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ANNA - Rose

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Topic Starter
Hard
This beatmap was submitted using in-game submission on Donnerstag, 13. Juni 2013 at 23:36:12

Artist: ANNA
Title: Rose
Source: NANA
Tags: Rock Music English Anime Japanese Ayumi Miyazaki DeAncientNaga zorefire
BPM: 172
Filesize: 10246kb
Play Time: 01:31
Difficulties Available:
  1. Ancient's Normal (3,05 stars, 102 notes)
  2. Hard (4,92 stars, 237 notes)
  3. Insane (4,93 stars, 274 notes)
  4. zorefire's Easy (2,32 stars, 78 notes)
Download: ANNA - Rose
Download: ANNA - Rose (no video)
Information: Scores/Beatmap Listing
---------------
Rose From the Anime Nana ~ Epic anime, too ;3
I need your love i'm a broken rose and all D:
Well.
Normal Diff by DeAncientNaga ~
Easy by zorefire ^-^

(Thanks to Teara for you know what happened)
sheela
Hi! Cool Beatmap!
[Insane]
The spinner at the end, you stop it at 01:32:624

Everything else looks perfect.
Topic Starter
Hard

sheela901 wrote:

Hi! Cool Beatmap!
[Insane]
The spinner at the end, you stop it at 01:32:624

Everything else looks perfect.
changed thanks. perfect '_' seems fine for me xD
Hanabi
Sana's modding from M4M MODDING

[ Rose ]

i just hear the nice beats~ i think it will be good map

[ Insane ]

00:03:852 (1) - Remove NC
00:33:299 (3) - NC
00:39:408 (2,3) - NOT match with song -> http://puu.sh/2WGSt.jpg --it will be better
00:42:550 (4) - remove NC
00:42:899 (2) - remove NC
00:43:248 (3,5) - NC
00:55:642 (3,4) - NC for anti-jump
01:27:562 (2,3,4,5) - i'm not sure but might be put NC for anti-jump of each circle



yeah.. nice song & nice map ;)

GOOD LUCK ~!!
Topic Starter
Hard

[ Sana ] wrote:

Sana's modding from M4M MODDING

[ Rose ]

i just hear the nice beats~ i think it will be good map

[ Insane ]

00:03:852 (1) - Remove NC fixed
00:33:299 (3) - NC fixed
00:39:408 (2,3) - NOT match with song -> http://puu.sh/2WGSt.jpg --it will be better i think it matches nicely.
00:42:550 (4) - remove NC did you mean "add" NC? If so, I did.
00:42:899 (2) - remove NC fixed
00:43:248 (3,5) - NC fixed
00:55:642 (3,4) - NC for anti-jump fixed
01:27:562 (2,3,4,5) - i'm not sure but might be put NC for anti-jump of each circle i think it's fine as it is.



yeah.. nice song & nice map ;)

GOOD LUCK ~!!
Thank you very much ^-^
OEvil
[Hey From My Quene ]

[General]
MP3 Bitrate
The bitrate for Nana opening 1 - Rose (HD).mp3 is 320 kb/s, which is above the maximum of 192 kb/s.
Link: MP3 Please Listen To My .mp3 and to yours and see the different between them, Okay?

[Hard]
Audio Lead-In
There is only 1625 ms of audio lead-in, which is less than the minimum of 2000 ms.

Some Edits:
- Add Slider Here 00:11:071 -

[Insane]
Audio Lead-In
There is only 1625 ms of audio lead-in, which is less than the minimum of 2000 ms.

Some Edits:
- 00:59:241 (1,2) - DaFuq??

[Normal]
Audio Lead-In
There is only 1625 ms of audio lead-in, which is less than the minimum of 2000 ms.
Topic Starter
Hard

OEvil wrote:

[Hey From My Quene ]

[General]
MP3 Bitrate
The bitrate for Nana opening 1 - Rose (HD).mp3 is 320 kb/s, which is above the maximum of 192 kb/s. fixed
Link: MP3 Please Listen To My .mp3 and to yours and see the different between them, Okay?got another one

[Hard]
Audio Lead-In
There is only 1625 ms of audio lead-in, which is less than the minimum of 2000 ms.

Some Edits:
- Add Slider Here 00:11:071 -no. i want there to be a break, because it fits with the song imo.

[Insane]
Audio Lead-In
There is only 1625 ms of audio lead-in, which is less than the minimum of 2000 ms.

Some Edits:
- 00:59:241 (1,2) - DaFuq??i want to make some sliders there, that look like a rose. will change them...

[Normal]
Audio Lead-In
There is only 1625 ms of audio lead-in, which is less than the minimum of 2000 ms.
OEvil

ChivaCookie wrote:

OEvil wrote:

[Hey From My Quene ]

Some Edits:
- 00:59:241 (1,2) - DaFuq??i want to make some sliders there, that look like a rose. will change them...
Okay go to here and maybe you will find what you want, Sliders Art
OEvil
Rakuen
Yo,

http://puu.sh/309zo

Easy - done

Just a bit strange about BPM, maybe should ask for some mapper's help.

I'll help u resnap if there's any change of BPM and slider speed etc.
bigfrog
hello~
m4m :3

Easy
00:05:064(2) slide to 00:05:239 looks better
00:17:274(1) plz let this slide as same as 00:17:971(2) or reverse
00:19:367(5) straight line with 00:20:064(1)
00:20:064(1) tail move to x:236 y:68 and 00:21:460(2) 1 grid down
00:22:681(4) move to x:408 y:232
00:32:971(1) rhythm is start at 00:33:320, replace?
00:41:692(6) 1 grid right
00:38:553(3) tail move to x:160 y:268
01:08:553(1,2,3,4) make a straight
01:20:239(1) tail not stack 01:19:542
01:36:286(1) spin to 01:36:286



Hard
00:06:110(1) error distance?
00:20:761(1,2) tail not stack perfectly
00:28:435(1) difficult to identify
00:37:331(1) only 1 ctrl+mouse click plz
00:44:133(5) straight and move to x:208 y:176
00:49:715(5) bend plz ,just like 00:50:238(7)
01:02:970(7) surround 01:03:493(1) head
01:11:691(3,4) (3) tail and (4) head stack area is not same as (1) head and (2) stack area
01:14:482(5) too difficult to distinguish?(just my opinion)
01:20:237(6) surround 01:19:540(4)
01:21:850(2) angle not same as 01:21:501(1),you can used ctrl+h to help you
01:31:487(1) move to 01:30:179 ,and spin to 01:36:284?

Insane
00:13:613(2) add a note?
00:24:410(1) only 1 ctrl+mouse click plz
00:44:659(3) slide to 00:45:008
00:49:197(3,4) tail not stack perfectly
01:14:482(1) difficult to reaction :?
01:21:814(2) difficult to reaction
01:29:494(6) move to 01:28:621(4) place?
then 01:29:843(1) move to x:408 y:268

that all~ hope it can help you :3
good luck!!
Topic Starter
Hard

bigfrog wrote:

hello~
m4m :3


Hard
00:06:110(1) error distance? nope. since it's a hard diff and looks good, i think i can sometimes not rely only on DS. Better this way, i think.
00:20:761(1,2) tail not stack perfectly
00:28:435(1) difficult to identify i think it's fine. it's a hard diff ! i can place some hidden notes.
00:37:331(1) only 1 ctrl+mouse click plz what do you mean?
00:44:133(5) straight and move to x:208 y:176
00:49:715(5) bend plz ,just like 00:50:238(7)
01:02:970(7) surround 01:03:493(1) head
01:11:691(3,4) (3) tail and (4) head stack area is not same as (1) head and (2) stack area
01:14:482(5) too difficult to distinguish?(just my opinion) i don't think that way.
01:20:237(6) surround 01:19:540(4) don't want to.
01:21:850(2) angle not same as 01:21:501(1),you can used ctrl+h to help you i didn't want a perfectly symmetric pattern. this is a rocksong and the voice sometimes crumbles. so sliders have to crumble too
01:31:487(1) move to 01:30:179 ,and spin to 01:36:284?

Insane
00:13:613(2) add a note? no
00:24:410(1) only 1 ctrl+mouse click plz
00:44:659(3) slide to 00:45:008 no. there's rhythm to follow o:
00:49:197(3,4) tail not stack perfectly
01:14:482(1) difficult to reaction :? i don't think so. had many different testplayers and they didn't screw up there.
01:21:814(2) difficult to reaction ^
01:29:494(6) move to 01:28:621(4) place?
then 01:29:843(1) move to x:408 y:268

that all~ hope it can help you :3
good luck!!

not red = changed. your mod will come tomorrow or the day after tomorrow or when i'm up for it ~
Rakuen

bigfrog wrote:

hello~
m4m :3

Easy Thanks for the mods, it's useful
00:05:064(2) slide to 00:05:239 looks better - done.
00:17:274(1) plz let this slide as same as 00:17:971(2) or reverse - modified, please check again after it's updated.
00:19:367(5) straight line with 00:20:064(1) - done.
00:20:064(1) tail move to x:236 y:68 and 00:21:460(2) 1 grid down - done.
00:22:681(4) move to x:408 y:232 - done.
00:32:971(1) rhythm is start at 00:33:320, replace? - done.
00:41:692(6) 1 grid right - done.
00:38:553(3) tail move to x:160 y:268 - done.
01:08:553(1,2,3,4) make a straight - done.
01:20:239(1) tail not stack 01:19:542 - done.
01:36:286(1) spin to 01:36:286 - done.

that all~ hope it can help you :3
good luck!!
Lach
Not convinced this is decimal BPM. 172bpm 528 offset. Will have to manually resnap some objects because of a bug or something.

Your combos seem really hard to see on the background. Even more so at 100% dim

Tags: Rock Music English Anime Japanese Ayumi Miyazaki DeAncientNaga

[Ancient's Normal]
00:05:064 (2) - this would confuse me
00:06:460 (1) - the repeat slider before this ends back at the head. why is it placed like the previous slider has two repeats?
00:42:390 (2) - ^same
01:13:785 (3,4) - 2close
01:21:460 (2,3) - felt awkward
01:25:297 (1,2) - ugly

[Hard]
OD4? 6?
HP5 or 6
there's so many awkward volume changes that sometimes the hitsounds aren't all that audible. your insane diff changed a little bit on that
00:36:629 (5) - i don't know what your obesssion with these squiggly awkward backtracking sliders is, but it's unhealthy
00:50:768 - random break
01:06:802 (6) - appears to start at 01:06:976 - but kinda sounds like 1/8. Probably better as 1/4
01:14:482 (5) - adjhbdsfbhjshdbf http://puu.sh/334hR.jpg

[Insane]
00:45:005 - you had an sv change starting about here, during the middle of one of the repeating sliders. Move to 00:45:354 -
00:32:611 (1,2,1,2) - would play better if the second two are spaced from the first two, easier to read
00:41:517 (2) - looks awkward, plays awkward
00:47:622 (5,6,7,8,9) - dunno.
00:55:122 (1,1,1,1,2) - literally impossible to read because 00:55:626 (1) - is the same distance from 00:55:277 (1) - as the note before it.
01:14:482 (1) - really looks terrible and given the spacing from 01:14:282 (4) - it plays just as bad as it looks
01:21:284 (4) - lot of inconsistencies like this slider starting on nothing throughout the whole map
01:27:184 (1,1) - large spacing leads players to believe 01:27:881 (2,3,4,5) - are also 1/2 apart they need to be a lot more spaced
Sieg
Hello!

General:
timing is inconsistent though diffs, this is unrankable get a pro to check this
also inconsistency in lead-in
and in tags :?

Ancient's Normal:
I'll try point out general things that need fixing before getting real useful mods
Constant Distance Snap - this is really highly recommended for normal, especially for new mappers
avoid making 00:05:762 (3,1) - 1.5x and then 00:07:157 (2) - 1.1x 1.25x I wont point out every single note but you really need to fix all the spacing errors
00:07:506 (3,4) - also such overlaps never looks, just make simple curve sliders if you not advanced with good shapes sliders and blankets yet, try to look around (in others maps) for a good examples
00:36:809 (1,3,4,5) - also, you can think this is creative... no offence but this is not :3 just keep things simple 3-point sliders, straight sliders, also good examples can be found here - http://osu.ppy.sh/forum/t/37194
00:40:297 (5) - also another good advice not to skip beats that sounds "strong", read this one - http://osu.ppy.sh/wiki/Music_Theory this will help you to make a good rhythm, it's easy for normal diffs.
00:50:413 (1,2) - as another example, you can make things like http://puu.sh/334Bd.jpg
well, as I said I pointed just general things that must be fixed and improved before getting real mods. Don't throw this please this is good start for newbie, just read things linked above and start to slowly fix your diff. :oops:

ChivaCookie:
ok time for Cookie with glasses :3
HP\AR\OD - 4\8\4.... make this 6\8\6 or 6\7\6
00:08:027 (6,1) - no reason for this "antijump" here
00:10:119 (5) - move this further away and adjust 00:10:293 (1,2) - http://puu.sh/334WA.jpg
284,281,10119,1,0,0:0:0:0:
177,295,10293,6,0,P|170:332|131:363,1,70,2|2,0:0|0:0,0:0:0:0:
67,240,10642,2,0,P|76:197|112:171,1,70,2|2,0:0|0:0,0:0:0:0:
00:15:009 (3) - remove overlap http://puu.sh/33504.jpg


don't kd this now, I'll continue my mod later, need2go now

00:26:692 (2,4) - you can make something like http://puu.sh/33AGL.jpg
00:36:633 (5) - nope, this doesn't work, make this slider nicer
01:03:493 (1) - not the best blanket
01:09:423 (1,1,1) - this NC span is not necessary
timing is still wrong

Insane:
00:01:923 (1) - pink NC after pink NC please don't do this
00:02:447 (1) - ^ and this is spam too, simple way to put NC is just to follow big white ticks
00:08:723 (2) - move this little further out of 00:08:375 (1) - http://puu.sh/33APR.jpg
00:11:165 (1,2) - blanket will be nicer here http://puu.sh/33AQA.jpg
00:27:902 (1,2,1,2) - make this neater and remove NC spam
00:31:041 (2,3) - also this blanket http://puu.sh/33ASp.jpg
00:39:062 (1,2,3) - looks messy now, I suggest http://puu.sh/33ASV.jpg
00:42:549 (1,2,1,2,1,2) - remove overlaps from this ones, nc spam also :3
01:07:831 (2) - what happened with this slider? :o
01:14:456 (1) - oh... you can come up with something more nicer I'm sure
In general not bad but some sliders need fixing and you need to fix all the NCs
Keep getting mods :3

Good Luck!
Topic Starter
Hard

Lach wrote:

Not convinced this is decimal BPM. 172bpm 528 offset. Will have to manually resnap some objects because of a bug or something. changed !

Your combos seem really hard to see on the background. Even more so at 100% dim

Tags: Rock Music English Anime Japanese Ayumi Miyazaki DeAncientNaga



[Hard]
OD4? 6? fixed
HP5 or 6 fixed
there's so many awkward volume changes that sometimes the hitsounds aren't all that audible. your insane diff changed a little bit on that yeah. it's away now.
00:36:629 (5) - i don't know what your obesssion with these squiggly awkward backtracking sliders is, but it's unhealthy i like them. it's appealing for me and somehow exciting, always when i see them in other maps. i will let it be
00:50:768 - random break you're right. i think i should map it ._.
01:06:802 (6) - appears to start at 01:06:976 - but kinda sounds like 1/8. Probably better as 1/4 fixed
01:14:482 (5) - adjhbdsfbhjshdbf http://puu.sh/334hR.jpg don't judge me! i like that ._.

[Insane]
00:45:005 - you had an sv change starting about here, during the middle of one of the repeating sliders. Move to 00:45:354 - fixed
00:32:611 (1,2,1,2) - would play better if the second two are spaced from the first two, easier to read fixed
00:41:517 (2) - looks awkward, plays awkward okay :/ i love those vibrating sliders :D
00:47:622 (5,6,7,8,9) - dunno.i like it. it fits imo ^^
00:55:122 (1,1,1,1,2) - literally impossible to read because 00:55:626 (1) - is the same distance from 00:55:277 (1) - as the note before it. changed a bit. you're right
01:14:482 (1) - really looks terrible and given the spacing from 01:14:282 (4) - it plays just as bad as it looks
01:21:284 (4) - lot of inconsistencies like this slider starting on nothing throughout the whole map dunno. maybe you're right but i think an insane map can have some tricky sliders and all. will let it be, but suggest changing
01:27:184 (1,1) - large spacing leads players to believe 01:27:881 (2,3,4,5) - are also 1/2 apart they need to be a lot more spaced i think it's okay. the approach circles are there to be read. and some antijumps aren't that wrong, imo.
Haya
Okay let's get this started ~ Coming from your M4M Queue!

[General]
Offset should be at 529.
I don't think that the gray colour fits, since the BG is kina white,gray-ish. Take a stronger colour like blue.

[Ancient's Normal]
HP Drain Rate +1
Overall Difficulty +1
The Audio Lead-in is different from the other difficulties!

00:01:576 - Insert a Circle here so it makes it easier for the player to keep the rhythm.
00:06:460 (1) - Keep the Distance Snap!
00:11:692 (1) - Keep the Distance Snap!
00:15:878 (1) - Remove the NC.
00:33:319 (1) - Remove the NC.
00:34:017 (1) - Add a Finishing Hitsound on the Head of the slider.
00:34:715 (2) - Remove the Finishing Hitsounds on the Head of the slider.
00:38:204 (3,4,5) - I don't like this slider arrangement, because it look so lazy made. It's like you were thinking "Ah, fuck this having a slider is enough, no need to make it good looking." (Don't take it personally tho, lol) http://puu.sh/33eds.jpg
00:42:389 (2) - Keep the Distance Snap!
00:43:785 (1) - Remove the NC.
00:45:180 (3) - NC.
00:47:623 (1) - Remove the NC.
00:47:971 (2) - NC.
00:51:460 (2) - Pull the tail of the slider a bit higher, so it makes it look a bit better. http://puu.sh/33dUg.jpg
00:59:134 (3) - NC.
01:00:181 (1) - Remove the NC.
From here 00:56:343 - to 01:18:668 - You forgot using the Distance Snap! Please re-distance snap that kiai part again!
01:07:506 - Add a Finishing sound here.
01:21:459 - Add a Finishing hitsound here. Also don't forget to change the Hitsound sample to "Normal"
01:24:948 - Add a Circle here.


[Hard]
Imma just go save some space here :3 http://puu.sh/33epU.png
Also, I am missing a huge amount of hitsounds here... Please add some more hitsounds! (Example: 00:14:303 - )

00:06:109 (1) - This is so confusing that my small asian eyes became big. (At least for Hard players it is confusing)
00:08:549 (1) - This overlap looks quite ugly to be honest. Stack it with the next Note or just keep the usual Distance Snap!
00:09:247 (3,4) - These two don't seem to be Distanced right. Make them with a bigger distance.
00:10:642 (2) - Exactly the opposite to this^
00:15:001 (3) - Ugly overlap!
00:17:616 (2) - Stick to 3-pointed Sliders. They are just more smooth and fit better (most of the time at least) than other sliders.
00:23:195 - I don't really get why the Distance Snap is changing here.
00:28:426 (1) - It's unusual to see this amount of returns. Reduce it to one return and replace the missing part with a circle. http://puu.sh/33eKZ.jpg
00:48:477 (3) - It's unusual to see this amount of returns. Reduce it to one return and replace the missing part with a circle.
00:55:975 (3,4,5) - Okay so why isn't this a line? This one would be okay in an Insane, but don't forget that Hard players aren't that good with pattern reading like the Insane players.
01:02:949 (7) - What the fuck XD Suddenly a jump .___. Reduce the Distance like, alot.
01:06:436 (4,5,6) - Fix the Distance Snap please. This one is also plain confusing.
01:08:179 (3) - This overlap is ugly, just like all overlaps.
01:09:749 (1) - Flip this one Face-down to keep a nice flow.
01:10:969 (2) - Ugly overlap!
01:12:364 (2) - Ugly overlap!
01:12:886 (3) - This might be another big jump.
01:13:759 (3) - Increase the distance here.
01:14:282 (4) - Increase the distance here.
01:17:942 (2,3,4,5,6) - I don't really feel right about this stream. But if you really want to keep it, at least make it compressed. http://puu.sh/33f0m.jpg
01:23:000 (5) - Fix this distance!
01:30:148 (1) - Add a finishing hitsound and change the sampleset to "Normal".


[Insane]
00:04:888 (1) - Ugly overlap!
00:11:165 (1) - This is a little bit too early, don't you think? Delete this Circle to give some recovering time for the player.
00:13:780 (2) - Distance Snap!
00:27:903 (1,2,1,2) - This pattern... These overlaps... UGHHHHHHHHH
00:29:821 - Add a Circle.
00:39:759 (3) - Overlap.
00:40:987 - Add a circle here.
00:42:898 (2,1,2,1,2) - Yea. I love overlaps.
00:44:641 (3) - It's unusual to see this amount of returns. Reduce it to one return and replace the missing part with a circle.
00:47:605 (5,6,7,8,9) - This stream doesn't fit THAT well. I do think that this part is a bit overmapped.
00:52:662 (1) - Remove the NC.
00:55:103 (1) - Delete this circle.
00:55:626 (1,1) - Remove the NC.
01:04:693 (3) - CTRL + G to keep the flow.
01:14:456 (1) - This slider is kinda ugly... Please make it a bit better looking. http://puu.sh/33fNw.jpg (This is also ugly, but it's symmetrical and I hope that you get my message, lol)
01:21:779 (2) - It's unusual to see this amount of returns. Reduce it to one return and replace the missing part with a circle.
01:30:148 (1) - Move the spinner 1 tick to the left on the white tick. Also let it end here: 01:36:251 - with a Finishing "Normal" hitsound.


That's it! Good luck :3
bokito
why the bpm easy is diff to hard and instant
audio leadin conflicts plz check
[Esay]
open DS check some note For example00:06:460 (1)
It have so many unsapped note plz open AImod check

00:11:692 (1) - haed add clap
00:12:390 (2) - tail add finish
00:47:971 (2,1) - is unrankble

[Hard]
00:02:098 (5) - tail cancel whistle
00:04:889 (1) - ^
00:34:191 (2,3) - I think this 2 slider can symmetry
00:45:353 (1) - whistle
01:10:993 (2) - ctrl+g
01:12:432 (4) - ^
01:17:970 (2,3,4,5,6) - it can more sleek

[Insane]
00:11:165 (1) - whistle
01:25:964 (2,4) - add clap and 2 cancel finish
01:26:138 (3) - cancel finish
01:26:661 (6) - add finish
00:32:610 (1,2,1,2) - balance X
01:25:179 (7) - don't bending

good luck for rank
Topic Starter
Hard

Haya wrote:

Okay let's get this started ~ Coming from your M4M Queue!

[General]
Offset should be at 529. na. it's alright. BAT checked for me.
I don't think that the gray colour fits, since the BG is kina white,gray-ish. Take a stronger colour like blue. fixed




[Hard]
Imma just go save some space here :3 http://puu.sh/33epU.png fixed...
Also, I am missing a huge amount of hitsounds here... Please add some more hitsounds! (Example: 00:14:303 - )
i will!
00:06:109 (1) - This is so confusing that my small asian eyes became big. (At least for Hard players it is confusing) fixed
00:08:549 (1) - This overlap looks quite ugly to be honest. Stack it with the next Note or just keep the usual Distance Snap! i think it's okay
00:09:247 (3,4) - These two don't seem to be Distanced right. Make them with a bigger distance. ok
00:10:642 (2) - Exactly the opposite to this^
00:15:001 (3) - Ugly overlap! i think it looks fine^^
00:17:616 (2) - Stick to 3-pointed Sliders. They are just more smooth and fit better (most of the time at least) than other sliders. fixed
00:23:195 - I don't really get why the Distance Snap is changing here. because it's more fun to play :D
00:28:426 (1) - It's unusual to see this amount of returns. Reduce it to one return and replace the missing part with a circle. http://puu.sh/33eKZ.jpg actually it's pretty usual for hard and insane diffs o: i will keep it
00:48:477 (3) - It's unusual to see this amount of returns. Reduce it to one return and replace the missing part with a circle.
00:55:975 (3,4,5) - Okay so why isn't this a line? This one would be okay in an Insane, but don't forget that Hard players aren't that good with pattern reading like the Insane players. hard players also have some skills! it's okay like that
01:02:949 (7) - What the fuck XD Suddenly a jump .___. Reduce the Distance like, alot. where? can't see any big jump there
01:06:436 (4,5,6) - Fix the Distance Snap please. This one is also plain confusing. na. it's a pretty pattern. I'll stick with that
01:08:179 (3) - This overlap is ugly, just like all overlaps. no
01:09:749 (1) - Flip this one Face-down to keep a nice flow. fixed
01:10:969 (2) - Ugly overlap! no
01:12:364 (2) - Ugly overlap! no
01:12:886 (3) - This might be another big jump. no
01:13:759 (3) - Increase the distance here.
01:14:282 (4) - Increase the distance here.
01:17:942 (2,3,4,5,6) - I don't really feel right about this stream. But if you really want to keep it, at least make it compressed. http://puu.sh/33f0m.jpg compressed it. the stream's right there
01:23:000 (5) - Fix this distance! i want jumpy there
01:30:148 (1) - Add a finishing hitsound and change the sampleset to "Normal". no, sounds better with soft


[Insane]
00:04:888 (1) - Ugly overlap! no
00:11:165 (1) - This is a little bit too early, don't you think? Delete this Circle to give some recovering time for the player. no. it's an insane after all and the player has 1/2 to rest. that's enough
00:13:780 (2) - Distance Snap! who cares about insane distance snap? <.<
00:27:903 (1,2,1,2) - This pattern... These overlaps... UGHHHHHHHHH i like it
00:29:821 - Add a Circle. no, my way sounds better
00:39:759 (3) - Overlap. so what? sometimes overlaps are okay
00:40:987 - Add a circle here. no
00:42:898 (2,1,2,1,2) - Yea. I love overlaps. me too
00:44:641 (3) - It's unusual to see this amount of returns. Reduce it to one return and replace the missing part with a circle. it IS usual
00:47:605 (5,6,7,8,9) - This stream doesn't fit THAT well. I do think that this part is a bit overmapped. it fits. there's a drum vortex
00:52:662 (1) - Remove the NC. hai
00:55:103 (1) - Delete this circle. no
00:55:626 (1,1) - Remove the NC. fixed
01:04:693 (3) - CTRL + G to keep the flow. actually my intention was to make it kinda anti-flow here
01:14:456 (1) - This slider is kinda ugly... Please make it a bit better looking. http://puu.sh/33fNw.jpg (This is also ugly, but it's symmetrical and I hope that you get my message, lol) somehow tried.
01:21:779 (2) - It's unusual to see this amount of returns. Reduce it to one return and replace the missing part with a circle. no
01:30:148 (1) - Move the spinner 1 tick to the left on the white tick. Also let it end here: 01:36:251 - with a Finishing "Normal" hitsound. no


That's it! Good luck :3
Topic Starter
Hard

bokito wrote:

why the bpm easy is diff to hard and instant
audio leadin conflicts plz check changed both


[Hard]
00:02:098 (5) - tail cancel whistle no, i go with the guitar riff there and both notes are the same.
00:04:889 (1) - ^ well... there it kinda fits. okay changed :3
00:34:191 (2,3) - I think this 2 slider can symmetry i think it wouldn't fit with the other part of the mapset
00:45:353 (1) - whistle fixed
01:10:993 (2) - ctrl+g fixed
01:12:432 (4) - ^ fixed
01:17:970 (2,3,4,5,6) - it can more sleek i think it's okay as it is.

[Insane]
00:11:165 (1) - whistle hm... okay
01:25:964 (2,4) - add clap and 2 cancel finish fixed
01:26:138 (3) - cancel finish fixed
01:26:661 (6) - add finish fixed
00:32:610 (1,2,1,2) - balance X no. i want it a bit unbalanced there. nana is a strange and completely surprising anime and i want some strangeness in my map too
01:25:179 (7) - don't bending fixed a bit. i like little curves, though ;)

good luck for rank
thank you very much!
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