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[Guide] Making Delicious Sliders

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Ceani
this helps a lot,
thanks!

P.S
I made this out of random:

lol
D33d
If that is a serious attempt at a slider, then you obviously haven't learned from the thread. That node after the redpoint is also useless.

Just make it like this:

Low
I did it.

D33d
Okay when it's put around a circle, that slider looks a bit squat and kinky. Pull in the sides and try to work from there.

After rearranging things on a whim, I was quite pleased with the feel and style of this:



Okuu puts her arms in the air~
Ceani

D33d wrote:

If that is a serious attempt at a slider, then you obviously haven't learned from the thread.
I said random, didn't I?
Maverick
Thank you for this guide. It has really helped me alot
Realazy

iYoonaRawrx wrote:

D33d wrote:

If that is a serious attempt at a slider, then you obviously haven't learned from the thread.
I said random, didn't I?
Random doesn't mean shitty.
mm201

Maverick wrote:

Thank you for this guide. It has really helped me alot
Alot happy he can help you sliders with.
tHe SaViOr_old
i try to redo one of bossandy's slide in my way and here what i've got ^^

Little usagi ^^'

and another remake (forget from who is the slider ^^')
Birdy
I remember when I used to make the ugliest sliders ever... Thank God (also known as RandomJibberish) this thing exists, I might actually get something ranked sooner or later.
LKs
http://puu.sh/19m0q

fabulous map, slider art and circle art

D33d
That unrankable Burai only makes me want to avoid the map at all costs.
Soaprman
It's one of those maps that's meant to just be watched with autoplay/relax. Relax works better for this one because simultaneous sliders don't play nicely with autoplay.
D33d
Oh, right. That sounds cool. If that's the purpose, then I might check it out and bask in its undulance.
Jarby
I disregard your waves and craft my own! They look like mustaches, so I gave one to Ellie.



Dashing.
Mari-nya
really helpful guide!
Cloudchaser
Nice nice ;w;
D33d
Something that hasn't been shown here yet:

Glamorous Sky Overlap



Named after the Ouendan 2 map, 'Glamorous Sky', this pattern appears repeatedly as a series of partially overlapping arcs, which interlock in a way which makes the sliders appear as one shape.

When done properly, not only will the overlap be more or less perfect (admittedly not as seen in the image), but the first of the two will have disappeared by the time the second slider is to be hit--in other words, this technique is perfectly rankable. The sliders do not have to occur directly after each other, but it can help for flow reasons.

For a more extreme example, this is from RJ's WTF map. It's still totally readable.

Shiro
D33d
Very interesting, although it'd look better if it was horizontal.
D33d
Double posting to make this more prominent:

A NOTE ON THE NEW SLIDERS



Understandably, the new method appears to be causing some confusion, as the placement of points in relation to the slider track is now much more of a direct and point-to-point affair. In the above screenshot, note that the midpoint is now on the centre of the slider track. In effect, sliders now behave just like Catmulls, only that they're now not ugly. The curvature is calculated between each point.

Due to the way in which curves are now averaged, it is guaranteed that even asymmetrical points will create a smooth, symmetrical curve. Lazy three-point sliders are just as possible as ever, only they will always look perfect.

Check out this construction:



In fact, with the new system, it is arguably easier to lay out the points asymmetrically--having the points of an arc or circle will now often require that the midpoint is taken out of snap. Moving it by even one grid4 will cause a more dramatic shift. For example, with this slider, moving the midpoint down by a grid will cause the slider end to snap back by 1/2.



Any more tips can be posted by request.
Stefan
I just love the new update. <3
Xgor
Making prety blankets sure gotten easier now.

Made this in like an minute
D33d
TEACHERLIDOO TIME

ouran wanted help with making this with the new system.



The most important thing to note is that, again, the midpoint passes through the middle of the slider. Exactly through the middle.



A good approach for aligning arcs across an axis would be as follows:

Draw two points, so that the slider begins to draw.



Move the second point up until the slider extends onto the axis. This will be roughly where the middle tick will sit.



Then, place the third point symmetrically.



In this screenshot, the end hasn't aligned properly. Fear not! Move the midpoint down by either one grid4 or one osupixel at a time until the end snaps.



SHAZAM! It's now aligned perfectly. I mean perfectly. I'll also say this again: The slider will also align perfectly if the midpoint is moved asymmetrically:



For those who like to stick to the grid--even when using grid3--this will be more ideal, although it takes a bit more work. It's much more straightforward to take the midpoint out of grid snap and move it down until the end's aligned. This is exactly what had to be done with beziers, so it's not harder to do.

Also, note that the end might still be a few pixels out, but the new tool is not a magical end-snapper--it will still be subjected to the same imperfections as the old bezier tool. If you're having trouble with snapping the end within specific constraints, then use a multiplier to change the speed ever so slightly until the slider fits. That, or reconsider where you want the slider to go.

Any questions?
D33d
Fun with .01 and .02 multiplier:



I put far too much effort into these things.
[Luanny]
I miss the silly sliders section






(made by BD)
mm201
This is a mathematically perfect, self-blanketing spiral.


Not what you were expecting, eh? Making beautiful spirals is a deeper subject than I expected. "Perfect blanketing" apparently implies a slightly lopsided shape. Making them more smooth will require less-than-perfect blanketing near the centre.
cheesiest

mm201 wrote:

This is a mathematically perfect, self-blanketing spiral.
http://osu.ppy.sh/ss/580276

Not what you were expecting, eh? Making beautiful spirals is a deeper subject than I expected. "Perfect blanketing" apparently implies a slightly lopsided shape. Making them more smooth will require less-than-perfect blanketing near the centre.
thats a very sexy slider right there

did i like inspire you to make it when i was posting my spiral sliders in modhelp? lol

spiral sliders that self-blankets when rotated 180 degrees, no red points

play nicely too http://puu.sh/1TDhC
D33d

mm201 wrote:

This is a mathematically perfect, self-blanketing spiral.


Not what you were expecting, eh? Making beautiful spirals is a deeper subject than I expected. "Perfect blanketing" apparently implies a slightly lopsided shape. Making them more smooth will require less-than-perfect blanketing near the centre.
At last! I was trying to use anchors like that, but the shape wasn't turning out as I was expecting and decided to hit it and quit it.
Lilac
Can we change making any degrees of circles in to only needing 3 points now?

Because...it's true you know...
D33d
All circular sliders can be made like that now, unless you're talking about more complicated shapes. mm and peppy have already discussed the possibility of allowing three-point circles to be joined by anchors.
mm201
Lilac: Remember that the objective of the circle slider method is to increase productivity. If you're making complex shapes, it won't save you nearly as much time as with simple arcs.
Also, enabling it for pieces would prevent making 3 point bezier arcs.
D33d
The demands of an overly picky community have effectively made it impossible to implement a massive boon to slider art? Fabulous. I love this place.
Sonnyc
Posting some sliders what looks similar as the previous catmull, and a easier(?) way for wiggly sliders~~



D33d
That's more or less a tightening of a way that RJ showed, but I like it! I would probably pull up the middle points a bit, so that the curves are more aligned with the ends, but the minimalist approach is pretty appealing.
cheesiest


rate sliders plz
Cobra

cheesiest wrote:



rate sliders plz
Those are some sloppily made sliders.
Sakura
They are delicious tho
Andrea

Sakura wrote:

They are delicious tho
I agree with this.
D33d
RJ, you ought to remove the entry on arcs, because it has the potential to confuse new mappers about the right way to make the things.
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