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supercell feat. Hatsune Miku - Kimi no Shiranai Monogatari [

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Topic Starter
Darson
This beatmap was submitted using in-game submission on Thursday, February 04, 2016 at 8:34:20 PM

Artist: supercell feat. Hatsune Miku
Title: Kimi no Shiranai Monogatari [ dj-Jo Remix ]
Source: 化物語
Tags: hatsune miku remix vocaloid edm electronic dance music bakemonogatari
BPM: 165
Filesize: 9355kb
Play Time: 05:39
Difficulties Available:
  1. Ienakatta (5.27 stars, 1101 notes)


Download: supercell feat. Hatsune Miku - Kimi no Shiranai Monogatari [ dj-Jo Remix ]
Information: Scores/Beatmap Listing
---------------

Back at it





Sorry to those that wasted their time modding and what not but I think I'm done with this map. If I were to make it rankable, it would involve me having to map entirely from scratch and that's something I just don't have the energy or patience to do. To me though this is a big learning experience and to all of those who modded have helped me grow and develop as a mapper so a huge thanks to you all. I'll keep this map up for those who enjoy it and also as a monument to my beginnings as a mapper. jk lel
Namki
1489 offset
good luck <3
Topic Starter
Darson
Thanks a ton! I was way off lol T_T
Ulquiorra
HELLO!



GENERAL

You are really good at determining if the jumps need to be big or not, matching the jumps with the tone of the music is 10/10!
It's a very fun map over all, very jumpy, but not too jumpy, I like it!





Reclamation

00:04:397 (3) - add a jumpy pattern here to match the vocals
00:08:033 (1) - add a long slider here instead of the repeating slider to go with the "uuuu" part of miku's voice
00:11:124 (1,2,3,4,5,6,7,8) - try to have a a triangle pattern that slowly extends with the music, or any other pattern
00:12:397 (8) - have this tick as the start of the slider and end on the next white tick to go with the voice
00:29:488 (1,2,3,4,5,6,7) - same as I said earlier, add a pattern instead
00:36:398 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - instead of single tap spam here add sliders with the vocals
01:11:306 (1,2,3) - again, instead of spam, try adding some 3 or 6 tick long sliders to reduce the overmap and emphasize the vocals
[throughout the whole FIRST kiai, try to find spots to place some long sliders to go with miku's voice to avoid overmapping
01:31:852 (2,3,4,5,6,7,8,9,1,2,3,4,5,6) - OMG <3
01:36:489 (4) - this isn't timed correctly, I believe it's on the red tick
01:43:307 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make these into a pattern (not too big)
01:45:306 (4,5,6) - remove these three notes and add a slider instead
01:49:125 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - try adding long sliders to emphasize the voice
02:06:579 (1,2,3,4,5,6,7,8) - build up pattern here
02:17:398 (1) - this goes on the white tick
[throughout the whole SECOND kiai, try to change combo every time there's a pause in the song, just to make it easier to read
02:23:307 (7,1) - make these two sliders into jumps instead
02:32:216 (10) - make this slider two large jumps (dont do screenwide jumps)
02:33:489 (2) - another pair of jumps here too if you want
02:50:216 (1,2,3,4,5,6,7,8) - love this <3
03:04:761 (5,6,7,8,9,10,1,2,3,4,5) - change the combo every pause, idk makes me feel better LOL
03:16:398 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this is fine imo, but since you have a thing against spaced streams, I assume this wont stay
03:19:307 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - ayy lmao same here
04:11:670 (2) - new combo
04:23:398 (1,1) - remove these spinners and add long complex sliders instead, looks cooler imo. Like this 04:29:125 (1,2,3,4,5) -
04:46:579 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think you should have the "super heavy kick" parts as jumps and the "weaker" parts as sliders, looks less overmapped that way
05:13:852 (4,5) - make these notes into a triangle pattern to make emphasize the kick and snare
05:14:034 (5,1) - remove the kiai here and then bring it back with the music
05:39:579 (1,2,1) - move the slider one tick forward and make the first two notes a triple instead.
FINISHED!
Topic Starter
Darson

_bloo wrote:

HELLO!



GENERAL

You are really good at determining if the jumps need to be big or not, matching the jumps with the tone of the music is 10/10!
It's a very fun map over all, very jumpy, but not too jumpy, I like it!





Reclamation

00:04:397 (3) - add a jumpy pattern here to match the vocals
00:08:033 (1) - add a long slider here instead of the repeating slider to go with the "uuuu" part of miku's voice
00:11:124 (1,2,3,4,5,6,7,8) - try to have a a triangle pattern that slowly extends with the music, or any other pattern
00:12:397 (8) - have this tick as the start of the slider and end on the next white tick to go with the voice
00:29:488 (1,2,3,4,5,6,7) - same as I said earlier, add a pattern instead
00:36:398 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - instead of single tap spam here add sliders with the vocals
01:11:306 (1,2,3) - again, instead of spam, try adding some 3 or 6 tick long sliders to reduce the overmap and emphasize the vocals
[throughout the whole FIRST kiai, try to find spots to place some long sliders to go with miku's voice to avoid overmapping
01:31:852 (2,3,4,5,6,7,8,9,1,2,3,4,5,6) - OMG <3
01:36:489 (4) - this isn't timed correctly, I believe it's on the red tick
01:43:307 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make these into a pattern (not too big)
01:45:306 (4,5,6) - remove these three notes and add a slider instead
01:49:125 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - try adding long sliders to emphasize the voice
02:06:579 (1,2,3,4,5,6,7,8) - build up pattern here
02:17:398 (1) - this goes on the white tick
[throughout the whole SECOND kiai, try to change combo every time there's a pause in the song, just to make it easier to read
02:23:307 (7,1) - make these two sliders into jumps instead
02:32:216 (10) - make this slider two large jumps (dont do screenwide jumps)
02:33:489 (2) - another pair of jumps here too if you want
02:50:216 (1,2,3,4,5,6,7,8) - love this <3
03:04:761 (5,6,7,8,9,10,1,2,3,4,5) - change the combo every pause, idk makes me feel better LOL
03:16:398 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this is fine imo, but since you have a thing against spaced streams, I assume this wont stay
03:19:307 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - ayy lmao same here
04:11:670 (2) - new combo
04:23:398 (1,1) - remove these spinners and add long complex sliders instead, looks cooler imo. Like this 04:29:125 (1,2,3,4,5) -
04:46:579 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think you should have the "super heavy kick" parts as jumps and the "weaker" parts as sliders, looks less overmapped that way
05:13:852 (4,5) - make these notes into a triangle pattern to make emphasize the kick and snare
05:14:034 (5,1) - remove the kiai here and then bring it back with the music
05:39:579 (1,2,1) - move the slider one tick forward and make the first two notes a triple instead.
FINISHED!
Thanks a ton! I took a lot of things into account but naturally there were a few things I didn't change but only a few :P. Again thank you, very helpful!
Xbox
Here's my mod as promised :P

[General]
  1. CTRL+SHIFT+ALT+A (opens up AiMod) and fix everything there. Re-snap objects and fix your kiai sections.
  2. Find another mp3 file that is exactly 192 kbps. Your mp3 file is 320 kbps which doesn't run well on low-end computers. Talk to me and I'll get one of my friends to lower the bitrate.
  3. Add source: 化物語
  4. Add these to tags: remix, edm, electronic dance music, vocaloid, ending, ed, shaft
  5. Enable "Letterbox during breaks" in your design tab of your song setup section.
  6. Change your OD to either 7.5 or 8.
  7. Your note placement seem honestly random to me; make them consistent. Besides the jumps, regular notes are inconsistent and have weird flow that makes it hard for the player to snap to notes more intuitively.
  8. Your NCs need major work. The general guideline of NC'ing is to NC every downbeat (big white ticks) and not towards to just new patterns.
  9. Turn down your effect volume to 0% and have your master/game volume up to 90-100% or whatever is loud enough for you. You really need to hear the music because it's extremely apparent in the beginning you're not really mapping to anything or at least trying to.
  10. Pay attention to your SV as well. I think in some cases in your map (such as long sliders), some SV doesn't work or either it's too slow/weird when reflecting to a specific part of the song.


[Reclamation]
  1. 00:07:307 (7) - - Everything before this slider, I legit don't know what you're mapping to. Like I said, turn down effect volume all the way down and you can tell your notes are not mapped to anything. They're just there. Don't just add sliders just because you want to since it's not supplementing anything. 00:05:307 (8) - This slider would've been perfect if it was on the previous white tick (where (7)) is now at. 00:06:579 (5) - This as well on the previous red tick. The vocals are held for both, thus a slider fits to emphasize that.
  2. 00:03:669 (1,2) - Extremely inconsistent spacing; why is (2) so close to (1)?
  3. 00:05:851 (1,2) - Here as well, they're not even the same DS. (1) and (2) is not the same distance as (2) and (3) are. Hold down the ALT button and have it be set to 1.0x and then place down those notes (while still holding down ALT).
  4. 00:07:852 (8,1) - Another inconsistent issue. Why is (8) so close to (1)? Capitalize on knowing and utilizing your short keys ~ delete (8,1) and then copy/paste 00:07:125 (6,7) - to where (8,1) were on the timeline and then CTRL+H and CTRL+J, then drag back so (8) is stacked on top of (6).
    When you do this, highlight 00:08:579 (10,11) - and then drag (10) so it's stacked on top of the slider start of (9).
    00:40:761 (1,2,3,4,5,6,7,8) - I don't see why the DS of these are different than the ones you had before. Literally following the same pitch as 00:39:307 (1,2,3,4,5,6,7,8) -, so you're really not emphasizing anything.
  5. 00:46:579 (1,2,3,4,5,6,7,8) - Use DS dude wtf. Just look at between (3) and (4). Consistency is everything.
  6. 01:11:307 (5) - Why did you decide to just randomly add this lol. You're skipping important beats and along with it's slow SV, it's ruining the flow and the pace, so delete it and replace it with the way you were doing it before ~ single+return slider.
  7. 01:17:761 (8,1) - This should've been pointed out on the AiMod Menu, but just letting y'know in case you missed it ^^ Also it's also important in gameplay when doing streams, that you end on an odd number because usually when starting streams, you end on the finger you start with, but you have your stream ending on your non-dominant finger, so it can be really confusing to players.
  8. 01:36:034 (1,2,3) - Listen closely to this part, this should be a 5-note stream.
  9. 01:54:398 (5) - Have this slider start on the next red tick (where (6)) is at, so it emphasizes the "whoosh" sound.
  10. 02:15:398 (1) - Have the spinner start on the next red tick and have it end one tick less, so it ends on the big white tick.
  11. 02:23:307 (1,2) - Increase the spacing between these two to emphasize the synth.
  12. 02:24:943 (9) - Have this be a return slider to match the synth part correctly. You did it here 02:22:579 (6) - .
  13. 02:33:489 (2) - Same reason as above ^
  14. 02:37:307 (10) - ^
  15. 02:43:489 (8) - ^
  16. 03:07:125 (2) - ^
  17. 03:46:034 (4,5,6,7,8,1,2,3,4,5,6) - I expected this to be much further apart in order to emphasize the increasing synth.
  18. 04:03:125 (2,3,4) - Spacing inconsistency. Have them be the same distance as 04:02:943 (1,2) -
  19. 04:03:943 (5,6) - Also fix these two notes. They're not the same DS.
  20. 04:29:125 (1,2) - The way it leads on to the next slider looks ugly. Have it be like so for the rest of them:
  21. 04:45:125 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - Really long jumping section, I suggest you add in a slider or return slider somewhere in between these.
:D
Topic Starter
Darson

Xbox wrote:

Here's my mod as promised :P

[General]
  1. CTRL+SHIFT+ALT+A (opens up AiMod) and fix everything there. Re-snap objects and fix your kiai sections.
  2. Find another mp3 file that is exactly 192 kbps. Your mp3 file is 320 kbps which doesn't run well on low-end computers. Talk to me and I'll get one of my friends to lower the bitrate.
  3. Add source: 化物語
  4. Add these to tags: remix, edm, electronic dance music, vocaloid, ending, ed, shaft
  5. Enable "Letterbox during breaks" in your design tab of your song setup section.
  6. Change your OD to either 7.5 or 8.
  7. Your note placement seem honestly random to me; make them consistent. Besides the jumps, regular notes are inconsistent and have weird flow that makes it hard for the player to snap to notes more intuitively.
  8. Your NCs need major work. The general guideline of NC'ing is to NC every downbeat (big white ticks) and not towards to just new patterns.
  9. Turn down your effect volume to 0% and have your master/game volume up to 90-100% or whatever is loud enough for you. You really need to hear the music because it's extremely apparent in the beginning you're not really mapping to anything or at least trying to.
  10. Pay attention to your SV as well. I think in some cases in your map (such as long sliders), some SV doesn't work or either it's too slow/weird when reflecting to a specific part of the song.


[Reclamation]
  1. 00:07:307 (7) - - Everything before this slider, I legit don't know what you're mapping to. Like I said, turn down effect volume all the way down and you can tell your notes are not mapped to anything. They're just there. Don't just add sliders just because you want to since it's not supplementing anything. 00:05:307 (8) - This slider would've been perfect if it was on the previous white tick (where (7)) is now at. 00:06:579 (5) - This as well on the previous red tick. The vocals are held for both, thus a slider fits to emphasize that. Remapped and fixed
  2. 00:03:669 (1,2) - Extremely inconsistent spacing; why is (2) so close to (1)? Fixed
  3. 00:05:851 (1,2) - Here as well, they're not even the same DS. (1) and (2) is not the same distance as (2) and (3) are. Hold down the ALT button and have it be set to 1.0x and then place down those notes (while still holding down ALT). Fixed
  4. 00:07:852 (8,1) - Another inconsistent issue. Why is (8) so close to (1)? Capitalize on knowing and utilizing your short keys ~ delete (8,1) and then copy/paste 00:07:125 (6,7) - to where (8,1) were on the timeline and then CTRL+H and CTRL+J, then drag back so (8) is stacked on top of (6).
    When you do this, highlight 00:08:579 (10,11) - and then drag (10) so it's stacked on top of the slider start of (9). Fixed
    00:40:761 (1,2,3,4,5,6,7,8) - I don't see why the DS of these are different than the ones you had before. Literally following the same pitch as 00:39:307 (1,2,3,4,5,6,7,8) -, so you're really not emphasizing anything. Fixed
  5. 00:46:579 (1,2,3,4,5,6,7,8) - Use DS dude wtf. Just look at between (3) and (4). Consistency is everything. Fixed
  6. 01:11:307 (5) - Why did you decide to just randomly add this lol. You're skipping important beats and along with it's slow SV, it's ruining the flow and the pace, so delete it and replace it with the way you were doing it before ~ single+return slider. I was messing with it and nevr changed it :P. Fixed
  7. 01:17:761 (8,1) - This should've been pointed out on the AiMod Menu, but just letting y'know in case you missed it ^^ Also it's also important in gameplay when doing streams, that you end on an odd number because usually when starting streams, you end on the finger you start with, but you have your stream ending on your non-dominant finger, so it can be really confusing to players. Fixed
  8. 01:36:034 (1,2,3) - Listen closely to this part, this should be a 5-note stream. Fixed
  9. 01:54:398 (5) - Have this slider start on the next red tick (where (6)) is at, so it emphasizes the "whoosh" sound. Fixed
  10. 02:15:398 (1) - Have the spinner start on the next red tick and have it end one tick less, so it ends on the big white tick. Fixed
  11. 02:23:307 (1,2) - Increase the spacing between these two to emphasize the synth. Fixed
  12. 02:24:943 (9) - Have this be a return slider to match the synth part correctly. You did it here 02:22:579 (6) - . Doesn't make sense to make it a return slider, the sound cuts off and the return wouldn't be mapped to any sound. Keeping it how it is
  13. 02:33:489 (2) - Same reason as above ^ ^
  14. 02:37:307 (10) - ^ ^
  15. 02:43:489 (8) - ^ ^
  16. 03:07:125 (2) - ^ ^
  17. 03:46:034 (4,5,6,7,8,1,2,3,4,5,6) - I expected this to be much further apart in order to emphasize the increasing synth. Fixed
  18. 04:03:125 (2,3,4) - Spacing inconsistency. Have them be the same distance as 04:02:943 (1,2) - Fixed
  19. 04:03:943 (5,6) - Also fix these two notes. They're not the same DS. Fixed
  20. 04:29:125 (1,2) - The way it leads on to the next slider looks ugly. Have it be like so for the rest of them: Fixed
  21. 04:45:125 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - Really long jumping section, I suggest you add in a slider or return slider somewhere in between these. Fixed
:D
I went through and fixed all the NC's go through and look at them and tell me if any need to be changed
- Isozaki -
Hello! As you know I'm good friend with Xbox so I thought I will point out some musical errors as I used to study music in college and I used to play bass guitar as well

General
I really like how you try to keep the sounds with the beat and that's pretty rare to see, but as a musician some of the hitsounds made me cringe a little due to either overdose of them or their loudness so bellow is some pointers where you should change them or adjust them hope this will help a lot (also I did a liveplay test video that was uploaded to my YouTube channel as one of my bonus footage which you can find the link to in my userpage, it is rare for me to do liveplay videos so be proud man, that's how much I like your map)

[Reclamation]

  1. 00:01:489 (1) - Add a crescendo effect from this point up until 00:12:398 (5) - as it will make it sound more like the actual intro (sorry for not noticing it until I uploaded my video!)
  2. 00:21:852 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7) - change the hitsounds from drum back to soft and turn down the volume as the drum completely ruined the effect
  3. 00:53:851 (1,2,3,4,1,2,3,4,5) - Change the volumes to of the hitsounds, make them go up by a cretin amount until they reach the original hitsound volume, it will create a more crescendo effect making it sound a lot more better
  4. 01:02:579 (1,2,3,4,5,6,1,2,3,4,5,6) - turn down the volume, Miku is barley hear-able even with 100% music volume due to the fact there is so many sounds happening at once
  5. 01:08:397 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7) - change the hitsounds to either normal or add some finishing effects, keeping it with soft makes the song seem repetitive which is rarely seen in Japanese songs (it's a God damn Chorus, I always think it's obvious to change the sound effect - sorry just a little musician frustration)
  6. 02:21:125 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Chorus, swap hitsounds or add finishing effect
  7. 03:16:398 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - Turn down the volume of hitsounds
  8. 03:33:852 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Make the hitsounds build up the loudness aka the crescendo effect
  9. 04:00:034 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4) - Insert crescendo effect here, Miku goes crescendo as well
  10. 05:01:125 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Outro Chorus, swap hitsounds or add a finishing effect to the sounds
Ciyus Miapah
Hello

[Reclamation]
they are like many point something you need to know here:
  1. 00:13:670 (2,3) - this sliders are 1/6 beats, you need to fix it (if you find similiar pattern like this, just fix it)
  2. 00:28:579 - im just asking why you didnt map this one, it has stong melodic rhythm and you skip it
  3. 00:42:217 (1,2,3,4,5) - confusing patterning but yeah, im suggesting put some different pattern there like put only 1 reverse at slider (it become confusing because you didnt put some consistency on rhythm with that pattern)
  4. 01:02:579 (1,2,3,4) - most offbeat sliders, you need to have a reason why you put this slider like this. use long slider better
  5. 02:22:579 (1,2,3) - probably this can be big deal for some people who cant read this pattern properly, i hope you put consistant distance like 02:21:125 (1,2,3) -
  6. 02:53:489 (6,8) - why you skip this strong beat, and you put that strong beat on slider tail? it reducing emphasize on song and it can be confusing player
  7. 03:16:398 - to break time - this part has 1/3 beatsnap. you should not map any 1/4 pattern there
  8. 04:29:125 (1) - dont use 1/6 pls snap pls
  9. 04:31:367 (3) - you should map it at 04:31:307 -
  10. 04:32:095 (4) - put this at White line
  11. 04:32:822 (5) - same^
  12. 04:34:761 (1,2) - put 1/3 beatpattern
  13. 05:39:579 (1,2,3) - put 1/6 beat

well im just say this.
to be honest i see your map has really needs fixes especially from beat snap patterning, because there are some part which has wrongly snapped (like you should map 1/4 instead of 1/3 or opposite). yeah, this thing should be fix because ranking criteria :3

and one thing:
+ put more Hitsound (only finish hitsound looks boring i think)

good luck :)
Topic Starter
Darson

Fort wrote:

Hello

[Reclamation]
they are like many point something you need to know here:
  1. 00:13:670 (2,3) - this sliders are 1/6 beats, you need to fix it (if you find similiar pattern like this, just fix it) Fixed
  2. 00:28:579 - im just asking why you didnt map this one, it has stong melodic rhythm and you skip it Fixed
  3. 00:42:217 (1,2,3,4,5) - confusing patterning but yeah, im suggesting put some different pattern there like put only 1 reverse at slider (it become confusing because you didnt put some consistency on rhythm with that pattern) Fixed
  4. 01:02:579 (1,2,3,4) - most offbeat sliders, you need to have a reason why you put this slider like this. use long slider better Fixed
  5. 02:22:579 (1,2,3) - probably this can be big deal for some people who cant read this pattern properly, i hope you put consistant distance like 02:21:125 (1,2,3) - Fixed
  6. 02:53:489 (6,8) - why you skip this strong beat, and you put that strong beat on slider tail? it reducing emphasize on song and it can be confusing player Fixed
  7. 03:16:398 - to break time - this part has 1/3 beatsnap. you should not map any 1/4 pattern there Fixed
  8. 04:29:125 (1) - dont use 1/6 pls snap pls Fixed
  9. 04:31:367 (3) - you should map it at 04:31:307 - Fixed
  10. 04:32:095 (4) - put this at White line Fixed
  11. 04:32:822 (5) - same^ Fixed
  12. 04:34:761 (1,2) - put 1/3 beatpattern Fixed
  13. 05:39:579 (1,2,3) - put 1/6 beat Fixed

well im just say this.
to be honest i see your map has really needs fixes especially from beat snap patterning, because there are some part which has wrongly snapped (like you should map 1/4 instead of 1/3 or opposite). yeah, this thing should be fix because ranking criteria :3

and one thing:
+ put more Hitsound (only finish hitsound looks boring i think)

good luck :)
Thank you :D
gameuse
Nice song!
Just a heads up, there are a lot of confusing patterns in your map, consider changing them because when numbers fly all over the place, its hard for the player to hit them. Also, you have a lot of single hit notes, consider adding more sliders to the mix.

Reclaimation
00:13:185 to 00:14:095 sounds weird. either delete 1 slider of leave decrease slider length
01:49:125 to 01:50:398 beats could be louder
01:50:579 to 01:51:852 ^same
02:06:579 to 02:07:852 too confusing
02:38:579 sounds weird
03:16:398 to 03:21:489 could be a bit faster
03:45:489 to 03:46:761 too confusing. Spread them out more
04:46:579 to 04:50:761 ^same
05:00:822 i think you can add a note here
05:17:125 to 05:18:398 looks messy. consider putting them closer together or spreading them into a star again
05:30:943 to 05:34:398 way too confusing
05:39:610 to 05:39:731 these notes could be softer
well, you need to work on making the map not so confusing as well as beat snap pattering, as some of them are off (especially at the single note phrases "which are the confusing areas"). Fix your beat snap pattering as well as making the beatmap not so confusing then it should be good to go for ranked.

Good luck :lol:
- Isozaki -
Hitsounding is perfect now, I can actually say honey to the ears, good job following my pointers, really like that man :D
Topic Starter
Darson

gameuse wrote:

Nice song!
Just a heads up, there are a lot of confusing patterns in your map, consider changing them because when numbers fly all over the place, its hard for the player to hit them. Also, you have a lot of single hit notes, consider adding more sliders to the mix.

Reclaimation
00:13:185 to 00:14:095 sounds weird. either delete 1 slider of leave decrease slider length This is fine, the noise (idk what you would call it ) that 00:13:670 (2,3) is mapped to calls for 2 sliders since the noise resets.
01:49:125 to 01:50:398 beats could be louder True, made them a bit louder because of the vocals
01:50:579 to 01:51:852 ^same ^
02:06:579 to 02:07:852 too confusing This is fine, it's a triangle pattern that builds to the music (Though I may move the notes around a bit so i doens t look like a big blob in editor)
02:38:579 sounds weird This is fine, it follows the rythm
03:16:398 to 03:21:489 could be a bit faster This is a 1/3 stream it's supposed to be 'slow'
03:45:489 to 03:46:761 too confusing. Spread them out more Spreading them out more would cause for unneeded difficulty (this actually used to be really spread out but it was way too difficult for what the song offers)
04:46:579 to 04:50:761 ^same This is fine, the notes follow the volume of the sound and build up to the loud beats
05:00:822 i think you can add a note hereThere's nothing to map to! Except the vocals but it isn't necessary to map to the vocals there, since it go from somewhat calm vocals to very jumpy beats.
05:17:125 to 05:18:398 looks messy. consider putting them closer together or spreading them into a star again You're right, wired looking pattern, changed it around a bit
05:30:943 to 05:34:398 way too confusing Not as much confusing as it is a long jumping section, Added some sliders for ease
05:39:610 to 05:39:731 these notes could be softer True, adjusted the volume to 80%
well, you need to work on making the map not so confusing as well as beat snap pattering, as some of them are off (especially at the single note phrases "which are the confusing areas"). Fix your beat snap pattering as well as making the beatmap not so confusing then it should be good to go for ranked.

Good luck :lol:
Thank you for the mod! I'll mod your map shortly.
Topic Starter
Darson

Isozaki wrote:

Hitsounding is perfect now, I can actually say honey to the ears, good job following my pointers, really like that man :D
:D
alacat
M4M

[General]
  1. Please add "Bakemonogatari" to tags
  2. You should remove one .OSB file "dj - Jo - Kimi No Shiranai Monogatari feat. Hatsune Miku [ dj-Jo Remix ] (Reclaimer)"

The following hitsounds are unused:
  1. normal-hitwhistle10.wav
  2. soft-sliderslide3.wav
  3. soft-sliderslide10.wav
  4. normal-hitfinish4.wav
  5. normal-hitclap4.wav
  6. soft-hitwhistle.wav
  7. normal-hitwhistle4.wav
  8. normal-hitfinish3.wav
  9. soft-sliderslide5.wav
  10. normal-hitfinish10.wav
  11. normal-hitclap10.wav
  12. soft-sliderslide4.wav
  13. normal-hitclap.wav


[Ienakatta]
  1. 00:14:215 (4) - As you made this part 00:13:670 (2,3) - , you try to make same sound at this part. That sound has 1/4 rhythm like this
  2. 00:21:670 - I feel empty at here. Because you took the same sound on here 00:20:943 -
  3. 00:35:670 (5) - It's better to add a new combo for playing to here since you changed spacing on circle.
  4. 01:43:307 (1) - add a finish
  5. 01:54:216 (4) - I prefer you don't take this sound. It would be better in my opinion.
  6. 02:17:852 (2,3,4) - hmm, try to use more spacing at this part. I feel this spacing is too short for playing.
  7. 02:44:398 - Please use over 20% volume. i can't hear it when i am playing.
  8. 02:43:670 - missing a clap
  9. 03:07:670 (1) - add a finish
  10. 03:17:125 (4) - Please add a new combo for 1/3 rhythm.
  11. 04:29:126 (1,3,4,5) - no hitsounds :O try to add a finish to head of the sliders!


It leaves something to be desired, you should consider adding more finish sounds to kiai parts ! Good luck ~ :D
Topic Starter
Darson

alacat wrote:

M4M

[General]
  1. Please add "Bakemonogatari" to tags
  2. You should remove one .OSB file "dj - Jo - Kimi No Shiranai Monogatari feat. Hatsune Miku [ dj-Jo Remix ] (Reclaimer)"

The following hitsounds are unused:
  1. normal-hitwhistle10.wav
  2. soft-sliderslide3.wav
  3. soft-sliderslide10.wav
  4. normal-hitfinish4.wav
  5. normal-hitclap4.wav
  6. soft-hitwhistle.wav This one is actually used here 04:22:943 (5,6,7,8,9)
  7. normal-hitwhistle4.wav
  8. normal-hitfinish3.wav
  9. soft-sliderslide5.wav
  10. normal-hitfinish10.wav
  11. normal-hitclap10.wav
  12. soft-sliderslide4.wav
  13. normal-hitclap.wav

All fixed ty :D

[Ienakatta]
  1. 00:14:215 (4) - As you made this part 00:13:670 (2,3) - , you try to make same sound at this part. That sound has 1/4 rhythm like this Not sure I understand, 00:14:215 (4) is mapped to the piano and could only be mapped to the piano, there's no other sound to mapped to
  2. 00:21:670 - I feel empty at here. Because you took the same sound on here 00:20:943 Good catch! Fixed
  3. 00:35:670 (5) - It's better to add a new combo for playing to here since you changed spacing on circle. Fair enough, fixed
  4. 01:43:307 (1) - add a finish Fixed
  5. 01:54:216 (4) - I prefer you don't take this sound. It would be better in my opinion. I think it's fine, there's constant strumming in the background and the slider follow the claps
  6. 02:17:852 (2,3,4) - hmm, try to use more spacing at this part. I feel this spacing is too short for playing. Alright, the sounds are loud so it make sense, fixed
  7. 02:44:398 - Please use over 20% volume. i can't hear it when i am playing. Fixed
  8. 02:43:670 - missing a clap oops, fixed
  9. 03:07:670 (1) - add a finish Fixed
  10. 03:17:125 (4) - Please add a new combo for 1/3 rhythm. Not sure why I'd need a NC here, I think this is fine
  11. 04:29:126 (1,3,4,5) - no hitsounds :O try to add a finish to head of the sliders! Didn't add finishes but a soft-clap instead to fit the bass


It leaves something to be desired, you should consider adding more finish sounds to kiai parts ! Good luck ~ :D
Thanks!


I will look into adding more finishes, thank you so much for the mod :D
Monstrata
[Ienakatta]

  1. 00:06:434 (4,5) - This spacing is going to be really confusing to read.
  2. 00:07:161 (5,1,2,1,2) - Actually all of this xP.
  3. 00:11:161 (2,4,2,4) - These are overmapped xP
  4. 00:14:979 (5,6) - You miss quite a few of the background intruments with this rhythm choice xP
  5. 00:17:524 (1,2,3,4) - ^ There are some cool drums you could have followed.
  6. 00:23:888 (3,4) - These two notes should be emphasized xP I used 1/2 sliders for the jumps instead of leaving a 1/1 gap.
  7. 00:26:070 (4) - You want to start an object on the downbeat here xP The slider end is noticeably stronger than the head.
  8. 00:45:161 (9,1) - Why the jump here xP. You should put the jump on the downbeat (large white tick) so it makes sense with the music.
  9. 01:02:615 (1,2,3,1) - I really dont get this rhythm here xP. 01:03:343 - 01:04:070 - are the strong beats but you neglect them.
  10. 01:18:434 (5) - You're completely skipping a downbeat with that repeat
  11. 01:20:070 - ^ Please start an object on a downbeat unless you have a specific rhythmic reason not to xP
  12. 01:28:434 (5) - ^
  13. 01:28:070 (4) - Could make this a 1/2 slider instead so there isn't an awkward spacing gap between 4 and 5
  14. 01:29:525 (4,5) - ^^
  15. 01:41:706 - You could put a circle here and start the spinner 1/2 a beat later
  16. 01:47:706 (5,1) - Why the jumpx P
  17. 01:48:979 (7,1) - ^This is what you should be doing honestly.
  18. 02:03:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Oh, nice <3
  19. 02:29:525 (7) - STart on a downbeat please so the stream isnt so awkward to play
  20. 02:30:161 (3) - People don't expect hold sliders on a blue tick.. Also they don't expect 3 repeats. its always 2 repeats xP. 02:30:979 (5) - Like this. THe fact you have 3 just means your rhythm choice is poor because you dont start on a downbeat.
  21. 02:31:706 (5) - Remove one of the repeats, a circle on 02:32:070 - is nice.
  22. 02:52:979 (4) - Downbeat please
  23. 02:52:979 (4,1,2,3,4,5,6,7) - What you have here is a 1/2 jump rhythm, but the rhythm here is 3/2. one two three one two three. you arrange it like "one two one two one two" with the back and forth jumps which imo is incorrect
  24. 03:01:646 - It's 1/6 here too. Begins here.
  25. 03:39:343 (7) - Downbeat
  26. 04:05:888 - Ehh not going to map this?
  27. 04:08:797 (1) - I would end the spinner 1/2 earlier so i can map another circle on 04:10:979 - . plays really well imo.
  28. 05:39:645 (1,2,3) - I would just use a repeat slider... people aren't going to expect 1/6 triples here especially when they dont even begin on a white/red tick.
  29. 05:45:525 - I feel like ending the spinner on a white tick is always better :P


Ah well good luck. A lot of what I said applies elsewhere too.
Topic Starter
Darson

monstrata wrote:

[Ienakatta]

  1. 00:06:434 (4,5) - This spacing is going to be really confusing to read. I can see why, i changed the note around so they don't overlap so much, fixed
  2. 00:07:161 (5,1,2,1,2) - Actually all of this xP. ^
  3. 00:11:161 (2,4,2,4) - These are overmapped xP Fixed
  4. 00:14:979 (5,6) - You miss quite a few of the background intruments with this rhythm choice xP This is fine, these sounds are the loudest and most emphasized, the other choice would be the piano which isn't as important since it is much quieter and more of a secondary sound
  5. 00:17:524 (1,2,3,4) - ^ There are some cool drums you could have followed. Hmm true, for now I'll leave it as is until I figure out what I should do
  6. 00:23:888 (3,4) - These two notes should be emphasized xP I used 1/2 sliders for the jumps instead of leaving a 1/1 gap. Ahh they do drag, fixed
  7. 00:26:070 (4) - You want to start an object on the downbeat here xP The slider end is noticeably stronger than the head. True, fixed
  8. 00:45:161 (9,1) - Why the jump here xP. You should put the jump on the downbeat (large white tick) so it makes sense with the music. Remapped a bit and fixed
  9. 01:02:615 (1,2,3,1) - I really dont get this rhythm here xP. 01:03:343 - 01:04:070 - are the strong beats but you neglect them. Hmm I'll see what I can do, not sure exactly how to make it better tho lol
  10. 01:18:434 (5) - You're completely skipping a downbeat with that repeat Yeah I caught this not too long ago, haven't bothered to fix it tho lol, I'll rework the stream so a NC starts on the down beats
  11. 01:20:070 - ^ Please start an object on a downbeat unless you have a specific rhythmic reason not to xP I realize that but I did this in order to follow the sound that the slider started on
  12. 01:28:434 (5) - ^ This slider follows the piano and I put a clap on the slider end to emphasize the strong beat so I think this is fine
  13. 01:28:070 (4) - Could make this a 1/2 slider instead so there isn't an awkward spacing gap between 4 and 5 Fixed
  14. 01:29:525 (4,5) - ^^ ^
  15. 01:41:706 - You could put a circle here and start the spinner 1/2 a beat later Fixed
  16. 01:47:706 (5,1) - Why the jumpx P The sound changes, I wanted to emphasize that
  17. 01:48:979 (7,1) - ^This is what you should be doing honestly. ??
  18. 02:03:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Oh, nice <3 :D
  19. 02:29:525 (7) - STart on a downbeat please so the stream isnt so awkward to play o shit, you're right, the stream didn't play right, fixed
  20. 02:30:161 (3) - People don't expect hold sliders on a blue tick.. Also they don't expect 3 repeats. its always 2 repeats xP. 02:30:979 (5) - Like this. THe fact you have 3 just means your rhythm choice is poor because you dont start on a downbeat.Hm then i'll have to have 02:29:525 (7) end on the white tick other wise the stream will be even causing players to hit 02:30:252 (4) with their off finger
  21. 02:31:706 (5) - Remove one of the repeats, a circle on 02:32:070 - is nice. Fixed
  22. 02:52:979 (4) - Downbeat please If I where to put a circle on the down beat that would create for awkward play, I don't want to remove the return slider because it's a beat I can't skip, this is fine
  23. 02:52:979 (4,1,2,3,4,5,6,7) - What you have here is a 1/2 jump rhythm, but the rhythm here is 3/2. one two three one two three. you arrange it like "one two one two one two" with the back and forth jumps which imo is incorrect Ah I see exactly what you mean, fixed
  24. 03:01:646 - It's 1/6 here too. Begins here. It's actually 1/3, fixed it though
  25. 03:39:343 (7) - Downbeat This is fine, it follows a specific sound and there's a clap on the slider end to emphasize the down beat
  26. 04:05:888 - Ehh not going to map this? No reason to really
  27. 04:08:797 (1) - I would end the spinner 1/2 earlier so i can map another circle on 04:10:979 - . plays really well imo. Fixed
  28. 05:39:645 (1,2,3) - I would just use a repeat slider... people aren't going to expect 1/6 triples here especially when they dont even begin on a white/red tick. True, fixed
  29. 05:45:525 - I feel like ending the spinner on a white tick is always better :PIt's fine how it is, the sound begins immediately after the triple, or return slider now


Ah well good luck. A lot of what I said applies elsewhere too.
Thank you so much for the mod! :D
Rizen
Hello o/

I'm no good at modding diffs more difficult than hard but i'll try my best!

[Ienekatta]
  1. 00:02:615 (3,4,1) - try this rhythm instead? http://puu.sh/kSKSo/ddd961d5c3.jpg . The repeat slider doesn't really fit imo because the strong downbeat is not clickable or at the repeat end
  2. 00:07:161 (5) - move this to 00:06:979 (5) - because there's a strong piano note there?
  3. 00:07:343 (1,1,3) - about these sliders, try copying the first slider and rotate by 120deg for the next similar slider, and the one after that. I get that you're trying to blanket but atm, it looks quite forced
  4. 00:11:705 (1,2,3,4) - switch the positions of circle 1 and 2, and move circle 4 to somewhere like x:249 y:220. I reckon this would flow/jump better
  5. 00:30:615 (7,1) - switch NC around, vocals start on thet large white downbeat tick
  6. 00:30:797 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is very boring... Try adding in 1/2 sliders to emphasise when the vocaloid holds notes and not bunch circles up like this.
  7. 00:40:252 (6,7,8) - can probably add a jump or at least increase spacing here (because vocals vary greatly here)
  8. 01:06:434 (4,5) - dunno if intentional or not but the spacing here is smaller than the spacing at 01:05:888 (2,3) -
  9. 01:17:979 - there's no note in the music at this time, I don't think a slider end is appropriate here
  10. 01:40:979 (3,4,5) - try this rhythm here http://puu.sh/kSMi0/46f8c101d4.jpg
  11. 01:41:888 (1) - end at 01:42:979 because this is where the drums sound is
  12. 01:46:252 (1) - confusing as this is the only slider with so many repeats so far (i think)
  13. 01:47:343 (3,4) - I really don't like bunched notes mapping like this... at this part, you can increase spacing because of vocal variation
  14. 02:01:343 (4,5) - you can clearly hear the drum beat here but the circles at this point provide no emphasis for it...
  15. 02:18:252 (4) - NC
  16. 02:51:888 (7,8) - any reason why this is more spaced out than the other 3?
  17. 02:53:706 (3,6) - these notes should be emphasised because the instrument thingy in the background go from lowering in pitch(?) to the top
  18. 03:01:646 (1) - NC


I'm actually very busy with exams so this is all I can do... I glazed through everything past 3 mins and it's looks alright (nothing terribly out of place)

Good luck!
Topic Starter
Darson
Thank you for the mod! I will reply asap

[ Rizen ] wrote:

Hello o/

I'm no good at modding diffs more difficult than hard but i'll try my best!

[Ienekatta]
  1. 00:02:615 (3,4,1) - try this rhythm instead? http://puu.sh/kSKSo/ddd961d5c3.jpg . The repeat slider doesn't really fit imo because the strong downbeat is not clickable or at the repeat end Here I was going with the vocals, she utters some words very quickly so i thought it was fitting for a return slider to do the vocals justice
  2. 00:07:161 (5) - move this to 00:06:979 (5) - because there's a strong piano note there? I kept 00:07:161 (5) as is but added a note to 00:06:979
  3. 00:07:343 (1,1,3) - about these sliders, try copying the first slider and rotate by 120deg for the next similar slider, and the one after that. I get that you're trying to blanket but atm, it looks quite forced I think it's fine, the blanket gives these notes a good flow that doesn't feel forced
  4. 00:11:705 (1,2,3,4) - switch the positions of circle 1 and 2, and move circle 4 to somewhere like x:249 y:220. I reckon this would flow/jump better I swapped (1) and (2) but I'm keeping (4) where it is because i like the back and forth jump there, I think it fits nicely
  5. 00:30:615 (7,1) - switch NC around, vocals start on thet large white downbeat tick Oh right, I forgot about that little bit, nice catch, fixed
  6. 00:30:797 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is very boring... Try adding in 1/2 sliders to emphasise when the vocaloid holds notes and not bunch circles up like this. For now it will remain until I know what I wanna do with it, but I'll add in some 1/2 sliders, I agree
  7. 00:40:252 (6,7,8) - can probably add a jump or at least increase spacing here (because vocals vary greatly here) This is fine, the vocals do change yes but I emphasized it with the difference in spacing of that whole string of notes, it's consistent and I think it's fine
  8. 01:06:434 (4,5) - dunno if intentional or not but the spacing here is smaller than the spacing at 01:05:888 (2,3) This was intentional
  9. 01:17:979 - there's no note in the music at this time, I don't think a slider end is appropriate here Hmm you're right, good catch, this stream is due for a rework bc of some down beat issues but I'll definitely take note of that
  10. 01:40:979 (3,4,5) - try this rhythm here http://puu.sh/kSMi0/46f8c101d4.jpg It's fine how it is, having 4 as a slider allows for a clickable object on the beat, having 3 be a return slider, the beat on the red tick wouldn't be clickable
  11. 01:41:888 (1) - end at 01:42:979 because this is where the drums sound is I get what you're saying but the slider is there to emphasiz the drawn out sound, and this sound continues until 01:43:343 (1)
    so i think the slider should last as long as possible fro that sound
  12. 01:46:252 (1) - confusing as this is the only slider with so many repeats so far (i think) Here I was just trying to avoid the constant tapping and add something to escape that for a bit
  13. 01:47:343 (3,4) - I really don't like bunched notes mapping like this... at this part, you can increase spacing because of vocal variation At some point I plan to rework these constant tapping section to be more fun, and I understand what you mean about vocals so I'll keep that in mind
  14. 02:01:343 (4,5) - you can clearly hear the drum beat here but the circles at this point provide no emphasis for it... It's emphasized with hit sounds, here I don't think there's a need to emphasizing them with spacing because I'm going for a consistent pattern
  15. 02:18:252 (4) - NC Fixed
  16. 02:51:888 (7,8) - any reason why this is more spaced out than the other 3? Nope, not at all, just some silly mapping mistake by me :P, fixed
  17. 02:53:706 (3,6) - these notes should be emphasised because the instrument thingy in the background go from lowering in pitch(?) to the top True, I swapped the notes around a bit
  18. 03:01:646 (1) - NC 03:02:070 (1) changed that to a new combo instead


I'm actually very busy with exams so this is all I can do... I glazed through everything past 3 mins and it's looks alright (nothing terribly out of place)

Good luck!
Thank you so much for the mod! Good luck on your exams :D
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