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[Guide] Making Delicious Sliders

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cheesiest

mm201 wrote:

This is a mathematically perfect, self-blanketing spiral.
http://osu.ppy.sh/ss/580276

Not what you were expecting, eh? Making beautiful spirals is a deeper subject than I expected. "Perfect blanketing" apparently implies a slightly lopsided shape. Making them more smooth will require less-than-perfect blanketing near the centre.
thats a very sexy slider right there

did i like inspire you to make it when i was posting my spiral sliders in modhelp? lol

spiral sliders that self-blankets when rotated 180 degrees, no red points

play nicely too http://puu.sh/1TDhC
D33d

mm201 wrote:

This is a mathematically perfect, self-blanketing spiral.


Not what you were expecting, eh? Making beautiful spirals is a deeper subject than I expected. "Perfect blanketing" apparently implies a slightly lopsided shape. Making them more smooth will require less-than-perfect blanketing near the centre.
At last! I was trying to use anchors like that, but the shape wasn't turning out as I was expecting and decided to hit it and quit it.
Lilac
Can we change making any degrees of circles in to only needing 3 points now?

Because...it's true you know...
D33d
All circular sliders can be made like that now, unless you're talking about more complicated shapes. mm and peppy have already discussed the possibility of allowing three-point circles to be joined by anchors.
mm201
Lilac: Remember that the objective of the circle slider method is to increase productivity. If you're making complex shapes, it won't save you nearly as much time as with simple arcs.
Also, enabling it for pieces would prevent making 3 point bezier arcs.
D33d
The demands of an overly picky community have effectively made it impossible to implement a massive boon to slider art? Fabulous. I love this place.
Sonnyc
Posting some sliders what looks similar as the previous catmull, and a easier(?) way for wiggly sliders~~



D33d
That's more or less a tightening of a way that RJ showed, but I like it! I would probably pull up the middle points a bit, so that the curves are more aligned with the ends, but the minimalist approach is pretty appealing.
cheesiest


rate sliders plz
Cobra

cheesiest wrote:



rate sliders plz
Those are some sloppily made sliders.
Sakura
They are delicious tho
Andrea

Sakura wrote:

They are delicious tho
I agree with this.
D33d
RJ, you ought to remove the entry on arcs, because it has the potential to confuse new mappers about the right way to make the things.
Xyrene
Guys, so I'm new to mapping and I seriously can NOT get slider symmetry in. It always seems to me that eventhough the starting point and end point are symmetrical about the Y-axis, the slider ITSELF doesn't seem to be quite symmetrical.

I.E. head of slider is slightly lower than tail of slider, like so:


How does one get about perfect slider symmetry? Also, a few tips on basic slider and map design please!
D33d

HotogiShirayuki wrote:

Guys, so I'm new to mapping and I seriously can NOT get slider symmetry in. It always seems to me that eventhough the starting point and end point are symmetrical about the Y-axis, the slider ITSELF doesn't seem to be quite symmetrical.

I.E. head of slider is slightly lower than tail of slider, like so:


How does one get about perfect slider symmetry? Also, a few tips on basic slider and map design please!
p/1891278

Basically, hold shift and drag the midpoint down until the end snaps properly. That, or move the midpoint down and sideways, until the end snaps. You can also make the grid smaller if you need to.

For general map design, string together simple patterns and make them look and feel steady. It's better to have simple, functional patterns which build into more complicated things, than a convoluted mess of patterns which either don't fit together or are all so flashy that nothing really stands out.

For sliders, you can make loads and loads of nice patterns out of arcs alone, so I'd use them more often. Use linear sliders if you want, but using too many becomes boring. Things like waves and slider art tend to be less necessary, but small waves can help the flow of things if you have the patience to make them properly.
Xyrene

D33d wrote:

HotogiShirayuki wrote:

Guys, so I'm new to mapping and I seriously can NOT get slider symmetry in. It always seems to me that eventhough the starting point and end point are symmetrical about the Y-axis, the slider ITSELF doesn't seem to be quite symmetrical.

I.E. head of slider is slightly lower than tail of slider, like so:


How does one get about perfect slider symmetry? Also, a few tips on basic slider and map design please!
p/1891278

Basically, hold shift and drag the midpoint down until the end snaps properly. That, or move the midpoint down and sideways, until the end snaps. You can also make the grid smaller if you need to.

For general map design, string together simple patterns and make them look and feel steady. It's better to have simple, functional patterns which build into more complicated things, than a convoluted mess of patterns which either don't fit together or are all so flashy that nothing really stands out.

For sliders, you can make loads and loads of nice patterns out of arcs alone, so I'd use them more often. Use linear sliders if you want, but using too many becomes boring. Things like waves and slider art tend to be less necessary, but small waves can help the flow of things if you have the patience to make them properly.
Worked like a charm! But does this affect the slider in any way? i.e. make it shorter?
D33d

HotogiShirayuki wrote:

Worked like a charm! But does this affect the slider in any way? i.e. make it shorter?
No. It'll only make it flatter.

Ladies and gentlemen: your HAT has brought with him...



A hat!

RJ was also kind enough to give me a saxophone.

Silverboxer
D33d
Wow, you even got the ticks to land on sharp turns. Very nice.
Hard
I've tried myself with sliderart, but failed. I wanted to make a rose for this map:

t/133163 (Insane)

In the end it looked like this:


Maybe I should ask for help, or make something else instead... :(
Deventious
Great guide, thank you very much.
D33d
I'm just firing this one off for the sake of it, but have some pretty blanketing from deep within the vault of my most serious mapping.

quaternary
D33d
Since an editor bug reverts really wide arcs to beziers, I think it'd be useful to refresh people on how to construct bezier arcs of different angles. I've had to use huge beziers myself, so I was certainly flung back into the thick of it.

Four points:



Five points:



Six points:



Seven points:



There's certainly enough about arc construction in general, but since this is a specific use case of really wide beziers, I wanted to show how these really wide beziers ought to look in case anybody gets confused by the nodes and all. Six-points have always been a bitch for me, so having it illustrated like this ought to help others who'd need it.
[Luanny]
Really proud of my first sliderart ever


The end is a bit weird but that's the closer I could get to perfection :( I'm still proud
uchihayamiko
Bear
Helped me make a question mark slider
quaternary

[Luanny] wrote:

Really proud of my first sliderart ever
https://osu.ppy.sh/ss/938256

The end is a bit weird but that's the closer I could get to perfection :( I'm still proud
I actually like the end a lot :D

uchihayamiko wrote:

is this counted as success? :P http://www.mediafire.com/view/5t39dzhv6d5v69s/screenshot038.jpg
Looks a little stretched-out to me - try using a spinner as a guide to make it rounder.

Bear wrote:

Helped me make a question mark slider
Try this sort of shape: https://osu.ppy.sh/ss/959424

And now for some art of my own
D33d
Funny that somebody would mention question marks, after I decided to challenge myself. Making them wasn't too hard after figuring out the orientation of the points--I started with a six-point arc, then ended with half of a larger wave and nudged points around.

Avena
The loops have faces.

"Sup bro!"
D33d

Priti wrote:

The loops have faces.

"Sup bro!"
Funny that that's one of the bad loops!
quaternary
I'm somewhat proud of this one :D

I made some bacon for my Easy diff
Bl4ckk
My mind is getting melted.
What do I have to do if I want a slider faster than another one?
I have two sliders with the same lenght, and I want to make the second faster...
Or I have a veeeeery small slider and I want to make it veeeery slow... What do I have to do? T.T
D33d
You really shouldn't make sliders misleading like that, but scroll to the slider's start, press Ctrl+Shift+P and then open the timing panel to change the slider's speed.
Saturnalize
Ayesha Altugle
got bored

Charo
i have like,no sort of inspiration for these kind of yummy slider patterns. ;w;
Ayesha Altugle

SapphireAngel wrote:

i have like,no sort of inspiration for these kind of yummy slider patterns. ;w;
practice it so you can develop your inspiration in that just like me
Fatih120
Thanks, these are awesome! :)
Redon
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