D33d oh my hnng
also what I saw today
also what I saw today
Ah, I agree your sayingRandomJibberish wrote:
You can do if if you BELIEVE!
seriously though, if you have any specific issues we can totes sort you out
Good. Put this thread to good use!KaaiYukiChan wrote:
i'm Full =3=
thanks for the slider foods XD
Yeah, it's feel very good when making 3-node(very simple) sliders. I love it so much :3LKs wrote:
I feel good with making 3-node(very simple) sliders :>
That's not the solution. What you want to do is get your slider anchors/nodes symmetric, then use the scale function, getting the shortest possible slider.Tshemmp wrote:
This slider ist not perfectly symmetric. Maybe you can move the second red node one grid down.
The scale tool should always be a last resort, because it's not entirely accurate. It throws points off ever so slightly.those wrote:
That's not the solution. What you want to do is get your slider anchors/nodes symmetric, then use the scale function, getting the shortest possible slider.Tshemmp wrote:
This slider ist not perfectly symmetric. Maybe you can move the second red node one grid down.
Blankets are definitely my bag at the moment. Every time I lay out some sliders, I wonder if I should make anything blanket. Of course, too many blankets become boring and using interesting, irregular construction that deliberately avoids potential blankets can be just as sexy in itself.Derekku wrote:
ahhhhhhhhhhhhhhhhhh
all of these slider blankets
AHHHHHHHHHHHHHHHHH
I said random, didn't I?D33d wrote:
If that is a serious attempt at a slider, then you obviously haven't learned from the thread.
Random doesn't mean shitty.iYoonaRawrx wrote:
I said random, didn't I?D33d wrote:
If that is a serious attempt at a slider, then you obviously haven't learned from the thread.
thats a very sexy slider right theremm201 wrote:
This is a mathematically perfect, self-blanketing spiral.
http://osu.ppy.sh/ss/580276
Not what you were expecting, eh? Making beautiful spirals is a deeper subject than I expected. "Perfect blanketing" apparently implies a slightly lopsided shape. Making them more smooth will require less-than-perfect blanketing near the centre.
At last! I was trying to use anchors like that, but the shape wasn't turning out as I was expecting and decided to hit it and quit it.mm201 wrote:
This is a mathematically perfect, self-blanketing spiral.
Not what you were expecting, eh? Making beautiful spirals is a deeper subject than I expected. "Perfect blanketing" apparently implies a slightly lopsided shape. Making them more smooth will require less-than-perfect blanketing near the centre.
Those are some sloppily made sliders.cheesiest wrote:
rate sliders plz
I agree with this.Sakura wrote:
They are delicious tho
p/1891278HotogiShirayuki wrote:
Guys, so I'm new to mapping and I seriously can NOT get slider symmetry in. It always seems to me that eventhough the starting point and end point are symmetrical about the Y-axis, the slider ITSELF doesn't seem to be quite symmetrical.
I.E. head of slider is slightly lower than tail of slider, like so:
How does one get about perfect slider symmetry? Also, a few tips on basic slider and map design please!
Worked like a charm! But does this affect the slider in any way? i.e. make it shorter?D33d wrote:
p/1891278HotogiShirayuki wrote:
Guys, so I'm new to mapping and I seriously can NOT get slider symmetry in. It always seems to me that eventhough the starting point and end point are symmetrical about the Y-axis, the slider ITSELF doesn't seem to be quite symmetrical.
I.E. head of slider is slightly lower than tail of slider, like so:
How does one get about perfect slider symmetry? Also, a few tips on basic slider and map design please!
Basically, hold shift and drag the midpoint down until the end snaps properly. That, or move the midpoint down and sideways, until the end snaps. You can also make the grid smaller if you need to.
For general map design, string together simple patterns and make them look and feel steady. It's better to have simple, functional patterns which build into more complicated things, than a convoluted mess of patterns which either don't fit together or are all so flashy that nothing really stands out.
For sliders, you can make loads and loads of nice patterns out of arcs alone, so I'd use them more often. Use linear sliders if you want, but using too many becomes boring. Things like waves and slider art tend to be less necessary, but small waves can help the flow of things if you have the patience to make them properly.
No. It'll only make it flatter.HotogiShirayuki wrote:
Worked like a charm! But does this affect the slider in any way? i.e. make it shorter?
I actually like the end a lot[Luanny] wrote:
Really proud of my first sliderart ever
https://osu.ppy.sh/ss/938256
The end is a bit weird but that's the closer I could get to perfection I'm still proud
Looks a little stretched-out to me - try using a spinner as a guide to make it rounder.uchihayamiko wrote:
is this counted as success? http://www.mediafire.com/view/5t39dzhv6d5v69s/screenshot038.jpg
Try this sort of shape: https://osu.ppy.sh/ss/959424Bear wrote:
Helped me make a question mark slider
Funny that that's one of the bad loops!Priti wrote:
The loops have faces.
"Sup bro!"
practice it so you can develop your inspiration in that just like meSapphireAngel wrote:
i have like,no sort of inspiration for these kind of yummy slider patterns. ;w;