h4h4 tbh
january 2016 rank maybe???????
january 2016 rank maybe???????
Shoegazer wrote:
Hey there, will be speaking for the Mania Modding Team.
I want to start by saying that I (personally, at least) think the chart is pretty enjoyable to play through. It has its appeal, its gimmicks are very nice and the SVs, while might be difficult for some, aren't unacceptable by any means and gave the chart a distinctive personality.
However, while I think the chart is very good playability-wise; the map just fiddles around between what is rankable and what isn't - to the point where we didn't think that it should be ranked because of how grey the area is. The chart is very distinctively a dump chart - rather a chart that is really overlayered - considering that about 60% of the chart are chords, but it could be layered a lot less heavily because the song really isn't all that heavy. Even if you could justify the chart's heaviness though, the layering scheme is pretty inconsistent, or rather not really resounding. Sections like 02:12:618 - , where quads are used very liberally, though it is used quite sparsely before in far more intense areas (e.g. the buildup) and 01:33:435 - , where triples aren't used anywhere as frequently anywhere as the part before - despite being only a tiny bit less intense.
Personally didn't look at this track as 1 whole song in general, instead a mash up of different sectioned as indicated by their respective "unique" patterning, probably did miss out on the consistency in terms of note counts in chords used.
@ 02:12:618 - More of a personal opinion but I feel that note counts in chords don't really matter if the playability of the chart intended is shown when I testplayed the map, I feel that using quads makes the feeling gotten when playing skew more towards the "control" instead of the "mashing" aspect in which is what I am trying to get here. The feeling gotten when playing those quads kinda matches the "sudden" movement in the track itself in which is also paired with a swing/bump SV there
@ 01:33:435 - kind of the same idea here, I focus more on the "control" itself rather than using quads as they kinda throw player's control off more, intended to make this as "flowy" as possible while making use of jacks instead of streams hence the really high playability in this section.
Though my main complaint is probably the dense jumpstream sections. The patterns aren't necessarily bad, far from it - you're supposed to 1/6 jumptrill it. But that's also the problem, you're kinda exploiting a flaw in the ranking criteria - that you're not allowed to chart a particular rhythm in any snap that is not divisible by 2. (e.g. 1/8s -> 1/4s are fine, 1/8s -> 1/6s are not). Considering that the dense jumpstream is practically impossible to SS unless you're ungodly good at the game, the dense JS is a massive spike as it is. You might as well use a 1/6 jumptrill instead, but you're not allowed to do that. Trying to mimick a certain pattern that you want to do with a completely different pattern is probably pushing it, and might not be rankable to begin with.
I understand this, personally feel like 1/6 was rather hard to catch accurately with the music mainly on a non-1/3swing rhythm, not too sure what to really replace this with except a simple stream in which i feel that it's kinda not what I'm really aiming for, but on a second look at this section, I guess the note density can get thinner as the music's build up fades out, i guess it's somewhat better but it's not really what i'm aiming for currently in this chart in general
something like : (not really going to upload/update to this version though)
The other complaint seemed to be about the SVs being a bit too exaggerated, but they're not necessarily talking about the last SV. I don't really hold this opinion, but it's something to consider. Maybe you can ask them (particularly Jole and underjoy) as to which SVs they're mainly referring to, but since they didn't give a specific SV I'm assuming that it's a general issue.
Yeaaa, didn't really make this to be 100% SS-able therefore the jumptrill 1/6 thingy but i guess these kinds of maps are strictly not-rankable. Not sure what to really think about the SVs right now, they feel ok for me lol
Again though, no one in the team has said that the map is bad or is unsatisfactory quality-wise for rank. It is far from it, most of us enjoyed for what it is, playability-wise. It's just that it probably isn't appropriate for the ranked section just yet. Maybe when the Ranking Criteria gets reconstructed, then it might have a chance of getting into the ranked section. There really isn't much I can particularly point out about the chart, because the chart, aside from layering inconsistencies, is fine. If you want it to be perfectly rankable, you'd have to redo the entire chart and I'm very sure that's not something that you want to do at all.
I'm personally not quite sure why your chart is in the special list however, your chart is an edge case and unfortunately will not have much benefit if put on the special list. In any case, good luck with your future maps - your charts are pretty good.
Thanks for posting this explanation btw, really appreciate that you can give a closure on this issue that has been bugging me for quite a bit
This isn't a mod by any means, so don't give kudosu to this. This is just reasoning as to why we decided to reject your map.
It's probably rankable if you fix up layering and the 1/8s, but I know that you're extremely adamant about this and we're not going to force you to change the patterning. I personally think that a 1/8 dense jumpstream is completely fine playability-wise, it's just an unfortunate case because of an issue with the ranking criteria as a whole - that you're only allowed to chart a certain rhythm in unnecessarily restrictive ways. MANY mappers have argued that 1/6 patterning should be allowed for 1/8 rhythms, but that hasn't budged.Evening wrote:
basically what's preventing this from ranking is the jumptrill, SVs and inconsistency in note counts in chord usage is still intended, if i amend the jumptrill to a 1/8 stream will this still be rankable
there's also no definitive rule saying that every map should be 100-able humanlyPLANET//SHAPER is completely SSable, no one has implied that the map is unrankable because you need to be extremely good at the game to SS it.
idk why is 1/6 over a 1/8 section a problem, some songs/maps require you to play at a rhythm that doesn't follow a specific rhythm as the rhythm hasn't been established in the player's mind yet, for example the first notes in the music or even some notes in this track that doesn't really even follow a 1/4 nor 1/6 rhythm, it's more of a dynamic rhythm that focuses mainly on you visualizing the gaps between the notes in the map correctly. So why is it that 1/6 is not allowed over a 1/8? Personally don't really feel like making a 1/8 jumptrill cause that's dumb and 1/8 streams are just horribly underwhelming, why is it that people can't play 1/6 over that rhythm visually by approximating all rolls to a jump? I can do that so I have no idea what's wrongI guess that's a fair enough point now that I think about it. There are certain charts where you're supposed to somewhat manipulate patterning - HAELEQUIN is a pretty big one; but at the same time, HAELEQUIN will also never pass the qualified section today. It was ranked at a time where the QATs didn't know that they can DQ anything through subjective criteria.
dumps are already ranked, not even talking about AiAe, altale is a very distinctive dump, if I were to map the altale track without the BMS I wouldn't even know there were 1/6s, heck, I wouldn't even know those 1/6 exists, I bet 99.99% of the players don't even realize that when they listened to it, it felt more like a chilling track than that of a 1/6 stream song, do maps have to have a BMS chart behind it to justify everything?I don't think Altale should be ranked either, personally - it's exceptionally dense for a 4K context. There's also a myriad of ghost notes that are overlooked and was a legitimate mistake on Starry's part (I don't think Blocko was QAT at the time?). They happen sometimes and is something that we will have to deal with. I don't think a BMS chart is good justification for the presence of certain patterning either, I think that's something should be changed. I'm not really fond of relying on irrational thought processes (e.g. the BMS chart does it, so why can't my 4K chart!) to justify your charts to get your charts ranked.
I really would like to just create a song using 1% volume samples over some lounge track and call those 1/32 streams justifiedThat's where the subjective side of the ranking criteria comes in, that map will get DQ'd for that. Just because a sound is there doesn't mean that it's necessary to put sounds there. I think you know this.
so why is it that I can't use 1/6 to go over a 1/8? It is the perfect snap to jumptrill at this skill level without it going overboard and without it feeling like the most underwhelming pattern in the universe, so why can't the ranking system, not even talking about the ranking criteria, the ranking system just bend and let this map go through?Because it's a set of rules. The rules are not the most agreeable, but you're not obligated to have a map ranked - you have to follow arbitrary criteria to get your chart ranked. I will 100% agree with you and say that your patterning would be the most appropriate - it's fairly nuanced, but you also have to realise that you can't do that if you want to get your chart ranked because of how the rules work. Again, I don't agree with this rule, and many other mappers certainly don't agree with this rule either. The ranking criteria is, however, going under a revamp. Just have to nudge certain people in the team who are doing the revamp about what their thoughts about things like that.
I highly doubt there is a more fitting pattern for this section than this, this follows what I wanted, a map that doesn't give the player a free 100%, this is to create replayability this also includes the more expressive SV changes, a map that doesn't just give you a massive ass spike at any point, of course it's a massive spike if you want to 100% this but that's a mindset, not a criteria to rank any map, if you really want to 100% every map in existence i hope you try this map on halftime.I agree, I think the structure of the chart is perfectly fine playability-wise - in fact I think it's probably optimal.
This is NOT aimed at those top tier players that want to go for 100%s and 1 000 000s, this is aimed at those around my skill level, god damn this is not a fucking MA file.We know what the intention of the chart is. There is nothing in the ranking criteria that says that a chart that is not meant to be easily SSable isn't allowed. Your chart is not rankable for different reasons, or rather your chart is not really rankable for some ambiguity that the QATs have and are rather uncertain about. Again, this is probably bound to change soon and your chart might be more appropriate for ranking some time in the future. I don't know what's going on there - but considering that the people who are revamping the criteria know what they're doing, I'd trust them.
BNs are supposed to cover the subjective part in this ranking criteria area, not follow 100% on the norm of people ranking maps, feels like you guys are just restricting everything because you're afraid of what is going to happen next and I have to agree with you, it's a risky move as it promotes more expressive+edgy cases in terms of ranking maps, but god damn if no one is going to rank these files who the fuck would and why the fuck would people even map anything away from all these standard patterns and standard songs, no one will ever do that anymore and that is why no one plays ranked maps.The MMT's main purpose is to streamline the ranking process of people who are willing to give back to the community through extensive modding rather than try to break new grounds for ranking criteria. People don't want to play ranked charts because they're insanely homogenous sure, but that's not because charts like these aren't allowed to be ranked. Dump charts and charts that have ghost notes are strictly unallowed for a game like FFR, yet they have an extreme variety of charts that far exceed osu!mania's library. The problem with osu!mania ranked charts is not the ranking criteria, but simply because people are arbitrarily limiting themselves to rhythm game music that have little dynamic value. If people charted more music in general that's not the same structure of amen breaks, 180-210 BPM, woosh woosh bang bang and unnecessary symphonic elements, it doesn't necessarily have to be the most dynamic; the charts will not appear anywhere as homogenous. There are a TON of maps that are amazing and are perfectly rankable in the StepMania world, some with a difficulty spread for osu!mania ranking criteria. So why can't the community do the same? Why can't people chart music like classical or breakcore or prog metal, rather than anxiously waiting for the new SDVX event to come out and charting it with a single consideration on whether or not the track is going to be dynamic enough to call for a emotionally-charged chart?
17:43 -Kamikaze-: yo fam why was shaper bub popd
17:43 Evening: i updated it
17:43 -Kamikaze-: o
17:43 -Kamikaze-: did zero give some suggestions
17:43 Evening: with some fixes
17:43 Evening: idk
17:44 -Kamikaze-: he told me he was gonna
17:44 Evening: uh nope
17:44 -Kamikaze-: idk then
17:44 -Kamikaze-: wanna go through it now
17:44 Evening: he just talked to me about how to map comfortable maps for 30 minutes
17:44 Evening: yea ok
17:44 -Kamikaze-: lolz
17:44 Evening: lemme see what i added in the update
17:44 Evening: i added 4 samples of lunatics laughing
17:44 -Kamikaze-: lmfao
17:45 -Kamikaze-: http://puu.sh/oJv0q/fe6758078a.png
17:45 Evening: i added some SVs in which you probably don't know where
17:45 -Kamikaze-: hell yea
17:45 Evening: yeaaaa
17:46 -Kamikaze-: ok lemme see it on auto or sth
17:47 Evening: i might lower the volumes of the last 2 laughters
17:50 -Kamikaze-: yo the laughs are good shit
17:50 -Kamikaze-: they blend in nicely
17:50 Evening: nice
17:50 -Kamikaze-: the one on the end of calm part on the solo LN might be lower tho
17:50 -Kamikaze-: like 5-10% lower
17:50 Evening: ah ok
17:51 Evening: -10 -ed
17:53 -Kamikaze-: lmao the last sample
17:53 -Kamikaze-: is that a bye bye
17:53 Evening: ye
17:54 -Kamikaze-: good shit
17:54 Evening: should i update
17:54 -Kamikaze-: doesn't really matter
17:54 Evening: updating then
17:54 -Kamikaze-: rest of hitsounding is world star hiphop so I assume it's fine
17:54 Evening: i think it's ok idk
17:55 -Kamikaze-: if this is ok then my maps are haha nice trash/10
17:55 Evening: idk, it's relative to the mapper most of the time anyways
17:56 Evening: comparing maps with other maps is not that healthy in a sense
17:56 Evening: getting ideas from them is healthy though
17:56 -Kamikaze-: yeah I know
17:56 -Kamikaze-: I'm just sayin that this is really good
17:56 -Kamikaze-: way above average hitsounding
17:56 Evening: good to hear :d
17:56 -Kamikaze-: ok let's roll with this
17:56 -Kamikaze-: my pc is lagging xddd
17:57 Evening: nice
17:58 -Kamikaze-: 00:42:516 - those "pause" parts throw me off a little, I know there is enough sound to support the notes but idk I feel like it'd be nicer if it was a tiny break with just the 1/2 (00:42:618 (42618|0,42618|2) - )
17:58 -Kamikaze-: the main melody is missing 2 1/4 notes and leaving those breaks might play nicer is what I'm getting at
17:59 Evening: ah yea
17:59 Evening: http://puu.sh/oJvH2/cc02452caa.jpg ?
17:59 Evening: or should i add another on the 1/2
17:59 Evening: wow that's a horrible snap to puush
18:00 -Kamikaze-: there's a lot of claps in there
18:00 -Kamikaze-: feels like an audience
18:00 Evening: it sounds like a kick to me actually
18:00 -Kamikaze-: adding another would be more consistent
18:00 Evening: prolly skin
18:01 Evening: ah ok
18:01 Evening: added
18:01 -Kamikaze-: ok
18:01 -Kamikaze-: 00:44:047 - same
18:01 -Kamikaze-: 00:45:680 - and same
18:01 Evening: i assume the same with 44:ye
18:01 Evening: those
18:01 -Kamikaze-: a
18:01 -Kamikaze-: ye
18:02 Evening: imma do a 34 12 LN for the last one there
18:02 Evening: just for buildup
18:02 Evening: http://puu.sh/oJvPL/4d533ff714.jpg
18:02 -Kamikaze-: yea sounds good
18:02 -Kamikaze-: maybe you should delete the note beside first two LNs tho
18:02 -Kamikaze-: consistendonger idk
18:03 Evening: oh shit the vocals start 1/4 earlier woops
18:03 -Kamikaze-: o
18:03 Evening: uhhhh
18:03 -Kamikaze-: 00:52:210 - I feel like this SV is a bit too fast considering that it's totally unexpected and you have a tiny slowdown before
18:03 Evening: idk about having a note on the 1/1 if i were to shift the vocals early
18:03 Evening: plays weird now ,_,
18:04 Evening: http://puu.sh/oJvUH/622ef0b11a.jpg
18:04 Evening: actually
18:04 Evening: i might be able to work this out
18:04 -Kamikaze-: move first LN to 3 and note to 2?
18:05 Evening: http://puu.sh/oJvXr/c6c4d258ba.jpg was thinking this lol
18:05 Evening: oh woops i forgot to shift the LN
18:05 Evening: but yea kinda defeats the purpose of a break
18:05 -Kamikaze-: oh shit I didn't realize that my puush was zoomed in from when I was screening a screen
18:06 Evening: so what douthink about the LN + jack
18:07 -Kamikaze-: on the last one right
18:07 Evening: plays kinda ok, just need your input
18:07 Evening: ye
18:07 -Kamikaze-: hmm
18:07 -Kamikaze-: couldn't you just trill it
18:07 -Kamikaze-: it would make it still kind of a break
18:07 -Kamikaze-: because it's easier
18:08 -Kamikaze-: like just a 1212
18:08 -Kamikaze-: or 2121 so the note is on 2 when LNs switch
18:08 Evening: well yea the problem is that most players at this level will over trill it lol
18:08 -Kamikaze-: hmmmm
18:08 -Kamikaze-: it's fine then
18:09 Evening: and i kinda had the idea of having this 1/4 continuous because of the building up
18:09 Evening: last one i did http://puu.sh/oJwa3/cc838d4421.jpg
18:09 Evening: wew
18:09 -Kamikaze-: transitions between LNs are ok because you have note on 1 with 4 LN and note on 2 with 3 LN
18:09 -Kamikaze-: should be ok
18:09 Evening: yep
18:09 -Kamikaze-: ok read my earlier suggestion with svs
18:10 -Kamikaze-: 00:52:210 - I feel like this SV is a bit too fast considering that it's totally unexpected and you have a tiny slowdown before
18:10 -Kamikaze-: a
18:10 Evening: oh yea
18:10 Evening: well the thing is that the whole chart is kind of based off of 1/4 and 1/8s
18:10 Evening: and it's reasonable to assume 1/4s everywhere
18:10 Evening: aaand i might just change this anyways
18:11 -Kamikaze-: are you talking about the sv
18:11 Evening: changed to 1.8
18:11 Evening: yea
18:11 -Kamikaze-: yeah I meant reducing the values
18:11 Evening: despite the slight speed up it's kinda safe to assume 1/4 but yea changed it anyways
18:11 Evening: doesn't hurt
18:11 -Kamikaze-: ye
18:12 -Kamikaze-: 01:07:108 - I assume that a note here would be a bad idea with the SVs but doesn't hurt to point out
18:12 Evening: yea this whole "section" is kind of made for the synth
18:13 Evening: i like to prioritise the melody over the bass
18:13 -Kamikaze-: I assumed so
18:14 -Kamikaze-: 01:13:435 (73435|3,73639|2) - hmm, this is just an idea, but how do you like having instead of two LNs, two anchored notes with sv jumps
18:14 -Kamikaze-: LNs are fine
18:14 Evening: 43 42?
18:14 -Kamikaze-: just for refference I guess
18:14 -Kamikaze-: nah just single notes
18:14 Evening: mm i think i had the idea of putting SVs where LNs exist
18:14 Evening: well, most of the time anyways
18:14 Evening: so yea there's that
18:15 -Kamikaze-: yeah I would prob just do it so there are 3 1/2 anchored notes and sv jumps myself
18:15 -Kamikaze-: but ok let's move on
18:15 Evening: :d
18:15 -Kamikaze-: yo this all the scratches making me itch sample
18:16 -Kamikaze-: I want to chart dot 8k just so I can layer this on the scratch
18:16 -Kamikaze-: kek
18:16 Evening: justified
18:17 -Kamikaze-: 01:26:802 (86802|2) - move this to 4th? would accent the repeated bass (or is it kick) that's repeated like only here
18:17 Evening: everything here is randomly placed i think
18:17 -Kamikaze-: top lel
18:17 Evening: and yea i don't think i want a triple jack
18:18 Evening: everything has been double jacks for playability so far haha
18:18 -Kamikaze-: okay
18:18 -Kamikaze-: well I don't think that the single triple would hurt here especially that there is a break before that
18:19 Evening: sssss yea i really don't like triple jacks ,_,
18:19 -Kamikaze-: kk
18:19 Evening: because i'm bad at it mainly
18:19 -Kamikaze-: understandable
18:19 -Kamikaze-: rolls ftw
18:19 Evening: vroom vroom
18:20 -Kamikaze-: 01:30:271 (90271|2,90476|0,90680|3) - I don't really get what are those for
18:20 -Kamikaze-: 1/2 with SVs would fit better imho
18:20 Evening: uh first 2 jacks are synths
18:21 Evening: last jack is "ladies"
18:21 -Kamikaze-: hmm, the synths aren't that noticeable
18:21 -Kamikaze-: I do hear how you layered them
18:21 -Kamikaze-: but would still suggest 1/2 with svs
18:21 -Kamikaze-: :V
18:22 Evening: i think i'll just go with deleting the first jack mentioned
18:22 Evening: the second jack is pretty noticable tbh
18:22 -Kamikaze-: subjective but agreeable
18:22 -Kamikaze-: cool
18:22 Evening: ok don
18:23 -Kamikaze-: 01:39:047 - 01:39:251 - hats ommited on purpose?
18:24 Evening: hmm
18:24 Evening: i think the 2nd one would be better to omit but the first one i'll map it
18:24 Evening: 2nd one is mainly because i wanna focus on the vocal
18:25 Evening: ok done
18:25 -Kamikaze-: kk
18:27 -Kamikaze-: 01:46:088 - is it me or does this sound faster
18:28 Evening: yea it's like 1/16
18:28 Evening: w/e thing
18:28 Evening: i can 1/12 it but jack people will complain
18:28 Evening: 1/8 should be ok i guess
18:28 -Kamikaze-: yea approximation is allowed/okay
18:28 Evening: just a better approximation
18:29 -Kamikaze-: idk the file is more technical than straight up jack for me
18:29 Evening: it's pretty dumpy
18:29 -Kamikaze-: ranking dumps ;_>'
18:29 Evening: ;_>'
18:29 -Kamikaze-: 01:52:925 (112925|3,113027|3) - le
18:30 Evening: intended for vocal
18:30 Evening: just to s p i c e i t u p
18:30 -Kamikaze-: hurts my minijack ocd
18:30 -Kamikaze-: : (
18:30 Evening: :(
18:31 -Kamikaze-: 02:06:088 - no SVs?
18:31 Evening: uh ye
18:31 Evening: i believe that's the first time players encounter the jumptrill approx pattern
18:31 Evening: so i'm just easing them in for now
18:31 -Kamikaze-: it's done before
18:31 Evening: until the last one which is not readable
18:32 -Kamikaze-: 00:47:720 -
18:32 -Kamikaze-: ayy
18:32 Evening: i think the main problem is that the SV to no-sv transition will look weird
18:32 Evening: since there's the approx after that
18:32 -Kamikaze-: fair point
18:32 -Kamikaze-: 02:10:986 - SVs?
18:33 Evening: uh like how
18:33 Evening: i wouldn't really want to start that pattern off with an SV since they just came out of that hell hole
18:33 Evening: of approx
18:33 -Kamikaze-: yo fuck players tbh
18:33 Evening: yea true
18:33 Evening: hold on
18:34 -Kamikaze-: you could do like light SV jumps
18:34 -Kamikaze-: 1.2 or sth
18:35 Evening: did 2.0
18:35 Evening: oh welll.. . . .
18:35 -Kamikaze-: oops
18:36 -Kamikaze-: 02:22:618 (142618|0,142686|1,142720|3,142754|0) - shouldn't this be a straight up 1/8
18:36 -Kamikaze-: wait no this is even more fucked up of a snap
18:36 -Kamikaze-: sounds are like 02:22:584 - and 1/6 from here
18:37 -Kamikaze-: you could move 02:22:618 (142618|0,142686|1) - 1/12 back and it would be evenly spread
18:37 -Kamikaze-: the notes that is
18:37 -Kamikaze-: time wise
18:37 Evening: ,____________,
18:37 Evening: yea sounds ok
18:37 Evening: now i just need to find another one
18:37 Evening: pretty sure this happens more than once
18:38 Evening: 02:16:054 (136054|3) - a
18:38 -Kamikaze-: 02:29:047 - this one sounds ok idk
18:38 -Kamikaze-: o
18:38 -Kamikaze-: that's pretty chloroplast
18:38 Evening: yea ok done
18:42 Evening: ok i have this horrible idea and idk if you are going to approve it
18:42 -Kamikaze-: fire away
18:42 Evening: 04:49:353 (289353|1) - from here to 04:54:251 (294251|1) -
18:42 Evening: i'm increasing the speed from 1.0 to 1.5
18:42 -Kamikaze-: I can already see reddit threads
18:43 -Kamikaze-: about that change
18:43 Evening: ok leggo
18:43 -Kamikaze-: noooo
18:43 Evening: what
18:43 -Kamikaze-: don't do it that fast at least
18:43 Evening: but no one is going to read it anyways ,_,
18:43 -Kamikaze-: yo people play those bursts legit
18:43 Evening: uh
18:43 Evening: no
18:43 -Kamikaze-: yes
18:44 Evening: ...no ?
18:44 -Kamikaze-: AJ said he can do half of the burst legit and then it drains him too hard
18:44 Evening: im aiming at an audience which can't play this legitly
18:44 Evening: i'm pretty much forcing everyone to jumptrill at that stutter SV at the end anyways
18:44 Evening: it's not readable lol
18:44 -Kamikaze-: ,_,
18:45 Evening: yea imma just speed this up
18:45 -Kamikaze-: ehh
18:45 -Kamikaze-: o btw lower the HP
18:45 -Kamikaze-: it's still 9,5
18:46 Evening: oh ye
18:46 Evening: ay lmao 9.1
18:46 Evening: yea i can do the speed up jumptrill quite nicely
18:47 Evening: soo uh
18:47 -Kamikaze-: honestly I don't like the idea of 1,5 there
18:47 Evening: (maybe)
18:47 -Kamikaze-: I feel like there's next to noone who will not fail without knowing the map really well
18:48 Evening: well yea, i haven't seen anyone pass this first try anyways ,_,
18:48 Evening: the structure is easy to remember anyways
18:48 -Kamikaze-: pretty sure I've seen a first time pass
18:48 Evening: the approx jumptrill is quite easy to detect and realise what to do
18:48 -Kamikaze-: I think juan passed at first try? idr
18:48 -Kamikaze-: on soft mappool showcase
18:48 Evening: think he failed out
18:48 -Kamikaze-: or he failed out cuz not enough fasts
18:49 Evening: at the end basically
18:49 Evening: stutter got him
18:49 Evening: well, shouldn't be playing those bursts legit anyways so idk
18:49 -Kamikaze-: fuck how do i feel about this
18:49 -Kamikaze-: like, I both am for and against it
18:49 Evening: if it's like
18:49 Evening: horrible for players
18:49 Evening: i will just dq it
18:49 -Kamikaze-: hmm
18:49 -Kamikaze-: fairs
18:49 Evening: sounds like a good deal
18:50 -Kamikaze-: le qat work
18:50 -Kamikaze-: I'd still not 1,5 it tho kek
18:50 Evening: pretty sure it'll dq anyways
18:50 Evening: ,_, idk
18:50 Evening: 1.5 is okish when i played it
18:50 -Kamikaze-: I'd do like 1,2 - 1,3
18:50 Evening: hmm
18:50 Evening: i'll tone it down to max 1.25
18:50 -Kamikaze-: yea you know the map inside out so no surprise you can do it lol
18:50 -Kamikaze-: 1,25 is fair
18:51 Evening: crisis averted
18:52 -Kamikaze-: wew
18:52 Evening: reddit threads averted
18:52 Evening: and yea makes sense also
18:52 -Kamikaze-: kk
18:52 -Kamikaze-: 06:02:618 - feels like those sounds could use a small teleport or something
18:52 -Kamikaze-: in this section in general
18:52 -Kamikaze-: since you're doing svs for the other wubs anyway
18:53 Evening: oki
18:53 Evening: there are 4 of them here so lemme do that thingy
18:53 -Kamikaze-: oki
18:53 Evening: actually...
18:53 Evening: i might have omitted this as a cool down for the map
18:53 Evening: as in i halved the SVs
18:54 Evening: so yeea
18:54 -Kamikaze-: you could do a halved value sv or something
18:54 -Kamikaze-: that's kinda what I had in mind
18:54 Evening: o
18:54 Evening: ye
18:55 -Kamikaze-: 06:14:251 - 06:20:782 - I think you should accent the kicks here so the cooling down of the map is more gradual and also hitsounding is consistent with the part after it (no pause of normal hitsound every 1/1)
18:55 Evening: ye done
18:55 -Kamikaze-: kinda like a very light js
18:55 -Kamikaze-: then turns into a single stream
18:55 -Kamikaze-: and then dies out
18:56 Evening: i accented them by putting the in column 1 :x
18:56 -Kamikaze-: interesting
18:56 Evening: i guess i can put the rest of the stream in 234
18:56 Evening: could be interesting
18:56 -Kamikaze-: yea sounds okay
18:57 -Kamikaze-: 06:27:312 - maybe 1/2 from here to make it die out gradually?
18:57 -Kamikaze-: the 1/4 is very quiet here and sudden dying out from 1/4 into almost nothing looks weird
18:58 Evening: yep
18:58 Evening: took that chance to transition back to column 1 also
18:58 -Kamikaze-: the point I've pasted is just somewhere, I mean that as a general suggestion for the back end of the stream
18:58 -Kamikaze-: yeah coolio
18:59 -Kamikaze-: 06:49:940 (409940|1) - and this could be lowered a little because it gets quite loud at the end
18:59 Evening: lowered?
18:59 Evening: oh yea i lowered the sample volume by 10%
19:00 -Kamikaze-: should be good now
19:00 Evening: o ki
19:00 Evening: ah
19:00 Evening: stuck at preparing changins
19:00 Evening: ok we good
19:00 -Kamikaze-: shite
19:00 -Kamikaze-: crisis averted again
19:01 Evening: ok updoted
19:01 -Kamikaze-: ok lemme redl real quick and check shit
19:01 Evening: oki
19:01 -Kamikaze-: I have to add it to sv collection for like 4th time ,_,
19:01 Evening: kantai collection
19:01 -Kamikaze-: well I am a boat
19:04 -Kamikaze-: >author of hitsounds - Mike Koenig SoundBible.com
19:04 -Kamikaze-: mfw
19:05 Evening: i have to leave that in i guess
19:05 Evening: or i can just delete that
19:05 -Kamikaze-: it means literally nothing to the map lmao
19:05 -Kamikaze-: that's some 20 bytes of data right there
19:06 Evening: idk how to remove it if that is a problem
19:06 -Kamikaze-: it's not lol
19:06 -Kamikaze-: trivia
19:06 Evening: well yea imma just leave that in, credited the original sources in the desc. anyways
19:06 -Kamikaze-: anyway grabbed my drama alert avatar, gonna recheck rest of hs now
19:07 -Kamikaze-: just gotta resize it later
19:07 Evening: wh
19:07 -Kamikaze-: http://puu.sh/oJz7A/f6c4293b83.jpg
19:07 Evening: what the fuck
19:07 -Kamikaze-: keemstar memes are through the roof lately
19:07 -Kamikaze-: https://www.youtube.com/watch?v=-o3TfHjj_e4
19:07 Evening: never heard of those
19:07 Evening: underground memes i suppose
19:07 -Kamikaze-: not really
19:07 -Kamikaze-: he's the drama alert guy
19:08 -Kamikaze-: who "reports" on youtube shit
19:08 Evening: got damn
19:08 Evening: the fps
19:08 Evening: 60
19:08 Evening: hot
19:08 -Kamikaze-: hell yea
19:08 Evening: yea imma watch this tomorrow, tired eyes
19:08 -Kamikaze-: kk
19:08 -Kamikaze-: this is possibly the best video on youtube right now
19:09 Evening: can't wait
19:09 Evening: cliff hanger
19:09 -Kamikaze-: is the L6eds sample stiched together by you or
19:09 -Kamikaze-: was it like this before
19:09 Evening: huh
19:09 Evening: i cut stuff
19:09 -Kamikaze-: the static noise and bye bye sample
19:09 Evening: the difference between l6ed and yanderewwww is the length
19:09 Evening: yea audacity
19:10 Evening: and white noise generator
19:10 -Kamikaze-: they're represented by two separate LNs
19:10 -Kamikaze-: so I'd suggested using them separately
19:10 Evening: wait what
19:10 -Kamikaze-: static noise and bye bye sample I mean
19:10 -Kamikaze-: 06:49:940 (409940|1,413027|1) -
19:10 -Kamikaze-: le
19:10 Evening: well it's a sample
19:10 Evening: not stuck to a note
19:10 -Kamikaze-: oh is it
19:10 Evening: so doing that is kinda redundant ,_,
19:11 -Kamikaze-: well fuck I'm dum
19:11 Evening: yea press tabby tab tab
19:11 Evening: the problem i forsee is that people keep tapping randomly before the note comes
19:11 Evening: so there will be like 10000 samples
19:11 -Kamikaze-: ah ye
19:11 -Kamikaze-: dude playing with samples is funsies
19:12 Evening: h o o o
19:12 -Kamikaze-: I remember playing a autistic shikinohollow bad maniaq chart with 3 spects on
19:12 -Kamikaze-: it has a sampled noise thingy
19:12 -Kamikaze-: the beep
19:12 -Kamikaze-: I kept vibroing it
19:12 Evening: oh no
19:12 Evening: : (
19:12 -Kamikaze-: so fun
19:12 -Kamikaze-: look in the chat and everyone's mad
19:13 Evening: how to get on reddit
19:13 -Kamikaze-: L6eds has like 30ms delay btw
19:13 -Kamikaze-: can you fix that
19:13 Evening: wait what
19:14 Evening: http://puu.sh/oJztT/515e7b11d6.png
19:14 Evening: it's just very soft woops
19:14 -Kamikaze-: http://puu.sh/oJzul/eacc1be7dd.png
19:14 Evening: D:
19:14 -Kamikaze-: well it's almost unhearable and better safe than sorry tbh
19:15 Evening: don
19:15 -Kamikaze-: kk
19:15 -Kamikaze-: kat
19:15 Evening: don don kat
19:15 -Kamikaze-: meow
19:15 Evening: w
19:16 -Kamikaze-: ,_, http://puu.sh/oJzB7/9b934e76dd.png
19:16 Evening: what that
19:16 -Kamikaze-: pls delete empty space from hitclap
19:16 Evening: oh
19:16 Evening: minimum is 0.1 right
19:16 -Kamikaze-: yea
19:16 Evening: as in length
19:16 -Kamikaze-: it's 193 ms
19:16 -Kamikaze-: with this cut off
19:16 -Kamikaze-: and it's over a second now
19:17 Evening: ok don
19:17 -Kamikaze-: kat
19:18 -Kamikaze-: yandere sample has like 21 ms of silence that's somehow a slight wave on wavefor
19:18 -Kamikaze-: at the start
19:18 -Kamikaze-: I'd delete it personally
19:19 -Kamikaze-: oh it's some kind of weird alien shit going on
19:19 -Kamikaze-: still would delete
19:19 Evening: it's kinda timed such that the sample directly ends at the LN end
19:20 Evening: so yea inevitable ,_,
19:20 -Kamikaze-: hmm
19:20 Evening: well it's trivial ,___________,
19:20 -Kamikaze-: slightly worried about le bugs
19:20 Evening: wud bugs
19:20 -Kamikaze-: because >5ms delay bugs some audio cards or some shit
19:20 -Kamikaze-: it's in criteria
19:21 Evening: uh
19:21 Evening: wud
19:21 Evening: never heard of that :d
19:21 -Kamikaze-: imma find it sec
19:21 Evening: well, i mean like it sounds fine ,_,
19:22 -Kamikaze-: Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
19:22 -Kamikaze-: o
19:22 -Kamikaze-: is that a sample on the sample thingy
19:22 Evening: yea it's a special purpose ,_,
19:22 Evening: yea it is
19:22 Evening: every laughter is on sample
19:22 -Kamikaze-: oki that's fine then
19:22 -Kamikaze-: ayy
19:22 -Kamikaze-: ye we done
19:22 -Kamikaze-: update
19:22 Evening: ya
19:22 -Kamikaze-: saving logs for juicy kudosus
19:22 Evening: stuck again
19:22 Evening: fuc
-Kamikaze- wrote:
jesus fuck this thread is heated
lolol dat spoiler. I liked the SVs though, sightread friendly if you'll ask me.Tidek wrote:
GJ, best 4K map ranked (hopefully) this year so far.
Chinese elite mappers are incoming to tell you that your pattering and SVs are sh*t.
/me runz