I clicked the osu logo on https://osuskills.com/user/p3nnywise but it just takes me to my osu profile. Am I clicking the wrong logo?THETM wrote:
click the osu logo
I clicked the osu logo on https://osuskills.com/user/p3nnywise but it just takes me to my osu profile. Am I clicking the wrong logo?THETM wrote:
click the osu logo
no, that's how you link the stats infoP3nnywise wrote:
I clicked the osu logo on https://osuskills.com/user/p3nnywise but it just takes me to my osu profile. Am I clicking the wrong logo?THETM wrote:
click the osu logo
Like this:THETM wrote:
no, that's how you link the stats infoP3nnywise wrote:
I clicked the osu logo on https://osuskills.com/user/p3nnywise but it just takes me to my osu profile. Am I clicking the wrong logo?THETM wrote:
click the osu logo
accuracy (it prioritizes the mod combination with highest pp)InfinityPotato wrote:
It seems to prioritize my hddt/dt scores over dthr/dthrso scores in some cases? it might be due to lower score but not sure, would be nice to be able to specify mod combo when adding map maybe
edit: dt also prioritized over nfdt in cases where nfdt is higher pp, so yea probably due to score
it prioritizes my cold green eyes apples insane 96 dt fc over my 99 nfdt fcTHETM wrote:
accuracy (it prioritizes the mod combination with highest pp)InfinityPotato wrote:
It seems to prioritize my hddt/dt scores over dthr/dthrso scores in some cases? it might be due to lower score but not sure, would be nice to be able to specify mod combo when adding map maybe
edit: dt also prioritized over nfdt in cases where nfdt is higher pp, so yea probably due to score
bruh both of them counts as DTInfinityPotato wrote:
it prioritizes my cold green eyes apples insane 96 dt fc over my 99 nfdt fcTHETM wrote:
accuracy (it prioritizes the mod combination with highest pp)InfinityPotato wrote:
It seems to prioritize my hddt/dt scores over dthr/dthrso scores in some cases? it might be due to lower score but not sure, would be nice to be able to specify mod combo when adding map maybe
edit: dt also prioritized over nfdt in cases where nfdt is higher pp, so yea probably due to score
edit: but for marshmary insane dt it does prioritize the high acc high pp choke over low acc fc, and doesnt list the nf on it weird
THETM is wrong, osuskills prioritizes the highest score.InfinityPotato wrote:
also for 2 of my hrdt plays in my top100, osuskills takes the non hr plays even tho they're lower pp
I believe this generator was used for it. Part of the generator takes the stats from osuskills as far as I understand from its source code: https://osu-sig.vercel.app/P3nnywise wrote:
Like this:THETM wrote:
no, that's how you link the stats infoP3nnywise wrote:
I clicked the osu logo on https://osuskills.com/user/p3nnywise but it just takes me to my osu profile. Am I clicking the wrong logo?THETM wrote:
click the osu logo
https://i.ppy.sh/a1bdb5daaf42650c58bc25b9b666df2e1eaa43de/68747470733a2f2f6f73752d7369672e76657263656c2e6170702f636172643f757365723d436f726e6532506c756d33266d6f64653d737464266c616e673d656e26626c75723d3626726f756e645f6176617461723d7472756526616e696d6174696f6e3d74727565266875653d32353526773d34313326683d32343026736b696c6c733d74727565
https://i.ppy.sh/7d198dab7b67cc23ff3ec741522d539d78a64dfa/68747470733a2f2f6f73752d7369672e76657263656c2e6170702f736b696c6c733f757365723d436f726e6532506c756d33266d6f64653d737464266c616e673d656e26626c75723d3626726f756e645f6176617461723d7472756526616e696d6174696f6e3d74727565266875653d32353526773d33383426683d3234302672616e6b696e675f646973706c61793d6379636c65
thanks for pointing that, it probably prioritized top 100 pp plays. But, for Wizard's Tower DT, it prioritized the highest score.goink wrote:
THETM is wrong, osuskills prioritizes the highest score.InfinityPotato wrote:
also for 2 of my hrdt plays in my top100, osuskills takes the non hr plays even tho they're lower pp
Thank you very much!Zman840 wrote:
I believe this generator was used for it. Part of the generator takes the stats from osuskills as far as I understand from its source code: https://osu-sig.vercel.app/P3nnywise wrote:
Like this:THETM wrote:
no, that's how you link the stats infoP3nnywise wrote:
I clicked the osu logo on https://osuskills.com/user/p3nnywise but it just takes me to my osu profile. Am I clicking the wrong logo?THETM wrote:
click the osu logo
https://i.ppy.sh/a1bdb5daaf42650c58bc25b9b666df2e1eaa43de/68747470733a2f2f6f73752d7369672e76657263656c2e6170702f636172643f757365723d436f726e6532506c756d33266d6f64653d737464266c616e673d656e26626c75723d3626726f756e645f6176617461723d7472756526616e696d6174696f6e3d74727565266875653d32353526773d34313326683d32343026736b696c6c733d74727565
https://i.ppy.sh/7d198dab7b67cc23ff3ec741522d539d78a64dfa/68747470733a2f2f6f73752d7369672e76657263656c2e6170702f736b696c6c733f757365723d436f726e6532506c756d33266d6f64653d737464266c616e673d656e26626c75723d3626726f756e645f6176617461723d7472756526616e696d6174696f6e3d74727565266875653d32353526773d33383426683d3234302672616e6b696e675f646973706c61793d6379636c65
It's aim, the website isn't lying to youcredxt wrote:
Is agility skill set based on aim or speed. The definition on the site says “raw aim”, but when I think of agility, I think speed. Like higher bpm. Can someone clarify this?
Late but FAQ explains the titles https://osuskills.com/faqI AM VERY SMART wrote:
I got the title of Berserk. What does it mean?
I see that thx!InfinityPotato wrote:
Late but FAQ explains the titles https://osuskills.com/faqI AM VERY SMART wrote:
I got the title of Berserk. What does it mean?
Berserk - Stamina+Tenacity+Agility
Id doesn't update instantly, but in intervals, as of now you're not #0 in anything anymore.emajakolic wrote:
help i am flabbergasted
https://osuskills.com/user/emajakolic
Today its the 9th july, i am still 7 digit and everything is at 0
heres a screenshot of today:
https://prnt.sc/HT3yFBiFnkUe
oooo i see i am happy now hahahaJason X wrote:
Id doesn't update instantly, but in intervals, as of now you're not #0 in anything anymore.emajakolic wrote:
help i am flabbergasted
https://osuskills.com/user/emajakolic
Today its the 9th july, i am still 7 digit and everything is at 0
heres a screenshot of today:
https://prnt.sc/HT3yFBiFnkUe
Clueless.Sourced wrote:
Any idea when reading will be finished? Doesn't have to be soon, just a general timeline. Like, is it already well into development, or is it just started? Will we have to wait just another few months to a year, or will it be multiple years? Either way, can't wait until it's finished, it'll be really cool to see another skill put into numbers
STANDARD ISSUERedAndBlue wrote:
ezgi wrote:
reading when? :tf:
That looks amazing!NeverNever wrote:
No idea if a redesign is in progress or not, but I made one. It was for fun so I don't really mind if it isn't used, but I still wanna share it
senreigh wrote:
I started playing on Lazer back in February and none of my scores from Lazer appear even after updating myself. Is this intended?
Yeah, I am. Is there something I missed?Dawns wrote:
Clueless.
Play 2* mapsoneninth wrote:
0 memory
i think i need to play 1* maps in fl
Play 6.3* mapfund wrote:
Play 3* maps
This'd be amazing, but the only issue is that sliders on lazer plays give different acc... which means lazer needs its own algorhythm per skill and no one's around to write that.Ameo wrote:
Hi! I along with some other users have noticed that osu!Skills doesn't see hiscores set on Lazer. I had a similar issue with osu!track, and I've recently updated it to support Lazer.
I'm not able to write the code for that, but a way to do it is to use the classic mod that is automatically applied to all plays on stable. If you have it, you have this algorithm, if you don't, you have another. I'm no coder so I can't help beyond that, if you even didn't figure it out already.bobthaboy wrote:
[quote="Ameo"]
This'd be amazing, but the only issue is that sliders on lazer plays give different acc... which means lazer needs its own algorhythm per skill and no one's around to write that.
That's not an algorithm. All that does is multiply the score by 0.96. The issue is that that doesn't directly translate into the osu skills format.Tenexxt wrote:
a way to do it is to use the classic mod that is automatically applied to all plays on stable.
Progress is nghhTenkotataii wrote:
hows the progress going? i really hope this project will live
It is def possible to break down current pp into skills. Thats up to peppy or someone to dedicate enough bandwidth to implement the infrastructure to allow such.Laceration wrote:
Will there be osu!Lazer implementation? Even partial imperfect implementation without the slider head acc or other elements would be nice
that sounds counter productiveLaceration wrote:
How about just calculating o!Lazer scores on osu!skills?
abraker wrote:
that sounds counter productiveLaceration wrote:
How about just calculating o!Lazer scores on osu!skills?
oh I misinterpreted and thought it was asking to put osu lazer pp in osu skills. That is unfortunately not up to me but Kertvanikou wrote:
please add osu!lazer support, as the scores dont get accounted for from lazer