366.032210834554,4,2,1,60,1,0
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MBomb
Platter mods.

koliron wrote:



Platter
  1. 00:07:182 - Why not note here? D: feels reaaally weird! - Can't really hear a strong enough to note to switch focus of sound.
  2. 00:13:038 - Aaaand here. - ^
  3. 00:17:065 (3,4) - unlike using the previous distances, here you used a lot less jhdgfdl, in my opinion here should be a little more, if you did this for the low sound, then you should reduce a bit distance to 00:16:943 (2) - . - Reduced.
  4. 00:18:407 (2,3,4) - Ohuuu! (4) is too hard to catch! if oyu want to keep this pattern, 00:18:773 (4) - need be to the right to not make this uncomfortable and hard movement ): - Sure.
  5. 00:24:263 (2,3,4) - Same case. - Sure.
  6. 00:35:976 (2,3,4) - I know that you denied a similar suggestion in the last map I made mod for you xD but in this case is even more marked, the sounds are really loooow, I suggest you eliminate this hdash, breaking the constancy, but I think is priority. - Fixed.

    No more, nice Platter!

\o/

klonoa wrote:

MBomb's Platter
  1. 00:06:816 (3,4,1) - i find the (4) to be so far apart from the previous note, and then you have to zigzag intense to catch all the next slider. i'd suggest either to make the (4) closer, find a better shape for the (1) so it's not so hard to reach, or CTRL+H the (4,1). - This is simple antiflow movement, and the flow of the slider currently makes it easy to catch.
  2. 00:09:012 (1) - note is too far from the previous note, makes it hard to reach even with the dash. - Reduced slightly.
  3. 00:12:672 (2,3) - put those 2 closer? i find it hard to reach with the dash. - This one feels fine.
  4. 00:35:244 (4,1) - same as point above. - Changed around already with koliron's mod.
[/box]

Good luck with ranking! Don't give Kudosu if this mod is barely usefull ;w; i tried my best!

Sey wrote:

[MBomb's Platter]
  1. Unsnapped green section: 00:20:408 - snap to 00:20:359 - That would make 2 timing points at the same place, which is unrankable... Moved it to the 1/3 tick instead.
  2. Solid from the start until the end. Very good Platter. I won't point out a lot of stuff here.
  3. 00:03:156 (1,2,3) - You may want to keep consistent distances between these sliders as well. - 3 is lower in pitch, so I thought lower distance fit nicely.
  4. 00:08:158 (2) - CTRL+G and then move it back to x256 for a better flow. - I like the antiflow feeling here.
  5. 00:11:086 (2) - ^Same, just x104 - This one I'll change though.
  6. 00:28:046 (1,2,3,4) - Increase distances to make sure there are Hypers between these, spread-wise you actually need this in compare to the 'Light Platter'. Check the difficulty yourself. - As much as I understand how this could be a concern, I really don't interpret these sounds as hypers, and a left-right dash decreasing distance can have the same type of effect.
I wish you all a Merry Christmas!
Thanks for the mods, will reply to overdose mods in another post (sorry for double post I just think it'll look cleaner).

Platter
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 37563
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:MBomb's Platter
Source:
Tags:Magic_Bomb mbomb Razor_Sharp JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:832412
BeatmapSetID:377103

[Difficulty]
HPDrainRate:5.5
CircleSize:4.5
OverallDifficulty:7.8
ApproachRate:7.8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"seal1bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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MBomb

koliron wrote:

Overdose
  1. I like your ar idea, but if you want to add difficulty in this way, try to reduce it at least to 6. - The AR7 is partly to make the map more interesting, and partly as a reference to the original mapset of yes we cant, where Nogard's Extra was AR7.
  2. 00:06:084 (10,1) - Nc in (10) pls, you not maintain constancy with your platter hjgfds. - Done.
  3. 00:07:182 - And again I cant understand why you not add note ;w; - I see this note as very weak.
  4. 00:19:139 (5,6) - Why this distance? o.o the sound is enough strong to moooreeeorerere. - Not really, 6 is very weak compared to the seal sounds.
  5. 00:19:993 (8,9,1) - These sounds reduce each a note slider, you should reduce the distance to 00:20:725 (1) - , buuuut somehow the voice change, in this case you should add a little more distance, the point is that shouldnt be the same. - Increased slightly.
  6. 00:25:727 (7,8) - Okay, maybe HDash fit good here, but uhh woo, why this EVIL distance? the sound is not so strong. - Tilted slider differently instead, hyper strength is fine imo but the way the droplets flowed was a bit weird.
  7. 00:38:661 (2,3) - HDash until to the last sound ;w; imagine that this is in the middle of the song, with this volume... Not fit good, right? again, I suggest you remove all of these hdash since 00:36:098 - . - Adding a spinner here anyway.

\o/

klonoa wrote:

MBomb's Overdose
WHY AR7 ;w; - Look at my response to koliron.
  1. 00:05:352 (4,5,6,7,8,9) - hard to hit because they're not same distance between eachother. - Adjusted it a tiny bit.
don't know what else to say, the AR7 makes it un-playable XD - Makes it difficult for some players, yeah, because they can't read it well, which is a shame ;w; I'm hoping this map will help people realise reading is a skill too.

Good luck with ranking! Don't give Kudosu if this mod is barely usefull ;w; i tried my best!

Sey wrote:

[MBomb's Overdose]
  1. Unsnapped green section: 00:20:408 - snap to 00:20:359 - Same as in platter O.o.
  2. Make sure that there is one spinner in your difficulty because of: t/385507&start=0. Obviously it will get finalized very soon already! - Done.
  3. RIP wonderful spread. As much as I see the reason behind AR7 since this is a troll map, I am not sure if a QAT will allow that. Ensure this before you decide to get it qualified (From both QATs). - This should be fine, I'll speak to QAT about it anyway though. However, there is more reason than it being a troll song, just that's what made it the perfect candidate.
  4. 00:18:773 (4,5) - I guess that could be another Hyper, perfect troll pattern for a troll song like that. For instance: = Moved around slightly, but not in the way you suggested exactly.
  5. 00:24:629 (4) - x48 for a little better guarantee to catch this, feels a little too forced atm. - Ok.
  6. 00:28:412 (2,3) - Make this a Hyper, please. Really confusing to have only one pattern in there that isn't a Hyper. - Nope, the sound gets gradually weaker and this feels like the best place to stop having hypers.
  7. 00:33:048 (3) - x464 for a bit better accessibility. - Ok.
I wish you all a Merry Christmas!
Thanks for the mods, again!

Overdose
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Spectator
2 salads 2 platters 2 overdose kill me plz

General

  1. Difficulty Spread : fine, really
  2. Background Size : I think it should be rather 1024x768 or 1366x768? I've never seen 1280x720 being used before
  3. Unsnapped objects : fine
  4. Audio bitrate over 192 kbps : it's currently 320 kbps. please lower it to 192 kbps
  5. Metadata Issues : mind giving me an original source of the song? else I can't check if metadata is correct or not
  6. Timeline Issues : fine
  7. Combo Colors : use custom colors?
  8. Unused hitsounds : fine
  9. Hitsounds Issues : Hitsounds are so random in Platter and Cup. It'd be better if you refer to the other diffs and adjust them a bit
  10. Inaudible hitsounds : fine


Cup

  1. No issues found about patterns. The main thing you should take care of in this diff might be the hitsounds.


Koli's Salad

  1. 00:16:943 (5,6) - This feels a bit harsh for salad as it requires complex movement. I'd Ctrl+H them and move to the left slightly
  2. 00:23:531 (9,1) - There's actually no reason to keep this farther than previous ones. I think you can decrease the distances here?
  3. 00:31:584 (5,6,7,8) - https://osu.ppy.sh/ss/4093584 try this instead. It'd make the flow better
  4. 00:34:634 (6) - How about moving 6 to a bit right? x:144 feels good to me


Lost's Salad

  1. 00:17:675 (4,1) - These can be moved to the left slightly. It's a bit tough for the salad
  2. 00:26:460 (4,1) - The timeline here can be improved a lot. First, the triplelet you put here is not the ideal considering there's no beat on 00:26:704 -
  3. 00:26:948 (2,3,4,5,6,7) - And the above one applies to all of 2~7 as well. How about thisinstead?


Platter

  1. Platter has the same issues as Cup. Otherwise diff is neat and clean
  2. 00:31:950 (2) - Please move this to the left slightly
  3. 00:35:244 (7,8) - This should be adjusted imo. That kind of 1/4 jumps are not even recommendable in above-rain diffs, so please reduce the distance here
  4. 00:36:830 (4) - I'd move to 124


MBomb's Platter

  1. 00:27:314 (2,1) - I'd reduce the distance here just slightly.
  2. 00:35:244 (4,1) - This is no for platter.. Please move 4 to x:360
  3. 00:35:976 (2) - How about moving 2 to 232? (sorry for nazi lol)


Hyperion's Rain

  1. 00:13:923 (2,3,4) - Maybe you tried to follow the seal yelling here but it still feels weird to me. Try this instead?
  2. 00:14:869 (1) - It feels better if you keep this as just a single note since sound on 00:14:991 - feels pretty much unnecessary
  3. 00:27:314 (3,4) - Considering the flow, I think it'd be better if you make this more horizontal like you do on 00:26:582 (1,2) -


MBomb's Overdose

  1. 00:05:352 (4,5,6) - I'd reduce the distances by moving 4,5 to a bit right. It's kinda uncomfortable to play with
  2. 00:11:086 (6) - Move this to a bit right. It'll make the flow better
  3. 00:18:407 (2,3,4) - Ik you tried to emphasize the seal sound here but it's still too harsh lol. Maybe removing a hdash between 2 and 3 would be a good deal.
  4. 00:24:263 (2,3,4) - same issue as above.


Razor's Cute Seal

  1. As it seems that Razor has determined to remap this, I'll skip the diff for now.
koliron

Spectator wrote:

2 salads 2 platters 2 overdose kill me plz :^)


Koli's Salad

  1. 00:16:943 (5,6) - This feels a bit harsh for salad as it requires complex movement. I'd Ctrl+H them and move to the left slightly Yeah, nice suggestion.
  2. 00:23:531 (9,1) - There's actually no reason to keep this farther than previous ones. I think you can decrease the distances here? Ahh? No, the sound in (1) is definitely more strong lol, deserves more distance.
  3. 00:31:584 (5,6,7,8) - https://osu.ppy.sh/ss/4093584 try this instead. It'd make the flow better Okay xD here these distances are exaggerated, I agree with you, but not exactly your suggestion, i try with similar pattern and different distances fjvlefewsiloj.
  4. 00:34:634 (6) - How about moving 6 to a bit right? x:144 feels good to me Nope, this sound is 100% the same as 00:33:902 (4) - so the distance should be equal.
Thanks Spectator!

dalaS
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Topic Starter
Ascendance

Spectator wrote:

2 salads 2 platters 2 overdose kill me plz

General

  1. Difficulty Spread : fine, really
  2. Background Size : I think it should be rather 1024x768 or 1366x768? I've never seen 1280x720 being used before
  3. Unsnapped objects : fine
  4. Audio bitrate over 192 kbps : it's currently 320 kbps. please lower it to 192 kbps ??? I took BG and mp3 from the already ranked set.
  5. Metadata Issues : mind giving me an original source of the song? else I can't check if metadata is correct or not https://osu.ppy.sh/s/329268 or the Youtube link https://www.youtube.com/watch?v=Lmw4lzjEqD8
  6. Timeline Issues : fine
  7. Combo Colors : use custom colors?
  8. Unused hitsounds : fine
  9. Hitsounds Issues : Hitsounds are so random in Platter and Cup. It'd be better if you refer to the other diffs and adjust them a bit drunk setomi op
  10. Inaudible hitsounds : fine
I check the rest in a few hours, currently in school ahhh


Cup

  1. No issues found about patterns. The main thing you should take care of in this diff might be the hitsounds.

Platter

  1. Platter has the same issues as Cup. Otherwise diff is neat and clean
  2. 00:31:950 (2) - Please move this to the left slightly
  3. 00:35:244 (7,8) - This should be adjusted imo. That kind of 1/4 jumps are not even recommendable in above-rain diffs, so please reduce the distance here
  4. 00:36:830 (4) - I'd move to 124
all fixed! I'll poke you when Razor is done ? otherwise thanks <:

ps. JBH, help later? :D
Sey
@Spec: I'm interested what you even think about Razor's Overdose since you skipped it. Do you think a remap is actually really required?

@Razor: I ask you politely to wait with your remap until this has been confirmed by Spec.
Lost

Spectator wrote:

2 salads 2 platters 2 overdose kill me plz Don't do it Spec :cry:


Lost's Salad

  1. 00:17:675 (4,1) - These can be moved to the left slightly. It's a bit tough for the salad Moved them to the left 1 square, from 3.30 to 3.08 distance
  2. 00:26:460 (4,1) - The timeline here can be improved a lot. First, the triplelet you put here is not the ideal considering there's no beat on 00:26:704 - Fixed
  3. 00:26:948 (2,3,4,5,6,7) - And the above one applies to all of 2~7 as well. How about thisinstead? Fixed
Thank you for the mod :)

Salad
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 16
TimelineZoom: 3.199999

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Lost's Salad
Source:
Tags:Magic_Bomb mbomb Razor_Sharp JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:825418
BeatmapSetID:377103

[Difficulty]
HPDrainRate:4.5
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"seal1bg.jpg",0,0
Video,0,"sealmp4 video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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JBHyperion
@Asc - I'll take a look/discuss with you whatever after I get home from work in a few hours, as well as apply Spec's suggestions on my diff.
Topic Starter
Ascendance

Sey wrote:

@Spec: I'm interested what you even think about Razor's Overdose since you skipped it. Do you think a remap is actually really required?

@Razor: I ask you politely to wait with your remap until this has been confirmed by Spec.

I think he means the slight rework youre doing with him
MBomb

Spectator wrote:

2 salads 2 platters 2 overdose kill me plz

General



MBomb's Platter

  1. 00:27:314 (2,1) - I'd reduce the distance here just slightly. - Done.
  2. 00:35:244 (4,1) - This is no for platter.. Please move 4 to x:360 - Fixed by moving 1 to the right instead.
  3. 00:35:976 (2) - How about moving 2 to 232? (sorry for nazi lol) - 3 is stronger than 2, so higher distance to 3 works better imo.


MBomb's Overdose

  1. 00:05:352 (4,5,6) - I'd reduce the distances by moving 4,5 to a bit right. It's kinda uncomfortable to play with - Alright done.
  2. 00:11:086 (6) - Move this to a bit right. It'll make the flow better - Alright done.
  3. 00:18:407 (2,3,4) - Ik you tried to emphasize the seal sound here but it's still too harsh lol. Maybe removing a hdash between 2 and 3 would be a good deal. - Sure.
  4. 00:24:263 (2,3,4) - same issue as above. - Done.
Thanks for the mod!

Platter
osu file format v14

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Tags:Magic_Bomb mbomb Razor_Sharp JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
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Overdose
osu file format v14

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Tags:Magic_Bomb mbomb Razor_Sharp JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
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Spectator

Ascendance wrote:

Sey wrote:

@Spec: I'm interested what you even think about Razor's Overdose since you skipped it. Do you think a remap is actually really required?

@Razor: I ask you politely to wait with your remap until this has been confirmed by Spec.

I think he means the slight rework youre doing with him
Maybe I misread the log between Sey and Razor that I understood it as razor will do remap on it.

@Sey: Considering the song is quite short and razor actually willing to remap, it wouldn't be the bad choice. Since it has potential to be improved a lot in my sights
Sey
Ok thanks for replying so quick. Razor, the choice is yours.
Topic Starter
Ascendance
At least we're finally at the end of this road <:

Spec, out of curiosity, is there anything wrong with AR7 Overdose ? I am afraid of a DQ for "unfitting AR" when we just want to meme <:
Sey

Ascendance wrote:

At least we're finally at the end of this road <:

Spec, out of curiosity, is there anything wrong with AR7 Overdose ? I am afraid of a DQ for "unfitting AR" when we just want to meme <:
Meh, I pointed that out in my mod but MBomb refused to change it. To be safe ask a QAT BEFORE it gets qualified, for both Razor's and MBomb's Overdoses.
Spectator
If it makes sense, why not

Maybe I need to check it again since I don't remember precisely, but when I checked the overdose it wasn't that uncomfortable
Topic Starter
Ascendance

Spectator wrote:

If it makes sense, why not

Maybe I need to check it again since I don't remember precisely, but when I checked the overdose it wasn't that uncomfortable
yay nice :D

I'll wait for razor then until I poke you more >w>
Topic Starter
Ascendance

Sey wrote:

Ascendance wrote:

At least we're finally at the end of this road <:

Spec, out of curiosity, is there anything wrong with AR7 Overdose ? I am afraid of a DQ for "unfitting AR" when we just want to meme <:
Meh, I pointed that out in my mod but MBomb refused to change it. To be safe ask a QAT BEFORE it gets qualified, for both Razor's and MBomb's Overdoses.
Although he isn't QAT anymore, I asked CLSW and he said it was fine.
JBHyperion

Spectator wrote:


Hyperion's Rain

  1. 00:13:923 (2,3,4) - Maybe you tried to follow the seal yelling here but it still feels weird to me. Try this instead? Several people have mentioned this being weird, so I'll change it to be consistent with 00:07:548 (1,2,3,4)
  2. 00:14:869 (1) - It feels better if you keep this as just a single note since sound on 00:14:991 - feels pretty much unnecessary There's a clear reduction in pitch for the seal sound here, feels weird to leave it unmapped imo
  3. 00:27:314 (3,4) - Considering the flow, I think it'd be better if you make this more horizontal like you do on 00:26:582 (1,2) - Angled them both slightly more
Thanks for the mod!

Rain
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Regarding AR7 Overdose, I don't see why it should be a problem as long as the map is still readable and fun to play. Ranking Criteria just states that "The set must contain a well designed spread of difficulties..." The diff might have a lower AR, but is assuredly harder than my Rain and uses more complex jumps and patterning. I wouldn't say it's something that should be done all the time, but I feel it works here.

***

Hitsounds for Cup and Platter:
Cup
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Platter
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Platter
Source:
Tags:Magic_Bomb mbomb Razor_Sharp JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:825420
BeatmapSetID:377103

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"seal1bg.jpg",0,0
Video,0,"sealmp4 video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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koliron

Ascendance wrote:

At least we're finally at the end of this road <:

Spec, out of curiosity, is there anything wrong with AR7 Overdose ? I am afraid of a DQ for "unfitting AR" when we just want to meme <:
In my opinion if mb increase the cs (not much as Razor) should be acceptable, i know that std=/ctb, but the best example of this is Krfawy - Kac.
With this I am not saying that ar7 cs4 in overdose is unreadable, indeed, I agree with this, its assumed that readability should be more difficult here, but I think its a good option to add TRUE difficulty to this overdose, actually AR does not add difficulty.
Topic Starter
Ascendance
Well, everything's ready... Just waiting on Razor .. >w>
MBomb

koliron wrote:

Ascendance wrote:

At least we're finally at the end of this road <:

Spec, out of curiosity, is there anything wrong with AR7 Overdose ? I am afraid of a DQ for "unfitting AR" when we just want to meme <:
In my opinion if mb increase the cs (not much as Razor) should be acceptable, i know that std=/ctb, but the best example of this is Krfawy - Kac.
With this I am not saying that ar7 cs4 in overdose is unreadable, indeed, I agree with this, its assumed that readability should be more difficult here, but I think its a good option to add TRUE difficulty to this overdose, actually AR does not add difficulty.
I feel like lower AR is slightly easier to read on higher CS, so I feel this would take some of the difficulty away from reading. I know that AR doesn't add difficulty in terms of Star Rating, but I feel the skill of reading is the main thing here.
Topic Starter
Ascendance
Removed Razor's diff on request, added combo colors, everything is oko now
autofanboy
jej

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Background Image
  1. Change the resolution to 1366x768 instead.

    Difficulty Naming
  2. I am thinking of changing the difficulties to something like cup.exe , salad.txt , platter.xls , rain.doc etc. just to keep in line with the title (seal.mp4). However this is just an optional suggestion and I am not sure if it is really rankable, maybe you might have to consult for QATs permission.

    Difficulty Spread
  3. For the CS, the difference between Lost's Salad and Platter is a little big, I would say having the CS as following (ranging from Cup to Hyperion's Rain) : 2.5 , 3 , 3.5 , 4 , 4.5 , 5. Although I think the overall CS should be 0.5 less so that Salads won't have their CS exceeding 3.
  4. For the HP, it is not gradually increasing among difficulties, therefore consider changing so. You may try changing the HP as following (ranging from Cup to MBomb's Overdose) : 4 , 4.5 , 5 , 5.5 , 6 , 6.5 , 7. However I would say decreasing the overall HP by 1 is much appreciated, just to mention that Overdose is slightly difficult due to its low AR and kind of anti-flowing HDashes ongoing, therefore lowering by 1 in HP would help the spread.
  5. I am concerning about the Overdose, I understand that it is kind of meme mapping, however AR 7 with those anti-flowing HDashes or jumps is a cloggy combination in my opinion. I think it is much better to have at least AR 8, or AR 8.5 if you don't want to risk the mapset being disqualified due to the uneven spread.
  6. For the Combo Count, it is also not in an increasing tendency. Right now the maximum combo of each difficulties are like the following (ranging from Cup to MBomb's Overdose) : 93 , 121, 134 , 125 , 133 , 157 , 146. I think the Salad should contain less notes and also either Hyperion's Rain contains less notes or add more notes in MBomb's Overdose. Right now I am afraid that such combo tendency is not rankable.
  7. For the difficulty gaps, the gap between Cup and Koli's Salad is quite high, consider lowering the difficulty of Koli's Salad to fit the spread. Moreover, I think 1/3 mapping is still too early for Salads, try mapping them without using 1/3 rhythms, it will be easier for beginners to catch up.

    Kiai Time
  8. In my opinion, the Kiai Time should start at 00:18:529 instead of 00:17:797 - . It is because the new stanza starts at 00:18:529 so Kiai Time should start there to make it complete.

[ Cup]

  • Gameplay
  1. Good to go.

    New Combos
  2. 00:06:084 (1) - I think you can remove the NC here, keeping 2 circles out of combo is unnecessary in my opinion. In fact they are in the same stanza so that won't be a problem.
  3. 00:18:529 (2) - Better NC this instead of 00:17:797 (1) since you are NC'ing when the seal sounds are different from the previous part, therefore here should be the place where you put a NC.
  4. 00:30:242 (2) - Put a NC here instead of 00:29:510 (1) to make the previous combo feel more complete, right now without 00:29:510 (1) into the combo, it feels quite broken in rhythm.

[ Koli's Salad]

  • Gameplay
  1. 00:10:476 (4,5) - I don't think the dash here is necessary, in fact it makes this part too cramped with dashes. I suggest removing the dash by moving 00:11:086 (5,6) closer.
  2. 00:32:072 (8,1) - Try to add a dash here to emphasize the Finish as you did at first.

    New Combos
  3. 00:06:816 (2) - Better NC this instead of 00:06:084 (1) because (2) is the start of the new stanza.
  4. 00:09:012 (1) - Remove the NC here because this is still in the previous stanza. Hence you can add NC to 00:10:354 (3) as well.
  5. 00:12:672 (2) - Add NC here instead of 00:11:940 (1) too, it looks broken when you NC 1/3 after a note.
  6. 00:16:211 (3) - NC here instead of 00:14:869 (1) just with the same reason as aforementioned.
  7. 00:18:529 (2) - NC here instead of 00:17:797 (1)
  8. 00:31:584 (5) - You may NC here and remove the NC at 00:32:438 (1)
  9. 00:33:780 (3) - Add NC to this if you did the above.
  10. 00:36:098 (2) - NC here instead of 00:35:366 (1) because (2) starts a new stanza (with another new sound).

[ Lost's Salad]

  • Gameplay
  1. 00:17:675 (4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Timeline here is likely the same, which often gives a boring image to the players, consider changing some of the parts by simply changing the rhythm, to make it more interesting.
  2. Not really much to say since this difficulty is just the same with the 1/3 patterning, hence I think you can change some of the rhythm to make it different.

[ Platter]

  • Gameplay
  1. 00:26:460 (3,1) - Better avoid having 1/3 HDash usage in Platter, You can just move (3) near to (1).
  2. 00:26:582 (1,2,3,4) - Even though they are at climax of the song, I think multiple HDashes would drive players hard on catching HDashes to and fro, hence I would say removing the HDashes and just maintain dashes between the sliders would work here, and try keeping the HDash at 00:28:778 (4,1) as well.

    New Combos
  3. 00:06:816 (2) - NC here instead of 00:06:084 (1)
  4. 00:08:280 (2) - NC here instead of 00:07:914 (1)
  5. 00:12:672 (2) - You may add NC here instead of 00:12:306 (1)
  6. 00:24:385 (3) - NC here instead of 00:24:019 (1)

[ MBomb's Platter]

  • Gameplay
  1. 00:12:672 (2,3,4) - Could be difficult for players to manage their dashing, since (2,3) requires dash and (3,4) is a HDash, therefore if the players miss the dash at (2,3), they will miss the rest as well. As a solution, you may try moving (2) closer to (3), say x:312
  2. Better avoid 1/3 HDash usages such as 00:17:675 (4,1) and 00:18:407 (2,3) etc. They are difficult for players who are beginning to play Platters. If you really intend to use such rhythm, try adding HDash with the previous pattern, for example you can add HDash between 00:17:065 (3,4) in the case of 00:17:675 (4,1)
  3. 00:18:407 (2,3,4,5) - In fact this part is hard as a Platter pattern, because of the HDash at (2,3) forces players away from (4), thus missing (4,5) and the rest. Maybe reworking on this part would do.
  4. 00:24:263 (2,3,4) - ^

[ Hyperion's Rain]

  • Gameplay
  1. 00:18:773 (2,3,4,1) - At this part, I suggest adding HDash at 00:19:139 (4,1) instead of the original one to fit the rhythm, right now the HDash rhythm here feels broken in my opinion.
  2. 00:23:531 (4,1) - I suggest adding HDash here to emphasize the Whistle at (1).
  3. 00:24:629 (4,5,6,1) - As the previously-mentioned.
  4. 00:26:582 (1,2) - Distance here is quite large, it is easy to miss the tail of (1) when the players hurried dashing to catch (2).

[ MBomb's Overdose]

  • Gameplay
  1. 00:18:407 (2,3,4,5,6) - This part is opposing the flow in my opinion, that is pretty easy for players to miss (6) as well, since they may think that (5,6) don't need dashes but they have to, in order to stop their HDash movements at the previous part.
  2. 00:28:412 (2,3) - Add a HDash to make it complete, otherwise 00:26:582 (1,2,3,4,1,2,3,4) feels weird without that.

Good luck!

-AFB
JBHyperion

alienflybot wrote:

jej

Difficulty Spread
  1. For the CS, the difference between Lost's Salad and Platter is a little big, I would say having the CS as following (ranging from Cup to Hyperion's Rain) : 2.5 , 3 , 3.5 , 4 , 4.5 , 5. Although I think the overall CS should be 0.5 less so that Salads won't have their CS exceeding 3. Creating a "good spread" doesn't necessarily mean a rigid and equal spacing between song settings. Provided there's no major imbalance between two difficulties, there shouldn't be an issue with this.
  2. For the HP, it is not gradually increasing among difficulties, therefore consider changing so. You may try changing the HP as following (ranging from Cup to MBomb's Overdose) : 4 , 4.5 , 5 , 5.5 , 6 , 6.5 , 7. However I would say decreasing the overall HP by 1 is much appreciated, just to mention that Overdose is slightly difficult due to its low AR and kind of anti-flowing HDashes ongoing, therefore lowering by 1 in HP would help the spread. Same as above
  3. I am concerning about the Overdose, I understand that it is kind of meme mapping, however AR 7 with those anti-flowing HDashes or jumps is a cloggy combination in my opinion. I think it is much better to have at least AR 8, or AR 8.5 if you don't want to risk the mapset being disqualified due to the uneven spread. Discussed in multiple previous posts, similar things have been ranked perfectly fine in Std so I don't see why it should be unrankable here. Provided the difficulty is fun to play and mapped to the song, does it matter if it's a bit "clogged"? Consider that the very reason this is done is to provide an additional "gimmick" to properly characterize the hardest diff and fit the "meme" nature of the song
  4. For the Combo Count, it is also not in an increasing tendency. Right now the maximum combo of each difficulties are like the following (ranging from Cup to MBomb's Overdose) : 93 , 121, 134 , 125 , 133 , 157 , 146. I think the Salad should contain less notes and also either Hyperion's Rain contains less notes or add more notes in MBomb's Overdose. Right now I am afraid that such combo tendency is not rankable. Similar thoughts as above, enforcing such rigidity here seems restrictive and pedantic. Max combo isn't even that important imo compared to the actual difficulty of the patterns, and the difference in note density and max combo is by no means alarmingly high.

    Kiai Time
  5. In my opinion, the Kiai Time should start at 00:18:529 instead of 00:17:797 - . It is because the new stanza starts at 00:18:529 so Kiai Time should start there to make it complete. What, the new stanza for the instrument clearly starts at 00:17:797 since this is the downbeat, 00:18:529 just happens to be a more prominent note because of the vocal

[ Hyperion's Rain]

  • Gameplay
  1. 00:18:773 (2,3,4,1) - At this part, I suggest adding HDash at 00:19:139 (4,1) instead of the original one to fit the rhythm, right now the HDash rhythm here feels broken in my opinion. Swapped
  2. 00:23:531 (4,1) - I suggest adding HDash here to emphasize the Whistle at (1). Sure
  3. 00:24:629 (4,5,6,1) - As the previously-mentioned. Done
  4. 00:26:582 (1,2) - Distance here is quite large, it is easy to miss the tail of (1) when the players hurried dashing to catch (2). I don't think this is particularly difficult, 2/3 spacing provides ample reading and reaction time for players at this difficulty

Good luck!

-AFB
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: seal.mp4.mp3
AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Hyperion's Rain
Source:
Tags:Magic_Bomb mbomb Razor_Sharp JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:825863
BeatmapSetID:377103

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"seal1bg.jpg",0,0
Video,0,"sealmp4 video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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koliron

alienflybot wrote:

jej jaj

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]


  • Difficulty Naming
  1. I am thinking of changing the difficulties to something like cup.exe , salad.txt , platter.xls , rain.doc etc. just to keep in line with the title (seal.mp4). However this is just an optional suggestion and I am not sure if it is really rankable, maybe you might have to consult for QATs permission. Woooo, is nice suggestion, time to consult!

    Difficulty Spread
  2. For the difficulty gaps, the gap between Cup and Koli's Salad is quite high, consider lowering the difficulty of Koli's Salad to fit the spread. Moreover, I think 1/3 mapping is still too early for Salads, try mapping them without using 1/3 rhythms, it will be easier for beginners to catch up. Oooookay its true lol, and the gap between Ascendance's Platter and MBomb's Platter is the same case, i need reduce a bit the difficulty and the star rate, aaand Really 1/3 notes is not acceptable here? come on is 160 of bpm and the distances of notes in that time is tooooo low, almost no movement, other point is if we (yeah we, if you say this in my salad, i can suppose that is the same case in the lost's right?) not use (or almost dhh) 1/3 notes, some sections like 00:21:457 - would have the same number of notes in cup-salad-salad.
    Kiai Time
  3. In my opinion, the Kiai Time should start at 00:18:529 instead of 00:17:797 - . It is because the new stanza starts at 00:18:529 so Kiai Time should start there to make it complete. I agree with hyperion, the real change of the instrument is in 00:17:797 - , i know that this difference of sounds is the same as 00:11:940 - but here is definitely more strong and the following sounds fit with this, so leave it out of kiai, I do not think it's a good idea, maybe if would follow only the voice if the seal, but it is not so (and the density of notes would be too low, obzzz).

[ Koli's Salad]

  • Gameplay
  1. 00:10:476 (4,5) - I don't think the dash here is necessary, in fact it makes this part too cramped with dashes. I suggest removing the dash by moving 00:11:086 (5,6) closer. Yeah, and same with others of these patterns, It was a dumb idea, aaand with this fixes, this difficuly was reduced to 1.59 (-0.9), and is more easy obviously.
  2. 00:32:072 (8,1) - Try to add a dash here to emphasize the Finish as you did at first. Uops, terrible error, thanks!

    New Combos
  3. 00:06:816 (2) - Better NC this instead of 00:06:084 (1) because (2) is the start of the new stanza.
  4. 00:09:012 (1) - Remove the NC here because this is still in the previous stanza. Hence you can add NC to 00:10:354 (3) as well.
  5. 00:12:672 (2) - Add NC here instead of 00:11:940 (1) too, it looks broken when you NC 1/3 after a note.
  6. 00:16:211 (3) - NC here instead of 00:14:869 (1) just with the same reason as aforementioned.
  7. 00:18:529 (2) - NC here instead of 00:17:797 (1)
  8. 00:31:584 (5) - You may NC here and remove the NC at 00:32:438 (1)
  9. 00:33:780 (3) - Add NC to this if you did the above.
  10. 00:36:098 (2) - NC here instead of 00:35:366 (1) because (2) starts a new stanza (with another new sound).
    I agree with these suggestions, and were there initially, apparently when I changes the time of some notes, forgot change nc, thanks for your help!

Good luck!

-AFB
Thanks afb! <3

boooooxoxox
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Topic Starter
Ascendance

alienflybot wrote:

jej

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Background Image
  1. Change the resolution to 1366x768 instead.

    Difficulty Naming
  2. I am thinking of changing the difficulties to something like cup.exe , salad.txt , platter.xls , rain.doc etc. just to keep in line with the title (seal.mp4). However this is just an optional suggestion and I am not sure if it is really rankable, maybe you might have to consult for QATs permission.

    Difficulty Spread
  3. For the CS, the difference between Lost's Salad and Platter is a little big, I would say having the CS as following (ranging from Cup to Hyperion's Rain) : 2.5 , 3 , 3.5 , 4 , 4.5 , 5. Although I think the overall CS should be 0.5 less so that Salads won't have their CS exceeding 3.
  4. For the HP, it is not gradually increasing among difficulties, therefore consider changing so. You may try changing the HP as following (ranging from Cup to MBomb's Overdose) : 4 , 4.5 , 5 , 5.5 , 6 , 6.5 , 7. However I would say decreasing the overall HP by 1 is much appreciated, just to mention that Overdose is slightly difficult due to its low AR and kind of anti-flowing HDashes ongoing, therefore lowering by 1 in HP would help the spread.
  5. I am concerning about the Overdose, I understand that it is kind of meme mapping, however AR 7 with those anti-flowing HDashes or jumps is a cloggy combination in my opinion. I think it is much better to have at least AR 8, or AR 8.5 if you don't want to risk the mapset being disqualified due to the uneven spread.
  6. For the Combo Count, it is also not in an increasing tendency. Right now the maximum combo of each difficulties are like the following (ranging from Cup to MBomb's Overdose) : 93 , 121, 134 , 125 , 133 , 157 , 146. I think the Salad should contain less notes and also either Hyperion's Rain contains less notes or add more notes in MBomb's Overdose. Right now I am afraid that such combo tendency is not rankable.
  7. For the difficulty gaps, the gap between Cup and Koli's Salad is quite high, consider lowering the difficulty of Koli's Salad to fit the spread. Moreover, I think 1/3 mapping is still too early for Salads, try mapping them without using 1/3 rhythms, it will be easier for beginners to catch up.

    Kiai Time
  8. In my opinion, the Kiai Time should start at 00:18:529 instead of 00:17:797 - . It is because the new stanza starts at 00:18:529 so Kiai Time should start there to make it complete.

[ Cup]

  • Gameplay
  1. Good to go.

    New Combos
  2. 00:06:084 (1) - I think you can remove the NC here, keeping 2 circles out of combo is unnecessary in my opinion. In fact they are in the same stanza so that won't be a problem.
  3. 00:18:529 (2) - Better NC this instead of 00:17:797 (1) since you are NC'ing when the seal sounds are different from the previous part, therefore here should be the place where you put a NC.
  4. 00:30:242 (2) - Put a NC here instead of 00:29:510 (1) to make the previous combo feel more complete, right now without 00:29:510 (1) into the combo, it feels quite broken in rhythm.

[ Platter]

  • Gameplay
  1. 00:26:460 (3,1) - Better avoid having 1/3 HDash usage in Platter, You can just move (3) near to (1). I like the way it plays, and it is a very watered-down hyperdash. Should be no issue
  2. 00:26:582 (1,2,3,4) - Even though they are at climax of the song, I think multiple HDashes would drive players hard on catching HDashes to and fro, hence I would say removing the HDashes and just maintain dashes between the sliders would work here, and try keeping the HDash at 00:28:778 (4,1) as well. Dash dash dash dash

    New Combos
  3. 00:06:816 (2) - NC here instead of 00:06:084 (1)
  4. 00:08:280 (2) - NC here instead of 00:07:914 (1)
  5. 00:12:672 (2) - You may add NC here instead of 00:12:306 (1)
  6. 00:24:385 (3) - NC here instead of 00:24:019 (1)

Good luck!

-AFB
no comment = fix

Thanks afb jej
koliron

JBHyperion wrote:

  • Kiai Time
  1. In my opinion, the Kiai Time should start at 00:18:529 instead of 00:17:797 - . It is because the new stanza starts at 00:18:529 so Kiai Time should start there to make it complete. What, the new stanza for the instrument clearly starts at 00:17:797 since this is the downbeat, 00:18:529 just happens to be a more prominent note because of the vocal
Ohhhh, I notice now that if the kiai is following the this "instrument" sound, 00:20:725 - here the sound returns to be the previous, and 00:23:653 - here again becomes acute, so this section shouldnt have kiai, and the density of sounds is lower because is not present the voice of the seal, right?
MBomb

alienflybot wrote:

jej

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Difficulty Spread
  1. I am concerning about the Overdose, I understand that it is kind of meme mapping, however AR 7 with those anti-flowing HDashes or jumps is a cloggy combination in my opinion. I think it is much better to have at least AR 8, or AR 8.5 if you don't want to risk the mapset being disqualified due to the uneven spread. - It being clogged is more of a personal opinion than anything else, and I know quite a lot of people (Me included) who actually like this kind of thing.
  2. For the Combo Count, it is also not in an increasing tendency. Right now the maximum combo of each difficulties are like the following (ranging from Cup to MBomb's Overdose) : 93 , 121, 134 , 125 , 133 , 157 , 146. I think the Salad should contain less notes and also either Hyperion's Rain contains less notes or add more notes in MBomb's Overdose. Right now I am afraid that such combo tendency is not rankable. - Whilst I don't think it'll be as high as the rain, I've added a few notes previously missed out due to the fact it wasn't the hardest difficulty.

[ MBomb's Platter]

  • Gameplay
  1. 00:12:672 (2,3,4) - Could be difficult for players to manage their dashing, since (2,3) requires dash and (3,4) is a HDash, therefore if the players miss the dash at (2,3), they will miss the rest as well. As a solution, you may try moving (2) closer to (3), say x:312 - Reduced to 256, 312 was a bit excessive imo.
  2. Better avoid 1/3 HDash usages such as 00:17:675 (4,1) and 00:18:407 (2,3) etc. They are difficult for players who are beginning to play Platters. If you really intend to use such rhythm, try adding HDash with the previous pattern, for example you can add HDash between 00:17:065 (3,4) in the case of 00:17:675 (4,1) - These don't feel bad to me, and I think changing the feel of the song in that wouldn't work well anyway. I feel because this isn't the only platter in the set (and is the harder of the two), slightly harder patterns are allowed.
  3. 00:18:407 (2,3,4,5) - In fact this part is hard as a Platter pattern, because of the HDash at (2,3) forces players away from (4), thus missing (4,5) and the rest. Maybe reworking on this part would do. - Reduced distancing a bit.
  4. 00:24:263 (2,3,4) - ^ - ^.

[ MBomb's Overdose]

  • Gameplay
  1. 00:18:407 (2,3,4,5,6) - This part is opposing the flow in my opinion, that is pretty easy for players to miss (6) as well, since they may think that (5,6) don't need dashes but they have to, in order to stop their HDash movements at the previous part. - Reduced distance.
  2. 00:28:412 (2,3) - Add a HDash to make it complete, otherwise 00:26:582 (1,2,3,4,1,2,3,4) feels weird without that. - This sound doesn't sound strong enough for a HDash.

Good luck!

-AFB
Thanks for the mod!

Platter
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Overdose
osu file format v14

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TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:MBomb's Overdose
Source:
Tags:Magic_Bomb JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
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-rage
rip cute seal
Lost
Had a short talk with AFB about my Salad and decided to make some changes to the kiai.

Salad
osu file format v14

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[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Lost's Salad
Source:
Tags:Magic_Bomb JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:825418
BeatmapSetID:377103

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koliron

klonoa wrote:

rip cute seal
MBomb

koliron wrote:

klonoa wrote:

rip cute seal
Lost
Irc with Riari on my diff edited out the non related stuff from the irc mod.

The mod
17:38 Lost: 00:17:797 (1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4) -
17:38 Lost: thats the part i changed
17:39 Lost: i just want to know if it plays okay
17:40 Riari: 00:29:144 (1) - Remove the repeat, just put a circle on 00:29:876 - ? I had it like that before, Sey's mod convinced me to change it to the slider and i think his argument was really solid, no change
17:40 Riari: also remove the NC off it and NC at 00:29:876 - if you do?
17:41 Lost: lemme check i think i had it like that
17:41 Lost: and changed it cause of a mod
17:41 Riari: 00:21:335 (2,3,4,5) - Spacing is too high Changed it a little bit, no more back to back jumps, makes for more room for error
17:41 Riari: You want light dashes, these are heavy reptitive ones ^
17:42 Lost: i personally prefer big dashes for readability
17:42 Riari: 00:22:921 (4,5,6) - ^
17:42 Riari: but its constant dashes
17:42 Riari: I can't tap them
17:42 Lost: o u mean like that
17:43 Lost: true
17:43 Riari: it's for lower ranked people
17:43 Riari: they will be tapping a lot and overdashing
17:43 Riari: if they overdash a single one of those
17:43 Riari: they might miss the next 4 notes or so
17:43 Riari: 00:26:582 (1,2,3,4,1,2,3) - Is a good set of dashes, maybe a tiny decrease in spacing? Keeping it as it is
17:44 Lost: those dashes are fine, u can walk 1,2,3
17:44 Lost: but the thing before it ill change
17:45 Riari: dashes that follow eachother should be really easy imo
17:45 Riari: 00:19:139 (1) - move this to the left a bit? Moved the note before this one to the right a little bit
17:46 Riari: just because of the direction change right after, a bit more dash leeway would be nice

Really appreciate the fact that you checked when i just randomly asked, thanks :)

Salad
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Artist:joeyclassic
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Creator:Ascendance
Version:Lost's Salad
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Tags:Magic_Bomb JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
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Kurokami
As I promised. o/

[Cup]

00:13:404 (2,3,1) - I discovered that you mapped this part differently from 00:07:548 (2,3,1) - its not a big deal but you know, consistency is important. :P
00:21:823 (2) - Its weird to have such a strong beat as sliderend. Swapping (2,3) on the timeline helps a lot.
00:36:098 (1,2) - The last object is too close to the spinner even if the distance is 1/1. Since the last tick is not prominent I suggest you to remove (2) and just add a repeat to (1) as the melody is the same there.

[Koli's]

00:11:940 (6,1) - Perfect place for a jump, you followed this previously anyway.
00:12:672 (1,2,3) - You followed the rhythm in a kinda weird way. This is a perfect example for it. (1) follows the "vocal", (2) the melody and (3) the vocal again. This might confuse newer players with no rhythmical sense yet. Easiest difficulties needs easy rhythm as well. But don't worry about it for now. /o/
00:22:799 (6,7,8,9,1) - This pattern looks really weird as you tried to use the same distance at (8,9) but they are much closer on the timeline than (7,8). Move (9,1) left a little to make the pattern better.
00:37:196 (3) - Its weird to have this mapped when you didn't mapped 00:36:464 nor 00:36:830. The problem is actually the same as with Cup, the note is too close to the spinner although I have no idea how to fix it due to your rhythm usage. :<

[Lost's]

Nothing really extraordinary.

[Platter]

00:06:816 (1,2,3) - Man, the flow here really bad. Try to make something similar to 00:12:672 (1,2,3). /o/
00:08:646 (2,3) - Maybe a bit bigger dash would be nice.
00:37:196 - You mapped this tick on Cup but not here while it should be other way around? *baka*

[MBomb's]

00:17:797 (1,2,3,4) - This might be too much for a Platter. Move (4) to right a little.
00:24:263 (2,3,4) - Similar one to the previous. Try to move the slider back to left.
00:31:584 (2,3) - If you swap these you get a Hyper to (1) which actually plays better than a normal dash, so why not?

[Hyperion's]

00:18:773 (2,3,4) - Its really hard to get the right timing for these to not get a miss. Plus (3) feels a bit unnecessary. For the better flow, just make the distance between them larger, whether you fix the rhythm or not, its up to you.
00:24:873 (5,6,1) - I don't really like this flow, but feel free to keep it.

[Mbomb's 2]

ayyyyyyy I have no problem with this, I find it interesting instead but the flow should be better. Most miss comes from slidertails because its really easy to just jump 1ms earlier. This might comes from your slidershapes as well. So my suggestion here to go through on the difficulty and try to use more straight slider if possible. Currently its really easy to get some droplet miss in sliders such as 00:14:014 (7,8,9,1) or 00:25:727 (7,8).
[]

Good luck.
JBHyperion

Kurokami wrote:

As I promised. o/

[Hyperion's]

00:18:773 (2,3,4) - Its really hard to get the right timing for these to not get a miss. Plus (3) feels a bit unnecessary. For the better flow, just make the distance between them larger, whether you fix the rhythm or not, its up to you. Yeah (3) wasn't doing much so I removed it, and decreased the distance between 00:18:773 (2,4) quite a bit so it should flow much better now
00:24:873 (5,6,1) - I don't really like this flow, but feel free to keep it. Did something similar to the above

Good luck.
Thanks for the mod!

Rain
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Topic Starter
Ascendance

Kurokami wrote:

As I promised. o/

[Cup]

00:13:404 (2,3,1) - I discovered that you mapped this part differently from 00:07:548 (2,3,1) - its not a big deal but you know, consistency is important. :P It's a fairly straightforward, short song, would like to keep the variety in it for the most part
00:21:823 (2) - Its weird to have such a strong beat as sliderend. Swapping (2,3) on the timeline helps a lot.
00:36:098 (1,2) - The last object is too close to the spinner even if the distance is 1/1. Since the last tick is not prominent I suggest you to remove (2) and just add a repeat to (1) as the melody is the same there.

[Platter]

00:06:816 (1,2,3) - Man, the flow here really bad. Try to make something similar to 00:12:672 (1,2,3). /o/
00:08:646 (2,3) - Maybe a bit bigger dash would be nice.
00:37:196 - You mapped this tick on Cup but not here while it should be other way around? *baka* /me runs

Good luck.
no reply = fix
MBomb

Kurokami wrote:

As I promised. o/

[MBomb's]

00:17:797 (1,2,3,4) - This might be too much for a Platter. Move (4) to right a little. - Done.
00:24:263 (2,3,4) - Similar one to the previous. Try to move the slider back to left. - Yeah.
00:31:584 (2,3) - If you swap these you get a Hyper to (1) which actually plays better than a normal dash, so why not? - I don't feel like the HDash fits the music, and the movement to 2 feels nice with the music, reducing it that much feels weird.

[Mbomb's 2]

ayyyyyyy I have no problem with this, I find it interesting instead but the flow should be better. Most miss comes from slidertails because its really easy to just jump 1ms earlier. This might comes from your slidershapes as well. So my suggestion here to go through on the difficulty and try to use more straight slider if possible. Currently its really easy to get some droplet miss in sliders such as 00:14:014 (7,8,9,1) or 00:25:727 (7,8). - I honestly feel as though the curved sliders are better for flow than the straight sliders in most cases where I used curved sliders. However, I did change a few that I felt were a bit weird to make the droplets flow better.
[]

Good luck.
Platter
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Overdose
osu file format v14

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Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:MBomb's Overdose
Source:
Tags:Magic_Bomb JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:825419
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koliron

Kurokami wrote:

As I promised. o/

[Koli's]

00:11:940 (6,1) - Perfect place for a jump, you followed this previously anyway. Woops? I cant remember why i dont add here lol, is an important error, thanks!
00:12:672 (1,2,3) - You followed the rhythm in a kinda weird way. This is a perfect example for it. (1) follows the "vocal", (2) the melody and (3) the vocal again. This might confuse newer players with no rhythmical sense yet. Easiest difficulties needs easy rhythm as well. But don't worry about it for now. /o/ Huhhh, just is necessary add note in 00:12:916 - , and obviously the same in the next of these.
00:22:799 (6,7,8,9,1) - This pattern looks really weird as you tried to use the same distance at (8,9) but they are much closer on the timeline than (7,8). Move (9,1) left a little to make the pattern better. Yeah i agree.
00:37:196 (3) - Its weird to have this mapped when you didn't mapped 00:36:464 not 00:36:830. The problem is actually the same as with Cup, the note is too close to the spinner although I have no idea how to fix it due to your rhythm usage. :< In my opinion the best option is remove (3) because this sound is not really following the others.

Good luck.
+ A lottt of auto-mod, especially in the aesthetic, lol this salad was really baaad
osu file format v14

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AudioLeadIn: 0
PreviewTime: 6816
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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[Metadata]
Title:seal.mp4
TitleUnicode:seal.mp4
Artist:joeyclassic
ArtistUnicode:joeyclassic
Creator:Ascendance
Version:Koli's Salad
Source:
Tags:Magic_Bomb JBHyperion Lost koliron seal snow white swing retro jazz jazzy thirds super mario land muda kingdom remix
BeatmapID:836363
BeatmapSetID:377103

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koliron
Seal revived! But we need wait to the next chrismas );
Topic Starter
Ascendance
seals never truly die

unless they're eaten.






all updated according to kuro's mod, all set <:
Lost

Ascendance wrote:

seals never truly die
unless they're eaten.
You forgot that they also die when they get tossed up in the air like this https://imgur-archive.ppy.sh/tLJmhJQ.gifv

Also thanks Kurokami for the mod (even tho there was nothing for me) still appreciated :)
Topic Starter
Ascendance

Lost wrote:

Ascendance wrote:

seals never truly die
unless they're eaten.
You forgot that they also die when they get tossed up in the air like this https://imgur-archive.ppy.sh/tLJmhJQ.gifv

Also thanks Kurokami for the mod (even tho there was nothing for me) still appreciated :)
what the fuck that gif is horrible ;;
Topic Starter
Ascendance
graveyard soon
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