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supercell feat. Hatsune Miku - Kimi no Shiranai Monogatari [

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Topic Starter
Darson
This beatmap was submitted using in-game submission on Thursday, February 04, 2016 at 8:34:20 PM

Artist: supercell feat. Hatsune Miku
Title: Kimi no Shiranai Monogatari [ dj-Jo Remix ]
Source: 化物語
Tags: hatsune miku remix vocaloid edm electronic dance music bakemonogatari
BPM: 165
Filesize: 9355kb
Play Time: 05:39
Difficulties Available:
  1. Ienakatta (5.27 stars, 1101 notes)
Download: supercell feat. Hatsune Miku - Kimi no Shiranai Monogatari [ dj-Jo Remix ]
Information: Scores/Beatmap Listing
---------------

Back at it





Sorry to those that wasted their time modding and what not but I think I'm done with this map. If I were to make it rankable, it would involve me having to map entirely from scratch and that's something I just don't have the energy or patience to do. To me though this is a big learning experience and to all of those who modded have helped me grow and develop as a mapper so a huge thanks to you all. I'll keep this map up for those who enjoy it and also as a monument to my beginnings as a mapper. jk lel
Namki
1489 offset
good luck <3
Topic Starter
Darson
Thanks a ton! I was way off lol T_T
Ulquiorra
HELLO!



GENERAL

You are really good at determining if the jumps need to be big or not, matching the jumps with the tone of the music is 10/10!
It's a very fun map over all, very jumpy, but not too jumpy, I like it!





Reclamation

00:04:397 (3) - add a jumpy pattern here to match the vocals
00:08:033 (1) - add a long slider here instead of the repeating slider to go with the "uuuu" part of miku's voice
00:11:124 (1,2,3,4,5,6,7,8) - try to have a a triangle pattern that slowly extends with the music, or any other pattern
00:12:397 (8) - have this tick as the start of the slider and end on the next white tick to go with the voice
00:29:488 (1,2,3,4,5,6,7) - same as I said earlier, add a pattern instead
00:36:398 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - instead of single tap spam here add sliders with the vocals
01:11:306 (1,2,3) - again, instead of spam, try adding some 3 or 6 tick long sliders to reduce the overmap and emphasize the vocals
[throughout the whole FIRST kiai, try to find spots to place some long sliders to go with miku's voice to avoid overmapping
01:31:852 (2,3,4,5,6,7,8,9,1,2,3,4,5,6) - OMG <3
01:36:489 (4) - this isn't timed correctly, I believe it's on the red tick
01:43:307 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make these into a pattern (not too big)
01:45:306 (4,5,6) - remove these three notes and add a slider instead
01:49:125 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - try adding long sliders to emphasize the voice
02:06:579 (1,2,3,4,5,6,7,8) - build up pattern here
02:17:398 (1) - this goes on the white tick
[throughout the whole SECOND kiai, try to change combo every time there's a pause in the song, just to make it easier to read
02:23:307 (7,1) - make these two sliders into jumps instead
02:32:216 (10) - make this slider two large jumps (dont do screenwide jumps)
02:33:489 (2) - another pair of jumps here too if you want
02:50:216 (1,2,3,4,5,6,7,8) - love this <3
03:04:761 (5,6,7,8,9,10,1,2,3,4,5) - change the combo every pause, idk makes me feel better LOL
03:16:398 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this is fine imo, but since you have a thing against spaced streams, I assume this wont stay
03:19:307 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - ayy lmao same here
04:11:670 (2) - new combo
04:23:398 (1,1) - remove these spinners and add long complex sliders instead, looks cooler imo. Like this 04:29:125 (1,2,3,4,5) -
04:46:579 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think you should have the "super heavy kick" parts as jumps and the "weaker" parts as sliders, looks less overmapped that way
05:13:852 (4,5) - make these notes into a triangle pattern to make emphasize the kick and snare
05:14:034 (5,1) - remove the kiai here and then bring it back with the music
05:39:579 (1,2,1) - move the slider one tick forward and make the first two notes a triple instead.
FINISHED!
Topic Starter
Darson

_bloo wrote:

HELLO!



GENERAL

You are really good at determining if the jumps need to be big or not, matching the jumps with the tone of the music is 10/10!
It's a very fun map over all, very jumpy, but not too jumpy, I like it!





Reclamation

00:04:397 (3) - add a jumpy pattern here to match the vocals
00:08:033 (1) - add a long slider here instead of the repeating slider to go with the "uuuu" part of miku's voice
00:11:124 (1,2,3,4,5,6,7,8) - try to have a a triangle pattern that slowly extends with the music, or any other pattern
00:12:397 (8) - have this tick as the start of the slider and end on the next white tick to go with the voice
00:29:488 (1,2,3,4,5,6,7) - same as I said earlier, add a pattern instead
00:36:398 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - instead of single tap spam here add sliders with the vocals
01:11:306 (1,2,3) - again, instead of spam, try adding some 3 or 6 tick long sliders to reduce the overmap and emphasize the vocals
[throughout the whole FIRST kiai, try to find spots to place some long sliders to go with miku's voice to avoid overmapping
01:31:852 (2,3,4,5,6,7,8,9,1,2,3,4,5,6) - OMG <3
01:36:489 (4) - this isn't timed correctly, I believe it's on the red tick
01:43:307 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make these into a pattern (not too big)
01:45:306 (4,5,6) - remove these three notes and add a slider instead
01:49:125 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - try adding long sliders to emphasize the voice
02:06:579 (1,2,3,4,5,6,7,8) - build up pattern here
02:17:398 (1) - this goes on the white tick
[throughout the whole SECOND kiai, try to change combo every time there's a pause in the song, just to make it easier to read
02:23:307 (7,1) - make these two sliders into jumps instead
02:32:216 (10) - make this slider two large jumps (dont do screenwide jumps)
02:33:489 (2) - another pair of jumps here too if you want
02:50:216 (1,2,3,4,5,6,7,8) - love this <3
03:04:761 (5,6,7,8,9,10,1,2,3,4,5) - change the combo every pause, idk makes me feel better LOL
03:16:398 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this is fine imo, but since you have a thing against spaced streams, I assume this wont stay
03:19:307 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - ayy lmao same here
04:11:670 (2) - new combo
04:23:398 (1,1) - remove these spinners and add long complex sliders instead, looks cooler imo. Like this 04:29:125 (1,2,3,4,5) -
04:46:579 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think you should have the "super heavy kick" parts as jumps and the "weaker" parts as sliders, looks less overmapped that way
05:13:852 (4,5) - make these notes into a triangle pattern to make emphasize the kick and snare
05:14:034 (5,1) - remove the kiai here and then bring it back with the music
05:39:579 (1,2,1) - move the slider one tick forward and make the first two notes a triple instead.
FINISHED!

Thanks a ton! I took a lot of things into account but naturally there were a few things I didn't change but only a few :P. Again thank you, very helpful!
Trizept
Here's my mod as promised :P

[General]
  1. CTRL+SHIFT+ALT+A (opens up AiMod) and fix everything there. Re-snap objects and fix your kiai sections.
  2. Find another mp3 file that is exactly 192 kbps. Your mp3 file is 320 kbps which doesn't run well on low-end computers. Talk to me and I'll get one of my friends to lower the bitrate.
  3. Add source: 化物語
  4. Add these to tags: remix, edm, electronic dance music, vocaloid, ending, ed, shaft
  5. Enable "Letterbox during breaks" in your design tab of your song setup section.
  6. Change your OD to either 7.5 or 8.
  7. Your note placement seem honestly random to me; make them consistent. Besides the jumps, regular notes are inconsistent and have weird flow that makes it hard for the player to snap to notes more intuitively.
  8. Your NCs need major work. The general guideline of NC'ing is to NC every downbeat (big white ticks) and not towards to just new patterns.
  9. Turn down your effect volume to 0% and have your master/game volume up to 90-100% or whatever is loud enough for you. You really need to hear the music because it's extremely apparent in the beginning you're not really mapping to anything or at least trying to.
  10. Pay attention to your SV as well. I think in some cases in your map (such as long sliders), some SV doesn't work or either it's too slow/weird when reflecting to a specific part of the song.
[Reclamation]
  1. 00:07:307 (7) - - Everything before this slider, I legit don't know what you're mapping to. Like I said, turn down effect volume all the way down and you can tell your notes are not mapped to anything. They're just there. Don't just add sliders just because you want to since it's not supplementing anything. 00:05:307 (8) - This slider would've been perfect if it was on the previous white tick (where (7)) is now at. 00:06:579 (5) - This as well on the previous red tick. The vocals are held for both, thus a slider fits to emphasize that.
  2. 00:03:669 (1,2) - Extremely inconsistent spacing; why is (2) so close to (1)?
  3. 00:05:851 (1,2) - Here as well, they're not even the same DS. (1) and (2) is not the same distance as (2) and (3) are. Hold down the ALT button and have it be set to 1.0x and then place down those notes (while still holding down ALT).
  4. 00:07:852 (8,1) - Another inconsistent issue. Why is (8) so close to (1)? Capitalize on knowing and utilizing your short keys ~ delete (8,1) and then copy/paste 00:07:125 (6,7) - to where (8,1) were on the timeline and then CTRL+H and CTRL+J, then drag back so (8) is stacked on top of (6).
    When you do this, highlight 00:08:579 (10,11) - and then drag (10) so it's stacked on top of the slider start of (9).
    00:40:761 (1,2,3,4,5,6,7,8) - I don't see why the DS of these are different than the ones you had before. Literally following the same pitch as 00:39:307 (1,2,3,4,5,6,7,8) -, so you're really not emphasizing anything.
  5. 00:46:579 (1,2,3,4,5,6,7,8) - Use DS dude wtf. Just look at between (3) and (4). Consistency is everything.
  6. 01:11:307 (5) - Why did you decide to just randomly add this lol. You're skipping important beats and along with it's slow SV, it's ruining the flow and the pace, so delete it and replace it with the way you were doing it before ~ single+return slider.
  7. 01:17:761 (8,1) - This should've been pointed out on the AiMod Menu, but just letting y'know in case you missed it ^^ Also it's also important in gameplay when doing streams, that you end on an odd number because usually when starting streams, you end on the finger you start with, but you have your stream ending on your non-dominant finger, so it can be really confusing to players.
  8. 01:36:034 (1,2,3) - Listen closely to this part, this should be a 5-note stream.
  9. 01:54:398 (5) - Have this slider start on the next red tick (where (6)) is at, so it emphasizes the "whoosh" sound.
  10. 02:15:398 (1) - Have the spinner start on the next red tick and have it end one tick less, so it ends on the big white tick.
  11. 02:23:307 (1,2) - Increase the spacing between these two to emphasize the synth.
  12. 02:24:943 (9) - Have this be a return slider to match the synth part correctly. You did it here 02:22:579 (6) - .
  13. 02:33:489 (2) - Same reason as above ^
  14. 02:37:307 (10) - ^
  15. 02:43:489 (8) - ^
  16. 03:07:125 (2) - ^
  17. 03:46:034 (4,5,6,7,8,1,2,3,4,5,6) - I expected this to be much further apart in order to emphasize the increasing synth.
  18. 04:03:125 (2,3,4) - Spacing inconsistency. Have them be the same distance as 04:02:943 (1,2) -
  19. 04:03:943 (5,6) - Also fix these two notes. They're not the same DS.
  20. 04:29:125 (1,2) - The way it leads on to the next slider looks ugly. Have it be like so for the rest of them:
  21. 04:45:125 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - Really long jumping section, I suggest you add in a slider or return slider somewhere in between these.
:D
Topic Starter
Darson

Xbox wrote:

Here's my mod as promised :P

[General]
  1. CTRL+SHIFT+ALT+A (opens up AiMod) and fix everything there. Re-snap objects and fix your kiai sections.
  2. Find another mp3 file that is exactly 192 kbps. Your mp3 file is 320 kbps which doesn't run well on low-end computers. Talk to me and I'll get one of my friends to lower the bitrate.
  3. Add source: 化物語
  4. Add these to tags: remix, edm, electronic dance music, vocaloid, ending, ed, shaft
  5. Enable "Letterbox during breaks" in your design tab of your song setup section.
  6. Change your OD to either 7.5 or 8.
  7. Your note placement seem honestly random to me; make them consistent. Besides the jumps, regular notes are inconsistent and have weird flow that makes it hard for the player to snap to notes more intuitively.
  8. Your NCs need major work. The general guideline of NC'ing is to NC every downbeat (big white ticks) and not towards to just new patterns.
  9. Turn down your effect volume to 0% and have your master/game volume up to 90-100% or whatever is loud enough for you. You really need to hear the music because it's extremely apparent in the beginning you're not really mapping to anything or at least trying to.
  10. Pay attention to your SV as well. I think in some cases in your map (such as long sliders), some SV doesn't work or either it's too slow/weird when reflecting to a specific part of the song.
[Reclamation]
  1. 00:07:307 (7) - - Everything before this slider, I legit don't know what you're mapping to. Like I said, turn down effect volume all the way down and you can tell your notes are not mapped to anything. They're just there. Don't just add sliders just because you want to since it's not supplementing anything. 00:05:307 (8) - This slider would've been perfect if it was on the previous white tick (where (7)) is now at. 00:06:579 (5) - This as well on the previous red tick. The vocals are held for both, thus a slider fits to emphasize that. Remapped and fixed
  2. 00:03:669 (1,2) - Extremely inconsistent spacing; why is (2) so close to (1)? Fixed
  3. 00:05:851 (1,2) - Here as well, they're not even the same DS. (1) and (2) is not the same distance as (2) and (3) are. Hold down the ALT button and have it be set to 1.0x and then place down those notes (while still holding down ALT). Fixed
  4. 00:07:852 (8,1) - Another inconsistent issue. Why is (8) so close to (1)? Capitalize on knowing and utilizing your short keys ~ delete (8,1) and then copy/paste 00:07:125 (6,7) - to where (8,1) were on the timeline and then CTRL+H and CTRL+J, then drag back so (8) is stacked on top of (6).
    When you do this, highlight 00:08:579 (10,11) - and then drag (10) so it's stacked on top of the slider start of (9). Fixed
    00:40:761 (1,2,3,4,5,6,7,8) - I don't see why the DS of these are different than the ones you had before. Literally following the same pitch as 00:39:307 (1,2,3,4,5,6,7,8) -, so you're really not emphasizing anything. Fixed
  5. 00:46:579 (1,2,3,4,5,6,7,8) - Use DS dude wtf. Just look at between (3) and (4). Consistency is everything. Fixed
  6. 01:11:307 (5) - Why did you decide to just randomly add this lol. You're skipping important beats and along with it's slow SV, it's ruining the flow and the pace, so delete it and replace it with the way you were doing it before ~ single+return slider. I was messing with it and nevr changed it :P. Fixed
  7. 01:17:761 (8,1) - This should've been pointed out on the AiMod Menu, but just letting y'know in case you missed it ^^ Also it's also important in gameplay when doing streams, that you end on an odd number because usually when starting streams, you end on the finger you start with, but you have your stream ending on your non-dominant finger, so it can be really confusing to players. Fixed
  8. 01:36:034 (1,2,3) - Listen closely to this part, this should be a 5-note stream. Fixed
  9. 01:54:398 (5) - Have this slider start on the next red tick (where (6)) is at, so it emphasizes the "whoosh" sound. Fixed
  10. 02:15:398 (1) - Have the spinner start on the next red tick and have it end one tick less, so it ends on the big white tick. Fixed
  11. 02:23:307 (1,2) - Increase the spacing between these two to emphasize the synth. Fixed
  12. 02:24:943 (9) - Have this be a return slider to match the synth part correctly. You did it here 02:22:579 (6) - . Doesn't make sense to make it a return slider, the sound cuts off and the return wouldn't be mapped to any sound. Keeping it how it is
  13. 02:33:489 (2) - Same reason as above ^ ^
  14. 02:37:307 (10) - ^ ^
  15. 02:43:489 (8) - ^ ^
  16. 03:07:125 (2) - ^ ^
  17. 03:46:034 (4,5,6,7,8,1,2,3,4,5,6) - I expected this to be much further apart in order to emphasize the increasing synth. Fixed
  18. 04:03:125 (2,3,4) - Spacing inconsistency. Have them be the same distance as 04:02:943 (1,2) - Fixed
  19. 04:03:943 (5,6) - Also fix these two notes. They're not the same DS. Fixed
  20. 04:29:125 (1,2) - The way it leads on to the next slider looks ugly. Have it be like so for the rest of them: Fixed
  21. 04:45:125 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - Really long jumping section, I suggest you add in a slider or return slider somewhere in between these. Fixed

:D
I went through and fixed all the NC's go through and look at them and tell me if any need to be changed
- Isozaki -
Hello! As you know I'm good friend with Xbox so I thought I will point out some musical errors as I used to study music in college and I used to play bass guitar as well

General
I really like how you try to keep the sounds with the beat and that's pretty rare to see, but as a musician some of the hitsounds made me cringe a little due to either overdose of them or their loudness so bellow is some pointers where you should change them or adjust them hope this will help a lot (also I did a liveplay test video that was uploaded to my YouTube channel as one of my bonus footage which you can find the link to in my userpage, it is rare for me to do liveplay videos so be proud man, that's how much I like your map)

[Reclamation]

  1. 00:01:489 (1) - Add a crescendo effect from this point up until 00:12:398 (5) - as it will make it sound more like the actual intro (sorry for not noticing it until I uploaded my video!)
  2. 00:21:852 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7) - change the hitsounds from drum back to soft and turn down the volume as the drum completely ruined the effect
  3. 00:53:851 (1,2,3,4,1,2,3,4,5) - Change the volumes to of the hitsounds, make them go up by a cretin amount until they reach the original hitsound volume, it will create a more crescendo effect making it sound a lot more better
  4. 01:02:579 (1,2,3,4,5,6,1,2,3,4,5,6) - turn down the volume, Miku is barley hear-able even with 100% music volume due to the fact there is so many sounds happening at once
  5. 01:08:397 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7) - change the hitsounds to either normal or add some finishing effects, keeping it with soft makes the song seem repetitive which is rarely seen in Japanese songs (it's a God damn Chorus, I always think it's obvious to change the sound effect - sorry just a little musician frustration)
  6. 02:21:125 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Chorus, swap hitsounds or add finishing effect
  7. 03:16:398 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - Turn down the volume of hitsounds
  8. 03:33:852 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Make the hitsounds build up the loudness aka the crescendo effect
  9. 04:00:034 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4) - Insert crescendo effect here, Miku goes crescendo as well
  10. 05:01:125 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Outro Chorus, swap hitsounds or add a finishing effect to the sounds
Ciyus Miapah
Hello

[Reclamation]
they are like many point something you need to know here:
  1. 00:13:670 (2,3) - this sliders are 1/6 beats, you need to fix it (if you find similiar pattern like this, just fix it)
  2. 00:28:579 - im just asking why you didnt map this one, it has stong melodic rhythm and you skip it
  3. 00:42:217 (1,2,3,4,5) - confusing patterning but yeah, im suggesting put some different pattern there like put only 1 reverse at slider (it become confusing because you didnt put some consistency on rhythm with that pattern)
  4. 01:02:579 (1,2,3,4) - most offbeat sliders, you need to have a reason why you put this slider like this. use long slider better
  5. 02:22:579 (1,2,3) - probably this can be big deal for some people who cant read this pattern properly, i hope you put consistant distance like 02:21:125 (1,2,3) -
  6. 02:53:489 (6,8) - why you skip this strong beat, and you put that strong beat on slider tail? it reducing emphasize on song and it can be confusing player
  7. 03:16:398 - to break time - this part has 1/3 beatsnap. you should not map any 1/4 pattern there
  8. 04:29:125 (1) - dont use 1/6 pls snap pls
  9. 04:31:367 (3) - you should map it at 04:31:307 -
  10. 04:32:095 (4) - put this at White line
  11. 04:32:822 (5) - same^
  12. 04:34:761 (1,2) - put 1/3 beatpattern
  13. 05:39:579 (1,2,3) - put 1/6 beat

well im just say this.
to be honest i see your map has really needs fixes especially from beat snap patterning, because there are some part which has wrongly snapped (like you should map 1/4 instead of 1/3 or opposite). yeah, this thing should be fix because ranking criteria :3

and one thing:
+ put more Hitsound (only finish hitsound looks boring i think)

good luck :)
Topic Starter
Darson

Fort wrote:

Hello

[Reclamation]
they are like many point something you need to know here:
  1. 00:13:670 (2,3) - this sliders are 1/6 beats, you need to fix it (if you find similiar pattern like this, just fix it) Fixed
  2. 00:28:579 - im just asking why you didnt map this one, it has stong melodic rhythm and you skip it Fixed
  3. 00:42:217 (1,2,3,4,5) - confusing patterning but yeah, im suggesting put some different pattern there like put only 1 reverse at slider (it become confusing because you didnt put some consistency on rhythm with that pattern) Fixed
  4. 01:02:579 (1,2,3,4) - most offbeat sliders, you need to have a reason why you put this slider like this. use long slider better Fixed
  5. 02:22:579 (1,2,3) - probably this can be big deal for some people who cant read this pattern properly, i hope you put consistant distance like 02:21:125 (1,2,3) - Fixed
  6. 02:53:489 (6,8) - why you skip this strong beat, and you put that strong beat on slider tail? it reducing emphasize on song and it can be confusing player Fixed
  7. 03:16:398 - to break time - this part has 1/3 beatsnap. you should not map any 1/4 pattern there Fixed
  8. 04:29:125 (1) - dont use 1/6 pls snap pls Fixed
  9. 04:31:367 (3) - you should map it at 04:31:307 - Fixed
  10. 04:32:095 (4) - put this at White line Fixed
  11. 04:32:822 (5) - same^ Fixed
  12. 04:34:761 (1,2) - put 1/3 beatpattern Fixed
  13. 05:39:579 (1,2,3) - put 1/6 beat Fixed

well im just say this.
to be honest i see your map has really needs fixes especially from beat snap patterning, because there are some part which has wrongly snapped (like you should map 1/4 instead of 1/3 or opposite). yeah, this thing should be fix because ranking criteria :3

and one thing:
+ put more Hitsound (only finish hitsound looks boring i think)

good luck :)
Thank you :D
gameuse_old
Nice song!
Just a heads up, there are a lot of confusing patterns in your map, consider changing them because when numbers fly all over the place, its hard for the player to hit them. Also, you have a lot of single hit notes, consider adding more sliders to the mix.

SPOILER
Reclaimation
00:13:185 to 00:14:095 sounds weird. either delete 1 slider of leave decrease slider length
01:49:125 to 01:50:398 beats could be louder
01:50:579 to 01:51:852 ^same
02:06:579 to 02:07:852 too confusing
02:38:579 sounds weird
03:16:398 to 03:21:489 could be a bit faster
03:45:489 to 03:46:761 too confusing. Spread them out more
04:46:579 to 04:50:761 ^same
05:00:822 i think you can add a note here
05:17:125 to 05:18:398 looks messy. consider putting them closer together or spreading them into a star again
05:30:943 to 05:34:398 way too confusing
05:39:610 to 05:39:731 these notes could be softer
well, you need to work on making the map not so confusing as well as beat snap pattering, as some of them are off (especially at the single note phrases "which are the confusing areas"). Fix your beat snap pattering as well as making the beatmap not so confusing then it should be good to go for ranked.

Good luck :lol:
- Isozaki -
Hitsounding is perfect now, I can actually say honey to the ears, good job following my pointers, really like that man :D
Topic Starter
Darson

gameuse wrote:

Nice song!
Just a heads up, there are a lot of confusing patterns in your map, consider changing them because when numbers fly all over the place, its hard for the player to hit them. Also, you have a lot of single hit notes, consider adding more sliders to the mix.

SPOILER
Reclaimation
00:13:185 to 00:14:095 sounds weird. either delete 1 slider of leave decrease slider length This is fine, the noise (idk what you would call it ) that 00:13:670 (2,3) is mapped to calls for 2 sliders since the noise resets.
01:49:125 to 01:50:398 beats could be louder True, made them a bit louder because of the vocals
01:50:579 to 01:51:852 ^same ^
02:06:579 to 02:07:852 too confusing This is fine, it's a triangle pattern that builds to the music (Though I may move the notes around a bit so i doens t look like a big blob in editor)
02:38:579 sounds weird This is fine, it follows the rythm
03:16:398 to 03:21:489 could be a bit faster This is a 1/3 stream it's supposed to be 'slow'
03:45:489 to 03:46:761 too confusing. Spread them out more Spreading them out more would cause for unneeded difficulty (this actually used to be really spread out but it was way too difficult for what the song offers)
04:46:579 to 04:50:761 ^same This is fine, the notes follow the volume of the sound and build up to the loud beats
05:00:822 i think you can add a note hereThere's nothing to map to! Except the vocals but it isn't necessary to map to the vocals there, since it go from somewhat calm vocals to very jumpy beats.
05:17:125 to 05:18:398 looks messy. consider putting them closer together or spreading them into a star again You're right, wired looking pattern, changed it around a bit
05:30:943 to 05:34:398 way too confusing Not as much confusing as it is a long jumping section, Added some sliders for ease
05:39:610 to 05:39:731 these notes could be softer True, adjusted the volume to 80%
well, you need to work on making the map not so confusing as well as beat snap pattering, as some of them are off (especially at the single note phrases "which are the confusing areas"). Fix your beat snap pattering as well as making the beatmap not so confusing then it should be good to go for ranked.

Good luck :lol:
Thank you for the mod! I'll mod your map shortly.
Topic Starter
Darson

Isozaki wrote:

Hitsounding is perfect now, I can actually say honey to the ears, good job following my pointers, really like that man :D
:D
alacat
M4M

[General]
  1. Please add "Bakemonogatari" to tags
  2. You should remove one .OSB file "dj - Jo - Kimi No Shiranai Monogatari feat. Hatsune Miku [ dj-Jo Remix ] (Reclaimer)"
The following hitsounds are unused:
  1. normal-hitwhistle10.wav
  2. soft-sliderslide3.wav
  3. soft-sliderslide10.wav
  4. normal-hitfinish4.wav
  5. normal-hitclap4.wav
  6. soft-hitwhistle.wav
  7. normal-hitwhistle4.wav
  8. normal-hitfinish3.wav
  9. soft-sliderslide5.wav
  10. normal-hitfinish10.wav
  11. normal-hitclap10.wav
  12. soft-sliderslide4.wav
  13. normal-hitclap.wav
[Ienakatta]
  1. 00:14:215 (4) - As you made this part 00:13:670 (2,3) - , you try to make same sound at this part. That sound has 1/4 rhythm like this
  2. 00:21:670 - I feel empty at here. Because you took the same sound on here 00:20:943 -
  3. 00:35:670 (5) - It's better to add a new combo for playing to here since you changed spacing on circle.
  4. 01:43:307 (1) - add a finish
  5. 01:54:216 (4) - I prefer you don't take this sound. It would be better in my opinion.
  6. 02:17:852 (2,3,4) - hmm, try to use more spacing at this part. I feel this spacing is too short for playing.
  7. 02:44:398 - Please use over 20% volume. i can't hear it when i am playing.
  8. 02:43:670 - missing a clap
  9. 03:07:670 (1) - add a finish
  10. 03:17:125 (4) - Please add a new combo for 1/3 rhythm.
  11. 04:29:126 (1,3,4,5) - no hitsounds :O try to add a finish to head of the sliders!
It leaves something to be desired, you should consider adding more finish sounds to kiai parts ! Good luck ~ :D
Topic Starter
Darson

alacat wrote:

M4M

[General]
  1. Please add "Bakemonogatari" to tags
  2. You should remove one .OSB file "dj - Jo - Kimi No Shiranai Monogatari feat. Hatsune Miku [ dj-Jo Remix ] (Reclaimer)"
The following hitsounds are unused:
  1. normal-hitwhistle10.wav
  2. soft-sliderslide3.wav
  3. soft-sliderslide10.wav
  4. normal-hitfinish4.wav
  5. normal-hitclap4.wav
  6. soft-hitwhistle.wav This one is actually used here 04:22:943 (5,6,7,8,9)
  7. normal-hitwhistle4.wav
  8. normal-hitfinish3.wav
  9. soft-sliderslide5.wav
  10. normal-hitfinish10.wav
  11. normal-hitclap10.wav
  12. soft-sliderslide4.wav
  13. normal-hitclap.wav
All fixed ty :D

[Ienakatta]
  1. 00:14:215 (4) - As you made this part 00:13:670 (2,3) - , you try to make same sound at this part. That sound has 1/4 rhythm like this Not sure I understand, 00:14:215 (4) is mapped to the piano and could only be mapped to the piano, there's no other sound to mapped to
  2. 00:21:670 - I feel empty at here. Because you took the same sound on here 00:20:943 Good catch! Fixed
  3. 00:35:670 (5) - It's better to add a new combo for playing to here since you changed spacing on circle. Fair enough, fixed
  4. 01:43:307 (1) - add a finish Fixed
  5. 01:54:216 (4) - I prefer you don't take this sound. It would be better in my opinion. I think it's fine, there's constant strumming in the background and the slider follow the claps
  6. 02:17:852 (2,3,4) - hmm, try to use more spacing at this part. I feel this spacing is too short for playing. Alright, the sounds are loud so it make sense, fixed
  7. 02:44:398 - Please use over 20% volume. i can't hear it when i am playing. Fixed
  8. 02:43:670 - missing a clap oops, fixed
  9. 03:07:670 (1) - add a finish Fixed
  10. 03:17:125 (4) - Please add a new combo for 1/3 rhythm. Not sure why I'd need a NC here, I think this is fine
  11. 04:29:126 (1,3,4,5) - no hitsounds :O try to add a finish to head of the sliders! Didn't add finishes but a soft-clap instead to fit the bass
It leaves something to be desired, you should consider adding more finish sounds to kiai parts ! Good luck ~ :D
Thanks!


I will look into adding more finishes, thank you so much for the mod :D
Monstrata
[Ienakatta]

  1. 00:06:434 (4,5) - This spacing is going to be really confusing to read.
  2. 00:07:161 (5,1,2,1,2) - Actually all of this xP.
  3. 00:11:161 (2,4,2,4) - These are overmapped xP
  4. 00:14:979 (5,6) - You miss quite a few of the background intruments with this rhythm choice xP
  5. 00:17:524 (1,2,3,4) - ^ There are some cool drums you could have followed.
  6. 00:23:888 (3,4) - These two notes should be emphasized xP I used 1/2 sliders for the jumps instead of leaving a 1/1 gap.
  7. 00:26:070 (4) - You want to start an object on the downbeat here xP The slider end is noticeably stronger than the head.
  8. 00:45:161 (9,1) - Why the jump here xP. You should put the jump on the downbeat (large white tick) so it makes sense with the music.
  9. 01:02:615 (1,2,3,1) - I really dont get this rhythm here xP. 01:03:343 - 01:04:070 - are the strong beats but you neglect them.
  10. 01:18:434 (5) - You're completely skipping a downbeat with that repeat
  11. 01:20:070 - ^ Please start an object on a downbeat unless you have a specific rhythmic reason not to xP
  12. 01:28:434 (5) - ^
  13. 01:28:070 (4) - Could make this a 1/2 slider instead so there isn't an awkward spacing gap between 4 and 5
  14. 01:29:525 (4,5) - ^^
  15. 01:41:706 - You could put a circle here and start the spinner 1/2 a beat later
  16. 01:47:706 (5,1) - Why the jumpx P
  17. 01:48:979 (7,1) - ^This is what you should be doing honestly.
  18. 02:03:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Oh, nice <3
  19. 02:29:525 (7) - STart on a downbeat please so the stream isnt so awkward to play
  20. 02:30:161 (3) - People don't expect hold sliders on a blue tick.. Also they don't expect 3 repeats. its always 2 repeats xP. 02:30:979 (5) - Like this. THe fact you have 3 just means your rhythm choice is poor because you dont start on a downbeat.
  21. 02:31:706 (5) - Remove one of the repeats, a circle on 02:32:070 - is nice.
  22. 02:52:979 (4) - Downbeat please
  23. 02:52:979 (4,1,2,3,4,5,6,7) - What you have here is a 1/2 jump rhythm, but the rhythm here is 3/2. one two three one two three. you arrange it like "one two one two one two" with the back and forth jumps which imo is incorrect
  24. 03:01:646 - It's 1/6 here too. Begins here.
  25. 03:39:343 (7) - Downbeat
  26. 04:05:888 - Ehh not going to map this?
  27. 04:08:797 (1) - I would end the spinner 1/2 earlier so i can map another circle on 04:10:979 - . plays really well imo.
  28. 05:39:645 (1,2,3) - I would just use a repeat slider... people aren't going to expect 1/6 triples here especially when they dont even begin on a white/red tick.
  29. 05:45:525 - I feel like ending the spinner on a white tick is always better :P
Ah well good luck. A lot of what I said applies elsewhere too.
Topic Starter
Darson

monstrata wrote:

[Ienakatta]

  1. 00:06:434 (4,5) - This spacing is going to be really confusing to read. I can see why, i changed the note around so they don't overlap so much, fixed
  2. 00:07:161 (5,1,2,1,2) - Actually all of this xP. ^
  3. 00:11:161 (2,4,2,4) - These are overmapped xP Fixed
  4. 00:14:979 (5,6) - You miss quite a few of the background intruments with this rhythm choice xP This is fine, these sounds are the loudest and most emphasized, the other choice would be the piano which isn't as important since it is much quieter and more of a secondary sound
  5. 00:17:524 (1,2,3,4) - ^ There are some cool drums you could have followed. Hmm true, for now I'll leave it as is until I figure out what I should do
  6. 00:23:888 (3,4) - These two notes should be emphasized xP I used 1/2 sliders for the jumps instead of leaving a 1/1 gap. Ahh they do drag, fixed
  7. 00:26:070 (4) - You want to start an object on the downbeat here xP The slider end is noticeably stronger than the head. True, fixed
  8. 00:45:161 (9,1) - Why the jump here xP. You should put the jump on the downbeat (large white tick) so it makes sense with the music. Remapped a bit and fixed
  9. 01:02:615 (1,2,3,1) - I really dont get this rhythm here xP. 01:03:343 - 01:04:070 - are the strong beats but you neglect them. Hmm I'll see what I can do, not sure exactly how to make it better tho lol
  10. 01:18:434 (5) - You're completely skipping a downbeat with that repeat Yeah I caught this not too long ago, haven't bothered to fix it tho lol, I'll rework the stream so a NC starts on the down beats
  11. 01:20:070 - ^ Please start an object on a downbeat unless you have a specific rhythmic reason not to xP I realize that but I did this in order to follow the sound that the slider started on
  12. 01:28:434 (5) - ^ This slider follows the piano and I put a clap on the slider end to emphasize the strong beat so I think this is fine
  13. 01:28:070 (4) - Could make this a 1/2 slider instead so there isn't an awkward spacing gap between 4 and 5 Fixed
  14. 01:29:525 (4,5) - ^^ ^
  15. 01:41:706 - You could put a circle here and start the spinner 1/2 a beat later Fixed
  16. 01:47:706 (5,1) - Why the jumpx P The sound changes, I wanted to emphasize that
  17. 01:48:979 (7,1) - ^This is what you should be doing honestly. ??
  18. 02:03:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Oh, nice <3 :D
  19. 02:29:525 (7) - STart on a downbeat please so the stream isnt so awkward to play o shit, you're right, the stream didn't play right, fixed
  20. 02:30:161 (3) - People don't expect hold sliders on a blue tick.. Also they don't expect 3 repeats. its always 2 repeats xP. 02:30:979 (5) - Like this. THe fact you have 3 just means your rhythm choice is poor because you dont start on a downbeat.Hm then i'll have to have 02:29:525 (7) end on the white tick other wise the stream will be even causing players to hit 02:30:252 (4) with their off finger
  21. 02:31:706 (5) - Remove one of the repeats, a circle on 02:32:070 - is nice. Fixed
  22. 02:52:979 (4) - Downbeat please If I where to put a circle on the down beat that would create for awkward play, I don't want to remove the return slider because it's a beat I can't skip, this is fine
  23. 02:52:979 (4,1,2,3,4,5,6,7) - What you have here is a 1/2 jump rhythm, but the rhythm here is 3/2. one two three one two three. you arrange it like "one two one two one two" with the back and forth jumps which imo is incorrect Ah I see exactly what you mean, fixed
  24. 03:01:646 - It's 1/6 here too. Begins here. It's actually 1/3, fixed it though
  25. 03:39:343 (7) - Downbeat This is fine, it follows a specific sound and there's a clap on the slider end to emphasize the down beat
  26. 04:05:888 - Ehh not going to map this? No reason to really
  27. 04:08:797 (1) - I would end the spinner 1/2 earlier so i can map another circle on 04:10:979 - . plays really well imo. Fixed
  28. 05:39:645 (1,2,3) - I would just use a repeat slider... people aren't going to expect 1/6 triples here especially when they dont even begin on a white/red tick. True, fixed
  29. 05:45:525 - I feel like ending the spinner on a white tick is always better :P It's fine how it is, the sound begins immediately after the triple, or return slider now
Ah well good luck. A lot of what I said applies elsewhere too.
Thank you so much for the mod! :D
Rizen
Hello o/

I'm no good at modding diffs more difficult than hard but i'll try my best!

[Ienekatta]
  1. 00:02:615 (3,4,1) - try this rhythm instead? http://puu.sh/kSKSo/ddd961d5c3.jpg . The repeat slider doesn't really fit imo because the strong downbeat is not clickable or at the repeat end
  2. 00:07:161 (5) - move this to 00:06:979 (5) - because there's a strong piano note there?
  3. 00:07:343 (1,1,3) - about these sliders, try copying the first slider and rotate by 120deg for the next similar slider, and the one after that. I get that you're trying to blanket but atm, it looks quite forced
  4. 00:11:705 (1,2,3,4) - switch the positions of circle 1 and 2, and move circle 4 to somewhere like x:249 y:220. I reckon this would flow/jump better
  5. 00:30:615 (7,1) - switch NC around, vocals start on thet large white downbeat tick
  6. 00:30:797 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is very boring... Try adding in 1/2 sliders to emphasise when the vocaloid holds notes and not bunch circles up like this.
  7. 00:40:252 (6,7,8) - can probably add a jump or at least increase spacing here (because vocals vary greatly here)
  8. 01:06:434 (4,5) - dunno if intentional or not but the spacing here is smaller than the spacing at 01:05:888 (2,3) -
  9. 01:17:979 - there's no note in the music at this time, I don't think a slider end is appropriate here
  10. 01:40:979 (3,4,5) - try this rhythm here http://puu.sh/kSMi0/46f8c101d4.jpg
  11. 01:41:888 (1) - end at 01:42:979 because this is where the drums sound is
  12. 01:46:252 (1) - confusing as this is the only slider with so many repeats so far (i think)
  13. 01:47:343 (3,4) - I really don't like bunched notes mapping like this... at this part, you can increase spacing because of vocal variation
  14. 02:01:343 (4,5) - you can clearly hear the drum beat here but the circles at this point provide no emphasis for it...
  15. 02:18:252 (4) - NC
  16. 02:51:888 (7,8) - any reason why this is more spaced out than the other 3?
  17. 02:53:706 (3,6) - these notes should be emphasised because the instrument thingy in the background go from lowering in pitch(?) to the top
  18. 03:01:646 (1) - NC
I'm actually very busy with exams so this is all I can do... I glazed through everything past 3 mins and it's looks alright (nothing terribly out of place)

Good luck!
Topic Starter
Darson
Thank you for the mod! I will reply asap

[ Rizen ] wrote:

Hello o/

I'm no good at modding diffs more difficult than hard but i'll try my best!

[Ienekatta]
  1. 00:02:615 (3,4,1) - try this rhythm instead? http://puu.sh/kSKSo/ddd961d5c3.jpg . The repeat slider doesn't really fit imo because the strong downbeat is not clickable or at the repeat end Here I was going with the vocals, she utters some words very quickly so i thought it was fitting for a return slider to do the vocals justice
  2. 00:07:161 (5) - move this to 00:06:979 (5) - because there's a strong piano note there? I kept 00:07:161 (5) as is but added a note to 00:06:979
  3. 00:07:343 (1,1,3) - about these sliders, try copying the first slider and rotate by 120deg for the next similar slider, and the one after that. I get that you're trying to blanket but atm, it looks quite forced I think it's fine, the blanket gives these notes a good flow that doesn't feel forced
  4. 00:11:705 (1,2,3,4) - switch the positions of circle 1 and 2, and move circle 4 to somewhere like x:249 y:220. I reckon this would flow/jump better I swapped (1) and (2) but I'm keeping (4) where it is because i like the back and forth jump there, I think it fits nicely
  5. 00:30:615 (7,1) - switch NC around, vocals start on thet large white downbeat tick Oh right, I forgot about that little bit, nice catch, fixed
  6. 00:30:797 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is very boring... Try adding in 1/2 sliders to emphasise when the vocaloid holds notes and not bunch circles up like this. For now it will remain until I know what I wanna do with it, but I'll add in some 1/2 sliders, I agree
  7. 00:40:252 (6,7,8) - can probably add a jump or at least increase spacing here (because vocals vary greatly here) This is fine, the vocals do change yes but I emphasized it with the difference in spacing of that whole string of notes, it's consistent and I think it's fine
  8. 01:06:434 (4,5) - dunno if intentional or not but the spacing here is smaller than the spacing at 01:05:888 (2,3) This was intentional
  9. 01:17:979 - there's no note in the music at this time, I don't think a slider end is appropriate here Hmm you're right, good catch, this stream is due for a rework bc of some down beat issues but I'll definitely take note of that
  10. 01:40:979 (3,4,5) - try this rhythm here http://puu.sh/kSMi0/46f8c101d4.jpg It's fine how it is, having 4 as a slider allows for a clickable object on the beat, having 3 be a return slider, the beat on the red tick wouldn't be clickable
  11. 01:41:888 (1) - end at 01:42:979 because this is where the drums sound is I get what you're saying but the slider is there to emphasiz the drawn out sound, and this sound continues until 01:43:343 (1)
    so i think the slider should last as long as possible fro that sound
  12. 01:46:252 (1) - confusing as this is the only slider with so many repeats so far (i think) Here I was just trying to avoid the constant tapping and add something to escape that for a bit
  13. 01:47:343 (3,4) - I really don't like bunched notes mapping like this... at this part, you can increase spacing because of vocal variation At some point I plan to rework these constant tapping section to be more fun, and I understand what you mean about vocals so I'll keep that in mind
  14. 02:01:343 (4,5) - you can clearly hear the drum beat here but the circles at this point provide no emphasis for it... It's emphasized with hit sounds, here I don't think there's a need to emphasizing them with spacing because I'm going for a consistent pattern
  15. 02:18:252 (4) - NC Fixed
  16. 02:51:888 (7,8) - any reason why this is more spaced out than the other 3? Nope, not at all, just some silly mapping mistake by me :P, fixed
  17. 02:53:706 (3,6) - these notes should be emphasised because the instrument thingy in the background go from lowering in pitch(?) to the top True, I swapped the notes around a bit
  18. 03:01:646 (1) - NC 03:02:070 (1) changed that to a new combo instead
I'm actually very busy with exams so this is all I can do... I glazed through everything past 3 mins and it's looks alright (nothing terribly out of place)

Good luck!
Thank you so much for the mod! Good luck on your exams :D
-Lemons
Just a few thoughts of mine after playing this again
  1. You have a lot of areas where nothing is going on, I know that it's for a more dramatic effect but it'll probably fuck over people playing with HR by just straight draining them out unless they have full hp 02:56:070 (8,1) - Like in this area
  2. Second thought on hp and drain stuff, For breaks you can have them end on different ticks by dragging them, like the one here 03:21:525 (3) - you should have instead of just starting, since miku is still singing, have it end on the downbeat at 3:22:252
  3. Your hitsounding is very loud in parts that I don't think it should be loud on. Try turning down your volumes when the song gets quiet.
  4. A lot of your angles for jumps can be really harsh, make sure you actually mean for it to be that way
  5. During your streams sometimes you put in back and forths that don't really make sense to me, but it's your map so if they make sense to you keep them, but I feel like most of the streams should just be long streams with *maybe* increased Distance Snap on the parts where the music gets a bit more intense.
  6. For the final spinner, the spinnerspin sound is super loud, especially since it appears you wanted the spinner to be a sort of "fade out" kind of deal, I would just add in changing volumes as you spin
That's all, just some things to consider as you move forward, I would give you a full mod but this song bores me to tears so I wouldn't be able to give you anything of value. Goodluck
Topic Starter
Darson
Thanks, will reply soon

-Lemons wrote:

Just a few thoughts of mine after playing this again
  1. You have a lot of areas where nothing is going on, I know that it's for a more dramatic effect but it'll probably fuck over people playing with HR by just straight draining them out unless they have full hp 02:56:070 (8,1) - Like in this area HP is fine, it drains to about half (?) or a little less than half should be fine
  2. Second thought on hp and drain stuff, For breaks you can have them end on different ticks by dragging them, like the one here 03:21:525 (3) - you should have instead of just starting, since miku is still singing, have it end on the downbeat at 3:22:252 Fixed
  3. Your hitsounding is very loud in parts that I don't think it should be loud on. Try turning down your volumes when the song gets quiet. I think most of my volumes are fine some hit sounds are much quieter than others, so the volume they're at is a good volume for all hitsounds, including the default
  4. A lot of your angles for jumps can be really harsh, make sure you actually mean for it to be that way At some point I'll take a real good look at the jumps but most of them are intended to have harsh angling for emphasis on the sharp sounds
  5. During your streams sometimes you put in back and forths that don't really make sense to me, but it's your map so if they make sense to you keep them, but I feel like most of the streams should just be long streams with *maybe* increased Distance Snap on the parts where the music gets a bit more intense. I like back and forths because personally I don't like long drawn out streams, the back and forths add for a reset to the player and give the streams ease, If i wanted to map for difficulty I'd have acceleration streams out the ass but the difficulty should remain consistent
  6. For the final spinner, the spinnerspin sound is super loud, especially since it appears you wanted the spinner to be a sort of "fade out" kind of deal, I would just add in changing volumes as you spin I'm not even sure how to adjust the spinner volume, I assume if i just put timing points in the spinner the volume will change but I don't think it really matters that much tbh
That's all, just some things to consider as you move forward, I would give you a full mod but this song bores me to tears so I wouldn't be able to give you anything of value. Goodluck
Thanks m80
Doj
Here from your modding queue.
Looks like people have already modded the hell out of this map, so I'll try my best 8-)

lenakatta

  1. 02:33:525(2) I think the note here could be maybe be moved a little. Something like this.


    If you change the snap distance to 0.5 and move it you can get it like this. So instead of completely stopping the cursor to wait for a note, it'll flow into the next note.
  2. 03:42:615(1) I noticed how you lowered the volume here with the song. There's a hitsound, or rather a silent sound(?) lol, that you can add there to make the notes completely slilent. It should be last on the list here t/15407 . You might even be able to use it elsewhere.
At this point I've scratched my head a million times thinking about what else to say. I've noticed you have a lot of singles so from this point it's gonna be suggestions to where you can add sliders.

  1. 00:34:979 to 00:35:343 You can add a reverse slider here
  2. 00:35:706 to 00:36:070 ^
  3. 00:49:525 to 00:50:797(1,2,3,4,5,6,7,8) In this section you can add sliders to replace every 2 notes. For example you can add a slider in the place of 1 and 2, and for 3 and 4, and so on.
  4. 01:46:252 to 01:47:525(1,2,3,4,5,6,7,8) Here you can replace these will sliders as well to lead up to your singles. Here's what I did.
    If you stack the notes the right way, the 4th slider will lead start directly on top of the note at 01:47:706
  5. 01:49:888(5) You change this note and make it a reverse that ends at 01:50:252 like this
  6. 01:51:343 ^ same concept here
  7. 04:50:252 to 04:51:161 You can do the same thing here like at 00:49:525 to 00:50:797. You can angle them like you have your singles to lead downwards to your other notes.
I'm actually legitimately tired from trying to mod this map. I'm going take a nap. Good luck :o :o
Topic Starter
Darson
Thank you!! Will reply and mod your map asap

Doj wrote:

Looks like people have already modded the hell out of this map, so I'll try my best 8-)

lenakatta

  1. 02:33:525(2) I think the note here could be maybe be moved a little. Something like this. I think it's fine how it is, if I were to move it like you suggested it would ruin my flow consistency with the notes stopping with the music


    If you change the snap distance to 0.5 and move it you can get it like this. So instead of completely stopping the cursor to wait for a note, it'll flow into the next note.
  2. 03:42:615(1) I noticed how you lowered the volume here with the song. There's a hitsound, or rather a silent sound(?) lol, that you can add there to make the notes completely slilent. It should be last on the list here t/15407 . You might even be able to use it elsewhere. I appreciate your suggestion but I don't want the sounds to be completely silent because the bass is pretty heavy so it's best to have a quieter bassy hitsound to compliment the bass that the song provides

    At this point I've scratched my head a million times thinking about what else to say. I've noticed you have a lot of singles so from this point it's gonna be suggestions to where you can add sliders.
  3. 00:34:979 to 00:35:343 You can add a reverse slider here I'm gonna keep this ass is simply because there are a good amount of sliders after that part and I like the emphasis these singles put on the sound changing
  4. 00:35:706 to 00:36:070 ^ ^
  5. 00:49:525 to 00:50:797(1,2,3,4,5,6,7,8) In this section you can add sliders to replace every 2 notes. For example you can add a slider in the place of 1 and 2, and for 3 and 4, and so on. I see what you mean, there's too many singles and I agree but instead I put a slider at every 7th note in each combo like so
  6. 01:46:252 to 01:47:525(1,2,3,4,5,6,7,8) Here you can replace these will sliders as well to lead up to your singles. Here's what I did. Fixed
    If you stack the notes the right way, the 4th slider will lead start directly on top of the note at 01:47:706
  7. 01:49:888(5) You change this note and make it a reverse that ends at 01:50:252 like this I like these singles as is, the helpe emphasize the vocals
  8. 01:51:343 ^ same concept here ^
  9. 04:50:252 to 04:51:161 You can do the same thing here like at 00:49:525 to 00:50:797. You can angle them like you have your singles to lead downwards to your other notes. Keeping this as is But you helped me realize a mistake so thanks lol
I'm actually legitimately tired from trying to mod this map. I'm going take a nap. Good luck :o :o
Thanks for the mod! :D
Kalibe
Ok, here we go

general:

you have two weird .osb files. I advise to delete it :

Supercell - Kimi No Shiranai Monogatari feat. Hatsune Miku [ dj-Jo Remix ] (Reclaimer)
dj - Jo - Kimi No Shiranai Monogatari feat. Hatsune Miku [ dj-Jo Remix ] (Reclaimer)


add custom colours?

[Ienakatta]

00:08:070 (1) - delete NC. Really unnessesary and NC this if you want 00:08:797 (3) -
00:16:342 (1,2) - this spacing is specially? At least stack this
00:33:525 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this part is confusing man and boring. You could add idk little jumps, sliders? but not like this ;w; .
00:42:979 (3,5) - don't fully overlap 5 with 3?
00:46:252 (7) - omg fix this . prefer to stack on 4
00:48:069 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - please reapiting rhythm is good, but pattern is really bad . be more creative :p
01:01:524 (3) - weird looking slider
01:04:252 (1,2) - prefer to swaps NC, but your choice
01:08:433 (1,2,3,4,1,2,3,4) - :?
01:26:979 (1) - remove NC
01:31:888 (1,2,3,4,5,6,7,1,2,3,4) - this jumps are nice to play
01:50:615 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - again... very confusing. Prefer to remove this and add sliders? circles with spacing?

ok, enough to enter this pattern again, but consider remove it and do smth new :3

03:01:646 (2) - mhh... 1/3 is good here, but try add 1/6 here and listen it. Consider it
03:09:161 (1,2,3,4,5,6,7,8) - i know you can better to make this pattern ;)

Ok, i'll stop here. GL with that . ~~
Topic Starter
Darson
Thank you! Will reply when I get home.

Kalibe wrote:

Ok, here we go

general:

you have two weird .osb files. I advise to delete it :

Supercell - Kimi No Shiranai Monogatari feat. Hatsune Miku [ dj-Jo Remix ] (Reclaimer)
dj - Jo - Kimi No Shiranai Monogatari feat. Hatsune Miku [ dj-Jo Remix ] (Reclaimer)
Done, thanks.

add custom colours? Idk if it's necessary lol

[Ienakatta]

00:08:070 (1) - delete NC. Really unnessesary and NC this if you want 00:08:797 (3) omg how did that happen lmao thanks for pointing that out
00:16:342 (1,2) - this spacing is specially? At least stack this Fixed
00:33:525 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this part is confusing man and boring. You could add idk little jumps, sliders? but not like this ;w; . This is fine how it is, the 'confusing' part isn't really confusing at all it looks like that purely for aesthetic, and it plays fine, it's better than it being a curve or a straight line and 00:34:978 (1,2,3,4,1,2,3,4) is also fine, it emphasizes the change in sound. This is a boring part of the song, I did as much as I could to make it not so and this section is totally fine
00:42:979 (3,5) - don't fully overlap 5 with 3? They aren't overlapped?
00:46:252 (7) - omg fix this . prefer to stack on 4 Isn't supposed to stack
00:48:069 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - please reapiting rhythm is good, but pattern is really bad . be more creative :p This is fine, the fact that the triangle pattern is bigger in each pattern makes it fine. it expands with the volume of the music and I like to keep consistency, after a few triangle patterns players would expect an other because it they would understand that this is how the section is mapped. If I were to break the pattern for something else then it wouldn't make sense. After seeing the previous similar patterns.
01:01:524 (3) - weird looking slider Ahh right, forgot about that one, fixed
01:04:252 (1,2) - prefer to swaps NC, but your choice It's fine
01:08:433 (1,2,3,4,1,2,3,4) - :? ?
01:26:979 (1) - remove NC lol oops
01:31:888 (1,2,3,4,5,6,7,1,2,3,4) - this jumps are nice to play :D
01:50:615 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - again... very confusing. Prefer to remove this and add sliders? circles with spacing? Not really that confusing 01:50:615 (1,2,3,4,5,6,7,8) these go according to vocals, and change when the vocals do. And 01:52:070 (1,2,3,4,5,6,7,8) this also goes with the vocals, she holds her note so the notes remain consistent

ok, enough to enter this pattern again, but consider remove it and do smth new :3

03:01:646 (2) - mhh... 1/3 is good here, but try add 1/6 here and listen it. Consider it Staying as 1/3 because its a 1/3 rhythm lol
03:09:161 (1,2,3,4,5,6,7,8) - i know you can better to make this pattern ;) This pattern is fine tbh :P

Ok, i'll stop here. GL with that . ~~
Thanks for the mod! :D
Rifdi
General

- AR9.3 on 165 bpm? This map better suit AR9. Yes, there are many slow bpm with AR higher than 9 but its because the mapstyle itself requires high AR in order to be readable and playable, the ones with crazy sliders and stuff. This one with no crazy slider like some other crazy map is okay with AR9 imo.

Mods
- 00:08:070 (3) Just a little snag, this slider doesn't follow the curve shape of circle no.4 nicely. You might wanna check it out

- 00:13:706 - 00:14:252 This part is kinda hard to play. In my opinion, slider no. 3 should start where slider no. 2 ends. I noticed that "chiptune"ish rhythm extends this long. Dividing this part for kick sliders might be a good idea :

https://osu.ppy.sh/ss/3894947

Maybe some people would think its overmapping to do this, but this follows the rhythm anyway imo.

- 00:14:252 (5) this part has a strong "chiptune" (i dont know if it is chiptune or not :v) sound, maybe you want to make it a triple that ends with a slider? just my opinion :

https://osu.ppy.sh/ss/3894976

- 00:19:525 (2,3) this part is 1/8, my ears told me.

- 01:54:979 (1,2,3,4,5,6,7,8) since its a repeating pattern, why not make it symmetrical? just to make it tidy.

- 02:02:615 (3,4,5) I noticed these notes has much bigger DS. Maybe you can throw in a bit of a triangle jump? Just a suggestion. If you want to keep this pattern you might want to make the DS the same for the rest of the notes after these three, for flow imo.

- 03:04:979 (2) move this note a little bit to the left for better visual? its a bit blocked by previous slider no. 4


- 03:41:706 (4,5,6,7,8) I noticed that you are following that fading sound. You should make the distance between notes slowly decreasing by the same amount, just to make it structured and more bootiful. Well, for this pattern to succeed, you might want to remove that "boom" from the hitsound of note no.5, since the sound was fading away.

- 05:10:070 (2) Little snaggy, this circle overlaps circle no.3 more than circle no. 1. make it equal?

- 05:17:343 (2) This note is being blocked by previous slider no. 4. Though you have some other blocked notes prior to this, this one is a bit odd and kinda hard to read.

- 05:22:979 (1,2,3,4,5,6,7,8,1,2,3,4) I do love back and forth jump, but this gets repetitive, make different variations?

So many people have mod this. God its hard finding the flaws xD
Good luck!
Topic Starter
Darson

Rifdi wrote:

General

- AR9.3 on 165 bpm? This map better suit AR9. Yes, there are many slow bpm with AR higher than 9 but its because the mapstyle itself requires high AR in order to be readable and playable, the ones with crazy sliders and stuff. This one with no crazy slider like some other crazy map is okay with AR9 imo. 9.3 is fine, mainly because the jumps hold the weight of being able to be 9.3, I'm keeping it at 9.3 unless I really have to change it

Mods
- 00:08:070 (3) Just a little snag, this slider doesn't follow the curve shape of circle no.4 nicely. You might wanna check it out Made a tiny adjustment

- 00:13:706 - 00:14:252 This part is kinda hard to play. In my opinion, slider no. 3 should start where slider no. 2 ends. I noticed that "chiptune"ish rhythm extends this long. Dividing this part for kick sliders might be a good idea : ehh I think it's fine how it is, it isn't that hard to play honestly

https://osu.ppy.sh/ss/3894947

Maybe some people would think its overmapping to do this, but this follows the rhythm anyway imo.

- 00:14:252 (5) this part has a strong "chiptune" (i dont know if it is chiptune or not :v) sound, maybe you want to make it a triple that ends with a slider? just my opinion : Nah I think it's fine

https://osu.ppy.sh/ss/3894976

- 00:19:525 (2,3) this part is 1/8, my ears told me. You're right but it would play horribly as 1/8 imo

- 01:54:979 (1,2,3,4,5,6,7,8) since its a repeating pattern, why not make it symmetrical? just to make it tidy. Fixed

- 02:02:615 (3,4,5) I noticed these notes has much bigger DS. Maybe you can throw in a bit of a triangle jump? Just a suggestion. If you want to keep this pattern you might want to make the DS the same for the rest of the notes after these three, for flow imo. The DS is bigger to epmhasize the drum

- 03:04:979 (2) move this note a little bit to the left for better visual? its a bit blocked by previous slider no. 4 Fixed


- 03:41:706 (4,5,6,7,8) I noticed that you are following that fading sound. You should make the distance between notes slowly decreasing by the same amount, just to make it structured and more bootiful. Well, for this pattern to succeed, you might want to remove that "boom" from the hitsound of note no.5, since the sound was fading away. made them decrease by .10 at a time. and the boom' is there no matter what, if i remove the hit sound you'll hear the sound in the song so it'll be fine if it stays

- 05:10:070 (2) Little snaggy, this circle overlaps circle no.3 more than circle no. 1. make it equal? oo fixed

- 05:17:343 (2) This note is being blocked by previous slider no. 4. Though you have some other blocked notes prior to this, this one is a bit odd and kinda hard to read. o thats silly, moved the slider

- 05:22:979 (1,2,3,4,5,6,7,8,1,2,3,4) I do love back and forth jump, but this gets repetitive, make different variations? I think this is fine ;-;

So many people have mod this. God its hard finding the flaws xD
Good luck!
Thanks for the mod! I'll mod your map asap
dqs01733
m4m

[General]
Really shouldnt be ar 9.3, slow bpm, and there arent any patterns that are difficult to read. If only it wasnt for the kind large spacing on some patterns, this could even be ar8 lol

[Ienakatta]

  1. 00:03:525 (3) - place at x208 y288 or something so its smoother to play, kinda awkward angle.
  2. 00:06:979 (5) - you can probably delete this so its same rhythm as 00:03:525 (3,4) - which has the same vocal patterns,
  3. 00:13:706 (2,3) - try this rhythm. http://puu.sh/l4weE.jpg your current rhythm isnt pressuring the right spots of the scratching noise, 00:13:706 - 00:13:888 - 00:14:070 - . and also moving 00:14:252 (4) - down 1/2 beat places it at the bass line.
  4. 00:16:342 (1,2) - you can make this a slider because the rhythm is kinda weird, the current slow sv fits reaallyyy well musical pattern.
  5. 00:19:525 (2,3,4) - same as above, but with small adjustment to accomodate the next rhythm. http://puu.sh/l4wB1.jpg
  6. 01:33:888 (5,6,7,8) - think its kinda odd how they break the pattern, I really think they should keep going wtih the outwards growing tri thing because the rotation reverse really throws you off.
  7. 03:01:646 (2) - you should remove the repeat and make a circle at 03:01:646 (2) - , because its a really strong downbeat and should be clicked.
  8. 04:29:161 (1,2,3,4,5) - you should either shorten each slider so they end on a white/red tick, it makes for a good filler anyways. OR silence each sliderend, as long as there isnt that doublet sound which doesnt fit at all.
  9. 04:33:525 - place circle here and move down the spinner
  10. 04:34:615 - missed beat here
cool map, good luck !! :)
Topic Starter
Darson
Thank you!! Will reply soon

dqs01733 wrote:

m4m

[General]
Really shouldnt be ar 9.3, slow bpm, and there arent any patterns that are difficult to read. If only it wasnt for the kind large spacing on some patterns, this could even be ar8 lol Fine I guess I'll change it ;-;

[Ienakatta]

  1. 00:03:525 (3) - place at x208 y288 or something so its smoother to play, kinda awkward angle. Fixed
  2. 00:06:979 (5) - you can probably delete this so its same rhythm as 00:03:525 (3,4) - which has the same vocal patterns, yeah, fixed
  3. 00:13:706 (2,3) - try this rhythm. http://puu.sh/l4weE.jpg your current rhythm isnt pressuring the right spots of the scratching noise, 00:13:706 - 00:13:888 - 00:14:070 - . and also moving 00:14:252 (4) - down 1/2 beat places it at the bass line. hmm alright, makes sense, fixed
  4. 00:16:342 (1,2) - you can make this a slider because the rhythm is kinda weird, the current slow sv fits reaallyyy well musical pattern. This is fine, it's better to have those drum sounds as cliackable objects, it make more sense that way
  5. 00:19:525 (2,3,4) - same as above, but with small adjustment to accomodate the next rhythm. http://puu.sh/l4wB1.jpg Fixed
  6. 01:33:888 (5,6,7,8) - think its kinda odd how they break the pattern, I really think they should keep going wtih the outwards growing tri thing because the rotation reverse really throws you off. I thought it played fine for me but I guess you're right, fixed
  7. 03:01:646 (2) - you should remove the repeat and make a circle at 03:01:646 (2) - , because its a really strong downbeat and should be clicked. It's a slider because it's a 1/3 rhythm and no one would expect a 1/3 right there
  8. 04:29:161 (1,2,3,4,5) - you should either shorten each slider so they end on a white/red tick, it makes for a good filler anyways. OR silence each sliderend, as long as there isnt that doublet sound which doesnt fit at all. Fixed
  9. 04:33:525 - place circle here and move down the spinner Fixed
  10. 04:34:615 - missed beat here Used spinner end
cool map, good luck !! :)
Thanks for the mod!! Will mod your map asap :D
pishifat
6:35 PM - ringating: https://dl.dropboxusercontent.com/u/643 ... r/chin.jpg
6:35 PM - ringating: can inlcude that with your mod
^bg quality is a big deal

custom combo colors. any skin's defaults could easily look like garbage paired with the bg's color scheme. combocolor choices relating to the pink/purple/blueness are prob fine

od8 would make sense. lower tier insanes are usually the difficulties to use sub8 so an extra using sub8 is what

one sorta big picture thing i'm disliking is movement into sliderbodies. stuff like 05:03:343 (5,6) - is good since motion between these lead into 6's sliderbody, whereas stuff like 05:01:888 (5,6) - isn't as nice since movement doesn't really lead into the sliderbody. while it doesn't affect much on repeat sliders since you're p much just holding them, they coudl still easily be better with slight rotation like bleh or even bleh. i get especially triggered by nonrepeat ones like 00:26:979 (4) - which would work better with the same rotation idea. don't know how else to explain this so gl interpreting
  1. 00:14:070 (4) - anyone playing is gonna predict 4 has the same amount of repeats as 00:13:706 (2,3) - leading to misreads of when 5 should be clicked. taking off the last repeat and adding a circle like 00:19:525 (2,3,4,5) - is more appropriate
  2. 00:15:706 (7,1,2) - so the irregular 3/4 rhythm isn't easy to interpret either, but it's especially gross when you've got the start of the 3/4 rhythm beginnign from a sliderend. clicking on the white tick at the end of 7 zzzzzz makes it easier to interpret
  3. 00:22:797 (5) - would be nice to have a new combo since spacing isn't doing anything to indicate the difference between 1/1 and 1/2 here
  4. 01:03:706 (3) - so the song is emphasizing beats like this here, yet 3's ending on a strong beat and 1 is starting on a weak one. p much using some rhythm concentrating on those beats in the ss works alright
  5. 01:04:434 - similar to ^ having this loud af sound unclickable is kinda ew especially when you choose to clearly map it with 01:04:797 (2) -
  6. 01:17:161 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - looks pretty messy when streams aren't consistently spaced. in the first two groups, both 5s are different from 1234 and the last one is like major fukd
  7. 01:19:343 (6) - i see monstrata mentioned this above and your reason was "to follow the sound the slider started on." you can easily get the same effect by like removing the repeat. having a gap can emphasize things in a way that having a constant chain of objects can't really reproduce.
  8. 01:26:979 (6) - and another way to emphasize a held out sound would be extended sliders, which would work pretty well in this sort of case with a lower volume sliderend. both these are just ideas though, i'm trying to say that there are ways to bring out what you're trying to make powerful (where the slider starts) and what would conventionally be powerful (strong sounds)
  9. 01:53:525 (1,5) - tbh sounds way better to have sliders starting on the unique redtick soudns rather than having them as the only tails
  10. 01:34:434 (8) - yeah i'm pointing out these kinds of things too much, but they really are important lol. removing a repeat and clicking on the loud af thing = sense, especially when you've got the same sound mapped as super important with 01:35:161 (2,4) - . i'll stop mentioning now, but just know that there are definitely more that are triggering me hardcore
  11. 02:06:615 (1) - so sound on this is super loud and hitsound volume is super quiet. i get that it's for the buildup thing, but it needs to still be audible (which 20% right now is not)
  12. 02:29:525 (7,1) - when playing, people instinctively assume new combos during streams are on white ticks since that's just how players have been trained to interpret them. when you've got one starting on a blue tick, it's more confusing to interpret when the stream starts than it looks.
  13. 02:29:979 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - yea um im still not understanding the spacing variation within sterams
  14. 02:43:525 (3,4) - ye same thing i said at 22seconds. 4 with a new combo = easier to understand the timeline gap not indicated through spacing
  15. 03:41:888 (5,6,7,8) - starting the antijump thing on 5 sounds way better
  16. 04:33:615 (1,1) - major pain to understand that the first object being clicked here is on a 1/3 tick. like unless you know the song already, you're gonna click assuming it's 1/2 since that's what the song usually is
  17. 05:12:615 (8) - nice finish spam dood song doesnt support it at all
happy halloween!!
Topic Starter
Darson

pishifat wrote:

6:35 PM - ringating: https://dl.dropboxusercontent.com/u/643 ... r/chin.jpg
6:35 PM - ringating: can inlcude that with your mod
^bg quality is a big deal Fixed

custom combo colors. any skin's defaults could easily look like garbage paired with the bg's color scheme. combocolor choices relating to the pink/purple/blueness are prob fine Will add soon

od8 would make sense. lower tier insanes are usually the difficulties to use sub8 so an extra using sub8 is what Fixed

one sorta big picture thing i'm disliking is movement into sliderbodies. stuff like 05:03:343 (5,6) - is good since motion between these lead into 6's sliderbody, whereas stuff like 05:01:888 (5,6) - isn't as nice since movement doesn't really lead into the sliderbody. while it doesn't affect much on repeat sliders since you're p much just holding them, they coudl still easily be better with slight rotation like bleh or even bleh. i get especially triggered by nonrepeat ones like 00:26:979 (4) - which would work better with the same rotation idea. don't know how else to explain this so gl interpreting I totally understand what you're saying, I'll go through and fix all of the ones that apply
  1. 00:14:070 (4) - anyone playing is gonna predict 4 has the same amount of repeats as 00:13:706 (2,3) - leading to misreads of when 5 should be clicked. taking off the last repeat and adding a circle like 00:19:525 (2,3,4,5) - is more appropriate Fixed
  2. 00:15:706 (7,1,2) - so the irregular 3/4 rhythm isn't easy to interpret either, but it's especially gross when you've got the start of the 3/4 rhythm beginnign from a sliderend. clicking on the white tick at the end of 7 zzzzzz makes it easier to interpret Fixed
  3. 00:22:797 (5) - would be nice to have a new combo since spacing isn't doing anything to indicate the difference between 1/1 and 1/2 here Fixed
  4. 01:03:706 (3) - so the song is emphasizing beats like this here, yet 3's ending on a strong beat and 1 is starting on a weak one. p much using some rhythm concentrating on those beats in the ss works alright hnn fixed
  5. 01:04:434 - similar to ^ having this loud af sound unclickable is kinda ew especially when you choose to clearly map it with 01:04:797 (2) - ^
  6. 01:17:161 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - looks pretty messy when streams aren't consistently spaced. in the first two groups, both 5s are different from 1234 and the last one is like major fukd Fixed
  7. 01:19:343 (6) - i see monstrata mentioned this above and your reason was "to follow the sound the slider started on." you can easily get the same effect by like removing the repeat. having a gap can emphasize things in a way that having a constant chain of objects can't really reproduce. I see what you mean, fixed
  8. 01:26:979 (6) - and another way to emphasize a held out sound would be extended sliders, which would work pretty well in this sort of case with a lower volume sliderend. both these are just ideas though, i'm trying to say that there are ways to bring out what you're trying to make powerful (where the slider starts) and what would conventionally be powerful (strong sounds) I get what you're saying, I did what you suggested with extending the slider ends. I just didn't think it would flow well or play well but I guess I was wrong
  9. 01:53:525 (1,5) - tbh sounds way better to have sliders starting on the unique redtick soudns rather than having them as the only tails True, fixed
  10. 01:34:434 (8) - yeah i'm pointing out these kinds of things too much, but they really are important lol. removing a repeat and clicking on the loud af thing = sense, especially when you've got the same sound mapped as super important with 01:35:161 (2,4) - . i'll stop mentioning now, but just know that there are definitely more that are triggering me hardcore I'm glad you pointed these out, I'll go through and fix them all
  11. 02:06:615 (1) - so sound on this is super loud and hitsound volume is super quiet. i get that it's for the buildup thing, but it needs to still be audible (which 20% right now is not) Upped the volume to 35%
  12. 02:29:525 (7,1) - when playing, people instinctively assume new combos during streams are on white ticks since that's just how players have been trained to interpret them. when you've got one starting on a blue tick, it's more confusing to interpret when the stream starts than it looks. Fixed, reduced 02:29:525 (7) by 1 tick, also fixed the stream spacing
  13. 02:29:979 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - yea um im still not understanding the spacing variation within sterams ^
  14. 02:43:525 (3,4) - ye same thing i said at 22seconds. 4 with a new combo = easier to understand the timeline gap not indicated through spacing Fixed
  15. 03:41:888 (5,6,7,8) - starting the antijump thing on 5 sounds way better Fixed
  16. 04:33:615 (1,1) - major pain to understand that the first object being clicked here is on a 1/3 tick. like unless you know the song already, you're gonna click assuming it's 1/2 since that's what the song usually is I put a slider there instead of circles, hopefully that fixes that
  17. 05:12:615 (8) - nice finish spam dood song doesnt support it at all lmao oops, must have miss clicked
happy halloween!!
Thanks a fuck ton for the mod man, this has helped me a ton. Very glad you went in depth, thanks :D
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