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osu!Skills

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Indomi-chan

P3nnywise wrote:

THETM wrote:

click the osu logo
I clicked the osu logo on https://osuskills.com/user/p3nnywise but it just takes me to my osu profile. Am I clicking the wrong logo?
no, that's how you link the stats info
P3nnywise
InfinityPotato
It seems to prioritize my hddt/dt scores over dthr/dthrso scores in some cases? it might be due to lower score but not sure, would be nice to be able to specify mod combo when adding map maybe

edit: dt also prioritized over nfdt in cases where nfdt is higher pp, so yea probably due to score
Indomi-chan

InfinityPotato wrote:

It seems to prioritize my hddt/dt scores over dthr/dthrso scores in some cases? it might be due to lower score but not sure, would be nice to be able to specify mod combo when adding map maybe

edit: dt also prioritized over nfdt in cases where nfdt is higher pp, so yea probably due to score
accuracy (it prioritizes the mod combination with highest pp)
InfinityPotato

THETM wrote:

InfinityPotato wrote:

It seems to prioritize my hddt/dt scores over dthr/dthrso scores in some cases? it might be due to lower score but not sure, would be nice to be able to specify mod combo when adding map maybe

edit: dt also prioritized over nfdt in cases where nfdt is higher pp, so yea probably due to score
accuracy (it prioritizes the mod combination with highest pp)
it prioritizes my cold green eyes apples insane 96 dt fc over my 99 nfdt fc

edit: but for marshmary insane dt it does prioritize the high acc high pp choke over low acc fc, and doesnt list the nf on it weird

then brain power again the abit lower acc non nf play is prioritized

also for 2 of my hrdt plays in my top100, osuskills takes the non hr plays even tho they're lower pp
Indomi-chan

InfinityPotato wrote:

THETM wrote:

InfinityPotato wrote:

It seems to prioritize my hddt/dt scores over dthr/dthrso scores in some cases? it might be due to lower score but not sure, would be nice to be able to specify mod combo when adding map maybe

edit: dt also prioritized over nfdt in cases where nfdt is higher pp, so yea probably due to score
accuracy (it prioritizes the mod combination with highest pp)
it prioritizes my cold green eyes apples insane 96 dt fc over my 99 nfdt fc

edit: but for marshmary insane dt it does prioritize the high acc high pp choke over low acc fc, and doesnt list the nf on it weird
bruh both of them counts as DT
goink

InfinityPotato wrote:

also for 2 of my hrdt plays in my top100, osuskills takes the non hr plays even tho they're lower pp
THETM is wrong, osuskills prioritizes the highest score.
Zman840
Indomi-chan

goink wrote:

InfinityPotato wrote:

also for 2 of my hrdt plays in my top100, osuskills takes the non hr plays even tho they're lower pp
THETM is wrong, osuskills prioritizes the highest score.
thanks for pointing that, it probably prioritized top 100 pp plays. But, for Wizard's Tower DT, it prioritized the highest score.
P3nnywise
server
Is agility skill set based on aim or speed. The definition on the site says “raw aim”, but when I think of agility, I think speed. Like higher bpm. Can someone clarify this?
goink

credxt wrote:

Is agility skill set based on aim or speed. The definition on the site says “raw aim”, but when I think of agility, I think speed. Like higher bpm. Can someone clarify this?
It's aim, the website isn't lying to you
I AM VERY SMART
I got the title of Berserk. What does it mean?
InfinityPotato

I AM VERY SMART wrote:

I got the title of Berserk. What does it mean?
Late but FAQ explains the titles https://osuskills.com/faq
Berserk - Stamina+Tenacity+Agility
I AM VERY SMART

InfinityPotato wrote:

I AM VERY SMART wrote:

I got the title of Berserk. What does it mean?
Late but FAQ explains the titles https://osuskills.com/faq
Berserk - Stamina+Tenacity+Agility
I see that thx!
kokomi armpit
What must be the percentage of other skills to qualify for a title that requires two or more skills?
Sourced
Any idea when reading will be finished? Doesn't have to be soon, just a general timeline. Like, is it already well into development, or is it just started? Will we have to wait just another few months to a year, or will it be multiple years? Either way, can't wait until it's finished, it'll be really cool to see another skill put into numbers
emajakolic
help i am flabbergasted
https://osuskills.com/user/emajakolic
Today its the 9th july, i am still 7 digit and everything is at 0
heres a screenshot of today:
https://prnt.sc/HT3yFBiFnkUe
Jason X

emajakolic wrote:

help i am flabbergasted
https://osuskills.com/user/emajakolic
Today its the 9th july, i am still 7 digit and everything is at 0
heres a screenshot of today:
https://prnt.sc/HT3yFBiFnkUe
Id doesn't update instantly, but in intervals, as of now you're not #0 in anything anymore.
emajakolic

Jason X wrote:

emajakolic wrote:

help i am flabbergasted
https://osuskills.com/user/emajakolic
Today its the 9th july, i am still 7 digit and everything is at 0
heres a screenshot of today:
https://prnt.sc/HT3yFBiFnkUe
Id doesn't update instantly, but in intervals, as of now you're not #0 in anything anymore.
oooo i see i am happy now hahaha :D
server
Would it be possible to have a feature where we can take our top plays in a skillset and save them as a .db or collection so we can work on improving the scores submitted?

For example: make a collection with all scores in streaming category

-
If it’s not possible to add such feature, would be be allowed to web scrape to do such task?
ezgi
bump
RusskiyOkypant
бамп
Dawns

Sourced wrote:

Any idea when reading will be finished? Doesn't have to be soon, just a general timeline. Like, is it already well into development, or is it just started? Will we have to wait just another few months to a year, or will it be multiple years? Either way, can't wait until it's finished, it'll be really cool to see another skill put into numbers
Clueless.


Anyway someone data scrape the rarest user titles, I wanna see
I AM VERY SMART
This amazing
RedAndBlue
I AM VERY SMART

RedAndBlue wrote:

STANDARD ISSUE
m i g i
very cool
server
Feature Request:

maps/map pools suggested to us based on what “title” we have

probably wouldn’t be beneficial to those that have uncommon titles though
aaaaa
Hey there!
Since i "stole" nickname from other person due his inactivity - site showing me previous owner's skills if i want to take a closer look at my stats. Pic included.

hehemanhon
i got a 217 reaction play :)
joeyclassic - seal.mp4 [Seal] +HDHR (84.80%) 7pp
Thenewbert
For some reason, I lost my two best flashlight plays. I've never been restricted and the plays were not overwritten, so I don't understand what happened. I am still very much on the leaderboards for both maps, but I lost 50 memory skill because of it.
ezgi
reading when? :tf:
BlueChinchompa

ezgi wrote:

reading when? :tf:

winter 2017
server
spring 2024
Sourced
No idea if a redesign is in progress or not, but I made one. It was for fun so I don't really mind if it isn't used, but I still wanna share it



I didn't bother filling in the side panels with names and maps because it would have taken way too long for something everyone can imagine pretty easily.

(Also I forgot to add a certain set of number for the skills, but they would go right underneath in a smaller font and be the same colour as the bar fill)
BlueChinchompa

NeverNever wrote:

No idea if a redesign is in progress or not, but I made one. It was for fun so I don't really mind if it isn't used, but I still wanna share it

That looks amazing!
senreigh
I started playing on Lazer back in February and none of my scores from Lazer appear even after updating myself. Is this intended?
BlueChinchompa

senreigh wrote:

I started playing on Lazer back in February and none of my scores from Lazer appear even after updating myself. Is this intended?

I havent heard of osu!skills supporting lazer yet (probably due to the new mods/mod settings)
Sourced

Dawns wrote:

Clueless.
Yeah, I am. Is there something I missed?
Hottabich2202
а можно сделать поддержку не только стд?
Ameo
Hi! I along with some other users have noticed that osu!Skills doesn't see hiscores set on Lazer. I had a similar issue with osu!track, and I've recently updated it to support Lazer.

The root of the issue is that the v1 API user top 100 plays endpoint simply doesn't return scores set on Lazer. You have to use the fancy new v2 OAuth-based API and manually set a special API version header to get that data.

I really wanted to avoid having to extensively update the decade-old PHP code for osu!track to use the new osu! v2 API with OAuth - which has a completely new data model. Instead, I built a tiny standalone bridge service that proxies just the user top 100 hiscores endpoint from API v2 (which includes Lazer hiscores) and returns its data in as close to the same format as v1.

This makes it as close to a drop-in replacement for the v1 hiscores endpoint as possible while still including Lazer hiscores.

I have open sourced the project and included some basic docs to get it running: https://github.com/ameobea/osu-api-bridge

It hopefully should be as easy as setting your OAuth tokens in the config file and launching it, then updating the URL in osu!skills to point from the v1 hiscores endpoint to the proxied one from the bridge service.

I've been trying to get Tillerino to switch over to it since his bot is having the same issues with ignoring Lazer hiscores. He's expressed interest, but hasn't switched over just yet.

I've set the vast majority of my current top plays on Lazer at this point, and I'd really love to see my current actual skill reflected on osu!Skills! I'm more than happy to help out with setting this up if it's something you're interested in - just let me know.

Anyway, even if you're not interested in using the bridge, thanks very much for creating osu!Skills and providing it to the community to use :)
ranie
0 memory
i think i need to play 1* maps in fl
Hottabich2202

oneninth wrote:

0 memory
i think i need to play 1* maps in fl
Play 2* maps
server
Play 3* maps
Hottabich2202

fund wrote:

Play 3* maps
Play 6.3* map
brushmoefoe
wow!
bobthaboy

Ameo wrote:

Hi! I along with some other users have noticed that osu!Skills doesn't see hiscores set on Lazer. I had a similar issue with osu!track, and I've recently updated it to support Lazer.
This'd be amazing, but the only issue is that sliders on lazer plays give different acc... which means lazer needs its own algorhythm per skill and no one's around to write that.
Tenexxt

bobthaboy wrote:

[quote="Ameo"]
This'd be amazing, but the only issue is that sliders on lazer plays give different acc... which means lazer needs its own algorhythm per skill and no one's around to write that.
I'm not able to write the code for that, but a way to do it is to use the classic mod that is automatically applied to all plays on stable. If you have it, you have this algorithm, if you don't, you have another. I'm no coder so I can't help beyond that, if you even didn't figure it out already.
bobthaboy

Tenexxt wrote:

a way to do it is to use the classic mod that is automatically applied to all plays on stable.
That's not an algorithm. All that does is multiply the score by 0.96. The issue is that that doesn't directly translate into the osu skills format.
Tenkotataii
hows the progress going? i really hope this project will live
ranie
I forgot about this
abraker

Tenkotataii wrote:

hows the progress going? i really hope this project will live
Progress is nghh
I am working more on pp dev stuff here https://discord.gg/aqPCnXu

But if someone wants to contribute to osu!skills, I'd be happy to help
Laceration
Will there be osu!Lazer implementation? Even partial imperfect implementation without the slider head acc or other elements would be nice
abraker

Laceration wrote:

Will there be osu!Lazer implementation? Even partial imperfect implementation without the slider head acc or other elements would be nice
It is def possible to break down current pp into skills. Thats up to peppy or someone to dedicate enough bandwidth to implement the infrastructure to allow such.

Currently pp has aim, speed, and accuracy attributes that can be made into skills. Not sure if I can call flashlight a skill tho
https://github.com/ppy/osu/blob/c545269eecf368e6fc0441500be1185960286eb1/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceAttributes.cs

You can start discussion here
https://github.com/ppy/osu/discussions
Laceration
How about just calculating o!Lazer scores on osu!skills?
abraker

Laceration wrote:

How about just calculating o!Lazer scores on osu!skills?
that sounds counter productive
vanikou
please add osu!lazer support, as the scores dont get accounted for from lazer
abraker

abraker wrote:

Laceration wrote:

How about just calculating o!Lazer scores on osu!skills?
that sounds counter productive

vanikou wrote:

please add osu!lazer support, as the scores dont get accounted for from lazer
oh I misinterpreted and thought it was asking to put osu lazer pp in osu skills. That is unfortunately not up to me but Kert
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