will mod soon
thanks for the star!-Faded- wrote:
Hi, mod as requested.
[General]
- Check AIMod, there's lots of metadata and preview point inconsistencies.
Going to skip Normal and Hard mod as they are not my diffs. I will make sure the mapper see them though, ty!
[Normal][Hard]
- 00:00:838 (2,3) - The spacing here is inconsistent, this is 1.30 whilst most other notes are 1.00. This is bad for normal difficulties because normal players need a clear distance snap in order to know when to hit the notes.
- 00:17:638 (2,4) - I'm not fond of this overlap. Although it won't interfere with reading, it still doesn't look or flow nice as the player will be moving their cursor to an area they've just been. You should rearrange the notes to be more like the other patterns in the diff.
- 00:26:638 (5,1) - Again, jumps should be avoided in normal because players still getting used to distance snap.
[Light Insane]
- 00:34:588 (3,4,5,1) - Not a fan of this 90° flow, you should make it a bit more sharp or curvier, that way it'll flow and look nicer, as well as being more interesting.
- 00:54:338 (5,6) - Ctrl+g these notes. I don't like how the transition from (4,5) is at much less steep of an angle than the other notes in the pattern, despite the music being pretty much the same; so ctrl+g on (5,6) will maintain the zig-zag flow, making it more faithful to the music.
fixed
- 00:14:938 (1,2) - You could improve this blanket a bit, as it looks untidy in it's current state. made it look a bit better
- 00:52:138 (1,2,3,1) - Make the spacing equal through all four of these notes, as the 1/3 beats they're on are just as powerful as each other in terms of emphasis; it doesn't change. So your map should reflect on that.
[Insane]fixed
- 00:27:688 (4,5,6) - This flow could be sharper, to be consistent with the rest of the jumps in this pattern. The music doesn't change to justify this being any different, does it? An increase in spacing could also help, for the same reasons. fixed, I think?
- 00:28:588 (2,1) - You could blanket these two notes for a neater appearance overall. fixed
- 00:42:838 (3,4) - The spacing here can be a bit confusing, because it hardly increases at all. This makes players assume that the note is a 1/2 like the others in this pattern, but they'll end up missing. If you're not going to increase the spacing then at least add an NC at (4) so players can notice the spacing change easily and inform them that they have to wait.wow, nice job pointing that out
- 00:46:588 (3,4) - Again, this blanket could also use some work, atm it looks messy imo. fixed Ithink
- 01:01:138 (3,4) - Much like 00:42:838 (3,4) -, you really need to increasing the spacing here or else people will think it's a jump and hit 1/2 early.
Overall, your map had solid rhythms and hitsounding, but I feel that flow and aesthetics need a bit of work. I shot a star, good luck!
Thanks!-Faded- wrote:
[Hard]
- 00:34:588 (3,4,5,1) - Not a fan of this 90° flow, you should make it a bit more sharp or curvier, that way it'll flow and look nicer, as well as being more interesting. I'm a fan :c
- 00:54:338 (5,6) - Ctrl+g these notes. I don't like how the transition from (4,5) is at much less steep of an angle than the other notes in the pattern, despite the music being pretty much the same; so ctrl+g on (5,6) will maintain the zig-zag flow, making it more faithful to the music. Ok
yayT-Mac wrote:
hi as request and late
[General]
Enable Countdown ×
[Collab Light Insane]
00:01:138 (3) - why not try a 1/2 reverse slider? fine imo
00:02:338 (5,6) - looks a little unreasonable or unnecessary, keep the similar pattern like 00:01:738 (1,2,3,4) - is good, don't changed its spacing, in the other word, this slider appear at 393,224 and 282,214 maybe better. if you still want to make some change, my suggest is fix this 2 sliders blanket and let 00:02:188 (4) - & 00:02:338 (5) - slider's start & 00:02:638 (6) - slider's start to be a equilateral triangle maybe like this eeeh didnt exactly agree with this too much but fixed how you want it
00:04:288 (1,2,3,4,5) - about this 7 " NA", in my opinion they are the same, the same volume & tone, so maybe use 7 circles to instead this pattern maybe better, and i think the second choice can be 2 1/2 reverse sliders and one circle. i think use twice pattern like a 1/2 slider and a circle is more suitable in thythm like " strong(crrcle)-strong(slider's start)-weak(slider's end)", not in this place because i think this place have no weak point a 7 circle pattern may be a bit hard for the difficulty and I personally think the pattern is find but if this is pointed out more I will fix
00:09:838 (1) - consider change this slider's speed to make this diff more fun and more interesting chaged
00:32:938 (1) - this reverse slider...i think not very necessary...but i can't find somgthing better to replace that sorry... unfortunately theres not much I can do here without bumping up the difficulty a lot, with a stream.
00:42:838 (2) - this slider can be slower because you see the vocal, i think it become slower than before and music in background disappeared finally, right? fixed
00:52:738 (1) - this slider i think you can still use one 2/3 slider and one circle or one 2/3 reverse slider to keep the pattern...because rhythm not changed so obviously, 00:52:938 - i think this place should be used something to reflect that but you not, and this slidertick make this slider awful because this slidertick means nothing should be appeared here, finally i think this slidertick is redundant and useless chose the reverse slider
01:05:788 (1,1) - consider remore NC because it's not very necessary and 01:05:488 (1,2) - 01:05:788 (1,2) - 01:06:088 (1,2) - what about inrcease this jump's spacing by every group? maybe you can have a try pattern looks awful without the nc and its supposed to look like that.. any more notice about this and I will change it but its fine imo
01:09:688 (1) - unnecessary NC yes fixed
01:21:238 (1) - this NC more should used at 01:21:538 (3) - this place fixed
01:26:938 (1) - too loud volume in this spinner's end...normal finish are you serious?
about hitsounds i think you need more work in that, try to find some more mods in hitsounds hitsounds are fine, some may have been deleted in process of modding however
[Insane]
00:01:138 (3) - why not try 2 circles to instead that and why full overlap with 00:00:538 (1) - ? you use twice drum finish in this slider so i think 2 circles is more suitable and can reflect the vocal and rhythm and music better fixed
00:11:788 (1) - unnecessary NC fixed
00:11:938 (2,3) - maybe use 2 slider to instead this 2 corcles can be better? fine imo
00:32:938 (1) - i think this stream should constitute by 8 or 12 notes not 10...and the last reverse slider can use NC and reverse twice not 3 times fixed
00:36:538 (2,3,4) - why change this place's spacing? i think distance between 00:36:088 (1,2) - 00:36:538 (2,3) - 00:36:688 (3,4) - should be the same fixed
00:43:138 (4) - 00:52:738 (1) - this place, my opinion the same as light insane both fixed
00:56:038 (1) - unnecessary NC and 00:56:338 (1) - also can remove fixedcolor]
01:13:738 (1,1,1) - speed up slider by slider, you see the tone higher and higher, right?
01:25:888 (1) - you can use one NC, if you still want to use multi NC, you can consider NC by 3+4 not 2+2+3
01:26:938 (1) - this spinner's end hitsounds different with light insane... fixed
i think this diff better than light insane but still need more work in hitsounds...good luck hitsounds fine imo just need to add the deleted ones
find nothing in other diff
2016-01-08 18:05 -GriM-: hi
2016-01-08 18:05 Spaghetti: hi
2016-01-08 18:05 -GriM-: hi
2016-01-08 18:06 Spaghetti: ok
2016-01-08 18:06 -GriM-: ok
2016-01-08 18:06 Spaghetti: there's some fundemental issues ive gotta cover
2016-01-08 18:06 Spaghetti: on this
2016-01-08 18:06 Spaghetti: ACTION is editing [https://osu.ppy.sh/b/824866 Hyadain - Hyadain no Joujou Yuujou (TV Size) [Insane]]
2016-01-08 18:07 Spaghetti: which you find not even two seconds into the map
2016-01-08 18:07 Spaghetti: which is spacing
2016-01-08 18:07 Spaghetti: 00:01:138 (3,4,5) -
2016-01-08 18:07 Spaghetti: how come 4 and 5 is spaced out more than 3 and 4?
2016-01-08 18:08 -GriM-: eeeeh
2016-01-08 18:08 -GriM-: fixing
2016-01-08 18:09 -GriM-: ok were giid
2016-01-08 18:11 Spaghetti: the entire map is pretty bland, but normal for a new mapper
2016-01-08 18:11 Spaghetti: there isnt much uh
2016-01-08 18:11 Spaghetti: dynamic spacing
2016-01-08 18:12 Spaghetti: and thers no patterns at all
2016-01-08 18:12 Spaghetti: you need that to make a map more enjoyable
2016-01-08 18:12 -GriM-: bland aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2016-01-08 18:12 -GriM-: where could there be patterns
2016-01-08 18:12 -GriM-: where there isnt already
2016-01-08 18:12 Spaghetti: like these could be spaced out more to emphasize the downbeat
2016-01-08 18:12 Spaghetti: 00:06:388 (6) -
2016-01-08 18:12 Spaghetti: 00:07:738 (1) -
2016-01-08 18:12 Spaghetti: 00:08:788 (5) -
2016-01-08 18:13 Spaghetti: 100:11:038 (5,1) - this double is pretty odd, and kills that sliders energy
2016-01-08 18:13 Spaghetti: 00:11:038 (5,1) -
2016-01-08 18:13 -GriM-: 100:11:038
2016-01-08 18:13 Spaghetti: real quick
2016-01-08 18:13 Spaghetti: ima show u an example of how a map is structured using patterns
2016-01-08 18:13 Spaghetti: my favorite example is this one
2016-01-08 18:13 Spaghetti: ACTION is listening to [https://osu.ppy.sh/b/221777 Infected Mushroom - The Pretender]
2016-01-08 18:14 Spaghetti: take a look at these patterns
2016-01-08 18:14 Spaghetti: you will find them in most maps today
2016-01-08 18:14 Spaghetti: they make everything funner to play and cleaner
2016-01-08 18:14 Spaghetti: 00:47:973 (1,2) -
2016-01-08 18:15 -GriM-: but theres no points in spacing out unimportant parts of the song
2016-01-08 18:15 Spaghetti: 00:48:662 (3,8) -
2016-01-08 18:15 Spaghetti: those parts are very important
2016-01-08 18:15 Spaghetti: its the hardest beat of each bar
2016-01-08 18:15 Spaghetti: 00:49:697 (1,2) -
2016-01-08 18:15 Spaghetti: 00:50:731 (1,2,3) -
2016-01-08 18:15 Spaghetti: 00:52:455 (1,2) -
2016-01-08 18:15 Spaghetti: 00:53:490 (1,2) -
2016-01-08 18:16 Spaghetti: 00:55:214 (1,2,3,4,1,2) -
2016-01-08 18:16 Spaghetti: 00:57:110 (4,5,6,7,8) -
2016-01-08 18:16 Spaghetti: 00:58:662 (4,5,1,2,1,2,1) -
2016-01-08 18:16 Spaghetti: 01:00:386 (4,1,2) -
2016-01-08 18:16 Spaghetti: i think u get my point
2016-01-08 18:16 -GriM-: yes
2016-01-08 18:16 -GriM-: so pretty much remap?
2016-01-08 18:16 -GriM-: ;p
2016-01-08 18:17 Spaghetti: i would say yes, but do whatever you want
2016-01-08 18:17 -GriM-: I mean
2016-01-08 18:17 Spaghetti: i dont want to rain on your parade, but i dont think this map can get ranked in its current state
2016-01-08 18:17 -GriM-: if the map is boring to play
2016-01-08 18:17 -GriM-: of course it cant
2016-01-08 18:17 -GriM-: no easy gd
2016-01-08 18:17 -GriM-: as of now
2016-01-08 18:17 Spaghetti: i mean like
2016-01-08 18:18 -GriM-: and I guess I probaly have to remap insane now
2016-01-08 18:18 Spaghetti: the insane cant
2016-01-08 18:18 Spaghetti: 00:11:188 (1,2,3) -
2016-01-08 18:18 Spaghetti: add a note on the white tick after the slider?
2016-01-08 18:18 Spaghetti: to remove weird rhythm gaps?
2016-01-08 18:18 Spaghetti: it can be kinda hard to read there
2016-01-08 18:19 Spaghetti: 00:13:138 (3,4,5) - id ctrl g these rhythms
2016-01-08 18:19 -GriM-: fixed
2016-01-08 18:19 Spaghetti: aka slider first two notes after
2016-01-08 18:19 Spaghetti: to end with a bigger bang
2016-01-08 18:20 Spaghetti: 00:14:638 (6) - moving this somewhere like here
2016-01-08 18:21 Spaghetti: http://puu.sh/moNO2/763e5e3b47.jpg
2016-01-08 18:21 -GriM-: dont see the difference in the screenshot
2016-01-08 18:21 Spaghetti: would emphasize that little bell repeat slider by making it a sharper angle and put more ephasis on 00:14:938 (1) - since its coming back into the main melody
2016-01-08 18:22 Spaghetti: wha
2016-01-08 18:22 Spaghetti: the repeat slider is moved back
2016-01-08 18:22 -GriM-: `oh
2016-01-08 18:22 -GriM-: alright
2016-01-08 18:22 Spaghetti: http://puu.sh/moNSN/f1bddbbf00.jpg this is where it was before
2016-01-08 18:23 Spaghetti: 00:17:038 (3,4,1) -
2016-01-08 18:23 Spaghetti: good job on this
2016-01-08 18:23 Spaghetti: this is the kind of emphasis u need to use
2016-01-08 18:24 -GriM-: hold on just want to point this out
2016-01-08 18:24 -GriM-: want to know why my map seems bland?
2016-01-08 18:24 Spaghetti: uh sure
2016-01-08 18:24 -GriM-: I know if I make a pattern
2016-01-08 18:24 -GriM-: its going to be pointed out for "bad flow" or "random" or some other sht
2016-01-08 18:24 -GriM-: every time
2016-01-08 18:24 -GriM-: I make a pattern
2016-01-08 18:24 Spaghetti: who said that
2016-01-08 18:24 Spaghetti: lol
2016-01-08 18:24 -GriM-: there is at least 1 thing wrong with it
2016-01-08 18:24 Spaghetti: well
2016-01-08 18:24 Spaghetti: it is trial and error
2016-01-08 18:25 Spaghetti: you need to learn what patterns would fit where
2016-01-08 18:25 Spaghetti: if you never use patterns youll never learn
2016-01-08 18:25 Spaghetti: and you wont be able to create a proper beatmap
2016-01-08 18:25 Spaghetti: even HW and shiirn use patterns
2016-01-08 18:27 Spaghetti: i just wanna point out that i love this pattern on helix lol
2016-01-08 18:27 Spaghetti: 00:54:860 (1,2,3,4,1,2,3,4,1,2,3,4) -
2016-01-08 18:27 Spaghetti: 00:19:738 (1,2,3) -
2016-01-08 18:27 Spaghetti: for these sliders
2016-01-08 18:27 Spaghetti: itd be better if you made each slider end face directly to the next slider head
2016-01-08 18:28 Spaghetti: if the curve is all the same
2016-01-08 18:28 -GriM-: ok
2016-01-08 18:29 Spaghetti: http://puu.sh/moOej/73c076069e.jpg something more like this?
2016-01-08 18:29 Spaghetti: 00:21:688 (2,3,4,1) -
2016-01-08 18:29 Spaghetti: the spacing here is really weird
2016-01-08 18:30 -GriM-: I settled for this http://imgur.com/HAewmm1
2016-01-08 18:30 Spaghetti: the distance between 00:21:688 (2,3,4) - should also apply to 00:21:988 (4,1) -
2016-01-08 18:30 Spaghetti: so everything flows well
2016-01-08 18:30 Spaghetti: and yeah ok perfect
2016-01-08 18:31 Spaghetti: 00:23:488 (1,2,3,1,2,3,1,2) - another example of a GREAT pattern
2016-01-08 18:31 Spaghetti: i only ask you to polish it a bit mor
2016-01-08 18:31 Spaghetti: e
2016-01-08 18:31 Spaghetti: so the triangles are prefect
2016-01-08 18:31 Spaghetti: if you ever need perfect shapes, hit ctrl+shift+d
2016-01-08 18:32 -GriM-: how to do ctrl shift d?
2016-01-08 18:32 Spaghetti: hm?
2016-01-08 18:32 Spaghetti: just press them all at the same time
2016-01-08 18:33 -GriM-: http://imgur.com/ttzpEU9
2016-01-08 18:34 Spaghetti: look at the options it gives you when you press it
2016-01-08 18:34 Spaghetti: you can make it bigger
2016-01-08 18:34 Spaghetti: and rotate it
2016-01-08 18:34 Spaghetti: see what i mean>
2016-01-08 18:36 -GriM-: i gues
2016-01-08 18:36 Spaghetti: 00:26:638 (4,1) - good spacing'
2016-01-08 18:36 Spaghetti: 00:27:538 (3,4,5,6) - not so good spacing :P
2016-01-08 18:37 Spaghetti: 00:27:838 (5,6) - should be spaced out as much as 00:27:688 (4,5) -
2016-01-08 18:38 Spaghetti: 00:29:338 (1,2) -
2016-01-08 18:38 Spaghetti: this is ok, due to the movement that someones cursor would make to hit it makes more sense
2016-01-08 18:38 Spaghetti: but 00:29:938 (2,3) - should be slider end to slider head
2016-01-08 18:39 -GriM-: http://imgur.com/z1KtDaY
2016-01-08 18:39 Spaghetti: 00:32:338 (3,4,5,6,1) - goooooooood job with spacing, this time you did it right
2016-01-08 18:39 -GriM-: ^ bad?
2016-01-08 18:39 Spaghetti: its good
2016-01-08 18:41 Spaghetti: 01:02:038 (3,4) - weird stack since you dont do it anywhere else before this
2016-01-08 18:42 Spaghetti: 01:14:938 (1,2,3,4) -
2016-01-08 18:42 Spaghetti: same as usual
2016-01-08 18:42 Spaghetti: 01:16:138 (3,4) - is fine tho
2016-01-08 18:42 Spaghetti: 01:19:738 (1,2,3) - really weird curves, they look very ugly imo
2016-01-08 18:43 Spaghetti: try not to curve sliders too much
2016-01-08 18:43 Spaghetti: thats all i have to say about insane issue wise
2016-01-08 18:43 -GriM-: tfw you think the curve sliders are edgy
2016-01-08 18:43 -GriM-: but they're bad :^(
2016-01-08 18:44 Spaghetti: the map can use some SUPER huge amount of polishing
2016-01-08 18:44 Spaghetti: for that i reccomend you ask Arphimigon for a nazi mod
2016-01-08 18:44 Spaghetti: he really helped me with stargazer
2016-01-08 18:44 Spaghetti: tell him i sent you
2016-01-08 18:44 -GriM-: ok
Kradfiz wrote:
Hello, I know you asked for a mod, but these diffs look pretty good already. Anyways, here's a few things:
[Shiro's Normal]
Kind of hard for a normal, so not sure how to judge about it.
00:04:738 (6) - Could this be extended to the next red tick? Seems like it would be more intuitive that way with the vocal.
00:08:338 (2,3) - Feel like there should be something on the red tick between these circles.
00:09:238 (5) - This slider seems like it would make more sense a tick later.
going to ignore this as this is not my diff :3
[Atsuro's Hard]
No problems found. Good diff.
yay
[Collab Light Insane]
01:14:938 (2,3,4,5) - I think these sliders would feel better extended to the blue tick. probaly going to keep the same, its fine without the blue tick.
[Insane]
01:11:038 (6) - This jump could be bigger. nah, its fine
01:14:938 (1,2,3) - Extend these to blue tick also? Same as above, it also sounds pretty weird...
Sorry for not much to say, but hope it helps. Good luck on getting ranked!
Thanks for the mod!Kradfiz wrote:
[Shiro's Normal]
Kind of hard for a normal, so not sure how to judge about it. It is, but it's difficult to do otherwise given the song :/
00:04:738 (6) - Could this be extended to the next red tick? Seems like it would be more intuitive that way with the vocal. I don't think it'd be good to extend it. Sliders with multiple repeats (especially short ones) are confusing, so I'd rather keep this simple.
00:08:338 (2,3) - Feel like there should be something on the red tick between these circles. hmm ok
00:09:238 (5) - This slider seems like it would make more sense a tick later. I'll disagree with this one. I'm mostly following the drums here (because they have simpler rhythms), so changing midway would be confusing.
osu file format v14
[General]
AudioFilename: Hyadain no Jo-Jo-Yuujou (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: 55738
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 538,5338,14938,33688,43738,50938,56938,66538,74938,88138
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.3
[Metadata]
Title:Hyadain no Joujou Yuujou
TitleUnicode:ヒャダインのじょーじょーゆーじょー
Artist:Hyadain
ArtistUnicode:ヒャダイン
Creator:-GriM-
Version:Shiro's Normal
Source:日常
Tags:Nichijou nichijo opening second 2 前山田健一 Maeyamada Kenichi atsuro shiro happyrocket88
BeatmapID:825917
BeatmapSetID:375848
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
538,300,4,2,0,65,1,0
55738,-100,4,2,0,85,0,1
74938,-100,4,2,0,85,0,0
84538,-100,4,2,0,85,0,0
88138,-100,4,2,0,20,0,0
[Colours]
Combo1 : 206,49,72
Combo2 : 2,171,253
Combo3 : 242,231,13
Combo4 : 248,128,7
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thanks for mod!Shyotamaze wrote:
Hi, from #modreqsGeneral
- Nothing to say
Collab Light InsaneCan't mod Insane since you updated it when I was modding, rip
- 00:02:338 (5,6) - Blanket? nah wouldnt really work with DS
- 00:05:338 (1) - 00:05:938 (3) - ^ fixed
- 00:09:688 (7,1) - Rotate it a bit for better flowfixed
- 00:11:788 (1,2,3) - Maybe make it into a straight line fine imo
- 00:14:938 (1,2) - Blanket nah its ok
- 00:15:538 (3) - 00:15:988 (1) - ^ made a bit better,
- 00:18:238 (4,1) - Blanket maybe too fixed
- 00:21:388 (4,5,1) - ^ fixed
- 00:24:838 (1,2) - ^ wouldnt really work with DS
- 00:29:338 (1,2,3) - ^nah its ok
- 00:35:638 (2,3) - ^ nah, wasn't supposed to be a blanket
- 00:52:138 (1,2,3) - 00:53:938 (1,2,3) - Kinda hard to aim for a Light Insane not really
- 01:14:938 (2,3) - Blanket is ok
- 01:16:138 (4,5) - That would be much better if 5 was "blanketed" into 4 imo fixed
- 01:22:438 (2,3,4,5) - Blanket nah
- Omg so much nazi blankets
Nice map, good luck!
osu file format v14
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TitleUnicode:ヒャダインのじょーじょーゆーじょー
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Tags:Nichijou nichijo opening second 2 前山田健一 Maeyamada Kenichi atsuro shiro happyrocket88 odaril
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thank you!CookieKivi wrote:
You're lucky!
from #modreq. c:
-skips easy-
[Normal]
Feels a bit like an Hard.. mh.
It's so fast. ;;
Maybe redo it or call it.. Normal+?.. Idk. But i never said it's bad! ;w; It doesnt need a rename or anything infact.. Its fine how it is. Normal+ would be awkward since theres no regular normal
[Hard]
00:06:388 (1) - Place it like that http://puu.sh/mI8A6.jpg More playable.
00:14:938 (1) - Put it to x:384 y:176 Looks better.
00:24:838 (2,3,4,1) - How about that? http://puu.sh/mI8WL.jpg
Not more to change i guess. ~ skipping because this is Atsuro's diff
Insane and Light Insane are oki. ~
Meow meow gud luck. ~
skipped these 3 as they are not my diffsSmokeman wrote:
[Inssane]
00:01:738 (1,3) - displace those a bit more http://puu.sh/mJf4J/8ae9572796.jpg fixed
00:03:838 (5) - i belive a 1/2 slider fits here best (or even a repeat slider if you want no breaks in the playflow) fixed
00:05:038 (6,7,1) - slight curve movement completely breaks the intensity build up for the pay off on 00:05:338 - . Consider changing this pattern. lmao nothing is wrong with it
00:07:738 - this sv change is wierd to play (was very wierd on the first play)fixed
00:10:438 (2,3,4) - let this flow move this 00:10:738 (3) - to around 156|200 or smth fixed
00:11:038 - add another note here or make this a slider , those suden stops are rly killing the play :/ fixed
00:14:488 (5) - no need for this yes there is, just listen lol
00:26:038 (2,3,4) - the flow on this is really messed up. mb smth like this http://puu.sh/mJfsI/32ed592f4a.jpg fixed
00:30:988 (4,5,6,7,8) - this changing spacing w/o any angle jumps plays wierd. keep it consistent! its fine
00:30:988 (4,5,6,7,8) - dont space them so far apart. It puts way mroe stress than there shold be nerfed a bit
00:35:338 (1,2) - can you turn this into a blanket or smth? It looks very arbitrary and uninspired like this blanket doesnt fit
00:39:838 (5,6,7,8) - thats wierd. Can you let the triple direction be the jump direction? its fine
00:55:738 (1,2,3,4,5,6,7,8) - Dont switch from high spaced to low spaced like that! Let there be a buildup. 00:56:338 (5,6,7,8) - These trouble me the most You are completely wrong here, there is no significant change in spacing here at all
01:06:388 (3,1) - why stack? it fits best
01:17:638 (2) - atleast blanket this propperly its fine, no blanket was even intended lmao
01:26:188 (3,1) - whats the deal with this sudden drop in spacing? fixed
Im sorry man this is nowhere near ready. I coul write down even more but i dont want to discourage you. You need more experience!!! Or are you just too lazy to point out more and just want kudosu?
[Collab insane]
00:01:738 (1,2,3,4,5) - you make this to a star so the drop out to the slider occurs more natural its fine
00:02:938 (1,2,3) - this 90° angle is rly wierd to play fixed somewhat
00:06:988 (2) - make this linear or less curved (let the slider follow the flow of the two objects before it) fixed
00:07:738 (1) - make this a propper "S" shape its fine
00:07:738 (1) - smth like this http://puu.sh/mJgff/dab4b5226b.jpg would put more variety into this part (and look better w/o all those sharp curved sliders) flows bad
00:27:988 (6) - make this a propper shape fixed
00:31:288 (2,3,4,1) - this is very wierd to play aswell. Mostly because of the angle from 2 to 3 since 2 is not well put into the flow of the slider before it. dont exactly agree with this but fixed a bit
00:52:338 (2) - put this between 3 and 2 with equal distance between them (208|240) no
[Atsuro's Hard]
01:16:138 (1,3) - blanket those a bit better
nice
[Shiro's Normal]
Why 1,6 sv ?
00:01:138 (3,4,5) - put those on a line?
00:02:938 (1,2) - 200bpm single taps on a normal.. damn son chill. I think this overlap and the 1/2 snap is WAY too much for a normal
00:08:338 (2,3,4,5) - damn.. same
00:10:138 (8) - NC ? It geta bit too red :^)
00:12:838 (2,4) - move the note and sldier end a bit more apart from 00:11:938 (10) - so they dont "nearly touch"
00:14:938 (1) - almost doubled the apsurdly high spacing...
00:26:938 (1) - same
00:35:938 (4,1) - cant you make the transition a bit more natural. Jumping from 2/1 to 1/2 is quite a hit for a new player..
00:38:938 (1,2) - this aswell..
01:05:038 (4) - move this a bit more away from 01:04:438 (2) -
01:04:738 (3,4,5) - sudden ds increas on a nearly linear patrn... ok
01:21:538 - you could put here and here 01:21:838 - notes for those aggressice vocals
01:24:538 (1) - thats a cheap spinner...
i thought normals should be this boring thing for newer players to get used to this game...
being creative doesnt mean breaking the norm...
[Rocket's Easy]
01:22:138 (1) - cant you map this Q_Q the mapped looked rly good.
nice
only atsuro's and Rocket's dif looked good to me. Rest needs work..
CookieKivi wrote:
00:06:388 (1) - Place it like that http://puu.sh/mI8A6.jpg More playable. Nah, the 1/1 gap would be less visible.
00:14:938 (1) - Put it to x:384 y:176 Looks better. Breaks the distance snap
00:24:838 (2,3,4,1) - How about that? http://puu.sh/mI8WL.jpg I made the flow here non-linear on purpose, it just feels better for me
Thank yousSmokeman wrote:
01:16:138 (1,3) - blanket those a bit better I think it's better... lol
thank youuuuu foor modding! (imagine this in meltina's amazing voice :^) )SnowNiNo_ wrote:
From my queue
[Insane]
the straight jumps like 00:07:288 (4,5,6,1) - fixed , 00:17:038 (5,6,1) - fixed , 00:19:438 (5,6,1) - fixed , 00:40:888 (4,5,6,1) - fixed , 00:42:538 (1,2,3) - , fixed 00:56:338 (5,6,7,8) - nah , 01:00:238 (2,3,1) - fine imo, fixed a bit tho , 01:13:438 (6,7,1) - made a bit better , 01:20:638 (6,7,1) - fixed , 01:26:038 (2,3,1) - keeping, its not that big of a jump anyway , these jump is really hard to play when you are playing, avoid these kind of jumps when you are mapping as much as possible
00:08:338 (2) - NC fixed
00:31:438 (7,8) - why the DS here is smaller then fixed
00:39:988 (6,7,8) - stick together nah, I just turned it so its facing better tho
00:42:538 (1) - move to 476 276 fixed
00:43:738 (2) - NC fix
00:48:538 (1) - move to 268 288 fixed
01:01:138 (5,6) - suggest 1/1 slider here fixed
01:14:638 (1) - NC off fixed
GL
zank u 4 mod-Faded- wrote:
Hi, mod for the new insane~
[Insane]I tried my hardest to make this better ;-;
- 00:05:038 (6,7,1) - This jump could be sharper, because it has the same issues as the jumps the other modder pointed out. Also, it can be pretty jarring due to how it's right after a jump pattern full of sharp angles. Fixed
- 00:14:488 (5) - Is there any need for this note? There isn't a sound here that would justify another hitcircle here, so I would just remove it. its the start of the chimes
- 00:21:838 (3,4,1) - The flow here could be improved, as (1) curves pretty harshly. Move it a bit to the left, so it's around 4|224. fixed
- 00:52:738 (1) - Why is this a slider? The music doesn't change to justiify this, so just have another set of circles here instead. There isn't a need to worry about intensity since the jumps do a great job at building up to the kiai. its a slider because circles wouldn't fit due to vocals
- 00:53:938 (1,2,3) - This jump could also be a bit sharper. All the jumps before it have been at acute angles, so having this so different would be inconsistent. Also, the singer is putting much more energy into singing at this part, so sharp angles would do a better job at emphasizing it. fixed
- 01:06:538 (1,2,3) - These notes need a lot more emphasis as this is the most intense part of the song, so space them out a bit or change the pattern (ctrl+g on (2) would do this well)
- 01:16:738 (4,2) - A minor suggestion, but make sure the edges of (2) perfectly overlap the rim of (4). It should look like this fixed i guess lol
- 01:25:288 (2,3) - (3) also needs much more emphasis as these beats are incredibly powerful. I would move it much further away.
- 01:26:188 (3,1) - Again, you could have more emphasis on (1) if you made the angle sharper, because right now it plays a bit awkward considering how it's surrounded by sharp jumps.
So um yeah, Not bad at all, you just have to remember to give notes the proper emphasis. Strong notes require sharp, well spaced jumps, while weak notes can be stacked or expressed with small jumps. The sharper the angle, the more emphasis the note gets.
Good luck!
Battle wrote:
00:10:138 (1,2,3) - Maybe try to make 2,3 similar to like 00:09:388 (2,3) - in terms of flow, since it's kinda awkward to go forward then just a sharp turn back or w/e, it doesn't really feel expected since the way you had flow previous to this was perfectly fine Did it like that to emphasize the finish on the small slider
00:39:838 (5,6,2) - Slight repositioning on 2 so they don't overlap? Can't do that without moving a lot of stuff, for such a simple and small thing i think it can stay like that
01:01:439 (4,2) - Perfectly stack (slightly off right now) Oke
Thanks!Arphimigon wrote:
00:07:438 (3,4) - Not much need for a stack at this point in particular, especially when there are two different pitches here this just removes all the feelings you get from motion. Later stacks are okay as they are usually on drum-based things with similar sounds, this feels like a small opportunity for more nice movement. U are right
01:16:438 (2,3) - Fix this. Lol why is it like that
osu file format v14
[General]
AudioFilename: Hyadain no Jo-Jo-Yuujou (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: 55738
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
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DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Hyadain no Joujou Yuujou
TitleUnicode:ヒャダインのじょーじょーゆーじょー
Artist:Hyadain
ArtistUnicode:ヒャダイン
Creator:-GriM-
Version:Rocket's Normal
Source:日常
Tags:Nichijou nichijo opening second 2 前山田健一 Maeyamada Kenichi atsuro shiro happyrocket88 odaril
BeatmapID:825916
BeatmapSetID:375848
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OverallDifficulty:2
ApproachRate:2
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