Trent83 wrote:
Fort... OMFG RANK THIS FUCKING MAP!!
+1 Star!
Welcome take other!Fort wrote:
thank you for star trent :3
+1 Star!
Trent83 wrote:
Fort... OMFG RANK THIS FUCKING MAP!!
+1 Star!
Welcome take other!Fort wrote:
thank you for star trent :3
oh thanks so much trentTrent83 wrote:
Trent83 wrote:
Fort... OMFG RANK THIS FUCKING MAP!!
+1 Star!Welcome take other!Fort wrote:
thank you for star trent :3
+1 Star!
CelegaS wrote:
Plz keep ctb diff...
Stop destroying ctb by removing awesome map seriously.
HW did it on his tsubaki and now you do the same ><
http://puu.sh/p7DK0/8f4f213ea5.pngRockageek wrote:
Why did you removed ctb diffs ?
They were well mapped.
Were you afraid of DQ because of ctb diffs ? (like HW with tsubaki)
Updated + kudos uCelsiusLK wrote:
LEARN2KDS PLS LOOOOOL
recheck
[general][advance]
- at tags , is this has anything to do with "kancolle,kantai collection" other than being a bg WH and also same with "fxtra" lol
and "high bpm jumps" tags is not really necessary tbh .. about high bpm jumps this is for people who forget the title of this map, probably ooi or o2i3 is really hard to memorize, about Fxtra it's my slang nickname and yeah i will add tags "PARTY HARD" LOL[expert]
- 00:21:195 (1,2,3,1) - O can you do the consistent spacing like what you did before ?
- 00:39:806 (5,1) - you didn't fix this , the jumps here is really too much tbh rly LOL i think make the density being lower can help with the jumps, fixed then
- 00:44:250 (3,1) - can you nerf jumps
- 01:33:417 (1,2) - 1.0x
[extreme]
- 00:22:306 (1,2) - 1.2x
- 00:32:306 (5,6,7) - not manual stack ?holy shit how to manual stack it's 10000 times harder but i think i like this
- 01:45:778 (6,7) - ok can you increase spacing a bit here , low spacing is not really fit the beat here imo done
- 00:32:861 (1,2,3) - manual stack is u spacing the notes like 0.2x 0.3x w/e to make it looks like stack D pls you didn't say anything here but you also didn't fix it too i swear i fix it, but with 0.00000000000001x distance, fixed with 0.2x ds
what?? wait what?IamKwaN wrote:
Probably change the title to Ooi, as the composer seems edited the title on Soundcloud.
thanks for this, kwan :3IamKwaN wrote:
nah what i linked is actually from O2i3's soundcloud : https://soundcloud.com/o2i3/o2i3-ooi-game-edit
but seems they only change the title on soundcloud, so I guess I could let the current title slip through.
damn you so fuking kind, thanks broTrent83 wrote:
BUBBLED!!
+1 Star
thanks HR :3HappyRocket88 wrote:
Best of success with this map! >u</
idk, find std BN so hard ;-;examination wrote:
where is your heart?
fix all except red one, ty SonnycSonnyc wrote:
[Standard]
01:33:417 (1,2) - Unlike other patterns in this diff, this seemed to be one of the weakest pattern with a lacking correlationshilp between two sliders. Mind a rework?
[Advanced]
01:04:528 (1,2,1,2) - The curve rate gets lower as time passes. Is it intended? Personally using all same curve rates will look more consistent.
01:20:083 (1) - Remove NC and add at 01:21:195. That way will make the setting and the pattern consistent with 01:23:417 (4,1).
[Hyper]
00:07:306 (3,4) - Personally a blanket seems to be better in reading than an overlap, but it's up to you.
00:14:806 (4) - This long note in this section feels really not matching the atmosphere. Placing where 00:13:972 (2) is seems to be just enough. This much spacing was too much imo.
00:34:528 (1,2,1) - The patterning here along this combo setting feels confusing in reading. Removing the jump in 00:35:083 (2,1) is strongly recommended.
00:46:056 (2,3,4,1,2,1) - The large spacing selection made the reading of 00:47:306 (1,2,1) little fishy. Consider using this kind of pattern with an advanced ds knowledge. ctrl+G of 00:47:306 (1) might discern the spacing better. http://puu.sh/pArGN/82c1bcc43a.jpg
01:18:417 (3) - This should be 1.20x sv multiplier.
01:46:195 (4,1) - Even it's a slider jump, this seems a bit too much on this level at this part of the song.
[Another]
00:52:861 (3) - Consider NC to discern 1234.
01:45:361 (4) - Consider NC for a better pattern reading.
[Expert]
01:08:313 (4) - Bubble pop.
[Gameover]
00:44:945 (5) - I'd like you to add NC here for a better readability.
00:52:861 (5) - Consider NC to discern 1234. Same for Extreme. well i guess im gonna keep this yeah streams needs follow points for me
01:35:917 (2,3,4,5,6,7,8,9,10) - The stream shape doesn't seem to be cool enough, especially the sharp flow of 01:35:986 (3). Consider reworking this stream, using convert slider to stream? i like this stream shape ;-;
YYEEEEEEEEEEEEEEEEEEAAAAAAAAAHAHHHHHH \:D/CelsiusLK wrote:
ok
crazy mapper fort
It's a reference to Kantai Collection, Ooi and Kitakami are paired together because the real world ship counterparts were paired together a lot too, they were on same missions together, they got retired together. So they became a yuri pairing and then later fans turned it into obsession for both sides.Loctav wrote:
Can someone explain me the reasoning of choosing this background picture? maybe it is some reference I truly don't get
The entire map is a joke, did you listen to the "hitsounds"? The BG goes well with those. Before complaining about the BG which is indeed questionable I would take a look at the map itself.Loctav wrote:
but what's with that Party Hard thing? is that really neccessary?
whether or not its based on a joke not many ppl will say that the mapset lacks qualityLoctav wrote:
I find it questionable to turn mapping and actual in-game content mostly around "jokes", running gags or other general idiocity lately. Don't want to be the fun police, but I would rather ask for actual quality content then for tryharding to be funny at every inch a day.
It's probably fine, if it's not dominating the entire content we have here.
I still disagree with the BG tho, mostly because of the utterly retarded pseudo-meme caption that doesn't make much sense in my head.