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Yoko Shimomura - Marrymore

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Total Posts
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Topic Starter
MoodyRPG
>:( This beatmap was submitted using in-game submission on sábado, 16 de abril de 2011 at 10:25:19

Artist: Yoko Shimomura
Title: Marrymore
Source: Super Mario RPG: Legend of the Seven Stars
Tags: wmfchris nintendo roddie squaresoft
BPM: 209,4
Filesize: 2774kb
Play Time: 02:11
Difficulties Available:
  1. Easy (0,72 stars, 75 notes)
  2. Normal (2,38 stars, 138 notes)
  3. Roddie's Hard (4,78 stars, 283 notes)
  4. Wmf's Taiko (4,83 stars, 541 notes)
Download: Yoko Shimomura - Marrymore
Information: Scores/Beatmap Listing
---------------
Easy: 100%
Normal: 100%
Roddie's Hard: 100%
Wmf's Taiko: 100%

Thanks to:
Roddie: For the guest diff "Roddie's Hard"
wmfchris: For the taiko diff "Wmf's Taiko"

RJ's Normal diff here
Krisom
Ok.

General-
· BPM : 208,000
· Offset: Al rededor de 520
· Time Signature: 3/4 Vals
· Tienes 2 osb. no usadas en la carpeta de tu beatmap, porfavor borra ambas y haz Full Submit
· El mínimo rankeable de un fondo de Beatmap es de 800x600 pixeles, el tuyo es de 180x165, porfavor busca uno mejor
· "Super Mario RPG" ya está en el source, por lo que puedes removerlo de los Tags.
· "Marrymore" es el nombre de la canción, por lo que puedes removerlo de los Tags.
· Agrega "Nintendo" a los Tags
· Usa Grid Snap lvl 3 para mas presición en el spacing
· El mp3 termina de una manrea muy brusca, trata de hacerlo desvanecerse con algún editor de musica.

Suerte
Mafiamaster
Revived.
RandomJibberish
Topic Starter
MoodyRPG

RandomJibberish wrote:

thar
Re-upload
wmfchris
wow the timing is just crappy orz

please fix that and tag RJ.
Inamaru
very nice map :D

GJ Moody~
Revengexsoyah
HOLA

~General~
- algo qe me di cuenta , eske las lineas rojas del timing no estan puestas puestas bien en los ticks , debes colocarlas donde corresponden
me refiero a k e estan asi (la mayoria)
y deben estar asi ;) me entiendes ? :d XD

~Easy~
- debes seguir en distance snap moody, la verdad qe no esta muy bueno el spacing asi como lo hiciste tu la verdad qe no me gusto
pero esta bien mapeado a mi parecer



~RJ's Normal~

I loved <3


no seria mala idea qe te hiciera una hard quizas :D
saludos y star para ti
Selee
Timing:
BPM: 209.400
Offset: 437
Timing signature: 3/4

Song is so cute~ star :3
Topic Starter
MoodyRPG

Selee wrote:

Timing:
BPM: 209.400
Offset: 437
Timing signature: 3/4

Song is so cute~ star :3
Thanks For Timing ^^
wmfchris
I hope it won't be too hard. =d

Download: Yoko Shimomura - Marrymore (MoodyRPG) [Wmf's Taiko].osu
RandomJibberish
Topic Starter
MoodyRPG
Timing fixed

Diffs - Fixed
lovhin456
Ok ~ >w<

General;
- Ninguna diff tiene preview point, haz que en todas sea la misma
- Usa estos colores ?
Combo1 : 175,101,46
Combo2 : 249,142,47
Combo3 : 244,15,15
Combo4 : 30,60,164
Combo5 : 254,194,54

Easy;
- En general, trabaja en tus sliders haz que se vean mas "lindos" que sean divertidos al jugar
- Estas usando distance snap ? Si no entonces deberias, todas la notas no tienen igual distancia entre si y se ve raro ._.
- Intenta hacer algo con los hitsounds, porque este mapa necesita mas, por ejemplo haz un patron de whistles o claps
- 00:52:012 (1,2) >> Agrega whistle
- 01:09:204 >> Mejor haz algo asi con los slider points
- 01:12:643 >> ^
- 01:22:958 >> Agrega un whistle
- 01:43:588 >> Terminalo en 01:47:313 con whistle
- 01:57:342 (1,2) >> Agrega whistle
- 02:06:583 >> No me gusta como suena este spinner aqui, mejor haz una nota con whistle en 02:06:798

RJ's Normal;
- 02:00:780 >> New combo ?

Wmf's Taiko;
- Nice ~

* Star ~
Topic Starter
MoodyRPG

lovhin456 wrote:

Ok ~ >w<

General;
- Ninguna diff tiene preview point, haz que en todas sea la misma
- Usa estos colores ?
Combo1 : 175,101,46
Combo2 : 249,142,47
Combo3 : 244,15,15
Combo4 : 30,60,164
Combo5 : 254,194,54

Easy;
- En general, trabaja en tus sliders haz que se vean mas "lindos" que sean divertidos al jugar
- Estas usando distance snap ? Si no entonces deberias, todas la notas no tienen igual distancia entre si y se ve raro ._.
- Intenta hacer algo con los hitsounds, porque este mapa necesita mas, por ejemplo haz un patron de whistles o claps
- 00:52:012 (1,2) >> Agrega whistle
- 01:09:204 >> Mejor haz algo asi con los slider points
SPOILER
[attachment=0:3237a]Untitled.png[/attachment:3237a]
- 01:12:643 >> ^
- 01:22:958 >> Agrega un whistle
- 01:43:588 >> Terminalo en 01:47:313 con whistle
- 01:57:342 (1,2) >> Agrega whistle
- 02:06:583 >> No me gusta como suena este spinner aqui, mejor haz una nota con whistle en 02:06:798

RJ's Normal;
- 02:00:780 >> New combo ?

Wmf's Taiko;
- Nice ~

* Star ~
Gracias Por Mod o Thanks For Mod ^^
RandomJibberish
Jussoyaknow, if you aren't making the hardest diff yourself I'd be tempted to pull my diff. A mapset should always have the hardest diff made my the original mapper :/
Roddie

RandomJibberish wrote:

Jussoyaknow, if you aren't making the hardest diff yourself I'd be tempted to pull my diff. A mapset should always have the hardest diff made my the original mapper :/
And that's where I come in. 8-)

By the way, I'll work on the hitsounds later.

Download: Yoko Shimomura - Marrymore (MoodyRPG) [Roddie's Hard].osu
Topic Starter
MoodyRPG

Roddie wrote:

RandomJibberish wrote:

Jussoyaknow, if you aren't making the hardest diff yourself I'd be tempted to pull my diff. A mapset should always have the hardest diff made my the original mapper :/
And that's where I come in. 8-)

By the way, I'll work on the hitsounds later.
Re-upload
Fight69

RandomJibberish wrote:

A mapset should always have the hardest diff made my the original mapper :/
/me look his mapsets

orz



Ok, let's go !

[General]

Don't forget to place a preview point in each diff


The tags should be the same on all diffs
It should be "wmfchris randomjibberish nintendo roddie"


[Roddie's Hard]

Good !
It should be great if you can add some hitsounds like in RJ's Normal, I can only hear the same hitsound throughout the whole song :(

EDIT :

Roddie wrote:

By the way, I'll work on the hitsounds later.
Nevermind what I said earlier :P

[RJ's Normal]

72 unsnapped circles :/

01:23:800 (1) - No new combo
01:36:139 (3) - Cool, a clap, but it seems a bit weird because it's the only one in the whole song

Too much Copy-pastes IMO :?

[Easy]
Err...you just did the Easy diff ? :?

Spacing errors, everywhere ! :cry:

Do you use Distance Snap ?
Use it and replace EVERY circles and sliders on your diff


Sorry, but no star for the moment
RandomJibberish

Roddie wrote:

RandomJibberish wrote:

Jussoyaknow, if you aren't making the hardest diff yourself I'd be tempted to pull my diff. A mapset should always have the hardest diff made my the original mapper :/
And that's where I come in. 8-)
I was saying that Moody should make the hardest diff, him being the original mapper :/

Fight69 wrote:

[RJ's Normal]

72 unsnapped circles :/ Fixed

01:23:800 (1) - No new combo
01:36:139 (3) - Cool, a clap, but it seems a bit weird because it's the only one in the whole song Removed :P

Too much Copy-pastes IMO :? That's how I roll
Download: Yoko Shimomura - Marrymore (MoodyRPG) [RJ's Normal].osu
Derekku
Denied kudosu for the guest difficulties. Please only give kd to mod posts.
Fight69
Everything looks fine but...

RandomJibberish, you forgot to add "roddie" in the tags on your diff, silly you ! :P

~Starz'd
Mastodonio
BG size has to be 800x600 or 1024x768. Idk though if this rule existed when you've just uploaded this map..

Easy:
01:26:396 - too short Break Point here?


RJ's Normal:
00:31:382 - Well, for Normal diff I think it is a bit far from that previous circle

Roddie's Hard:
Oh,my ears!!! Nice whistles :)

Star!
Topic Starter
MoodyRPG

Giorgos wrote:

BG size has to be 800x600 or 1024x768. Idk though if this rule existed when you've just uploaded this map..

Easy:
01:26:396 - too short Break Point here? I think is better

RJ's Normal:
00:31:382 - Well, for Normal diff I think it is a bit far from that previous circle

Roddie's Hard:
Oh,my ears!!! Nice whistles :)

Star!
Thanks For Mod ^^
Deif
Normal, Hard and Taiko are modded in English, so that the creators can understand it :P

Easy:
Ideal para principiantes, me gusta mucho ^^ Podrías terminar de mapear los segundos que te quedan para igualarlo a las otras dificultades. Es un Easy, no te llevará mucho tiempo jeje
Las curvas de algunos sliders pueden mejorarse y hacerse más suaves. Estos son los que creo que se deberían mejorar:
- 00:03:875 (1)
- 00:07:313 (4)
- 00:14:190 (4)
00:05:594 (2,3) - Los movería hacia la derecha para que (2) sea simétrico con respecto a (3) en el eje vertical (y), recuerda respetar el distance spacing. Así se haría una buena estructura (1,2,3,4)
00:12:471 (2,3) - ^
01:10:924 (2,3) - ^
01:16:081 (6) - Inicia combo

RJ's Normal:
01:33:273 (1,2,3) - I really liked this pattern =)
02:00:780 (5) - New combo, as you previously did in 00:55:451 (1)

Roddie's Hard:
01:33:273 (1) - I think this slider can be improved a little

Wmf's Taiko
00:25:365 (98) - Big Ka?
00:26:224 (100) - ^
01:01:181 (258,259,260) - It's a relaxing melody, so this mini-stream doesn't fit really well imo
02:06:511 (539,540,541) - Remove them and start the spinner where (539) is?

Esto tiene muy buena pinta ^^ Toma esta star~, te la has merecido jeje
Topic Starter
MoodyRPG

Deif wrote:

Normal, Hard and Taiko are modded in English, so that the creators can understand it :P

Easy:
Ideal para principiantes, me gusta mucho ^^ Podrías terminar de mapear los segundos que te quedan para igualarlo a las otras dificultades. Es un Easy, no te llevará mucho tiempo jeje
Las curvas de algunos sliders pueden mejorarse y hacerse más suaves. Estos son los que creo que se deberían mejorar:
- 00:03:875 (1)
- 00:07:313 (4)
- 00:14:190 (4)
00:05:594 (2,3) - Los movería hacia la derecha para que (2) sea simétrico con respecto a (3) en el eje vertical (y), recuerda respetar el distance spacing. Así se haría una buena estructura (1,2,3,4)
00:12:471 (2,3) - ^
01:10:924 (2,3) - ^
01:16:081 (6) - Inicia combo

RJ's Normal:
01:33:273 (1,2,3) - I really liked this pattern =)
02:00:780 (5) - New combo, as you previously did in 00:55:451 (1)

Roddie's Hard:
01:33:273 (1) - I think this slider can be improved a little

Wmf's Taiko
00:25:365 (98) - Big Ka?
00:26:224 (100) - ^
01:01:181 (258,259,260) - It's a relaxing melody, so this mini-stream doesn't fit really well imo
02:06:511 (539,540,541) - Remove them and start the spinner where (539) is?

Esto tiene muy buena pinta ^^ Toma esta star~, te la has merecido jeje
Gracias Por Mod o Thanks For Mod ^^
Verdisphena
Hard
00:04:448 (3) - Add whistle
00:05:308 (3) - ^
00:06:740 (2,3) - ^
00:09:032 (6) - New combo
00:09:319 (1) - Delete new combo
00:11:325 (3) - Add whistle
00:12:184 (3) - ^
00:13:617 (2,3) - ^
00:15:909 (6) - New combo
00:16:196 (1) - Delete new combo
00:18:202 (2) - Add whistle
00:19:061 (4) - ^
00:25:078 (2) - ^
00:25:938 (4) - ^
01:09:777 (2) - ^
01:10:637 (4) - ^
01:16:654 (1) - ^
01:17:514 (2) - ^
01:19:806 (1) - Better like this. http://puu.sh/1493

Normal:
Nice


Easy:

01:16:081 (6) - New combo
02:07:657 (x) - Agrega una nota con finish
Topic Starter
MoodyRPG

Verdisphena wrote:

Hard
00:04:448 (3) - Add whistle
00:05:308 (3) - ^
00:06:740 (2,3) - ^
00:09:032 (6) - New combo
00:09:319 (1) - Delete new combo
00:11:325 (3) - Add whistle
00:12:184 (3) - ^
00:13:617 (2,3) - ^
00:15:909 (6) - New combo
00:16:196 (1) - Delete new combo
00:18:202 (2) - Add whistle
00:19:061 (4) - ^
00:25:078 (2) - ^
00:25:938 (4) - ^
01:09:777 (2) - ^
01:10:637 (4) - ^
01:16:654 (1) - ^
01:17:514 (2) - ^
01:19:806 (1) - Better like this. http://puu.sh/1493

Normal:
Nice


Easy:

01:16:081 (6) - New combo
02:07:657 (x) - Agrega una nota con finish
Gracias Por Mod / Thanks For Mod
Rucker
nice map :3
Weez
General
- At least have 2 diffs done by YOU! this is you map and just making an easy shows that you're not putting much effort into it.

Easy
- Fill in most of the breaks with more notes! The whole map seems like a giant copypasta. Mix things up! My suggestion: keep the 4th break but every other break ADD NOTES!!
01:16:081 New combo

Other diffs seems fine to me (can't mod the taiko one)
y u c a
hi :3

General

delete osb

Easy

finish sound is a little noisy for me...

00:03:875 (1) - add whistle
00:07:313 (4) - ^
00:10:752 (1) - ^
00:14:190 (4) - ^
00:24:505 (1) - ^
00:27:944 (4) - ^
00:31:382 (1) - ^ ect

add same pattren hitsound

01:16:081 (6) - new combo


Normal

00:44:563 (x) - add note?
00:44:849 (x) - ^
00:58:889 (6) - new combo
01:00:608 (1) - remove new combo
01:18:373 (1) - ^
01:32:127 (1) - ^
01:45:881 (1) - ^
02:00:780 (5) - new combo
02:04:219 (10) - ^
02:05:938 (1) - remove new combo
Topic Starter
MoodyRPG

y u c a wrote:

hi :3

General

delete osb

Easy

finish sound is a little noisy for me...

00:03:875 (1) - add whistle
00:07:313 (4) - ^
00:10:752 (1) - ^
00:14:190 (4) - ^
00:24:505 (1) - ^
00:27:944 (4) - ^
00:31:382 (1) - ^ ect

add same pattren hitsound

01:16:081 (6) - new combo


Normal

00:44:563 (x) - add note?
00:44:849 (x) - ^
00:58:889 (6) - new combo
01:00:608 (1) - remove new combo
01:18:373 (1) - ^
01:32:127 (1) - ^
01:45:881 (1) - ^
02:00:780 (5) - new combo
02:04:219 (10) - ^
02:05:938 (1) - remove new combo
Thanks For Mod ^^
Kurai
Sorry for being late :(

Easy
Seems fine to me, but maybe add some whistles and increase the approach rate by 1 tick.

RJ's Normal
Add "Roddie" in the tags of this difficulty

Roddie's Hardl
01:36:998 (1) - Add whistle at the end ?

That's all, nice relaxing map :)
Star~
IceBeam
Hey.

Sorry for being picky,but could you add few pixels to BG? 1024 x 768 would be perfect.

As Kurai mentioned already,yeah,Roddie is missing in RJ's Tags.

[Easy]
Maybe you could map in breaks too?

I can hear only finishes,maybe add some whistles?
00:52:012 (1,2) - Listen,they sounds pretty nice here.
Also,they can be added through the map,in some order,like:
00:04:734 -
00:06:454 -
00:08:173 - and so on,if you think they fit the music.

01:16:081 (6) - New combo?

[RJ]
Nice,but..
01:00:322 - I think this note is missing and the rhytm breaks w/o it.
01:07:199 - ^ Same.
01:43:588 (1) - Isn't it too close to previous object? I mean..it's Normal,right? It can cause some troubles I think.
02:00:780 (5) - New combo here or maybe at 02:02:500 (7)?

[Roddie]
00:07:600 (5) - Hey man,could you make it more symmetrical? I think middle tick should be right in the middle(crossing "y" axis).
00:14:477 (5) - ^
00:31:382 (3) - Finish?
01:09:204 (1) - ^
01:22:958 (1) - ^
01:36:712 (6) - ^
Nice =p

Good luck,nice mapset,star.
Topic Starter
MoodyRPG

KuraiPettan wrote:

Sorry for being late :(

Easy
Seems fine to me, but maybe add some whistles and increase the approach rate by 1 tick.

RJ's Normal
Add "Roddie" in the tags of this difficulty

Roddie's Hardl
01:36:998 (1) - Add whistle at the end ?

That's all, nice relaxing map :)
Star~
Thanks For Mod ^^ And Icebeam ^^
Shulin
General:

-- The song title should be “The Merry Mary Bell Rings” (See youtube etc) follow instructions here on how to change song title without making a duplicate.

Easy:

-- Imo the map sounds better by reducing the volume by 3-4 ticks.
-- Approach rate + 1?

00:52:012 (1,2) – Add finish?
00:58:889 (1) – Silence/reduce volume on this, it sounds terrible.
01:22:958 (1) - ^
01:31:554 (2) – Whistle?
01:32:414 (3) – Finish?
01:43:588 (1) – Silence/reduce volume.
01:57:342 (1,2) – Finish?

The map could do with a little more structure and the hitsounds improved a bit, but otherwise fine. =)

RJ’s Normal:

00:40:551 (1) – Remove new combo to follow previous patterns.
01:18:373 (1) - ^
01:32:127 (1) - ^
01:45:881 (1) - ^
02:00:780 (5) – New combo looks better imo.
02:11:096 (1) – Reduce volume or fade out?

Don’t know if those combo changes were intentional, if they were ignore me XD

Roddie’s Hard:

-- Normal whistle sounds awful here, it really does u_u
-- Reducing the volume by 3-4 ticks makes the map sound much better imo.

00:53:445 (6,1) – Spacing?
00:59:319 (7,8) – Imo this looks better as a stack placed in the centre.
00:59:749 (1) – Too loud.
01:58:775 (6,1) – Spacing?
02:04:219 (1) – Too loud.

Nice map with a good flow, if you decide to change anything please change the normal whistle! XD

Wmf’s Taiko:

-- Reducing the volume by 3-4 ticks applies to taiko to =P

01:01:253 (259) – Delete? Doesn’t follow the song. =/
02:06:511 (538) – Whistle?
02:06:583 (539) – Delete?

Good luck. Star.
Topic Starter
MoodyRPG

Shulin wrote:

General:

-- The song title should be “The Merry Mary Bell Rings” (See youtube etc) follow instructions here on how to change song title without making a duplicate.

Easy:

-- Imo the map sounds better by reducing the volume by 3-4 ticks.
-- Approach rate + 1?

00:52:012 (1,2) – Add finish?
00:58:889 (1) – Silence/reduce volume on this, it sounds terrible.
01:22:958 (1) - ^
01:31:554 (2) – Whistle?
01:32:414 (3) – Finish?
01:43:588 (1) – Silence/reduce volume.
01:57:342 (1,2) – Finish?

The map could do with a little more structure and the hitsounds improved a bit, but otherwise fine. =)

RJ’s Normal:

00:40:551 (1) – Remove new combo to follow previous patterns.
01:18:373 (1) - ^
01:32:127 (1) - ^
01:45:881 (1) - ^
02:00:780 (5) – New combo looks better imo.
02:11:096 (1) – Reduce volume or fade out?

Don’t know if those combo changes were intentional, if they were ignore me XD

Roddie’s Hard:

-- Normal whistle sounds awful here, it really does u_u
-- Reducing the volume by 3-4 ticks makes the map sound much better imo.

00:53:445 (6,1) – Spacing?
00:59:319 (7,8) – Imo this looks better as a stack placed in the centre.
00:59:749 (1) – Too loud.
01:58:775 (6,1) – Spacing?
02:04:219 (1) – Too loud.

Nice map with a good flow, if you decide to change anything please change the normal whistle! XD

Wmf’s Taiko:

-- Reducing the volume by 3-4 ticks applies to taiko to =P

01:01:253 (259) – Delete? Doesn’t follow the song. =/
02:06:511 (538) – Whistle?
02:06:583 (539) – Delete?

Good luck. Star.
Thanks For Mod ^^
Jarby
The background image is literally more than half the size of the mp3. That's really pointlessly large, please switch to this and full submit.

Easy:

00:45:136 - The break should begin here to match Normal and just for general taste.
01:26:396 (1) - Shares the same unsymmetricality problems as many sliders in Hard. See the guide listed below.

Roddie's Hard:

Many of the sliders in this difficulty could be greatly improved with information from this guide.
00:32:242 (5) - Put a new combo here to outline the jump.
00:55:451 (7) - Raise this up one place to conserve spacing and improve the pattern shape.
00:55:881 (1,2,3,4,5,6) - This whole pattern looks like a mishapen pentagon, yes. Might want to change that around.
01:10:064 (3) - Put a new combo here to outline the jump.
01:12:070 (5,6,7) - Reconstruct spacing here again.
01:39:290 (1) - Remove new combo here, the previous length is odd considering the rest of the map.
Roddie

Shulin wrote:

Roddie’s Hard:

-- Normal whistle sounds awful here, it really does u_u If I use them correctly, then its a different story. :P
-- Reducing the volume by 3-4 ticks makes the map sound much better imo. Fine.

00:53:445 (6,1) – Spacing? Intentional. :3
00:59:319 (7,8) – Imo this looks better as a stack placed in the centre. Sure.
00:59:749 (1) – Too loud. Fine. I lowered the volume.
01:58:775 (6,1) – Spacing? Intentional. :3
02:04:219 (1) – Too loud. I lowered the volume here too.

Jarby wrote:

Roddie's Hard:

Many of the sliders in this difficulty could be greatly improved with information from this guide. I clicked the link and when I got to the next page, it said that the topic doesn't exist. ._.
00:32:242 (5) - Put a new combo here to outline the jump. Okay.
00:55:451 (7) - Raise this up one place to conserve spacing and improve the pattern shape. Sure.
00:55:881 (1,2,3,4,5,6) - This whole pattern looks like a mishapen pentagon, yes. Might want to change that around. All patched up now.
01:10:064 (3) - Put a new combo here to outline the jump. Okay.
01:12:070 (5,6,7) - Reconstruct spacing here again. Fixed.
01:39:290 (1) - Remove new combo here, the previous length is odd considering the rest of the map. Alright.
Thanks, you two.

Download: Yoko Shimomura - Marrymore (MoodyRPG) [Roddie's Hard].osu
Topic Starter
MoodyRPG

Jarby wrote:

The background image is literally more than half the size of the mp3. That's really pointlessly large, please switch to this and full submit.

Easy:

00:45:136 - The break should begin here to match Normal and just for general taste.
01:26:396 (1) - Shares the same unsymmetricality problems as many sliders in Hard. See the guide listed below.

Roddie's Hard:

Many of the sliders in this difficulty could be greatly improved with information from this guide.
00:32:242 (5) - Put a new combo here to outline the jump.
00:55:451 (7) - Raise this up one place to conserve spacing and improve the pattern shape.
00:55:881 (1,2,3,4,5,6) - This whole pattern looks like a mishapen pentagon, yes. Might want to change that around.
01:10:064 (3) - Put a new combo here to outline the jump.
01:12:070 (5,6,7) - Reconstruct spacing here again.
01:39:290 (1) - Remove new combo here, the previous length is odd considering the rest of the map.
Thanks For Mod ^^
Jarby
Oops, guide is here.
AdRon Zh3Ro
Some advices.
SapphireGhost
Hm. Looks like the beatmap has been created very skillfully, so have a star.
lepidopodus
Easy
- I wish I could made a slight fixes in every sliders.
- Beats are too simple. I know this is 'Easy', though.

00:07:313 (4) - Make this slider more simlar with 00:03:875 (1) would be better? Currently it's not that smooth like that one...
00:14:190 (4) - Similar with above. (With 00:10:752 (1), though.)
00:21:067 (5,1) - Check spacing between these. Also, how about this shape?
SPOILER

432,321,21067,2,0,B|385:250|318:202|232:194,3,240,2|2|2|2
82,310,24505,6,0,B|202:239|319:319,1,240,2|2
00:41:697 (4) - Check spacing?
01:15:222 (5) - Please check spacing of this one. Currently it's somewhat short.
01:29:835 (1) - ^. I think you need to move down 01:26:396 (1) slightly.

RJ's Normal
- Yeah I can find some jumps here. Personally I'm not that positive about jumps in Normals, but jumps in here are readable anyway.

Roddie's Hard
- Yeah, fine for me.
00:45:709 (2,3,4,5) - Move 2~5 a grid down, and move 5 a grid left if you want exact symmetric shape.

Wmf's Taiko
- Well, I guess this song has 6/8 beat. (I'm not sure though. I just feel like that. The strongest beat of the stanza is usually in the first beat, and I can hear relativly loud bell sound in every 6 beats.) So both BPM 209.40(1 beat=one-eighth. Musically speaking, this is the right one.) and 104.7(1 beat=one-fourth, like other diffs. Game play would be much better with this, unless you lower SV and avoid to use 1/4s with BPM 209.40) are seems to be ok.
- Because of above issue, I think setting time signature to 6/4 would be better, though I don't think this is significantly important.
- Because of above issue, this song isn't suit well with 1/4s. You mapped almost everything with 1/2s, but I can find some 1/4s. I advise to delete them cause they don't suit music well and it's quite hard to deal with, compared with other patterns.
00:07:457 (16) - Delete this?
00:37:399 (144) - Big notes in calm song makes the beat really noticable, but I don't think here is a significant beat.

I'm too lazy to make a good mod post lol
wmfchris
00:07:457 (16) - Delete this?
00:37:399 (144) - Big notes in calm song makes the beat really noticable, but I don't think here is a significant beat.
fixed,
1/4s, imo, are supported by the music at the specfied position, so I'll keep that unless more modders think that's odd.

I'll ask aabc for the mod and then upload the fixed diff~
Astom
Me parece bastante bien el map, nada que decir :>

Star~
aabc271
Hi ~
Here is my taiko mod ~
Mod request by wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Wmf's Taiko]

There's nothing wrong in this map. So i will only focus on patterns.
Btw this song is not very suitable for Taiko diff imo, but anyway, the current diff is fine ~


Suggested patterns
These are all suggestions only. Change them if you want to~

00:12:471 ( 40 ) Change to blue note ?

00:58:030 ( 240 ) Change to red note ?

01:42:156 ( 439 ) Change to blue note ?

Can't really make many pattern mods on this song lol

No errors found. Nice job :)

Star and good luck ~ ;)

No kds for this post please ~
RandomJibberish
Please delete my diff and replace it with your own normal. I refuse to be a part of a map where the original mapper has only made an easy, thank you.
Neko_Ray
aaa... neko-mod! :3

RJ's Normal
02:02:500 (1): New combo
02:05:938 (1): Delete new combo

Roddie's Hard
00:32:528 (2,1,2): that distance is okey?
01:10:064 (1): Delete new combo
01:25:537 (1): ^same
01:25:823 (2): New combo

memories back to me~
wmfchris
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