I don't know if it has already been said but.
I think there should be a guideline concerning short sliders, especially those that gives you 100 easily, for example this map https://osu.ppy.sh/s/83310 (Rin's diff). The very short sliders at the beginning were a little difficult to hit accurately. If you just hit a few ms later (and sometimes earlier), you literally get a 100.
Just write something to encourage mappers to not use this "technique" with a guideline.
Also, sometimes auto can't SS because of kick sliders with 1/8 or 1/12 and a small gap between the kick slider and the next object. It's just because physically, the slider is too small and you need to increase the SV in order to avoid a 100 by Auto. There should be something like this too in guidelines, like "Make sure Auto can SS your map, if it gets 100 because of little kick sliders, their velocity should be increased..."
I think there should be a guideline concerning short sliders, especially those that gives you 100 easily, for example this map https://osu.ppy.sh/s/83310 (Rin's diff). The very short sliders at the beginning were a little difficult to hit accurately. If you just hit a few ms later (and sometimes earlier), you literally get a 100.
Just write something to encourage mappers to not use this "technique" with a guideline.
Also, sometimes auto can't SS because of kick sliders with 1/8 or 1/12 and a small gap between the kick slider and the next object. It's just because physically, the slider is too small and you need to increase the SV in order to avoid a 100 by Auto. There should be something like this too in guidelines, like "Make sure Auto can SS your map, if it gets 100 because of little kick sliders, their velocity should be increased..."