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O2i3 - Ooi [Game Edit]

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Zyl

Trent83 wrote:

Fort... OMFG RANK THIS FUCKING MAP!! :)

+1 Star! :)

Fort wrote:

thank you for star trent :3
Welcome take other! :)
+1 Star! :)
Topic Starter
Ciyus Miapah

Trent83 wrote:

Trent83 wrote:

Fort... OMFG RANK THIS FUCKING MAP!! :)

+1 Star! :)

Fort wrote:

thank you for star trent :3
Welcome take other! :)
+1 Star! :)
oh thanks so much trent
Iceskulls
LEARN2KDS PLS
recheck

[general]
  1. at tags , is this has anything to do with "kancolle,kantai collection" other than being a bg WH and also same with "fxtra" lol
    and "high bpm jumps" tags is not really necessary tbh ..
[advance]
  1. 00:21:195 (1,2,3,1) - O can you do the consistent spacing like what you did before ?
  2. 00:39:806 (5,1) - you didn't fix this , the jumps here is really too much tbh rly
  3. 00:44:250 (3,1) - can you nerf jumps
  4. 01:33:417 (1,2) - 1.0x
[expert]
  1. 00:22:306 (1,2) - 1.2x
  2. 00:32:306 (5,6,7) - not manual stack ?
  3. 01:45:778 (6,7) - ok can you increase spacing a bit here , low spacing is not really fit the beat here imo
[extreme]
  1. 00:32:861 (1,2,3) - manual stack is u spacing the notes like 0.2x 0.3x w/e to make it looks like stack D pls you didn't say anything here but you also didn't fix it too
CelegaS
Plz keep ctb diff...

Stop destroying ctb by removing awesome map seriously.
HW did it on his tsubaki and now you do the same ><
Rockageek
Why did you removed ctb diffs ?
They were well mapped.
Were you afraid of DQ because of ctb diffs ? (like HW with tsubaki)
Topic Starter
Ciyus Miapah

CelegaS wrote:

Plz keep ctb diff...

Stop destroying ctb by removing awesome map seriously.
HW did it on his tsubaki and now you do the same ><

Rockageek wrote:

Why did you removed ctb diffs ?
They were well mapped.
Were you afraid of DQ because of ctb diffs ? (like HW with tsubaki)
http://puu.sh/p7DK0/8f4f213ea5.png
sorry guys ;-;


CelsiusLK wrote:

LEARN2KDS PLS LOOOOOL
recheck

[general]
  1. at tags , is this has anything to do with "kancolle,kantai collection" other than being a bg WH and also same with "fxtra" lol
    and "high bpm jumps" tags is not really necessary tbh .. about high bpm jumps this is for people who forget the title of this map, probably ooi or o2i3 is really hard to memorize, about Fxtra it's my slang nickname and yeah i will add tags "PARTY HARD" LOL
[advance]
  1. 00:21:195 (1,2,3,1) - O can you do the consistent spacing like what you did before ?
  2. 00:39:806 (5,1) - you didn't fix this , the jumps here is really too much tbh rly LOL i think make the density being lower can help with the jumps, fixed then
  3. 00:44:250 (3,1) - can you nerf jumps
  4. 01:33:417 (1,2) - 1.0x
[expert]
  1. 00:22:306 (1,2) - 1.2x
  2. 00:32:306 (5,6,7) - not manual stack ?holy shit how to manual stack it's 10000 times harder but i think i like this
  3. 01:45:778 (6,7) - ok can you increase spacing a bit here , low spacing is not really fit the beat here imo done
[extreme]
  1. 00:32:861 (1,2,3) - manual stack is u spacing the notes like 0.2x 0.3x w/e to make it looks like stack D pls you didn't say anything here but you also didn't fix it too i swear i fix it, but with 0.00000000000001x distance, fixed with 0.2x ds
Updated + kudos u
Iceskulls
D
D
D
D
D
fort
D
D
D
D
D
f
Topic Starter
Ciyus Miapah
is this real holy shit
softhusky
HOLY SHIT

A BUBBLE


OH MY GODDD



HELP I'M HAVING A PANIC ATTACK
Yohanes
hitsound kek mania owowow
Wingedperson
yes! map is revived! gogo fort!!
IamKwaN
Probably change the title to Ooi, as the composer seems edited the title on Soundcloud.
Topic Starter
Ciyus Miapah

IamKwaN wrote:

Probably change the title to Ooi, as the composer seems edited the title on Soundcloud.
what?? wait what?
since when the soundcloud link has RX-7 car???

the thing becoming really confusing since i see this http://puu.sh/piO5d/a1db3759cb.jpg
in https://www.toneden.io/o2i3/post/o2i3-ooi-game-edit

the artist was change the [Game Edit] Version on soundclod but it has same version song as [Game Edit] version?
so what i think is when the [Game Edit] is deleted from soundcloud, it will never change the song, it will never change the original, and im afraid about when this changed people will be missconducted with this since this is a real [Game Edit]

we don't know o2i3 has create Ooi song in original mix... but im sure when he puts [Game Edit] on his song long time ago, i believe there is Ooi (original ver) in his music archive.

hope this helps
IamKwaN
nah what i linked is actually from O2i3's soundcloud : https://soundcloud.com/o2i3/o2i3-ooi-game-edit

but seems they only change the title on soundcloud, so I guess I could let the current title slip through.
Topic Starter
Ciyus Miapah

IamKwaN wrote:

nah what i linked is actually from O2i3's soundcloud : https://soundcloud.com/o2i3/o2i3-ooi-game-edit

but seems they only change the title on soundcloud, so I guess I could let the current title slip through.
thanks for this, kwan :3
Zyl
BUBBLED!!


+1 Star

:)
Topic Starter
Ciyus Miapah

Trent83 wrote:

BUBBLED!!


+1 Star

:)
damn you so fuking kind, thanks bro
HappyRocket88
Best of success with this map! >u</
Topic Starter
Ciyus Miapah

HappyRocket88 wrote:

Best of success with this map! >u</
thanks HR :3
Yumeno Himiko
where is your heart? :o
Topic Starter
Ciyus Miapah

examination wrote:

where is your heart? :o
idk, find std BN so hard ;-;
Sonnyc
[Standard]
01:33:417 (1,2) - Unlike other patterns in this diff, this seemed to be one of the weakest pattern with a lacking correlationshilp between two sliders. Mind a rework?
[Advanced]
01:04:528 (1,2,1,2) - The curve rate gets lower as time passes. Is it intended? Personally using all same curve rates will look more consistent.
01:20:083 (1) - Remove NC and add at 01:21:195. That way will make the setting and the pattern consistent with 01:23:417 (4,1).
[Hyper]
00:07:306 (3,4) - Personally a blanket seems to be better in reading than an overlap, but it's up to you.
00:14:806 (4) - This long note in this section feels really not matching the atmosphere. Placing where 00:13:972 (2) is seems to be just enough. This much spacing was too much imo.
00:34:528 (1,2,1) - The patterning here along this combo setting feels confusing in reading. Removing the jump in 00:35:083 (2,1) is strongly recommended.
00:46:056 (2,3,4,1,2,1) - The large spacing selection made the reading of 00:47:306 (1,2,1) little fishy. Consider using this kind of pattern with an advanced ds knowledge. ctrl+G of 00:47:306 (1) might discern the spacing better. http://puu.sh/pArGN/82c1bcc43a.jpg
01:18:417 (3) - This should be 1.20x sv multiplier.
01:46:195 (4,1) - Even it's a slider jump, this seems a bit too much on this level at this part of the song.
[Another]
00:52:861 (3) - Consider NC to discern 1234.
01:45:361 (4) - Consider NC for a better pattern reading.
[Expert]
01:08:313 (4) - Bubble pop.
[Gameover]
00:44:945 (5) - I'd like you to add NC here for a better readability.
00:52:861 (5) - Consider NC to discern 1234. Same for Extreme.
01:35:917 (2,3,4,5,6,7,8,9,10) - The stream shape doesn't seem to be cool enough, especially the sharp flow of 01:35:986 (3). Consider reworking this stream, using convert slider to stream?
Topic Starter
Ciyus Miapah

Sonnyc wrote:

[Standard]
01:33:417 (1,2) - Unlike other patterns in this diff, this seemed to be one of the weakest pattern with a lacking correlationshilp between two sliders. Mind a rework?
[Advanced]
01:04:528 (1,2,1,2) - The curve rate gets lower as time passes. Is it intended? Personally using all same curve rates will look more consistent.
01:20:083 (1) - Remove NC and add at 01:21:195. That way will make the setting and the pattern consistent with 01:23:417 (4,1).
[Hyper]
00:07:306 (3,4) - Personally a blanket seems to be better in reading than an overlap, but it's up to you.
00:14:806 (4) - This long note in this section feels really not matching the atmosphere. Placing where 00:13:972 (2) is seems to be just enough. This much spacing was too much imo.
00:34:528 (1,2,1) - The patterning here along this combo setting feels confusing in reading. Removing the jump in 00:35:083 (2,1) is strongly recommended.
00:46:056 (2,3,4,1,2,1) - The large spacing selection made the reading of 00:47:306 (1,2,1) little fishy. Consider using this kind of pattern with an advanced ds knowledge. ctrl+G of 00:47:306 (1) might discern the spacing better. http://puu.sh/pArGN/82c1bcc43a.jpg
01:18:417 (3) - This should be 1.20x sv multiplier.
01:46:195 (4,1) - Even it's a slider jump, this seems a bit too much on this level at this part of the song.
[Another]
00:52:861 (3) - Consider NC to discern 1234.
01:45:361 (4) - Consider NC for a better pattern reading.
[Expert]
01:08:313 (4) - Bubble pop.
[Gameover]
00:44:945 (5) - I'd like you to add NC here for a better readability.
00:52:861 (5) - Consider NC to discern 1234. Same for Extreme. well i guess im gonna keep this yeah streams needs follow points for me
01:35:917 (2,3,4,5,6,7,8,9,10) - The stream shape doesn't seem to be cool enough, especially the sharp flow of 01:35:986 (3). Consider reworking this stream, using convert slider to stream? i like this stream shape ;-;
fix all except red one, ty Sonnyc :)
Sonnyc
Nominated.
Topic Starter
Ciyus Miapah
thanks so much sonnyc <3
Sonnyc
grats
Iceskulls
ok

crazy mapper fort
Topic Starter
Ciyus Miapah

CelsiusLK wrote:

ok

crazy mapper fort
YYEEEEEEEEEEEEEEEEEEAAAAAAAAAHAHHHHHH \:D/
thanks so muuuuuuuuuuuuuuch Sonnyc, CLK!!!
weeeeeeee ddiiiiiiiidddd itt!!!!!!!!!!!!!!!!!!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAsfhfashjkfsahfakshfkjahsdjkahgsjkabfksdgkjsdgfkjadfkadgbksdf
Haruto
oooh grats Fort!!! :D
Fezu
Congratulations Fort!

Summer of Fort continues babyyyyyyyyy 8-)
I Must Decrease
[Game Over]

01:18:972 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2) -

I am, 100% against this mapping. This is not capturing the music, this mapping can be applied to any song and it would be the same. Why on earth did you ignore ever single bit of rhythmic variety in 1/4ths? You literally spamed 1/2 jumps and forgot the idea of actually trying to map to the song.
Loctav
Can someone explain me the reasoning of choosing this background picture? maybe it is some reference I truly don't get
Fezu

Loctav wrote:

Can someone explain me the reasoning of choosing this background picture? maybe it is some reference I truly don't get
It's a reference to Kantai Collection, Ooi and Kitakami are paired together because the real world ship counterparts were paired together a lot too, they were on same missions together, they got retired together. So they became a yuri pairing and then later fans turned it into obsession for both sides.
Loctav
but what's with that Party Hard thing? is that really neccessary?
lit120
i think we gotta need Fort's answer about that BG. i kinda have to agree about that tbh :/
Zare

Loctav wrote:

but what's with that Party Hard thing? is that really neccessary?
The entire map is a joke, did you listen to the "hitsounds"? The BG goes well with those. Before complaining about the BG which is indeed questionable I would take a look at the map itself.
Loctav
I find it questionable to turn mapping and actual in-game content mostly around "jokes", running gags or other general idiocity lately. Don't want to be the fun police, but I would rather ask for actual quality content then for tryharding to be funny at every inch a day.

It's probably fine, if it's not dominating the entire content we have here.

I still disagree with the BG tho, mostly because of the utterly retarded pseudo-meme caption that doesn't make much sense in my head.
Anxient
game over
01:34:528 (1,2,3,4) - why? theres very powerful/noticeable 1/4s here. i checked the last 7 pages (up to 7 months ago to make sure i didnt miss anything)

btw i just wanna ask, why isnt there any 1/4s in the kiai? there are plenty of opportunities to place 1/4s, especially on a ultra style diff like this. well dont get me wrong its super fun to play, but it sorta looks like a jump training map lol

also mapping is kinda messy for the whole map but that might be just me (pretty sure it isnt tho ;w;). like it has jumps everywhere just coz its a "Game Over" diff. *looks at Highscore* >.>
_handholding

Loctav wrote:

I find it questionable to turn mapping and actual in-game content mostly around "jokes", running gags or other general idiocity lately. Don't want to be the fun police, but I would rather ask for actual quality content then for tryharding to be funny at every inch a day.

It's probably fine, if it's not dominating the entire content we have here.

I still disagree with the BG tho, mostly because of the utterly retarded pseudo-meme caption that doesn't make much sense in my head.
whether or not its based on a joke not many ppl will say that the mapset lacks quality

maybe xexxar

Wafu
I need to agree here. Honestly, I don't see much sense in that "Party Hard" thing, like okay it would maybe fit to the song, but the image doesn't make sense. Graphically, it is quite a low quality, you can see it's quite pixelated and the drawing skill isn't really much attractive. Apart from that, a girl (whose head is cut off) tickling another girl is not much related to "party hard" text, tickling has nothing to do with party in my opinion.

But so I don't only complain about the background, it's way too much a troll. Yes, I mapped a troll song too, but the way it would make sense. Putting "meme sounds" for hitsounds without any context is just not sane anymore and doesn't make the map more fun, but just more troll. Rather than focusing on funny hitsounds, maybe there should be more focus on sane and logical hitsounds. Replacing soft-hitfinish30 should definitely be done, it is very noisy and choppy. 01:44:528 - part sounds very messy when it comes to hitsounds.

Map quality is nothing big either, minimal relation to music and almost repetitive star patterns don't improve it much.
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